Technical Artist
3d artist job at Meta
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Tools & Pipeline Technical Artist
Los Angeles, CA jobs
IDR is seeking a Tools and Pipeline Technical Artist to join one of our top clients in an exciting, unannounced R&D project. If you are a seasoned professional with a passion for establishing and improving systems, tools, rigs, assets, and workflows that enhance the creativity of artists and facilitate the production of top-notch art content, we invite you to apply today!
Position Overview/Responsibilities for the Tools and Pipeline Technical Artist:
Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools for Character Art, Environment Art, Animation, Rigging, VFX.
Quickly learn internal artist-based tools, modify and add new features as required; analyze and resolve bugs.
Engage with end users to understand requirements and validate desired functionality when tool work is completed.
Participate in team discussions and planning, break down tasks and provide time estimates for execution.
Handle constructive criticism, participate in peer code reviews, and manage end user feedback.
Troubleshoot production issues with tools and art creation workflows.
Required Skills for Tools and Pipeline Technical Artist:
5+ years of experience as a technical artist in games or related industries.
Expertise with Maya, Unreal Engine 5, and scripting in Python.
Experience working with 3D character-based, game production pipelines.
Experience with and commitment to building long-term maintainable, testable, portable, and stable systems.
Experience authoring UIs within artist dccs such as Maya, Unreal 5, Substance, Photoshop, etc.
Experience using version control systems; Perforce and Git.
Highly proficient communication skills.
Strong critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
What's in it for you?
Competitive compensation package.
Full Benefits; Medical, Vision, Dental, and more!
Opportunity to get in with an industry-leading organization.
Close-knit and team-oriented culture.
Why IDR?
25+ Years of Proven Industry Experience in 4 major markets.
Employee Stock Ownership Program.
Medical, Dental, Vision, and Life Insurance.
ClearlyRated's Best of Staffing Client and Talent Award winner 11 years in a row.
- Remote
Lighting Artist
El Segundo, CA jobs
Why Join Us
Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world.
Responsibilities
Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes.
What You'll Be Doing:
Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel;
Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience;
Adjust in-game lighting according to the art directions and the requests of artists;
Make use of lighting system tools to streamline processes;
Create lighting for cutscenes, working alongside the Cinematic Director;
Teach other team members about the finer points of lighting in AAA game design.
Qualifications
We Expect You To Have:
Over 5 years working experience in lighting;
Participated in the production of at least 2 shipped AAA games in lighting role;
Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5;
Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow;
In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools;
Highly self-motivated, great communication skills and team spirit;
Passion for the game industry.
Even Better If You Have:
Experience working with international teams in different time zones.
Additional Information
Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site)
Working hours: 11am - 8pm (including one-hour break);
Salary: 100-140k/year depending on experience.
Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
3D Artist | Wearables Product Creative
3d artist job at Meta
Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
Minimum Qualifications
* 5+ years of experience in product rendering, 3D animation, 3D art or a related field
* Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering
* Domain experience in rendering process from polygon optimization through raytracing
* Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity
Preferred Qualifications
* Experience rendering and lighting consumer electronics or wearable tech products
* Experience working in a software product team
* Experience working with 3D CAD data
Responsibilities
* Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products
* Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace
* Help define the visual language of our brand through imagery
* Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
* Contribute to concept generation and align work with high-level creative direction
* Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
* Work collaboratively with multiple cross-functional teams and disciplines across several programs
* Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
3D Animator
Portland, OR jobs
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
********************************************
Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.
We are currently seeking for mid to senior level 3D animators to join our team for a few upcoming projects! You are specialized in mocap cleanup and facial animations or cinematics. You will work with Maya, MotionBuilder, Unreal Engine 5. In return, you will be part of an experienced creative and supportive team working on various AAA titles!
Some of the cool stuff you'll be doing:
Build, establish and improve the existing structure for a high-end 3D animation team
Animating a variety of characters, creatures, props, and vehicles
Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder
Working closely with the Animation Director and Project Manager
Requirements
What you'll bring to the table:
A strong portfolio/demo reel with recent work showcasing proficiency in 3D Animation for video games (**must submit to be considered**)
5+ years of professional experience working as a 3D Animator in the video game industry
Proficient with Maya and Unreal Engine 5 Cinematics (Sequencer)
Must have experience working with motion capture cleanup
Experience working with more realistic art styles focused on bipedal human animations for games
Bonus Points!
