Senior Character Concept Artist
Santa Monica, CA jobs
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
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Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Auto-ApplyPrincipal Concept Artist - League of Legends
Los Angeles, CA jobs
As a Character Concept Artist at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts
As a Principal Concept Artist for League of Legends, you will bring champions and gameplay moments to life with compelling, stylized visuals that help define iconic player experiences. You will join the League of Legends team, navigating constrained game design spaces to elegantly express fantasy through characters, environments, and overall thematic cohesion. In this role, you will help shape the future of League's art style, set visual standards, and mentor teammates. Reporting to the Concept Art Lead, this position requires someone who thrives on creative problem-solving and has a deep understanding of the League IP. Ultimately, you must believe that strong visual storytelling is the foundation of player delight.
Responsibilities:
* Partner with creative leadership to explore new cosmetic thematics that elevate League's champions, environments and express powerful fantasy
* Concept compelling characters, environments, props, and skin lines that support gameplay clarity, aesthetic appeal, and originality
* Translate design intent and gameplay constraints into visually satisfying concepts that align with League's art and game design direction
* Develop moodboards, style guides, and pitch materials grounded in research, taste, and trend awareness. Create production-ready concept art and orthographics for 3D artists, VFX, and animation teams
* Actively participate in craft reviews and offer/receive feedback with clarity and intent
* Mentor and support other artists by modeling quality, consistency, and collaboration
* Work closely with cross-disciplinary partners to ensure visual solutions serve both gameplay and fantasy
Required Qualifications:
* 10+ years of professional experience in concept art for games or animation
* Expert-level proficiency in Photoshop (or equivalent software)
* Strong grasp of stylized art fundamentals: anatomy, form, lighting, color, and value
* Ability to draw inspiration from diverse sources including fantasy, pop culture, historical references, and global trends
* Portfolio demonstrating strong concept work across characters, props, and environments, balancing visual storytelling with gameplay clarity
* Strong communicator who thrives in collaborative, interdisciplinary environments
Desired Qualifications:
* Shipped content for at least AAA title
* Familiarity with League of Legends, its champions, cosmetics, and player expectations
* Experience designing for isometric camera gameplay
* Ability to deliver broad-appeal visuals while pushing boundaries in creative expression
* Learning mindset and openness to evolving tools and workflows
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
* Safeguarding confidential and sensitive Company data
* Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
* Accessing Company assets, secure digital systems, and networks
* Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Auto-ApplyLead Concept Artist [Retro Studios]
Austin, TX jobs
Lead Concept Artist [Retro Studios] (25000000D2) RETRO STUDIOS:Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co. , Ltd. , and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES: Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations.
Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
Provide contextual visual support for gameplay design throughout development.
Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
Partner with Producers to plan, schedule, and manage internal and external concept art resources.
Advocate for the concept art team within the studio and help define best practices and pipelines.
Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.
The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS: 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
A strong portfolio demonstrating expertise in character and environmental concept design.
Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
Versatility across a wide range of art styles.
Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
Experience with project management tools such as Flow or Jira is a plus.
Excellent communication skills, highly self-motivated, and team-oriented.
Degree in an art-related field, formal art training, or equivalent experience.
Retro Studios is an equal opportunity employer.
We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other.
Job: Game DevelopmentPrimary Location: TX-AustinOrganization: Retro StudiosSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
Auto-Apply3D Weapon Concept Artist
Santa Monica, CA jobs
Job Title: 3D Weapon Concept Artist
Reporting To: Art Director
Department: Call of Duty: Mobile Art
Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
Provide feedback and help solve problems in designs from vendors and other artists
Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
Work closely with other members of the weapons team to meet technical and functional requirements.
Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
3+ Years experience in the games or film industry making weapons
Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
Demonstrates an understanding of industrial design principles and how to apply them to weapons.
Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
Need a strong sense of material surfaces and ability to communicate that visually.
Excellent understanding of mechanical function and purpose.
