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  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    Concept artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 28d ago
  • Concept Artist IV

    Manpowergroup 4.7company rating

    Concept artist job in Menlo Park, CA

    Our client, a leading innovator in the creative technology industry, is seeking a Concept Artist IV to join their dynamic team. As a Concept Artist IV, you will be supporting the creative development of cutting-edge XR experiences and visual storytelling projects. The ideal candidate will demonstrate creativity, adaptability, and excellent communication skills, which will align successfully within the organization. **Job Title:** Concept Artist IV **Location:** Remote (PST preferred) **Pay Range: $55-$62 per hour (** duration 3 month contract with chance of extension) **What's the Job?** + Create compelling pitch decks and visual presentations to communicate ideas and project concepts. + Produce high-quality concept art, videos, and 3D characters/environments using GenAI and traditional tools. + Refine and polish 3D outputs by reprocessing them through generative AI tools to produce final 2D images. + Collaborate proactively with cross-functional teams to visually communicate and iterate quickly. + Stay current with emerging GenAI tools and techniques for art, video, and 3D creation. **What's Needed?** + Proven experience as a visual storyteller in industries such as games, film, marketing, or XR. + Strong portfolio demonstrating 2D art skills and visual storytelling. + Proficiency in 2D image manipulation software (e.g., Adobe Photoshop, Illustrator, Procreate, Krita, Clip Studio Paint). + Proficiency in 3D modeling software (e.g., Blender, Maya, ZBrush). + Proven ability to get extraordinary results from generative AI tools (e.g., Stable Diffusion, Midjourney, Gemini). + Ability to rapidly produce 2D concept art using GenAI tools. + Strong 3D skills, including modeling and integrating 3D elements into concept workflows. + Portfolio demonstrating realistic aesthetics (not stylized or "gamey" only). + Substantial character concept experience. + Ability to think beyond isolated assets and build cohesive visual narratives, story worlds, or product pitches. + Hybrid creative profile aligned with a "concept AI technologist" - blending traditional concept art, GenAI ideation, and 3D proficiency. **What's in it for me?** + Opportunity to work on innovative XR projects that push creative boundaries. + Collaborate with a talented and diverse team of industry professionals. + Engage with the latest generative AI tools and techniques to enhance your skills. + Be part of a forward-thinking organization committed to creative excellence. + Competitive hourly compensation aligned with your expertise and experience. **Upon completion of waiting period consultants are eligible for:** + Medical and Prescription Drug Plans + Dental Plan + Vision Plan + Health Savings Account + Health Flexible Spending Account + Dependent Care Flexible Spending Account + Supplemental Life Insurance + Short Term and Long Term Disability Insurance + Business Travel Insurance + 401(k), Plus Match + Weekly Pay If this is a role that interests you and you'd like to learn more, click apply now and a recruiter will be in touch with you to discuss this great opportunity. We look forward to speaking with you! **About ManpowerGroup, Parent Company of: Manpower, Experis, Talent Solutions, and Jefferson Wells.** _ManpowerGroup (NYSE: MAN), the leading global workforce solutions company, helps organizations transform in a fast-changing world of work by sourcing, assessing, developing, and managing the talent that enables them to win. We develop innovative solutions for hundreds of thousands of organizations every year, providing them with skilled talent while finding meaningful, sustainable employment for millions of people across a wide range of industries and skills. Our expert family of brands -_ **_Manpower, Experis, Talent Solutions, and Jefferson Wells_** _-_ creates substantial value for candidates and clients across more than 75 countries and territories and has done so for over 70 years. We are recognized consistently for our diversity - as a best place to work for Women, Inclusion, Equality and Disability and in 2023 ManpowerGroup was named one of the World's Most Ethical Companies for the 14th year - all confirming our position as the brand of choice for in-demand talent. ManpowerGroup is committed to providing equal employment opportunities in a professional, high quality work environment. It is the policy of ManpowerGroup and all of its subsidiaries to recruit, train, promote, transfer, pay and take all employment actions without regard to an employee's race, color, national origin, ancestry, sex, sexual orientation, gender identity, genetic information, religion, age, disability, protected veteran status, or any other basis protected by applicable law.
    $55-62 hourly 12d ago
  • 67142-1 - Concept Artist/Creative Technologist (3D/XR/AI) - XR Tech

    Delart

    Concept artist job in Burlingame, CA

    We are seeking a highly skilled and versatile Creative Technologist who excels at integrating generative AI into the creative process. The ideal candidate will be adept at producing 2D concept art, videos, and 3D models/environments, leveraging GenAI tools to push the boundaries of visual storytelling for XR experiences. This role requires rapid, proactive communication and the ability to grasp and visually communicate big-picture concepts within a collaborative, fast-paced team. Responsibilities: Create compelling pitch decks and visual presentations to communicate ideas and project concepts. Produce high-quality concept art, videos, and 3D characters in environments using GenAI and traditional tools. Refine and polish 3D outputs by reprocessing them through generative AI tools to produce final 2D images. Collaborate proactively with cross-functional teams to visually communicate and iterate quickly. Stay current with emerging GenAI tools and techniques for art, video, and 3D creation. Minimum Qualifications: Proven experience as a visual storyteller in games, film, marketing, XR, or related industries. Strong portfolio demonstrating 2D art skills and visual storytelling. Proficiency in 2D image manipulation software(e.g. Adobe Photoshop, Illustrator, Procreate, Krita, Clip Studio Paint, or similar.) Proficiency in 3D modeling software (e.g., Blender, Maya, ZBrush). Proven ability to get extraordinary results from generative AI tools. (e.g., Stable Diffusion, Midjourney, Gemini or similar). Excellent communication and collaboration skills. Strong problem-solving abilities and adaptability to new technologies. Preferred Qualifications: Hands-on experience developing or fine-tuning generative AI models for art creation. Ability to present and articulate artistic vision and technical solutions to non-art stakeholders.
    $87k-145k yearly est. Auto-Apply 13d ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    Concept artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 18h ago
  • Freelance Game Capture Artist

