Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.
You will be the hands-on technical artist/producer, reporting to the head of XO AI Labs. You will design, prove, and productionize AI-powered creative workflows, creating creative and reliable image, video, and audio pipelines for creative and production teams. You'll architect the creative workflows for an end-to-end AI content creation and deployment solution (from dataset & prompt systems through approvals, versioning, and channel delivery). You will work in a startup-like environment: define requirements, rapidly prototype, iterate with stakeholders, and set new standards using the latest tools and models. You're creative, innovative, self-motivated, team-first, and equally strong working independently. You will create image, video, and audio pipelines and workflows that enable creatives to spend more time being creative. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus.
Responsibilities
* Prove new AI based creative workflows: Rapidly prototype AI enabled image/video/audio pipelines, run technical validations, and draft playbooks for creative and production teams.
* Own the end-to-end workflows: Specify requirements, data flows, and interfaces across briefing, generation, edit/review, rights/approvals, localization, and QC
* Model & tooling mastery: Operationalize precision controls (e.g., LoRA, Control/conditioning, pose/layout, style transfer, in/outpainting, frame interpolation/upscaling) to deliver brand-true high quality visuals at scale.
* Production integration: Connect workflows with source control, asset management/DAM, project trackers, render/encode farms, and publishing endpoints; define observability (quality gates, telemetry, cost).
* Guardrails & governance: Embed IP usage, approvals, disclosures, and policy compliance into pipelines; define acceptance criteria, review checklists, and incident handling
* Thought leadership: Provide thought leadership to our organization, promote "what could be"; lead "prove, pilot, and production" efforts; facilitate showcases and workshops for global partners.
* Global collaboration: Coordinate with studios and regional teams; plan international on-sites to unblock adoption and ensure workflows meet local market needs. Lead the creation of image/video/audio hyper-culturalization and personalization at scale with brand-true creative.
Qualifications
* 8+ Years experience with production content creation (images, videos, etc...), 2+ years integrating AI into content production
* 4+ years of leader experience, building, scaling, and leading teams
* Demonstrated experience building AI-driven creative pipelines (image/video/audio) and putting them into production for marketing or production teams. Experience collaborating or working for creative agencies.
* Hands-on with visual diffusion workflows, prompt & context systems, precise micro-adjustments (control/conditioning, adapters, fine-tuning/LoRA), and quality gates.
* Practical video generation/editing experience (text-to-video, image-to-video, temporal consistency, editing/Upscaling/Interpolation) for campaign use.
* Strong creative and production mindset: versioning, asset QC, rendering/encoding, delivery specs, performance & cost tracking.
* Image and video model tuning and LoRa creation. Driving unique brand and style consistency in creative and production assets.
* Ability to operate in a startup-like setting: requirements discovery, rapid prototyping, iterative delivery with measurable outcomes.
* Collaboration & influence across creative, production, engineering, and legal/policy; excellent training & documentation skills.
* Creativity, critical thinking, and excellent ability communicate complex concept to a non-technical audience
* Experience with Adobe Photoshop, Lightroom, ComfyUI, Veo, Nano Banana, diffusion models, controlnets, LoRa's, etc…
* Willingness and ability to travel internationally
Preferred
* Experience building or integrating end-to-end content platforms (brief, generate, review, approve, localize, and deploy), including telemetry/observability, cost controls, and quality controls
* Background in motion/3D and creative tooling (e.g., After Effects/Premiere, Blender, Nuke, Unreal/Unity) and strong design fundamentals (typography/layout).
* Familiarity with brand/IP approvals, rights management, and global campaign delivery.
* Experience developing solutions leveraging generative engineering solutions (Cursor, Kiro, Claude Code, etc…)
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD
* Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$129.5k-171.8k yearly 2d ago
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Senior Character Concept Artist
Naughty Dog 4.0
Santa Monica, CA jobs
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character ConceptArtist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other conceptartists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a conceptartist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
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Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
$143.7k-179.6k yearly Auto-Apply 1d ago
Principal Concept Artist - League of Legends
Riot Games 4.2
Los Angeles, CA jobs
As a Character ConceptArtist at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts
As a Principal ConceptArtist for League of Legends, you will bring champions and gameplay moments to life with compelling, stylized visuals that help define iconic player experiences. You will join the League of Legends team, navigating constrained game design spaces to elegantly express fantasy through characters, environments, and overall thematic cohesion. In this role, you will help shape the future of League's art style, set visual standards, and mentor teammates. Reporting to the Concept Art Lead, this position requires someone who thrives on creative problem-solving and has a deep understanding of the League IP. Ultimately, you must believe that strong visual storytelling is the foundation of player delight.
