Find Jobs At The Best Companies For You

Where do you want to work?

0 selections

Electronic Arts Overview

Electronic Arts Inc. is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March 2018.
The staff at Electronic Arts come from unusually diverse demographic backgrounds. The company is 26.2% female and 45.6% ethnic minorities. Despite its diversity in other areas, Electronic Arts employees are noticeably lacking in political diversity. It has an unusually high proportion of employees who are members of the Democratic Party, at 76.0%. Employees seem to enjoy working in an otherwise diverse workplace that is dominated by members of the Democratic Party. Electronic Arts has great employee retention with staff members usually staying with the company for 3.5 years. The average employee at Electronic Arts makes $72,453 per year. Pay at Electronic Arts is significantly lower than some of its highest paying competitors, like KIXEYE, Glu Mobile, and Quark, which pay $109,329, $97,966, and $95,425, respectively.
Based in Redwood City, CA, Electronic Arts is a key player in the technology industry with 9,300 employees and an annual revenue of $5.2B.

The Organization’s Mission

We are an association of electronic artists who share a common goal.

Industry

Video Game

Revenue

$5.2B

Employees

9,300

Founded in

1982

Headquarters

Redwood City, CA

Website

ea.com

Organization Type

Public

Is This Your Company?

The Team At Electronic Arts

Key People
  • Trip Hawkins (founder)
  • Linda Srere (Director)
  • Leonard Coleman (Director)
  • Richard Simonson (Director)
  • Lawrence Probst III (Director)
  • Vivek Paul (Director)
  • Luis Ubinas (Director)
  • Andrew Wilson (ceo)
  • Blake Jorgensen (CFO and COO)
  • Larry Probst (chairman)
  • Eric Brown (Executive Officer)
  • John Riccitiello (Executive Officer, Director)
  • Geraldine Laybourne (Director)
  • Frank Gibeau (Executive Officer)
  • Peter Moore (Executive Officer)
  • Jeffrey Huber (Director)
  • Gregory Maffei (Director)

The Culture At Electronic Arts

Information provided by the company
At EA we are a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries today. We are transforming for a digital future and work as one team.
Many things have changed over the years as the gaming industry-and the company-has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world's best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man and Space Invaders to modern EA favorites like Dragon Age, Madden, FIFA, Battlefield, Titanfall, Need for Speed, and the world's most successful franchise, The Sims. Fueled by our talented staff at locations across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.
Show More
We empower game creators to shape the future of gaming and we achieve this by developing new engine features and outstanding tools. Our talented team from across the globe is dedicated to building creative technology and working closely with teams across EA to ship amazing games.
Show More
WE WANT YOUR BRAINS… PopCap is on the hunt for bright, talented people with a passion for making the world's best games. What's in it for you A super-fun environment, rewarding work, and lots of great perks.
We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.
Show More
Show More

Electronic Arts Reviews

Zippia Official Logo

5.0

Zippia UserDecember 2019

5.0

Zippia Official LogoZippia UserDecember 2019

What Do You Like About Working There?

Great people and impactful work like no other company from a culture standpoint Show More

What DON'T You Like About Working There?

Nothing Show More

What Are Your Favorite Benefits/Perks?

Good pay and games Show More
Zippia Official Logo

2.0

Zippia UserNovember 2019

2.0

Zippia Official LogoZippia UserNovember 2019

What Do You Like About Working There?

My Manager is very supportive Show More

What DON'T You Like About Working There?

There is toxicity in company culture Show More

What Are Your Favorite Benefits/Perks?

working from home Show More
Zippia Official Logo
Reddit UserApril 2012
Zippia Official LogoReddit UserApril 2012

Defend C&C4. Go. I want to see you get out of that one :p

I haven't played it, so can't really defend it one way or the other. Something people need to understand though, and I hate to toss any fellow devs under any sort of bus, but if a game is no good, it's not necessairly EA cutting costs or whatever, sometimes it's just a team of devs with the wrong guy in a creative seat, or one wrong idea that gets expanded upon.
Zippia Official Logo
Reddit UserApril 2012
Zippia Official LogoReddit UserApril 2012

1: How do you sleep at night when you work for such scumbags? 2: How does it feel to work for the worst company in America? 3: Why do I have to install your garbage "origin" in order to play a game I paid $60 for? there was no mention of this garbage when I handed over my cash.

