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Electronic Arts's revenue is $7.6 billion.

What is Electronic Arts's revenue?

Electronic Arts's annual revenue is $7.6B. Zippia's data science team found the following key financial metrics about Electronic Arts after extensive research and analysis.
  • Electronic Arts's revenue growth from 2001 to 2023 is 338.46%.
  • Electronic Arts has 9,800 employees, and the revenue per employee ratio is $771,632.
  • Electronic Arts's peak quarterly revenue was $2.0B in 2024(q2).
  • Electronic Arts peak revenue was $7.6B in 2023.
  • Electronic Arts annual revenue for 2022 was 7.4B, 6.22% growth from 2021.
  • Electronic Arts annual revenue for 2023 was 7.6B, 1.83% growth from 2022.

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Most recent quarter revenue
$2.0B (Q2'2024)
Company most recent quarter revenue
Peak revenue
$7.6B (2023)
Company peak revenue
Revenue / employee
$771,633
Company revenue / employee

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Most recent quarter revenue
$2.0B (Q2'2024)
Company most recent quarter revenue
Peak revenue
$7.6B (2023)
Company peak revenue
Revenue / employee
$771,633
Company revenue / employee

Electronic Arts historical revenue

Electronic Arts's peak revenue was $7.6B in 2023. The peak quarterly revenue was $2.0B in 2024(q2).

Electronic Arts's revenue increased from $1.7b in 2001 to $7.6B currently. That's a 338.46% change in annual revenue.

Electronic Arts annual revenue

$8B
$6B
$5B
$3B
$2B
$0
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023

Electronic Arts annual revenue over time

Fiscal year / yearElectronic Arts revenue
2009$3.7B
2010$3.6B
2011$4.1B
2012$3.8B
2013$3.6B
2014$4.5B
2015$4.4B
2016$4.8B
2017$5.2B
2018$5.0B
2019$5.5B
2020$5.6B
2021$7.0B
2022$7.4B
2023$7.6B

How accurately did Electronic Arts' revenue projections match actual performance?

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Electronic Arts annual growth

Electronic Arts saw the greatest revenue growth in 2002, when revenue increased by 43.91%.

Electronic Arts had the lowest revenue growth in 2009, when revenue changed by -13.25%.

Electronic Arts annual growth rate over time

YearElectronic Arts growth
2009
-13%
2010
-2%
2011
15%
2012
-8%
2013
-6%
2014
26%
2015
-3%
2016
10%
2017
6%
2018
-4%
2019
12%
2020
2%
2021
24%
2022
6%
2023
2%

Electronic Arts quarterly revenue over time

  • Q1
  • Q2
  • Q3
  • Q4
$2B
$2B
$1B
$810M
$405M
$0
2020
2021
2022
2023
2024

Electronic Arts quarterly growth rate over time

YearQ1Q2Q3Q4
2009$644.0M$788.0M$1.2B$979.0M
2010$815.0M$631.0M$1.1B$1.1B
2011$999.0M$715.0M$1.1B$1.4B
2012$955.0M$711.0M$922.0M$1.2B
2013$949.0M$695.0M$808.0M$1.1B
2014$1.2B$990.0M$1.1B$1.2B
2015$1.2B$815.0M$1.1B$1.3B
2016$1.3B$898.0M$1.1B$1.5B
2017$1.4B$959.0M$1.2B$1.6B
2018$1.1B$1.3B$1.3B$1.2B
2019$1.2B$1.3B$1.6B$1.4B
2020$1.5B$1.2B$1.7B$1.3B
2021$1.6B$1.8B$1.8B$1.8B
2022$1.8B$1.9B$1.9B$1.9B
2023$1.9B$1.9B$1.9B$1.8B
2024$1.7B$2.0B--

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Electronic Arts financial information

CEOAndrew P. Wilson
IndustryMedia
Company TypePublic
Employees Number9,800
Date Founded1982
HeadquartersRedwood City, California
Number of Locations12
Revenue$7.6B
Net Income$802,000,000
Gross Proft$5.9B (2023)
PE Ratio21.65
Tax Rate0.2%
Market Capitalization$27.6B
Total Assets$13,459,000,000
TickerEA

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Electronic Arts financing

Electronic Arts received early financing of $200.0K on 1982-05-28.

SeriesRound sizeDate
Seed$200K05/1982
Series A$2M12/1982

Electronic Arts investors

InvestorsSecurity type
Trip HawkinsSeed
Sevin Rosen FundsSeries A
Kleiner PerkinsSeries A
Sequoia CapitalSeries A

Electronic Arts competitors

Electronic Arts's top competitor, PlayStation, earned an annual revenue of $25.0B.

Electronic Arts's smallest competitor is Pyramid Technology Solutions with revenue of $4.5M last year.

Electronic Arts revenue FAQs

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Zippia gives an in-depth look into the details of Electronic Arts, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Electronic Arts. The employee data is based on information from people who have self-reported their past or current employments at Electronic Arts. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Electronic Arts. The data presented on this page does not represent the view of Electronic Arts and its employees or that of Zippia.

Electronic Arts may also be known as or be related to ELECTRONIC ARTS INC., Electronic Arts, Electronic Arts (ea), Electronic Arts Games (India) Pvt Ltd., Electronic Arts Inc, Electronic Arts Inc., EA and electronic arts tiburon.