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Lead artist work from home jobs

- 31 jobs
  • Senior Environment Artist

    Industrial Light & Magic 4.0company rating

    Remote job

    About the Role & Team Disney Digital Entertainment, a division of Disney Experiences, is embarking on a mission to create the ‘digital front door' for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe! We are building an expert development team that will be building a groundbreaking game experience that will herald the next generation of Disney to the world. Working with top-class industry talent, this role is perfect for the seasoned Senior Environment Artist looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”. We are looking for a uniquely talented Senior Environment Artist with a focus on materials to join us on a daring and exciting new project. Are you an experienced game developer with superb art skills, and have a love of Disney/Pixar, Star Wars and Marvel properties? If so, you'll want to check out this opportunity! This is a remote opportunity with minimal travel expectations. What You Will Do Create a wide range of stylized and realistic materials in Substance Designer, ZBrush, Photoshop and Unreal. Build and maintain a material library that is highly optimized, ensuring performance throughout multiple projects on different platforms. Collaborate with artists, designers, and other disciplines to create engaging, inspiring and compelling materials, spaces, environments, props and items based on Disney's robust portfolio of worlds and characters including Disney, Pixar, Marvel and Star Wars. Iterate on game assets and environments with fellow artists via paint overs, studies, and group critiques to improve visuals and gameplay. Champion and evangelize in-game environment performance and best practices for asset creation, materials, lighting, etc. Serve as a key member of a growing game development team at Disney, helping to build and define the world of our project. Required Qualifications & Skills 5 years of PC and console game development experience and shipped a AAA or successful Indie Title, including holding a position of Environment Artist for 3 years. A portfolio of work that accurately represents your personal and team-based artistic achievements. Deep technical understanding of materials and shaders in Unreal, with extensive knowledge of current technologies and surfacing techniques. Strong artistic and interpersonal skills, with a genuine passion for collaborative development. Expertise in environmental visual design, including lighting, composition, staging, and architecture. Proven understanding of environment art creation that supports level design and enhances gameplay. Ability to craft unique new assets and creatively re-use existing libraries. Experience developing content using Unreal Engine and/or UEFN (Unreal Editor Fortnite) knowledge of current UE-specific environment creation, lighting, and optimization technologies and techniques. At least one shipped game or equivalent live service game launch experience. Familiarity with early game and/or R&D (Research and development). Education A Bachelor's degree in Art and/or Design or equivalent combination of education and experience. Additional Information The application must include a portfolio or link showcasing designs of real-time game environments. Please share or disable any passwords for efficient review of portfolios. Our Benefits: Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities and special extras that only Disney can provide. Learn more about our benefits and perks at *************************************** #LI-REQ #DXMedia #DCPJobs #Gamesjobs #LI-Remote The hiring range for this remote position is $126,800 to $170,000 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Job Posting Segment: NA - Games Job Posting Primary Business: Regional (NA - Games) Primary Job Posting Category: Games-Art-Animation Employment Type: Full time Primary City, State, Region, Postal Code: Glendale, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-12-08
    $126.8k-170k yearly Auto-Apply 4d ago
  • Senior Environment Artist

    The Walt Disney Company 4.6company rating

    Remote job

    About the Role & Team Disney Digital Entertainment, a division of Disney Experiences, is embarking on a mission to create the ‘digital front door' for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe! We are building an expert development team that will be building a groundbreaking game experience that will herald the next generation of Disney to the world. Working with top-class industry talent, this role is perfect for the seasoned Senior Environment Artist looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”. We are looking for a uniquely talented Senior Environment Artist with a focus on materials to join us on a daring and exciting new project. Are you an experienced game developer with superb art skills, and have a love of Disney/Pixar, Star Wars and Marvel properties? If so, you'll want to check out this opportunity! This is a remote opportunity with minimal travel expectations. What You Will Do Create a wide range of stylized and realistic materials in Substance Designer, ZBrush, Photoshop and Unreal. Build and maintain a material library that is highly optimized, ensuring performance throughout multiple projects on different platforms. Collaborate with artists, designers, and other disciplines to create engaging, inspiring and compelling materials, spaces, environments, props and items based on Disney's robust portfolio of worlds and characters including Disney, Pixar, Marvel and Star Wars. Iterate on game assets and environments with fellow artists via paint overs, studies, and group critiques to improve visuals and gameplay. Champion and evangelize in-game environment performance and best practices for asset creation, materials, lighting, etc. Serve as a key member of a growing game development team at Disney, helping to build and define the world of our project. Required Qualifications & Skills 5 years of PC and console game development experience and shipped a AAA or successful Indie Title, including holding a position of Environment Artist for 3 years. A portfolio of work that accurately represents your personal and team-based artistic achievements. Deep technical understanding of materials and shaders in Unreal, with extensive knowledge of current technologies and surfacing techniques. Strong artistic and interpersonal skills, with a genuine passion for collaborative development. Expertise in environmental visual design, including lighting, composition, staging, and architecture. Proven understanding of environment art creation that supports level design and enhances gameplay. Ability to craft unique new assets and creatively re-use existing libraries. Experience developing content using Unreal Engine and/or UEFN (Unreal Editor Fortnite) knowledge of current UE-specific environment creation, lighting, and optimization technologies and techniques. At least one shipped game or equivalent live service game launch experience. Familiarity with early game and/or R&D (Research and development). Education A Bachelor's degree in Art and/or Design or equivalent combination of education and experience. Additional Information The application must include a portfolio or link showcasing designs of real-time game environments. Please share or disable any passwords for efficient review of portfolios. Our Benefits: Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities and special extras that only Disney can provide. Learn more about our benefits and perks at *************************************** #LI-REQ #DXMedia #DCPJobs #Gamesjobs #LI-Remote The hiring range for this remote position is $126,800 to $170,000 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Job Posting Segment: NA - Games Job Posting Primary Business: Regional (NA - Games) Primary Job Posting Category: Games-Art-Animation Employment Type: Full time Primary City, State, Region, Postal Code: Glendale, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-12-08
    $126.8k-170k yearly Auto-Apply 2d ago
  • Senior UI Artist