Huge Plus: MotionBuilder Experience
Experience working with Unreal Engine 5 Integration, hand keyed animations, working with proprietary tools
Experience in tangential areas of animation, such as rigging, skinning, or scripting
This is a fully remote
ongoing contract only position.
At this time, this position is
not available
to California residents.
Due to the high volume of applications,
we kindly ask you to not reach out to the Liquid Development team
. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
Work alongside dynamic individuals in the gaming industry
Work within a company with upward career growth opportunities
Work Fully Remote
Full Time Employment Benefits for applicants located in US only include:
Medical, Dental, Vision benefits
Voluntary Long-term / Short-term Disability
401K w/ company match
Salary RANGE: $60k to $70k per year ($29/hr to $34/hr)
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at
***********************************************************
.
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote
Auto-ApplySenior Technical 3D Artist
Seattle, WA jobs
Our Company Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.
We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!
The challenge
As 3D creation becomes central to industries like fashion, CPG, automotive, and product design, Adobe is committed to delivering next-generation tools that empower creators and businesses alike. The Senior Technical 3D Artist will play a key role in bridging customer needs with product innovation, working directly with strategic partners to implement scalable workflows, influence product direction, and champion new technologies like Substance Automation.
We seek a hands-on designer with a strategic approach, strong technical skills, and the ability to tell stories through design. In this position, you will operate at the intersection of customer enablement, creative experimentation, and product insight, helping Adobe craft the future of 3D.
What You'll Do
* Act as the primary point of contact for strategic partners and key customers; establishing standard processes, driving adoption of Substance 3D, addressing technical issues and workflow questions, and collecting product feedback.
* Expand usage of Adobe's 3D tool portfolio through custom trainings, workshops, and events.
* Collaborate closely with internal teams (Product Owners, Managers, Developers, Designers) to help shape features, define use cases, and integrate real-world partner feedback.
* Create inspirational workflow content including demo videos, renders, and assets for internal reviews, executive meetings, marketing, and events.
* Partner with internal and external creatives to prototype workflows, test features, and showcase new technologies.
* Support Corporate and Enterprise customers in the adoption and deployment of Substance Automation (SAWS).
What You Need to Succeed
* Highly skilled in Adobe Substance 3D tools (Painter, Designer, Sampler, Stager, Viewer).
* Proficiency with top DCC software (e.g., 3DS Max, Maya, Blender) or product design tools (Alias, Rhino, Solidworks, Keyshot) and/or apparel (Clo/Marvelous Designer, Browzwear) and/or footwear (Modo, Rhino).
* Experience scripting in Python to automate 3D workflows, develop tools, or streamline production pipelines.
* Familiarity with design pipelines across various industries.
* Autonomous and proactive with strong initiative.
* Fast learner. Able to quickly adapt to new 3D technologies and workflows.
* Engaging teacher and communicator, capable of developing custom training materials and delivering them clearly to diverse audiences.
* Excellent interpersonal and problem-solving skills; able to diplomatically navigate between collaborators and align teams toward common goals.
* A passion for enabling creative excellence through technology.
Mandatory Requirements
* Education - Bachelor's degree or equivalent experience in Industrial Design, Apparel, or Footwear;
* 5+ years of professional 3D design experience; 7+ years preferred.
* Fluency in English required
* Demonstrated experience using Python in a 3D production or design environment.
* Fluency in spoken and written English.
* Portfolio required with application, showcasing relevant 3D and/or automation work.
Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $108,300 -- $190,400 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.
State-Specific Notices:
California:
Fair Chance Ordinances
Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances.
Colorado:
Application Window Notice
If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.
Massachusetts:
Massachusetts Legal Notice
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.
Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call **************.
Senior Technical 3D Artist
New York, NY jobs
Our Company Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.
We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!
The challenge
As 3D creation becomes central to industries like fashion, CPG, automotive, and product design, Adobe is committed to delivering next-generation tools that empower creators and businesses alike. The Senior Technical 3D Artist will play a key role in bridging customer needs with product innovation, working directly with strategic partners to implement scalable workflows, influence product direction, and champion new technologies like Substance Automation.
We seek a hands-on designer with a strategic approach, strong technical skills, and the ability to tell stories through design. In this position, you will operate at the intersection of customer enablement, creative experimentation, and product insight, helping Adobe craft the future of 3D.
What You'll Do
* Act as the primary point of contact for strategic partners and key customers; establishing standard processes, driving adoption of Substance 3D, addressing technical issues and workflow questions, and collecting product feedback.
