Unreal Lighting Artist
Concept Artist Job In California
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Founded in 2004, Evil Eye Pictures is a collaborative virtual studio bringing together some of the best content creators, innovators and engineers from around the globe. The team is focused on creating immersive, compelling visuals and experiences for the evolving world of real-time, multi-platform entertainment.
Evil Eye was founded by artists to work on high-profile, special projects while maintaining an emphasis on people and a positive, fun work culture.
Unreal Lighting Artist
Evil Eye Pictures is looking for an experienced Unreal Lighting Artist. The ideal candidate will have minimum 5 years of professional experience in film, television and/or AAA games, with at least 2 years experience working with Unreal. The candidates should thoroughly understand visual effects and/or games pipelines.
Key Responsibilities:
Create and design lighting for complex scenes in Unreal Engine, owning both the technical and creative problem spaces
Work closely with directors and supervisors to develop cinematic lighting solutions, which capture the vision laid out by the client
Translate 2D concepts into final lighting solutions and renders
Look development of assets, environments, and FX elements
Identify problematic shots and offer creative or technical solutions
Oversee and help optimize shots for rendering
Communicate with team members in all departments
Requirements:
Experience with Unreal Engine lighting techniques and solutions
Proven track record with photoreal and full CG lighting for film, television and/or games
Knowledge of a variety of lighting techniques and tools in Unreal (Lumen, Raytracing, Megalights, Nanite, Materials)
Detail-oriented both in work processes and ability to QC work
Understanding of optimization and performance profiling
Willingness to take direction and adapt to change in a fast-paced environment
Ability to problem solve and propose workarounds for creative and technical challenges
Time management skills; working to production schedules and communicating blockers to department leads and production.
Good to Have:
Experience with Maya, Houdini, Blender, Nuke or equivalent DCC
Knowledge of blueprints and automating workflows in Unreal
Experience in compositing and paint
Knowledge of an asset manager such as Shotgrid
Please include a link to a reel of your work when applying for this position.
This is a full-time position. This position is remote as we support a Virtual Studio.
This position requires working West Coast (PST) hours with a start date in January 2025.
For more information about Evil Eye check out:
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CA Pay Transparency Information:
The expected annual base pay range(s) for this position are detailed below. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Evil Eye's benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
Base Pay Range $75k - $130k
Senior Lighting Artist (Open World Game, UE5)
Concept Artist Job 270 miles from Marina
Senior Lighting Artist
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
This is a hybrid role based in Los Angeles (currently hybrid because of pandemic);
Current working hours: Monday - Friday, 11am - 8pm Pacific Time (including one-hour break);
Salary depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
Artist
Concept Artist Job In California
The In Store Artisan will provide an exceptional in-store experience by inspiring our customers trough artistic customization! While working in-store and on the 'Sneaker Maker Tour' you will act as a Golden Goose ambassador, engaging with customers, promoting products and storytelling.
Responsibilities:
Will utilize artistic abilities to deliver an in-store experience focused on customer satisfaction, by ensuring an excellent and exciting shopping experience.
Guarantee proper brand storytelling with customers by understanding the Golden Goose brand and values.
Communicate product knowledge and accurately describe the items and customization options.
Anticipate and cater to customer needs with empathy and high level of customized customer service.
Co-create special and unique items through the 'LAB Experience'.
Proactively stay informed and up-to-date on product information.
Participate as "one team", supporting to accomplish team goals and maximize sales.
Strictly follow Golden Goose procedures, policies and guidance for all activities, including co-creation.
Travel to Sneaker Maker Tour events, as needed.
Act as a Sales Associate when not 'on tour' or co-creating (i.e. selling on the floor, pre and after sales activities, stockroom, client reach out).
Qualifications:
1-3 years of relevant experience in luxury retail
An artistic skillset (painting, drawing, sketching, doodling!)
Self-motivated with positive attitude and professional selling techniques
Good customer focus with strong presentation, interpersonal and communication skills
Strong team player
Other languages a plus!
Ability to work varied hours and days including nights, weekends and holidays as needed
Location:
Rodeo Drive LA
Fostering uniqueness, in Golden Goose human capital is a true asset and Diversity & Inclusion have always been essential to our culture.
Golden Goose is an inclusive employer enabling each one to better express their authentic self, regardless of gender, sexual orientation, ethnicity, disability or age.
Lighting Artist
Concept Artist Job 265 miles from Marina
We are seeking a talented and experienced Lighting Artist to join our game cinematics team. As a vital member of our creative team, you will have the opportunity to work on cutting-edge AAA video games. If you are a passionate lighting artist with a keen eye for detail and a drive for excellence, we want you on our team! This is an on-site role located in Los Angeles, CA.
Responsibilities:
Create dynamic and immersive lighting that enhances gameplay and storytelling using industry-standard tools and techniques.
Work closely with the CG Supervisor, Art Director, and other artists to develop and implement lighting solutions that enhance cinematics.
Optimize lighting and shadowing for optimal performance across various gaming platforms.
Troubleshoot technical issues related to lighting in collaboration with other team members.
Manage and prioritize tasks to ensure timely delivery of high-quality lighting assets.
Stay up-to-date on the latest rendering technologies and lighting techniques relevant to the game industry.
Conduct research and experimentation to improve lighting workflows and quality.
Demonstrate a strong understanding of lighting in Unreal Engine 5 (UE5) and setup for different scenarios, including performance considerations and gameplay dynamics.
