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Level designer skills for your resume and career
15 level designer skills for your resume and career
1. Unreal Engine
Unreal Engine refers to a software framework responsible for several well-known video games, such as Fortnite, Borderlands 3, and Hellblade. This software excels in 3D rendering and realistic animation for video games, making it one of the most popular game engines for game developers today. This framework can also be used to develop 3D renderings of still spaces, such as potential apartment furnishings and completed construction sites.
- Level designer when using the Unreal Engine.
- Utilized Unreal Engine 3 to create and iterate on 6 multiplayer levels from block-out to final pass.
2. Unity
Unity is a universal power word that has the same meaning of strength for everyone, regardless of race, nationality, or gender. It connotes equality, togetherness or oneness, and synchronized thinking and opinions to ultimately achieve a specific goal or mission.
- Utilize Unity to develop game levels that meet established specifications.
- Designed final boss level/3D rooftop/building model using Unity.
3. Maya
Maya, also known as Autodesk Maya, is a software and a graphics application used to create 3D models, effects, and assets intended for use in such 3D products as video games, films, architectural plans and models, and other, often interactive, pieces of media. Maya has, since the late 90s, become a standard and one of the core tools in the film and video game industries, has become a part of the primary learning curriculum in schools devoted to these crafts, and has been used in many famous movies, such as Lord of the Rings.
- Researched cities and landmarks to find landmarks and skyscrapers Designed levels for Pota-Toss in Autodesk Maya based on research
- Worked with two other artists to train the art and programming staff to use Maya.
4. Lua
- Designed and implemented level layouts, puzzles, and traps using the LUA script language.
- Learned design principles and tools, including the implementation of scripted content using LUA
5. CAD
- Provided CAD design support, modeling and 3D rendering for commercial/residential architectural efforts in a lead designer/supervisory position.
- Increased departmental efficiency by establishing corporate CAD graphics system standards, design conventions and procedures.
6. PC
- Worked as Lead designer for Spider-Man 2 (PC).
- Set for release on XBOX 360, PS3, and PC.
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Combat is a violent conflict between two parties. Combat can be held by using weapons or unarmed. The fighting between the armed forces of different countries can also be called combat and the main purpose of the combat is to eliminate and stop your opponent from achieving their goal.
- Designed level, combat events, and game's first boss battle.
- Designed game play for puzzle and combat levels.
8. Animation
- Created container objective object with opening animation.
- Worked heavily with Animation and Events team to bring the first level of the campaign to completion.
9. Prototyping
- Developed modular building sets for use in quick prototyping.
- Level implementation and prototyping new features using our in-house toolset.
10. JavaScript
- Programmed the User Interface and in-game weapons in Javascript using the Mono Develop IDE .
- Design 2-tier and 3-tier (Pathway replacement) CGI models for IIS using DHTML, C++ and JavaScript or JavaFX.
11. Design Documentation
Design documentation is a collection of resources that covers all aspects of product design. It includes data about users, product features, deadlines, and implementation details.
- Designed storyboards and created level design documentation for future implementation.
- Created level design documentation, design maps, and other technical documents for team.
12. CSS
- Full site redesign with custom CSS and imagery while insuring improved interface with legacy image-search back- end.
- Designed and coded front end web interfaces for our Ruby on Rails app, employing CSS, JavaScript, and HAML.
13. Core Gameplay
- Designed all core gameplay mechanics, as well as level design layouts for the entire game.
- Create a playable multiplayer map that pushes the limit and creativity of the core gameplay of Afflicted.
14. Level Layouts
- Designed user interfaces and level layouts using proprietary software, Adobe Photoshop, 3D Studio MAX, and other tools.
- Used greybox development techniques to iterate level layouts.
15. Post Processing
- Map Layout Design / Level Design / Post Processing / Coding / Importing & Compilation
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What skills help Level Designers find jobs?
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What skills stand out on level designer resumes?
Jenn Stucker
Associate Professor, Chair of The Graphic Design Division, Bowling Green State University
What level designer skills would you recommend for someone trying to advance their career?
What soft skills should all level designers possess?
Diana Boyd
Faculty, Highline College
-Interpersonal
-Reliability
-Ethical behavior
-Self-starter
List of level designer skills to add to your resume
The most important skills for a level designer resume and required skills for a level designer to have include:
- Unreal Engine
- Unity
- Maya
- Lua
- CAD
- PC
- Combat
- Animation
- Prototyping
- JavaScript
- Design Documentation
- CSS
- Core Gameplay
- Level Layouts
- Post Processing
- Adobe Photoshop
- Concept Art
- Game Engine
- Art Assets
- Game Mechanics
- User Interface
- Video Games
- RPG
- Fiction
- HTML
- Art Direction
- UDK
- QA
- Unity3D
- Mechanical Assembly
- ANSI
- Xbox
- DLC
- MPS
- Trello
- Kismet
- CATIA
Updated January 8, 2025