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Graphics specialist job growth summary. After extensive research, interviews, and analysis, Zippia's data science team found that:
The projected graphics specialist job growth rate is 3% from 2018-2028.
About 6,800 new jobs for graphics specialists are projected over the next decade.
Graphics specialist salaries have increased 12% for graphics specialists in the last 5 years.
There are over 3,765 graphics specialists currently employed in the United States.
There are 12,267 active graphics specialist job openings in the US.
The average graphics specialist salary is $56,007.
| Year | # of jobs | % of population |
|---|---|---|
| 2021 | 3,765 | 0.00% |
| 2020 | 3,717 | 0.00% |
| 2019 | 3,984 | 0.00% |
| 2018 | 4,019 | 0.00% |
| 2017 | 4,007 | 0.00% |
| Year | Avg. salary | Hourly rate | % Change |
|---|---|---|---|
| 2025 | $56,007 | $26.93 | +2.4% |
| 2024 | $54,675 | $26.29 | +3.5% |
| 2023 | $52,849 | $25.41 | +3.4% |
| 2022 | $51,097 | $24.57 | +2.2% |
| 2021 | $49,985 | $24.03 | +1.6% |
| Rank | State | Population | # of jobs | Employment/ 1000ppl |
|---|---|---|---|---|
| 1 | District of Columbia | 693,972 | 165 | 24% |
| 2 | New Hampshire | 1,342,795 | 141 | 11% |
| 3 | Massachusetts | 6,859,819 | 706 | 10% |
| 4 | Oregon | 4,142,776 | 429 | 10% |
| 5 | Iowa | 3,145,711 | 313 | 10% |
| 6 | Delaware | 961,939 | 94 | 10% |
| 7 | Washington | 7,405,743 | 695 | 9% |
| 8 | Utah | 3,101,833 | 264 | 9% |
| 9 | Nebraska | 1,920,076 | 167 | 9% |
| 10 | Rhode Island | 1,059,639 | 95 | 9% |
| 11 | Wyoming | 579,315 | 51 | 9% |
| 12 | Virginia | 8,470,020 | 679 | 8% |
| 13 | Maryland | 6,052,177 | 457 | 8% |
| 14 | Vermont | 623,657 | 52 | 8% |
| 15 | California | 39,536,653 | 2,647 | 7% |
| 16 | New York | 19,849,399 | 1,338 | 7% |
| 17 | Colorado | 5,607,154 | 390 | 7% |
| 18 | Wisconsin | 5,795,483 | 383 | 7% |
| 19 | North Dakota | 755,393 | 55 | 7% |
| 20 | Alaska | 739,795 | 53 | 7% |
| Rank | City | # of jobs | Employment/ 1000ppl | Avg. salary |
|---|---|---|---|---|
| 1 | Vernon Hills | 1 | 4% | $50,833 |
| 2 | Boston | 2 | 0% | $60,606 |
| 3 | Chicago | 2 | 0% | $50,548 |
| 4 | Washington | 2 | 0% | $70,066 |
| 5 | Jacksonville | 1 | 0% | $43,260 |
| 6 | Orlando | 1 | 0% | $42,701 |
Louisiana State University at Shreveport
Arkansas State University
The Illinois Institute of Art-Schaumburg
Merrimack College
Louisiana Tech University
San Francisco State University
Columbia University in the City of New York
Louisiana Tech University
New York Institute of Technology
Texas Christian University
Foothill College

University of Cincinnati- Clermont College

Oklahoma State University Institute of Technology
Highline College
Marywood University