    Proof of Play

    Remote job

    We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them. Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z. We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more. But, don't take our word for it - hear directly from our founding team: ********************************************************************* We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive. Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further. This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one. This role is a 6-months contract with potential to extend and go perm. What You'll Do: Own the end-to-end UI and effects process, from concept to in-engine polish Create and refine game UI using Unity UI Toolkit (UXML + USS) Use Spine to add motion, life, and cohesion to UI and in-game effects Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional Iterate quickly on feedback and collaborate openly with engineers and designers Help improve pipelines and workflows for UI + FX integration What You'll Bring: 5+ years experience as a UI or FX artist in mobile or game development Proven Unity experience, including Unity UI Toolkit Spine experience (animation, motion, or effects) A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility Strong understanding of visual hierarchy, layout, motion, and colour theory Ability to work directly in-engine, not a hand-off artist Comfortable working autonomously in a fast-moving, highly collaborative team Excellent communication and feedback skills Bonus Points: Experience prototyping UI animations or transitions Shipped titles using Unity + Spine Background in motion design or VFX Knowledge of performance-friendly UI/FX implementation Benefits and Perks: Fully Remote across two continents. Top tier medical, dental, and vision plans 100% company covered Laptops + necessary equipment provided Paid Parental Leave MyTime flexible vacation policies Ready to apply? Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days. A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
    $74k-127k yearly est. Auto-Apply 50d ago
  • Senior VFX Artist

    Wavesreach

    Remote job

    We're looking for a Senior VFX Artist to join our team. The ideal candidate will take ownership of the VFX pipeline, collaborating closely with the Art Manager and Art Director to execute and enhance the VFX style of our projects. Responsibilities include creating captivating visual effects, mentoring fellow artists, and overseeing the integration of VFX into our games. Responsibilities: Work with the Director of Art Management and Art Director to set the art style and craft high-quality real-time visual effects; Work closely with production to establish timelines and milestones and ensure timely delivery. Maintain and update project tracking within Jira. Generate well-structured reports for internal and stakeholder review; Research and analyze current and emerging visual effect trends and technology and collect reference materials that support the visual quality and style for the VFX team; Create clear and accurate technical writing and documentation regarding VFX production and use by other artists; Work closely with the graphic engineers to develop new, or improve upon old, technologies to improve visual effect quality; Collaborate with the design and gameplay teams to create visual effects that support gameplay systems; Handle all aspects of the VFX pipeline, which includes creating content from concept to final, polished result. Requirements: 5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion); Proactive with a strong attention to detail, meticulous and organized working habits with ability to multi-task and to adapt easily to change; Expert knowledge of job related tools and software (Unity, Houdini, Photoshop, After Effects, Maya, etc.) as well as a good level of drawing skills; Experience leading, mentoring and inspiring internal VFX team and supervise outsource VFX partners; Excellent written and verbal skills; Mobile and PC game development experience; Passion for games and knowledge of the games industry. Expert understanding of Unitys Shuriken particle systems; Expert understanding of Unitys Timelines and Animation systems; Expert understanding of Unitys component architecture and prefabs; A working knowledge of script behaviors and custom components; Expert understanding of material, texture, mesh and particle manipulation using particles, vertex streams, custom data; Expert knowledge of shader creation and optimization specifically for mobile devices. Knowledge of HLSL a plus. Benefits: Competitive salary; Remote work model; Unlimited paid time off and sick leave; Career growth opportunities in a dynamic, rapidly growing company; Collaborate with a highly skilled team.
    $74k-125k yearly est. 60d+ ago
  • Senior VFX Artist

