Lighting engineer job description
Updated March 14, 2024
9 min read
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Example lighting engineer requirements on a job description
Lighting engineer requirements can be divided into technical requirements and required soft skills. The lists below show the most common requirements included in lighting engineer job postings.
Sample lighting engineer requirements
- Undergraduate degree in Electrical Engineering or a related field.
- Extensive knowledge of lighting systems and technologies.
- Ability to read and interpret blueprints.
- Proficiency with lighting design software.
- Ability to troubleshoot lighting systems.
Sample required lighting engineer soft skills
- Excellent communication and collaboration skills.
- Strong problem-solving and analytical skills.
- Highly organized and detail-oriented.
- Familiarity with safety standards.
- Ability to work in a fast-paced environment.
Lighting engineer job description example 1
LAIKA lighting engineer job description
The Lighting Pipeline TD will work closely with Artists, Sr. Engineers, and Technical Directors to design, develop, deploy, and support custom software tools to extend the capabilities of our USD-backed, Katana & Renderman-based Lighting Pipeline.
Job Functions
Extend the capabilities of Katana through custom scripts and plugins, collaborating with show and facility leadership to target high value projects, addressing the needs of Lighting and Look Development artists. Extend the capabilities of Mari and Substance Painter, addressing the needs of Look Development artists. Collaborate with the Production Technology Team to integrate Lighting and Lookdev products into our Asset Management system for the core Lighting and Lookdev DCCs, including Katana, Mari, and Substance Painter. Work with non-technical end users to help define requirements for novel tools and develop prototypes for systems that solve production problems. Collaborate with other Pipeline TDs and Engineers to evolve the Core Pipeline, incorporating technological advances and addressing the evolving requirements of a growing facility. Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology. Assist with the support of existing tools via bug fixes and version updates. Support users on Linux with Lighting and Lookdev related problems. Support applications through documentation, training, and handling questions.
Qualifications
4+ years of experience developing custom Lighting and Lookdev tools and workflows within an animation or VFX studio environment. Expertise developing with Python, including familiarity with best practices, the Python core library, and industry standard libraries such as PySide. Experience with Katana and its various apis, and Plug-in System. Experience with USD and the suite of USD apis. Experience with one or more production grade renderers, such as Renderman. Experience with Mari and / or Substance Painter a plus. Experience with additional DCCs such as Houdini, Maya, and / or Nuke a plus. Experience with SCM tools such as Git and GitLab.
Physical Demands and Work Environment
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus. Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
Location
On-site in Hillsboro, OR
Salary
Salary is commensurate with skills and experience.
Disclaimer
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Please review our Employment Disclaimer and Materials Submission Agreement.
Job Functions
Extend the capabilities of Katana through custom scripts and plugins, collaborating with show and facility leadership to target high value projects, addressing the needs of Lighting and Look Development artists. Extend the capabilities of Mari and Substance Painter, addressing the needs of Look Development artists. Collaborate with the Production Technology Team to integrate Lighting and Lookdev products into our Asset Management system for the core Lighting and Lookdev DCCs, including Katana, Mari, and Substance Painter. Work with non-technical end users to help define requirements for novel tools and develop prototypes for systems that solve production problems. Collaborate with other Pipeline TDs and Engineers to evolve the Core Pipeline, incorporating technological advances and addressing the evolving requirements of a growing facility. Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology. Assist with the support of existing tools via bug fixes and version updates. Support users on Linux with Lighting and Lookdev related problems. Support applications through documentation, training, and handling questions.
Qualifications
4+ years of experience developing custom Lighting and Lookdev tools and workflows within an animation or VFX studio environment. Expertise developing with Python, including familiarity with best practices, the Python core library, and industry standard libraries such as PySide. Experience with Katana and its various apis, and Plug-in System. Experience with USD and the suite of USD apis. Experience with one or more production grade renderers, such as Renderman. Experience with Mari and / or Substance Painter a plus. Experience with additional DCCs such as Houdini, Maya, and / or Nuke a plus. Experience with SCM tools such as Git and GitLab.