Texas State University

Bowling Green State University
Belmont University

Eastern Illinois University
Allen Garcie MFA: On the technical side, software is always evolving so skills related to this are always important. However, I think keeping up with advancements in artificial intelligence (AI) is going to be most important for designers over the next 3 to 5 years. This is an area that's already changing the design field as companies like Adobe and others continue to integrate AI into their software. On the other hand, being a designer isn't all about developing technology-related skills though. I also think developing non-technical skills like creativity, collaboration, and adaptability are extremely important for any designer.
Jason Bronner: With an increasing number of tools including Artificial Intelligence, interpersonal skills will grow in importance for designers. Connecting with the client is already integral and will remain so.
Nikki Arnell MFA: Generally, a graphic designer is a visual problem-solver and liaison between client and consumer. They spend most of their day creating designs, attending meetings, and organizing and communicating with team members. Each day is dynamic and exciting in the graphic design field.
Nikki Arnell MFA: Job flexibility is a key reason why Graphic Design is a good profession to enter now. A graphic designer can have various job titles and work in different settings, providing opportunities for freelance work or full-time positions. Having a strong portfolio is more important than a job title for future job prospects.
The Illinois Institute of Art-Schaumburg
Graphic Communications
Eric Benson: You have to work your way up to maximize your potential. However, to begin, take a look at the salary guides for the cities you want to live in, so you have an idea of the possibilities. The more technology and skills you know/have, the more money could come your way.
Eric Benson: Take advantage of your network you created and already exists at your University/college. Your friends and faculty know people, so ask them for help connecting with others in your area of graphic design interest. In addition, be humble, but confident in yourself. Be nice to everyone and open to new conversations and opportunities you weren't planning on.
Nancy Wynn: The foundational knowledge of Design is constant, but the technology changes at a fast-pace-one can love or hate that aspect. Additionally, some people love and hate aspects of working in the business environment. Since Design is interdisciplinary, it is best to approach the profession understanding that one needs to learn many things well, which requires continued learning and research; you need to embrace collaboration; and you need to learn how to articulate your ideas in writing and orally to small and large groups of people.
Nancy Wynn: There are many different ways to intersect the creative field of graphic design or Design. You can enter utilizing production skills centered on working with an Art Director-you produce their designs with various handwork and software platforms. If you enter as a junior graphic designer-you collaborate with an Art Director and brainstorm concepts / designs for projects. You may intersect working in the service industry where you help customers produce their designs. Day-to-day tasks can be specific if you work at a very large company, or more comprehensive if you work at a smaller agency. They can range from meetings with Art Directors or marketing people; collaboration with fellow designers or other team members based on the project components; brainstorming, research, and ideation for projects; learning new technology by producing designs and client presentations; meetings with focus groups or testing of projects; and finally debrief sessions on projects results.
Nancy Wynn: Design is everywhere. Design is interdisciplinary. There are a variety of ways to find your fit in the profession, but the need is ever great and growing. More people understand the power of good design and marketing. As you consider the possibilities, you need to think about what other fields, or disciplines, are you interested in, i.e. sports, fashion, healthcare, finance, non-profits, the Arts, education, built environment, etc. Once you consider other possible connections, you focus your attention, since everything has to be designed.
Louisiana Tech University
Design And Applied Arts
Tom Futrell: For recent graduates, my advice is to embrace curiosity and consistently work hard. Dedicate time to experimentation, reading, writing, asking questions, and developing a robust design process. This effort will stand out in your work, offering potential employers valuable insight into who you are and how you think.
