Lead Concept Artist - Virtual Reality
Concept artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Designing concept art of characters, locations and objects for our VR titles
Designing storyboards for our VR Titles
Working closely with the CCO and the development team(s)
leading the concept artist team
Qualifications
5+ years of experience in game development
Experience with Photoshop, Painter, etc.
A basic understanding of using 3DS Max and/or Maya
An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
Superior eye for light, value, composition, color, staging, and detail in environmental design
Understanding the unique approach required for creating VR experiences
Self-motivation & Good communication skills
Creativity and ability to work as part of a team
A passion for virtual reality
Art education
Professional experience in a position of similar nature
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior Concept Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Freelance Game Capture Artist
Concept artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN DARK BURN CREATIVE
Dark Burn Creative, a division of Trailer Park Group (TPG) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
Dark Burn Creative is hiring entry-level Game Capture Artists based in Woodland Hills, California. Your mission will be to work alongside our creative team to help create epic gameplay trailer footage!
Get paid to play video games!
Please note this position requires on-site/in-office work in Woodland Hills, California.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of your favorite video game? Would you like a career in capturing and saving video gameplay moments? If so, we'd love to learn more about you!
What you will do in this role:
Get paid to play video games.
Provide feedback for the game and check for bugs.
Quality control related to game content and continuity.
Report and communicate those bugs with the Gaming Development Team.
Capture and save incredible gameplay moments.
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements.
About you:
You're a walking encyclopedia on all things video games and you LOVE playing those games.
You have a keen eye for detail and love pointing out inconsistencies in sports or game play by plays.
You have experience with at least one of the following: Photography, Cinematography, or Digital Art
You pride yourself in proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
1 year experience in game capture experience preferred.
Our people and culture
We strive to make Trailer Park Group one of the most rewarding places you will ever work. We work tirelessly to create an inclusive culture that empowers our people to be who they are, contribute their unique perspectives, and make a difference individually and collectively. It enables us to leverage different ideas and perspectives and bring creativity and innovation to everything we do.
Professional and creative development
From on-the-job learning experiences to formal development programs, our staff has a variety of opportunities to continue to grow throughout their career. We believe there's always room to learn from entry-level employees to senior leaders. We offer a best-in-class editor training program and opportunities to build new skills, develop as managers and leaders, and connect and thrive through mentorship.
We see you
Trailer Park Group (Trailer Park Studios, Trailer Park, Dark Burn Creative, Art Machine, Mirada Studios, MXW, TPG Studios, White Turtle Studios) is proud to be an equal-opportunity employer committed to hiring and retaining a diverse workforce. We view everyone as an individual and understand that inclusion is more than just diversity - it's about belonging. We celebrate that everyone is unique, which makes us so good at what we do. We pride ourselves on being a company that embraces difference and represents the global clients for whom we create beautiful work.
We can't wait to do great work with you. Apply today!
#LI - Onsite
Hourly pay range for this position is below.
$18 - $18 USD
Auto-ApplySenior Character Concept Artist
Concept artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Auto-ApplyVisual Development Artist
Concept artist job in Los Angeles, CA
Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
RESPONSIBILITIES:
Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery).
Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations.
Assist Art Director and Production Designer to bring the script to life.
Implement feedback promptly and professionally.
QUALIFICATIONS:
Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design.
Must be comfortable working in a variety of styles - from "cartoony" to highly realistic.
Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling.
A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful.
Able to solve problems creatively.
Manage time efficiently.
The ability to work creatively in a fast paced production environment under pressure.
Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook.
Working knowledge of software and hardware including Photoshop and Cintiq.
The anticipated base salary for this position is $59.16/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors
To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
Auto-ApplyTechnical Artist
Concept artist job in Irvine, CA
About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails
Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
Drive the development of state-of-the-art visuals that complement and enhance the game design.
Prototype and author graphics features requiring high technical expertise.
Develop novel content creation techniques and workflows to enhance efficiency and quality.
Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements.
Support the Art team in debugging tools and game-related issues.