    Day[9]'s Game Studio

    Remote job

    At Day[9]'s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior VFX Artist, you will be responsible for designing, creating, and implementing high-quality real-time visual effects for our game. You will work closely with the art director, designers, and other artists to ensure that every effect supports the artistic vision and enhances the gameplay experience. This role requires both artistic talent and technical expertise, with the ability to push the boundaries of what's possible in real-time rendering. Responsibilities Visual Effects Creation: Design and create visually striking real-time VFX for characters, environments, and gameplay mechanics Style & Cohesion: Ensure all VFX align with the project's artistic direction, visual language, and gameplay needs - in collaboration with the art director Technical Implementation: Integrate VFX into the game while optimizing for performance on target platforms Cross-Department Collaboration: Partner with designers, animators, engineers, and other artists to ensure VFX enhance gameplay clarity, storytelling, and overall player immersion Project Management: Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production Iterate and Improve: Receive and apply feedback from art director and design, iterating on VFX to achieve the desired quality and performance Mentorship and Guidance: Provide feedback and mentorship to other artists, contributing to a collaborative and growth-focused team culture Qualifications Technical Proficiency: Strong skills in real-time VFX creation tools and software (e.g., Unreal Engine's Niagara VFX System, Photoshop, etc.) Artistic Skill: Strong understanding of color theory, shape design, timing, motion, and visual storytelling as applied to VFX - particularly for the purpose of creating stylized/semi-realistic effects Shader Knowledge: Experience with creating and customizing shaders/materials for visual effects Optimization Skills: Deep understanding of VFX optimization techniques for real-time rendering Collaboration: Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments Portfolio: An outstanding VFX reel/portfolio demonstrating a range of work, with an emphasis on real-time VFX built for gameplay Vision: Willingness to work with the art director and other artists to drive the artistic direction for in-game VFX Experience: Previous experience working as a VFX Artist in video games is required Preferred Qualifications Experience with 3D modeling, concept art, or related artistic disciplines is valued, but not required Knowledge of physics-based simulations (smoke, fire, fluids, destruction) is valued, but not expressly required Experience playing RTS or MOBA titles Additional Information This position is fully remote and open to candidates residing in time zones between US West and US East (UTC -8 to UTC -4). We are an equal opportunity employer dedicated to cultivating an inclusive environment. We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.
    $66k-104k yearly est. Auto-Apply 56d ago
  • Mid/Senior Video Marketing Artist (Full Remote - USA)

    Everai

    Remote job

    Our Vision & Products 🚀 EverAI - Building the Future of AI Companionship One of the Top 15 Largest & Fastest-Growing AI Companies in the World 35+ Million Users in 2 years - Help Us Reach 100M first, 500M next At EverAI, we're shaping what it means to connect with AI. With 35+ million users and counting, we're not just building products - we're creating entirely new categories. Our flagship product is the world's largest AI girlfriend/boyfriend platform, redefining relationships for millions. It is governed by our proprietary moderation system, EverGuard - an internal AI designed to ensure everything we build is safe, ethical, and human-first. And we're only just getting started! Our Team We are an enthusiastic, passionate and hardworking team of 70 people. Our founding team has strong entrepreneurial experience building and scaling web products from 0 to IPO. Alexis Soulopoulos [CEO] • 10+ years in Tech Executive Leadership • Co-Founder Mad Paws Holdings (from 0 to IPO) • Forbes 30 under 30 + Deloitte TechFast50 '22 & ‘23 Michael Monin [Co-founder & CTO] • 10+ years as CTO / COO (web2/web3), 1+ year in AI/LLM • Serial-entrepreneur: MTK Digital (exited / 0->$20m revenue) and Zipchat (AI Chatbot for E-commerce brands) Thomas Lacroix [Co-founder & CMO] • 8+ years in Customer Acquisition & E-commerce Growth • Serial-entrepreneur: Curatible (sold to Blackstone) and MTK Digital (exited / 0->$20m revenue) Maruša Fasano [CFO/Legal] • 25+ years in Finance, Strategy, M&A • Ex-CFO/M&A @Curatible (exited to Blackstone) • Ex-President of the Board @SotremoSA (exited) • Co-founder/CFO @SoftOne (exited) Your Role Reporting directly to our CMO Thomas, this is what you'll be doing: Key Responsibilities Create high-performing video ads tailored for various digital platforms (Socials, Adult sites) with a strong focus on user acquisition and engagement Lead the editing and post-production process for marketing videos, ensuring they are visually engaging, emotionally compelling, and conversion-optimized Collaborate closely with the marketing and creative teams to develop concepts and storyboards that align with performance data and campaign objectives Leverage AI tools like Midjourney, Stable Diffusion, Runway, and other generative video technologies to enhance creative output and accelerate production timelines. Maintain a high standard of visual storytelling while adapting to rapid feedback and performance-based iterations Optimize video content for various formats, ratios, and channel-specific best practices Stay on top of trends in short-form advertising and the adult/adult-adjacent space to bring fresh, innovative ideas to the table Ensure all content complies with platform policies and brand guidelines while pushing creative boundaries Your QualificationsHard Skills 4+ years of experience in video editing, with a strong portfolio of ads created for paid marketing campaigns Deep understanding of storytelling, pacing, motion design, and sound design in performance-driven creative Proven experience using generative AI tools like Midjourney, Stable Diffusion, Runway, Pika, etc., in your editing workflow Proficiency with editing software such as Adobe Premiere, After Effects, or Final Cut Pro Strong grasp of trends in NSFW/Adult content advertising, particularly pre-roll ads, TikTok-style edits, and fast-paced performance creative Familiarity with advertising KPIs such as CTR, CR, CPM, and ROAS, and ability to optimize creative based on performance data Soft Skills 🗣 Strong communication & collaborative skills (perfectly fluent in English) 🎯 Goal-oriented, ownership and commitment ⚡️ Doer mindset - we are moving fast and need people who can balance execution, planning, and strategy ⏱️ Obsessive about speed, performance and iteration 🧢 Humble - willing to learn, open to feedback 🍭 #NSFW - Comfortable building products based on uncensored models and content Bonus point Prior experience in the adult, dating, or igaming industries Why EverAI? 📈 Exponential Growth: From 35M+ users in 2 years, to 100M next - and 500M beyond 🚀 Track Record of Category-Creating Innovation: We consistently launch world-first AI applications - setting the pace, not following it 🌍 Global Impact: Top-tier user growth, real-world adoption, and cultural relevance 🧠 Proven Leadership: A senior team that's launched, scaled, and exited & IPO'd multiple scale ups - now fully focused on reshaping AI companionship 👥 Elite Remote Team: 100% remote and built to win - world-class talent from Tier 1 tech companies, with a culture of ownership, velocity, and radical creativity 🛡️ Ethical Core: Our AI ecosystem is governed by EverGuard, our proprietary AI moderation technology, ensuring responsible development at scale What We Offer ✍️ Contract Type: We prefer B2B, but we're flexible, what matters is long-term commitment and impact 📍 Work From Anywhere: Fully remote. Choose the environment where you do your best work 🏝️ Paid Time Off: 4 weeks (20 working days) of PTO per year to recharge and reset 👨 👩 👧 👦 Annual Gathering: A yearly in-person meetup to connect, brainstorm, and celebrate wins together ❤️ 🩹 Health & Wellness Support: Up to $200 per year for wellbeing expenses + unlimited 1:1 sessions with psychologists and lifestyle experts through OpenUp (also available for up to three family members) 🏢 Co-Working Space Budget: Work from a co-working space up to twice per month (35 EUR / 40 USD per visit) to stay inspired and connected 📚 Learning Budget: Dedicated funds to support your professional growth: courses, books, conferences, events, or certifications 💻 Equipment: Company laptop provided + monitor budget up to $250 for your workspace setup ⚡ AI Tools Access: Premium access to ChatGPT, Cursor, Hugging Face, and others, to power your ideas and workflows 🎯 Top Tier Talent Is Our Multiplier We're a fully remote group of A-players from Tier 1 tech, led by an exec team who've launched, scaled, and exited multiple companies. We move fast, and care deeply about what we build - and who we build it with. We're looking for exceptional talent ready to ship & distribute world-first AI products at scale, fast, and co-create with us this category-defining business. If that's you - reach out and apply! 💡 External Referral Program Know someone who could be a great fit for this role? You can refer them through the EverAI External Referral Program and earn a bonus of up to $2,500 if they're hired. Submit a referral here.
    $66k-104k yearly est. Auto-Apply 20d ago
  • Senior Lighting Artist