    Trailer Park Group 4.4company rating

    Concept artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN DARK BURN CREATIVE Dark Burn Creative, a division of Trailer Park Group (TPG) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. Dark Burn Creative is hiring entry-level Game Capture Artists based in Woodland Hills, California. Your mission will be to work alongside our creative team to help create epic gameplay trailer footage! Get paid to play video games! Please note this position requires on-site/in-office work in Woodland Hills, California. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of your favorite video game? Would you like a career in capturing and saving video gameplay moments? If so, we'd love to learn more about you! What you will do in this role: Get paid to play video games. Provide feedback for the game and check for bugs. Quality control related to game content and continuity. Report and communicate those bugs with the Gaming Development Team. Capture and save incredible gameplay moments. Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements. About you: You're a walking encyclopedia on all things video games and you LOVE playing those games. You have a keen eye for detail and love pointing out inconsistencies in sports or game play by plays. You have experience with at least one of the following: Photography, Cinematography, or Digital Art You pride yourself in proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. 1 year experience in game capture experience preferred. Our people and culture We strive to make Trailer Park Group one of the most rewarding places you will ever work. We work tirelessly to create an inclusive culture that empowers our people to be who they are, contribute their unique perspectives, and make a difference individually and collectively. It enables us to leverage different ideas and perspectives and bring creativity and innovation to everything we do. Professional and creative development From on-the-job learning experiences to formal development programs, our staff has a variety of opportunities to continue to grow throughout their career. We believe there's always room to learn from entry-level employees to senior leaders. We offer a best-in-class editor training program and opportunities to build new skills, develop as managers and leaders, and connect and thrive through mentorship. We see you Trailer Park Group (Trailer Park Studios, Trailer Park, Dark Burn Creative, Art Machine, Mirada Studios, MXW, TPG Studios, White Turtle Studios) is proud to be an equal-opportunity employer committed to hiring and retaining a diverse workforce. We view everyone as an individual and understand that inclusion is more than just diversity - it's about belonging. We celebrate that everyone is unique, which makes us so good at what we do. We pride ourselves on being a company that embraces difference and represents the global clients for whom we create beautiful work. We can't wait to do great work with you. Apply today! #LI - Onsite Hourly pay range for this position is below. $18 - $18 USD
    $92k-141k yearly est. Auto-Apply 60d+ ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    Concept artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 13d ago
  • Senior Game Artist

    Light & Wonder, Inc.

    Concept artist job in Las Vegas, NV

    iGaming: If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital team leads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers. Position Summary We are looking for a Senior Artist to join our Las Vegas studio. This is a hands-on creative role focused on producing high-quality 2D art assets for our games. You will collaborate closely with developers, designers, and other artists to bring engaging visuals to life, contributing to the signature look and feel of our products. You will contribute to all visual aspects of our projects, including: Character design, poses, and expressions (realistic or cartoon styles) Environments, backgrounds, matte paintings, and textures UI elements, symbols, logos, and menus Spine-based animations for characters, objects, and effects Promotional assets and motion graphics You'll be expected to deliver polished, visually consistent artwork that aligns with project goals and brand guidelines. This role requires strong artistic sensibilities, attention to detail, and the ability to adapt to different visual styles. You'll be a key creative contributor and a go-to expert for artistic quality and animation. While this role does not involve people management, we are looking for someone who can coach and mentor junior artists, sharing knowledge and elevating the overall quality of the team's output. Qualifications What You Bring 7+ years of experience in 2D game art with a strong portfolio Mastery of Adobe Photoshop and Spine (2D skeletal animation) Ability to create compelling visual concepts in a variety of styles Strong drawing and sketching skills for ideation and concept development Understanding of color theory, composition, and visual storytelling Experience optimizing assets for online and mobile delivery Familiarity with Adobe After Effects and Illustrator Knowledge of game development pipelines and tools Ability to work efficiently and meet production deadlines Curiosity, creativity, and a passion for visual storytelling Nice to Have Solid understanding of animation principles and rigging Experience with Unity or Unreal Engine Familiarity with 3D tools and workflows Background in casino gaming or interactive entertainment Familiarity with AI-powered art tools such as Layer.ai Additional Information This is a hybrid role based in our Las Vegas studio. Team members are expected to be in the office on Wednesdays and Thursdays to support collaboration and studio culture. #LI-Hybrid #LI-iGaming Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
    $108k-182k yearly est. Auto-Apply 17d ago
  • Senior Game Artist