1. I sleep very well thank you. I don't feel like everybody I work for is a scumbag, though I understand the perception. 2. I don't, I work for Electronic Arts. We make video games. 3. I think boxes do have a "origin required" thing on them. If they don't, they definitely should. I'm not fan of having to be online to play a single player game, but I do believe it's an anti piracy tactic.
Zippia Official Logo
Reddit UserApril 2012
Zippia Official LogoReddit UserApril 2012

How does someone get into the games industry? What's the work like?

It's not easy. On one of my first days in college, my professor told the entire class to "not seek this line of work, because 99% of you will not make it". It was a pretty harsh truth, but in the end, if you have a passion, drive and talent you'll probably do ok. You need to be very good at something that a development studio needs. You need to be able to show that you're good at it. That's enough for many, but it helps if you're professional, can communicate well and are not a *** head. The work is awesome, but can be tough and stressful at times. I wouldn't trade it for almost anything though.
Anonymous review of Electronic Arts

Do you work at Electronic Arts? Rate Electronic Arts as an Employer.

How would you rate working at Electronic Arts?

Work at Electronic Arts? Share your experience anonymously.

What do you like about working for Electronic Arts?

Electronic Arts Rankings

Electronic Arts is ranked #73 on the Best Technology Companies to Work For in America list. Zippia's Best Places to Work lists provide unbiased, data-based evaluations of companies. Rankings are based on government and proprietary data on salaries, company financial health, and employee diversity.

Read more about how we rank companies.

Electronic Arts Salaries

How much does Electronic Arts pay?
The national average salary for an Electronic Arts employee in the United States is $72,453 per year. Employees in the top 10 percent can make over $125,000 per year, while employees at the bottom 10 percent earn less than $41,000 per year.
9.2
Salary Score
Average Employee Earnings

Electronic Arts Salaries By Job Title

While Electronic Arts employees earn an average yearly salary of $72,453, different roles can command different wages. Some of the job titles with high salaries at Electronic Arts are technical director, application software developer, development director, and user interface designer. A typical technical director salary at Electronic Arts is $138,432 per year. To get a better sense of the salaries at Electronic Arts, other roles such as quality assurance tester and picker and packer can be considered as well. For comparison, the title quality assurance tester at Electronic Arts earns $26,877 per year.
Job Title
Title
ascdesc
Average Salarydesc
Technical Director
Salary Range124k - 153k$138k$138,432
Application Software Developer
Salary Range108k - 130k$119k$119,254
Development Director
Salary Range107k - 123k$115k$114,944
User Interface Designer
Salary Range101k - 127k$114k$114,026
Lead Technician
Salary Range101k - 119k$110k$110,303
Project Manager
Salary Range98k - 123k$110k$110,059
Database Administrator
Salary Range96k - 116k$106k$106,006
Data Scientist
Salary Range88k - 119k$103k$103,155
Game Designer
Salary Range88k - 114k$101k$101,068
Senior Systems Engineer
Salary Range90k - 112k$101k$100,825
$65k
$153k

Electronic Arts Careers

On average, employees at Electronic Arts stay with the company for 3.5 years. Employees most commonly join Electronic Arts after leaving Activision Blizzard. When they leave Electronic Arts, they most frequently get their next job at The Walt Disney Company.

Average Length of Employment

Sega
3.4 years
Trion Worlds
2.8 years

Top Employers Before Electronic Arts

Walmart
6.3 %

Top Employers After Electronic Arts

Apple
7.5 %
Zynga
7.1 %

Electronic Arts Employee Demographics

9.7
Diversity Score
We calculated the diversity score of companies by measuring multiple factors, including the ethnic background, gender identity, and language skills of their workforce.

Electronic Arts Employees Education

Of the 9,300 employees at Electronic Arts, 14.4% attended San Jose State University. Employees at Electronic Arts most frequently majored in Business, and most employees’ highest level of education is a Bachelors.

Do you Work At Electronic Arts?

Help us make this company more transparent.

Electronic Arts Employee Political Affiliation

Electronic Arts employees are most likely to be members of the Democratic Party. The largest donation made to a political party by an Electronic Arts employee was by William Mulligan. William Mulligan donated $40,800 to the Democratic Party.