    PUBG Madison 4.4company rating

    Remote job

    We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward. Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding educational institutions. Home to the prestigious University of Wisconsin, Madison is a hub for innovation and learning, offering top-notch schools. This family-friendly, progressive community has low crime rates and a strong commitment to sustainability. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, gorgeous scenery and affordable cost of living. The person we're looking for: PUBG Madison is looking for an experienced real-time Lighting Artist to join our team. As a Lighting Artist, you will be expected to make the gameplay experience legible, run smoothly at the project's target framerate, be visually distinct and tell beautiful color stories. You will work with artists to balance PBR materials and VFX luminance, designers to highlight gameplay, and engineers to maximize platform performance. You will use the Unreal 5 lumen GI workflow to create exterior global and interior lighting. You will also be responsible for time-of-day systems, weather events, post processing volumes and screen effects. This role reports to the Director of Art. Responsibilities: Work with the Art Director to tell striking visual stories that align with the project's creative vision, using Unreal Engine 5 lighting tools and blueprints. Collaborate with designers to maximize legibility and correct exposure during regular gameplay, time of day and other lighting events. Collaborate with engineers and tech art to optimize performance and visual consistency across target platforms. Participate in team feedback, playtest and other team activities. Foster an inclusive and respectful culture of critique Qualifications: 5-8+ years of 3D experience in a related games position. Production experience with Unreal 5 lumen or other real-time GI lighting systems. A portfolio that shows real-time, “photo-real” work in an open-world PBR environment. Experience creating and maintaining replicated blueprint systems in Unreal. Experience working with engineers to profile, optimize, debug and solve rendering issues for real-time platforms. Able to relocate/work in-person regularly from Madison studio. Preferred Qualifications: Experience with tools like Resolve for colorgrading and defining a visual style. Knowledge of photography, physical lighting and cameras. What We Offer: A highly competitive total compensation package Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance Generous time off including 20 days PTO, 12 paid holidays and a studio-wide holiday break annually Generous annual sick leave days to prioritize your well-being Annual health & wellness, video game, and continuing education reimbursements Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff Engage in regular team outings and events to foster a positive work culture 401K with a company match for your financial well-being Flexibility to work remotely on a regular basis PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
    $47k-83k yearly est. Auto-Apply 60d+ ago
  • Game UI/UX Artist (Contract)