    Light and Wonder

    Concept artist job in Las Vegas, NV

    iGaming: If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital team leads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers. Position Summary We are looking for a Senior Artist to join our Las Vegas studio. This is a hands-on creative role focused on producing high-quality 2D art assets for our games. You will collaborate closely with developers, designers, and other artists to bring engaging visuals to life, contributing to the signature look and feel of our products. You will contribute to all visual aspects of our projects, including: * Character design, poses, and expressions (realistic or cartoon styles) * Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, and menus * Spine-based animations for characters, objects, and effects * Promotional assets and motion graphics You'll be expected to deliver polished, visually consistent artwork that aligns with project goals and brand guidelines. This role requires strong artistic sensibilities, attention to detail, and the ability to adapt to different visual styles. You'll be a key creative contributor and a go-to expert for artistic quality and animation. While this role does not involve people management, we are looking for someone who can coach and mentor junior artists, sharing knowledge and elevating the overall quality of the team's output. Qualifications What You Bring * 7+ years of experience in 2D game art with a strong portfolio * Mastery of Adobe Photoshop and Spine (2D skeletal animation) * Ability to create compelling visual concepts in a variety of styles * Strong drawing and sketching skills for ideation and concept development * Understanding of color theory, composition, and visual storytelling * Experience optimizing assets for online and mobile delivery * Familiarity with Adobe After Effects and Illustrator * Knowledge of game development pipelines and tools * Ability to work efficiently and meet production deadlines * Curiosity, creativity, and a passion for visual storytelling Nice to Have * Solid understanding of animation principles and rigging * Experience with Unity or Unreal Engine * Familiarity with 3D tools and workflows * Background in casino gaming or interactive entertainment * Familiarity with AI-powered art tools such as Layer.ai Additional Information This is a hybrid role based in our Las Vegas studio. Team members are expected to be in the office on Wednesdays and Thursdays to support collaboration and studio culture. #LI-Hybrid #LI-iGaming Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
    $108k-182k yearly est. 17d ago
  • 3D Artist | Wearables Product Creative

    Meta 4.8company rating

    Concept artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. **Required Skills:** 3D Artist | Wearables Product Creative Responsibilities: 1. Create state-of-the-art imagery for category defining fashion, augmented reality, and Artificial Intelligence products 2. Use a variety of AI and 3D tools to achieve high craft at a fast pace 3. Help define the visual language of our brand through imagery 4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers 5. Contribute to concept generation and align work with high-level creative direction 6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes 7. Work collaboratively with multiple cross-functional teams and disciplines across several programs 8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders **Minimum Qualifications:** Minimum Qualifications: 9. 2+ years of experience in product rendering, 3D animation, 3D art or a related field 10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering 11. Domain experience in rendering process from polygon optimization through raytracing 12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity **Preferred Qualifications:** Preferred Qualifications: 13. Experience working with 3D CAD data 14. Experience rendering and lighting consumer electronics or wearable tech products 15. Experience working in a software product team **Public Compensation:** $95,000/year to $148,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $95k-148k yearly 60d+ ago
  • Senior Technical 3D Artist

    Adobe Systems Incorporated 4.8company rating

    Concept artist job in San Jose, CA

    Our Company Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen. We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours! The challenge As 3D creation becomes central to industries like fashion, CPG, automotive, and product design, Adobe is committed to delivering next-generation tools that empower creators and businesses alike. The Senior Technical 3D Artist will play a key role in bridging customer needs with product innovation, working directly with strategic partners to implement scalable workflows, influence product direction, and champion new technologies like Substance Automation. We seek a hands-on designer with a strategic approach, strong technical skills, and the ability to tell stories through design. In this position, you will operate at the intersection of customer enablement, creative experimentation, and product insight, helping Adobe craft the future of 3D. What You'll Do * Act as the primary point of contact for strategic partners and key customers; establishing standard processes, driving adoption of Substance 3D, addressing technical issues and workflow questions, and collecting product feedback. * Expand usage of Adobe's 3D tool portfolio through custom trainings, workshops, and events. * Collaborate closely with internal teams (Product Owners, Managers, Developers, Designers) to help shape features, define use cases, and integrate real-world partner feedback. * Create inspirational workflow content including demo videos, renders, and assets for internal reviews, executive meetings, marketing, and events. * Partner with internal and external creatives to prototype workflows, test features, and showcase new technologies. * Support Corporate and Enterprise customers in the adoption and deployment of Substance Automation (SAWS). What You Need to Succeed * Highly skilled in Adobe Substance 3D tools (Painter, Designer, Sampler, Stager, Viewer). * Proficiency with top DCC software (e.g., 3DS Max, Maya, Blender) or product design tools (Alias, Rhino, Solidworks, Keyshot) and/or apparel (Clo/Marvelous Designer, Browzwear) and/or footwear (Modo, Rhino). * Experience scripting in Python to automate 3D workflows, develop tools, or streamline production pipelines. * Familiarity with design pipelines across various industries. * Autonomous and proactive with strong initiative. * Fast learner. Able to quickly adapt to new 3D technologies and workflows. * Engaging teacher and communicator, capable of developing custom training materials and delivering them clearly to diverse audiences. * Excellent interpersonal and problem-solving skills; able to diplomatically navigate between collaborators and align teams toward common goals. * A passion for enabling creative excellence through technology. Mandatory Requirements * Education - Bachelor's degree or equivalent experience in Industrial Design, Apparel, or Footwear; * 5+ years of professional 3D design experience; 7+ years preferred. * Fluency in English required * Demonstrated experience using Python in a 3D production or design environment. * Fluency in spoken and written English. * Portfolio required with application, showcasing relevant 3D and/or automation work. Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $108,300 -- $190,400 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process. At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP). In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award. State-Specific Notices: California: Fair Chance Ordinances Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances. Colorado: Application Window Notice If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs. Massachusetts: Massachusetts Legal Notice It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability. Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more. Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call **************.
    $108.3k-190.4k yearly 60d+ ago
  • Visual Development Artist

