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Artist jobs at Electronic Arts

- 92 jobs
  • Cinematic Artist - Screenshot Specialist

    Electronic Arts Inc. 4.8company rating

    Artist job at Electronic Arts

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Cinematic Artist - Screenshot Specialist As a Cinematic Screenshot Specialist, you will craft best-in-class AAA-quality cinematic stills used across marketing and promotional campaigns for Madden NFL and College Football. You will be responsible for shot composition, character posing/animation, lighting, rendering, and post-production, delivering compelling visuals that align with the creative direction provided by your Lead. Candidates may come from backgrounds in Animation, Design, Film/TV, Photography, Videography, or related fields. Experience with game engines and a passion for sports video games is a strong advantage. Key Criteria * Strong understanding of cinematic language, visual storytelling, and camera direction. * Proficiency in 3D content creation or real-time engine workflows (e.g., Unreal Engine), including scene setup, lighting, posing, camera operation, and polish. * Experience lighting scenes in-engine or within 3D software (UE4/UE5, Unity, Frostbite, Maya, 3ds Max, etc.). * Expert knowledge of American Football, staying current with teams, players, and major storylines. * Effective both independently and as part of a collaborative team; comfortable receiving and acting on feedback. * Demonstrated passion for crafting high-end visual content. Ability to take a shot from previs through final rendering on time and on brief. * Solution-focused mindset with the ability to dive into technical details while staying aware of deadlines. Technical Skills * Deep understanding of 3D software (Maya, 3ds Max, etc.) and/or real-time engines (Unreal, Frostbite), including lighting tools, post-processing, cinematic camera systems, sequencing, and scene optimization. * Strong experience with Adobe Creative Suite, especially Photoshop and Lightroom for color grading, retouching, and final polish. * Understanding of DSLR photography and cinematography fundamentals, including lensing, exposure, depth of field, framing, and composition, and how to translate these principles to virtual cameras. * Excellent eye for lighting direction, composition, visual clarity, and brand-aligned aesthetics. * Experience posing characters using control rigs or sequencer animation tools. * Strong grasp of dynamic lighting, global illumination, shaders, materials, and achieving high-quality results in real-time or 3D-rendered environments. Communication Skills * Meticulous attention to detail across visual, written, and verbal communication. * Able to interpret feedback constructively and proactively solve issues impacting quality or workflow. * Excellent interpersonal skills with the ability to collaborate effectively with peers, leads, and cross-functional partners. * Capable of balancing multiple projects simultaneously while maintaining strong communication with leads and producers. Problem-Solving & Workflow Skills * Strong technical aptitude and ability to quickly learn new tools, software, and pipelines. * Ability to set clear priorities and use broad strokes to validate ideas before refining details. * Proven experience working under deadlines in a fast-paced creative environment. * Motivated self-starter with a desire to contribute, collaborate, and continuously improve. * Excited to explore new workflows and techniques that enhance quality and efficiency. Preferred Qualifications * Interest in sports video games and familiarity with EA SPORTS franchises. * Degree in Photography, Film, Art, Design, or a related discipline (preferred but not required). * Experience in sports photography or cinematography is a bonus. * A collaborative, driven mindset with the ability to perform well under pressure during critical production periods. If you are an artistic, detail-oriented creator with a passion for gaming and visual storytelling, we would love to hear from you. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $51k-81k yearly est. 15d ago
  • Lighting Artist

    Yotta Games 3.8company rating

    El Segundo, CA jobs

    Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site) Working hours: 11am - 8pm (including one-hour break); Salary: 100-140k/year depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $61k-100k yearly est. 1d ago
  • 2D/UI Artist | Wearables Product Creative