Optimize the game's run-time performance and memory consumption.
Who We Look For
Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
Demonstrable experience with modern game content creation workflows.
Proven experience as a Technical Artist on shipped AAA titles.
Excellent communication skills, both verbal and written.
Strong problem-solving skills and ability to work independently.
Solid background in digital art (modeling, shading, lighting, VFX).
Profound knowledge of Unreal Tech, including material creation and Blueprints.
Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
Understanding of real-time physically based materials and rendering (PBR).
Desirable Skills & Experience:
Experience with the Substance suite and/or Houdini.
Knowledge of lower-level programming languages such as C++.
Understanding of shading languages, e.g. HLSL or GLSL.
Extensive scripting experience for DCC applications, e.g. Python or C#.
Why Join Us?Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Auto-ApplySenior Unreal Artist
Concept artist job in Burbank, CA
Who are we hiring?
We are seeking an experienced Senior Unreal Artist to join the Exo Sphere Creative Design Services (CDS) Production team in the development of technology and content for the Exo Sphere. This artist is key in helping guide the development of an unreal pipeline to create and deliver final content that goes up on Exo Sphere, versed in years of Unreal content creation.
An integral part of our Production and Creative team, responsible for the execution of visual content across a gamut of immersive experiences and Ads on Exo Sphere. The ideal candidate is progressive, forward thinking, values design, storytelling, animation, innovation, and enjoys pushing the creative boundaries to visualize the unseen. They work with the Creative Directors, VFX Supervisors, and project leadership to contribute to the execution of large-scale content production, delivering world-class ideas and first-of-its-kind experiences and innovations. This artist will be part of a larger Production team creating final content for the Exo Sphere venue.
What will you do?
Apply design thinking to solving Exo Sphere-specific content challenges.
Lead and guide other artists, producing high-level content by using Unreal
Work through the lifecycle of the content, advise on where efficiencies can be gained via Unreal and associated tools.
Stay up-to-date with trends in art, design, and Ai technology.
Work with supervisors to address notes from clients or creative teams to create content.
Assist supervisors with creating schedules and timelines for projects.
Mentor junior artists or other motion graphics artists in current and advancing Unreal toolsets.
Create templates in Unreal, including efficiencies and plugins.
Familiar in Experiential Innovation: AR, XR, VR and integration with 3
rd
party XR tools
Document tools and techniques for departmental reference.
Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
Additional responsibilities as assigned by the supervisor.
What do you need to succeed?
8+ years of experience in the VFX, gaming, animation or related industry, with experience in a supervisory role a bonus.
Expert level experience in all aspects of UE
Experienced in Realtime Innovation and production delivery out of Unreal
Strong understanding of VFX pipelines, workflows, best practices, and common software such as C4D, Nuke, Premier
Proven track record of delivering high-quality Unreal content for film, television, commercials, VR, or theme park projects.
Experienced knowledge of Unreal, it's plugins and related tools and tools.
Exceptional problem-solving skills and the ability to think creatively under pressure.
Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
Ability to manage multiple projects simultaneously, balancing creative and technical demands.
#LI-Onsite
Auto-Apply3D Artist
Concept artist job in Los Angeles, CA
Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory
Working experience with 3ds Max, Vray & Photoshop.
Possess a Graduation degree. Be creative and artistic
Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment.
Knowledge of organic modeling is a big plus
Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services.
Possess a keen eye for detail. Be patient and able to concentrate for long periods
Work well under pressure and stick to strict deadlines without compromising on the production quality
Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
AI Creator / Artist / Technical Artist (CONTRACTOR)
Concept artist job in Los Angeles, CA
We are seeking an independent contractor who is an AI Content Creator / Artist / Technical Artist that will provide generative AI services to help us push the boundaries of what's possible with next-generation AI content. In this engagement, we will need an individual who will use their own cutting-edge AI tools (e.g., Runway, Veo, Midjourney, and ElevenLabs) to produce and deliver premium creative assets for our scale high-quality productions.