Employee Political Donations

NameascdescJob TitleascdescPartyascdescDonationascdesc
William MulliganMarketing
William Mulligan
Marketing
Marketing
Democratic Party
Democratic Party
$40,800Democratic Party
$40,800
Shawn FanningGeneral Manager
Shawn Fanning
General Manager
General Manager
Democratic Party
Democratic Party
$35,800Democratic Party
$35,800
Michael VerduManager
Michael Verdu
Manager
Manager
Democratic Party
Democratic Party
$33,300Democratic Party
$33,300
Albert GrossEngineer
Albert Gross
Engineer
Engineer
Democratic Party
Democratic Party
$15,200Democratic Party
$15,200
Jacob SchatzGeneral Counsel
Jacob Schatz
General Counsel
General Counsel
Democratic Party
Democratic Party
$12,900Democratic Party
$12,900
Leslie HaneyEngineer
Leslie Haney
Engineer
Engineer
Democratic Party
Democratic Party
$10,000Democratic Party
$10,000
Riley CooperVideo Game Designer
Riley Cooper
Video Game Designer
Video Game Designer
Democratic Party
Democratic Party
$5,799Democratic Party
$5,799
Reuben DanielsFinance
Reuben Daniels
Finance
Finance
Republican Party
Republican Party
$5,500Republican Party
$5,500
Scott CronceVice President, Technology
Scott Cronce
Vice President, Technology
Vice President, Technology
Democratic Party
Democratic Party
$5,200Democratic Party
$5,200
Mark MaysAccountant
Mark Mays
Accountant
Accountant
Democratic Party
Democratic Party
$4,950Democratic Party
$4,950
Show More

Electronic Arts Financial Performance

9.9
Performance Score
We calculated the performance score of companies by measuring multiple factors, including revenue, longevity, and stock market performance.

Revenue

> $1B

Founded in

1982

Organization type

Public

Electronic Arts Financing Rounds

DateascdescAmountascdescSecurity Typeascdesc
Aug 15, 2011Equity
Aug 15, 2011
$97,312,471
$97,312,471
Equity
Equity

How Would You Rate The Company Culture Of Electronic Arts?

Have you worked at Electronic Arts? Help other job seekers by rating Electronic Arts.

Electronic Arts Competitors

Competitors of Electronic Arts include KIXEYE, Glu Mobile, and Quark. The wages at KIXEYE average higher than the other similar companies, where the median salary is $109,329 per year. The salaries at Glu Mobile average $97,966 per year, and the salaries at Quark come in at $95,425 per year.
Companydesc
Average Salarydesc
KIXEYE
Salary Range92k - 129k$109k$109,329
Glu Mobile
Salary Range78k - 121k$98k$97,966
Quark
Salary Range79k - 115k$95k$95,425
kCura
Salary Range77k - 110k$93k$92,656
ACI Worldwide
Salary Range73k - 108k$89k$89,429
Radianz Americas
Salary Range70k - 111k$89k$88,882
Sega
Salary Range65k - 118k$88k$87,963
Omgeo
Salary Range72k - 106k$88k$87,536

Duck Creek Technologies

Salary Range74k - 100k$87k$86,559
Streamline Health Solutions,
Salary Range68k - 108k$86k$86,429
$48k
$129k

Frequently Asked Questions about Electronic Arts

When was Electronic Arts founded?

Electronic Arts was founded in 1982.

How many Employees does Electronic Arts have?

Electronic Arts has 9,300 employees.

How much money does Electronic Arts make?

Electronic Arts generates $5.2B in revenue.

What industry is Electronic Arts in?

Electronic Arts is in the video game industry.

What is Electronic Arts's mission?

Electronic Arts's mission statement is "We are an association of electronic artists who share a common goal."

What type of company is Electronic Arts?

Electronic Arts is a public company.

Who are Electronic Arts's competitors?

Electronic Arts competitors include Sega, Trion Worlds, Pyramid Technology, KIXEYE, Glu Mobile, Camstar Systems, Duck Creek Technologies, Delta Data Software, kCura, Quark, ACI Worldwide, Radianz Americas, Omgeo, Streamline Health Solutions,, Corcentric, Global-Net Solutions, The Shams Group, CEDAR Document Technologies, Buccaneer Computer Systems and Service, TriTech Software Systems.

Who works at Electronic Arts?

Trip Hawkins (founder)

Linda Srere (Director)

Leonard Coleman (Director)

Show More

Are You An Executive, HR Leader, Or Brand Manager At Electronic Arts?

Claiming and updating your company profile on Zippia is free and easy.

Updated July 8, 2021

Zippia gives an in-depth look into the details of Electronic Arts, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Electronic Arts. The employee data is based on information from people who have self-reported their past or current employments at Electronic Arts. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions, or for the results obtained from the use of this information. The data presented on this page does not represent the view of Electronic Arts and its employees or that of Zippia.

Electronic Arts may also be known as or be related to ELECTRONIC ARTS INC, ELECTRONIC ARTS INC., Electronic Arts, Electronic Arts Inc, Electronic Arts Inc., EA and electronic arts tiburon.