    Meta 4.8company rating

    Burlingame, CA jobs

    Meta Wearables is looking for a 2D/UI Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers.The 2D/UI Artist will be responsible for conceptualizing and creating stunning illustrations, iconography, and UI elements for our wearable devices. You will collaborate with cross-functional teams, including design, engineering, and product management, to bring our wearable products to life. **Required Skills:** 2D/UI Artist | Wearables Product Creative Responsibilities: 1. Conceptualize and design high-quality illustrations, icons, User Interface elements, and more across wearable devices 2. Collaborate with a Creative Director, artists, and designers on styling and patterns 3. Collaborate with designers, engineers, and product managers to ensure design consistency and feasibility 4. Develop and maintain design guidelines, standards, and best practices 5. Work closely with the engineering team to ensure implementation meets intent 6. Stay up-to-date with industry trends, technologies, and design patterns for wearable devices 7. Participate in critiques and feedback sessions to continuously improve quality **Minimum Qualifications:** Minimum Qualifications: 8. 2+ years of experience in art, illustration, iconography, and/or User Interface design, with a focus on mobile applications 9. Portfolio showcasing your design work 10. Experience with design systems and design languages 11. Proficiency in design tools such as Figma, Illustrator, Adobe XD, or similar 12. Proven visual design skills, with examples showing an understanding of color theory, typography, and composition 13. Proven collaboration skills, with experience working with cross-functional teams 14. Proven communication skills with the experience sharing opinions, while remaining open to feedback and alternative perspectives 15. Experience self-managing multiple projects and deadlines **Preferred Qualifications:** Preferred Qualifications: 16. Experience designing for consumer hardware devices 17. Experience with motion and animation **Public Compensation:** $95,000/year to $148,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $95k-148k yearly 60d+ ago
  • Environment Artist (Generalist)

    Naughty Dog 4.0company rating

    Santa Monica, CA jobs

    Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. We are looking for an experienced Environment Artist to help us push the boundaries to define the future of narrative entertainment. If you are detail oriented and comfortable in the AAA game space and want to be part of groundbreaking projects, you may just be the Dog we're looking for! What you will do: Create models and assemble scenes across a variety of subject matter Troubleshoot and maintain levels to stay in frame rate, memory, and design spec Collaborate to achieve design and art direction goals as it pertains to building game art What skills you will use: 2+ years' experience creating high quality environments Strong layout skills and the ability to ideate effectively with minimal concept art and direction Solid understanding of the layout process with the ability to ideate effectively with minimal concept art, using established looks as a benchmark Strong ability to define complex looks for levels with minimal concept art and direction Ability to propagate established looks and expand them as needed to complete levels to an established quality with minimal direction Solid understanding of how to build environments in AAA game development Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game Strong art sensibilities related to color, composition, and scale Self-motivated - can execute the vision for the level until completion in a timely and efficient manner Foundational understanding of modeling as demonstrated by the ability to create high quality architecture and organic models Able to achieve a high level of detail through modern modeling techniques and a strong understanding of modular construction Solid polygonal modeling skills - able to generate clean and efficient models Create and apply materials across a variety of subject matter Solid ability to create tiling and trim texture sets Proficient at sculpting/painting surface details and controlling shader features that represent a wide variety of material types As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$120,600-$150,700 USD
    $120.6k-150.7k yearly Auto-Apply 9d ago
  • Environment Artist III (NST)

    Nintendo 4.6company rating

    Redmond, WA jobs

    Environment Artist III (NST) (22000000EN) Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co. , Ltd. , headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES:Works directly with art leadership to help visualize and develop visual targets. Takes ownership of a specialized artistic area of a product's development. May lead members of the art production team in the assigned project. Creates visual assets for game development products that meet required direction and quality specifications. Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets. Supports the growth of new or enhanced art development tools and techniques. Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools. Mentors less experienced members of the team. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS:5 or more years of professional experience in game development. Proven artistic and technical skills in 3D and or 2D art production. Strong communication skills to effectively communicate technique to other members of the team. Experienced with game development pipelines and game engines (E. g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E. g. Photoshop, Maya, Zbrush, Substance Painter, and Substance Designer) Undergraduate degree in art or related field; or equivalent education and experience. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes a base salary range of $89,458 - $134,187 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information For more information about NST, click here. #LI-Hybrid Job: Game DevelopmentPrimary Location: WA-RedmondOrganization: NSTSchedule: Full-time Hours/Week: 40Employee Referral Bonus: 500. 00 US Dollar (USD) Refer a friend for this job Tell us about a friend who might be interested in this job. All privacy rights will be protected. Refer a friend
    $89.5k-134.2k yearly Auto-Apply 60d+ ago
  • Production Artist/ Animator