This is an independent contractor engagement, where you determine where, when and how to complete the work for MasterClass's project needs.
What You Will Do
* Produce videos and multimedia content from concept through final export.
* Apply prompt engineering and technical workflows (LoRA, ComfyUI, etc.) to deliver innovative creative results.
* Automate rapid prototyping and production processes using tools like n8n and the Google ecosystem.
* Stay abreast of emerging AI tools to continually improve production capabilities.
About You
* 5+ years of experience in content creation, post-production, or technical artistry.
* Proven experience with AI creative tools (Runway, Veo, Midjourney, ElevenLabs).
* Strong understanding of editing and compositing platforms (Premiere, After Effects, Resolve, or similar).
* Hands-on expertise with advanced AI workflows (LoRA, ComfyUI, custom pipelines).
* Highly organized and detail-oriented, able to manage multiple projects.
Nice to Have
* Experience with workflow automation platforms (n8n, Zapier, Google Workspace automation).
* Familiarity with large-scale content production environments.
Pay Transparency
$2,000-$2,500/week
The rate listed is for NYC/CA/WA. As a company, we have a location based strategy, which means the disclosed range estimate has not been adjusted for any applicable geographic differential associated with the location where the position may be filled. MasterClass's ranges are based on paying competitively for our size and industry.
Auto-ApplySenior Lighting Artist - Infinity Ward
Concept artist job in Los Angeles, CA
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty: Ghosts, Call of Duty: Infinite Warfare and most recently, Call of Duty: Modern Warfare and Call of Duty: Warzone. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.
A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.
Infinity Ward is wholly owned by Activision Blizzard. To learn more about our studio, please visit us at ****************************** on Facebook at *************************************** and @InfinityWard on Twitter.
Your Mission
Infinity Ward, developer of numerous award-winning games, is looking for a Senior Lighting Artist to join our team in creating stunning, emotionally resonant visuals for one of the most iconic franchises in the industry.
As a Senior Lighting Artist, you will drive the visual tone of environments, cinematics, and gameplay moments through expertly crafted lighting. You'll work alongside world-class designers, environment artists, VFX artists, and engineers to shape the player experience through the lens of mood, readability, and performance. This role requires a mix of creative vision, technical proficiency, and leadership.
We're looking for someone with a deep understanding of PBR lighting techniques, a strong artistic eye, and a passion for crafting memorable and immersive game worlds. If you're a collaborative problem-solver with proven experience shipping AAA titles, we want to hear from you.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
* Own the lighting of game levels from initial look development through final polish
* Deliver visually compelling lighting that supports narrative, mood, and gameplay
* Partner with Level Designers, Environment Artists, and VFX Artists to provide cohesive lighting solutions across campaign, multiplayer, and live modes
* Collaborate with engineers and technical artists to identify and resolve issues, guide future tools, and improve lighting workflows
* Optimize content to meet memory and performance constraints across platforms
* Maintain high standards for physically-based rendering and lighting consistency across internal and external teams
* Contribute to the sky capture process and lighting reference documentation
* Provide mentorship and technical guidance to other lighting team members
* Support documentation and communication of pipeline and process improvements
Player Profile
Minimum Requirements:
* 8+ years of real-time AAA lighting experience
* Strong technical foundation in runtime and pre-baked lighting workflows
* Proficiency in real-time PBR lighting techniques and best practices
* Solid understanding of photography fundamentals: exposure, composition, color, and camera behavior
* Keen artistic eye for lighting composition, mood, and gameplay clarity
* Experience working within post-processing and color grading systems
* Understanding of HDR pipelines and lighting calibration
* Excellent verbal and written communication skills; ability to work effectively with cross-disciplinary teams
* Proven ability to work independently and manage complex lighting challenges
* Comfortable working with documentation and production schedules
Extra Points:
* Experience mentoring junior or mid-level lighting artists
* Familiarity with scripting, shader development, or pipeline automation
* Experience lighting across a variety of content types (cinematics, multiplayer, open world)
* Background in cinematography, film lighting, or live-action production
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact,
they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Auto-ApplySr Staff VFX Artist
Concept artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced VFX Artist for the development of a new unannounced title!