Requirements:
3 to 5 years of experience as a Lighting Artist in the video game industry.
Strong portfolio showcasing exceptional skills in lighting, shading, and material creation.
Proficiency in Unreal Engine 5 and Lumen, with experience in Houdini.
In-depth understanding of rendering pipelines and optimization techniques for real-time rendering engines.
Excellent communication and collaboration skills, with the ability to work effectively with various teams.
Knowledge of game engine budgets, memory limits, and performance constraints.
Concept Artist - Crystal Dynamics - Redwood City, CA
Concept Artist Job 60 miles from Marina
* Concept Artist - Crystal Dynamics - Redwood City, CA! ** Concept Artist - Crystal Dynamics - Redwood City, CA!** **By** April 22, 2011 in Concept Artist (all disciplines) Reports to: Creative Director and Art Director Managed by: Art Director Title Description
The Concept Artist is responsible for working with the Creative Director and Art Director on the visual development of existing titles as well as new IP within the studio. The concept artist is expected to provide the teams with inspirational illustrations as well as production artwork, including; character designs, environment and object exploration, paint overs, storyboards, color and lighting compositions
Essential functions
•Work under the Creative Director and Art Director to develop concept artwork that defines the overall look and art style for the game
•Assist in creating the style guide for the visual direction and language to be used throughout the project
•Create concept designs and art direction materials for each project
•Design a wide range of original concepts and subject matter, including; characters, creatures, interior and exterior environments, vehicles, objects.
•Create Lighting, composition and mood, color studies, as well as storyboards
•Work within different stylistic boundaries set by the Creative Director and Art Director
•Produce inspirational, promotional, and marketing art
•Collaborate with other team members in order to develop the visual direction for game
Preferred skills
•Arts related degree
•Must have excellent 2D skills and traditional technical knowledge
•An excellent understanding of anatomy, character design, color theory, perspective, lighting, and composition
•Ability to work on hard surface, industrial, and organic subject matter
•Expert in Photoshop, or Painter
•Video game concept production a plus!
Please email ***************** to apply!
* Concept Artist - Crystal Dynamics - Redwood City, CA!
Senior 3D Concept Artist
Concept Artist Job 286 miles from Marina
At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low earth orbit in August 2025. Our team is all-in, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us.
We are seeking a talented and innovative Senior 3D Concept Artist with a passion for aerospace to join our creative team, reporting to the Industrial Design Manager. In this role, you will work closely with engineers, designers, and visionaries to create compelling and forward-thinking visual concepts for both current and future space stations. Your designs will help shape the aesthetics, functionality, and experience of human habitats in space, from external station exteriors to interior living and working environments.
With a passion for technical knowledge, you will work alongside the industrial design and engineering teams to gather requirements and briefing information, allowing you to properly envision habitats for humanity's space fairing future.
This will be a full-time, exempt position located in our Long Beach location.
Responsibilities:
Develop original, futuristic, and functional concept art for space station exteriors and interiors, ensuring designs are both visionary and technically feasible.
Collaborate with aerospace engineers and other stakeholders to understand the technical constraints and operational requirements of space stations.
Generate detailed visual concepts for key elements such as living quarters, research labs, communal areas, docking bays, and other spacecraft infrastructure.
Produce polished visuals for marketing and sales purposes
Present and refine concepts based on feedback, ensuring alignment with the vision and practical considerations of the space program.
Research current aerospace technology, space station design principles, and cutting-edge trends in both space exploration and interior architecture.
Contribute to a master 3D file library of assets and concept art visuals to be shared across vendors, team members, and the public.
Contribute to the overall design language and aesthetic identity of each project, ensuring a cohesive look across all design elements.
Ability to work in a fast-paced environment while maintaining high-quality visual standards
Minimum Qualifications:
5-8 years proven experience as a concept artist with a strong portfolio showcasing a variety of designs, preferably from the gaming, film or TV industry.
Deep understanding and passion for aerospace, space exploration, or related scientific fields.
Strong grasp of design principles, spatial design, and the unique challenges of operating in microgravity environments.
Proficiency in visual design software such as Photoshop, Blender, 3ds Max, or other 3D modeling and rendering tools.
Ability to produce high-quality artwork and design proposals, from rough sketches to polished designs for marketing purposes.
Excellent communication and collaboration skills to work effectively in multidisciplinary teams.
A strong interest in envisioning the future of human habitation in space, from a creative and practical standpoint.
Preferred Skills & Experience:
Experience in designing for large-scale projects, ideally related to aerospace, architecture, or industrial design.
Knowledge of space station design, orbital mechanics, and human factors in space environments.
Experience with virtual reality (VR) or augmented reality (AR) tools for immersive design visualization.
Additional Requirements:
Ability to travel up to 50% of the time
Willingness to work evenings and/or weekends to support critical mission milestones
Ability to lift up to 25lbs unassisted
Specific certifications, as appropriate
Salary Range: California$120,000—$140,000 USDCOMPENSATION AND BENEFITS Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 15 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, free catered meals and snacks and beverages, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks.
U.S. EXPORT CONTROL COMPLIANCE STATUS
The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending.
EQUAL OPPORTUNITY
Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
Lead Concept Artist - Virtual Reality
Concept Artist Job 307 miles from Marina
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
Designing concept art of characters, locations and objects for our VR titles
Designing storyboards for our VR Titles
Working closely with the CCO and the development team(s)
leading the concept artist team
Qualifications
5+ years of experience in game development
Experience with Photoshop, Painter, etc.
