Post job

Electronic Arts overview

Industry
Video Games
Revenue
Headquarters
Employees
9,800
Founded in
Website
Organization type
Public
Social media

Electronic Arts is a technology company focusing on interactive entertainment software, game development, and online services. Founded in 1982 and based in Redwood City, California, the company delivers games, content, and online services for internet-connected consoles, computers, mobile phones, and tablets. Some of its most popular video games include The Sims, Madden NFL, EA SPORTS FIFA, Battlefield, Dragon Age, Plants vs. Zombies, Need for Speed, and Mass Effect.

The company has a diverse workforce made up of 25.8% female and 45.9% ethnic minorities and its employees also tend to lean Democratic in political affiliation. With 9,800 employees and an annual revenue of $7.0 billion, Electronic Arts stands as a key player in the technology industry and is led by CEO Andrew P. Wilson.

Electronic Arts's mission statement

We exist to inspire the world to play.

In demand companies are hiring! Let Zippia apply for you!

Floating question marks illustration

4.4/5

Electronic Arts employee reviews

Based on 8 ratings

Do you work at Electronic Arts?

Help job seekers learn about working at Electronic Arts

Job openings at Electronic Arts
31 positions

On this page

Electronic Arts employee reviews

Electronic Arts employee reviews
4.4/5

Based on 8 ratings

Work at Electronic Arts? Share your experience.
Employee reviews
profile
5.0
A zippia user wrote a review on Sep 2021
Pros of working at Electronic Arts

The work itself.

Cons of working at Electronic Arts

Contract only for a year.

Electronic Arts benefits

Getting payed to test video games.

Is this useful?
profile
5.0
A zippia user wrote a review on Dec 2019
Pros of working at Electronic Arts

Great people and impactful work like no other company from a culture standpoint

Cons of working at Electronic Arts

Nothing

Electronic Arts benefits

Good pay and games

Is this useful?
profile
2.0
A zippia user wrote a review on Nov 2019
Pros of working at Electronic Arts

My Manager is very supportive

Cons of working at Electronic Arts

There is toxicity in company culture

Electronic Arts benefits

working from home

Is this useful?
profile
A reddit user wrote a review on Apr 2012
Defend C&C4. Go. I want to see you get out of that one :p

I haven't played it, so can't really defend it one way or the other. Something people need to understand though, and I hate to toss any fellow devs under any sort of bus, but if a game is no good, it's not necessairly EA cutting costs or whatever, sometimes it's just a team of devs with the wrong guy in a creative seat, or one wrong idea that gets expanded upon.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
1: How do you sleep at night when you work for such scumbags? 2: How does it feel to work for the worst company in America? 3: Why do I have to install your garbage "origin" in order to play a game I paid $60 for? there was no mention of this garbage when I handed over my cash.

1. I sleep very well thank you. I don't feel like everybody I work for is a scumbag, though I understand the perception. 2. I don't, I work for Electronic Arts. We make video games. 3. I think boxes do have a "origin required" thing on them. If they don't, they definitely should. I'm not fan of having to be online to play a single player game, but I do believe it's an anti piracy tactic.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
How does someone get into the games industry? What's the work like?

It's not easy. On one of my first days in college, my professor told the entire class to "not seek this line of work, because 99% of you will not make it". It was a pretty harsh truth, but in the end, if you have a passion, drive and talent you'll probably do ok. You need to be very good at something that a development studio needs. You need to be able to show that you're good at it. That's enough for many, but it helps if you're professional, can communicate well and are not a *** head. The work is awesome, but can be tough and stressful at times. I wouldn't trade it for almost anything though.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
What do you feel makes large scale development teams at EA different than smaller scale companies, such as Minecraft? (I'm writing a management paper comparing the 2, so go all out if you want)

It's pretty simple really. The less people, the smaller the chain of command. I'm not sure how big Mojang is, but let's say 10 people. EA has probably over 5000 scattered around the globe. Now, as an EA dev I want to make x change to the game.It has to get run upstairs and into several different departments for approval (though not always), it goes through legal, marketing, etc. So say it runs by 20 different people before coming back to me. At Mojang you'd turn around in your seat and ask Jeb/Notch/Whoever if it was ok to do. Not only that, but the less people, the more it will feel like a family. You see everybody every day, and know everybody very well. At larger places such as EA, you can go a week or more without seeing your close friends in the studio because you're too busy. Passing by in the hallways (not including formal meetings), i've seen our upper management (CEO, CFO, etc.) maybe two or three times in seven years.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
How many years experience do you have in the game industry? What's your salary per year? (You're anonymous! You can answer truthfully!)