Tom Futrell: I firmly believe that the most successful designers will have the skills to navigate various devices and platforms. In our interconnected world, designers who can create experiences across print, digital, social, and emerging technologies for culturally diverse audiences will always be desirable.
Saskia Van Kampen: On a day-to-day basis a newly hired graphic designer must engage in any number of stages of the design process (research, ideation, iterating, testing, refinement, and/or finalization) - this is not a linear process. On top of this they may be asked to interact with clients and with colleagues (collaborating and critically engaging with work being produced).
Saskia Van Kampen: This question is impossible for me to answer as what one likes or dislikes about graphic design will be very individual.
Columbia University in the City of New York
Fine And Studio Arts
Pilar Newton: In the constantly evolving design field, one must have faith in their skills and stay true to themselves. It is crucial to be unique and original because the world needs originality. With AI's growing presence in the design, animation, video, and other fields, it is essential to keep up with technological advancements. However, creative abilities will take you further and make you stand out more than just mastering software.
Pilar Newton: Look into what industry you are interested in pursuing and research what the salary range is for positions that you are interested in, especially entry-level. Research what studios are looking for. Even if a studio is not hiring, reach out to them to set up informational interviews with studios that you are interested in. Often studio art directors will generously spend time on the phone, zoom, or even an in-person meeting to talk to you and tell you what the studio is looking for in potential artists that work for them. Keep sharp! Keep practicing and staying on top of the latest versions of software and keep building your skills.
Jake Dugard: Code. Designers will need to know how to code... just kidding. I would be remiss if I did not mention Artificial Intelligence. I think there is a lot of value in becoming highly specialized, but I think AI will empower anyone to become an "expert" in everything. So where I won't advocate for specific tools, I think it'll be crucial for designers to be able to collaborate with AI and people.
Jake Dugard: 1. Have an amazing portfolio - I think this goes without saying. You need to have solid work.
2. Intern somewhere - This creates connections with professionals, gives you working experience, and hopefully work to go into your portfolio. It also has the potential to turn into a job offer.
Michael Hosenfeld: Technical skills and life-long learning are critical to job safety and advancement. Visual design and functionality of the product are equally important. But salaries in technology-driven environments are higher in the average. The ability to actually execute an idea to become a successful product including various digital media formats is highly valued. Design is as much inspired by technology, as it depends on it.
Michael Hosenfeld: The ability to actually execute an idea to become a successful product including various digital media formats is highly valued. Design is as much inspired by technology, as it depends on it.
Texas Christian University
Design And Applied Arts
Jan Ballard: In our BFA program, graduates must fulfill an internship requirement and participate in professional development events and conferences, such as Dialexa EDU, National Student Show, and Circles. Students should also thoughtfully follow industry influencers on social channels to stay informed of current market trends.
Foothill College
Graphic Communications
Carolyn Brown: If you are looking to be hired by a creative agency or a creative department in a large company, invest your time in preparing a strong portfolio that aligns with the kind of projects you want to work on, and apply to agencies that do those kinds of projects. If you want to start your own business, or freelance for a variety of clients, preparing a portfolio that shows the range of projects you are capable of delivering.
Carolyn Brown: AI will continue to grow in importance in the next 3-5 years. AI is useful in many ways. Right now, AI is mostly used for writing which is great for brainstorming and writing the messaging that graphic designers create the visuals for. AI is becoming an important tool for generating images, videos, animations, 3D, and AR/VR content. The most important skill is the ability to learn new skills and/or adapt your current skills to new technologies.