    Sony Pictures Entertainment 4.8company rating

    Concept artist job in Los Angeles, CA

    Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. **RESPONSIBILITIES:** + Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). + Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. + Assist Art Director and Production Designer to bring the script to life. + Implement feedback promptly and professionally. **QUALIFICATIONS:** + Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. + Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. + Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. + A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. + Able to solve problems creatively. + Manage time efficiently. + The ability to work creatively in a fast paced production environment under pressure. + Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. + Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $59.16/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. _Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics._
    $59.2-81.8 hourly 60d+ ago
  • 3D Artist

    Thuma

    Concept artist job in San Francisco, CA

    As a 3D Artist your role will be both highly creative and technical. You'll be working closely with 3D Visualizers, Industrial Designers, and Program Managers to develop high fidelity 3D models and photorealistic 3D renderings to use across our brand marketing channels. You have comprehensive experience and knowledge using leading 3D modeling, rendering, and image editing programs. We are looking for someone who is self motivated and collaborative, able to work within tight deadlines, is creative, a great communicator, and a great technical problem solver. We're open to full time or contract opportunities. Our lean and fast-growing team is composed of highly motivated creatives with a rigorous attention to detail. We hire for integrity, initiative, open mindedness, and willingness to learn. Thuma's Headquarters is based in the historic Presidio neighborhood of San Francisco. The role involves three days in the office each week and occasional additional days as needed. In recognition of the personal and professional benefits that team members gain from time spent together in person, we organize a range of events throughout each year designed to bring our entire team together!Key Responsibilities Produce high fidelity complex 3D models including soft goods Create photorealistic renders and animations for product detail pages as well as more immersive lifestyle imagery in line with the brand identity Streamline post production workflows Support product imagery storyboards and image lists Support collaborations with vendors as needed This Might Describe You Detail oriented Interested in design and architecture Efficient and independent in the work Always setting a high bar and pushing for quality Enjoy working at a fast pace and possess perseverance, excellent problem solving, organization, and interpersonal skills What You'll Need Portfolio featuring world-class 3D modeling and rendering works 2+ years experience as a 3D Visualizer / CGI Artist Advanced 3D modeling skills in programs such as Blender, Cinema 4D, Autodesk 3ds Max, Maya, Rhino or Alias Advanced rendering skills in programs such as Houdini, V-Ray, Octane, Redshift, Corona, Marvelous, Ability to design and execute captivating motion graphic projects Proficiency with Adobe Creative Suite Color editing and correction skills Experience working on an Apple or PC computer and with a render farm Ability to work to a brief and under the direction of Designers, meeting deadlines and keeping within the scope of projects Experience running and leading end to end 3D and 2D production workflows and strong accuracy in assessing project turnaround time $80,000 - $120,000 a year Thuma provides an estimate of the compensation for roles that may be hired as required by state regulations. Compensation may vary based on (a) location, as Thuma factors in specific location when benchmarking compensation for most roles; (b) individual candidate skills and qualifications; and (c) individual candidate experience. Additionally, Thuma leverages current market data to determine compensation, so posted compensation figures are subject to change as new market data becomes available. The salary, other compensation, and benefits information is accurate as of the date of this posting. Thuma reserves the right to modify this information at any time, subject to applicable law. Why Join Us Equity/401k: Participation in employee stock option plan and our 401k program where we will match up to 6% of your contributions Benefits: Comprehensive medical, dental + vision coverage options with generous employer contributions Extras: 12 weeks of paid parental leave and company sponsored membership at One MedicalDream Setup: Apple Laptop, Airpod Pros, Magic Mouse, Magic KeyboardFlex Time: Run errands as needed, just get your stuff done Flexible PTO: We believe healthy, happy, relaxed people do better work Hybrid: Flexibility to work between your home and our office with everything you need to be successful in both Employee Discount: We provide an employee discount of 40% off all Thuma products Cell Phone Stipend: $100 per month to recognize that you will use your cell phone for work related things Commute Reimbursement: Up to $150 per month for your commute to our office Room Upgrade: A complimentary product credit when you start, worth up to $2,000 Who We AreThuma is a modern design company specializing in furniture and home goods. We believe simplicity is the ultimate luxury. That the details matter. And that good design is good hospitality. We recognize that people come with a wealth of knowledge and are talented beyond the scope of a functional role. If this sounds like you, we encourage you to apply even if your experience doesn't precisely match our job description. We hire for integrity, initiative, collaborative spirit, open mindedness, and willingness to learn. Thuma is dedicated to going above and beyond to bring people with diverse perspectives and unique experiences together to do great work. We strive to create a sense of belonging by creating an inclusive culture where everyone can be their authentic self and by treating each and every team member with kindness, equity, and respect, always.
    $80k-120k yearly Auto-Apply 60d+ ago
  • Senior 3D Artist

