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Electronic Arts jobs in Seattle, WA - 33 jobs

  • Senior Director CRM Analytics

    Electronic Arts 4.8company rating

    Electronic Arts job in Kirkland, WA

    Redwood City United States of America Los Angeles - Del Rey United States of America Vancouver Canada Description & Requirements Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. As Sr. Director of CRM Analytics, you will lead the measurement and performance reporting for our owned channels including our website (ea.com), email and in‑game communications. Reporting to the VP CRM, you will understand EA's strategy and will create a new team to help us understand and improve our player communications across channels. You will partner with your peers on the CRM team and our studio, analytical, marketing, commercial and platform teams to delight our customers. Responsibilities Deliver 3‑year roadmap for owned channel measurement and metrics program ensuring they meet EA's short and long‑term needs. Lead the design, implementation and operations of a new owned channel analytics framework, leveraging technology/process to deliver scaled output on a rapid cycle (e.g. daily/hourly). Lead the Weekly Business Review process across the CRM team. Lead the CRM Channel Analytics team, providing mentorship and guidance to help team members deliver results and further their careers. Develop closed‑loop mechanisms and reporting to audit the team's results, ensuring future scalability of products and operations. Manage roadmap prioritization according to EA Experiences goals/frameworks. Support peer analytical teams by serving as an expert in channel metrics, providing data, reporting and consultation. Be an analytical expert across EA, influencing our approach with partner analytical teams in areas such as metrics design, measurement, optimization, cross‑channel campaign management and attribution. Evaluate complex business and technical requirements in partnership with CRM tech, communicating inherent risks and solutions to technical and non‑technical business owners. Partner with Experiences team peers to ensure products are fit for purpose and delivering on our business goals. Qualifications 10+ years experience in scaled digital teams. 5+ years experience managing analytical teams. Experience measuring scaled products (>100M users) with global reach. Experience measuring programs that utilize individual player behavior. Experience partnering with peer analytical teams (e.g. science, upper funnel measurement) to support holistic marketing measurement across channels. Experience building solutions that improve Marketing and Commercial outcomes to achieve business targets. Demonstrated ability to work with multiple partner teams, with Marketing and Commercial team experience. Experience managing and working with distributed/remote teams. Compensation and Benefits The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). Pay Ranges * Minnesota (depending on location e.g. Minneapolis vs Saint Paul) $205,300 - $280,700 USD * Jersey City, NJ $219,400 - $323,400 USD * New York (depending on location e.g. Manhattan vs. Buffalo) $205,300 - $323,400 USD * Washington (depending on location e.g. Seattle vs Spokane) $205,300 - $280,700 USD Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
    $219.4k-323.4k yearly 2d ago
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  • Head of Product Development

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our Quality Verification and Standards (QVS) team is an important part of our development process, delivering actionable insights that support our game teams to optimize software performance and enhance gameplay. Their dedicated efforts ensure that we deliver entertainment experiences that captivate and inspire players and fans globally. We are looking for a Head of Product Development to develop and lead our partner-targeted product portfolio within the QVS organization. You will establish and maintain high standards for product development, ensure that our solutions deliver clear value, foster innovation and support strategic build-versus-buy decisions. This leadership role requires a blend of strategy, technical expertise and management of the product ownership and engineering discipline. You will also work with important partners across the organization, on development teams and the QVS teams. The Head of Product Development will report to the QVS Head of Technology and will work either on-site full-time or (potentially) in a hybrid on-site/remote manner. Responsibilities: * Develop, implement, and oversee governance of best practices for the Product Ownership discipline within the QVS organization * Create innovation within product development, encouraging the use of the latest technologies and methodologies to enhance game testing processes. * Champion the end-user perspective in all product decisions. * Coordinate with the QVS Technical Foundations, AI/Innovation teams and operational leaders. * Ensure the value of the product portfolio is clearly communicated and aligned with the QVS business goals. Qualifications: * 8+ years in technical leadership positions including at least 4 years managing managers of developers. * 5+ years in product ownership including at least 2 years managing product owners/managers. * Experience leading product or solution development in a composable architecture or micro-services environment. * Exceptional relationship-management skills to support diverse stakeholders operating in dynamic, high-pressure environments. We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$241,300 - $327,900 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$261,500 - $370,500 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$229,100 - $334,600 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $261.5k-370.5k yearly 2d ago
  • Technical Artist - AI Solutions

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment. You will be the hands-on technical artist/producer, reporting to the head of XO AI Labs. You will design, prove, and productionize AI-powered creative workflows, creating creative and reliable image, video, and audio pipelines for creative and production teams. You'll architect the creative workflows for an end-to-end AI content creation and deployment solution (from dataset & prompt systems through approvals, versioning, and channel delivery). You will work in a startup-like environment: define requirements, rapidly prototype, iterate with stakeholders, and set new standards using the latest tools and models. You're creative, innovative, self-motivated, team-first, and equally strong working independently. You will create image, video, and audio pipelines and workflows that enable creatives to spend more time being creative. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus. Responsibilities * Prove new AI based creative workflows: Rapidly prototype AI enabled image/video/audio pipelines, run technical validations, and draft playbooks for creative and production teams. * Own the end-to-end workflows: Specify requirements, data flows, and interfaces across briefing, generation, edit/review, rights/approvals, localization, and QC * Model & tooling mastery: Operationalize precision controls (e.g., LoRA, Control/conditioning, pose/layout, style transfer, in/outpainting, frame interpolation/upscaling) to deliver brand-true high quality visuals at scale. * Production integration: Connect workflows with source control, asset management/DAM, project trackers, render/encode farms, and publishing endpoints; define observability (quality gates, telemetry, cost). * Guardrails & governance: Embed IP usage, approvals, disclosures, and policy compliance into pipelines; define acceptance criteria, review checklists, and incident handling * Thought leadership: Provide thought leadership to our organization, promote "what could be"; lead "prove, pilot, and production" efforts; facilitate showcases and workshops for global partners. * Global collaboration: Coordinate with studios and regional teams; plan international on-sites to unblock adoption and ensure workflows meet local market needs. Lead the creation of image/video/audio hyper-culturalization and personalization at scale with brand-true creative. Qualifications * 8+ Years experience with production content creation (images, videos, etc...), 2+ years integrating AI into content production * 4+ years of leader experience, building, scaling, and leading teams * Demonstrated experience building AI-driven creative pipelines (image/video/audio) and putting them into production for marketing or production teams. Experience collaborating or working for creative agencies. * Hands-on with visual diffusion workflows, prompt & context systems, precise micro-adjustments (control/conditioning, adapters, fine-tuning/LoRA), and quality gates. * Practical video generation/editing experience (text-to-video, image-to-video, temporal consistency, editing/Upscaling/Interpolation) for campaign use. * Strong creative and production mindset: versioning, asset QC, rendering/encoding, delivery specs, performance & cost tracking. * Image and video model tuning and LoRa creation. Driving unique brand and style consistency in creative and production assets. * Ability to operate in a startup-like setting: requirements discovery, rapid prototyping, iterative delivery with measurable outcomes. * Collaboration & influence across creative, production, engineering, and legal/policy; excellent training & documentation skills. * Creativity, critical thinking, and excellent ability communicate complex concept to a non-technical audience * Experience with Adobe Photoshop, Lightroom, ComfyUI, Veo, Nano Banana, diffusion models, controlnets, LoRa's, etc… * Willingness and ability to travel internationally Preferred * Experience building or integrating end-to-end content platforms (brief, generate, review, approve, localize, and deploy), including telemetry/observability, cost controls, and quality controls * Background in motion/3D and creative tooling (e.g., After Effects/Premiere, Blender, Nuke, Unreal/Unity) and strong design fundamentals (typography/layout). * Familiarity with brand/IP approvals, rights management, and global campaign delivery. * Experience developing solutions leveraging generative engineering solutions (Cursor, Kiro, Claude Code, etc…) Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $129.5k-171.8k yearly 2d ago
  • Content Specialist, Advertising & Sponsorships

