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Game artist skills for your resume and career
15 game artist skills for your resume and career
1. Animation
- Worked with programmers to develop custom animation tools, such one of the earliest real time cloth billowing and deformation systems.
- Create Artwork and Animation for Online Slot Machine games and Video Poker Games for both Desktop and Mobile platforms.
2. Maya
Maya, also known as Autodesk Maya, is a software and a graphics application used to create 3D models, effects, and assets intended for use in such 3D products as video games, films, architectural plans and models, and other, often interactive, pieces of media. Maya has, since the late 90s, become a standard and one of the core tools in the film and video game industries, has become a part of the primary learning curriculum in schools devoted to these crafts, and has been used in many famous movies, such as Lord of the Rings.
- Worked with engineers to develop process, using Maya.
- Provided technical support in Autodesk Maya.
3. Sketch
- Received packages and signed vendors in and out Artist(Freelance) Present I sketch portrait drawings upon request.
- Read scripts to ascertain the materials and the look required and sketch designs for future looks.
4. UI
- Displayed expertise in designing artwork of user interface (UI), front end animations, and overall look of project.
- Create concept art for assets, backgrounds, and characters - Finalize 2D assets - Create basic animations - Create UI art
5. Unity
Unity is a universal power word that has the same meaning of strength for everyone, regardless of race, nationality, or gender. It connotes equality, togetherness or oneness, and synchronized thinking and opinions to ultimately achieve a specific goal or mission.
- Import models into Unity to test and implement them into levels so that they interface properly with the game engine.
- Character animate then output and set-up in Unity -Create 2D art, UI and import to Unity -QA test.
6. Concept Art
- Create GIF web banners Design and create 2D sprite graphic for browser based games Concept Art
- Mine * Concept art for all characters and art assets in photoshop.
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Graphic design is the art of making visual content to communicate messages. Designers apply different page layout methods and visual hierarchy by using letters and pictures to meet the need of end-users. Most companies use graphic design to sell their product or services and to convey complicated information by using infographics.
- Created graphic design images, kinetic typography animations and instructional videos to promote a font generator website/application called TYPOGRAFFIT.
- Researched and illustrated art work depicting and in relation to important editorial illustrators and graphic designers.
8. Game Engine
A game engine is a type of game framework where a 3D Artist creates animation, graphics, three-dimensional models, visual effects, and models with special effects using computer software and program.
- Work with the level designer to ensure that all assets meet the optimal guidelines for the game engine.
- Constructed and textured real-time models, environments and characters for in-house game engine.
9. VFX
Visual effects or, as it is known more often, VFX is a term used to describe the special imagery as well as the process of creating and applying said effects onto a visual piece of media, such as a photograph, a video, or a film. VFX is used in filmmaking to replace activities, actions, settings, objects, and animals that would otherwise be too expensive or dangerous or otherwise difficult to work with, create, or use.
- Developed and supervised a variety of projects ranging from internal demonstration videos to VFX supervising commercial spots.
- Showcased great communication, and ability to complete shots as directed by Character FX supervisor and VFX supervisor.
10. FX
- Modeled various rocks assets, collaborated with Senior FX artist to learn and implement new photogrammetry/ photoscan asset pipeline.
- Lead FX artist in creation, development, and implementation of particle flow and rigid body simulations to production pipeline.
11. Game Design
- Produce all art assets -Contribute to game design
- Participated title: Cracked Created the environmental art Enhanced game design attributes
12. Adobe Photoshop
- Worked in Adobe Photoshop and Illustrator.
- Scanned pictures and retouched when necessary using Adobe PhotoShop.
13. Game Art
- Promoted from Associate Game Artist and Game Artist 1.
- Worked as an Animator and Video Game Artist.
14. Character Design
Character design involves creating an entire style, concept, and artwork of a character from scratch. It requires an in-depth study of the character's personality to develop a virtual understanding of its physical features. Character design is a very complicated process and demands a lot of creative energy.
- Created original character designs and final renders for an app that promotes emotional awareness in children.
- Specialized in user interface solutions, virtual good creation, and character design.
15. ZBrush
- Collaborate with level designers to brainstorm ideas and create white box art using a combination of 3ds Max and zBrush.
- Selected to show a Zbrush digital sculpture portrait in the CSE Art Purchase Program exhibit at Miami University.
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Academic Dean, Art Academy of Cincinnati
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Nathaniel Foley
Assistant Professor of Art & Design, University of Indianapolis
List of game artist skills to add to your resume

The most important skills for a game artist resume and required skills for a game artist to have include:
- Animation
- Maya
- Sketch
- UI
- Unity
- Concept Art
- Graphic Design
- Game Engine
- VFX
- FX
- Game Design
- Adobe Photoshop
- Game Art
- Character Design
- ZBrush
- Texture
- Unreal Engine
- Asset Creation
- IOS
- Video Games
- Logo
- Motion Graphics
- Android
- Art Direction
- Production Pipeline
- Game Content
- PC
- UV
- Art Style
- Level Design
- QA
- Dragon
- Character Art
- User Experience
- Game Titles
- Digital Art
Updated January 8, 2025