University of Cincinnati- Clermont College
Digital Media Communications
Dr. Andy Curran: -Design awards from recognized organizations in the industry
-Years of experience working for a variety of clients and employers
-Industry certifications
Dr. Andy Curran: -Creative skills
-Problem solving
-Communication (written & verbal)
-Project management (personnel, budgeting, time, resources)
Dr. Andy Curran: -File management
-Computer literacy skills
-Software proficiency
Dr. Andy Curran: Creative skills, particularly knowing how to craft an appropriate message for each project.

Oklahoma State University Institute of Technology
Graphic Design Faculty
Mary Miller: Graphic designers are crucial to a business' success because they identify the brand's core values and personality and create the visual language that expresses those values and personality. So graphic designers must have strong research skills and be able to analyze and interpret them to know how to design ads and designs that will resonate with the target audience. Designers must be empathetic to understand what the target audience values and wants. Graphic designers must collaborate with their creative team and clients to develop strategies, so they must have excellent communication and teamwork skills. Excellent writing skills are a huge part of the necessary communication skills. Salesmanship and the ability to articulate the design rationale are requirements also. If a designer cannot articulate their concept to their art director or creative director first, they won't get the chance to present it to the client. Speaking and presentation skills are a part of a designer's career as well. When presenting to a client, they have to create the atmosphere for the client and reveal the solution in a way that explains, educates, and convinces the client that the solution will work. Campaigns are monitored, and the data is analyzed for effectiveness, tested, and tweaked. Graphic design is not about decorating pages but is much more cerebral...it is strategic art.
Mary Miller: The skills that will help you earn the most money throughout your career as a graphic designer are people skills and business skills. It's expected that you must have the design skills to be a long-time creative employee, but to rise to the top of the field, you have to be savvy with people and business decisions. If a designer works in the industry for several years and starts their own studio, they obviously need business knowledge to run and grow their business. Many designers who follow this career path move out of the creative work and concentrate on client relations and acquisition, managing their employees, and running their business. The owners of agencies and studios can earn large, six or seven-figure incomes. The designer who doesn't want to own their own business but would rather be a creative director and/or VP in a large agency will need great people skills. They will be responsible for developing their creative teams and managing people. As VPs and creative directors, they will have more administrative responsibility for the agency, but they don't have the full responsibility an owner does. These positions earn six-figure incomes.
In these creative positions, the portfolio is the most important thing to get the job. It's not as important to have advanced degrees as it might be for accountants, engineers, or other fields. Even job postings that say they require bachelor's degrees will enthusiastically hire someone with a portfolio that showcases the right skill set, regardless of their education. The creative department ultimately decides who they want to hire, not the HR folks who typically can't assess a creative portfolio, so degree requirements are generally not as important. HR people will screen resumes for certain words, which is not necessarily the most effective way to hire creative people. The portfolio is the best way to determine the candidate's ability. The post-pandemic economy has forced companies to change some of their hiring practices. There are so many open jobs that companies realize that they can't use some of the tired strategies they used before the pandemic. They are less concerned about degree requirements now as more Americans are questioning the expense of 4-year degrees and fewer people are willing to go into deep debt to buy one.
More Americans realize the value of industry-focused, technical degrees in higher education and seek less expensive ways to ensure career success. (ABC News did a recent series on this subject. It was broadcast on KRMG radio a couple of weeks ago. The series was all pandemic recovery, "how have we changed" type of reporting.) Associate of Applied Science degrees can fill the void for many. People are doing their homework and looking for programs with great track records and successful alumni that prove it. OSUIT's graphic design program has been around since 1946 when the school was started and has lots of examples of graduates who hold associate's of applied science graphic design degrees, and nothing more, who are successful agency and studio owners, VPs of Creative, Marketing Directors, Design Directors, Executive Creative Directors, Creative Directors, Associate Creative Directors, Sr. Art Directors, etc.
Diana Boyd: -Originality/Creativity
-UX/UI design
-Branding
-Marketing and Advertising
-Illustration
Diana Boyd: -Originality/Creativity
-Illustration (digital and hand-drawn)
-Branding
-UX/UI design
-Marketing/Advertising
Diana Boyd: -Collaboration/Teamwork
-Interpersonal
-Reliability
-Ethical behavior
-Self-starter
Diana Boyd: -Adobe Illustrator - Vector drawing skills
-Adobe Photoshop - Working with raster images
-Adobe InDesign - Layout skills
-Adobe Animate - Animation
-Adobe XD - UX/UI prototyping
-Wordpress/Adobe Portfolio/Adobe Dreamweaver - web design/development
-Microsoft Word /PowerPoint
Marywood University
Art Department
Sue Jenkins: Before saying what stands out most, there's one thing to avoid; those skill self-assessment bar graphs that take up too much real estate and don't provide the reader with valid, useful data. A better solution is to list skills and proficiency in years, such as Adobe Photoshop, three years.
Now, what stands out most on a resume is evidence of creative engagement beyond the classroom. Has the student been a member of any clubs? Won any awards? Have you participated in any solo or group exhibitions and completed any internships, pro bono, or freelance work? Have you worked on any side projects? Run an Etsy, Society6, or RedBubble account? Sold any commissioned work? Definitely include all these types of activities along with any tangible outcomes and achievements, like "Designed a series of digital documents that downsized paper waste and reduced the client's carbon footprint by 13%." Results-oriented statements provide a better sense of the designer's understanding of their role and their value to an organization.

Texas State University
School of Art and Design
Holly Sterling: - Strong communication and problem-solving skills - not only in your design work but in your day-to-day job.
- Being able to work collaboratively and be a responsible team member (i.e., productive, organized, respond positively to feedback, adaptable).
Holly Sterling: - Literacy in relevant software, written communications, design research, iterative design processes, presentation skills
Holly Sterling: - If you're talking about hard skills, there's a run on "all things UX," and there are more positions to fill than designers to fill them. Also, strong visual designers who can do also do some illustration and motion graphics are in high demand.
- If you're talking soft skills, hiring managers frequently tell me that "who" the designer is every bit as important as what they can do, so be a good human that people will want to work with. This will serve you well throughout your entire career.