Responsibilities:
* Partner with creative leadership to explore new cosmetic thematics that elevate League's champions, environments and express powerful fantasy
* Concept compelling characters, environments, props, and skin lines that support gameplay clarity, aesthetic appeal, and originality
* Translate design intent and gameplay constraints into visually satisfying concepts that align with League's art and game design direction
* Develop moodboards, style guides, and pitch materials grounded in research, taste, and trend awareness. Create production-ready concept art and orthographics for 3D artists, VFX, and animation teams
* Actively participate in craft reviews and offer/receive feedback with clarity and intent
* Mentor and support other artists by modeling quality, consistency, and collaboration
* Work closely with cross-disciplinary partners to ensure visual solutions serve both gameplay and fantasy
Required Qualifications:
* 10+ years of professional experience in concept art for games or animation
* Expert-level proficiency in Photoshop (or equivalent software)
* Strong grasp of stylized art fundamentals: anatomy, form, lighting, color, and value
* Ability to draw inspiration from diverse sources including fantasy, pop culture, historical references, and global trends
* Portfolio demonstrating strong concept work across characters, props, and environments, balancing visual storytelling with gameplay clarity
* Strong communicator who thrives in collaborative, interdisciplinary environments
Desired Qualifications:
* Shipped content for at least AAA title
* Familiarity with League of Legends, its champions, cosmetics, and player expectations
* Experience designing for isometric camera gameplay
* Ability to deliver broad-appeal visuals while pushing boundaries in creative expression
* Learning mindset and openness to evolving tools and workflows
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
* Safeguarding confidential and sensitive Company data
* Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
* Accessing Company assets, secure digital systems, and networks
* Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
$75k-112k yearly est. Auto-Apply 34d ago
Lead Concept Artist (Retro Studios)
Nintendo 4.6
Austin, TX jobs
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
* Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
* Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations.
* Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
* Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
* Provide contextual visual support for gameplay design throughout development.
* Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
* Partner with Producers to plan, schedule, and manage internal and external concept art resources.
* Advocate for the concept art team within the studio and help define best practices and pipelines.
* Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.
* This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
* 8 years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
* A strong portfolio demonstrating expertise in character and environmental concept design.
* Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
* Versatility across a wide range of art styles.
* Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
* Experience with project management tools such as Flow or Jira is a plus.
* Excellent communication skills, highly self-motivated, and team-oriented.
* Degree in an art-related field, formal art training, or equivalent experience.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
$62k-98k yearly est. 60d+ ago
Lead Concept Artist [Retro Studios]
Nintendo of America Inc. 4.6
Austin, TX jobs
Lead ConceptArtist [Retro Studios] (25000000D2) RETRO STUDIOS:Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co. , Ltd. , and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES: Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations.
Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
Provide contextual visual support for gameplay design throughout development.
Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
Partner with Producers to plan, schedule, and manage internal and external concept art resources.
Advocate for the concept art team within the studio and help define best practices and pipelines.
Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.
The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS: 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
A strong portfolio demonstrating expertise in character and environmental concept design.
Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
Versatility across a wide range of art styles.
Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
Experience with project management tools such as Flow or Jira is a plus.
Excellent communication skills, highly self-motivated, and team-oriented.
Degree in an art-related field, formal art training, or equivalent experience.
Retro Studios is an equal opportunity employer.
We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other.
Job: Game DevelopmentPrimary Location: TX-AustinOrganization: Retro StudiosSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
$62k-98k yearly est. Auto-Apply 60d+ ago
3D Weapon Concept Artist
Activision Blizzard 4.6
Santa Monica, CA jobs
Job Title: 3D Weapon ConceptArtist
Reporting To: Art Director
Department: Call of Duty: Mobile Art
Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon ConceptArtist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
Provide feedback and help solve problems in designs from vendors and other artists
Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
Work closely with other members of the weapons team to meet technical and functional requirements.
Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
3+ Years experience in the games or film industry making weapons
Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
Demonstrates an understanding of industrial design principles and how to apply them to weapons.
Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
Need a strong sense of material surfaces and ability to communicate that visually.