Self-managing and able to identify and meet deadlines and goals.
Fast and organized at researching and reference gathering.
Excellent attention to design, detail, form and function.
Must be a team player and collaborate with others.
Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
Ability to learn new tools quickly and effectively.
Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
Understanding and knowledge of existing firearms and how they function.
Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
Experience working in a live game environment, and or with MTX content
Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
Resume
Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Auto-Apply3D Weapon Concept Artist
Santa Monica, CA jobs
Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
* Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
* Provide feedback and help solve problems in designs from vendors and other artists
* Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
* Work closely with other members of the weapons team to meet technical and functional requirements.
* Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
* 3+ Years experience in the games or film industry making weapons
* Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
* Demonstrates an understanding of industrial design principles and how to apply them to weapons.
* Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
* Need a strong sense of material surfaces and ability to communicate that visually.
* Excellent understanding of mechanical function and purpose.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* Excellent attention to design, detail, form and function.
* Must be a team player and collaborate with others.
* Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
* Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
* Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
* Ability to learn new tools quickly and effectively.
* Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
* Understanding and knowledge of existing firearms and how they function.
* Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
* Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
* Experience working in a live game environment, and or with MTX content
* Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
* Resume
* Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Auto-ApplySenior UI Artist
Santa Monica, CA jobs
Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
We're looking for a Senior UI Artist who thrives on crafting UI that's functional, minimal, and deeply integrated into our game's narrative. You'll take ownership of the visual identity of our user interface - setting the bar for polish, clarity, and immersive design. You'll develop a robust UI Art Bible, design and animate complete HUD and menus, and deliver clear, context-rich mock-ups that communicate exactly how the UI supports gameplay. This is a role for someone who actively seeks out the information they need, collaborating directly with Design, Art, and Engineering to turn ideas into elegant, practical solutions that enhance the player experience from start to finish.
What you will do:
Build and maintain a comprehensive UI Art Bible that defines style, visual language, and standard processes for all user interface elements across the project
Design, illustrate, and animate high-fidelity HUD and menus that feel integrated into a mature, cassette futurism sci-fi setting
Deliver polished, context-rich mock-ups and motion prototypes that show how HUD and menus work moment-to-moment in-game
Proactively gather design requirements and creative direction across disciplines, ensuring UI design decisions are advised, intentional, and aligned with gameplay needs
Work closely with external teams in different time zones, helping manage tasking and clearly communicating visual direction to ensure consistent quality and alignment with our in-house standards
Partner with UX, Game Design, Art Direction, and Engineering to ensure usability, readability, and flawless in-engine implementation
Champion best practices for maintaining clarity and consistency across platforms and screen sizes
Contribute to pipeline development and cross-team workflows to ensure efficient production and iteration
Help mentor other artists and maintain a high bar for quality within the team
What skills you will use:
5+ years of experience as a UI Artist in game development, with a portfolio that demonstrates shipped AAA titles or highly polished work in a senior role
Confirmed experience developing and maintaining UI style guides or art bibles
Strong visual design fundamentals in typography, layout, iconography, and motion.
Ability to deliver high-quality, functional UI that's cohesive with the game's world and narrative.
Self-starter with excellent communication skills and a collaborative, cross-disciplinary approach
Experience coordinating or providing feedback for external artists or outsource partners is a plus.
Proficiency with industry-standard design and animation tools (Photoshop, Illustrator, Figma, After Effects)
Familiarity with game engines (Unreal, Unity, or equivalent) and implementation workflows
#LI-CW1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$145,100-$181,400 USD
Auto-Apply3D Character Artist
Bellevue, WA jobs
We work together in person, in Bellevue, WA, USA Apply now! As a character artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who are continually building and releasing entertainment experiences to players around the globe. We're hoping to add your expertise in character design and sculpting to our team!