This is an opportunity to contribute to the artistic vision and technical advancement of our products, with a specialized focus on creating groundbreaking visual effects systems, tools, and workflows that push our VFX capabilities to industry-leading levels for both cinematics and gameplay.
As a Senior Staff VFX Artist, you will serve as a technical and creative leader, effectively collaborating with and mentoring a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Engineers, Designers, and Producers, to achieve artistic excellence and technical innovation.
Responsibilities
Create world-class visual effects that set new industry standards, spanning from intricate environmental effects to large-scale cinematic sequences, while establishing quality benchmarks and maintaining artistic vision through all phases of development
Lead the development of advanced VFX workflows and pipeline tools using Maya, Houdini, Python, MEL, and other industry-standard technologies, creating robust, reusable systems that empower the entire VFX team to achieve higher quality results
Pioneer cutting-edge simulation techniques, including real-time 3D fluids, advanced smoke and fluid simulation, and interactive character space effects such as leaves, snow, mud, pebbles, and environmental immersion systems that create unprecedented levels of reactive realism
Drive technical evolution initiatives focused on real-time simulation architectures, voxel-based systems, and Houdini-to-engine integration workflows that push the boundaries of interactive entertainment
Develop innovative solutions for visual fidelity challenges, including approaches to combat upscaling-induced VFX degradation, drape and clustering systems, and high-resolution effect preservation across multiple display technologies
Model, texture, animate, and optimize visual effects using Maya within our proprietary engine pipeline, ensuring seamless integration with existing art pipelines while collaborating closely with Engineering and Technical Art teams to balance cutting-edge visual fidelity with performance requirements
Lead strategic technical conversations with cross-disciplinary teams, driving innovation in interactive VFX systems and establishing technical roadmaps for achieving ambitious visual aspirations while maintaining production feasibility
Partner with Design, Narrative, and Cinematics teams to ensure visual effects serve both storytelling and mechanical purposes, creating compelling visual narratives that enhance gameplay experiences
Serve as a thought leader in the development of artistic techniques and technical processes, while mentoring VFX artists and technical artists to foster knowledge sharing and establish best practices
Possess exceptional time management and prioritization skills, collaborating with Production to develop comprehensive task frameworks and clearly communicate technical concepts while representing the studio professionally in all interactions
Take ownership of specialized VFX domains and R&D efforts, researching and prototyping cutting-edge techniques to maintain Santa Monica Studio's position as an industry leader
Requirements
8+ years of professional experience in visual effects creation for interactive media, with demonstrated leadership in developing VFX systems, tools, and workflows for AAA game development
Expert proficiency in Maya for all aspects of VFX creation, including modeling, texturing, animation, rigging, and pipeline integration within Maya-based proprietary engine workflows
Advanced Houdini expertise with proven experience in real-time simulation development, 3D fluid systems, and creating production-ready HDAs that integrate seamlessly with game engine pipelines
Advanced programming and scripting capabilities in Python, MEL, VEX, and other relevant languages for tool development, pipeline automation, and workflow optimization
Deep understanding of real-time simulation architectures, including smoke and fluid simulation systems, interactive particle dynamics, and character space data integration for reactive environmental effects
Comprehensive knowledge of real-time rendering principles, shader development, and game engine integration with proven ability to optimize complex VFX while addressing upscaling and resolution challenges
Exceptional artistic vision and technical problem-solving skills with the ability to create visually stunning effects while developing technical infrastructure, particularly in drape and clustering systems
Proven leadership and mentorship experience with demonstrated success in guiding teams, establishing workflows, driving technical conversations, and leading innovation initiatives
Outstanding communication and organizational abilities with experience coordinating complex technical challenges across multiple departments
Self-motivated with the ability to shift between hands-on creative work and technical leadership while managing multiple priorities
Preferred Experience
Shipped AAA game(s) with significant contribution to award-winning VFX systems, real-time simulation implementation, or technical innovation
Specialized experience in interactive environmental systems such as reactive snow, mud, foliage, debris, and other immersive character space effects that respond dynamically to player interaction