    Volley

    Remote job

    Volley is seeking a Contract UI/UX Designer to translate our game visual identities into polished, functional interfaces for Smart TV platforms (Roku, Fire TV, Samsung, LG). You'll take established visual languages and character IP and apply them to create intuitive, delightful 10-foot interfaces that work beautifully for family gaming in the living room. This role is perfect for someone who excels at game UI, loves creating organized design systems, and understands the unique constraints of TV platforms. What You'll Do at Volley Design high-fidelity game screens that apply established visual languages (created by our Visual Development Artists) to functional UI flows across all game modes and screens Build comprehensive Figma prototypes covering main game flows, ensuring smooth navigation patterns optimized for remote control and 10-foot viewing distances Create scalable design systems including typography hierarchies, color applications, component libraries, layout grids, and interaction patterns specifically for Smart TV platforms Produce developer-ready documentation with detailed wireflows, annotations, component specs, and asset libraries structured for engineering handoff and implementation Collaborate with Visual Development Artists to ensure visual consistency and faithful application of IP across all screens while optimizing for usability Partner with motion designers and sound designers on animation timing, transitions, and audio-visual sync to create cohesive feedback moments Design within technical constraints including 60fps at 1080p performance targets, texture budgets, remote navigation patterns, and Smart TV browser limitations Support engineering through implementation, working collaboratively to refine designs during development and ensuring quality through QA phases Incorporate user research feedback to iterate on flows, information hierarchy, and interaction patterns based on playtesting insights We're Excited About You Because You Have 5+ years designing game UI or product interfaces with a strong portfolio showcasing polished, functional interface design and design system creation Deep understanding of TV/10-foot UI design, including legibility at distance, remote navigation patterns, couch gaming contexts, and platform-specific constraints (Roku, Fire TV, Samsung, LG) Exceptional Figma skills for building organized, scalable design systems and developer-friendly files with proper component structures and documentation Game UX instincts for creating clear information hierarchy during gameplay, memorable celebration moments, and intuitive navigation flows Strong collaboration skills for working with visual development artists, motion designers, engineers, and researchers-you know how to maintain creative vision while solving practical problems Experience with design handoff and implementation support, ensuring designs translate successfully from Figma to production Understanding of accessibility standards including color contrast (WCAG AA), focus states for remote navigation, and inclusive design principles Bonus Points Experience with casual, family-friendly, or party game interfaces Motion design skills or strong ability to art-direct motion designers Familiarity with WebGL performance constraints and optimization Background designing for voice-enabled experiences Experience working from established visual style guides or brand systems Contract Details: 4-month contract at $100-125/hour (based on experience), remote position with flexible start dates based on project needs. Why Join Volley Volley is building innovative gaming experiences that reach millions of players across Smart TV platforms. As a UI/UX Designer, you'll bring original IP to life through polished, player-focused interfaces that work beautifully on the biggest screen in the house. You'll work with a collaborative team that values both creative excellence and technical craft, with the opportunity to define best practices for TV game interface design across our growing portfolio of titles.
    $69k-108k yearly est. Auto-Apply 3d ago
  • 67142-1 - Concept Artist/Creative Technologist (3D/XR/AI) - XR Tech

    Delart-BL

    Remote job

    We are seeking a highly skilled and versatile Creative Technologist who excels at integrating generative AI into the creative process. The ideal candidate will be adept at producing 2D concept art, videos, and 3D models/environments, leveraging GenAI tools to push the boundaries of visual storytelling for XR experiences. This role requires rapid, proactive communication and the ability to grasp and visually communicate big-picture concepts within a collaborative, fast-paced team. Responsibilities: Create compelling pitch decks and visual presentations to communicate ideas and project concepts. Produce high-quality concept art, videos, and 3D characters in environments using GenAI and traditional tools. Refine and polish 3D outputs by reprocessing them through generative AI tools to produce final 2D images. Collaborate proactively with cross-functional teams to visually communicate and iterate quickly. Stay current with emerging GenAI tools and techniques for art, video, and 3D creation. Minimum Qualifications: Proven experience as a visual storyteller in games, film, marketing, XR, or related industries. Strong portfolio demonstrating 2D art skills and visual storytelling. Proficiency in 2D image manipulation software(e.g. Adobe Photoshop, Illustrator, Procreate, Krita, Clip Studio Paint, or similar.) Proficiency in 3D modeling software (e.g., Blender, Maya, ZBrush). Proven ability to get extraordinary results from generative AI tools. (e.g., Stable Diffusion, Midjourney, Gemini or similar). Excellent communication and collaboration skills. Strong problem-solving abilities and adaptability to new technologies. Preferred Qualifications: Hands-on experience developing or fine-tuning generative AI models for art creation. Ability to present and articulate artistic vision and technical solutions to non-art stakeholders.
    $68k-107k yearly est. Auto-Apply 10d ago
  • Staff Technical Artist (Bay Area / Paris / Remote)

    Genesis Ai

    Remote job

    What You'll Do Build and optimize realistic, scalable 3D environments where robots learn to act in the world Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models Create tools to ingest and standardize assets from scans, CAD data, or generative AI models Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training What You'll Bring Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.) Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines Experience with procedural asset generation for scalable content creation Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks Artistic eye to deliver polished, high-impact visuals Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.) Bonus: Experience managing third-party vendor and art contractor relationships Bonus: Exposure to generative AI for 3D asset creation
    $93k-157k yearly est. Auto-Apply 60d+ ago
  • Freelance Animator & GFX Artist