Valve is an entertainment and technology company driven to design and deliver extraordinary entertainment experiences to customers. We hire people with broad skill sets who also exhibit deep expertise. Character artists at Valve contribute in all aspects of our character pipeline: we sculpt high-resolution models (ZBrush, Mudbox or 3DCoat), craft low-resolution game models, and author high-quality textures suitable for PBR workflows. We collaborate with concept artists to iterate on character designs and work with animators to build characters that can move and perform believably. We work in interdisciplinary design teams to help bring characters to life while making them work in the context of our game design. We also recruit artists like you.
Do you prefer to collaborate with peers to define the work that you pursue, rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with other world-class artists, consider joining Valve. We can't wait to see where you'll take us!
Please provide a portfolio of work which demonstrates the following:
* High-level organic and hard-surface modeling experience in games or films
* Your ability to model characters in a variety of styles with an emphasis on character design
* Your direct contribution to both the conceptual thinking behind and the physical creation of detailed, high-quality products
* A thorough understanding of human anatomy
* Pride in and personal ownership of your work
* Drawing, sculpting, and other traditional art skills is a plus
Sorry, we do not accept student portfolios.
Apply now!
What We Offer
* An organization where 100% of time is dedicated as groups see fit
* The opportunity to collaborate with experts across a range of disciplines
* A work environment and flexible schedule in support of families and domestic partnerships
* A culture eager to become stronger through diversity of all forms
* Exceptional health insurance coverage
* Unrivaled employer match for our 401(k) retirement plan
* Generous vacation and family leave
* On-site amenities in support of health and efficiency
* Fertility and adoption assistance
* Reimbursement for child care during interviews
Lead Artist
Massachusetts jobs
Who We Are:
Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio's mission is to create narrative-driven experiences rooted in immersive world building and gameplay.
The Challenge:
Ghost Story Games is seeking a talented Lead Level Artist to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series).
As a Lead Level Artist, you should be passionate about telling compelling stories through environmental art, all while thoughtfully crafting spaces and visuals with the needs of gameplay in mind. We place the utmost importance on memorable, immersive visual storytelling, through all aspects of the game experience, and the close team collaboration necessary to realize a shared vision together. Join us and play a key role in Judas' success!
What You'll Take On:
You will work with the Art Director and Creative Director to define and refine the various thematic spaces of the world of Judas. With a deep immersion in the lore, scripts, and purpose of the environmental spaces you will leverage your skillset and approach to thoughtful world building and visual storytelling and guide the team of level artists, concept artists, and 3d artists to deliver a richly immersive and memorable player experience.
You will span narrative-driven visual support of quests, the development of overall environmental ‘theme' visual identities, and support key Level and System Design features that overlap the environmental design of Judas, including dynamic traversal systems, player pickups, and dynamic environmental systems and interactions.
You will develop a deep understanding of the Mayflower's visual systems: how its thematic spaces are built, organized, and triggered in-game. This includes partnering with level artists and quest pods to ensure those spaces are set up correctly and functioning as intended, and collaborating with tech and QA to troubleshoot and resolve any issues.
You will prototype and execute on visually stunning environments that enhance gameplay and reinforce the game's narrative vision. You will work closely with Level Design to support navigation, pacing, sightlines, cover, and verticality, ensuring each space feels both functional and grounded.
You will serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors to plan, prototype, and implement supporting assets, within an established pipeline and technical specifications.
As the Lead Level Artist, you are also expected to keep active tabs on the performance profile and other technical compliance requirements of all levels under your responsibility, ensuring visual content is authored efficiently and fits within established memory and performance budgets. For the Lead role we expect active collaboration beyond just your own content responsibilities, including working cross-functionally with other content disciplines to analyze the overall performance profile of spaces and strategize together on any balanced plans for optimization.
What You Bring:
Established experience in the game industry as a Lead Artist, preferably with experience working with larger, complex productions.
Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus).
Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule').
Familiarity with performance evaluation and optimization - working mindfully within metrics to maintain a smooth player experience.
Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision and an ‘order of operation' and ‘ROI' approach to iterative development.
Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces
Who You Are:
You are a thoughtful, passionate visual storyteller. You are adept at transporting an audience into immersive worlds that have their own sense of time, place, and history, and understand the precarious balance of knobs and levers to craft an exceptional suspension of disbelief in the journey.
You are a proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project.
For the Lead role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross functional tasks of a higher degree of ambiguity and autonomy.
In the Lead role, we also expect a significant, positive force-multiplication contribution across the project and studio. This includes outreach to form supportive, connected relationships with other departments, thoughtfulfully surface opportunities and ideas for project and studio-wide improvements, and leveraging your skillset and experience to help grow others on the team in both project impact and their career goals.
Great to Have:
Passion for deeply narrative driven games, particularly First Person Shooters.
Additional traditional art or architecture background
Familiarity with other companion level art content pipelines such as lighting or material creation.
When Applying For This Position:
Please watch the following GDC talk given by Ken Levine: **********************************************
The pay range for this position in Massachusetts at the start of employment is expected to be between $125,000 and $175,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
#LI-Remote
Auto-ApplySr Staff VFX Artist
Los Angeles, CA jobs
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced VFX Artist for the development of a new unannounced title!
This is an opportunity to contribute to the artistic vision and technical advancement of our products, with a specialized focus on creating groundbreaking visual effects systems, tools, and workflows that push our VFX capabilities to industry-leading levels for both cinematics and gameplay.
As a Senior Staff VFX Artist, you will serve as a technical and creative leader, effectively collaborating with and mentoring a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Engineers, Designers, and Producers, to achieve artistic excellence and technical innovation.
Responsibilities
Create world-class visual effects that set new industry standards, spanning from intricate environmental effects to large-scale cinematic sequences, while establishing quality benchmarks and maintaining artistic vision through all phases of development
Lead the development of advanced VFX workflows and pipeline tools using Maya, Houdini, Python, MEL, and other industry-standard technologies, creating robust, reusable systems that empower the entire VFX team to achieve higher quality results
Pioneer cutting-edge simulation techniques, including real-time 3D fluids, advanced smoke and fluid simulation, and interactive character space effects such as leaves, snow, mud, pebbles, and environmental immersion systems that create unprecedented levels of reactive realism
Drive technical evolution initiatives focused on real-time simulation architectures, voxel-based systems, and Houdini-to-engine integration workflows that push the boundaries of interactive entertainment
Develop innovative solutions for visual fidelity challenges, including approaches to combat upscaling-induced VFX degradation, drape and clustering systems, and high-resolution effect preservation across multiple display technologies
Model, texture, animate, and optimize visual effects using Maya within our proprietary engine pipeline, ensuring seamless integration with existing art pipelines while collaborating closely with Engineering and Technical Art teams to balance cutting-edge visual fidelity with performance requirements
Lead strategic technical conversations with cross-disciplinary teams, driving innovation in interactive VFX systems and establishing technical roadmaps for achieving ambitious visual aspirations while maintaining production feasibility
Partner with Design, Narrative, and Cinematics teams to ensure visual effects serve both storytelling and mechanical purposes, creating compelling visual narratives that enhance gameplay experiences
Serve as a thought leader in the development of artistic techniques and technical processes, while mentoring VFX artists and technical artists to foster knowledge sharing and establish best practices
Possess exceptional time management and prioritization skills, collaborating with Production to develop comprehensive task frameworks and clearly communicate technical concepts while representing the studio professionally in all interactions
Take ownership of specialized VFX domains and R&D efforts, researching and prototyping cutting-edge techniques to maintain Santa Monica Studio's position as an industry leader
Requirements
8+ years of professional experience in visual effects creation for interactive media, with demonstrated leadership in developing VFX systems, tools, and workflows for AAA game development
Expert proficiency in Maya for all aspects of VFX creation, including modeling, texturing, animation, rigging, and pipeline integration within Maya-based proprietary engine workflows