A basic understanding of using 3DS Max and/or Maya
An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
Superior eye for light, value, composition, color, staging, and detail in environmental design
Understanding the unique approach required for creating VR experiences
Self-motivation & Good communication skills
Creativity and ability to work as part of a team
A passion for virtual reality
Art education
Professional experience in a position of similar nature
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior Concept Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Senior 3D Concept Artist
Concept Artist Job 286 miles from Marina
At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low earth orbit in August 2025. Our team is **all-in**, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us.
We are seeking a talented and innovative **Senior 3D Concept Artist** with a passion for aerospace to join our creative team, reporting to the **Industrial Design Manager**. In this role, you will work closely with engineers, designers, and visionaries to create compelling and forward-thinking visual concepts for both current and future space stations. Your designs will help shape the aesthetics, functionality, and experience of human habitats in space, from external station exteriors to interior living and working environments.
With a passion for technical knowledge, you will work alongside the industrial design and engineering teams to gather requirements and briefing information, allowing you to properly envision habitats for humanity's space fairing future.
This will be a full-time, **exempt** position located in our **Long Beach** location.
**Responsibilities:**
* Develop original, futuristic, and functional concept art for space station exteriors and interiors, ensuring designs are both visionary and technically feasible.
* Collaborate with aerospace engineers and other stakeholders to understand the technical constraints and operational requirements of space stations.
* Generate detailed visual concepts for key elements such as living quarters, research labs, communal areas, docking bays, and other spacecraft infrastructure.
* Produce polished visuals for marketing and sales purposes
* Present and refine concepts based on feedback, ensuring alignment with the vision and practical considerations of the space program.
* Research current aerospace technology, space station design principles, and cutting-edge trends in both space exploration and interior architecture.
* Contribute to a master 3D file library of assets and concept art visuals to be shared across vendors, team members, and the public.
* Contribute to the overall design language and aesthetic identity of each project, ensuring a cohesive look across all design elements.
* Ability to work in a fast-paced environment while maintaining high-quality visual standards
**Minimum Qualifications:**
* 5-8 years proven experience as a concept artist with a strong portfolio showcasing a variety of designs, preferably from the gaming, film or TV industry.
* Deep understanding and passion for aerospace, space exploration, or related scientific fields.
* Strong grasp of design principles, spatial design, and the unique challenges of operating in microgravity environments.
* Proficiency in visual design software such as Photoshop, Blender, 3ds Max, or other 3D modeling and rendering tools.
* Ability to produce high-quality artwork and design proposals, from rough sketches to polished designs for marketing purposes.
* Excellent communication and collaboration skills to work effectively in multidisciplinary teams.
* A strong interest in envisioning the future of human habitation in space, from a creative and practical standpoint.
**Preferred Skills & Experience:**
* Experience in designing for large-scale projects, ideally related to aerospace, architecture, or industrial design.
* Knowledge of space station design, orbital mechanics, and human factors in space environments.
* Experience with virtual reality (VR) or augmented reality (AR) tools for immersive design visualization.
**Additional Requirements:**
* Ability to travel up to 50% of the time
* Willingness to work evenings and/or weekends to support critical mission milestones
* Ability to lift up to 25lbs unassisted
* Specific certifications, as appropriate
Salary Range: California
$120,000 - $140,000 USD
**COMPENSATION AND BENEFITS** Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 15 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, free catered meals and snacks and beverages, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks. **U.S. EXPORT CONTROL COMPLIANCE STATUS**
The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending. **EQUAL OPPORTUNITY**
Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status. If you believe you belong to any of the categories of protected veterans listed below, please indicate by making the appropriate selection. As a government contractor subject to the Vietnam Era Veterans Readjustment Assistance Act (VEVRAA), we request this information in order to measure the effectiveness of the outreach and positive recruitment efforts we undertake pursuant to VEVRAA. Classification of protected categories is as follows:
A "disabled veteran" is one of the following: a veteran of the U.S. military, ground, naval or air service who is entitled to compensation (or who but for the receipt of military retired pay would be entitled to compensation) under laws administered by the Secretary of Veterans Affairs; or a person who was discharged or released from active duty because of a service-connected disability.
A "recently separated veteran" means any veteran during the three-year period beginning on the date of such veteran's discharge or release from active duty in the U.S. military, ground, naval, or air service.
An "active duty wartime or campaign badge veteran" means a veteran who served on active duty in the U.S. military, ground, naval or air service during a war, or in a campaign or expedition for which a campaign badge has been authorized under the laws administered by the Department of Defense.
An "Armed forces service medal veteran" means a veteran who, while serving on active duty in the U.S. military, ground, naval or air service, participated in a United States military operation for which an Armed Forces service medal was awarded pursuant to Executive Order 12985.
Principal Concept Artist for Honor of Kings: World
Concept Artist Job 265 miles from Marina
Responsibilities: Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.
We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.
Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.
1. Collaborate with the worldbuilding team to explore and present solid designs, incubate new concepts, and establish visual tone.
2. Validate environmental art tonality through Key Art presentations.
3. Long-term exploration of the game's IP tonality and aesthetics.
Requirements:
1. Strong conceptual design and efficient production skills.
2. Excellent aesthetic sensibilities, capable of integrating various art styles.
3. Proficient in concept visualization and knowledgeable about concept art and styles.
4. 3-6 years of concept art and design experience.