    Collabera 4.5company rating

    Irvine, CA jobs

    Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs. Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance. Job Description Responsibilities :- Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics Solid understanding of pose-driven animation design Qualifications Basic Qualifications:- Experience animating creatures (demons, ghosts, animal type creatures) Comfortable animating human or at least have some knowledge on how to animate human figures Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience Experience shipping titles for AAA PC/ Console is mandatory Preferred Qualifications:- Solid skills in ancillary animation packages like MotionBuilder Additional Information To get further details or to apply for this position please contact: Minesh Patel ******************************
    $61k-81k yearly est. Easy Apply 60d+ ago
  • Biome Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** A Biome Artist is responsible for the creation of assets including trees, plants, foliage, rocks, terrain textures and other assets involved with creating beautiful, consistent and harmonious exterior scenes. Responsibilities: Collaborate with concept art, level art and tech art to create assets needed to make amazing looking and performant outdoor environments. Create rocks, trees, plants, foliage, terrain textures and stamps, plus any other model, texture or asset that is required to build incredible biomes. Create landscape materials, foliage assets, and other related resources, materials or assets that enrich the character of biomes. Over see and coach both internal and external artists on the creation of foliage and other biome assets. Assure quality, performance of biome art and assist in the troubleshooting and fixing of bugs. Qualifications: Shipped title experience as biome artist or similar title on open world AAA games. Solid organic modeling and material creation for terrain and rocks. Solid foliage creation and optimization with speed tree, LOD and impostor setup. Houdini experience is a plus. Stylized art creation experience is a plus. Unreal engine 4 experience preferred, but Unity experience is also acceptable. Skills: Strong artistic eye for biome composition including lighting/shading, materials. Familiar with biome generation tools and rulesets to help shape natural feeling landscapes. Excels at node-based art creation in unreal and substance designer. Can improvise based on high level concepts and information to deliver high quality art. Able to self-manage and use time effectively. Able to balance factors required for the creation complex environments. Effective communicator that can interface with leads and adjacent art departments. Takes direction and feedback well, collaborates effectively and can focus on project goals. Strives for quality, pushes for awesomeness, but knows how to compromise and balance art creation factors. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Lighting Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** We are currently seeking a Lighting Artist to join our growing team! This is a full-time, on-site position at a fun, fast-growing company, with excellent benefits. Responsibilities: Work with Level Artists, Level Designers and Mission Designers to create lighting for all game environments. Work with Cinematics to create lighting for cinematic moments, both real-time and pre-rendered. Balance needs of Story, Style and Design in lighting implementation. Work with Technical Artists to develop tools and assets for lighting. Manage performance and memory among multiple platforms using available tools. Solve both creative and technical problems with new tools and techniques. Provide feedback and collaborate with Level Artists on scene composition as it relates to lighting. Audit content to verify proper PBR ranges and values to maintain consistent visual fidelity. Verify quality of lightmaps and content that affects the lighting pipeline. Qualifications: Solid understanding of lighting and scene composition Working knowledge of Unreal Engine 4. Understanding and experience with Physical Based Rendering. 3+ Years of industry experience related to lighting, or clear demonstrable ability in affiliated roles such as Environment/Level Art or World Building. Great organization and communication skills. Self motivated and driven by personal passion for your craft. Desire to learn and understand the latest and greatest technology and techniques. Bonus Points For: Experience and knowledge of the HDR pipeline. Knowledge of photography principals and image correction techniques. Previous experience in Level and or Environment Art. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Level Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox is looking for individuals who have the passion and talent to create visually stunning environments for our upcoming projects! As a Level Artist you will help define and realize the aesthetic goals of a project by arranging lighting, defining composition, and decorating areas with content created by our talented team of artists and yourself! Demonstration of environment creation & population is required for portfolio submission. Responsibilities: Create exciting and attractive environments that are lush with detail and interesting scene composition Collaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives Study and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels Work alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project's success Define or improve lighting aspects of environments as necessary to reach aesthetic target Work from concept art, style sheets, or references to achieve projects visual goals Provide feedback to other artists to ensure we're working together to meet a project's artistic expectations per environment(s) Identify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience Be a resource for the art team for the environment/level/area, answering questions and helping own that vision Qualifications: Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population Technically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals Strong understanding of how environments affect gameplay and vice versa Experience in creating whole environments, not just individual props and textures Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred Bonus Points For: Unreal 4 experience is a plus Any asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Motion Graphics Artist (Contract)

