Technical Artist
Concept artist job in Concord, NH
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Unity 3D Technical Artist (contract)
Concept artist job in Portsmouth, NH
Technical Artist
Galvion's Warfighter Systems Integration Lab based in New Hampshire, United States is looking for a talented and motivated Unity 3D Technical Artist to bring visual realism and performance to our Virtual Reality Simulations.
This is a contract opportunity anticipated for 20 hours per week until April of 2026.
Job Requirements
4+ years of experience working as Technical Artist in Unity 3D environment, in particular with Virtual Reality
Hands-on experience with Unity 6, High-Definition Render Pipeline
Experience optimizing real-time 3D graphics pipeline for Virtual Reality
Deep understanding of global illumination, ambient occlusion, light baking, adaptive probe volumes, ray tracing, DLSS, occlusion culling, etc.
Hands-on experience with scenes containing indoors and outdoors simultaneously
Deep understanding of how shaders interact with the render pipeline
Hands-on experience with VFX and particle systems.
Keen eye for graphics and realistic look and feel especially in military scenarios and situations such as night vision or thermal
Military experience a plus
Job Duties
Interact with core software developers and artists
Clean up, optimize and improve visual quality of the scenes to meet graphics requirements of immersion and fps
Integrate and adapt compatibility of external visual assets
Interact with military technicians and operators for feedback.
Occasional scene environmental artistry.
NO AGENCIES PLEASE