Physical Demands and Work Environment
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus. Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
Location
On-site in Hillsboro, OR
Salary
Salary is commensurate with skills and experience.
Disclaimer
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Please review our Employment Disclaimer and Materials Submission Agreement.
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Lighting engineer job description example 2
Apple lighting engineer job description
San Diego,California,United States
Hardware
+ You will have 5+ years experience in optical design applied to illumination systems such as general lighting, automotive lighting, display backlighting, cameras, or optical metrology.
+ Proficiency with LightTools, FRED, SPEOS, or Zemax non-sequential.
+ You will have experience in stray light analysis.
+ Experience with development of macros or software to automate and post-process optical simulation results (Python, VB, C#, C++).
+ Ability to interface with cross-functional teams to support integration of optics into module and assess feasibility of new optical concepts.
+ Must be high energy, multi-tasker, resourceful problem solver, with ability to take initiative and explore new ideas.
**Description**
Core Responsibilities: Provide stray light support for various camera projects. Work with the optical design and mechanical engineering teams to anticipate and mitigate stray light issues. Characterize the optical behavior of materials and surfaces. Develop new tools, processes, and optical models to accurately and efficiently simulate, analyze, and test stray light in both imaging and illumination systems.
**Education & Experience**
Graduate degree in Optics or Physics, or Bachelor degree with equivalent work experience.
**Additional Requirements**
+ Experience with optical characterization equipment such as spectrophotometers and scatterometers.
+ Experience in solid-state lighting and polarization.
**Apple Footer**
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (Opens in a new window) .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation or that of other applicants. United States Department of Labor. Learn more (Opens in a new window) .
Apple is required to comply with a COVID-19 vaccination mandate issued by the New York City Department of Health. We will verify the vaccination status of all New York City team members who are working at an Apple Store, office, or partner store in New York City. New York City Department of Health Learn more (Opens in a new window) .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines (opens in a new window) applicable in your area.
Apple participates in the E-Verify program in certain locations as required by law. Learn more about the E-Verify program (Opens in a new window) .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more (Opens in a new window) .
Hardware
+ You will have 5+ years experience in optical design applied to illumination systems such as general lighting, automotive lighting, display backlighting, cameras, or optical metrology.
+ Proficiency with LightTools, FRED, SPEOS, or Zemax non-sequential.
+ You will have experience in stray light analysis.
+ Experience with development of macros or software to automate and post-process optical simulation results (Python, VB, C#, C++).
+ Ability to interface with cross-functional teams to support integration of optics into module and assess feasibility of new optical concepts.
+ Must be high energy, multi-tasker, resourceful problem solver, with ability to take initiative and explore new ideas.
**Description**
Core Responsibilities: Provide stray light support for various camera projects. Work with the optical design and mechanical engineering teams to anticipate and mitigate stray light issues. Characterize the optical behavior of materials and surfaces. Develop new tools, processes, and optical models to accurately and efficiently simulate, analyze, and test stray light in both imaging and illumination systems.
**Education & Experience**
Graduate degree in Optics or Physics, or Bachelor degree with equivalent work experience.
**Additional Requirements**
+ Experience with optical characterization equipment such as spectrophotometers and scatterometers.
+ Experience in solid-state lighting and polarization.
**Apple Footer**
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (Opens in a new window) .
Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation or that of other applicants. United States Department of Labor. Learn more (Opens in a new window) .
Apple is required to comply with a COVID-19 vaccination mandate issued by the New York City Department of Health. We will verify the vaccination status of all New York City team members who are working at an Apple Store, office, or partner store in New York City. New York City Department of Health Learn more (Opens in a new window) .
Apple will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law. If you're applying for a position in San Francisco, review the San Francisco Fair Chance Ordinance guidelines (opens in a new window) applicable in your area.
Apple participates in the E-Verify program in certain locations as required by law. Learn more about the E-Verify program (Opens in a new window) .
Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Apple is a drug-free workplace. Reasonable Accommodation and Drug Free Workplace policy Learn more (Opens in a new window) .