    Filmless

    Remote job

    We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success. Check out our videos on our website before applying so that you know what kind of videos we create: ************************ Job Description We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions • Modify/Rework existing motion graphics assets • Collaborate with clients and team members Qualifications •BA in Graphic Design, Animation, Film or a related field is preferred •5+ years of experience in multimedia design, motion graphics, video editing and animation •Must have a reel or portfolio of work to demonstrate skills and abilities •Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media •Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop •Must own a Mac or Windows based PC or laptop •Ability to use screen recording software like Camtasia •Able to work with After Effects templates and create custom graphics •Must have experience working on content that appeals to wide audiences •Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure Additional Information All your information will be kept confidential according to EEO guidelines.
    $61k-105k yearly est. 18d ago
  • Lighting Artist - Contract

    Playground 3.1company rating

    Remote job

    Description Playground Games is looking for a Lighting Artist to join our talented Fable team here in Leamington Spa on a contract basis. ABOUT US: As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre. ABOUT THE ROLE: As a lighting artist, you will collaboration with Leads, Directors, and multi-disciplinary teams to deliver outstanding lighting for the open world and cinematics to the next entry into the Fable franchise. You will set up time of day cycles, light environments, cinematics and control the atmosphere and mood for this expansive open world game. You will join a world class team of passionate developers and artists who aim to push real-time visuals to new heights. This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required. WHAT YOU'LL DO: Design lighting arrangements for our wide-ranging open-world environments. Develop atmospheric conditions and time-of-day lighting. Regulate various weather types and occurrences. Collaborate with the Lighting Lead and Art Directors to align with visual goals. WHAT YOU'LL BRING: Experience with real-time lighting, PBR, and a solid understanding of lighting principles, showcased by an online portfolio. Knowledge of lighting pipelines and modern art techniques. An interest in offline 3D rendering is beneficial. Excellent teamwork and communication skills, ability to manage tasks, meet deadlines, address challenges proactively, and a drive for continuous learning and professional development. This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios. Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment. We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues. We celebrate difference and welcome everyone to join us and to be themselves at work. If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
    $51k-94k yearly est. Auto-Apply 42d ago
  • UI Artist

    Xsolla

    Remote job

    Big Huge Games is looking for a UI Artist to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals. This is a full-time (40hr/week) remote position. US residents only. Responsibilities Design and implement GUI elements for new gameplay features Collaborate with Design, Art, and Engineering staff to improve the usability of our games Create assets that maintain and develop the visual identity of current and upcoming titles Create and iterate on UI/UX flows in engine Document UI states for engineering Working with QA to fix any corresponding bugs Qualifications A nuanced understanding of interaction design, composition, and typography Experience with game development or a portfolio geared towards games (must include samples). Experience in Photoshop or other equivalent packages Experience implementing wireframes and assets into Unity or equivalent game engines Able to build UI and hook up interactions within C# Understanding of UI performance and optimization techniques Strong artistic eye creating icons, panels, and buttons Ability to rapidly prototype and iterate through solutions Excellent communication and time management skills Bonus Up-to-date knowledge of iOS/Android platforms and hardware Experience with mobile strategy games Shipped titles a plus Experience in 3dsMax or Maya Familiarity with markup languages Familiarity with Unity UI Systems (UI Toolkit or Ugui) Familiarity with Figma or comparable design tools Experience with css Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.
    $53k-88k yearly est. Auto-Apply 27d ago
  • Graphic Designer - Digital Artist

    Brandout Social

    Remote job

    Job Description Are you a creative person with a passion for working in the digital realm? Brandout Social in Colorado Springs, CO is seeking an energetic and flexible part-time Graphic Designer - Digital Artist to join our dynamic team remotely! If you're ready to infuse your designs with excitement, fun, and a touch of magic, this is the opportunity you've been waiting for. PAY AND SCHEDULE INFO As a part-time Graphic Designer - Digital Artist, you make $18.00 - $24.00/hour. You get to work from home! You can expect to work around 20 hours per week. We provide flexible schedules as well as a creative playground where you can let your imagination run wild. If this sounds like the job for you, keep reading to learn more! WHY YOU SHOULD JOIN US At Brandout Social, we believe in humans making a human connection! Our mission is to build connections between our clients and their patients. Thousands of people have spent their time, energy, and money seeking successful pain management through self-medication, and we hope to connect them to the transformative power of chiropractic care. We partner with doctors to help them better connect with patients, and our creative gurus provide marketing and education to ensure full waiting rooms with patients awaiting personalized care! We could not be successful in achieving our mission without our exceptional team! Our employees are talented, enthusiastic, and creative! We pride ourselves in maintaining a collaborative work environment where our employees feel free to flex their design and creative muscles and are supported by a positive, team-oriented, and flexible atmosphere. GRAPHIC DESIGNER - DIGITAL ARTIST QUALIFICATIONS Professional graphic design experience with a strong portfolio Proficiency in Adobe Creative Suite (specifically Photoshop, Illustrator, and InDesign) and video editing software such as Premiere Pro or Final Cut Pro Strong understanding of design principles, layout composition, typography, and color theory Ability to think creatively and collaborate with others to generate innovative ideas Familiarity with social media platforms and their design requirements Ability to work independently in a remote work environment A bachelor's degree in graphic design or a related field would be preferred. DAY TO DAY As a remote Graphic Designer - Digital Artist, you collaborate with our talented creative team to develop and execute visually captivating concepts that bring our clients' visions to life. Let your imagination soar as you design high-quality graphics for various digital platforms, including social media, websites, and email marketing campaigns. You also develop engaging brand identities, logos, infographics, and other marketing materials. You even get to sprinkle some magic on videos as you edit and enhance them. You stay up to date with the latest trends, tools, and technologies that add a touch of pizzazz to your designs. As you work, you meet project timelines and deliver top-notch design deliverables while having a blast from your home office. You also make your voice heard during brainstorming sessions and creative discussions. READY TO APPLY? If you're ready to bring your digital artistry to new heights and join our fun-loving team, simply click the link below to access our 3-minute, mobile-friendly initial application form. Show us your flair for the fantastic and your knack for turning digital dreams into reality. Job Posted by ApplicantPro
    $18-24 hourly 3d ago
  • Technical Artist