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Content Specialist (Ad Operations) Hybrid - Not Remote Hiring Location: Orlando, Vancouver, or Kirkland, WA. The Office of the CXO (oCXO) at EA Experiences is dedicated to enhancing organizational effectiveness. We drive business planning, workforce development, and investment strategies across the company, ensuring operational excellence. Our team provides critical fan insights and internal technology solutions to seize opportunities and achieve our goals, benefiting both our community and business. Our top priority is to empower teams and accelerate business outcomes through technology-based solutions. We are seeking candidates with demonstrated experience in ad operations, ideally reflected clearly on your résumé. Experience in performance marketing, paid media operations, or digital campaign execution is highly valuable. While not required, an interest in sports, entertainment, gaming, or familiarity with EA Sports titles is a strong plus! As part of EA's Advertising & Sponsorships Media team, you will support and implement in-game media, sponsorships, and partnerships across our portfolio of games. You will report to the Content Manager, and work cross-functionally with sales, studio, development, and operational teams, ensuring the smooth execution and delivery of partner campaigns. Additionally, you will collaborate with multiple internal partners to identify solutions for brand integrations that drive new business growth and align with our franchise goals. This is a hybrid remote/in-office, based in Orlando, FL, Vancouver, BC, or Kirkland, WA. Key Responsibilities * Sponsorship Integration: Coordinate and support brand campaigns across EA's studio portfolio (Skate, Madden, College Football, NHL, UFC) on mobile, PC, and console gaming platforms. * Ad Operations & Partner Support: Support post-sales advertising efforts by working with Sales, Ad Tech, and Game Teams to help deliver campaigns that meet client goals. * Campaign and Creative Management: Manage multiple campaigns and timelines. Oversee asset delivery and ensure all creative meets technical specifications and requirements. * Performance Tracking & Reporting: Track key campaign metrics (e.g., impressions, engagement, sentiment), prepare monthly reports, and recommend improvements. * Content Capture & Wrap-Up: Provide in-game screenshots and video captures; assist the sales team with post-campaign wrap-up decks. * Communication & Coordination: Keep all parties informed throughout each stage of the campaign, flag issues, and share updates and post-campaign insights. Qualifications * 3+ years of experience in account management, brand partnerships, advertising, ad operations, or related fields. * Hands-on experience in media planning, digital campaign execution, trafficking, or media operations across mobile, video, and/or programmatic channels. * Proven expertise in third-party creative tagging, debugging with Charles Proxy, working knowledge of Google Ad Manager and/or Campaign Manager 360, and hands-on experience with click Tag implementation, 1x1 tracking pixels, and QA using browser developer tools. * Comfortable working with tools like Google Workspace (Docs, Sheets, Slides); proficient in Excel, including pivot tables and data analysis. * Understanding of ad serving platforms, DSPs/SSPs, and digital metrics (CTR, CPM, CPC). * Familiar with CRM or project management tools for tracking progress, tasks, and workflows. Skills * Industry Knowledge: Enthusiasm for sports and gaming, especially FIFA, NFL, NHL, and NCAA. * Organization, Project, & Time Management: Experienced at prioritizing tasks and managing time while balancing multiple sales opportunities. * Relationship Management: Comfortable building and maintaining relationships with partners and collaborators. * Marketing & Media Knowledge: Familiarity with digital marketing, in-game advertising, or sponsorships is advantageous. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$75,900 - $105,600 CAD Pay is just one part of the overall compensation at EA. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $75.9k-105.6k yearly 5d ago
  • Game Designer

    2K 4.0company rating

    Kirkland, WA job

    Cat Daddy Games is more than just a mobile video game company; we are a passionate and close-knit family of creators. Based in Kirkland, Washington, we combine our innovative spirit with the support and expertise of Take-Two Interactive to push the boundaries of what's possible in the gaming industry. With our focus on live service projects like WWE SuperCard and NBA 2K Mobile, we constantly strive to deliver engaging and unforgettable moments for our players. What We Need: Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers to collaborate on game feature designs and monetization strategies for free-to-play mobile games. The ideal candidate has shipped multiple F2P mobile games in a design role, from concept to live operations. This is an in-office position, located in Kirkland, WA. What You Will Do: Design new gameplay experiences including time-limited events, alternative game modes, and mini-games that add variety and excitement to the core game loop. Pitch and prototype creative concepts that align with player motivations, game themes, and business goals. Collaborate with cross-functional teams to balance fun, difficulty, and monetization across your designs. Build and maintain clear documentation, wireframes, and specs to communicate design intent. Analyze player feedback and data to refine designs and identify opportunities for future content. Stay on top of mobile game trends and competitor features to ensure our game remains fresh and competitive. Who We Think Will be an Excellent Fit: 5+ years of game design experience, with a focus on free-to-play mobile games. Experience designing card-collecting, card-battling, and/or deck-building games is a plus! Bachelor's degree in a related field, and/or comparable, relevant work experience. Expert-level understanding of the mobile game landscape from a game design perspective, including game economies, data analysis, and back-end environments. World-class communication skills, with proven ability to produce effective design documentation A great teammate who can collaborate with engineers and artists on game development. At Cat Daddy, we believe diversity of experience is fundamental to creating accessible and fun gaming experiences for *all* of our players. We encourage everyone to consider being a part of our team. We are an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation. By clicking on this link, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the “Privacy Notice”), available at ******************************************* The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice. I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com or catdaddy.com accounts.The pay range for this position in Washington at the start of employment is expected to be between $78,900 and $116,760 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Onsite
    $78.9k-116.8k yearly Auto-Apply 3d ago
  • Counsel, Privacy