5. Preference for Eastern aesthetic themes or modern fantasy.
Location State(s)
California, Washington
The base pay range for this position in the state(s) above is $141,600 to $238,800 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
Employees (and their families) are covered by medical, dental, vision, and basic life insurance. Employees are also able eligible to participate in the Company's 401(k) plan, accrue from 15 up to 25 days of vacation leave per year, up to 10 paid holidays per year, 2 floating holidays and accrue up to 10 days of paid sick leave per year. Your benefits eligibility requirement will be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may be pro-rated for those who start working during the calendar year.
Sr Concept Artist (Characters)
Concept Artist Job 265 miles from Marina
****Join the award-winning team that created God of War**** Santa Monica Studio is seeking an experienced Character Concept Artist for the development of a new unannounced title! ****Responsibilities**** * Design characters, creatures, props, production callouts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
* Combine the goals of game design, art direction, and technological considerations to help build industry defining characters
* Research and initiate information gathering of pertinent subject matter to your task
* Develop and maintain strong creative and collaborative partnerships across subject areas to help further develop the in-game characters, visual language, and rule sets for fantasy-based worlds
* Solve complex artistic development issues for artists as well as other team members
* Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
* Serve as an artistic resource for overall product or as a studio resource. This includes, but is not limited to conducting general research, developing ground-breaking techniques, or testing new systems and tools
****Requirements****
* Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
* Strong anatomy/creature skills with the ability to design and render realistic believable fantasy based creatures and characters using contemporary industry standard tools and techniques
* Strong ideation, brainstorming and documentation skills
* Proficiency in Photoshop with an emphasis on drawing, painting and image making
* Strong time management and prioritization skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals
* Familiarity with video game product development and the fundamentals of 3D packages
* Good communication, organizational, and interpersonal skills
* Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
**Preferred Experience**
* 3+ years of AAA video game platform experience with 2 or more published titles
* 3D modeling and sculpting skills
#LI-SMS
#LI-MC1
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click to learn more. ***Please refer to our for more information about how we process your personal information, and your data protection rights.***
The estimated base pay range for this role is listed below.
$115,900 - $173,900 USD
Select... Select... * Disabled Veteran: a veteran of the U.S. military who is entitled to compensation (or who would be entitled to compensation if not for the receipt of military retired pay) under the administration of the Secretary of Veterans Affairs and/or a person who was discharged or released from active duty because of a service-connected disability.
* Recently Separated Veteran: a veteran who has discharged or released from active duty in the U.S. military within the last three years.
* Armed Forces Service Medal Veteran: a veteran who, while serving on active duty in the U.S. military, participated in a U.S. military operation for which an Armed Forces Service Medal was awarded pursuant to Executive Order 12985.
Senior Weapon Concept Artist - Treyarch (Los Angeles)
Concept Artist Job 265 miles from Marina
+ Playa Vista, California, United States of America + Vancouver, British Columbia, Canada **Job Title:** Senior Weapon Concept Artist - Treyarch (Los Angeles)**Requisition ID:**
R024142**Job Description:**
Treyarch is looking for an experienced, self-driven, imaginative, and versatile **Senior Weapon Concept Artist** to join our in-house team in Los Angeles or Vancouver. You will work with multiple stakeholder groups on creating and improving exciting designs for weapons and props using your creativity, traditional digital illustration skills, and generative AI tools. This role is ideal for someone bursting with ideas and that enjoys contributing to the creative vision of weapon design for the Call of Duty brand.
****What you'll do…****
* Brainstorm with stakeholders on imaginative new ideas for weapon and prop designs.
* Create high quality concept art for both grounded and exotic weapons and props - ranging from loose exploration sketches all the way to fully rendered 3D designs.
* Use 3D applications to explore, problem solve, and communicate weapon and prop functionality.
* Create paint-overs on temporary art assets to push visuals further and problem solve.
* Design alternate variants of existing weapons and props.
* Use generative AI tools to enhance your production capabilities.
* Work closely with art directors, artists, animators, and designers on the design and function of weapons and props.
* Confidently self-manage timelines, workloads, and regularly communicate with stakeholders and implement their feedback.
****To succeed you should have…****
* 5+ years of demonstrated experience in the games or film industry, designing weapons and props for commercial titles.
* Exceptional creativity in transforming business needs into iconic weapon and prop designs.
* Advanced skills in digital photo manipulation, image clean-up, and compositing elements to create exciting visuals.
* Extensive experience using 3D modeling applications to communicate design intentions.
* Strong background in traditional art skills, understanding fundamentals like proportion, scale, value, and color theory.
* Strong sketching abilities as well as rendering, graphic design, and iconography.
* A strong understanding of material surfaces and the ability to communicate them visually.
* Excellent understanding of mechanical function and purpose and the ability to communicate this for both grounded and exotic hard-surface designs.
* Knowledgeable in weapon design across various eras and genres.
* An understanding of the relevance of art to gameplay.
* Mastery of Adobe Creative Suite including Photoshop.
* Work samples showing knowledge of generative AI tools like Stable Diffusion, Vizcom, Dall-E, or equivalent.
* Knowledge on which art techniques to employ to deliver weapon and prop art deliverables on time while communicating what is needed to the team, with an excellent attention to design, detail, form, and function.
* Be fast and organized at researching and reference gathering.
* A collaborative and team player approach, being able to contribute ideas, take direction, and react to stakeholder feedback.
* The ability to learn new tools quickly and effectively.
