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Gearbox Software was founded on February 16, 1999, by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus, five developers formerly of Rebel Boat Rocker.
In 2005, they launched an original property of their creation, Brothers in Arms, with the release of Brothers in Arms: Road to Hill 30 on the Xbox, PC and PlayStation 2.
In the September 2007 issue of Game Informer, Pitchford stated that development on the Heat game had not yet begun, as the planned development partner for the project had gone under.
In 2008, Brothers in Arms: Hell's Highway was released.
Borderlands was released in October 2009, published by 2K, a subsidiary of Take-Two Interactive.
By August 2011, had sold over 4.5 million copies, making it a critical success for Gearbox and allowing them to expand the studio and budgets for subsequent games.
In July 2013, Gearbox announced plans to rerelease Homeworld and Homeworld 2 in high definition for modern PC platforms, in addition to making it available through digital distributors.
In July 2014, Randy Pitchford formally contested the Aliens: Colonial Marines class action lawsuit stating the game had cost them millions of their own money and the advertising was solely the fault of the publisher.
In December 2015, Gearbox opened a second development studio in Quebec City, Canada.
Pitchford stated that while they were looking to raise capital from 2016, they came to meet with Embracer, and saw that their decentralized studio model would work well for Gearbox.
Later, in May 2019, Gearbox established The Gearbox Entertainment Company, Inc. (Gearbox Entertainment) as a parent company for both Gearbox Software and Gearbox Publishing.
Gearbox and Take-Two have also partnered with Lionsgate to develop a live-action Borderlands film, which as of June 2021 is still in production.
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| Company name | Founded date | Revenue | Employee size | Job openings |
|---|---|---|---|---|
| Monolith Productions | 1994 | $8.4M | 100 | 1 |
| Take-Two Interactive Software | 1993 | $5.3B | 6,495 | 48 |
| Electronic Arts | 1982 | $7.6B | 9,800 | 31 |
| Daybreak Game | 2015 | $25.0M | 450 | 16 |
| Bungie | 1991 | $2.7M | 901 | 6 |
| HeR Interactive | 1995 | $4.4M | 35 | - |
| Interplay Entertainment | 1983 | $1.1M | 10 | 14 |
| 2k | - | $7.5M | 3,000 | 46 |
| SEGA | 1940 | $1.9B | 3,238 | 18 |
| Perpetual Entertainment | 2002 | $13.0M | 7,500 | - |
Zippia gives an in-depth look into the details of Gearbox Software, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Gearbox Software. The employee data is based on information from people who have self-reported their past or current employments at Gearbox Software. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Gearbox Software. The data presented on this page does not represent the view of Gearbox Software and its employees or that of Zippia.
Gearbox Software may also be known as or be related to Gearbox Software and Gearbox Software LLC.