    Playstation 4.8company rating

    Remote

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. As a Motion Graphics + UI Artist working on MLB The Show, you'll collaborate closely with the UI and Presentation teams to create motion graphics and animated UI that elevate the player experience. This role is rooted in game development, not live broadcast, ideal for artists with a strong design sense, 3D animation background. Responsibilities: Design and animate motion graphics for in-game UI, Jumbotrons, menus, and cinematic moments. Contribute to the visual language of our user interface and presentation style. Animate and integrate 3D graphic elements that align with gameplay and player feedback. Troubleshoot assets and maintain visual fidelity across resolution, memory, and frame rate constraints. Collaborate with presentation team members and other teams or individuals as needed. Research and improve motion graphics workflows, tools, and pipelines for future releases. Additional creative responsibilities as assigned. Requirements & Skills: 3+ years' experience in game development, interactive media, or related field. Advanced proficiency in After Effects, Photoshop, and Illustrator. Experience animating 3D graphics (Cinema 4D, Maya, or equivalent). Strong understanding of UI animation principles, transitions, and flow. A refined eye for layout, motion, hierarchy, and design polish. Comfortable working in a fast-paced, feedback-driven environment. Excellent communication, organization, and problem-solving skills. The ability to meet deadlines and organize a work schedule in order to deliver the expected material. Bonus Experience: Familiarity with game engines or real-time rendering pipelines. Experience working on sports or entertainment-themed UI/graphics. Passion for baseball or sports presentation design. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$1-$1 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $73k-107k yearly est. Auto-Apply 9d ago
  • VFX Artist - Card Factory

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles. In this exciting role, your initial focus will be on Card Factory, a game that has already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of Card Factory, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on the future direction within a dedicated and agile studio environment. Role * Creating high-quality 2D and 3D VFX, including motion graphics & animations * Developing and implementing visual effects for core gameplay, character abilities, environmental effects, and reward animations * Collaborating with designers, artists, and developers to integrate 3D assets and VFX seamlessly into the game * Working with developers to adapt and integrate new art features based on project specifications * Optimizing VFX for performance * Developing and maintaining VFX pipelines and workflows to ensure efficient production processes * Troubleshooting and solving technical issues related to motion graphics & animations & VFX creation and implementation Profile * Proven experience as a VFX Artist with a strong portfolio demonstrating a range of 2D/3D art, motion graphics & animations * Proficiency with Maya or Blender. ZBrush, Substance Painter, Houdini, After Effects would be a plus * Experience with Unity real-time rendering * Solid understanding of particle systems, physics simulations, shaders, and scripting * Excellent problem-solving skills and attention to detail * Strong communication and collaboration skills * Experience with shader development and optimization techniques is preferred * Knowledge of animation principles and techniques is a plus * Ability to work in a fast-paced environment and manage multiple tasks simultaneously Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 15d ago
  • Marketing Video Artist - Blitz

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and apps. Role Blitz Win Cash is looking for a highly motivated and creative Marketing Artist/Motion Designer to join our marketing team. As a Marketing Artist/Motion Designer, you will be responsible for creating compelling and engaging visual content that will help us promote and grow our brand. You will work closely with our User Acquisition team to create content for social media, online advertising, OOH campaigns, and other marketing materials. * Develop and maintain brand guidelines for video and motion graphics * Create original and innovative video content that stands out and captivates audiences for use in social media, and online advertising * Continuously improve upon existing video content by testing and analyzing performance metrics * Participate in brainstorming sessions to develop new and creative ideas for video content * Conduct research and identify emerging trends in video marketing and storytelling * Become a creative expert in mobile gaming: benchmark what our competitors are doing, experiment with new ideas * Stay up-to-date with the latest design trends, techniques, and software tools * Manage multiple projects simultaneously, ensuring deadlines are met and deliverables are of the highest quality Profile * Be creative and have a hacker mindset * Strong proficiency in video editing and post-production software such as After Effect but also the Adobe Creative Suite * Ability to create and implement creative concepts that align with the brand's identity and messaging * Excellent communication skills and ability to work collaboratively with cross-functional teams * Strong attention to detail and ability to deliver high-quality work in a fast-paced environment * Bachelor's degree in graphic design, motion graphics, or related field * 3+ years of experience in graphic design, motion graphics, or related field * Knowledge of the gaming industry is a plus * 3D/ animation is a + * Unity knowledge is required Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Flexible vacation policy * Remote days * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 34d ago
  • VFX Artist