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Legal Counsel, Privacy Location: Los Angeles, CA; Kirkland, WA; Austin, TX; or Vancouver, BC - Hybrid Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres. We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together accomplished people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers. We are looking for a passionate, collaborative, and motivated privacy attorney to join EA's dynamic Legal Privacy team and help shape the future of safe, innovative, and player-first gaming experiences. You will collaborate with attorneys, legal professionals, technologists, and business leaders to design and drive a global privacy program that supports every corner of EA, from game studios and marketing to central technology and AI initiatives. This is your opportunity to embed privacy-by-design into the heart of our products and services, strengthen trust with hundreds of millions of players worldwide, and stay ahead of a fast-changing regulatory landscape. You will report to EA's Senior Privacy Counsel based in Los Angeles. We will consider candidates who can work at least three days per week on-site at our offices in Los Angeles, Kirkland, Austin, or Vancouver. Role Responsibilities * Partner with the Privacy Team to design, implement, and continuously enhance a comprehensive global privacy program focused on risk assessment, control design, compliance monitoring, and long-term program evolution. * Advise on complex or high-risk privacy issues in game development, deployment, live services, marketing/ad-tech, marketplace/commerce tools, and player engagement features. * Act as the primary legal partner for central technology and engineering organizations, embedding privacy-by-design from concept through launch across shared platforms, back-end systems, cross-game infrastructure, and enterprise-wide internal tools. * Shape and refine internal privacy and data governance policies, playbooks, and practical guidance. * Deliver legal research and actionable advice on emerging global privacy regulations, while building subject-matter expertise on key laws and issues. * Guide vendor and partner privacy diligence, including third-party integrations such as SDKs, ad-tech, analytics, and cloud providers. * Contribute to incident response readiness and execution, including data breach investigations, regulator notifications, and player- and employee-facing communications. * Support responses to regulator inquiries, audits, and investigations, in collaboration with cross-functional partners. * Develop targeted training and awareness programs for studios, engineers, and business partners to reinforce privacy and data protection best practices. * Track organizational processes and internal controls, conduct effectiveness reviews, and complete documentation (such as PIAs/DPIAs, and RoPAs) to demonstrate compliance and drive continuous improvement. General Qualifications * J.D. with 5+ years of relevant legal experience. * Strong background in consumer privacy, data protection, and information governance, ideally with experience supporting digital product launches in the consumer technology, gaming, or entertainment industries. * Experience interpreting and advising on global privacy laws, including GDPR and U.S. state privacy laws, as well as other international frameworks. * Ability to bridge the gap between legal, technical, and design, with sufficient technical and UX fluency to partner effectively with engineers and designers in creating privacy-forward, player-facing experiences. * Knowledge of children's and age-appropriate design and compliance frameworks, along with at least a familiarity in online safety laws and requirements aimed at protecting minors. * Experience with technology transactions, including drafting and negotiating Data Processing Agreements (DPAs). * Understanding of incident response processes, including data breach preparedness and management. * Comfort with using AI tools to enhance individual and team productivity. * Interest in AI privacy and ethics, including responsible data use in emerging technologies. * Professional certifications such as CIPP/US, CIPP/E, CIPM, or AIGP preferred. * Background in computer science, engineering, or another technical discipline is a plus. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$130,800 - $183,000 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$150,100 - $228,000 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$141,300 - $192,000 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $150.1k-228k yearly 6d ago
  • Senior Language Engineer

    Epic Games 4.8company rating

    Bellevue, WA job

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do As a Senior Language Programmer at Epic Games, you will be at the center of our mission to enable the next generation of game developers. We are seeking someone with a passion for programming languages and their implementation. In this role, you will work on implementing the Verse programming language and integrating it with the Unreal Engine, a new programming language developed by Epic specifically for coding game experiences at the metaverse scale. In this role, you will * Build out and maintain the language compiler and tool chain * Work closely with language consumers to ensure an exceptional user experience * Design and maintain the scripting interface to the Unreal Engine * Fix bugs and maintain the language code base What we're looking for * Fix bugs and maintain the language code base * Proficiency in C++ * Well-versed in software programming principles, especially API design * Experience developing in a large codebase at a fast pace, making tradeoffs between usability, performance, and power This role is open to multiple locations across North America and Europe (including CA, NYC, & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range $193,888-$284,369 USD California Base Pay Range $213,277-$312,806 USD Washington Base Pay Range $193,888-$284,369 USD ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $213.3k-312.8k yearly Auto-Apply 41d ago
  • Executive Producer, MTG Online