Advanced knowledge of voxel-based rendering techniques, volumetric simulation systems, and modern approaches to real-time 3D fluid dynamics
Experience with graphics programming and optimization, including HLSL/GLSL shader development, GPU compute shaders, and modern rendering pipeline integration
Proven track record in technical leadership roles with experience mentoring senior team members and establishing technical vision for VFX innovation initiatives
Experience with version control systems, build systems, and collaborative development tools is essential for large-scale AAA production environments
Understanding of engine integration, keyframe animation principles, and cinematographic techniques that enhance VFX storytelling capabilities
Background in film/TV VFX or research environments with transferable skills in high-end simulation techniques or cutting-edge visual effects technologies
Experience with emerging rendering technologies such as ray tracing, machine learning applications in VFX, or neural upscaling solutions that address modern display challenges
#LI-SMS
#LI-MC1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$143,700-$215,500 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Auto-ApplyLash Tecnician Lash Artist
Concept artist job in Orange, CA
WHO WE ARE:We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting*, Threading, Permanent Makeup* and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team?
Continued investment in your training
Industry-leading compensation
A built-in book of leads
Generous discounts on services and retail products
Opportunities for career growth and advancement
Our ideal Lash Artist has experience and:
Enjoys working with people
Can be trusted to work independently and potentially become a leader
Understands the importance of the safe application of eyelash extensions
Is highly motivated, friendly and responsible!
Must have a Cosmetology or Esthetics license.
Required Skills of a Lash Technician:
Active Cosmetology or Esthetics license
Customer service focused, loves on your clients
Reliable transportation & strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
Hired individuals are eligible for a $___ hiring bonus after successful completion of The Lash Lounge Stylist Certification program. Salon website: **********************************************************
Salon address:
2376 N. TUSTIN ST.
ORANGE, CA 92865Job Type: Full-time / Part-Time Average Pay: $17-20/Hour *Services may not be offered in every salon. Compensation: $17.00 - $20.00 per hour
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
Auto-ApplyClient Game Capture Artist - UFC
Concept artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP.
Trailer Park Group (TPG) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players!
Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of EA UFC? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you!
This is a full-time, freelance role (you will be paid W2 payroll). Contract is estimated for 1 year; however, we cannot guarantee any length of employment.
What you will do in this role:
Capture and save incredible gameplay moments at the direction of your creative leads
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements
Get paid to play AAA Sports video games, specifically EA UFC
Quality control related to game content and continuity
Report bugs to the development team
About you:
You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC
You're highly ranked as a
current
EA UFC competitive player (preferably Division 10 or higher in UFC 5).
You have a keen eye for detail and love noting inconsistencies in sports play-by-plays.
You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
Experience in Photography, Cinematography, or Digital Art is a plus.
Quality assurance experience in the games industry a plus.
We look forward to hearing from you. Apply today!
#LI-Onsite
COMPENSATION & BENEFITS:
Please note that a job offer for this position will be determined based on many factors, including experience, unique skill set, other qualifications, location, job performance (current employees), and various business and budgetary considerations.
In addition to base salary, TPG also offers a comprehensive benefits package to support the physical and emotional wellness of our employees. This includes unaccrued time off, sick time, paid company holidays, medical/dental/vision insurance, life insurance, disability insurance, maternity/paternity benefits, 401(k) for regular full-time employees, and other perks. Certain roles may also be eligible for bonus compensation. TPG employees have access to TPG Academy, a unique industry offering that includes a full suite of learning experiences and development programs designed to support employee growth at every level across the organization. At TPG we are dedicated to supporting employees at every milestone to ensure they thrive in their careers at Trailer Park Group every step of the way
We can't wait to meet you!
Hourly pay range for this position is below.$18-$18 USD
Auto-ApplyVisual Development Artist
Concept artist job in Los Angeles, CA
Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
**RESPONSIBILITIES:**
+ Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery).
+ Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations.
+ Assist Art Director and Production Designer to bring the script to life.
+ Implement feedback promptly and professionally.
**QUALIFICATIONS:**
+ Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design.
+ Must be comfortable working in a variety of styles - from "cartoony" to highly realistic.
+ Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling.
+ A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful.
+ Able to solve problems creatively.
+ Manage time efficiently.
+ The ability to work creatively in a fast paced production environment under pressure.
+ Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook.
+ Working knowledge of software and hardware including Photoshop and Cintiq.
The anticipated base salary for this position is $59.16/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors
To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter.
_Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics._
Lead 3D Environment Artist - Virtual Reality
Concept artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game assets in collaboration with concept artists and CCO.
Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments.
Prototyping new technologies on the given platforms.
Leading the environment modellers team
Setting the quality targets and bar for 3D environments on the projects
Sharing knowledge and techniques across the studio
Mentoring 3D environment artists
Qualifications
5+ years of experience in game development
Experience with Unreal Engine and or Unity.
Perfect knowledge of 3ds Max (or Maya) & Photoshop
High texturing and Zbrush skills
Ability to create realistic looking objects & environments, being limited by technological frames
High texturing and Zbrush skills
Excellent communication skills
Good eye for details
English language
A strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Environment Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Senior Artist Coordinator, Visual Effects
Concept artist job in Burbank, CA
Who are we hiring?
Sphere Studios' Visual Effects department is seeking an experienced Senior Artist Coordinator Visual Effects to provide advanced production and logistical support for our internal artist teams. This role serves as the central point of coordination across our internal VFX pipeline-ensuring projects are scoped, tracked, and delivered on time and to the highest creative standards.
The Senior Artist Coordinator Visual Effects is critical to enabling our VFX Supervisors, Leads, and artists to focus on the creative by managing the operational flow-scheduling, resourcing, and communication-across multiple productions. This role is key in ensuring the department functions efficiently, supports seamless collaboration, and maintains clarity between internal teams and production partners for Sphere Studios.
What will you do?
Serve as the primary point of contact for the internal VFX artist team, overseeing day-to-day task management, scheduling, and deliverables across multiple productions
Work closely with VFX Supervisors, Leads, and production staff to allocate internal resources and balance artist workloads across active projects
Manage and schedule in-house dailies sessions; compile and organize artist submissions for review and delivery
Track shot progress, conduct daily check-ins, and ensure all tasks are properly logged, updated, and communicated in ShotGrid/Flow
Partner with production teams to ensure all turnover materials, references, and notes are properly distributed and available to artists
Maintain accurate tracking of project milestones, dependencies, and risks; proactively flag issues and propose solutions to keep schedules on track
Coordinate with render and pipeline teams on upcoming review deadlines, resource prioritization, and technical needs
Support the bidding and breakdown process for new work as needed, collaborating with production management and supervisors to scope internal capacity
Ensure studio documentation and production schedules (ShotGrid, Airtable, etc.) remain accurate and accessible
Contribute to post-project review, documentation, and archival of learnings and assets
Additional duties as assigned by management
What do you need to succeed?
