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Working At Electronic Arts

Zippia Score 4.8

Electronic Arts overview

Electronic Arts Inc. is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March 2018.
The staff at Electronic Arts come from unusually diverse demographic backgrounds. The company is 24.0% female and 45.3% ethnic minorities. Even though it has great demographic diversity, Electronic Arts notably lacks in political diversity. It has an unusually high proportion of employees who are members of the Democratic Party, at 71.3%. Despite having coworkers who agree with each other about politics, employees at Electronic Arts tend to have relatively short tenures. Staff members usually stay with the company for 2.3 years. The average employee at Electronic Arts makes $82,320 per year. Pay at Electronic Arts is significantly lower than some of its highest paying competitors, like Google, Microsoft, and Cisco Systems, which pay $138,791, $134,996, and $124,473, respectively.
Based in California, Electronic Arts is a key player in the media industry with 9,300 employees and an annual revenue of $5.2B.

The Organization’s Mission

EA Outreach engages our players and employees to improve lives through education programs and initiatives that foster a culture of inclusion.

Industry

Media

Revenue

$5.2B

Employees

9,300

Founded in

1982

Headquarters

Redwood City, CA

Website

ea.com

Website

ea.com

Organization Type

Public

Is This Your Company?

The team at Electronic Arts

Key People
  • Trip Hawkins (founder)
  • Linda Srere (Director)
  • Leonard Coleman (Director)
  • Richard Simonson (Director)
  • Peter Moore (Executive Officer)
  • Luis Ubinas (Director)
  • Andrew Wilson (ceo)
  • Vivek Paul (Director)
  • Eric Brown (Executive Officer)
  • John Riccitiello (Executive Officer, Director)
  • Geraldine Laybourne (Director)
  • Gregory Maffei (Director)
  • Frank Gibeau (Executive Officer)
  • Jeffrey Huber (Director)
  • Iii Lawrence Probst (Director)

What do people say about Electronic Arts

5.0

Zippia Official LogoZippia UserDecember 2019

What Do You Like About Working There?

Great people and impactful work like no other company from a culture standpoint Show More

2.0

Zippia Official LogoZippia UserNovember 2019

What Do You Like About Working There?

My Manager is very supportive Show More
Zippia Official LogoReddit UserApril 2012

Defend C&C4. Go. I want to see you get out of that one :p

I haven't played it, so can't really defend it one way or the other. Something people need to understand though, and I hate to toss any fellow devs under any sort of bus, but if a game is no good, it's not necessairly EA cutting costs or whatever, sometimes it's just a team of devs with the wrong guy in a creative seat, or one wrong idea that gets expanded upon.
Zippia Official LogoReddit UserApril 2012

1: How do you sleep at night when you work for such scumbags? 2: How does it feel to work for the worst company in America? 3: Why do I have to install your garbage "origin" in order to play a game I paid $60 for? there was no mention of this garbage when I handed over my cash.

1. I sleep very well thank you. I don't feel like everybody I work for is a scumbag, though I understand the perception. 2. I don't, I work for Electronic Arts. We make video games. 3. I think boxes do have a "origin required" thing on them. If they don't, they definitely should. I'm not fan of having to be online to play a single player game, but I do believe it's an anti piracy tactic.
Zippia Official LogoReddit UserApril 2012

How does someone get into the games industry? What's the work like?

It's not easy. On one of my first days in college, my professor told the entire class to "not seek this line of work, because 99% of you will not make it". It was a pretty harsh truth, but in the end, if you have a passion, drive and talent you'll probably do ok. You need to be very good at something that a development studio needs. You need to be able to show that you're good at it. That's enough for many, but it helps if you're professional, can communicate well and are not a *** head. The work is awesome, but can be tough and stressful at times. I wouldn't trade it for almost anything though.
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Electronic Arts Rankings

Electronic Arts is ranked #9 on the Best Media Companies to Work For in America list. Zippia's Best Places to Work lists provide unbiased, data-based evaluations of companies. Rankings are based on government and proprietary data on salaries, company financial health, and employee diversity.

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Electronic Arts Salaries

How much does Electronic Arts pay?
The national average salary for an Electronic Arts employee in the United States is $82,320 per year. Employees in the top 10 percent can make over $134,000 per year, while employees at the bottom 10 percent earn less than $50,000 per year.
9.3
Salary Score
Average Employee Earnings

Electronic Arts Salaries By Job Title

The average employee at Electronic Arts earns a yearly salary of $82,320 per year, but different jobs can earn drastically different salaries. Some of the positions that earn high wages at Electronic Arts include Development Manager, Development Director, Product Manager, and Lead Technician. A typical Development Manager salary at Electronic Arts is $133,190. Other roles at Electronic Arts include Claims Adjuster and Claims Representative. A Claims Adjuster at Electronic Arts earns an average yearly salary of $35,897.

Electronic Arts careers

On average, employees at Electronic Arts stay with the company for 2.3 years. Employees most commonly join Electronic Arts after leaving Activision Blizzard. When they leave Electronic Arts, they most frequently get their next job at Sony Corporation of America.

Average Length of Employment
Sega2.6 years

Electronic Arts

2.3 years
Google1.4 years
Top Employers Before Electronic Arts
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Top Employers After Electronic Arts
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Electronic Arts Financial Performance

9.7
Performance Score
We calculated the performance score of companies by measuring multiple factors, including revenue, longevity, and stock market performance.

Revenue

> $1B

Founded in

1982

Organization type

Public

Electronic Arts Financing Rounds

DateAmount
Aug 15, 2011Equity
$97,312,471

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Electronic Arts Competitors

Competitors of Electronic Arts include Google, Microsoft Corporation, and Cisco Systems. The average salaries at Google rank the highest, with their employees earning an average salary of $138,791 per year. The employees at Microsoft Corporation earn an average yearly salary of $134,996 per year, and the salaries at Cisco Systems average $124,473 per year.

Frequently Asked Questions about Electronic Arts

When was Electronic Arts founded?

Electronic Arts was founded in 1982.

How many Employees does Electronic Arts have?

Electronic Arts has 9,300 employees.

How much money does Electronic Arts make?

Electronic Arts generates $5.2B in revenue.

What industry is Electronic Arts in?

Electronic Arts is in the media industry.

What is Electronic Arts's mission?

Electronic Arts's mission statement is "EA Outreach engages our players and employees to improve lives through education programs and initiatives that foster a culture of inclusion."

What type of company is Electronic Arts?

Electronic Arts is a public company.

Who are Electronic Arts's competitors?

Electronic Arts competitors include Sega, Activision Blizzard, Google, Microsoft Corporation, Yahoo!, Fujitsu America, Inc., Symantec, Infosys Public Services, Inc., Intuit, Mastech Digital, Wipro, Nokia, Randstad Technologies, LP, PayPal, Cisco Systems, Thomson Reuters, Autodesk, eBay, Cerner, Time Warner.

Who works at Electronic Arts?

Trip Hawkins (founder)

Linda Srere (Director)

Leonard Coleman (Director)

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You can find out what it is like to work at Electronic Arts, also known as ELECTRONIC ARTS INC, ELECTRONIC ARTS INC., Electronic Arts, Electronic Arts Inc, Electronic Arts Inc., EA and electronic arts tiburon.

Zippia gives an in-depth look into the details of Electronic Arts, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Electronic Arts. The employee data is based on information from people who have self-reported their past or current employments at Electronic Arts. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions, or for the results obtained from the use of this information. The data presented on this page does not represent the view of Electronic Arts and its employees or that of Zippia.