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. As part of our product strategy, we are excited to expand beyond the hypercasual and hybridcasual markets into the casual Match-3 space. Our mission is to release the next $1B Match 3 game, pioneering the next generation in this category. Role We are looking for a Senior / Lead VFX Artist to play a pivotal role in breathing new life into some of our biggest legacy games. As a key member of the Live team at Voodoo, you will help redefine and enhance the visual experience of our established hits, ensuring they captivate and engage players for years to come. You'll have the unique opportunity to shape and elevate VFX across multiple titles, working closely with cross-functional teams to craft stunning visual effects that resonate with millions of players worldwide. * Design and implement a wide range of vibrant, eye-catching effects for our characters, weapons, power-ups, and all other sort of feedbacks both in-game and across UI. * Aligned with the overall art direction to enhance the general game feel and deliver a visually polished gameplay experience. * Work closely with the studio lead, designers, and 3D artists to ensure that VFX integrate seamlessly with characters, environments, and gameplay mechanics. * From concept to in-engine integration, define best practices for effect creation, optimisation, and workflow, maintaining quality and performance standards. * Stay on top of industry trends, new particle simulation techniques, trendy animations, and emerging tools to push the boundaries of what's possible in mobile game VFX. * Provide feedback and guidance to keep the visual style cohesive across all VFX elements, animation and contributing to the overall art bible. Profile * 5+ Years of Experience. Strong background as a VFX/Animation Artist in mobile games (preferably casual). * Expert ability to create, modify, and optimise 2D/3D assets. * Specialised with stylised effects. Knowledgable with 2D keyframe animation and motion graphic. * Unity Expertise: Skilled in integrating artwork, optimising performance, and understanding relevant animation pipelines for mobile platforms. * Comfortable with keyframe animation and in-engine setup to bring effects to life. * Familiarity with shader creation and real-time effects to add extra polish and dynamism to the game. * Strong communication skills to provide and receive feedback, and a collaborative mindset. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $53k-79k yearly est. 15d ago
  • Cinematic Media Artist

    Probablymonsters Inc. 4.0company rating

    Fort Worth, TX jobs

    THE ROLE: We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal marketing assets. This role sits within Creative Services which is responsible for championing a global team of world-class marketers who have launched industry-leading games and are committed to mentoring, training, and developing the next generation of video game marketers. WHO YOU ARE: * You have experience with game engines and/or mod tools, and video capture software/hardware. * You have a strong understanding of cinematic language and camera technology. * You can describe your unique vision and execute it end to end. * You have an ability to take ownership for assigned tasks and projects. * Be able to work well in a collaborative team environment. * You're a fast learner with high flexibility, solid organizational skills, and excellent communication skills. * Passionate storyteller who is focused on producing excellent work. * You have a strong knowledge and passion for gaming. * Desire to push creative boundaries and deliver outstanding results. WHAT YOU WILL DO: * Compose and capture cinematic single player and multiplayer gameplay sequences for use in trailers, ads, social videos, presentations, etc. * Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or modify them where necessary. * Create compelling trailers, imagery, and gameplay videos for external and internal purposes. * Maintain and update game builds on a weekly basis. * Edit in both a supervised and unsupervised capacity. * You possess the ability to generate shot lists based on creative briefs, pitch decks and editorial string outs. * Proven ability to work closely with creative directors, producers, and marketing executives to ensure creative vision is achieved. * Reporting and communicating gameplay issues/bugs to development teams and creative services team. * Flexible and team orientated. Should have good interpersonal and follow-up skills and the ability to manage multiple projects and tasks. * Coordinate delivery of produced content for distribution on acceptable channels. QUALIFICATIONS: * You have experience creating game-related game capture for a development studio or creative agency. * General understanding of Unreal Engine 5 and sequencer. * Experience in creative video editorial work in a post-production facility or creative agency. * Mid-Senior level knowledge of industry standard video editing software. * Adobe Premiere, Audition, Photoshop, After Effects, Davinci Resolve. * General understanding of post-production workflows, video formats and process. * Excellent written and verbal communication skills with demonstrated ability to present edits to creative leadership. * Bachelor's degree or equivalent experience. Must provide a current demo reel showcasing previous editing and game capture work. PREFERRED SKILLS: * Mid-Senior level of Adobe After Effects. * Strong compositing skills, experience working with a Resolve. * Experience filming live action video. (Sony, RED). * Passionate about the gaming industry and understanding of the different genres and user bases. About ProbablyMonsters ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: * We provide a rich benefits package: * Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. * Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. * 401(k) with an annual contribution by the Company. * Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt (salaried) position. * The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity. * In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
    $88k-128k yearly 22d ago
  • 3D Character Artist