Excellent understanding of mechanical function and purpose.
Self-managing and able to identify and meet deadlines and goals.
Fast and organized at researching and reference gathering.
Excellent attention to design, detail, form and function.
Must be a team player and collaborate with others.
Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
Ability to learn new tools quickly and effectively.
Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
Understanding and knowledge of existing firearms and how they function.
Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
Experience working in a live game environment, and or with MTX content
Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
Resume
Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 23d ago
3D Weapon Concept Artist
Activision 4.6
Santa Monica, CA jobs
Job Title: 3D Weapon ConceptArtist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon ConceptArtist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
* Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
* Provide feedback and help solve problems in designs from vendors and other artists
* Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
* Work closely with other members of the weapons team to meet technical and functional requirements.
* Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
* 3+ Years experience in the games or film industry making weapons
* Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
* Demonstrates an understanding of industrial design principles and how to apply them to weapons.
* Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
* Need a strong sense of material surfaces and ability to communicate that visually.
* Excellent understanding of mechanical function and purpose.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* Excellent attention to design, detail, form and function.
* Must be a team player and collaborate with others.
* Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
* Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
* Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
* Ability to learn new tools quickly and effectively.
* Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
* Understanding and knowledge of existing firearms and how they function.
* Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
* Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
* Experience working in a live game environment, and or with MTX content
* Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
* Resume
* Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 23d ago
3D Game Artist - Platform Architecture
Apple Inc. 4.8
Santa Clara, CA jobs
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.
3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
$132k-180k yearly est. 52d ago
Contract Senior Lighting Artist (Unreal Engine)
Arenanet 4.0
Bellevue, WA jobs
At ArenaNet, we've always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we're proud to share our passion for the online worlds we've created with over 21 million players worldwide.
ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine.
We are looking for an experienced Lighting Artist with a strong foundation in Unreal Engine who can take ownership of lighting across large open world environments. This artist will be responsible for bringing spaces to life through lighting that meets concept art direction, supports gameplay readability, and integrates well with systemic features such as time of day, weather, and other dynamic states. You will work closely with the Lead Lighting Artist and be part of a collaborative lighting team that values nurturing artistic growth, personal development, and shared creative problem solving. We champion artists pursuing excellence and expressing their own artistic voice while contributing to a unified visual direction. This role requires someone who is proactive, communicative, and comfortable working across art, design, tech art, and engineering. Experience in both real time level lighting and cinematic character lighting is important.
WHAT YOU'LL DO
Own lighting for major areas of the open world environment & cinematics, from initial blockout through final polish.
Work closely with the Lead Lighting Artist and broader art team to establish and maintain a cohesive lighting vision.
Create lighting that supports mood, environmental storytelling, and artistic direction.
Ensure lighting supports gameplay needs such as readability, navigation clarity, and player focus.
Integrate lighting with systemic runtime features including time of day, weather, and global lighting frameworks.
Collaborate with environment art, character art, design, tech art, and engineering to develop lighting solutions and workflows.
Apply real world photographic concepts such as exposure, temperature, contrast, and naturalistic light behavior.
Use Blueprints to build and refine lighting systems, light functions, controls, and state transitions.
Contribute to a supportive and knowledge sharing team culture, helping elevate lighting quality across the project.
Strong understanding of color science, colorgrading & colorspaces.
WHAT YOU'LL NEED TO BE SUCCESSFUL
8+ years of professional experience as a Lighting Artist, with at least one shipped AAA title.
Strong portfolio demonstrating high quality environment and cinematic lighting.
Experience lighting in Unreal Engine on at least two shipped titles.
Strong understanding of exposure, color, photographic lighting techniques, and artistic composition.
Ability to work collaboratively and communicate lighting goals clearly across multiple disciplines
Experience with Blueprint based lighting functionality and workflow scripting.
PLUSES
Experience generating sky or atmospheric assets (for example using Houdini).
Material or mask authoring experience in Substance Designer.
Familiarity with color management workflows and OCIO pipelines.
Experience with volumetrics, atmospherics, and light scattering approaches.
This role is remote-friendly, but we are currently prioritizing candidates who are local to the Bellevue, WA area and open to occasional onsite collaboration.
Applications will be accepted until Friday, January 30th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed.
This contract position is paid hourly, with additional overtime compensation when applicable. While we're providing the full range for transparency, our target hiring rate generally falls between the minimum and midpoint of that range.