    Arrow International Inc. 4.6company rating

    Concept artist job in Henderson, NV

    Arrow International is the world's largest manufacturer and supplier of charitable gaming products and solutions. We produce and distribute a wide array of products including consumables (pull tab tickets, bingo paper and ink, etc.) as well as world-class, state-of-the-art, electronic gaming products. Our products are sold, installed, and operated in numerous social and gaming venues around the world. We continue to grow at a record pace and offer this exciting career opportunity to join our team where we are focused on attracting and engaging exceptional talent, empowering colleagues to achieve fulfilling careers, and creating fun and engaging products that are second to none for our customers. Position Summary We are seeking an experienced and highly skilled Senior 3D Artist to join our Visual Development Team. The Senior 3D Artist will be responsible for creating high-quality 3D assets, leading visual development efforts, and mentoring junior artists. This role requires an expert understanding of modelling, texturing, shading, and optimization techniques, as well as the ability to provide artistic and technical guidance to the team. Primary Roles and Responsibilities Design, model, texture, and optimize high-quality 3D assets, including characters, environments, props, and VFX. Ensure assets meet artistic vision and technical constraints while maintaining efficiency in performance. Develop shaders and materials that enhance visual quality and realism. Provide guidance, feedback, and support to junior and mid-level 3D artists to enhance overall team performance. Assist in defining and maintaining best practices for 3D asset creation, optimization, and integration. Work closely with the Creative Manager to establish artistic standards and workflows. Work closely with designers, programmers, and other artists to ensure assets integrate seamlessly into the game engine. Requirements Experience and Education Degree in 3D Art, Game Design, Fine Arts, Visual Arts, or a related field (or equivalent experience) 5+ years of professional experience as a 3D Artist in game development, animation, or a related industry. Portfolio showcasing high-quality 3D models, textures, and animations, with examples of both stylized and realistic work. Expertise in 3D modelling software (Blender, Maya, 3Ds Max, etc.) Experience rigging and animating characters or objects Advanced knowledge of texturing and material creation (Substance Painter, Quixel, Photoshop, etc.) Experience with game engines (Unity) and real-time asset integration. Strong problem-solving skills with the ability to troubleshoot technical and artistic challenges. Ability to manage multiple projects while maintaining high-quality standards and meeting deadlines. Preferred Experience: Understanding of procedural asset creation and workflow automation. Familiarity with casino or gambling-related gaming industries. PHYSICAL DEMANDS/WORKING CONDITIONS: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential job functions. Specific vision abilities required by this job include close vision, distance vision, peripheral vision, and ability to adjust focus. The noise level in the work environment is low. May be required to sit for long and/or extended periods of time.
    $83k-135k yearly est. 60d+ ago
  • 3D Artist

    Ondule Wines

    Concept artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • AR/GLSL shaders 3D Technical Artist

    Us Tech Solutions 4.4company rating

    Concept artist job in Mountain View, CA

    + Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D Technical Artist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software. + This requires a unique skill set combining both technical acumen and creative sensibility. **Top Daily Responsibilities:** + Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors. + Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting. + Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement. **Mandatory:** + 4+ years of relevant work experience as a technical artist. + 3+ years of experience authoring GLSL shaders. + 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets). + 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya. + 2+ years of experience with JavaScript. + 2+ years of experience with WebGL. + Experience with TypeScript. + Experience with three.js or other web-based 3D frameworks. + 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area). + Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills. + Portfolio with relevant examples of technical and artistic skills. **Desired:** + Published AR/camera effects or filters on a public platform. + Up-to-date with contemporary social media trends/culture. **Education** : + Bachelor's degree is preferred but not required. + A degree in a relevant field: animation, video games, computer science. **About US Tech Solutions:** US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** . US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.
    $79k-114k yearly est. 60d+ ago
  • Senior Lighting Artist - Infinity Ward