I have 10-ish years working in the industry, and make around 90k-ish a year before the tax man cometh.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
What's the chain of command like for you? To specify, do YOU personally have room to grow in your career in EA and make a larger salary than what you currently do?

Tons of room to grow, but as I've mentioned in other posts, the competition in the industry can be insane. EA is not prone to hire within over hiring from outside or vice versa, they simply hire the best person for the job. If you're the best person for the job and EA is aware that you exist and want that job, you're probably going to get it.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
Has EA ever done something that made you think about quitting your job?

I've had things happen to me at work that have made me think about quitting, for sure. Just a string of bad days or whatever, but nothing EA as an entity has done which has made me want to quit.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
I have an aunt that worked as an accountant for EA and quit because she said the working conditions were hostile and the company treated their employees poorly. Have you ever experienced this?

I have definitely not had this experience, but EA is so huge I'm sure you can find the entire spectrum within it if you look long enough. I've seen people treated hostiley (Is that... a word?) before, but in my opinion it was brought on themselves. It may be different for me because I'm on a development team, and not just taking care of the books.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
Does the company treat the employees better than the customers?

I've almost always been treated fairly at EA, and have very rarely been at odds with management. That is to say, the management I report to. That said I'm also a customer of EA, and from the games I've bought, I've very rarely had problems with.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
How many companies have you worked in before EA? How does EA compare to previous jobs? Also mind sharing some info about how things are run, projects are managed or some general info from the inside?

I've worked for one company other than EA, so can't give first hand comparisons to many other companies. I do know many people in the industry though, and from many other companies. From word of mouth, many studios are far worse than EA, while others are far better. I find that, with a few exceptions, the larger a company the more likely you're treated as just an employee number by upper management. It's not always about upper management though. I've found what makes a studio great to work in, is the people you work with, not the people you work for... mostly.

Is this useful?
profile
A reddit user wrote a review on Apr 2012
how do you feel about EA acquiring companies who are known for their well made games...then giving them unrealistic deadlines which pushes out crap products *cough bioware cough*

It's really ***. I firmly believe that a game should be released when it's ready to be released, not when there's a "perfect release window". eg. right before the holiday season. Valve does this well, and Blizzard used to (and maybe still does, but we'll see). Keep in mind though that to the decision makers in the company, it's all about money. Will they make more money if they release a semi unpolished/rushed product right before christmas? Or will they get more sales and profit if they extend the deadline until further down the road? Also keep in mind that a rushed game isn't always due to a suit telling the developers to get it done by a certain date, but can sometimes be the developers saying they can get it done on that date, and then much too late realizing that something has come up or the inital estimate was off. At times like that it can very much be a "release then or cancel project and fire team" type of scenario

Is this useful?
profile
A reddit user wrote a review on Apr 2012
Do you feel the same way about the company as a majority of Redditors or do you enjoy it?

I very much enjoy working at EA. The reputation that EA has as "a horrible place to work" isn't entirely accurate. Obviously it's not all sunshine and rainbows either though.

Is this useful?
profile
A reddit user wrote a review on Jul 2010
what do you do now?

Currently working as an office manager. Aspire to do other things in the creative field but it's a weird economy right now.

Is this useful?
profile
A reddit user wrote a review on Jul 2010
As someone who's fresh out of college (having already made a few games in student teams) and looking to get into the video game programming business, any thoughts/suggestions? edit: I am now working for EA. Got a job there on November 1st 2010, have been working there for 3 months now. I love it.

Well, like I mentioned yesterday, build a thick skin for criticism, set a limit to your time commitments for the job (don't consistently stay late unless asked) and treat it like a hobby-- have a life outside of it.

Is this useful?
profile
A reddit user wrote a review on Jul 2010
What was it like to work for the devil?

Sometimes it felt like working in a kitchen full of chefs, but beyond the egos and stuff they're all good guys deep down.

Is this useful?
profile
A reddit user wrote a review on Jul 2010
I've heard that EA is the absolute worst game company to work for. Is this true in your experience?

I had thought so when I was working there. Compared to an independent developer though, at least you'd have job stability and benefits. I realized over time though that what it comes down to is having thick skin with regards to dealing with people and their demands / criticisms, and setting your own limits so that 60 hour work weeks would only happen during imposed crunch times.