Advanced Houdini expertise with proven experience in real-time simulation development, 3D fluid systems, and creating production-ready HDAs that integrate seamlessly with game engine pipelines
Advanced programming and scripting capabilities in Python, MEL, VEX, and other relevant languages for tool development, pipeline automation, and workflow optimization
Deep understanding of real-time simulation architectures, including smoke and fluid simulation systems, interactive particle dynamics, and character space data integration for reactive environmental effects
Comprehensive knowledge of real-time rendering principles, shader development, and game engine integration with proven ability to optimize complex VFX while addressing upscaling and resolution challenges
Exceptional artistic vision and technical problem-solving skills with the ability to create visually stunning effects while developing technical infrastructure, particularly in drape and clustering systems
Proven leadership and mentorship experience with demonstrated success in guiding teams, establishing workflows, driving technical conversations, and leading innovation initiatives
Outstanding communication and organizational abilities with experience coordinating complex technical challenges across multiple departments
Self-motivated with the ability to shift between hands-on creative work and technical leadership while managing multiple priorities
Preferred Experience
Shipped AAA game(s) with significant contribution to award-winning VFX systems, real-time simulation implementation, or technical innovation
Specialized experience in interactive environmental systems such as reactive snow, mud, foliage, debris, and other immersive character space effects that respond dynamically to player interaction
Advanced knowledge of voxel-based rendering techniques, volumetric simulation systems, and modern approaches to real-time 3D fluid dynamics
Experience with graphics programming and optimization, including HLSL/GLSL shader development, GPU compute shaders, and modern rendering pipeline integration
Proven track record in technical leadership roles with experience mentoring senior team members and establishing technical vision for VFX innovation initiatives
Experience with version control systems, build systems, and collaborative development tools is essential for large-scale AAA production environments
Understanding of engine integration, keyframe animation principles, and cinematographic techniques that enhance VFX storytelling capabilities
Background in film/TV VFX or research environments with transferable skills in high-end simulation techniques or cutting-edge visual effects technologies
Experience with emerging rendering technologies such as ray tracing, machine learning applications in VFX, or neural upscaling solutions that address modern display challenges
#LI-SMS
#LI-MC1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$143,700-$215,500 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Auto-ApplyPrincipal Animation Artist - Unpublished R&D Product
Los Angeles, CA jobs
As a member of the Animation team, you'll bring characters to life through strong body mechanics and classic animation principles. You'll create high-quality gameplay animations that showcase weight, anticipation, impact, and polish. A standout reel will demonstrate a range of locomotion cycles, gameplay actions, and a clear mastery of animation fundamentals.
As a Principal Animation Artist, you'll own all aspects of animation development for core gameplay. You'll collaborate closely with designers and artists to expand our content pipeline, develop new features and technologies, and ensure animations strike the right balance between readability and AAA-quality presentation. You'll also be expected to work independently, making style-aligned decisions that push the craft forward and breathe life into iconic characters for players.
Responsibilities:
* Create animation assets at production level quality
* Work closely with design and create animations that meet the specific gameplay requirements
* Recognize areas of opportunity for animation to enhance gameplay
* Meet project deadlines in a timely manner without compromising artistic integrity
* Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to the team
* Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects
Required Qualifications:
* 8+ years of professional experience working in animation within the gaming industry
* 5+ years of professional experience working in Maya
* 3+ years of experience working directly and implementing in Unreal Engine
Desired Qualifications:
* Strong sense of game design and gameplay
* Strong pre-vis and storytelling animation skills
As a part of the application process, you will be expected to provide a portfolio or demo reel of your work.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
* Safeguarding confidential and sensitive Company data
* Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
* Accessing Company assets, secure digital systems, and networks
* Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Auto-ApplySenior Environment Artist
Austin, TX jobs
Who we are:
At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward.