    Daybreak Games 4.3company rating

    Renton, WA job

    Executive Producer - Magic The Gathering Online Studio/Department: MTGO/Live Development Employee Type: Full Time, Regular Canada Salary Range: $140,000 - $180,000 CAD, pay may vary on location US Salary Range: $150,000 - $200,000 USD, pay may vary on location ABOUT OUR STUDIO Our headquarters is where the gaming culture and Southern California lifestyle meet, creating a vibrant work environment that epitomizes our belief that every day should be well played. Daybreak San Diego is the home of Darkpaw Games, creators of the legendary EverQuest and EverQuest II games. This is also the home of Rogue Planet Games, developer of the award-winning MMOFPS PlanetSide 2. The perks of working at Daybreak San Diego extend well beyond the beautiful weather in this prime location. Access to the local gym, as well as on-site fitness classes, game nights, and a strong appreciation for the local craft brew scene (we even turned one of our original game servers into an on-site kegerator) are just some of the ways that make working at Daybreak (San Diego) exciting! Working here is about being part of a community. Description Lead the team in establishing and guiding the long-term vision and direction of the game IP for the studio and franchise Own the vision for product, process, practices, people, and tools across the franchise Establish and drive execution of business plan for studio and franchise IP Scope and develop the execution plan against the vision Sequence and stack-rank priorities into near-, medium- and long-term for successful execution against the business plan Establish/refine resource plan, team, organizational and structure to successfully execute against plan Partner with department leaders to establish and maintain the product vision, scope, staffing plan, schedule, and budget Lead development, management, and direction of: Live game service and operations Content production, systems, features for the live game Lead exploration and development of investment plan for new game opportunities with the studio's core IP Manage studio and development teams Oversee studio staffing across all key disciplines (e.g., production, design, engineering, art, live service, product management, project management and operations) Drive financial performance for the studio (e.g., existing live title and new investments) Report game and business performance to stakeholders and publisher on a regular cadence Foster relationships with partner teams and shared services to support the game Be a passionate ambassador for the game IP Other Criteria 10+ years of production, development, and product management experience on a live game as a service product 3+ years of leadership role (within the 10+ years of game experience) Additionally, you should possess: Must have shipped multiple successful titles, with significant experience in cross-platform and large-scale live operations Strong knowledge and experience with F2P GaaS economy design and service operations Experience with and full embrace of data analytics and data-driven decision-making: Familiarity and utilization of A/B testing framework Leverage data to estimate expected outcomes and potential ROI, then stack rank and prioritize Market awareness & analysis Consumer awareness & analysis Player and marketing management & analysis Highly process-driven expert in SDLC with proven track record of quality development and execution against plans A passion for being in the trenches, driving day-to-day decisions, while never losing sight of the high-level vision. We invite you to get in the game with us and help us make exciting experiences! ABOUT OUR COMPANY Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universe™ Online, PlanetSide , EverQuest , and Dungeons and Dragons Online , Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience! Find out more about our company at ********************** Be Aware of Fraudulent Recruiting Activities Daybreak Game Company will never ask applicants for social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company's People & Culture team at ************************ if you encounter a recruiter or see a job opportunity that seems suspicious. **Daybreak Game Company, LLC. is an Equal Opportunity Employer, committed to Diversity in the workplace.**
    $150k-200k yearly Auto-Apply 60d+ ago
  • Data Scientist - Mobile Growth

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The Data & Insights (D&I) team harnesses the power of data to deliver transformative insights and solutions to EA game teams and players. D&I teams are involved in every aspect of data, driving strategy and governance; building powerful data and AI applications; and developing personalization, experimentation, and analytics tools, and more. When you join D&I, you're joining a team of passionate experts working to enable more profound understanding, better ways of working, and more meaningful experiences for our players. We're looking for a sharp, curious, and collaborative Data Scientist to join our Growth Analytics team. You'll work closely with media buyers to build models and experiments that inform our marketing strategy. Your insights will shape how we allocate budget, measure impact, and forecast performance across digital channels. You'll join a tight-knit team of five data scientists and will report directly to the Senior Manager of Data Science. This is a hybrid role with an expectation of 3 in-office days per week. The position is open to candidates based near any EA office in Canada and the United States (listed above) Responsibilities: * Build Bayesian Hierarchical Media Mix Models (MMMs) to quantify the contribution of marketing channels * Design and analyze geo-based incrementality experiments and user-level re-engagement tests to measure the causal impact of marketing spend * Lead the design and analysis of retargeting experiments, applying A/B testing principles to evaluate incremental impact and guide campaign optimization * Develop budget optimization tools to support strategic decision-making * Create forecasting models (ie: Prophet) to project game performance * Translate model insights into actionable recommendations, collaborate closely with media buyers and presenting results and insights to stakeholders Qualifications: * Master's degree in a quantitative field (e.g., Statistics, Econometrics) and 2-5 years of experience in data science or analytics, ideally focused on marketing measurement or experimentation * Familiarity with MMMs, causal inference techniques (e.g. CausalImpact, Fixed Effect Regression), and experimental design * Strong experience with Python/R and SQL * Comfort working in a Bayesian modeling framework * Ability to communicate technical results to non-technical stakeholders We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$117,000 - $179,600 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$108,900 - $145,200 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $117k-179.6k yearly 4d ago
  • Director, HR Business Partner - Studios

    Playstation 4.8company rating

    Seattle, WA job

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Director, HR Business Partner - PlayStation Studios Seattle (preferred) or Los Angeles - will require 3 days in the studio per week At PlayStation, we believe that play has no limits-and neither does our people strategy. We are looking for a Director, HR Business Partner to join the PlayStation Studios People team and lead the HR function for some of our premier 1st party game studios. In this role, you'll be a strategic partner to the Head of Production who oversees these studios and studio leadership to shape the future of our teams and help bring world-class games to life. As a key member of the PlayStation Studios People leadership team, you'll guide a talented team of HR Managers and deliver people strategies that strengthen our studios, enable creativity, and drive business results. You'll play a critical role in workforce planning, talent development, organizational design, and leading change in a fast-moving, global environment. This is a unique opportunity to influence the culture and employee experience at the heart of PlayStation game development. Key Responsibilities: Strategic HR Leadership Develop and execute people strategies that directly support business objectives, with measurable impact on engagement, retention, and leadership effectiveness. Partner with leaders to evolve organizational design that connects capabilities to business strategy and future workforce needs. Serve as a credible thought partner and member of the PlayStation Studios senior leadership team. Talent & Workforce Planning Lead workforce planning, collaborating with talent acquisition and talent enablement to anticipate business needs. Partner with leaders to identify capability gaps and implement targeted initiatives to close them. Build succession plans for critical studio leadership and creative roles. Change & Transformation Own the people-side of transformation projects, including large-scale change management and communications. Anticipate industry trends (e.g., AI, remote/hybrid models, evolving creative workforce needs) and evolve HR strategies accordingly. Inclusion and Belonging Link business strategy to inclusion and belonging goals, embedding inclusion into workforce planning, hiring, and talent development. Challenge the status quo and advocate for initiatives that create more inclusive studio environments. Leadership & Coaching Provide 1:1 coaching to senior leaders to enhance leadership effectiveness. Mentor and develop HR Managers, building a strong HRBP bench for the future. Act as a culture carrier for PlayStation Studios HR. People Analytics & Insights Leverage data and evidence-based insights to identify trends, inform decisions, and proactively address risks. Create compelling narratives from analytics to drive senior leader alignment. Collaboration & Governance Partner cross-functionally with Legal, Finance, IT, and Global HR Shared Services to ensure alignment and compliance. Ensure HR policies and practices meet legal and regulatory requirements across the studios. Handle escalated issues from studio HR teams and Studio Heads. Required Knowledge and Experience 15+ years of progressive HRBP experience across multiple organizations/industries, with proven ability to apply insights in new environments. Direct HRBP experience influencing senior executives (VP+) in a global, matrixed organization. Experience in game development studios or with game publishers is required. Demonstrated success in large-scale workforce planning and Human Capital Plan development, including change management. Strong ability to leverage data to drive people strategies and inform executive decision-making. Track record of building strong, trusted relationships with executives and employees at all levels. Experienced in partnering with Global HR Shared Services to deliver HR support at scale. Outcome-oriented leader with a bias for action who drives initiatives to resolution while balancing competing priorities. Bachelor's degree in HR, OD, business administration or related field required. PHR, SHRM-CP, or GPHR certification a plus. #LI-SF1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$211,500-$317,300 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $211.5k-317.3k yearly Auto-Apply 22d ago
  • AI Enablement Architect