* A robust online portfolio showcasing conceptual thinking, meticulous execution, and versatility in creating amazing weapon designs across multiple themes and styles.
* Willingness to complete a test if requested.
****We'd love it if you also have...****
* An understanding and familiarity with Treyarch lore, game history, Call of Duty, and design themes.
* A passion for video games, music, movies, graphic novels, and other elements of pop culture.
* Knowledge in common 3D software such as Maya, Modo, 3ds, or sketch up to facilitate concept creation.
* Knowledge of general military application, history, and authenticity.
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
****About Treyarch****
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.
At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.
Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.
These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
To learn more about our studio, please visit us at , on Facebook at , and @treyarch on Twitter.
PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information:
**Rewards**
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting .
In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for in
Senior Character Concept Artist - Treyarch (Los Angeles)
Concept Artist Job 353 miles from Marina
Treyarch is looking for an experienced, self-driven, highly imaginative, and versatile Senior Character Concept Artist to join our in-house team in Los Angeles or Vancouver. You will work with multiple stakeholder groups on exciting designs for characters, outfits, weapons, and gear using your creativity, traditional and digital illustration skills, and generative AI tools. This role is ideal for someone bursting with ideas that embody and expand on the Call of Duty brand.
What you'll do…
* Brainstorm with stakeholders on imaginative innovative ideas for characters, weapons, and gear designs.
* Research and develop new exciting visual treatments using 2D, 3D, motion, and generative AI tools.
* Incorporate 3D problem solving into your character design process, including working with others' models to modify, render, and composite them to communicate the best solutions.
* Create high quality concept art for characters - ranging from loose exploration sketches all the way to fully rendered designs.
* Create paint-overs on temporary art assets to push visuals further and problem solve.
* Design alternate variants of existing characters as well as creating new ones that span across multiple genres.
* Use generative AI tools to enhance your production capabilities.
* Work closely with art directors, artists, animators, and designers on the design and function of characters.
* Confidently self-manage timelines, workloads, and regularly communicate with stakeholders and implement their feedback.
To succeed you should have…
* 5+ years of demonstrated experience in the games or film industry, designing characters, costumes, weapons and gear for commercial titles.
* Exceptional creativity in transforming business needs into compelling character designs and innovative concepts.
* Advanced skills in digital photo manipulation, image clean-up, and compositing elements to create exciting visuals.
* Strong background in traditional art skills, understanding fundamentals like anatomy, proportion, scale, value, and color theory.
* Strong sketching abilities as well as rendering, graphic design, and iconography.
* A strong understanding of material surfaces and the ability to communicate them visually.
* Excellent understanding of mechanical function and purpose.
* Deep knowledge in costume and fashion design across various eras.
* An understanding of the relevance of art to gameplay.
* Mastery of Adobe Creative Suite including Photoshop.
* Experience in using 3D applications to modify, pose, and render characters.
* Work samples showing knowledge of generative AI tools like Stable Diffusion, Vizcom, Dall-E, or equivalent.
* An understanding of which art techniques to employ to deliver character art deliverables on time while communicating what is needed to the team, with an excellent attention to design, detail, form, and function.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* A collaborative and team player approach, being able to contribute ideas, take direction, and react to stakeholder feedback.
* Ability to learn new tools quickly and effectively.
* A robust online portfolio showcasing conceptual thinking, meticulous execution, and versatility in creating diverse character designs across multiple themes and styles.
* Willingness to complete a test if requested.
We'd love it if you also have...
* An understanding and familiarity with Treyarch lore, game history, Call of Duty, and design themes.
* Expertise in designing weapons for FPS games.
* A passion for video games, music, movies, graphic novels, and other elements of pop culture.
* Knowledge in common 3D software such as Maya, Modo, 3ds, or sketch up to facilitate concept creation.
* Knowledge of general military application, history, and authenticity.
* Knowledge and passion for weapons and vehicles.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
About Treyarch
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.
At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.
Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.
These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
To learn more about our studio, please visit us at ***************** on Facebook at ************************** and @treyarch on Twitter.
PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: **************************************
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting **************************************.
In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Sr Concept Artist (Characters)
Concept Artist Job 265 miles from Marina
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Character Concept Artist for the development of a new unannounced title!
This artist will help us visualize dynamic and believable characters that set the bar for creativity and complexity on the PlayStation console. Do you want to contribute to the artistic vision, working with art teams to establish the tone of the game, and bring it to life? As a member of the world-class character team, you must effectively collaborate with the Art Director, Game Director, and Art Leads to develop concepts for our cast that are visually spectacular and engaging while also working with a wide range of development team members to ensure technical feasibility. Help us craft unique visuals that define our industry!
Responsibilities
Design characters, creatures, props, production callouts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
Combine the goals of game design, art direction, and technological considerations to help build industry defining characters
Research and initiate information gathering of pertinent subject matter to your task
Develop and maintain strong creative and collaborative partnerships across subject areas to help further develop the in-game characters, visual language, and rule sets for fantasy-based worlds
Solve complex artistic development issues for artists as well as other team members
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
Serve as an artistic resource for overall product or as a studio resource. This includes, but is not limited to conducting general research, developing ground-breaking techniques, or testing new systems and tools
Requirements
Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
Strong anatomy/creature skills with the ability to design and render realistic believable fantasy based creatures and characters using contemporary industry standard tools and techniques
Strong ideation, brainstorming and documentation skills
Proficiency in Photoshop with an emphasis on drawing, painting and image making
Strong time management and prioritization skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals
Familiarity with video game product development and the fundamentals of 3D packages
Good communication, organizational, and interpersonal skills
Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
Preferred Experience
3+ years of AAA video game platform experience with 2 or more published titles
3D modeling and sculpting skills
#LI-SMS
#LI-MC1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$115,900—$173,900 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Sr. Technical Artist, Games Studo
Concept Artist Job 38 miles from Marina
Netflix is one of the world's leading entertainment services with 278 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time.
