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Level designer job description

Updated March 14, 2024
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Example level designer requirements on a job description

Level designer requirements can be divided into technical requirements and required soft skills. The lists below show the most common requirements included in level designer job postings.
Sample level designer requirements
  • Extensive experience in level and game design
  • Knowledge of game engines such as Unreal or Unity
  • Familiarity with 3D modeling software
  • Excellent communication and collaboration skills
  • Ability to adhere to established design guidelines
Sample required level designer soft skills
  • Strong problem-solving skills
  • Creative and innovative thinking
  • Ability to work effectively in a team environment
  • Ability to work independently with minimal supervision
  • Flexibility and adaptability to changing requirements

Level designer job description example 1

Modern Technology Solutions level designer job description

At MTSI, our more than 1,400 co-owners recognize the high demand for specialized professionals within our industry and that you have many options to choose. As an employee owned company where culture matters, we believe that by investing in our people we are investing in our company’s future!

MTSI is seeking a game engine programmer to work on current and emerging AR, VR, and Desktop projects at our Huntsville, AL office.

MTSI’s core capabilities run deep across a multitude of areas to include Systems Engineering & Technical Assistance, Integration, Modeling & Simulation, Test & Evaluation, Acquisitions & Program Support, and Mission Assurance services. Our expertise includes ballistic missile defense, air defense, air vehicle survivability, unmanned aircraft, flight test operations, intelligence support, cybersecurity, space and homeland defense.

Our first core value is that employees come first. We challenge our co-workers to provide the highest level of support and service, and reward them with some of the best benefits in our industry. Eligible new co-workers start with 20 days PTO plus 10 federal holidays, 6% 401k company match with immediate vesting, semi-annual bonuses, and eligibility to participate in our Employee Stock Ownership Plan (ESOP). We offer other employee focused benefits, including up to $10k in tuition reimbursement and an optional zero dollar deductible BCBS health insurance plan.
For additional company information, please visit: www.mtsi-va.com


Responsibilities



MTSI is seeking a game engine programmer to work on current and emerging AR, VR, and Desktop projects. Candidate will work with other designers, technicians, and engineers to create visually compelling animations, video products, and interactive computer-based training products in a Windows OS environment. Candidate must be self-motivated, an effective communicator, and can work effectively in a dynamic team environment. Candidate must provide a portfolio containing samples of related work.


Qualifications



Must possess and demonstrate experience and proficiency with the Unity game engine and C# coding language.
Highly Desirable Skills:
Ideal candidate has a minimum of 2 years’ experience designing, creating, and debugging game levels and writing/debugging code related to game level development.
Education and experience :
Bachelor’s Degree in related field is strongly desired.
Clearance:
Candidate must be able to obtain a security clearance.
#100esop
#LI-Hybrid
#defenddifferently
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Level designer job description example 2

Gearbox Software level designer job description

Gearbox Software is looking for a passionate level designer to join us in crafting upcoming first person shooters. This role involves working with the Lead Level Designer and Creative Director to pitch, build, polish, and ship levels using Unreal Engine 4. Level Designers are responsible for owning the vision of their levels, and working with a variety of other departments to see that vision come to fruition. It involves close collaborative work with artists, mission designers, writers, coders, and a variety of other disciplines to ensure the level ships on time at a high standard of quality, while also being fun and memorable to players.


Responsibilities:

  • Develop single player and cooperative levels based on existing game design documents, direction from project leadership, and collaboration with peers. This involves taking a design all the way from a paper design to a shipping product, iterating over time based on feedback, creative goals, and project deadlines.
  • Prototype, iterate, and polish moment-to-moment gameplay while working with narrative designers, enemy designers, artists, and other disciplines to ensure quality combats and mission experiences for the final customers
  • Mentorship and sharing of expertise with junior level designers and other design staff. Ability to model a positive tone and work ethic to junior members of the team. Ability to provide and receive good feedback when iterating levels.


Qualifications :

  • Bachelor’s degree or the equivalent in Interactive Entertainment or Animation and up to two years of experience in Design (Narrative, Cinematics, Level or Combat Design) and demonstrated ability in the following areas:
  • Proven track record of building and shipping large level environments. Should include videos or screenshots of shipped levels, and any additional documentation showing design and iteration process.
  • Understanding of modern level design practices, including layout, pacing, technical implementation, and above all else creating fun experiences for players.
  • Strong eye towards aesthetics, with an ability to work hand-in-hand with art teams. Previous experience in a art role is a plus.
  • Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.
  • Live near or be able to relocate to Frisco, Texas
  • Have shipped a AAA title, with a preference towards Unreal technology and first person shooters.


Bonus Points For:

  • Shipped games using Unreal 4 technology
  • Experience with the certification and shipping process on modern consoles
  • Experience working with large inter-disciplinary teams
  • Co-op and/or Online Multiplayer experience.
  • Previous leadership experience


Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

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Level designer job description example 3

Crytek level designer job description

Crytek is looking for a Senior Level Designer to work on Crysis 4 (Working Title) in our Frankfurt, Germany based studio.

As a senior level designer you will support and mentor level designers within the team, working closely with team leads to ensure the vision of the game is presented in the missions appropriately. You design and create fun, exciting, beautiful environments from conception to completion, creating paper designs, contributing to design discussions and solving design challenges. Appreciation of technology and architecture is a plus.
*Sample pictures and portfolio link, which shows sample work are necessary.*

Relocation & Remote Work
Although we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:

1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.

3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.
ResponsibilitiesExecute the design direction and be responsible for designing and building level content from whitebox to final quality Mentor, encourage and inspire team members around you Take part in playtesting and ensure feedback is applied Proactively solve issues and seek feedback to ensure your work is always the best it can be Communicate and work closely with other departments Ensure your work meets technical standards and is bug free
Requirements5+ years of professional experience as Level Designer At least two shipped AAA titles on PC or consoles (please list title(s)). Excellent sense for design and creating outstanding user experiences Excited, passionate and self-motivated Must be able to adapt to new technologies Excellent English communication and writing skills Keep a positive team-oriented attitude Be proactive and self-motivated
PlusesPrevious team leadership experience Strong understanding of level design principles, pacing and mission flow Experience with visual scripting or experience with 3D modelling software Working knowledge of CryEngine Sandbox toolset Strong communicator, able to easily present ideas and information to the team Understanding of game design theory and practice
What you can expect from us

Home Office
Work-life balance is not just a hollow term for us. At Crytek, we offer you the option to either work from home or in our studio.

Career Path
Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives.

Company Apartment
To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.*

Relocation Support
We offer a relocation budget and full coverage of flights to Frankfurt for you and your family.
You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).*

Public Transport Pass
Discover Frankfurt by bus, tram and metro - free of charge.*

Gym Card
A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.

International Environment
We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity.

German Classes
Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.

Vacation Days
At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.

*only applicable to employees in Frankfurt.
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Updated March 14, 2024

Zippia Research Team
Zippia Team

Editorial Staff

The Zippia Research Team has spent countless hours reviewing resumes, job postings, and government data to determine what goes into getting a job in each phase of life. Professional writers and data scientists comprise the Zippia Research Team.