This role is eligible for benefits through our third-party employing agency, which may include medical, dental, and vision coverage, a 401(k) plan, and flexible and dependent care spending accounts.
Hourly Pay Range$67.43-$104.52 USD
Don't meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team - we celebrate it. So, if you're excited about this role, but your experience doesn't align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
$67.4-104.5 hourly Auto-Apply 1d ago
Senior UI Artist
Naughty Dog 4.0
Santa Monica, CA jobs
Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
We're looking for a Senior UI Artist who thrives on crafting UI that's functional, minimal, and deeply integrated into our game's narrative. You'll take ownership of the visual identity of our user interface - setting the bar for polish, clarity, and immersive design. You'll develop a robust UI Art Bible, design and animate complete HUD and menus, and deliver clear, context-rich mock-ups that communicate exactly how the UI supports gameplay. This is a role for someone who actively seeks out the information they need, collaborating directly with Design, Art, and Engineering to turn ideas into elegant, practical solutions that enhance the player experience from start to finish.
What you will do:
Build and maintain a comprehensive UI Art Bible that defines style, visual language, and standard processes for all user interface elements across the project
Design, illustrate, and animate high-fidelity HUD and menus that feel integrated into a mature, cassette futurism sci-fi setting
Deliver polished, context-rich mock-ups and motion prototypes that show how HUD and menus work moment-to-moment in-game
Proactively gather design requirements and creative direction across disciplines, ensuring UI design decisions are advised, intentional, and aligned with gameplay needs
Work closely with external teams in different time zones, helping manage tasking and clearly communicating visual direction to ensure consistent quality and alignment with our in-house standards
Partner with UX, Game Design, Art Direction, and Engineering to ensure usability, readability, and flawless in-engine implementation
Champion best practices for maintaining clarity and consistency across platforms and screen sizes
Contribute to pipeline development and cross-team workflows to ensure efficient production and iteration
Help mentor other artists and maintain a high bar for quality within the team
What skills you will use:
5+ years of experience as a UI Artist in game development, with a portfolio that demonstrates shipped AAA titles or highly polished work in a senior role
Confirmed experience developing and maintaining UI style guides or art bibles
Strong visual design fundamentals in typography, layout, iconography, and motion.
Ability to deliver high-quality, functional UI that's cohesive with the game's world and narrative.
Self-starter with excellent communication skills and a collaborative, cross-disciplinary approach
Experience coordinating or providing feedback for external artists or outsource partners is a plus.
Proficiency with industry-standard design and animation tools (Photoshop, Illustrator, Figma, After Effects)
Familiarity with game engines (Unreal, Unity, or equivalent) and implementation workflows
#LI-CW1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$145,100-$181,400 USD
$145.1k-181.4k yearly Auto-Apply 1d ago
3D Environment Artist
Valve Software Corporation 4.7
Bellevue, WA jobs
We work together in person, in Bellevue, WA, USA Apply now! As an environment artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who continually build and release entertainment experiences to players around the globe. We hope to add your expertise in creating real-time environments to our team!
Environment artists here have broad skill sets and exhibit deep expertise and ability to describe their process maturely and succinctly. We contribute to all aspects of development - from design, modeling, texturing, lighting and composition to the stories and gameplay that help us build experiences alive with personality and history. We collaborate across all disciplines to help improve our tools, maximize the efficiency of our workflow, and ensure the art we build is performant.
An environment artist working at Valve typically has the following:
* Strong understanding of the artistic and technical principles of scene construction
* Demonstrated ability to execute all or multiple aspects of environment art - from designing spaces, creating props and textures, set dressing and environmental storytelling, to lighting and navigation
* Understanding of asset optimization and performance tracking
* Expertise in modeling organic and hard surface models
* Experience working in multiple art styles and across genres
* A deep portfolio of both professional and personal work
* Mastery of one or more 3D applications such as Blender, Maya, 3dsMax, Zbrush, Houdini, Substance or others
Do you prefer to collaborate with peers to define the work you pursue rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with some of the best artists in the industry, consider joining Valve. We can't wait to see where you'll take us!
Sorry, we do not accept student portfolios.
Apply now!