Bowling Green State University
School of Art
Jenn Stucker: A BFA degree, a Bachelor of Fine Arts in graphic design or communication design are distinctive. It is a professional degree in the field. A BFA represents a concentration in growing creative skills through creative coursework. While technical skills earned in a technology or certificate program are valuable for producing design work, strong skills in visual design and creative thinking define how and WHAT work is worthy and necessary for people to experience.
Jenn Stucker: A good designer's soft skills include empathy, critical thinking, context, collaboration, leadership, networking, and the ability to present and articulate ideas.
Jenn Stucker: Technical skills in the Adobe Creative Cloud are necessary as it is the industry standard. Additionally, good designers should know the basics of HTML and CSS and work in digital collaboration tools like Microsoft Teams, Slack, Miro, and Figma.
Jenn Stucker: Along with good visual design skills, creative thinking, problem-solving, and strategy will set a designer apart from others. These kinds of designers can understand the big picture of design in relation to context, culture, and meaning.
Belmont University
Graphic Design Department
Doug Regen: Ability to problem-solve with strong creative solutions. Innovative. Detail-oriented. Ability to design creative solutions based on research...understanding the target audience, trends, etc.
Doug Regen: Team player. Enthusiasm. Hark worker...willing to put in the time. Strong communicator. Openminded.
Doug Regen: Must know all the Adobe Creative software. Any level of video experience is a big plus.
Doug Regen: Brilliant Ideas are executed flawlessly. Team player. Ability to motivate and lead others. Strong communicator and presentation skills.

Eastern Illinois University
Art + Design
Samantha Osborne: An ability to effectively communicate, navigate creative resources, network, empathize with others, and come up with innovative creative solutions. That said, your work still needs to be stellar and consistently great if you're going to be a big earner.
Samantha Osborne: Soft skills are equally important to hard skills. Graphic designers are visual communicators. Visual communication is a universal learned skill, vs. a linguistic capability. This means that graphic designers must learn to recognize and effectively utilize mood and tone in their own visual compositions in regard to color theory and psychology, gestalt principles, and font or lettering design. Essentially a well-skilled graphic designer becomes part psychologist in working through design problems and deciphering client direction, part problem-solver in developing an effective solution to the design problem, and part artist in bringing astonishing and original visual communication and graphics to reach a solution.
Samantha Osborne: Three soft skills stand out most: an ability to see the big picture, an ability to "read" people, and an ability to make a convincing argument for your design solution(s).
i. An ability to see big picture: there are an infinite number of details in graphic design, whether you work in website design on the front or back end, or in print media with physical outputs. It's easy to get caught up on the details, especially when clients are making specific demands about things such as paper type. A skilled designer must be able to see beyond the details and look at the big picture for an effective design solution. For example, a client may be asking for an invitation design for an up-coming event. A skilled designer will ask questions and dig in, eventually uncovering that perhaps for a successful event, the client also needs a splash page and social media, either in place of or in addition to an invitation. A skilled designer addresses design problems holistically, rather than minutely.
ii. An ability to "read" people: designers are trained in art-specific vocabulary. Hue, saturation, pixels, gestalt...most non-art folks don't use or speak that language. When clients are describing their goals, they aren't using art-vocabulary. It's a designer's job to translate what the client is saying into an advanced and effective creative solution. They must be able to speak and understand the language of non-creative folks, as well as the language of the broader creative industry.
iii. An ability to make a convincing argument for your design solution(s): many young and inexperienced designer tend to get their hearts broken when a client smashes one of their [very well thought-out] ideas. Rather than rolling over, a designer must learn to navigate how best to build support for their idea(s). That might mean in some instances you work more fluidly with the client throughout the design process, so that they feel they have ownership in the development of the solution. In other instances it might mean that the designer is presenting options, rather than a single solution, so that the client feels empowered to make choices throughout the design process. And in some instances, it might be a matter of better explaining and presenting your idea to a client; perhaps the designer needs to push back more, perhaps they need to provide more research as to why their solution is best, or maybe they simply need to present it with more excitement and enthusiasm.
Samantha Osborne: This completely depends on which sector of the graphic design industry you're involved in. Generally speaking, a working knowledge of the Adobe Creative Suite is essential, with expertise in other software as it applies to your field. I also find it refreshing and highly effective when designers can begin exploring and developing solutions in an more analog fashion on the front-end of projects, before jumping to the computer. For example, it's easier to visually organize complex ideas via a post-it/mood board wall in which you can physically move ideas around, especially when you're working with a team, which is more common than not.