5+ years' experience in VFX coordination or production management at a studio, post-production house, or creative content company, with experience supporting large-scale, multi-disciplinary teams
Demonstrated success managing end-to-end scheduling, task tracking, and communication across multiple concurrent VFX projects
Deep familiarity with ShotGrid/Flow for tracking assignments, tasks, and statuses
Strong understanding of the VFX production process, including asset creation, layout, animation, FX, lighting, and compositing workflows
Solid technical understanding of post-production tools and formats (e.g., Nuke, Maya, Houdini, C4D, Resolve, Premiere, AE, Adobe CS) and file delivery protocols
Exceptional organization, time management, and prioritization skills-able to adapt quickly to changing demands
Proven ability to partner cross-functionally with creative, production, and technical teams
Excellent written and verbal communication skills; able to clearly synthesize complex information and relay updates to multiple stakeholders
Proficiency in Microsoft 365 and Airtable
Calm under pressure, proactive in identifying issues, and able to maintain focus in a fast-paced environment
A self-starter with strong initiative, attention to detail, and a collaborative mindset
Special Requirements
Ability to work non-standard hours (production hours) as needed
Occasional travel to Sphere Venue in Las Vegas may be required
#LI-Onsite
Auto-ApplySenior UI Artist
Concept artist job in Santa Monica, CA
Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
We're looking for a Senior UI Artist who thrives on crafting UI that's functional, minimal, and deeply integrated into our game's narrative. You'll take ownership of the visual identity of our user interface - setting the bar for polish, clarity, and immersive design. You'll develop a robust UI Art Bible, design and animate complete HUD and menus, and deliver clear, context-rich mock-ups that communicate exactly how the UI supports gameplay. This is a role for someone who actively seeks out the information they need, collaborating directly with Design, Art, and Engineering to turn ideas into elegant, practical solutions that enhance the player experience from start to finish.
What you will do:
Build and maintain a comprehensive UI Art Bible that defines style, visual language, and standard processes for all user interface elements across the project
Design, illustrate, and animate high-fidelity HUD and menus that feel integrated into a mature, cassette futurism sci-fi setting
Deliver polished, context-rich mock-ups and motion prototypes that show how HUD and menus work moment-to-moment in-game
Proactively gather design requirements and creative direction across disciplines, ensuring UI design decisions are advised, intentional, and aligned with gameplay needs
Work closely with external teams in different time zones, helping manage tasking and clearly communicating visual direction to ensure consistent quality and alignment with our in-house standards
Partner with UX, Game Design, Art Direction, and Engineering to ensure usability, readability, and flawless in-engine implementation
Champion best practices for maintaining clarity and consistency across platforms and screen sizes
Contribute to pipeline development and cross-team workflows to ensure efficient production and iteration
Help mentor other artists and maintain a high bar for quality within the team
What skills you will use:
5+ years of experience as a UI Artist in game development, with a portfolio that demonstrates shipped AAA titles or highly polished work in a senior role
Confirmed experience developing and maintaining UI style guides or art bibles
Strong visual design fundamentals in typography, layout, iconography, and motion.
Ability to deliver high-quality, functional UI that's cohesive with the game's world and narrative.
Self-starter with excellent communication skills and a collaborative, cross-disciplinary approach
Experience coordinating or providing feedback for external artists or outsource partners is a plus.
Proficiency with industry-standard design and animation tools (Photoshop, Illustrator, Figma, After Effects)
Familiarity with game engines (Unreal, Unity, or equivalent) and implementation workflows
#LI-CW1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$145,100-$181,400 USD
Auto-ApplySenior Technical Artist, Graphics | Diablo | Albany, NY or Irvine, CA
Concept artist job in Irvine, CA
We Need You The minions of Hell are growing stronger... Join us as we continue to shape the Diablo universe! Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Come work with us, and together, we'll create something amazing. Our team of passionate developers is growing.
As a Senior Technical Artist, you will play a key role in bridging the gap between art and engineering. You'll leverage your deep understanding of game development tools and production workflows to support the creation, optimization, and integration of high-quality art assets into the game engine. In this role, you'll be expected to collaborate closely with artists, engineers, and designers to develop and maintain efficient pipelines and tools, and to solve complex technical challenges related to rendering, shaders, and visual fidelity. You'll help drive innovation in visual development by applying creative problem-solving and scalable solutions. You'll also support large-scale production environments and distributed teams with a focus on performance and quality, and will contribute to a culture of open collaboration, continuous feedback, and rapid iteration.
This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio locations are in Albany, NY, and Irvine, CA.
Responsibilities
* Develop, optimize, and maintain advanced shaders, materials, lighting workflows, and rendering pipelines tailored to Diablo's visual style.
* Architect scalable art pipelines, tools, and automation to streamline content creation for large open worlds, dungeons, and VFX-heavy combat.