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Lighting engineer job description example 3
Oceaneering lighting engineer job description
Company Profile
Oceaneering Space Systems (OSS) is a precision engineering and manufacturing group which specializes in turn-key design, development, manufacturing, certification, maintenance, and testing of extra-vehicular and intra-vehicular (EVA & IVA) tools and equipment for astronauts; including life support and environmental control systems for space; robotic systems for military, space, and biological research; and thermal protection systems for launch vehicles. We also provide specialized engineering and support services in these areas, and astronaut training in NASA's Neutral Buoyancy Laboratory.
For more information please go to www.oceaneering.com and click on Products & Services, then click Space Systems (OSS). This position is located in Clear Lake, Texas.
Oceaneering is a global provider of engineered services and products, primarily to the offshore energy industry. We develop products and services for use throughout the lifecycle of an offshore oilfield, from drilling to decommissioning. We operate the world's premier fleet of work class ROVs. Additionally, we are a leader in offshore oilfield maintenance services, umbilicals, subsea hardware, and tooling. We also use applied technology expertise to serve the defense, entertainment, material handling, aerospace, science, and renewable energy industries.
Position Summary
The Systems Engineer (SE) will be supporting the Computer Human Interface Imagery and Lighting System, a critical sub-system of the Gateway Program which will return to the Moon
Duties & Responsibilities
* Support engineering flight project schedule, procurement documentation, budget, and system requirements documents
* Develop and support sub-project requirement and verification data packages to support architecture requirements, design, verification/validation, operations, and sustaining engineering
* Conduct product life cycle reviews, coordinate integration, verification and validation activities
* Work with requirements to align with hardware specifications while understanding the verifications
* Perform system engineering functions of projects and provide user input feedback during the design process
* Work with ground testing and flight operations testing of hardware with end item documentation
* Review verification and validation reports to verify compliance with requirements
* Participate and contribute to system requirements reviews, preliminary design reviews and critical design reviews
* Perform and review system level architecture trade studies and analyses that will influence the overall electrical design and performance
* Participate in test, verification, and operation of the as-built hardware
* Work with team members and leads to identify risks, develop risk statements, and plan risk responses
* Work and present schedule and progress to customers
* Perform other duties as required
* Must have good communication and organizational skills and the ability to work in a team environment
* Perform other duties as assigned
REPORTING RELATIONSHIP
* This position reports to the Program Manager
Qualifications
* BS degree in engineering from an accredited engineering school and 4 years of related engineering experience, or a MS degree from an accredited engineering school and 2years of related engineering experience, or Ph.D. from an accredited engineering school and zero (0) years of related experience.
* Knowledge and understanding of SE&I processes, methodologies, tools, and technologies including model-based systems engineering
* Knowledge of test principles, tools, and processes needed to develop test requirements
* Knowledge of commonly used concepts, practices, and procedures in the space hardware field, such as mechanical and electrical system design, engineering drawings and sketches, and material selection.
* Ability to prepare written documents and to verbally present at various meetings
* Able to organize and prioritize tasks to meet deadlines and schedules with limited supervision
* Experience working in a team environment
REQUISITION PREFERENCES:
* BS degree in Electrical Engineering from an accredited engineering school
* 4+ years of relevant experience in engineering or systems engineering
* Knowledge of Flight Hardware and/or Flight Processes/Paperwork
* Experience with NASA processes
Equal Opportunity Employer
All qualified candidates will receive consideration for all positions without regard to race, color, age, religion, sex (including pregnancy), sexual orientation, gender identity, national origin, veteran status, disability, genetic information, or other non-merit factors.
Closing Statement
As COVID-19 continues to significantly impact employees, workplaces, families and communities, many of Oceaneering's clients are requiring that all individuals working at their sites be fully vaccinated against the coronavirus, including employees of Oceaneering and other contractors. Accordingly, only individuals who are, or are willing to be, fully vaccinated before their start date are eligible for this position. Any applicant selected for this position will be required to prove that they are fully vaccinated prior to their start date.