    NxT Level

    Remote job

    Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together. Major Responsibilities Work with engineering and art teams to develop custom shaders from scratch Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises. Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms. Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests. Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery. Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation. Optimizing art content for performance. Additional Responsibilities Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms. Working in our proprietary engine, help to establish our material and vfx pipelines. Document workflows and best practices for materials and vfx Must-Haves A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion Solid experience profiling and optimizing shaders and vfx on multiple platforms 3-5 or more years experience as a Technical Artist Must have 3 or more years experience with Maya and modern 3D art pipelines Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine) Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed Nice to Haves Writing c++ code would be a plus Knowing Mel, Python, Lua, C++, is a plus Understanding of animation pipelines, including character and environment systems Strong communication skills and a positive and professional attitude Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field Experience working with offsite art and programming teams Perks: Paid Time Off, Holidays and Two Weeks Winter Break Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in. Pet Insurance for those who need it too. Compassionate leave for employees who needs to take care of their family members Pre-tax wellness stipend Pre-tax work from home stipend Access our savings plan (401K program) with company match Mental health resources including Headspace membership and Employee Assistance Program (CCA) Discount portal for everyday goods and services Employee inclusive and diversity initiatives such as Grow Together Support for personal professional development
    $66k-114k yearly est. 60d+ ago
  • Technical Artist - Remote or On Site

    Studio Wildcard 3.8company rating

    Remote job

    Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise. Responsibilities: Solve technical art problems across disciplines Approve assets and perform quality checks Optimize gameplay and environment assets Create documentation and provide pipeline improvements Integrate Gameplay-related assets LODs (Simplygon) Destruction meshes Custom gameplay metadata NVIDIA GameWorks Requirements: Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title Capable of mastering new pipeline and tech tools Ability to work within a multidisciplinary team that is scattered throughout the world Pluses: Experience with Rigging, Animation, or Motion Capture Experience working in the Unreal Engine Shader Programming GLSL, HLSL, CG Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine Required Application Materials: Resume Cover Letter which should include Why you are interested in working for Studio Wildcard What games you are currently playing About Studio Wildcard Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents. Equal Opportunity Employer Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
    $57k-89k yearly est. 60d+ ago
  • Graphic Artist (Fully Remote)

    Joseph Studios

    Remote job

    You will be responsible for creating digital media, infographics, artwork, video, and multi-media products in support of our brand and portfolio. As the principal graphic designer on our team, you will be responsible for developing, sustaining and growing the company's brand and new business objectives through graphics and art. In this role, you will be responsible for leveraging all content marketing assists while generating and executing new ideas to support our agency and new business objectives. Responsibilities The Graphic Designer will have the following duties and responsibilities, including but not limited to: Create and develop a strategic art plan leveraging appropriate content that properly positions the company as a thought leader in our areas of expertise Provide a flexible, creative approach to planned and spontaneous ideas to facilitate real-time content, where ever appropriate Contribute to content creation (art, video, infographics, etc.) Make strategic recommendations to drive engagement, impressions, awareness, thought leadership, lead generation/nurturing and lead conversions is compelling designs and branding Provide guidance on social media advertising, content marketing, and email design backed by ROI and other key analytics Develop product-specific plans to assist key marketing initiatives Research and Manage new tools and tech to improve results Qualifications We are also willing to train the right person Strong Knowledge of Adobe, Canva, and the Microsoft Office Suite as well as knowledge of social media. Passionate about all aspects of marketing and design, illustration, photo and video editing. Strong time management skills and ability to effectively multi-task with a high standard of verbal and written communication for internal and external audiences Expertise across all major social platforms. Including; Linkedin, Twitter, Facebook, Instagram, Snapchat, YouTube, etc. Experience developing and executing paid media campaigns across various social platforms - preferably for a leading b2b brand Bachelor's (Preferred) Job Types: Full-time
    $38k-59k yearly est. 60d+ ago
  • Senior Technical Artist - WWE 2K