We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you.
What you'll do:
Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals.
Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints.
Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly.
Take direction in style and technique, ensuring work matches the overall vision of the project.
Implement feedback quickly and effectively.
Accurately estimate tasks, delivering high-quality results on time.
Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture.
Who you are:
3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level.
A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus.
Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max.
A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments.
Skilled at managing asset budgets and workflows efficiently.
Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence.
Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality.
Experience shipping at least one AA/AAA title.
Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!)
Expertise in procedural workflows, technical art, or tools pipelines that support environment creation.
Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project.
A passion for mentoring and helping junior artists grow while lightening the leads' workload.
Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving.
Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required.
Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
Senior Environment Artist
Austin, TX jobs
Job DescriptionDescription:
Who we are:
At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward.
We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you.
What you'll do:
Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals.
Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints.
Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly.
Take direction in style and technique, ensuring work matches the overall vision of the project.
Implement feedback quickly and effectively.
Accurately estimate tasks, delivering high-quality results on time.
Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture.
Who you are:
3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level.
A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus.
Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max.
A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments.
Skilled at managing asset budgets and workflows efficiently.
Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence.
Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality.
Experience shipping at least one AA/AAA title.
Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!)
Expertise in procedural workflows, technical art, or tools pipelines that support environment creation.
Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project.
A passion for mentoring and helping junior artists grow while lightening the leads' workload.
Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving.
Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required.
Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
Requirements:
Senior Hard Surface Artist - Characters
Cary, NC jobs
WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic Games is looking for a Senior Hard Surface Artist with significant character and organic experience to join our team. This individual will be working with art, design, animation, tech animation, and production to help figure out how we supply a steady stream of character, organic, and mechanical content on Fortnite. You will create stylized art and push the quality of organic, and hard surface mechanical modeling while being a solid communicator and team player. Bring your awesome art to life in this stylized world.
In this role, you will
Create high-quality 3D characters and organics based on concept art and direction from the Art Director.
Create mechanical models that show a high degree of articulation and animation
Model high poly, low poly, and texturing assets including characters, creatures, weapons, pickaxes, gliders, vehicles, and gadgets
Collaborate with various teams including game play, animation, tech animation, visual effects, and tech art
Create high quality stylized art and high quality models and textures
Create models that appropriately capture the feeling of the 2D concept art
What we're looking for
World class modeling skills, proficiency in 3D software e.g. Zbrush for organics, and preferably in e.g MAX for hard surface models
Solid communicator with an ability to work between disciplines
Great texturing skills and experience with PBR & materials
Ability to take 2D concept art to completion
Ability to create functional, articulated mechanical models
EPIC JOB + EPIC BENEFITS = EPIC LIFE
We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Auto-ApplySenior Hard Surface Artist - Characters
Cary, NC jobs
WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic Games is looking for a Senior Hard Surface Artist with significant character and organic experience to join our team. This individual will be working with art, design, animation, tech animation, and production to help figure out how we supply a steady stream of character, organic, and mechanical content on Fortnite. You will create stylized art and push the quality of organic, and hard surface mechanical modeling while being a solid communicator and team player. Bring your awesome art to life in this stylized world.
In this role, you will
Create high-quality 3D characters and organics based on concept art and direction from the Art Director.
Create mechanical models that show a high degree of articulation and animation
Model high poly, low poly, and texturing assets including characters, creatures, weapons, pickaxes, gliders, vehicles, and gadgets
Collaborate with various teams including game play, animation, tech animation, visual effects, and tech art
Create high quality stylized art and high quality models and textures
Create models that appropriately capture the feeling of the 2D concept art
What we're looking for
World class modeling skills, proficiency in 3D software e.g. Zbrush for organics, and preferably in e.g MAX for hard surface models
Solid communicator with an ability to work between disciplines
Great texturing skills and experience with PBR & materials
Ability to take 2D concept art to completion
Ability to create functional, articulated mechanical models
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Auto-ApplySenior Environment Artist
Cary, NC jobs
WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
You'll join the Fortnite Ecosystem team as a Senior Environment Artist and help shape the future of Fortnite as a game platform. In this role, you'll have a high degree of competency envisioning and realizing all aspects of environment development in conjunction with vendor resources. You'll be comfortable wearing many hats and adapting to different art requirements as they arise ranging from modeling, sculpting, texturing, terrain and foliage, hard surface and organic art design, scene assembly and presentation skills. Alongside this, there is good opportunity for self driven agency to drive projects from ideation into realization, and work with the art director on high level vision.