What We Offer
* An organization where 100% of time is dedicated as groups see fit
* The opportunity to collaborate with experts across a range of disciplines
* A work environment and flexible schedule in support of families and domestic partnerships
* A culture eager to become stronger through diversity of all forms
* Exceptional health insurance coverage
* Unrivaled employer match for our 401(k) retirement plan
* Generous vacation and family leave
* On-site amenities in support of health and efficiency
* Fertility and adoption assistance
* Reimbursement for child care during interviews
$71k-121k yearly est. 60d+ ago
3D Character Artist
Valve Software Corporation 4.7
Bellevue, WA jobs
We work together in person, in Bellevue, WA, USA Apply now! As a character artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who are continually building and releasing entertainment experiences to players around the globe. We're hoping to add your expertise in character design and sculpting to our team!
Valve is an entertainment and technology company driven to design and deliver extraordinary entertainment experiences to customers. We hire people with broad skill sets who also exhibit deep expertise. Character artists at Valve contribute in all aspects of our character pipeline: we sculpt high-resolution models (ZBrush, Mudbox or 3DCoat), craft low-resolution game models, and author high-quality textures suitable for PBR workflows. We collaborate with conceptartists to iterate on character designs and work with animators to build characters that can move and perform believably. We work in interdisciplinary design teams to help bring characters to life while making them work in the context of our game design. We also recruit artists like you.
Do you prefer to collaborate with peers to define the work that you pursue, rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with other world-class artists, consider joining Valve. We can't wait to see where you'll take us!
Please provide a portfolio of work which demonstrates the following:
* High-level organic and hard-surface modeling experience in games or films
* Your ability to model characters in a variety of styles with an emphasis on character design
* Your direct contribution to both the conceptual thinking behind and the physical creation of detailed, high-quality products
* A thorough understanding of human anatomy
* Pride in and personal ownership of your work
* Drawing, sculpting, and other traditional art skills is a plus
Sorry, we do not accept student portfolios.
Apply now!
What We Offer
* An organization where 100% of time is dedicated as groups see fit
* The opportunity to collaborate with experts across a range of disciplines
* A work environment and flexible schedule in support of families and domestic partnerships
* A culture eager to become stronger through diversity of all forms
* Exceptional health insurance coverage
* Unrivaled employer match for our 401(k) retirement plan
* Generous vacation and family leave
* On-site amenities in support of health and efficiency
* Fertility and adoption assistance
* Reimbursement for child care during interviews
$71k-121k yearly est. 60d+ ago
Concept Artist - Paper.io 2
Voodoo 4.3
Paris, TX jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io 2.
With Paper.io 2, we're building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
Role
As a ConceptArtist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io 2. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space.
* Art Creation:
* Design and produce high-quality concept art for characters, environments, and props.
* Work on illustrations for icons or stylised assets that align with the game's aesthetic.
* Collaboration:
* Partner with the Art Director to align on visual style and direction.
* Actively contribute by providing creative ideas and constructive feedback.
* Conceptualisation:
* Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.
* Contribute to the creative direction by delivering compelling and innovative designs.
Profile
* Experience:
* 4+ years as a ConceptArtist, in the mobile gaming industry.
* Strong capabilities in concept art, including a keen eye for detail, composition, and style.
* Ability to adapt to different visual styles and produce assets that align with the game's vision.
* Strong Illustration skills
* Technical Proficiency:
* Skilled in tools like Maya, Blender, Unity, and Photoshop.
* Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.
* Experience working with Unity
* Soft Skills:
* Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.
* Resourceful and proactive, with the ability to troubleshoot and iterate effectively.
* Strong problem-solving abilities
Nice to have
* Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.
* Experience in VFX creation or animation.
Benefits
* Best-in-class compensation
* Other benefits according to the country you reside
$58k-88k yearly est. 60d+ ago
Lead Artist
Take-Two Interactive Software 4.7
Massachusetts jobs
Who We Are:
Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio's mission is to create narrative-driven experiences rooted in immersive world building and gameplay.
The Challenge:
Ghost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series).
As a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas' success!
What You'll Take On:
You will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, conceptartists, and 3d artists to deliver a richly immersive and memorable player experience.
You will span narrative-driven visual support of quests, the development of overall environmental ‘theme' visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions.
You will develop a deep understanding of the Mayflower's visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues.
You will prototype and execute on visually stunning environments that enhance gameplay and reinforce the game's narrative vision. You will work closely with Level Design to support navigation, pacing, sightlines, cover, and verticality, ensuring each space feels both functional and grounded.