    Visual Concepts 4.0company rating

    Remote job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is? Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Build and maintain technologies associated with art pipelines and workflows Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture Collaborate with other technical artists daily to find opportunities for improved workflows and tools Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained Mentor other artists as needed Learn from and grow with some of the top talent in the industry Who Will Be A Great Fit: 5+ years in the games, film, or animation industries Pro-active problem solvers who like complex challenges Expertise with C++ required Proficiency with Python/C# desired Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experience Familiarity with cloth and rigid/soft body physics setup for characters, including collision volumes Skilled with using Substance Painter/Designer, Photoshop, Perforce, and Motion Builder Experience working with existing pipelines to debug and optimize art asset reduction and validation Passion for tackling mobile centric challenges and understanding mobile platform limitations Prior mobile game development experience a plus! Love for video games (not just ours!) This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $108,900 - $152,500 per year. New York State (inclusive of New York City): $98,100 - $137,300 per year. Washington: $108,900 - $152,500 per year. New Jersey: $98,100 - $137,300 per year. British Columbia: $96,400 - $ 135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $43k-77k yearly est. Auto-Apply 60d+ ago
  • 3D Artist (Non-Remote)

    Sight & Sound Brand 3.8company rating

    Remote job

    Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day. The 3D Artist utilizes a creative and technical design skill set within a fast-paced, collaborative environment to support turning artistic concepts into functional 3D digital models representing required equipment, framing, and finish of a set or media asset. Sight & Sound is not an e-verified employer and cannot offer visa sponsorship. Essential Duties and Responsibilities: Turn concepts into designs, receiving direction with specific artistic and technical requirements from the Stakeholders (i.e.: Director/Producer/Artistic Director/Assistant Artistic Director) to develop digital 3D models from 2D concepts for scenes and set pieces. Work collaboratively with other creative and technical team members and departments to come up with the best solution for the final execution. Employ a workflow of mixed media and multiple software platforms such as Blender, Zbrush, and Photoshop. Ability to proficiently use techniques such as modeling, sculpting, texturing and mapping in 3D software such as Blender and Maya. Assist in the design of 3D media assets to be used in Unreal/Unity game engine. Prerequisites: Able to work collaboratively on shared projects, passing duties between partners Light-hearted, flexible, adaptable, teachable, focused, driven and possess the ability to handle critique of work. Possess self-disciplined work habits, breaking down complex projects into smaller segments and accomplishing tasks within given timelines and deadlines. Demonstrate the ability to think, visualize and work in digital 3D space, working within specific space requirements and to-scale. Must be proficient with both Macs and PCs. Strong architectural and mechanical knowledge is required. Plan to submit a current digital portfolio with a variety of professional work examples. In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.
    $51k-83k yearly est. 43d ago
  • Marathon Senior Lighting Artist

    Bungie 3.9company rating

    Remote job

    Bungie is looking for a Senior Lighting Artist to help illuminate our in-game worlds. If you are fascinated by mood and tone of environments, care about navigational queues and guiding what the player sees, and interested in creating captivating worlds, then we'd love to talk. Regardless of natural versus artificial light sources, color grading or visual effects - we recognize the impact that lighting has on the player experience and the visual fidelity of our worlds. As a Senior Lighting Artist, you will play a pivotal role in shaping the visual aesthetics and emotional resonance of our projects. You will be responsible for creating and implementing stunning real-time lighting setups that enhance the tone, visual storytelling and gameplay experience. Collaborating closely with art directors, environment artists, and technical teams, you will ensure that all lighting solutions are not only visually striking but also optimized for performance and aligned with artistic vision. Your expertise in light theory, color balance, and real-time rendering will be essential in elevating the visual fidelity of our work, setting new standards for realism and immersion. RESPONSIBILITIES Collaborate with lighting leadership, Art Direction and cross-discipline team members to maintain lighting's aesthetic and technical standards Work with proprietary toolsets to own the creation of lighting for significant portions of our in-game worlds Develop dynamic/scripted lighting, character and hard surface object light rigs, and in-game narrative content from start to finish Work with Design stakeholders to ensure gameplay needs are met Stay informed on new developments in rendering, particularly about lighting, atmosphere, and surfaces Provide constructive feedback to production artists who are working on lighting-related REQUIRED SKILLS Strong understanding and sense in lighting, shadow, and color to create a visually engaging space Ability to follow and adapt to a wide range of design references and narrative context to achieve lighting expectations for mood, tone, and fidelity Experience in lighting characters and environments, interior & exterior, different times of day, etc. With various lighting techniques and tools Understanding of composition and the ability to enhance mood through lighting Experience with materials/shaders and an understanding of their relationship with light Competent 3d modeling / texturing skills (ie. light fixtures / practical support for light sources) Wide understanding of lighting/rendering technologies Strong organizational and communication skills Comfortable working autonomously and in a collaborative environment in taking direction from Art Director/Leads and working with others on problem-solving Experience with Unreal Engine 4, 5, Unity3D or other modern development toolsets Experience with and passion for games NICE-TO-HAVE SKILLS Experience partnering with graphics engineers, tech art, and tools teams to develop lighting processes and technology Experience guiding the work of more junior artists Experience coordinating team efforts with external developers Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$102,000-$125,000 USD
    $102k-125k yearly Auto-Apply 4d ago

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