In this role, you will
* Work closely with the Art Director to scope, plan and deliver high end visuals
* Help design and drive initiative for new things that we can bring to users
* Drive environment initiatives with minimal direction/supervision
* Participate in content creation and implementation for the Fortnite Ecosystem
* Work with vendors to plan asset kits, test kits and build exemplary showcases of what can be achieved with released asset kits
* Engage with other teams in Epic to learn, adapt and grow the environment art capabilities of the team
* Be adaptable to assist with generalist modeling and texturing requirements where they arise e.g. gameplay items and hero props
What we're looking for
* 5+ years experience as an environment artist
* A broad range of 3D art skills, and flexibility to adapt to different IP project styles
* An artistic eye, with the ability to ideate and design inspirational environment art
* High standard of communication, and relationship-building skills
* Comfortable with change, self managing tasks and adaptable to project scope
* Strong art fundamentals, ideally showing competency in other artistic areas
* UEFN experience a plus
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Auto-ApplySenior 2D UI Artist (World of Tanks: HEAT)
Belgrade, MT jobs
We're excited to launch a groundbreaking AAA game project and are looking for passionate, creative individuals to join our talented team. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game's success.
Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!
Reports to
This position reports directly to the Lead UX/UI Designer
What will you do?
* Be responsible for upholding the UI designs to AAA standards
* Collaborate with the UX Designers, Art Director, and the Art team on UI designs
* Develop, maintain, and iterate on the UI art style
* Create high-quality UI art assets (screens, illustrations, iconography, graphics) from concept to finalized product including in engine implementation
* Provide guidance, documentation, and support to UI developers to make sure your vision gets implemented correctly
* Elevate existing UI designs to a next level
What are we looking for?
* 4+ years of experience in the gaming industry, including participation in at least one full AAA game release cycle
* Excellent visual design skills and knowledge
* Experience in interaction systems design and interface design
* Commitment to quality and professional growth
* Commitment for systemic design
* Passion for games
* Teamwork skills
* Written and spoken English (B2 and higher)
What additional skills will help you stand out?
* Experience in creating appealing interface animations (in After Effects or other relevant software)
* Experience in working with Jira and Git Experience working with web developers (as we use Coherent Gameface), involving preparation and handover to the frontend, as well as author's control
* An art background and/or education
Work mode
* Onsite
* This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
* Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
* Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
* Sick Leave Compensation, Maternity Leave Benefits
* Premium Private Health Insurance
* Career development and education opportunities within the company
* English clubs and platform for learning languages
* Mental well-being program (iFeel)
* Commuting allowance
* Company events
* FitPass membership
* Discounts for employees
* Personal Gaming Account
* Coffee, fruits, and snacks in the office
* On-site canteen with subsidized prices for food and drinks
* Seniority Awards
* Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Auto-ApplyVisual Effects Artist
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artistic concepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen)
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
Auto-ApplyUI/UX Artist - Puzzle Games
Paris, TX jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Paris-based, with relocation support available.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on Card Factory!or This is Blast!, two games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
You'll have the opportunity to contribute directly to the growth and refinement of Card Factory! or This is Blast!, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on the future direction within a dedicated and agile studio environment.
Role
* Support the Art director in the ideation and execution of the game's vision.
* Design and implement a high-quality, scalable UI from concept to final integration in Unity.