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment. You will be the hands-on AI architect and engineer, reporting to the Head of AI Enablement for EA Experiences. You will design, create, and deploy AI-powered solutions that transform content creation, data and analytics, and transform our business processes and systems. You'll architect and ship innovative AI native solutions that leverage agents, multi-agent workflows, guardrails, knowledge bases, knowledge graphs, LLM's, vision models, diffusion models, and related technologies. You will define requirements, rapidly prototype, iterate with stakeholders, and establish reusable architectures, standards, and patterns using the latest AI engineering methodologies, models, tools, and platforms. You're creative, innovative, self-motivated, and team-first, equally strong at problem-solving and collaborating across creative, product, marketing, data, and engineering teams. You will create scalable AI pipelines and workflows that enable teams to spend more time on high-value, creative, and strategic work. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus. Responsibilities: * Architect end-to-end AI solutions: Design and implement AI-native solutions and multi-agent workflows that transform content creation, data and analytics, and core business processes, from idea through production deployment. * Drive AI-enabled content creation: Build and evolve AI pipelines, assistants, and tools that help creative, marketing, and franchise teams ideate, generate, localize, and optimize content (image, video, copy, interactive experiences) at scale while staying on-brand and fan-first. * Lead data, knowledge, and RAG architectures: Define and implement data lakes, vector stores, knowledge bases, and knowledge graphs to power intelligent assistants and solutions * Productionize and integrate AI systems: Own the path from prototype to production-integrating AI solutions with existing platforms, services, and workflows, and defining observability, reliability, and performance baselines. * Embed guardrails, safety, and governance: Implement guardrails, policies, and evaluation frameworks that address IP, privacy, security, safety, and bias; define acceptance criteria, red/amber/green thresholds, and incident handling for AI-powered systems. * Standardize architectures, patterns, and tooling: Create and maintain reusable reference architectures, design patterns, SDKs, and templates for agents, multi-agent workflows, RAG, and LLM/vision/diffusion integrations to accelerate adoption across teams. * Partner and co-create with cross-functional teams: Collaborate with creative, product, marketing, data, engineering, operations, and legal partners to identify high-value AI opportunities, shape requirements, and ensure solutions are usable, scalable, and aligned to business goals. * Lead experimentation and continuous improvement: Run "prove, pilot, production" cycles, define success metrics, analyze performance and fan impact, and continuously refine models, prompts, workflows, and UX based on data and stakeholder feedback. Develop and lead AI first engineering processes to accelerate product, engineering, and delivery * Evangelize and upskill the organization: Provide thought leadership on AI, share best practices, host demos and workshops, and coach teams on how to leverage agents, LLMs, vision/diffusion models, and AI workflows as force-multipliers in their day-to-day work. Qualifications * 8+ years of experience architecting, prototyping, and deploying robust production solutions that incorporate software engineering, infrastructure, architectural, and security best practices. * Strong Python development skills; experience with C#, JavaScript, HTML, and CSS is beneficial. * Hands-on experience using agentic AI software engineering solutions (e.g., Kiro, Cursor, or similar) to accelerate development and experimentation. * 2+ years implementing AI solutions driving measurable business impact. * Excellent working knowledge of: prompt and context engineering; AI agents, agentic architectures, tool calling, and Model Context Protocol (MCP); AI assistants, RAG, embeddings, and vector databases, evaluation, benchmarking, and guardrails. * Experience tuning language and diffusion models, labeling and tagging data, and architecting data pipelines * Deep understanding of architecture and design principles, and cloud services, such as: AWS, Azure, and GCP; enterprise architecture and microservices design; observability and telemetry; infrastructure as code and CI/CD pipelines. * Experience navigating the legal, ethical, and security implications for AI, including data privacy, IP, safety, and responsible use of Generative AI. * 4+ years experience leading cross-functional teams and collaborate effectively with global teams * Experience approaching a problem from different angles, analyzing pros and cons of different solutions, and analytical problem-solving skills, with the ability to reframe problems, explore multiple options, and land pragmatic, high-impact solutions. * Excellent ability to clearly communicate complex concepts simply and clearly. Weave an engaging narrative that clearly communicates complex concepts and demonstrates business impact. * Customer- and player-centric mindset, with a passion for building solutions that empower teams and delight fans. * Enjoy and prioritize continual learning - staying up to date with the newest AI technologies, models, tools, and solution patterns, and understanding how they can benefit EA Experiences. * Thrive working both collaboratively and independently in a fast-paced, dynamic environment; comfortable operating in a startup-like setting within a large organization. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $129.5k-171.8k yearly 5d ago
  • Brand Management Intern - MBA