    Valve Software Corporation 4.7company rating

    Bellevue, WA jobs

    We work together in person, in Bellevue, WA, USA Apply now! As a character artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who are continually building and releasing entertainment experiences to players around the globe. We're hoping to add your expertise in character design and sculpting to our team! Valve is an entertainment and technology company driven to design and deliver extraordinary entertainment experiences to customers. We hire people with broad skill sets who also exhibit deep expertise. Character artists at Valve contribute in all aspects of our character pipeline: we sculpt high-resolution models (ZBrush, Mudbox or 3DCoat), craft low-resolution game models, and author high-quality textures suitable for PBR workflows. We collaborate with concept artists to iterate on character designs and work with animators to build characters that can move and perform believably. We work in interdisciplinary design teams to help bring characters to life while making them work in the context of our game design. We also recruit artists like you. Do you prefer to collaborate with peers to define the work that you pursue, rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with other world-class artists, consider joining Valve. We can't wait to see where you'll take us! Please provide a portfolio of work which demonstrates the following: * High-level organic and hard-surface modeling experience in games or films * Your ability to model characters in a variety of styles with an emphasis on character design * Your direct contribution to both the conceptual thinking behind and the physical creation of detailed, high-quality products * A thorough understanding of human anatomy * Pride in and personal ownership of your work * Drawing, sculpting, and other traditional art skills is a plus Sorry, we do not accept student portfolios. Apply now! What We Offer * An organization where 100% of time is dedicated as groups see fit * The opportunity to collaborate with experts across a range of disciplines * A work environment and flexible schedule in support of families and domestic partnerships * A culture eager to become stronger through diversity of all forms * Exceptional health insurance coverage * Unrivaled employer match for our 401(k) retirement plan * Generous vacation and family leave * On-site amenities in support of health and efficiency * Fertility and adoption assistance * Reimbursement for child care during interviews
    $71k-121k yearly est. 60d+ ago
  • Production Artist Prod Approval Excel Schedule Compiler

    Baron 4.0company rating

    Huntington Beach, CA jobs

    1.Baron & Baron, Inc. Huntington Beach Industrial Park 2007 customized 26,500 square foot 32' height Mcfadden Bl. visibility state-of-the art building is a business to business manufacturer and supplier of licensed automotive accessories. We have been a family-owned business forty-five years since 1969. We hold license agreements selling branded Acura, Buick, Cadillac, Chevrolet, Dodge, Ford, GMC, Harley-Davidson, Honda, Hummer, Infiniti, Jeep, Lexus, Lincoln, Mercury, Nissan, Pontiac, Scion,Toyota merchandise, OEM P&A supplier GM Harley-Davidson Hyundai Kia Landrover Mitsubishi. We manufacturer and distribute branded automotive accessories; E.G. License Plate Frames, Vanity License Plates, Hitch Covers, Valve Covers, Key Chains ,Jewelry Bracelet-Dog Tags-Earring-Necklace-Ring, Money Clip, Lapel Pin, Stylus Pen Necklace along with other personal accessories. Job Description Graphics Production Assistant,proficient in Adobe CS5 (Illustrator, Photoshop, InDesign).Basic photography skill are helpful. Closely working under the Creative Marketing Director. Simple package & product design with an emphasis on managing product approvals and adhering to licensors' graphic standards. Minimum AS degree preferred or currently enrolled as a second year Graphic Design student. proficient in PC environment A.Job Requirements: 11.Graphics Production Assistant, proficient in Adobe CS5 (Illustrator, Photoshop, InDesign). Basic photography skill are helpful. Closely working under the Creative Marketing Director. 2.Simple package & product design with an emphasis on managing product approvals and adhering to licensors' graphic standards. 3.Minimum AS degree preferred or currently enrolled as a second year Graphic Design student. You will be working in a PC environment. 4. Proficient in Business computer skills, such as Microsoft Suite Word, Excel, Outlook, Powerpoint Qualifications B.Job Responsibilities: 1. Daily Simple Lineart Adobe Illustrator Graphics Projects 2. Marketing Support Excel Schedule proficient Managing Project Schedules interacting with Product Development Sales Team a.Excel Proficiency continuing active schedules State/Global License Plate DMV Design changes affecting License Frame models, web-site public& government department plate acquisitions for State/Global frame development b.Product Design approvals submitted Baron Auto Harley licensed trademark agencies development till approved or rejected completion 3. Strong Computer skills knowledgeable essential business software capable learning new skills all necessary supporting founder VP Marketing fast paced high level daily product/sale presentation development demanding same from applicant gradually on progressive learning curve Additional Information C.Compensation & Facilities : 1. $14 and up/hour commensurate with industry qualifications and experience. 2. Full Medical, Dental, Vision, and Term Life insurance with full time benefits. 3. 7 Paid holidays per year. 4. 1 week paid vacation for 1st year. Vacation time increases with employment. 5. State of the art workstations including comfortable chairs, keyboard trays, swiveling monitor arms, and beautiful desks to maximize ergonomic comfort. 6. Enjoying a positive healthy working environment with your fellow coworkers assimilating into established cohesive team culture 7. Expect historically minimal Work Time-Off Absenteeism & reliable punctual attendance D.Email Resume 1.Include Salary Hitstory with Resume attached Excel Word PDF or copied into Outlook 2.Please Email Resume first await Baron contact to affirm your qualification for job interview
    $14 hourly 60d+ ago
  • Principal Animation Artist - Unpublished R&D Product

