Electronic Arts Overview

Electronic Arts Inc. is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March 2018.
The staff at Electronic Arts come from unusually diverse demographic backgrounds. The company is 24.0% female and 45.3% ethnic minorities. Even though it has great demographic diversity, Electronic Arts notably lacks in political diversity. It has an unusually high proportion of employees who are members of the Democratic Party, at 71.3%. Despite having coworkers who agree with each other about politics, employees at Electronic Arts tend to have relatively short tenures. Staff members usually stay with the company for 2.3 years. The average employee at Electronic Arts makes $93,914 per year. Pay at Electronic Arts is significantly lower than some of its highest paying competitors, like Google, LinkedIn, and CA Technologies, which pay $127,289, $117,894, and $116,028, respectively.
Based in California, Electronic Arts is a key player in the media industry with 9,300 employees and an annual revenue of $5.2B.

The Organization’s Mission

EA Outreach engages our players and employees to improve lives through education programs and initiatives that foster a culture of inclusion.

Industry

Video Game

Revenue

$5.2B

Employees

9,300

Founded in

1982

Headquarters

Redwood City, CA

Website

ea.com

Organization Type

Public

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The Team At Electronic Arts

Key People
  • Trip Hawkins (founder)
  • Linda Srere (Director)
  • Leonard Coleman (Director)
  • Richard Simonson (Director)
  • Peter Moore (Executive Officer)
  • Luis Ubinas (Director)
  • Andrew Wilson (ceo)
  • Vivek Paul (Director)
  • Eric Brown (Executive Officer)
  • John Riccitiello (Executive Officer, Director)
  • Geraldine Laybourne (Director)
  • Gregory Maffei (Director)
  • Frank Gibeau (Executive Officer)
  • Jeffrey Huber (Director)
  • Iii Lawrence Probst (Director)

The Culture At Electronic Arts

Information provided by the company
At EA we are a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries today. We are transforming for a digital future and work as one team.
Many things have changed over the years as the gaming industry-and the company-has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world's best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man and Space Invaders to modern EA favorites like Dragon Age, Madden, FIFA, Battlefield, Titanfall, Need for Speed, and the world's most successful franchise, The Sims. Fueled by our talented staff at locations across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.
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We empower game creators to shape the future of gaming and we achieve this by developing new engine features and outstanding tools. Our talented team from across the globe is dedicated to building creative technology and working closely with teams across EA to ship amazing games.
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WE WANT YOUR BRAINS… PopCap is on the hunt for bright, talented people with a passion for making the world's best games. What's in it for you A super-fun environment, rewarding work, and lots of great perks.
We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.
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Electronic Arts Reviews

Zippia Official Logo

5.0

Zippia UserDecember 2019

5.0

Zippia Official LogoZippia UserDecember 2019

What Do You Like About Working There?

Great people and impactful work like no other company from a culture standpoint Show More

What DON'T You Like About Working There?

Nothing Show More

What Are Your Favorite Benefits/Perks?

Good pay and games Show More
Zippia Official Logo

2.0

Zippia UserNovember 2019

2.0

Zippia Official LogoZippia UserNovember 2019

What Do You Like About Working There?

My Manager is very supportive Show More

What DON'T You Like About Working There?

There is toxicity in company culture Show More

What Are Your Favorite Benefits/Perks?

working from home Show More
Zippia Official Logo
Reddit UserApril 2012
Zippia Official LogoReddit UserApril 2012

Defend C&C4. Go. I want to see you get out of that one :p

I haven't played it, so can't really defend it one way or the other. Something people need to understand though, and I hate to toss any fellow devs under any sort of bus, but if a game is no good, it's not necessairly EA cutting costs or whatever, sometimes it's just a team of devs with the wrong guy in a creative seat, or one wrong idea that gets expanded upon.
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Reddit UserApril 2012
Zippia Official LogoReddit UserApril 2012

1: How do you sleep at night when you work for such scumbags? 2: How does it feel to work for the worst company in America? 3: Why do I have to install your garbage "origin" in order to play a game I paid $60 for? there was no mention of this garbage when I handed over my cash.

1. I sleep very well thank you. I don't feel like everybody I work for is a scumbag, though I understand the perception. 2. I don't, I work for Electronic Arts. We make video games. 3. I think boxes do have a "origin required" thing on them. If they don't, they definitely should. I'm not fan of having to be online to play a single player game, but I do believe it's an anti piracy tactic.
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Reddit UserApril 2012
Zippia Official LogoReddit UserApril 2012

How does someone get into the games industry? What's the work like?