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. MBA Brand Management Intern, Strategic Growth (EAX, EA Play) About the Role We're looking for a strategic, data-driven, and customer-centric MBA intern to join the Strategic Growth Brand Management team and help shape how millions of players engage with EA's gaming subscription service, EA Play. In this role, you'll analyze player data, map user journeys, and collaborate across marketing, analytics, CRM, and product teams to develop actionable engagement strategies that inform the future of one of EA's most dynamic business models. EA Play engages players across nearly every platform, EA franchise, and player experience, meaning you'll have the opportunity to gain a holistic view of how EA delivers value to players worldwide. You will work alongside experienced leaders to build a deep understanding of the gaming industry and contribute directly to the long-term vision of one of the most innovative entertainment companies in the world. What You'll Do: * Build a deep understanding of member behavioral data, audience segmentation, and consumer insights to identify what drives engagement and retention for EA Play. * Map player journeys to visualize touchpoints and uncover opportunities to optimize user experience and perceived value. * Collaborate cross-functionally with teams across CRM, digital merchandising, consumer insights, and marketing to deliver aligned outcomes. * Become a platform expert, developing and presenting a member engagement optimization roadmap for a key platform or distribution channel. * Define measurable outcomes and success metrics for engagement initiatives, connecting strategies to retention and lifetime value. Qualifications * Current MBA student with a concentration in Marketing, Strategy, or a related field. * Demonstrated analytical and problem-solving skills; experience interpreting data to inform business recommendations. * Excellent communication and storytelling skills, with an ability to influence stakeholders through clear insights. * Passion for interactive entertainment, player experiences, and the evolving subscription landscape. Bonus: * Background in brand management, product management, or CRM strategy preferred. * Strong understanding of gaming platform experiences (PC, Playstation, XBOX). * Familiarity with customer journey mapping and user lifecycle optimization. You must be available for a full-time paid internship in the summer of 2026 based out of Austin, Los Angeles, Seattle, or Redwood City as this will be a hybrid role working 3 days onsite per week. We are only considering students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026. Applicants must be legally authorized to work in the US on a full time basis during the 12-week internship. Visa sponsorship is not available for this position. For more information about our Emerging Talent Program, visit *********************************************************** Pay Transparency - North America COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. PAY RANGES * California (depending on location e.g. Los Angeles vs. San Francisco) *$39 - $84 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$39 - $75 USD Pay is just one part of the overall compensation at EA. The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $68k-104k yearly est. 9d ago
  • Senior Network Physics Programmer

    Epic Games 4.8company rating

    Bellevue, WA job

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do Epic Games is looking for a Sr. Network Physics Programmer with an aptitude and interest in distributed problem solving to work alongside the UE simulation team to enable large-scale simulations for users and players. The ideal candidate has an interest in physics, math, and distributed problem-solving and will be responsible for helping to implement new physics systems and maintain existing systems in Unreal Engine 5 and beyond, with a focus on distributed computing, focusing on enabling multiple simulated worlds to interact seamlessly. You will work closely with content creators and members of our engine team, building the world's premier game physics engine technology and helping to set a new standard in simulation. In this role, you will Implement and maintain new systems within the Unreal Engine, focusing on scalable and performant solutions for: Distributed rigid body simulation Networked physics interactions Maintain the existing physics engine and ensure seamless integration with Unreal Engine. Work directly with the simulation teams to enable large-scale simulations Be forward-thinking by staying up to date on current techniques, research, graphics data, hardware, etc. Be a vision holder for the future of multi-solver, networked physics simulation in Unreal Engine. Collaborate with our game and project teams to create engaging content through simulation. What we're looking for Strong C++ knowledge and excellent math skills Strong grasp of game networking principles Demonstrated interest in games with 5+ years of professional experience Experience shipping multiplayer or massively multiplayer, networked games Experience developing and optimizing performance-critical networked systems and working in large codebases Experience with dynamic gameplay systems (character interactions, physics simulation, etc.) This role is open to multiple locations across the US (including British Columbia & WA). EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). Washington Base Pay Range$172,736-$253,347 USDABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $172.7k-253.3k yearly Auto-Apply 2d ago
  • Audio Engineering Director

    Epic Games 4.8company rating

    Bellevue, WA job

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do Unreal Engine's audio technology continues to push the boundaries of what real-time audio can achieve, from advanced procedural rendering to flexible, next-generation production pipelines. As we move toward the future of UE and UEFN user-generated content workflows, you will help lead this evolution by directing the audio engineering pillar and shaping the technology, teams, and strategy that power audio creation across the ecosystem. In this role, you will * Lead and manage audio programming teams supporting Unreal Engine and Epic first-party games. * Mentor audio programming team leads and foster a culture of technical excellence, sustainable growth, and knowledge sharing * Coordinate with audio engine leadership, production, and audio technical directors to align priorities and balance team capacity. * Partner with other engineering directors to ensure audio technology is integrated, scalable, and aligned with broader engine and company goals * Help define long-term technical direction for audio workflows, tools, and runtime systems supporting creators at all experience levels What we're looking for * Experience in game audio, real-time audio systems, or related software development * Strong C++ skills and strong engineering fundamentals, with experience in architecting large-scale systems * Demonstrated success driving the development of tools or pipeline development that support creative workflows at scale * Proven experience leading and developing engineering teams or technical leaders * Excellent communication skills, both verbal and written * Ability to operate effectively in a fast-paced environment while balancing long-term strategy with near-term execution EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). Washington Base Pay Range $262,259-$384,646 USD ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $262.3k-384.6k yearly Auto-Apply 23d ago
  • Machine Learning Engineer

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The ATOM team builds the future of AI for testing games. As a Machine Learning Engineer reporting to the Director of AI, you will fulfill high-impact applied research goals and help us bring EA's games to life. Your mission is to discover and evaluate AI methods that increase the velocity and quality of next-generation interactive experiences. Our team impacts every title in EA's portfolio, and you will work with all types of AI technology to improve our titles. Responsibilities * Prototype, train, and ship AI tools that improve game testing efficiency, such as autonomous play-testing agents, test-case generation, anomaly/bug detection, and bug triaging. * Translate ATOM's technology roadmap into experiments and deliverables, with support from lead and senior ML scientists * Build reliable data pipelines from gameplay logs, video/frames, and telemetry; ensure data quality, labelling strategies, and reproducibility. * Stay up-to-date on advancements in deep learning and GenAI through self-study, internal workshops, and external conferences. * This job is onsite of hybrid remote/in-office (3 days/week). Qualifications * BSc degree in Computer Science, Engineering or Mathematics, or equivalent experience. * 3+ years of experience spanning across the entire ML lifecycle (frame, gather/curate data, model, evaluate, deploy, observe) * Fluent in Python and major ML frameworks (e.g., PyTorch) and skill with software development practices. * Experience training models at scale (multi-GPU or distributed), strong understanding of ML fundamentals, MLOps, and best practices (e.g., reproducibility). Preferences * Graduate degree in Computer Science, Engineering, Mathematics, or related discipline. * Experience with: Reinforcement/Imitation Learning, Computer Vision (for video), Agents/LLMs, Uncertainty Quantification, Out-of-distribution detection. * Experience with Distributed ML (e.g., DeepSeed). Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $138.4k-211.7k yearly 2d ago
  • Senior Manager, Mobile User Acquisition