The Role
We're looking for an experienced and highly-skilled Senior Technical Artist who is passionate about helping teams achieve iconic visual styles and building the tools and workflows to realize them efficiently. In this role, you will work closely with the art team and engineering team to author performant stylized shaders, establish best-practice asset budgets, and be a key partner in optimization to ensure players can be immersed in a beloved Netflix IP punctuated by frenetic action gameplay with a light-hearted twist smoothly on cloud.
The right candidate has expertise in lighting and shaders in cell shading styles as well as working in Unity's scripted rendering pipeline. Your technical knowledge and insatiable appetite to learn and to problem-solve will be essential in helping us achieve a high quality look on cloud. Your communication skills will further strengthen the close collaboration between engineering and art to speed up our pipelines.
THE TEAM
ISX's mission is to empower small teams of exceptional developers to build breakout hits, leveraging innovative gameplay married with beloved IPs and served seamlessly within the Netflix streaming ecosystem. You will join the group of developers who are aligned with our core values, and care deeply about the experiences they create as well as the people they make them with. Those who bias towards action and are energized by the learning that comes with bold experimentation at an agile pace. As a part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.
Responsibilities
* Bring Art Style to Life: Work closely with the art team to replicate the stylization of concept art in game assets. Continued iterations throughout the project to push for better visual quality using lighting and shaders while keeping a close eye on performance.
* Sharpen Performance: Collaborating with both the art team and engineering team to level up our visual style even on low-end hardware.
* Own Asset Development Pipeline: Owns development of asset creation pipelines in partnership with art discipline leads. Sources or author's tools and workflows that are efficient for developing games in 2D and 3D software such as Photoshop and Maya.
* Empowers a Small Team: Actively builds relationships across disciplines (art, engineering, & Design), driving open discussion and research around new development pipelines.
The Ideal Candidate
* Is an expert in Unity development, in particular, URP
* Has knowledge of shaders and materials with graphic, stylized looks
* Has working knowledge of mainstream 2D and 3D art software
* Has experience supporting a cross-specialization art team in tools and processes
* Has shipped mobile software and /or games as a technical artist
* Is an insatiable learner both inside and outside of their specialization
* Excels in online communication and collaboration with a remote team
* Has experience creating amazing art on legacy platforms (Switch, Mobile, etc..)
Bonus Skills
* Rigging capabilities
* Experience authoring tools to speed up art production pipeline
* Experience building tools for emergent platform
* Strong art foundation
* Understanding of 2D animation
* Experience with procedural tools
Required Application Materials
* Resume
* Link to Portfolio
Location:
* Orange County or Los Angeles preferred
* Will consider remote applicants who are willing to travel for work related events and work a PST-oriented dev team schedule.
Our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $90,000 - $600,000.
Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more detail about our Benefits here.
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity of thought and background builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
Job is open for no less than 7 days and will be removed when the position is filled.
FX Artist
Concept Artist Job 265 miles from Marina
Title: Realtime FX Artist
We are seeking a talented and innovative Realtime FX artist to join our creative team. The ideal candidate will bring a passion for visual storytelling and a strong skill set in creating stunning visual effects for gaming projects. As an FX Artist, you will collaborate with producers, and other artists to bring imagination to life through cutting-edge visual effects. If you are a creative problem solver with a keen eye for detail and proficiency in industry-standard tools, we invite you to apply for this exciting opportunity! This is an on-site role located in Los Angeles, CA.
Description:
Produce photorealistic real-time visual effects, including explosions, fire, weapon fx, smoke, clouds, and debris using Unreal Engine Niagara and tools such as Houdini.
Collaborate with Environment, Lighting, Animation, and Design to support both artistic and gameplay requirements for FX across gameplay and cinematics.
Help research new workflows and proactively contribute to documentation.
Ensure FX content is performant and within budget.
Work with Leads and Production to estimate and plan FX tasks for upcoming milestones, break down deliverables, and share updates.
Work closely with the VFX Lead, Art Director, and others in bringing life to gameplay and cinematics through the addition of flair and visual drama.
Craft compelling moments through the design, creation, and implementation of real-time particle effects using both static and animated 2D/3D elements.
Prototype FX and materials that effectively develop the tone and pacing of gameplay events.
Spearhead VFX R&D efforts, create Houdini tools, champion best practices, and advocate for streamlining tools and processes.
Research subject matter relating to objectives to ensure an authentic, accurate experience.
Be a proactive self-starter who can independently execute high-level direction.
Be a trusted gatekeeper for performance, efficiency, and quality.
Inspire and mentor others as a role model of initiative, accountability, and attitude.
Encourage others to thrive on open and welcome constructive criticism.
Contribute creative and original ideas towards all aspects of game production and development.
Requirements:
Experience creating realistic and compelling FX for Games
Understanding of in-game FX performance, tuning, and memory budgets.
Knowledge of standard VFX software - Houdini, 3ds Max, Maya, etc.
Understanding of modeling, shading, and animation workflows.
Strong understanding of PBR concepts, and strong knowledge of physics.