Oceaneering Space Systems (OSS) is a precision engineering and manufacturing group which specializes in turn-key design, development, manufacturing, certification, maintenance, and testing of extra-vehicular and intra-vehicular (EVA & IVA) tools and equipment for astronauts; including life support and environmental control systems for space; robotic systems for military, space, and biological research; and thermal protection systems for launch vehicles. We also provide specialized engineering and support services in these areas, and astronaut training in NASA's Neutral Buoyancy Laboratory.
For more information please go to www.oceaneering.com and click on Products & Services, then click Space Systems (OSS). This position is located in Clear Lake, Texas.
Oceaneering is a global provider of engineered services and products, primarily to the offshore energy industry. We develop products and services for use throughout the lifecycle of an offshore oilfield, from drilling to decommissioning. We operate the world's premier fleet of work class ROVs. Additionally, we are a leader in offshore oilfield maintenance services, umbilicals, subsea hardware, and tooling. We also use applied technology expertise to serve the defense, entertainment, material handling, aerospace, science, and renewable energy industries.
Position Summary
The Systems Engineer (SE) will be supporting the Computer Human Interface Imagery and Lighting System, a critical sub-system of the Gateway Program which will return to the Moon
Duties & Responsibilities
* Support engineering flight project schedule, procurement documentation, budget, and system requirements documents
* Develop and support sub-project requirement and verification data packages to support architecture requirements, design, verification/validation, operations, and sustaining engineering
* Conduct product life cycle reviews, coordinate integration, verification and validation activities
* Work with requirements to align with hardware specifications while understanding the verifications
* Perform system engineering functions of projects and provide user input feedback during the design process
* Work with ground testing and flight operations testing of hardware with end item documentation
* Review verification and validation reports to verify compliance with requirements
* Participate and contribute to system requirements reviews, preliminary design reviews and critical design reviews
* Perform and review system level architecture trade studies and analyses that will influence the overall electrical design and performance
* Participate in test, verification, and operation of the as-built hardware
* Work with team members and leads to identify risks, develop risk statements, and plan risk responses
* Work and present schedule and progress to customers
* Perform other duties as required
* Must have good communication and organizational skills and the ability to work in a team environment
* Perform other duties as assigned
REPORTING RELATIONSHIP
* This position reports to the Program Manager
Qualifications
* BS degree in engineering from an accredited engineering school and 4 years of related engineering experience, or a MS degree from an accredited engineering school and 2years of related engineering experience, or Ph.D. from an accredited engineering school and zero (0) years of related experience.
* Knowledge and understanding of SE&I processes, methodologies, tools, and technologies including model-based systems engineering
* Knowledge of test principles, tools, and processes needed to develop test requirements
* Knowledge of commonly used concepts, practices, and procedures in the space hardware field, such as mechanical and electrical system design, engineering drawings and sketches, and material selection.
* Ability to prepare written documents and to verbally present at various meetings
* Able to organize and prioritize tasks to meet deadlines and schedules with limited supervision
* Experience working in a team environment
REQUISITION PREFERENCES:
* BS degree in Electrical Engineering from an accredited engineering school
* 4+ years of relevant experience in engineering or systems engineering
* Knowledge of Flight Hardware and/or Flight Processes/Paperwork
* Experience with NASA processes
Equal Opportunity Employer
All qualified candidates will receive consideration for all positions without regard to race, color, age, religion, sex (including pregnancy), sexual orientation, gender identity, national origin, veteran status, disability, genetic information, or other non-merit factors.
Closing Statement
As COVID-19 continues to significantly impact employees, workplaces, families and communities, many of Oceaneering's clients are requiring that all individuals working at their sites be fully vaccinated against the coronavirus, including employees of Oceaneering and other contractors. Accordingly, only individuals who are, or are willing to be, fully vaccinated before their start date are eligible for this position. Any applicant selected for this position will be required to prove that they are fully vaccinated prior to their start date.
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Updated March 14, 2024