    Activision 4.6company rating

    Concept artist job in Los Angeles, CA

    Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty: Ghosts, Call of Duty: Infinite Warfare and most recently, Call of Duty: Modern Warfare and Call of Duty: Warzone. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles. A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with. Infinity Ward is wholly owned by Activision Blizzard. To learn more about our studio, please visit us at ****************************** on Facebook at *************************************** and @InfinityWard on Twitter. Your Mission Infinity Ward, developer of numerous award-winning games, is looking for a Senior Lighting Artist to join our team in creating stunning, emotionally resonant visuals for one of the most iconic franchises in the industry. As a Senior Lighting Artist, you will drive the visual tone of environments, cinematics, and gameplay moments through expertly crafted lighting. You'll work alongside world-class designers, environment artists, VFX artists, and engineers to shape the player experience through the lens of mood, readability, and performance. This role requires a mix of creative vision, technical proficiency, and leadership. We're looking for someone with a deep understanding of PBR lighting techniques, a strong artistic eye, and a passion for crafting memorable and immersive game worlds. If you're a collaborative problem-solver with proven experience shipping AAA titles, we want to hear from you. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Own the lighting of game levels from initial look development through final polish * Deliver visually compelling lighting that supports narrative, mood, and gameplay * Partner with Level Designers, Environment Artists, and VFX Artists to provide cohesive lighting solutions across campaign, multiplayer, and live modes * Collaborate with engineers and technical artists to identify and resolve issues, guide future tools, and improve lighting workflows * Optimize content to meet memory and performance constraints across platforms * Maintain high standards for physically-based rendering and lighting consistency across internal and external teams * Contribute to the sky capture process and lighting reference documentation * Provide mentorship and technical guidance to other lighting team members * Support documentation and communication of pipeline and process improvements Player Profile Minimum Requirements: * 8+ years of real-time AAA lighting experience * Strong technical foundation in runtime and pre-baked lighting workflows * Proficiency in real-time PBR lighting techniques and best practices * Solid understanding of photography fundamentals: exposure, composition, color, and camera behavior * Keen artistic eye for lighting composition, mood, and gameplay clarity * Experience working within post-processing and color grading systems * Understanding of HDR pipelines and lighting calibration * Excellent verbal and written communication skills; ability to work effectively with cross-disciplinary teams * Proven ability to work independently and manage complex lighting challenges * Comfortable working with documentation and production schedules Extra Points: * Experience mentoring junior or mid-level lighting artists * Familiarity with scripting, shader development, or pipeline automation * Experience lighting across a variety of content types (cinematics, multiplayer, open world) * Background in cinematography, film lighting, or live-action production We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. Our World Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $80.8k-149.4k yearly Auto-Apply 6d ago
  • Experienced Level Lash Artist

    The District 4.3company rating

    Concept artist job in Henderson, NV

    Benefits: Safe, Secure, and Positive Environment Bonus based on performance Company parties Competitive salary Free food & snacks Free uniforms Opportunity for advancement Training & development 401(k) WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 140 locations in the United States. We offer a complete menu of services including Lash Lifts, Brow Tints, Full Facial Threading, and more. We are proud to have a welcoming atmosphere simultaneously focusing on the health and overall care of our clients. We are looking for Experienced/Trained Lash Technicians to join us. You must still be willing to accept training with the Lash Lounge standards (Without Exception) due to our commitment to standards of quality we intend to provide. Previous training could expedite this process, however you MUST complete our franchise requirements. What does it mean to join our team? A built-in book of leads (500)/Marketing and Advertising by Trained Marketing Associates Willingness to market yourself and team with management to grow business. Willingness to accept corporate standards as an artist that comply with Lash Lounge. Discounts on services and retail products Possible compensation as much as $80,000 per year + Tips Opportunities for definitive career growth and advancement You MUST have a Nevada License in Esthetics or Cosmetology for employment Our ideal Lash Artist has at 1-2 years experience and: Work 30-40 hours per week is mandatory. Work independently in a team environment Accomplish franchise Lash Artist requirements Highly motivated, personable, and willing to take your expertise to the next level All pre-screening requirements and proof of certifications MUST be available Must have a Cosmetology or Esthetics license. Required Skills of a Lash Technician: Active Cosmetology or Esthetics license/Nevada Required 1+ years as a Lash Technician required. Can you lead from the front? Willing to work weekends and evenings; recommended Sundays to grow book of business Must complete all Lash Lounge Training regardless of said experience Reliable transportation & strong work ethic Salon website: *********************************** Salon address: 2280 Paseo Verde Parkway Suite #140; Henderson, Nevada 89052Job Type: Full-time *Services may not be offered in every salon. Compensation: $40,000.00 - $80,000.00 per year WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
    $40k-80k yearly Auto-Apply 60d+ ago
  • Doughnut Artist

    Siegel Group Nevada 4.5company rating

    Concept artist job in Las Vegas, NV

    Job Details Las Vegas, NVDescription About The Company Pinkbox Doughnuts is an award-winning doughnut shop known for spreading joy through creative, handcrafted doughnuts, vibrant pink décor, and a fun personality. With over 75 unique varieties, we're committed to delivering quality, innovation, and unforgettable customer experiences. At Pinkbox, every day is an opportunity to create smiles and delicious memories, and we're excited to welcome passionate individuals to join our growing team! About The Role Our Artists create awesome doughnut art by using proprietary icing, filling, topping and decorating techniques and products, ensuring each item meets Pinkbox standards. Responsibilities Follow product recipes and decorating requirements. Inspect all products and remove misshapen/imperfect doughnuts and baked goods. Properly apply filling, icings, and toppings Follow portioning controls and par levels Understand and follow food allergy procedures and special orders/restrictions Maintain awareness of inventory Stock and rotate speed racks and display cases Comply with all safety and sanitation guidelines and procedures Performs additional tasks as requested by Management and as needed to successfully run the shop. Qualifications Prior pastry experience required Must have Clark County Food Handler's Card or required regional work cards Legally able to work within State and Federal guidelines Physical Requirements / Working Conditions Continuous standing and walking throughout the duration of each shift. Bending, lifting, and carrying up to 20 pounds. Ability to multi-task and remain positive in busy working conditions. Decorators can expect to work an 8 hour shift on average, including weekends and holidays. Our shops are 24/7! Comply with the brand and Company uniform and hygiene policies. Fun, fast-paced, upbeat environment
    $42k-58k yearly est. 60d+ ago
  • Sr Staff VFX Artist