Portfolio of real-time FX work, preferably in a photorealistic style.
3 to 5 years of experience in VFX for games, visual effects, film, etc.
(Bonus) Experience with Unreal Engine.
(Bonus) Experience in EmberGen.
(Bonus) Experience creating stylized FX.
(Bonus) Experience with Python scripting.
Senior Pipeline Technical Artist
Concept Artist Job 270 miles from Marina
Senior Pipeline Technical Artist(Marketing/Publishing)
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
As a Senior Pipeline Technical Artist you will help us improve our pipeline in the marketing art team, providing artists the tools they require to streamline and support their production, and guiding/training them on the use of tools and procedures. To assure the quality of artistic vision, you will work in collaboration with producers, designers, engineers, and other artists to address any technological problems relating to the production of art.
What You'll Be Doing:
Design, build, implement, and improve production tools and workflows for the marketing art team;
Evaluate Artists' needs, and identify issues, to understand and support the team.
Qualifications
We Expect You To Have:
5+ years experience in Film/TV as a technical artist specializing in tools/pipelines;
Experience in working with Unreal Engine;
Experience in using 3dsMax/Houdini/Photoshop/Substance;
Experience in scripting and programming languages (Python, C++, Javascript, etc.);
High efficiency and self-discipline to meet deadlines without sacrificing quality when dealing with multiple tasks.
Additional Information
This is a hybrid role based in Los Angeles (currently hybrid because of pandemic);
Current working hours: Monday - Friday, 11am - 8pm Pacific Time (including one-hour break);
Salary depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
Senior Concept Artist, Characters - 2Xko
Concept Artist Job 265 miles from Marina
As a Senior Concept Artist at Riot, you will be a key driver in bringing champion skin ideas to life and create benchmarks for 2XKO's illustrative needs. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts.
As a Senior Concept Artist on 2XKO, Riot's upcoming fighting game, you'll partner with the Concept Art Manager as you work across disciplines to build foundational ideas and character concepts. You will also work collaboratively with designers, writers, and producers to bring the project's characters to life.
Responsibilities:
• Ideate and create highly varied character skin concepts and 2D art when needed
• Discover and incorporate interesting trends and non-traditional reference
• Work within the team to uphold cohesion and maintain the art vision
• Cultivate healthy relationships between initiatives and games teams
• Express character and story through your designs
• Explore creative solutions to establish a unique visual identity for the characters in the game
• Craft detailed concept art for 3D artists
• Work with game designers to ensure all concepts meet constraints/requirements of gameplay needs
• Create/maintain detailed style guides and character specification documents that outline the constraints when concepting skins
• Collaborate with the other artists on the team by providing and receiving creative/team feedback and providing clear creative goals and outcomes to your team
Required Qualifications
• BA in Game Art Development (or equivalent experience)
• 5+ years of combined professional experience in the game industry
• Shipped at least 1 shipped AAA game title
• Excellent communication skills and the ability to navigate conversations with technical staff, artists, and stakeholders
• Fundamental game art skills with a focus on concept art
Desired Qualifications:
• Experience working on professional game titles
• Experience working in a game team environment
• Leadership, management, or mentorship experience
• Affinity for Runeterra IP or a general knowledge of League of Legends
• Experience with fighting games and the FGC (Fighting Game Community)
When submitting your application, please provide a portfolio of your high-quality character concept art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
• Safeguarding confidential and sensitive Company data
• Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
• Accessing Company assets, secure digital systems, and networks
• Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
• (Los Angeles Only) Base salary range between $129,200.00 - $179,700.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
• (Mercer Island only) Base salary range between $129,200.00 - $179,700.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Jobcode: Reference SBJ-g647e0-38-153-152-130-42 in your application.
Principal Concept Artist for Honor of Kings: World
Concept Artist Job 265 miles from Marina
Responsibilities:Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.
We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.
Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.
1. Collaborate with the worldbuilding team to explore and present solid designs, incubate new concepts, and establish visual tone.
2. Validate environmental art tonality through Key Art presentations.
3. Long-term exploration of the game's IP tonality and aesthetics.
Requirements:
1. Strong conceptual design and efficient production skills.
2. Excellent aesthetic sensibilities, capable of integrating various art styles.
3. Proficient in concept visualization and knowledgeable about concept art and styles.
4. 3-6 years of concept art and design experience.
5. Preference for Eastern aesthetic themes or modern fantasy.
Location State(s)
California, Washington
The base pay range for this position in the state(s) above is $141,600 to $238,800 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
Employees (and their families) are covered by medical, dental, vision, and basic life insurance. Employees are also able eligible to participate in the Company's 401(k) plan, accrue from 15 up to 25 days of vacation leave per year, up to 10 paid holidays per year, 2 floating holidays and accrue up to 10 days of paid sick leave per year. Your benefits eligibility requirement will be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may be pro-rated for those who start working during the calendar year.
Principal Character Concept Artist - Treyarch (Los Angeles)
Concept Artist Job 265 miles from Marina
Category: Art req Id: R024147 Job Company: TREYARCH CORPORATION Location: Playa Vista, California, United States of America **Description** **Job Title:** Principal Character Concept Artist - Treyarch (Los Angeles)**Requisition ID:** R024147**Job Description:**
Treyarch is looking for an experienced, self-driven, highly imaginative, and versatile **Principal Character Concept Artist** to join our in-house team in Los Angeles or Vancouver. You will be responsible for driving the look and feel of exciting characters, outfits, weapons, and gear designs using your creativity, traditional and digital illustration skills, 3D, and generative AI tools. This role is ideal for someone bursting with ideas and that enjoys leading the creative vision of character designs and collaborating with multiple stakeholder groups.