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a member of the Animation team, you'll bring characters to life through strong body mechanics and classic animation principles. You'll create high-quality gameplay animations that showcase weight, anticipation, impact, and polish. A standout reel will demonstrate a range of locomotion cycles, gameplay actions, and a clear mastery of animation fundamentals. As a Principal Animation Artist, you'll own all aspects of animation development for core gameplay. You'll collaborate closely with designers and artists to expand our content pipeline, develop new features and technologies, and ensure animations strike the right balance between readability and AAA-quality presentation. You'll also be expected to work independently, making style-aligned decisions that push the craft forward and breathe life into iconic characters for players. Responsibilities: * Create animation assets at production level quality * Work closely with design and create animations that meet the specific gameplay requirements * Recognize areas of opportunity for animation to enhance gameplay * Meet project deadlines in a timely manner without compromising artistic integrity * Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to the team * Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects Required Qualifications: * 8+ years of professional experience working in animation within the gaming industry * 5+ years of professional experience working in Maya * 3+ years of experience working directly and implementing in Unreal Engine Desired Qualifications: * Strong sense of game design and gameplay * Strong pre-vis and storytelling animation skills As a part of the application process, you will be expected to provide a portfolio or demo reel of your work. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $81k-121k yearly est. Auto-Apply 24d ago
  • Graphic Artist/Designer

    NTT Data 4.7company rating

    Tampa, FL jobs

    NTT DATA strives to hire exceptional, innovative and passionate individuals who want to grow with us. If you want to be part of an inclusive, adaptable, and forward-thinking organization, apply now. We are currently seeking a Graphic Artist/Designer to join our team in Tampa, Florida (US-FL), United States (US). Job Summary: As the Graphics Artist/Designer, provide graphics subject matter expertise to the client's staff and faculty that assist in the execution the client's educational support services with emphasis on military studies. Job Duties: * Provide graphic artist/designer support associated with production of course documents, publications, promotional material, print advertising, the web, and electronic applications. * Design, create, and coordinate the production of instructional material, brochure development, logos, photographs, posters, maps, charts, and diagrams for posters, slides, newsletters, brochures, booklets, flyers, and logs. * Perform preparatory work, such as layout, to prepare camera-ready artwork for production. * Operate various types of graphic design equipment such as graphics software, computers, cameras, printing, and lettering equipment. Maintain accurate logs of works in progress including information such as time devoted to project and materials used. * Perform photography and photo editing in support of course and university products. Basic Qualifications: * BA/BS Degree in Graphic Design * 3 years of experience creating graphic design projects to include: * Manipulating text and graphics to accommodate a wide range of design specifications * Providing illustration/design support for internal client documentation (with guidance). * Must be a US citizen and possess a current Secret Security Clearance. * Must live a commutable distance from our offices in Tampa, FL. About NTT DATA NTT DATA is a $30 billion business and technology services leader, serving 75% of the Fortune Global 100. We are committed to accelerating client success and positively impacting society through responsible innovation. We are one of the world's leading AI and digital infrastructure providers, with unmatched capabilities in enterprise-scale AI, cloud, security, connectivity, data centers and application services. our consulting and Industry solutions help organizations and society move confidently and sustainably into the digital future. As a Global Top Employer, we have experts in more than 50 countries. We also offer clients access to a robust ecosystem of innovation centers as well as established and start-up partners. NTT DATA is a part of NTT Group, which invests over $3 billion each year in R&D. Whenever possible, we hire locally to NTT DATA offices or client sites. This ensures we can provide timely and effective support tailored to each client's needs. While many positions offer remote or hybrid work options, these arrangements are subject to change based on client requirements. For employees near an NTT DATA office or client site, in-office attendance may be required for meetings or events, depending on business needs. At NTT DATA, we are committed to staying flexible and meeting the evolving needs of both our clients and employees. NTT DATA recruiters will never ask for payment or banking information and will only ****************, @nttdatafed.com ******************************* email addresses. If you are requested to provide payment or disclose banking information, please submit a contact us form, ************************************* NTT DATA endeavors to make ********************** accessible to any and all users. If you would like to contact us regarding the accessibility of our website or need assistance completing the application process, please contact us at ************************************* This contact information is for accommodation requests only and cannot be used to inquire about the status of applications. NTT DATA is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status. For our EEO Policy Statement, please click here. If you'd like more information on your EEO rights under the law, please click here. For Pay Transparency information, please click here.
    $53k-72k yearly est. Auto-Apply 10d ago
  • Graphic Artist/Designer