You will serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors to plan, prototype, and implement supporting assets, within an established pipeline and technical specifications.
As the Lead Level Artist, you are also expected to keep active tabs on the performance profile and other technical compliance requirements of all levels under your responsibility, ensuring visual content is authored efficiently and fits within established memory and performance budgets. For the Lead role we expect active collaboration beyond just your own content responsibilities, including working cross-functionally with other content disciplines to analyze the overall performance profile of spaces and strategize together on any balanced plans for optimization.
What You Bring:
Established experience in the game industry as a Lead Artist, preferably with experience working with larger, complex productions.
Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus).
Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule').
Familiarity with performance evaluation and optimization - working mindfully within metrics to maintain a smooth player experience.
Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation' and ‘ROI' approach to iterative development.
Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces
Who You Are:
You are a thoughtful, passionate visual storyteller. You are adept at transporting an audience into immersive worlds that have their own sense of time, place, and history, and understand the precarious balance of knobs and levers to craft an exceptional suspension of disbelief in the journey.
You are a proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project.
For the Lead role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross functional tasks of a higher degree of ambiguity and autonomy.
In the Lead role, we also expect a significant, positive force-multiplication contribution across the project and studio. This includes outreach to form supportive, connected relationships with other departments, thoughtfulfully surface opportunities and ideas for project and studio-wide improvements, and leveraging your skillset and experience to help grow others on the team in both project impact and their career goals.
Great to Have:
Passion for deeply narrative driven games, particularly First Person Shooters.
Additional traditional art or architecture background
Familiarity with other companion level art content pipelines such as lighting or material creation.
When Applying For This Position:
Please watch the following GDC talk given by Ken Levine: **********************************************
The pay range for this position in Massachusetts at the start of employment is expected to be between $125,000 and $175,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
#LI-Remote
$49k-74k yearly est. Auto-Apply 49d ago
Principal Animation Artist - Unpublished R&D Product
Riot Games 4.2
Los Angeles, CA jobs
As a member of the Animation team, you'll bring characters to life through strong body mechanics and classic animation principles. You'll create high-quality gameplay animations that showcase weight, anticipation, impact, and polish. A standout reel will demonstrate a range of locomotion cycles, gameplay actions, and a clear mastery of animation fundamentals.
As a Principal Animation Artist, you'll own all aspects of animation development for core gameplay. You'll collaborate closely with designers and artists to expand our content pipeline, develop new features and technologies, and ensure animations strike the right balance between readability and AAA-quality presentation. You'll also be expected to work independently, making style-aligned decisions that push the craft forward and breathe life into iconic characters for players.
Responsibilities:
* Create animation assets at production level quality
* Work closely with design and create animations that meet the specific gameplay requirements
* Recognize areas of opportunity for animation to enhance gameplay
* Meet project deadlines in a timely manner without compromising artistic integrity
* Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to the team
* Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects
Required Qualifications:
* 8+ years of professional experience working in animation within the gaming industry
* 5+ years of professional experience working in Maya
* 3+ years of experience working directly and implementing in Unreal Engine
Desired Qualifications:
* Strong sense of game design and gameplay
* Strong pre-vis and storytelling animation skills
As a part of the application process, you will be expected to provide a portfolio or demo reel of your work.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
* Safeguarding confidential and sensitive Company data
* Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
* Accessing Company assets, secure digital systems, and networks
* Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
$81k-121k yearly est. Auto-Apply 52d ago
Senior Environment Artist
Gunfire Games 4.2
Austin, TX jobs
Who we are:
At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward.
We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you.
What you'll do:
Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals.
Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints.
Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly.
Take direction in style and technique, ensuring work matches the overall vision of the project.
Implement feedback quickly and effectively.
Accurately estimate tasks, delivering high-quality results on time.
Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture.
Who you are:
3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level.
A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus.
Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max.
A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments.
Skilled at managing asset budgets and workflows efficiently.
Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence.
Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality.
Experience shipping at least one AA/AAA title.
Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!)
Expertise in procedural workflows, technical art, or tools pipelines that support environment creation.
Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project.
A passion for mentoring and helping junior artists grow while lightening the leads' workload.
Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving.
Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required.
Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
$70k-85k yearly 53d ago
Senior Environment Artist
Gunfire Games 4.2
Austin, TX jobs
Job DescriptionDescription:
Who we are:
At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward.