****What you'll do…****
* Brainstorm with stakeholders on imaginative innovative ideas for characters, weapons, and gear designs.
* Research and develop new exciting visual treatments using 2D, 3D, motion, and generative AI tools.
* Review the team's character designs before they move into production and ensure they meet our projects' quality, consistency, attitude, and style standards.
* Create documentation that guides internal and external content character content creation.
* Provide art direction and feedback to the team to push visuals further and problem solve.
* Incorporate 3D problem solving into your character design process, including working with others' models to modify, render, and composite them to communicate the best solutions.
* Create high quality concept art for characters - ranging from loose exploration sketches all the way to fully rendered designs.
* Design alternate variants of existing characters as well as creating new ones that span across multiple genres.
* Use generative AI tools to enhance your production capabilities.
* Work closely with art directors, artists, animators, and designers on the design and function of characters.
* Confidently self-manage timelines, workloads, and regularly communicate with stakeholders and implement their feedback.
****To succeed you should have…****
* 7+ years of demonstrated experience in the games or film industry, designing characters, costumes, weapons, and gear for commercial titles.
* Exceptional creativity in transforming business needs into compelling character designs and innovative concepts.
* Advanced skills in digital photo manipulation, image clean-up, and compositing elements to create exciting visuals.
* Experienced background in traditional art skills, understanding fundamentals like anatomy, proportion, scale, value, and color theory.
* Advanced sketching abilities as well as rendering, graphic design, and iconography.
* Extensive understanding of material surfaces and the ability to communicate them visually.
* Excellent understanding of mechanical function and purpose.
* Deeply knowledgeable in character costume and fashion design across various eras.
* An understanding of the relevance of art to gameplay.
* Mastery of Adobe Creative Suite including Photoshop.
* Experienced in using 3D applications to modify, pose, and render characters.
* Work samples showing knowledge of generative AI tools like, Stable Diffusion, Vizcom, Dall-E, or equivalent.
* An understanding of which art techniques to employ to deliver character art deliverables on time while communicating what is needed to the team, with an excellent attention to design, detail, form, and function.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* A collaborative and team player approach, being able to contribute ideas, take direction, and react to stakeholder feedback.
* Ability to learn new tools quickly and effectively.
* A robust online portfolio showcasing conceptual thinking, meticulous execution, and versatility in creating diverse character designs across multiple themes and styles.
* Willingness to complete a test if requested.
****We'd love it if you also have...****
* An understanding and familiarity with Treyarch lore, game history, Call of Duty, and design themes.
* Expertise in designing weapons for FPS games.
* A passion for video games, music, movies, graphic novels, and other elements of pop culture.
* Knowledge in common 3D software such as Maya, Modo, 3ds, or sketch up to facilitate concept creation.
* Knowledge of general military application, history, and authenticity.
* Knowledge and passion for weapons and vehicles.
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
****About Treyarch****
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.
At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.
Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.
These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
To learn more about our studio, please visit us at , on Facebook at , and @treyarch on Twitter.
PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information:
**Rewards**
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary fo
Sr Concept Artist (Characters) United States, Los Angeles, CA
Concept Artist Job 265 miles from Marina
****Join the award-winning team that created God of War**** Santa Monica Studio is seeking an experienced Character Concept Artist for the development of a new unannounced title! ****Responsibilities**** * Design characters, creatures, props, production callouts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
* Combine the goals of game design, art direction, and technological considerations to help build industry defining characters
* Research and initiate information gathering of pertinent subject matter to your task
* Develop and maintain strong creative and collaborative partnerships across subject areas to help further develop the in-game characters, visual language, and rule sets for fantasy-based worlds
* Solve complex artistic development issues for artists as well as other team members
* Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
* Serve as an artistic resource for overall product or as a studio resource. This includes, but is not limited to conducting general research, developing ground-breaking techniques, or testing new systems and tools
****Requirements****
* Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
* Strong anatomy/creature skills with the ability to design and render realistic believable fantasy based creatures and characters using contemporary industry standard tools and techniques
* Strong ideation, brainstorming and documentation skills
* Proficiency in Photoshop with an emphasis on drawing, painting and image making
* Strong time management and prioritization skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals
* Familiarity with video game product development and the fundamentals of 3D packages
* Good communication, organizational, and interpersonal skills
* Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
**Preferred Experience**
* 3+ years of AAA video game platform experience with 2 or more published titles
* 3D modeling and sculpting skills
#LI-SMS
#LI-MC1
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click to learn more. ***Please refer to our for more information about how we process your personal information, and your data protection rights.***
The estimated base pay range for this role is listed below.
$115,900 - $173,900 USD
Select... Select... * Disabled Veteran: a veteran of the U.S. military who is entitled to compensation (or who would be entitled to compensation if not for the receipt of military retired pay) under the administration of the Secretary of Veterans Affairs and/or a person who was discharged or released from active duty because of a service-connected disability.
* Recently Separated Veteran: a veteran who has discharged or released from active duty in the U.S. military within the last three years.
* Armed Forces Service Medal Veteran: a veteran who, while serving on active duty in the U.S. military, participated in a U.S. military operation for which an Armed Forces Service Medal was awarded pursuant to Executive Order 12985.