* Expand usage of Adobe's 3D tool portfolio through custom trainings, workshops, and events.
* Collaborate closely with internal teams (Product Owners, Managers, Developers, Designers) to help shape features, define use cases, and integrate real-world partner feedback.
* Create inspirational workflow content including demo videos, renders, and assets for internal reviews, executive meetings, marketing, and events.
* Partner with internal and external creatives to prototype workflows, test features, and showcase new technologies.
* Support Corporate and Enterprise customers in the adoption and deployment of Substance Automation (SAWS).
What You Need to Succeed
* Highly skilled in Adobe Substance 3D tools (Painter, Designer, Sampler, Stager, Viewer).
* Proficiency with top DCC software (e.g., 3DS Max, Maya, Blender) or product design tools (Alias, Rhino, Solidworks, Keyshot) and/or apparel (Clo/Marvelous Designer, Browzwear) and/or footwear (Modo, Rhino).
* Experience scripting in Python to automate 3D workflows, develop tools, or streamline production pipelines.
* Familiarity with design pipelines across various industries.
* Autonomous and proactive with strong initiative.
* Fast learner. Able to quickly adapt to new 3D technologies and workflows.
* Engaging teacher and communicator, capable of developing custom training materials and delivering them clearly to diverse audiences.
* Excellent interpersonal and problem-solving skills; able to diplomatically navigate between collaborators and align teams toward common goals.
* A passion for enabling creative excellence through technology.
Mandatory Requirements
* Education - Bachelor's degree or equivalent experience in Industrial Design, Apparel, or Footwear;
* 5+ years of professional 3D design experience; 7+ years preferred.
* Fluency in English required
* Demonstrated experience using Python in a 3D production or design environment.
* Fluency in spoken and written English.
* Portfolio required with application, showcasing relevant 3D and/or automation work.
Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $108,300 -- $190,400 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.
At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).
In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.
State-Specific Notices:
California:
Fair Chance Ordinances
Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances.
Colorado:
Application Window Notice
If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.
Massachusetts:
Massachusetts Legal Notice
It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.
Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call **************.
US - 3D Artist
San Mateo, CA jobs
Responsibilities:
Design and implement advocacy strategies for achieving policy goals with relevant state legislative, administrative, regulatory, and other governmental entities.
Provide strategic direction to guide the development and positioning of policy positions and advocacy priorities.
Qualifications:
15+ years of demonstrable leadership experience encompassing state government affairs and public policy in technology and / or media.
Comfortable working with governmental officials and understand the policy and decision-making processes used by legislative and regulatory bodies and non-governmental organizations in the U.S. at the federal and state level.
Successfully built partnerships with non-governmental organizations.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.$1-$2 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Auto-ApplySenior 3D Artist
San Mateo, CA jobs
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.
At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Roblox is seeking a Senior 3D Artist with a focus on character animation and key art to join The Kitchen, our internal creative studio.In this role, you'll help bring Roblox's worlds, characters, and stories to life through cinematic animation, expressive posing, and high-impact visuals. You'll create both motion and still imagery that define how millions of players and creators experience Roblox across campaigns, trailers, and social moments This is a hands-on creative role that combines strong animation fundamentals with an expert eye for composition, lighting, and storytelling, helping craft the visual heartbeat of Roblox's marketing and brand experiences.
You will:
Animate characters, creatures, and props for cinematic sequences, gameplay trailers, and promotional content.
Develop expressive performances that convey personality, emotion, and narrative beats.
Rig, pose, and render characters for static compositions, delivering polished assets for posters, banners, thumbnails, and social campaigns.
Build and stage environments that enhance composition and visual storytelling.
Collaborate closely with designers, marketers, editors, motion designers, and producers to create striking imagery that communicates story, mood, and brand identity.
Optimize assets for both high-resolution print and digital platforms.
Iterate quickly based on feedback from creative leads, ensuring alignment with brand and project goals.
Maintain efficient file structures and workflows for smooth handoff and versioning.
You have:
7+ years of professional experience in 3D motion design, character animation, or video post-production.
Strong understanding of character rigging, anatomy, and motion principles.
Proven ability as a 3D character animator, with a demo reel showcasing expressive, polished animation.
A portfolio of key art / posed renders demonstrating strong composition, lighting, and storytelling.
Solid grasp of visual design fundamentals (composition, color, lighting, silhouette).