It's not easy. On one of my first days in college, my professor told the entire class to "not seek this line of work, because 99% of you will not make it". It was a pretty harsh truth, but in the end, if you have a passion, drive and talent you'll probably do ok. You need to be very good at something that a development studio needs. You need to be able to show that you're good at it. That's enough for many, but it helps if you're professional, can communicate well and are not a *** head. The work is awesome, but can be tough and stressful at times. I wouldn't trade it for almost anything though.
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Electronic Arts Rankings

Electronic Arts is ranked #72 on the Best Technology Companies to Work For in America list. Zippia's Best Places to Work lists provide unbiased, data-based evaluations of companies. Rankings are based on government and proprietary data on salaries, company financial health, and employee diversity.

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Electronic Arts Salaries

How much does Electronic Arts pay?
The national average salary for an Electronic Arts employee in the United States is $93,914 per year. Employees in the top 10 percent can make over $133,000 per year, while employees at the bottom 10 percent earn less than $66,000 per year.
9.3
Salary Score
Average Employee Earnings

Electronic Arts Salaries By Job Title

The average employee at Electronic Arts earns a yearly salary of $93,914 per year, but different jobs can earn drastically different salaries. Some of the positions that earn high wages at Electronic Arts include Development Director, Business Analyst, Data Scientist, and Product Manager. A typical Development Director salary at Electronic Arts is $142,484. Other roles at Electronic Arts include Picker And Packer and Warehouse Worker. A Picker And Packer at Electronic Arts earns an average yearly salary of $30,103.

Electronic Arts Careers

On average, employees at Electronic Arts stay with the company for 2.3 years. Employees most commonly join Electronic Arts after leaving Activision Blizzard. When they leave Electronic Arts, they most frequently get their next job at Sony Corporation of America.

Average Length of Employment
Sega2.6 years

Electronic Arts

2.3 years
Google1.4 years
Top Employers Before Electronic Arts
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Top Employers After Electronic Arts
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Electronic Arts Financial Performance

9.7
Performance Score
We calculated the performance score of companies by measuring multiple factors, including revenue, longevity, and stock market performance.

Revenue

> $1B

Founded in

1982

Organization type

Public

Electronic Arts Financing Rounds

DateAmountSecurity Type
Aug 15, 2011Equity
Aug 15, 2011
$97,312,471
$97,312,471
Equity
Equity

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Electronic Arts Competitors

Competitors of Electronic Arts include Google, LinkedIn, and CA Technologies. The average salaries at Google rank the highest, with their employees earning an average salary of $127,289 per year. The employees at LinkedIn earn an average yearly salary of $117,894 per year, and the salaries at CA Technologies average $116,028 per year.

Frequently Asked Questions about Electronic Arts

When was Electronic Arts founded?

Electronic Arts was founded in 1982.

How many Employees does Electronic Arts have?

Electronic Arts has 9,300 employees.

How much money does Electronic Arts make?

Electronic Arts generates $5.2B in revenue.

What industry is Electronic Arts in?

Electronic Arts is in the video game industry.

What is Electronic Arts's mission?

Electronic Arts's mission statement is "EA Outreach engages our players and employees to improve lives through education programs and initiatives that foster a culture of inclusion."

What type of company is Electronic Arts?

Electronic Arts is a public company.

Who are Electronic Arts's competitors?

Electronic Arts competitors include Sega, Google, Fujitsu America, Infosys Public Services, Intuit, Wipro, Randstad Technologies, LP, Autodesk, Cerner, Mphasis, LinkedIn, Zynga, CA Technologies, Citrix Systems, MindTree, Compuware, Ccc Information Services, McGraw-Hill Education, Nintendo, Client Network Services.

Who works at Electronic Arts?

Trip Hawkins (founder)

Linda Srere (Director)

Leonard Coleman (Director)

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Zippia gives an in-depth look into the details of Electronic Arts, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Electronic Arts. The employee data is based on information from people who have self-reported their past or current employments at Electronic Arts. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions, or for the results obtained from the use of this information. The data presented on this page does not represent the view of Electronic Arts and its employees or that of Zippia.

Electronic Arts may also be known as or be related to ELECTRONIC ARTS INC, ELECTRONIC ARTS INC., Electronic Arts, Electronic Arts Inc, Electronic Arts Inc., EA and electronic arts tiburon.