* Develop and optimize UX flows of new and existing features.
* Create and maintain a comprehensive UI Style Bible and reusable component libraries.
* Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
* Setup, integrate, and animate UI scenes in Unity.
* Work with Game Designers to ensure UI supports gameplay and accessibility goals.
* Iterate quickly based on team feedback and live user data.
* Propose creative ideas to boost player engagement and improve the user experience.
Profile
* Experience as a UI/UX Artist on shipped mobile games.
* Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
* Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
* Experience with A/B testing interfaces or working with LiveOps features.
* A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
* Ability to design, document and execute a consistent UI visual language.
* Experience collaborating with cross-functional remote teams.
* Fluent in English.
Benefits
* Competitive salary
* Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
* Swile Lunch voucher
* Gymlib (100% borne by Voodoo)
* Wellness activities in our Paris office
* Child daycare facilities (Les Petits Chaperons rouges)
2D Game Artist - Blitz
Paris, TX jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Blitz is a gaming platform launched by Voodoo in 2021, allowing players to compete on mobile games for real cash prizes (head-up, tournaments, leagues, etc.). It is leveraging Voodoo's unique game portfolio to engage users in a fun and rewarding way.
Role
We are looking for a talented Game Artist, who has been a primary contributor to the art concept, design, and asset creation for several casual games, deeply passionate about perfect visual pixel execution and top-notch look and feel. The Game Artist will play a key role in the development of Blitz, our real-money gaming platform.
* Work closely with a small team of Unity game developers
* Provide and analyze art references for new and existing games and features, create mock-ups
* Create and adapt 2D game assets such as characters, environments, and user interface elements
* Nice to have :
* Enhance games with impactful VFX and animations.
* Integrate your work in Unity and collaborate with devs to solve technical challenges.
* Create 3D assets
* Familiarity using AI Tools in your daily missions is a plus
Profile
* Good English to communicate smoothly with the team
* At least 4 years of prior experience working on mobile games
* You have technical knowledge to optimize your assets and workflow
* You have strong artistic foundations and a keen eye for detail
* You are adaptable, and able to adjust your style to match different games
* You work collaboratively, give and receive feedback with care
* You consistently push boundaries, strive to enhance your art each day, and embrace new technologies such as generative AI
* You are not afraid to hack things to rapidly test an idea
Benefits
* Competitive salary upon experience
* Swile Lunch voucher
* Gymlib (100% borne by Voodoo)
* Premium healthcare coverage SideCare, for your family 100% borne by Voodoo
* Wellness activities in our Paris office
* Remote days on Fridays
UI/UX Artist - Midcore Games
Paris, TX jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Paris-based, with relocation support available.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of the game, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment
Role
* Create and implement UI screens and elements coherent with the game art direction
* Design UX flow and UI visual assets for mobile game in close collaboration with Game Designers
* Collaborate with various disciplines to develop game features
* Utilize feedback from testing to ensure the highest quality outcomes
* Depending on profile and abilities, contribute to other tasks beyond UI and support the game's development
* This is a generalist role: both UX Design and Art skills are required
* Work in a fast-paced environment, with fast iteration time
* Integrate your work and assets into Unity independently, understand possible technical challenges
* With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games.
Profile
* 3+ years of experience UI art experience for mobilegames
* 2+ years of UX design experience
* You are proficient with Unity UI integration tools
* Ability to use AI tools to speed up prototyping and image creation
* You can create and support a UX/UI framework library for a game
* You are proficient with Figma and Photoshop
* You have experience working remotely
* You can be proactive, and be able to understand product needs, find and benchmark suitable references
* Available in the Central European Time Zone (CET +/-2h)
Benefits
* Competitive salary
* Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
* Swile Lunch voucher
* Gymlib (100% borne by Voodoo)
* Wellness activities in our Paris office
* Child daycare facilities (Les Petits Chaperons rouges)