    Playstation 4.8company rating

    Concept artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced VFX Artist for the development of a new unannounced title! This is an opportunity to contribute to the artistic vision and technical advancement of our products, with a specialized focus on creating groundbreaking visual effects systems, tools, and workflows that push our VFX capabilities to industry-leading levels for both cinematics and gameplay. As a Senior Staff VFX Artist, you will serve as a technical and creative leader, effectively collaborating with and mentoring a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Engineers, Designers, and Producers, to achieve artistic excellence and technical innovation. Responsibilities Create world-class visual effects that set new industry standards, spanning from intricate environmental effects to large-scale cinematic sequences, while establishing quality benchmarks and maintaining artistic vision through all phases of development Lead the development of advanced VFX workflows and pipeline tools using Maya, Houdini, Python, MEL, and other industry-standard technologies, creating robust, reusable systems that empower the entire VFX team to achieve higher quality results Pioneer cutting-edge simulation techniques, including real-time 3D fluids, advanced smoke and fluid simulation, and interactive character space effects such as leaves, snow, mud, pebbles, and environmental immersion systems that create unprecedented levels of reactive realism Drive technical evolution initiatives focused on real-time simulation architectures, voxel-based systems, and Houdini-to-engine integration workflows that push the boundaries of interactive entertainment Develop innovative solutions for visual fidelity challenges, including approaches to combat upscaling-induced VFX degradation, drape and clustering systems, and high-resolution effect preservation across multiple display technologies Model, texture, animate, and optimize visual effects using Maya within our proprietary engine pipeline, ensuring seamless integration with existing art pipelines while collaborating closely with Engineering and Technical Art teams to balance cutting-edge visual fidelity with performance requirements Lead strategic technical conversations with cross-disciplinary teams, driving innovation in interactive VFX systems and establishing technical roadmaps for achieving ambitious visual aspirations while maintaining production feasibility Partner with Design, Narrative, and Cinematics teams to ensure visual effects serve both storytelling and mechanical purposes, creating compelling visual narratives that enhance gameplay experiences Serve as a thought leader in the development of artistic techniques and technical processes, while mentoring VFX artists and technical artists to foster knowledge sharing and establish best practices Possess exceptional time management and prioritization skills, collaborating with Production to develop comprehensive task frameworks and clearly communicate technical concepts while representing the studio professionally in all interactions Take ownership of specialized VFX domains and R&D efforts, researching and prototyping cutting-edge techniques to maintain Santa Monica Studio's position as an industry leader Requirements 8+ years of professional experience in visual effects creation for interactive media, with demonstrated leadership in developing VFX systems, tools, and workflows for AAA game development Expert proficiency in Maya for all aspects of VFX creation, including modeling, texturing, animation, rigging, and pipeline integration within Maya-based proprietary engine workflows Advanced Houdini expertise with proven experience in real-time simulation development, 3D fluid systems, and creating production-ready HDAs that integrate seamlessly with game engine pipelines Advanced programming and scripting capabilities in Python, MEL, VEX, and other relevant languages for tool development, pipeline automation, and workflow optimization Deep understanding of real-time simulation architectures, including smoke and fluid simulation systems, interactive particle dynamics, and character space data integration for reactive environmental effects Comprehensive knowledge of real-time rendering principles, shader development, and game engine integration with proven ability to optimize complex VFX while addressing upscaling and resolution challenges Exceptional artistic vision and technical problem-solving skills with the ability to create visually stunning effects while developing technical infrastructure, particularly in drape and clustering systems Proven leadership and mentorship experience with demonstrated success in guiding teams, establishing workflows, driving technical conversations, and leading innovation initiatives Outstanding communication and organizational abilities with experience coordinating complex technical challenges across multiple departments Self-motivated with the ability to shift between hands-on creative work and technical leadership while managing multiple priorities Preferred Experience Shipped AAA game(s) with significant contribution to award-winning VFX systems, real-time simulation implementation, or technical innovation Specialized experience in interactive environmental systems such as reactive snow, mud, foliage, debris, and other immersive character space effects that respond dynamically to player interaction Advanced knowledge of voxel-based rendering techniques, volumetric simulation systems, and modern approaches to real-time 3D fluid dynamics Experience with graphics programming and optimization, including HLSL/GLSL shader development, GPU compute shaders, and modern rendering pipeline integration Proven track record in technical leadership roles with experience mentoring senior team members and establishing technical vision for VFX innovation initiatives Experience with version control systems, build systems, and collaborative development tools is essential for large-scale AAA production environments Understanding of engine integration, keyframe animation principles, and cinematographic techniques that enhance VFX storytelling capabilities Background in film/TV VFX or research environments with transferable skills in high-end simulation techniques or cutting-edge visual effects technologies Experience with emerging rendering technologies such as ray tracing, machine learning applications in VFX, or neural upscaling solutions that address modern display challenges #LI-SMS #LI-MC1 Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$143,700-$215,500 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $143.7k-215.5k yearly Auto-Apply 13d ago
  • 3D Artist-Game Art

