Explore jobs
Find specific jobs
Explore careers
Explore professions
Best companies
Explore companies
The first recognized example of a game machine was unveiled by Doctor Edward Uhler Condon at the New York World’s Fair in 1940.
However, the first game system designed for commercial home use did not emerge until nearly three decades later, when Ralph Baer and his team released his prototype, the “Brown Box,” in 1967.
The “Brown Box” was licensed to Magnavox, which released the system as the Magnavox Odyssey in 1972.
In 1972, Atari (founded by Nolan Bushnell, the godfather of gaming) became the first gaming company to really set the benchmark for a large-scale gaming community.
In 1973, Jim Bowery released Spasim for PLATO — a 32-player space shooter — which is regarded as the first example of a 3D multiplayer game.
Technological advancements, such as Intel’s invention of the world’s first microprocessor, led to the creation of games such as Gunfight in 1975, the first example of a multiplayer human-to-human combat shooter.
The integration of the microprocessor also led to the release of Space Invaders for the Atari VCS in 1980, signifying a new era of gaming — and sales: Atari 2600 sales shot up to 2 million units in 1980.
William von Meister unveiled groundbreaking modem-transfer technology for the Atari 2600 at the Consumer Electronics Show (CES) in Las Vegas in 1982.
By 1982, arcades were already generating more money than both the pop music industry and the box office.
At the same time, personal computers were becoming the new flavor of gaming, especially with the release of the Commodore 64 in 1982.
Too many gaming consoles, and too few interesting, engaging new games to play on them, eventually led to the 1983 North American video games crash, which saw huge losses, and truckloads of unpopular, poor-quality titles buried in the desert just to get rid of them.
In 1987, Nintendo released The Legend of Zelda.
In 1988, arcade company Sega entered the fray with the Sega Mega Drive console (released as the Genesis in North America) and then later the Game Gear handheld, putting its marketing emphasis on processing power.
They doubled down and released their follow up console, the Super Nintendo Entertainment System in 1990.
Multiplayer gaming over networks really took off with the release of Pathway to Darkness in 1993, and the “LAN Party” was born.
On the other side of the aisle, Sony had developed the first major disc-based consoles, the PlayStation in 1994.
In 1995 Nintendo released Satellaview, a satellite modem peripheral for Nintendo’s Super Famicom console.
In 1996, the Nintendo 64, (named for the 64-bit processing), was released to great fanfare.
Released in 2000, the PS2 has sold over 150 million units.
The release of Runescape in 2001 was a game changer.
In 2001, Microsoft launched the Xbox Live online gaming platform for a monthly subscription fee, giving players access to multiplayer matchmaking and voice chat services, quickly becoming a must-have for consumers.
Meanwhile on PCs, Blizzard was tapping into the Massive Multiplayer Online (MMO) subscription market with the 2004 release of World of Warcraft, which saw a peak of more than 14 million monthly paying subscribers.
Since smartphones and app stores hit the market in 2007, gaming has undergone yet another rapid evolution that has changed not only the way people play games, but also brought gaming into the mainstream pop culture in a way never before seen.
Although Angry Birds has been a household name since its release in 2011, it is unlikely to be remembered as fondly as Space Invaders or Pong.
Major gaming acquisitions since 2014
According to the ESA Computer and video games industry report for 2015, at least 1.5 billion people with Internet access play video games.
Rapid developments in mobile technology over the last decade have created an explosion of mobile gaming, which is set to overtake revenue from console-based gaming in 2015.
Global videogame revenue is expected to surge 20% to $179.7 billion in 2020, according to IDC data, making the videogame industry a bigger moneymaker than the global movie and North American sports industries combined.
In a December 2021 survey, UK families were asked to rate their financial situation following the pandemic.
The World’s Biggest Startups: Top Unicorns of 2021
© 2022 Yahoo.All rights reserved.Powered by WordPress VIP(opens in a new window).
Rate Global Video Games' efforts to communicate its history to employees.
Do you work at Global Video Games?
Does Global Video Games communicate its history to new hires?
| Company name | Founded date | Revenue | Employee size | Job openings |
|---|---|---|---|---|
| Summit Business Systems Inc | 1987 | $1.8M | 50 | - |
| Bandai America | 1950 | $5.3B | 7,871 | - |
| JAKKS Pacific | 1995 | $691.0M | 583 | 5 |
| Hasbro | 1923 | $4.1B | 5,600 | 223 |
| Game Plan Holdings | 1999 | - | 1 | - |
| EK Success | - | $13.0M | 97 | - |
| Seventh Generation | 1988 | $200.0M | 170 | - |
| The Bradford Exchange | 1973 | $720,000 | 1,100 | 4 |
| Jade Marketing Group LLC | - | $6.7M | 20 | - |
| Jay Franco | 1942 | $37.0M | 160 | - |
Zippia gives an in-depth look into the details of Global Video Games, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Global Video Games. The employee data is based on information from people who have self-reported their past or current employments at Global Video Games. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Global Video Games. The data presented on this page does not represent the view of Global Video Games and its employees or that of Zippia.
Global Video Games may also be known as or be related to Global Video Games.