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Game designer skills for your resume and career
15 game designer skills for your resume and career
1. Unity
Unity is a universal power word that has the same meaning of strength for everyone, regardless of race, nationality, or gender. It connotes equality, togetherness or oneness, and synchronized thinking and opinions to ultimately achieve a specific goal or mission.
- Animated prefabs using Unity animation tools.
- Developed game prototypes by learning Unity development (C#), game and level design, Animation (traditional).
2. UI
- Developed scripts for enemy AI, item collection, objective tracking, and UI event handling in C#.
- Program UI, special effects, logic, audio and game physics in Unity3D game engine with C#.
3. Game Development
- Participated and cooperated in all lines of game development/production.
- Created player personas that informed game development, drove increased play in the market and generated positive gamer response.
4. Game Mechanics
- Created and maintained design documents delineating game mechanics, mission objectives and assets required from artists and programmers.
- Researched topics for the project, such as the art style and game mechanics from similar games.
5. C++
C++ is a general-purpose programming language that is used to create high-performing applications. It was invented as an extension to the C language. C++ lets the programmer have a high level of domination over memory and system resources. C++ is an object-oriented language that helps you implement real-time issues based on different data functions
- Created and tested mathematical outcomes to assure quality and that accurate calculations are achieved through excel and c++ programming.
- Developed a firmware for user interaction in C++, which included a video-generating algorithm.
6. Math
- Helped facilitate original and modification math development with in-house statisticians.
- Created over 500 illustrations for 8th grade math problems as well as assets for GUI and game characters.
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- Mentored youth through in-person camp activities in coding, electronics and prototyping.
- Developed product strategy using international market research, consumer behavior studies and rapid prototyping.
8. Unreal Engine
Unreal Engine refers to a software framework responsible for several well-known video games, such as Fortnite, Borderlands 3, and Hellblade. This software excels in 3D rendering and realistic animation for video games, making it one of the most popular game engines for game developers today. This framework can also be used to develop 3D renderings of still spaces, such as potential apartment furnishings and completed construction sites.
- Studied the art pipeline in the Unreal Engine with a focus on texture, lighting, materials and creating art assets.
- Develop user interface through the use of Unreal Engine 4 Widgets, ActionScript 2.0, and Adobe Flash.
9. PC
- Contract programming for several PC games including Rise of the Triad (Apogee) and Duke Nukem (3D Realms).
- Produced all art for and directed PC alternative controller game that was shown at ALT.CTRL.GDC 2016 and Experimental Gameplay Workshop GDC 2016
10. Art Assets
- Designed and created all the art assets for our game that followed the theme of Ritual.
- Created game design, UI/UX design, and art assets for game Name That Dinosaur!
11. Level Design
- Innovated level design and production processes; formalized design documentation standards; introduced milestone production methodology and supervised its implementation.
- Design documentation, level design team coordination, design documentation, story and writing.
12. User Interface
The user interface (UI) is the area or point where a person communicates with or transfers information to an electric computer or application. The user interface enables applications to offer precise product details to their intended customer without causing any misunderstanding. Customers want modern technology to behave in a certain manner for their convenience, so it is advised to create a user interface that is simple to use, precise, and predictable so that customers are fully pleased with its services. It can make a significant difference in converting visitors into customers.
- Worked with the engineering team to modify proprietary User Interface tool to deliver new Front End and presentation elements.
- Created mock-ups and flowcharts to ensure top quality User Interface and User Experience design.
13. Animation
- Performed multiple roles ranging from Lead Designer, Content Integration Manager, Location Layout Design, to Animation Scripting.
- Assumed a leadership role in developing an animation style that became the standard in the department.
14. Combat
Combat is a violent conflict between two parties. Combat can be held by using weapons or unarmed. The fighting between the armed forces of different countries can also be called combat and the main purpose of the combat is to eliminate and stop your opponent from achieving their goal.
- Created game fiction, character statistics, combat formulas, micro-transaction content, and other major features for both titles.
- Adjusted object population and collision hull information where necessary for AI navigation or combat flow.
15. QA
QA, or Quality Assurance is a procedure that entails all of the steps taken to avoid any errors in the manufacturing process or in the production of the goods that a company produces. It can also include ensuring the consistency of the services rendered. Quality assurance ensures that the quality of the service delivered to consumers meets or exceeds the promised expectations. This greatly aids in the prevention of any complications that might arise after the goods or services have been distributed. It makes sure that customers are satisfied.
- Assisted in game design, art, QA, and other areas as needed.
- Slot Designer, QA Lead, Writer, Competitor research for Hit it Rich!
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Assistant Professor, University of Nebraska-Lincoln
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What type of skills will young game designers need?
In May of 2020, AIGA conducted an industry pulse check survey around the impact of COVID-19 on the design community and found, not surprisingly, that adaptability skills continue to be the most critical for design professionals, and collaboration made the list of top five skills for the first time.
List of game designer skills to add to your resume

The most important skills for a game designer resume and required skills for a game designer to have include:
- Unity
- UI
- Game Development
- Game Mechanics
- C++
- Math
- Prototyping
- Unreal Engine
- PC
- Art Assets
- Level Design
- User Interface
- Animation
- Combat
- QA
- User Experience
- Game Systems
- Game Engine
- AAA
- Lua
- Android
- Python
- Concept Art
- JavaScript
- Content Creation
- UX
- Game Content
- Maya
- Virtual Reality
- Card Games
- RPG
- Game Balance
- IP
- Creative Vision
- Game Projects
- Video Games
- System Design
- Content Design
- Adobe Photoshop
- F2P
- Unity3D
- Fiction
- Game Concepts
- Art Direction
- Augmented Reality
- Graphic Design
Updated January 8, 2025