    NTT Data North America 4.7company rating

    Tampa, FL jobs

    **Req ID:** 350024 NTT DATA strives to hire exceptional, innovative and passionate individuals who want to grow with us. If you want to be part of an inclusive, adaptable, and forward-thinking organization, apply now. We are currently seeking a Graphic Artist/Designer to join our team in Tampa, Florida (US-FL), United States (US). **Job Summary:** As the Graphics Artist/Designer, provide graphics subject matter expertise to the client's staff and faculty that assist in the execution the client's educational support services with emphasis on military studies. **Job Duties:** + Provide graphic artist/designer support associated with production of course documents, publications, promotional material, print advertising, the web, and electronic applications. + Design, create, and coordinate the production of instructional material, brochure development, logos, photographs, posters, maps, charts, and diagrams for posters, slides, newsletters, brochures, booklets, flyers, and logs. + Perform preparatory work, such as layout, to prepare camera-ready artwork for production. + Operate various types of graphic design equipment such as graphics software, computers, cameras, printing, and lettering equipment. Maintain accurate logs of works in progress including information such as time devoted to project and materials used. + Perform photography and photo editing in support of course and university products. **Basic Qualifications:** + BA/BS Degree in Graphic Design + 3 years of experience creating graphic design projects to include: + Manipulating text and graphics to accommodate a wide range of design specifications + Providing illustration/design support for internal client documentation (with guidance). + **Must be a US citizen and possess a current Secret Security Clearance.** + **Must live a commutable distance from our offices in Tampa, FL.** **About NTT DATA** NTT DATA is a $30 billion business and technology services leader, serving 75% of the Fortune Global 100. We are committed to accelerating client success and positively impacting society through responsible innovation. We are one of the world's leading AI and digital infrastructure providers, with unmatched capabilities in enterprise-scale AI, cloud, security, connectivity, data centers and application services. our consulting and Industry solutions help organizations and society move confidently and sustainably into the digital future. As a Global Top Employer, we have experts in more than 50 countries. We also offer clients access to a robust ecosystem of innovation centers as well as established and start-up partners. NTT DATA is a part of NTT Group, which invests over $3 billion each year in R&D. Whenever possible, we hire locally to NTT DATA offices or client sites. This ensures we can provide timely and effective support tailored to each client's needs. While many positions offer remote or hybrid work options, these arrangements are subject to change based on client requirements. For employees near an NTT DATA office or client site, in-office attendance may be required for meetings or events, depending on business needs. At NTT DATA, we are committed to staying flexible and meeting the evolving needs of both our clients and employees. NTT DATA recruiters will never ask for payment or banking information and will only ****************, @nttdatafed.com ******************************* email addresses. If you are requested to provide payment or disclose banking information, please submit a contact us form, ************************************ . **_NTT DATA endeavors to make_** **_************************* **_accessible to any and all users. If you would like to contact us regarding the accessibility of our website or need assistance completing the application process, please contact us at_** **_************************************_** **_._** **_This contact information is for accommodation requests only and cannot be used to inquire about the status of applications. NTT DATA is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status. For our EEO Policy Statement, please click here (***************************************** . If you'd like more information on your EEO rights under the law, please click here (***************************************************** . For Pay Transparency information, please click here (***************************************** ._**
    $53k-72k yearly est. Easy Apply 9d ago
  • Visual Effects Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artistic concepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen) Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-82k yearly est. Auto-Apply 60d+ ago

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