Proficiency in industry-standard tools and workflows (e.g., Cinema4D, Maya, Blender, ZBrush, Substance, Redshift), including preparing assets to be shared across Digital Content Creation applications.
Experience compositing or finishing renders in After Effects, Photoshop. etc.
Ability to adapt quickly to feedback and iterate in a collaborative environment.
Detail-oriented with a cinematic eye for storytelling.
Strong communication skills and are comfortable presenting work and receiving critique.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$143,840-$181,200 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
Auto-ApplySenior 3D Artist
San Mateo, CA jobs
Roblox is seeking a Senior 3D Artist with a focus on character animation and key art to join The Kitchen, our internal creative studio.In this role, you'll help bring Roblox's worlds, characters, and stories to life through cinematic animation, expressive posing, and high-impact visuals. You'll create both motion and still imagery that define how millions of players and creators experience Roblox across campaigns, trailers, and social moments This is a hands-on creative role that combines strong animation fundamentals with an expert eye for composition, lighting, and storytelling, helping craft the visual heartbeat of Roblox's marketing and brand experiences.
You will:
* Animate characters, creatures, and props for cinematic sequences, gameplay trailers, and promotional content.
* Develop expressive performances that convey personality, emotion, and narrative beats.
* Rig, pose, and render characters for static compositions, delivering polished assets for posters, banners, thumbnails, and social campaigns.
* Build and stage environments that enhance composition and visual storytelling.
* Collaborate closely with designers, marketers, editors, motion designers, and producers to create striking imagery that communicates story, mood, and brand identity.
* Optimize assets for both high-resolution print and digital platforms.
* Iterate quickly based on feedback from creative leads, ensuring alignment with brand and project goals.
* Maintain efficient file structures and workflows for smooth handoff and versioning.
You have:
* 7+ years of professional experience in 3D motion design, character animation, or video post-production.
* Strong understanding of character rigging, anatomy, and motion principles.
* Proven ability as a 3D character animator, with a demo reel showcasing expressive, polished animation.
* A portfolio of key art / posed renders demonstrating strong composition, lighting, and storytelling.
* Solid grasp of visual design fundamentals (composition, color, lighting, silhouette).
* Proficiency in industry-standard tools and workflows (e.g., Cinema4D, Maya, Blender, ZBrush, Substance, Redshift), including preparing assets to be shared across Digital Content Creation applications.
* Experience compositing or finishing renders in After Effects, Photoshop. etc.
* Ability to adapt quickly to feedback and iterate in a collaborative environment.
* Detail-oriented with a cinematic eye for storytelling.
* Strong communication skills and are comfortable presenting work and receiving critique.
Auto-Apply3D Game Artist - Platform Architecture
Santa Clara, CA jobs
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.
3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
Geospecific 3D Modeler
South San Francisco, CA jobs
Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation's pilots safer. We will give you a chance to work with some of the most talented people in the graphics industry. We currently have an open position in the GeoSpecific Department of the Modeling Division for a 3D Modeler. The primary workplace for this position will be in our South San Francisco office. Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to high poly models. Applicants are required to provide a link to their portfolio, either on their website, ArtStation or similar online platforms. United States citizenship required due to restrictions on access to certain data.
Required Skills and Experience:
Advanced knowledge of Maya
Advanced knowledge of Photoshop
Strong understanding of light and form
Strong time management and communication skills
United States citizenship required, due to restrictions on access to certain data
Good technical abilities with respect to implementation of models into 3D engines
An understanding of basic color theory and an ‘aesthetic eye' as it relates to real world data for simulation
Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or similar
Desired Skills and Experience:
Experience working in a game/real time environments
Experience with Mel and/or Python
Experience with Microsoft Office (MSExcel/MSWord)
Military background a plus
Software Used:
Autodesk Maya
Adobe Photoshop
In-house software
Salary Range: $60,000 - $80,000 USD per year
The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $60,000 - $80,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience.
We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std, ltd, and life insurance plans). No relocation reimbursement provided.
This position description is not intended to be a complete listing of activities, duties or responsibilities that are required of the employee holding this position. Duties, responsibilities and activities may be changed or others may be assigned at any time by the Company with notice to the employee.
Aechelon Technology is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize/access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to hr_***************** to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact.