    2K 4.0company rating

    Kirkland, WA job

    Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA ️ 2K, renowned BioShock ️, Borderlands ️, Mafia, Sid Meier's Civilization ️ and XCOM ️ brands; popular WWE ️ 2K and WWE ️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR ️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need: We are looking for a passionate and self-motivated Senior Manager, Mobile User Acquisition to join our Mobile Marketing Team to build and grow the Mobile UA and Creatives Optimization functions at 2K. Reporting to the Head of Mobile UA, this role will work with a number of stakeholders to grow 2K's existing mobile games - and also to launch a number of new exciting franchises on mobile platforms. The role will have a particular focus on game-specific audience, creative and optimization strategies. You will be responsible for the execution of these strategies as well as sharing the findings and next steps to cross-functional teams. The role is inherently collaborative. Key departments that the role will interact with are: Product PMM, Creative and Analytics teams. An ability to clearly communicate complex strategies in a visual and accessible manner is a prerequisite for the role. This role will be based in Novato, CA OR Kirkland, WA. Roles & Responsibilities: Lead the development and implementation of world-class new user acquisition and retargeting strategies. Build, manage, monitor, test and optimize campaigns (e.g. social, search, DSP, etc) to increase performance. Be the mobile team's expert in current and future mobile advertising trends, including proactively introducing new advertising channels, aggressively testing new optimization methods, advocating for new ad formats and having a growth hack mindset. Take ownership of creative testing from concept to completion. Drive performance marketing creative strategy, establish A/B testing framework. Monitor & measure creative performance to quantify the impact of UA optimizations and changes. Identify the area of improvement by analyzing performance, convert data into actionable insights. Creation and customization of channel specific creatives. Proactively introduce new technology for automation and operational efficiency. Nurture business relationships with ad partners and unlock alpha/beta testing opportunities. Who We Think Will Be a Great Fit: You have an analytical mind with an ability to distill complex projects into actionable items. Clarity of thought is a must. You should have a holistic view of the entire user journey and the impact of interventions at various stages. You should be a solution-oriented, creative problem solver and self-starter with passion and enthusiasm for driving results. 6+ years of experience in mobile user acquisition. Proven track record of successfully managing and scaling UA, retargeting and creative strategies. Strategic thinker and leader, able to breakdown and organize problems, assess opportunity areas, and develop big ideas and priorities, and mobilize teams and resources to move the business forward. Deep understanding on funnel and conversion metrics. Requires experience working in a metrics-based environment. Experience in data collection, analysis and reporting from multiple sources. Understanding of UA and creative dashboards from different platforms. Strong problem solving, critical-thinking skills, and Demonstrated experience building processes and exit KPIs for creative testing at high velocity (~50 new creatives per month). Advanced Microsoft Excel or Google Spreadsheet skills As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. The pay range for this position in Washington at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. #LI-Onsite #LI-Hybrid
    $123.2k-182.4k yearly Auto-Apply 2d ago
  • AI Enablement Engineer

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment. To empower more players and fans in new and amazing ways, we need more innovators to join our world-class team. The future of entertainment is interactive, and you can help lead that future, by growing and enriching how hundreds of millions of people (and counting) find joy and belonging, forge friendships, and celebrate their lived experiences through the work we do every single day, together. AI Solutions Engineer | EA Experiences As an AI Solutions Engineer for EA Experiences, you will be an innovator and creator of cutting-edge AI solutions, solutions that keep our fans at the center of everything we do. You will collaborate closely with teams across EA Experiences, developing and understanding of their business, their challenges, and their opportunities. You will rapidly create innovative AI solutions using cutting-edge AI technologies that provide increased efficiency and help our teams focus on what matters most, our fans. This is an internal enablement role focused on building and productionizing GenAI solutions for XO teams Responsibilities: Implement AI solutions to enable efficiency, expansion, and transformation across EA Experiences, directly aligned with EA Experiences' goals. You will: * Stay informed on the evolution of AI technologies and opportunities to drive efficiency, expansion, and transformation * Have a deep understanding of AI technologies and solutions, specifically focusing on how they can be integrated into business processes and systems to enhance efficiency * Collaborate EA Experiences teams to understand their business, processes, opportunities, and challenges. * Identify opportunities for developing creative AI solutions that enable our teams to focus on creative and innovative work that keeps our fans at the center of what we do * Be an AI evangelist, promoting the use of AI as a force-multiplier Qualifications: * 4+ years experience rapidly prototyping and deploying robust production solutions incorporating software engineering, infrastructure, architectural, and security best practices * Excellent Python development skills are required, C#, JavaScript, HTML, and CSS are strongly preferred * Experience using agentic AI software engineering solutions such as Cursor, GitHub CoPilot, or Claude Code * Extensive experience engineering AI solutions and excellent working knowledge of: * Prompt and context engineering * AI agents, agentic architectures, tool calling, and Model Context Protocol (MCP) * AI assistants, RAG, embeddings, and vector databases * Model tuning, evaluation, benchmarking, and guardrails * An excellent understanding of architecture, design principles, and cloud services, such as: * AWS (Azure, and GCP cloud services are optional) * Enterprise architecture and microservices design * Observability and telemetry * Infrastructure as code and CI/CD * Data science experience is beneficial * Content production (e.g. marketing) is strongly beneficial * Experience navigating the legal, ethical, and security implications for AI * Thrive working both collaboratively and independently * Excellent creative, critical thinking, and problem solving skills * Enjoy and prioritize continual learning- and staying up to date with the newest technologies and solutions and can understand how they can benefit EA Experiences * Demonstrated ability to clearly and succinctly articulate complex concepts at a senior level * Experience integrating AI solutions specifically with AAA Console/PC games and businesses is beneficial * Experience with game engines is beneficial (Unity, Unreal) Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $129.5k-171.8k yearly 9d ago
  • AI Enablement Architect Lead