Is this useful?
profile
A reddit user wrote a review on Jul 2010
Were the hours really as grueling as everyone makes it out to be? I won nationals in animation a while ago, and am wrapping up my Comp Sci degree, but the idea of programming for a living made me take up a trade. How would you describe your quality of life as it relates to your work?

Yes, the hours were pretty grueling, but the pay and benefits were somewhat decent. Moral could get pretty low at times, though. Quality of life was OK.

Is this useful?
Work at Electronic Arts? Share your experience

The team at Electronic Arts

  • The founders of Electronic Arts are Trip Hawkins and Timothy Mott.
  • The key people at Electronic Arts are Andrew P. Wilson, Trip Hawkins and Timothy Mott.
Key people
Andrew P. Wilson
Trip Hawkins
Timothy Mott

Electronic Arts rankings

Electronic Arts is ranked #63 on the Best Technology companies to work for in California list. Zippia's Best Places to Work lists provide unbiased, data-based evaluations of companies. Rankings are based on government and proprietary data on salaries, company financial health, and employee diversity.

Read more about how we rank companies.

Electronic Arts salaries

Average Electronic Arts salary
$82,446
yearly
$39.64 hourly
Updated March 14, 2024

Rate Electronic Arts' commitment to diversity and inclusion.

Zippia waving zebra

Electronic Arts diversity

9.7
Diversity score
We calculated Electronic Arts’s diversity score by measuring multiple factors, including the ethnic background, gender identity, and language skills of Electronic Arts’s workforce.
Electronic Arts diversity summary. Zippia estimates Electronic Arts's demographics and statistics using a database of 30 million profiles. Zippia verifies estimates with BLS, Census, and current job openings data for accuracy. We calculated Electronic Arts's diversity score by measuring multiple factors, including the ethnic background, gender identity, and language skills of Electronic Arts's workforce.
  • Electronic Arts has 9,800 employees.
  • 26% of Electronic Arts employees are women, while 74% are men.
  • The most common ethnicity at Electronic Arts is White (54%).
  • 18% of Electronic Arts employees are Hispanic or Latino.
  • 14% of Electronic Arts employees are Asian.
  • The average employee at Electronic Arts makes $82,446 per year.
  • Electronic Arts employees are most likely to be members of the democratic party.
  • Employees at Electronic Arts stay with the company for 3.4 years on average.

Do you work at Electronic Arts?

Were you satisfied with Electronic Arts' salary and benefits?

Electronic Arts office locations

Electronic Arts is headquartered in Redwood City, CA

Biggest Electronic Arts locations

Videos about working at Electronic Arts

Electronic Arts financial performance

9.7
Performance score

We calculated the performance score of companies by measuring multiple factors, including revenue, longevity, and stock market performance.

Electronic Arts currently has 7.4B in revenue. Electronic Arts's most recent quarter produced 1.9b (q1'2023).

Electronic Arts annual revenue

$8B
$6B
$5B
$3B
$2B
$0
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023

Highest paying Electronic Arts competitors

Compare Electronic Arts salaries to competitors, including Sony Interactive Entertainment America, Zynga, and KIXEYE. Employees at Sony Interactive Entertainment America earn the highest average yearly salary of $126,650. The salaries at Zynga average $110,645 per year, and the salaries at KIXEYE come in at $105,494 per year.
RankCompanyAverage salaryJobs
1$126,6500
2$110,6450
3$105,4940
4$101,1170
5$100,7000
6$99,8200
7$95,5920
8$94,6070
9$88,4170
10$87,9870

Are you an executive, HR leader, or brand manager at Electronic Arts?

Claiming and updating your company profile on Zippia is free and easy.

Electronic Arts FAQs

Search for jobs

Most common locations at Electronic Arts

Zippia gives an in-depth look into the details of Electronic Arts, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Electronic Arts. The employee data is based on information from people who have self-reported their past or current employments at Electronic Arts. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Electronic Arts. The data presented on this page does not represent the view of Electronic Arts and its employees or that of Zippia.

Electronic Arts may also be known as or be related to ELECTRONIC ARTS INC., Electronic Arts, Electronic Arts (ea), Electronic Arts Games (India) Pvt Ltd., Electronic Arts Inc, Electronic Arts Inc., EA and electronic arts tiburon.