Auto-ApplySenior Character Concept Artist
Santa Monica, CA jobs
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Auto-ApplyLead Concept Artist [Retro Studios]
Austin, TX jobs
Lead Concept Artist [Retro Studios] (25000000D2) RETRO STUDIOS:Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co. , Ltd. , and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES: Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations.
Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
Provide contextual visual support for gameplay design throughout development.
Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
Partner with Producers to plan, schedule, and manage internal and external concept art resources.
Advocate for the concept art team within the studio and help define best practices and pipelines.
Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.
The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS: 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
A strong portfolio demonstrating expertise in character and environmental concept design.
Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
Versatility across a wide range of art styles.
Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
Experience with project management tools such as Flow or Jira is a plus.
Excellent communication skills, highly self-motivated, and team-oriented.
Degree in an art-related field, formal art training, or equivalent experience.
Retro Studios is an equal opportunity employer.
We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other.
Job: Game DevelopmentPrimary Location: TX-AustinOrganization: Retro StudiosSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
Auto-ApplyLead Concept Artist (Retro Studios)
Austin, TX jobs
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
* Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
* Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations.
* Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
* Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
* Provide contextual visual support for gameplay design throughout development.
* Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
* Partner with Producers to plan, schedule, and manage internal and external concept art resources.
* Advocate for the concept art team within the studio and help define best practices and pipelines.
* Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.
* This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
* 8 years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
* A strong portfolio demonstrating expertise in character and environmental concept design.
* Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
* Versatility across a wide range of art styles.
* Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
* Experience with project management tools such as Flow or Jira is a plus.
* Excellent communication skills, highly self-motivated, and team-oriented.
* Degree in an art-related field, formal art training, or equivalent experience.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Principal Animation Artist - Unpublished R&D Product
Los Angeles, CA jobs
As a member of the Animation team, you'll bring characters to life through strong body mechanics and classic animation principles. You'll create high-quality gameplay animations that showcase weight, anticipation, impact, and polish. A standout reel will demonstrate a range of locomotion cycles, gameplay actions, and a clear mastery of animation fundamentals.
As a Principal Animation Artist, you'll own all aspects of animation development for core gameplay. You'll collaborate closely with designers and artists to expand our content pipeline, develop new features and technologies, and ensure animations strike the right balance between readability and AAA-quality presentation. You'll also be expected to work independently, making style-aligned decisions that push the craft forward and breathe life into iconic characters for players.
Responsibilities:
* Create animation assets at production level quality
* Work closely with design and create animations that meet the specific gameplay requirements
* Recognize areas of opportunity for animation to enhance gameplay
* Meet project deadlines in a timely manner without compromising artistic integrity
* Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to the team
* Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects
Required Qualifications:
* 8+ years of professional experience working in animation within the gaming industry
* 5+ years of professional experience working in Maya
* 3+ years of experience working directly and implementing in Unreal Engine
Desired Qualifications:
* Strong sense of game design and gameplay
* Strong pre-vis and storytelling animation skills
As a part of the application process, you will be expected to provide a portfolio or demo reel of your work.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
* Safeguarding confidential and sensitive Company data
* Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
* Accessing Company assets, secure digital systems, and networks
* Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Auto-ApplyPrincipal Concept Artist - League of Legends
Los Angeles, CA jobs
As a Character Concept Artist at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts
As a Principal Concept Artist for League of Legends, you will bring champions and gameplay moments to life with compelling, stylized visuals that help define iconic player experiences. You will join the League of Legends team, navigating constrained game design spaces to elegantly express fantasy through characters, environments, and overall thematic cohesion. In this role, you will help shape the future of League's art style, set visual standards, and mentor teammates. Reporting to the Concept Art Lead, this position requires someone who thrives on creative problem-solving and has a deep understanding of the League IP. Ultimately, you must believe that strong visual storytelling is the foundation of player delight.