We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you.
What you'll do:
Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals.
Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints.
Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly.
Take direction in style and technique, ensuring work matches the overall vision of the project.
Implement feedback quickly and effectively.
Accurately estimate tasks, delivering high-quality results on time.
Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture.
Who you are:
3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level.
A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus.
Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max.
A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments.
Skilled at managing asset budgets and workflows efficiently.
Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence.
Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality.
Experience shipping at least one AA/AAA title.
Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!)
Expertise in procedural workflows, technical art, or tools pipelines that support environment creation.
Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project.
A passion for mentoring and helping junior artists grow while lightening the leads' workload.
Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving.
Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required.
Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
Requirements:
$70k-85k yearly 23d ago
Visual Effects Artist
Gearbox Software 4.1
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artisticconcepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen)
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
$55k-82k yearly est. Auto-Apply 60d+ ago
UI/UX Artist - Midcore Games
Voodoo 4.3
Paris, TX jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Paris-based, with relocation support available.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of the game, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment
Role
* Create and implement UI screens and elements coherent with the game art direction
* Design UX flow and UI visual assets for mobile game in close collaboration with Game Designers
* Collaborate with various disciplines to develop game features
* Utilize feedback from testing to ensure the highest quality outcomes
* Depending on profile and abilities, contribute to other tasks beyond UI and support the game's development
* This is a generalist role: both UX Design and Art skills are required
* Work in a fast-paced environment, with fast iteration time
* Integrate your work and assets into Unity independently, understand possible technical challenges
* With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games.
Profile
* 3+ years of experience UI art experience for mobilegames
* 2+ years of UX design experience
* You are proficient with Unity UI integration tools
* Ability to use AI tools to speed up prototyping and image creation
* You can create and support a UX/UI framework library for a game
* You are proficient with Figma and Photoshop
* You have experience working remotely
* You can be proactive, and be able to understand product needs, find and benchmark suitable references
* Available in the Central European Time Zone (CET +/-2h)
Benefits
* Competitive salary
* Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
* Swile Lunch voucher
* Gymlib (100% borne by Voodoo)
* Wellness activities in our Paris office
* Child daycare facilities (Les Petits Chaperons rouges)
$50k-74k yearly est. 43d ago
Technical Artist 2
Electronic Arts Inc. 4.8
Concept artist job at Electronic Arts
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
At EA CREATE We exist to deliver industry leading creative results and exceptional product delivery. We strive to be the leading content development organization in the games industry. We value exceptional talent, integrity, and ingenuity.
The Challenge
As a Technical Artist, you will collaborate closely with our art and technical art teams to design and implement AI/ML-assisted, high-quality content production workflows. You will bridge the gap between creativity and technology, helping to develop tools and pipelines that reimage workflows to empower artists to focus on their craft.
This role requires a blend of technical expertise, artistic sensitivity, and creative problem-solving. You should be comfortable diving into new technologies, experimenting with AI/ML systems, and designing intuitive solutions that push the boundaries of content creation.
You will report to our AI/ML Technical Art Director.
This team works onsite in Vancouver or Orlando 3 days a week.
Responsibilities
* Prototype and implement tools that leverage AI/ML to automate or simplify complex art workflows, reducing repetitive tasks and unlocking new creative possibilities.
* Integrate DCC applications (e.g., Maya, Photoshop, Substance) into the Frostbite engine, ensuring seamless asset transfer, manipulation, and scalability.
* Build intuitive UIs (Python/Web) that make advanced tools accessible to non-technical users; conduct user research and feedback sessions to iterate on functionality and usability.
* Explore and apply Large Language Models and other generative AI technologies to accelerate content generation and augment artist workflows.
* Partner with engineers, artists, and researchers to prototype and deliver innovative solutions that enhance both technical pipelines and creative processes.
Qualifications
* Bachelor's degree (or equivalent experience) in a related field.
* 4+ years of Python development experience.
* Proven experience building art pipelines for production.
* Experience designing and developing UX + UI (Python/Web).
* Familiarity with machine learning pipelines, LLMs, and MCP frameworks.
* Working knowledge of cloud technologies and web APIs.
* Working Knowledge of DCC applications such as Maya, Photoshop, and Substance.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
Pay is just one part of the overall compensation at EA.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.