* Partner with engineering to profile and resolve GPU/CPU bottlenecks while preserving artistic intent.
* Act as the primary liaison between art and engine teams, ensuring that artistic vision aligns with technical constraints.
* Research new rendering techniques, procedural workflows, and content-generation tools (Houdini, Substance, etc.) to elevate Diablo's unique gothic atmosphere.
* Provide technical guidance to mid/junior technical artists and share best practices across the Diablo art team.
* Define and maintain technical art standards, best practices, and guidelines that scale across the franchise.
Minimum Requirements
* 8+ years of experience in AAA game development as an artist, with a focus on graphics, rendering, and/or shaders.
* Deep expertise in real-time rendering, shader programming (HLSL/GLSL), and material workflows.
* Strong experience with Unreal Engine or proprietary AAA engines; comfortable working closely with engine programmers.
* Proficiency in scripting and tool development (Python, C#, C++).
* Strong experience with procedural tools (Houdini, Substance Designer, SpeedTree) and art pipeline integration.
* Demonstrated success optimizing large-scale game environments and complex VFX for performance across multiple platforms.
* Excellent communication and collaboration skills, able to guide both technical and non-technical team members.
Your Platform
Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Auto-ApplySr Technical Artist
Concept artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title!
You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Research, define, improve, and maintain artist pipelines, tools, and workflows
Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
Participate in art asset reviews to help identify technical concerns or risks
Interface with stakeholders. Liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Mentor and guide team members in areas of expertise; instill best practices
Requirements
5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and computer graphics
Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations
Proficient scripting/programming experience with Python, PyQT/PySide
Experience with HLSL, GLSL or similar shader languages
Ability to write clean, maintainable and extensible code with attention to reusability
Knowledge of software architecture and design
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Industry experience working on or shipping AAA titles
Knowledge or experience in procedural asset creation like Houdini, Substance
Good understanding of modern lighting and rendering techniques
Good understanding of algorithm design and of their complexity
Solid understanding of 3D math
Experience with OpenMaya and Maya plugin development
Experience with C++
#LI-SMS
#LI-PT1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$120,600-$180,800 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Auto-ApplyLead 3D Artist - Virtual Reality
Concept artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Creation of high quality game assets in collaboration with concept artists and CCO
Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments.
Prototyping new technologies on the given platforms.
Leading the 3D Artists team
Setting the quality targets and bar for 3D assets and textures on the projects
Sharing knowledge and techniques across the studio
Mentoring 3D Artists
Qualifications
5+ years of experience in game development
Expert knowledge of creating realistic creatures and assets
Expert knowledge of Max/Maya or equivalent package
Expert knowledge of Photoshop
Expert Knowledge of games development pipeline/environment/engines
Expert Knowledge of ZBrush/Mudbox or equivalent
Expert knowledge of texturing
Ability to create highpoly and lowpoly models and textures
Experience creating/tuning surface shaders a plus
Excellent communication skills
Good eye for details
English language
A strong team player & leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior 3D Character Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Sr Character Technical Artist (Contract)
Concept artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title!
Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game.
Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout!
Responsibilities
Create and maintain Rigging and Animation toolsets, modules, and workflows
Create DCC side tools that assist in producing Engine side content
Research, define, extend, and maintain character pipelines, processes, and workflows
Collaborate with character artists and animators
Identify problems; solve them by inventing or building robust technical implementations
Engage in broader game production challenges as they relate to combat design, animation, and character art
Requirements
5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and strong understanding of Maya's rigging tools
Deep knowledge of rigging and animator workflows
Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal
Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems
Can recognize efficient polygon topology related to character deformations
Working knowledge of shaders, specifically as they relate to animation
Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya
Execute according to proposed plans so individual contributions connect with the big picture
Able and motivated to work with other team members
Enthusiasm and initiative
Preferred Experience
Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc.
Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc
Well-versed in human and animal anatomy
A keen eye for proper form and deformation throughout a wide range of movement
Machine Learning, CNNs, or Linear Regression knowledge
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At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD
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Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
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