Responsibilities:
* Partner with creative leadership to explore new cosmetic thematics that elevate League's champions, environments and express powerful fantasy
* Concept compelling characters, environments, props, and skin lines that support gameplay clarity, aesthetic appeal, and originality
* Translate design intent and gameplay constraints into visually satisfying concepts that align with League's art and game design direction
* Develop moodboards, style guides, and pitch materials grounded in research, taste, and trend awareness. Create production-ready concept art and orthographics for 3D artists, VFX, and animation teams
* Actively participate in craft reviews and offer/receive feedback with clarity and intent
* Mentor and support other artists by modeling quality, consistency, and collaboration
* Work closely with cross-disciplinary partners to ensure visual solutions serve both gameplay and fantasy
Required Qualifications:
* 10+ years of professional experience in concept art for games or animation
* Expert-level proficiency in Photoshop (or equivalent software)
* Strong grasp of stylized art fundamentals: anatomy, form, lighting, color, and value
* Ability to draw inspiration from diverse sources including fantasy, pop culture, historical references, and global trends
* Portfolio demonstrating strong concept work across characters, props, and environments, balancing visual storytelling with gameplay clarity
* Strong communicator who thrives in collaborative, interdisciplinary environments
Desired Qualifications:
* Shipped content for at least AAA title
* Familiarity with League of Legends, its champions, cosmetics, and player expectations
* Experience designing for isometric camera gameplay
* Ability to deliver broad-appeal visuals while pushing boundaries in creative expression
* Learning mindset and openness to evolving tools and workflows
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
* Safeguarding confidential and sensitive Company data
* Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
* Accessing Company assets, secure digital systems, and networks
* Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Auto-ApplySr Destruction and Simulation Animator, Breakables (Contract)
Los Angeles, CA jobs
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title!
This is an opportunity to contribute to the artistic vision and development of our products, with a specialized focus on creating high-quality destruction simulations and breakable assets for both cinematics and gameplay.
As a Senior Destruction and Simulation Animator, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and technical implementation in relation to design and technological considerations.
Responsibilities
Create sophisticated destruction simulations and breakable assets for in-game use, spanning from small-scale environmental destruction to large-scale cinematic set pieces, maintaining artistic direction and vision through all phases of development
Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects
Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards
Support asset integration, optimization, LODs, and collision for level design
Collaborate closely with the Tech Art team to optimize destruction simulations for real-time performance, balancing visual fidelity with technical constraints and frame-rate requirements
Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives
Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems
Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals
Clearly communicate updates and escalate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications
Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process
Requirements
5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media
Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation
Proficient in Maya for basic modeling, animation, and asset pipeline integration
Strong understanding of game engine integration and real-time performance optimization constraints
Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences
Strong communication and organizational skills with the ability to work independently under minimal direction
Self-motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments
Preferred Experience
Shipped AAA game(s) or games with high-quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content
Experience with additional simulation software like Blender, Pull Down It (PDI)
Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation
Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects
Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling
Background in traditional VFX or film industry with transferable skills in large-scale destruction simulation
Understanding of physics principles and real-world destruction behavior to inform artistic choices and improve simulation authenticity
#LI-SMS
#LI-MC1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Auto-ApplyVisual Effects Artist
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artistic concepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen)
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
Auto-Apply3D Digital Modeler
Torrance, CA jobs
Transforming the Future with Convergence of Simulation and Data 3d Digital Modeler . What You Will Do: * Alias NURBS Data modeling support How You Will Be Successful:
* Envision the Future
* Communicate Honestly and Broadly
* Seek Technology and Business "First"
* Embrace Diversity and Take Risks
What We Offer:
* Competitive Salary
* Comprehensive Benefit Package
* 401(k) with matching contributions
* Paid Time Off
* Employee Discounts
* Free training on all Altair products
Why Work with Us:
Altair is a global technology company providing software and cloud solutions in the area of data analytics, product development, and high-performance computing (HPC). Altair enables organizations in nearly every industry to compete more effectively in a connected world, while creating a more sustainable future. With more than 3,000 engineers, scientists, and creative thinkers in 25 countries, we help solve our customer's toughest challenges and deliver unparalleled service, helping the innovators innovate, drive better decisions, and turn today's problems into tomorrow's opportunities.
Our vision is to transform customer decision making with data analytics, simulation, and high-performance computing.
For more than 30 years, we have been helping our customers integrate electronics and controls with mechanical design to expand product value, develop AI, simulation and data-driven digital twins to drive better decisions, and deliver advanced HPC and cloud solutions to support unlimited idea exploration. To learn more, please visit altair.com
Ready to go? #ONLYFORWARD
At our core we are explorers; adventures; pioneers. We are the brains behind some of the world's most revolutionary innovations and are not only comfortable in new and unchartered waters, we dive headfirst. We are the original trailblazers that make the impossible possible, discovering new solutions to our customer's toughest challenges.
Altair is an equal opportunity employer. Our backgrounds are diverse, and every member of our global team is critical to our success. Altair's history demonstrations a belief that empowering each individual authentic voice reinforces a culture that thrives because of the uniqueness among our team.