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Global Video Games company history timeline

1940

The first recognized example of a game machine was unveiled by Doctor Edward Uhler Condon at the New York World’s Fair in 1940.

1967

However, the first game system designed for commercial home use did not emerge until nearly three decades later, when Ralph Baer and his team released his prototype, the “Brown Box,” in 1967.

1972

The “Brown Box” was licensed to Magnavox, which released the system as the Magnavox Odyssey in 1972.

In 1972, Atari (founded by Nolan Bushnell, the godfather of gaming) became the first gaming company to really set the benchmark for a large-scale gaming community.

1973

In 1973, Jim Bowery released Spasim for PLATO — a 32-player space shooter — which is regarded as the first example of a 3D multiplayer game.

1975

Technological advancements, such as Intel’s invention of the world’s first microprocessor, led to the creation of games such as Gunfight in 1975, the first example of a multiplayer human-to-human combat shooter.

1980

The integration of the microprocessor also led to the release of Space Invaders for the Atari VCS in 1980, signifying a new era of gaming — and sales: Atari 2600 sales shot up to 2 million units in 1980.

1982

William von Meister unveiled groundbreaking modem-transfer technology for the Atari 2600 at the Consumer Electronics Show (CES) in Las Vegas in 1982.

By 1982, arcades were already generating more money than both the pop music industry and the box office.

At the same time, personal computers were becoming the new flavor of gaming, especially with the release of the Commodore 64 in 1982.

1983

Too many gaming consoles, and too few interesting, engaging new games to play on them, eventually led to the 1983 North American video games crash, which saw huge losses, and truckloads of unpopular, poor-quality titles buried in the desert just to get rid of them.

1987

In 1987, Nintendo released The Legend of Zelda.

1988

In 1988, arcade company Sega entered the fray with the Sega Mega Drive console (released as the Genesis in North America) and then later the Game Gear handheld, putting its marketing emphasis on processing power.

1990

They doubled down and released their follow up console, the Super Nintendo Entertainment System in 1990.

1993

Multiplayer gaming over networks really took off with the release of Pathway to Darkness in 1993, and the “LAN Party” was born.

1994

On the other side of the aisle, Sony had developed the first major disc-based consoles, the PlayStation in 1994.

1995

In 1995 Nintendo released Satellaview, a satellite modem peripheral for Nintendo’s Super Famicom console.

1996

In 1996, the Nintendo 64, (named for the 64-bit processing), was released to great fanfare.

2000

Released in 2000, the PS2 has sold over 150 million units.

2001

The release of Runescape in 2001 was a game changer.

In 2001, Microsoft launched the Xbox Live online gaming platform for a monthly subscription fee, giving players access to multiplayer matchmaking and voice chat services, quickly becoming a must-have for consumers.

2004

Meanwhile on PCs, Blizzard was tapping into the Massive Multiplayer Online (MMO) subscription market with the 2004 release of World of Warcraft, which saw a peak of more than 14 million monthly paying subscribers.

2007

Since smartphones and app stores hit the market in 2007, gaming has undergone yet another rapid evolution that has changed not only the way people play games, but also brought gaming into the mainstream pop culture in a way never before seen.

2011

Although Angry Birds has been a household name since its release in 2011, it is unlikely to be remembered as fondly as Space Invaders or Pong.

2014

Major gaming acquisitions since 2014

2015

According to the ESA Computer and video games industry report for 2015, at least 1.5 billion people with Internet access play video games.

Rapid developments in mobile technology over the last decade have created an explosion of mobile gaming, which is set to overtake revenue from console-based gaming in 2015.

2020

Global videogame revenue is expected to surge 20% to $179.7 billion in 2020, according to IDC data, making the videogame industry a bigger moneymaker than the global movie and North American sports industries combined.

2021

In a December 2021 survey, UK families were asked to rate their financial situation following the pandemic.

The World’s Biggest Startups: Top Unicorns of 2021

2022

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Global Video Games competitors

Company nameFounded dateRevenueEmployee sizeJob openings
Summit Business Systems Inc1987$1.8M50-
Bandai America1950$5.3B7,871-
JAKKS Pacific1995$691.0M5835
Hasbro1923$4.1B5,600223
Game Plan Holdings1999-1-
EK Success-$13.0M97-
Seventh Generation1988$200.0M170-
The Bradford Exchange1973$720,0001,1004
Jade Marketing Group LLC-$6.7M20-
Jay Franco1942$37.0M160-

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