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment. To empower more players and fans in new and amazing ways, we need more innovators to join our world-class team. The future of entertainment is interactive, and you can help lead that future, by growing and enriching how hundreds of millions of people (and counting) find joy and belonging, forge friendships, and celebrate their lived experiences through the work we do every single day, together. AI Enablement Lead As an AI Enablement Lead for EA Experiences, you will be an innovator and creator of cutting-edge AI solutions, solutions that keep our fans at the center of everything we do. You will collaborate closely with teams across EA Experiences, developing and understanding of their business, their challenges, and their opportunities. You will rapidly create innovative AI solutions using cutting-edge AI technologies that provide increase efficiency and help our teams focus on what matters most, our fans. This is an internal enablement role focused on building and productionizing GenAI solutions for XO teams Responsibilities: Implement AI solutions to enable efficiency, expansion, and transformation across EA Experiences, directly aligned with EA Experiences' goals. You will: * Stay informed on the evolution of AI technologies and opportunities to drive efficiency, expansion, and transformation * Have a deep understanding of AI technologies and solutions, specifically focusing on how they can be integrated into business processes and systems to enhance efficiency * Lead collaborative efforts with EA Experiences teams to understand their business, processes, opportunities, and challenges. * Identify opportunities for developing creative AI solutions that enable our teams to focus on creative and innovative work that keeps our fans at the center of what we do * Be an AI evangelist, promoting the use of AI as a force-multiplier Qualifications: * 4 years + experience rapidly prototyping and deploying robust production solutions incorporating software engineering, infrastructure, architectural, and security best practices * Python development skills, C#, JavaScript, HTML, and CSS is beneficial * Experience using agentic AI software engineering solutions such as Cursor * Extensive experience engineering AI solutions and excellent working knowledge of: * Prompt and context engineering * AI agents, agentic architectures, tool calling, and Model Context Protocol (MCP) * AI assistants, RAG, embeddings, and vector databases * Model tuning, evaluation, benchmarking, and guardrails * A comprehensive understanding of architecture and design principles, and cloud services, such as: * AWS, Azure, and GCP cloud services * Enterprise architecture and microservices design * Observability and telemetry * Infrastructure as code and CI/CD * Experience navigating the legal, ethical, and security implications for AI * Thrive working both collaboratively and independently * Excellent creative, critical thinking, and problem solving skills * Enjoy and prioritize continual learning- and staying up to date with the newest technologies and solutions and can understand how they can benefit EA Experiences * Demonstrated ability to clearly and succinctly articulate complex concepts at a senior level * Experience integrating AI solutions specifically with AAA Console/PC games and businesses is beneficial Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$149,200 - $205,500 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $149.2k-205.5k yearly 3d ago
  • Sr. Product Marketing Manager - Core Games

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, Plants vs Zombies and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and ultimately putting our franchises at the center of the broader entertainment ecosystem. This Senior Product Marketing Manager will play an important role within EA's Live Services Marketing organization. You will support the Product Marketing function across a variety of mobile games, drive marketing strategy on important projects promoting awareness, adoption, engagement, and retention of our players. You will lead marketing programs with a strong cross-functional team, composed of internal team members and agencies including Product, UA, Platform Partners, ASO, Licensors, Social, Community, Influencers, and PR to achieve business growth. You will be a vital strategic partner to our studio teams as well as our IP partner. This PMM will report to the Director of Product Marketing, The Collection. This role is hybrid with 3 days in the office and 2 days remote. Responsibilities: * Define longer term marketing objectives and strategy, develop and execute go-to-market plans for new games and live services. * Conduct market & consumer research and translate insights to inform the roadmap and marketing strategies. * Act as a strategic marketing partner and voice of the player to studio leadership throughout the product life cycle. * Monitor mobile market trends and the competitive landscape and be the voice of the market to the CFX team. * Lead the cross-functional team and agencies (Creative, UA, Platform Partners, Social, Influencer, PR, ASO, Brand). * Brief all partners on marketing strategy, positioning, and messaging and approve assets to ensure brand consistency. * Work with the Creative team on marketing asset development. * Collaborate with Analytics to build accountability (targets, experiments). * Produce campaign post-mortems to highlight insights for Growth & Studio team * Partner with finance and operations on budget management for brand programs * Manage marketing campaign calendars, asset deliveries, and messaging for target audiences. * Work in partnership with 1st Party and ASO to test and implement improvements across app stores. Qualifications: * Bachelor's Degree or equivalent in business or related field * At least 10+ years of experience in mobile marketing, product marketing, or brand marketing. * At least 5+ years of experience in the gaming industry (ideally in mobile gaming). * You have already worked on world-class IPs (Intellectual Properties) such as Star Wars, Game of Thrones, Marvel, Transformers, Pokémon or Dragon Ball . All brands listed are trademarks or registered trademarks of their respective owners. * Analytical marketer who can translate data into actionable insights. * Experience managing a cross-functional team in a large organization. * Integrated Marketing experience including paid, owned, and organic channels. * Strong project management skills. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$130,800 - $183,000 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$150,100 - $228,000 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$141,300 - $192,000 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $150.1k-228k yearly 6d ago
  • Software Engineer III - Perforce

    Electronic Arts Inc. 4.8company rating

    Electronic Arts Inc. job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Software Engineer - DevOps & Perforce (Game Creation) Join one of EA's most critical teams supporting development for AAA games like Battlefield, FC, and Madden. Reporting to an engineering manager, you'll help manage hundreds of Linux-based servers across 20+ environments and support a custom-built .NET application that powers Perforce infrastructure at scale. You'll contribute across source control architecture, automation, CI/CD, hybrid infrastructure, user support, and log analysis. This role supports game teams directly, providing responsive service to developers, artists, and tools teams working on EA's biggest franchises. What You'll Do * Administer and scale Perforce Helix Core (commit/edge servers, replication, streams) * Troubleshoot syncs, changelists, stream access, queues, and replication delays * Support users of all technical levels with source control issues (p4 sync, p4 unlock, etc.) * Analyze Perforce logs and infrastructure telemetry to resolve system issues * Tune and maintain Linux servers across VM, bare metal, and cloud environments * Automate systems using Ansible or similar tools (Terraform optional) * Contribute to CI/CD pipelines for both internal tooling and game teams * Build dashboards and alerts with KQL, Grafana, or similar observability tools * Extend and maintain the .NET-based Perforce management application Requirements * 5+ years of Linux (tuning, mounting, troubleshooting, scripting) * 3+ years of DevOps automation with tools like Ansible, Terraform, or similar * 3+ years with client-server source control systems (e.g., Perforce, ClearCase); Perforce preferred * Strong understanding of source control commands and workflows(p4 sync, changelists, streams, queues) * Experience analyzing logs and resolving infrastructure-level issues * Familiarity with VM, bare metal, and cloud infrastructure in scaled environments * 2+ years of .NET full stack (C#, ASP.NET, HTML/JavaScript) * Experience with CI/CD pipeline systems * Proficiency with monitoring tools such as KQL, Grafana, or equivalent * Must work PST hours Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $138.4k-211.7k yearly 3d ago

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