    Pava Applications International Corporation

    Concept artist job in San Diego, CA

    ABOUT US We are a dynamic SaaS company building innovative software solutions that make a difference in the Environmental Risk and Safety industry. Our collaborative team is passionate about technology and committed to excellence. We're looking for a talented and creative 3D Artist-Game Art to join our team in San Diego, CA and help drive our company's vision forward. *THIS IS AN ON-SITE/IN PERSON/FULL TIME/BENEFITED POSITION IN SAN DIEGO, CA 92127. Competitive Salary: $20.00-$27.00 per hour depending on experience Full time position with benefits. SUMMARY: As a 3D Artist-Game Art, you will be responsible for creating optimized game-ready 3D art for multi-platform instructional media applications using Unity. This position will author textures and materials for use in a game art pipeline. Create technically accurate animations depicting maintenance, operation, or inspection procedures. Assist with development of storyboards and development of 2D graphics as required. This position will also have an emphasis in performance optimization techniques for lower spec hardware. Duties and Responsibilities: The statements below is intended to describe the general content of and requirements for the performance of this job. It is not to be construed as an exhaustive statement of duties, responsibilities or physical requirements. Nothing in this restricts management's right to assign or reassign duties and responsibilities to this job at any time. The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Create optimized 3D game art models for the Unity game engine, i.e. structures, characters, props, tools, vehicles, environment, etc. Create 2D assets as needed, i.e. UI elements, textures, logos, dialog, signs, etc. Modify existing art assets to meet performance standards based on platform. Collaborate with designers and other artists to ensure requirements are being met and delivered on time. Author game ready textures and materials including baking high resolution models down to game ready assets with normal maps using PBR for desktop and traditional texture pipelines for mobile. Set up or modify character rigs for animations. Create and edit animations for humanoid and generic rigs. Create prototype art assets as required by designers. Conduct research on performance optimizations relating to asset creation. Use Unity engine to test 3D asset and animation exports. Set up environments within Unity for level design needs. Other duties as assigned. WHAT WE ARE LOOKING FOR: Undergraduate degree in Computer Gaming, Graphics, or an equivalent combination of education and relevant work experience. 3+ years of experience creating high detail industrial/mechanical models using Autodesk Maya and Photoshop (or equivalent 3D and 2D programs). Experience in animation of maintenance or operational procedures. Experience with Substance Painter or equivalent (3D Coat, etc) Experience with creating shaders in Unity Shader Graph. Experience creating particle effects in Unity. Experience working in an agile environment with Azure DevOps. Experience working with git version control Expert-level experience working in Autodesk Maya or equivalent program. Intermediate-level experience working in Adobe Creative Cloud applications. Intermediate-level experience working in Unity or equivalent program. Experience working in Microsoft Office applications. Experience creating measurement-accurate hard surface models from photographs or technical drawings. Superior eye for detail and an understanding of complex modeling techniques. WHAT WE OFFER: Competitive Salary: $20.00-$27.00 per hour depending on experience Full time position with benefits. BENEFITS 401K Retirement with a generous 6% employer match - 100% vested immediately Medical Coverage (HMO & PPO options) - 100% paid by employer for you, spouse, and children Employer-paid life insurance Dental and Vision coverage Accrued Vacation Hours Paid Holidays Sick Leave Wellness Program including weekly chair massage and in-office gym Training and advancement opportunities Company-provided daily office snacks Dog-friendly office (Yes, you can bring your dog to work!) WORK SCHEDULE AND LOCATION: Monday to Friday, 8 AM to 5 PM with 1-hour unpaid lunch break On-site/In-person position in San Diego, CA 92127 PHYSICAL REQUIREMENTS AND WORK ENVIRONMENT The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Continually required to utilize hand and finger dexterity Continually use and utilize visual acuity to operate equipment, read work related information, and/or use a keyboard, monitor, telephone and other related office equipment Continually required to read, write, hear and speak Continually required to sit Frequently required to stand Frequently required to walk Occasionally required to lift/push/carry items up to 25 pound The statements are intended to describe the general content of and requirements for the performance of this job. It is not to be construed as an exhaustive statement of duties, responsibilities or physical requirements. Nothing in this job description restricts management's right to assign or reassign duties and responsibilities to this job at any time. The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Equal Employment Opportunity AIC is an Equal Opportunity employer. We are committed to providing equal employment opportunities to all employees and applicants without regard to race, religious creed, color, sex (including pregnancy, breast feeding and related medical conditions), gender, gender identity, gender expression, sexual orientation, national origin, ancestry, citizenship status, military and veteran status, marital status, age, protected medical condition, genetic information, physical disability, mental disability, or any other protected status in accordance with all applicable federal, state, and local laws.
    $20-27 hourly 21d ago

Learn more about concept artist jobs

How much does a concept artist earn in Paradise, NV?

The average concept artist in Paradise, NV earns between $84,000 and $226,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.

Average concept artist salary in Paradise, NV

$138,000
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