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Technical Artist jobs at Meta

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  • Technical Artist

    Meta 4.8company rating

    Technical artist job at Meta

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist Responsibilities: 1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams 2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind 3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices 4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements 5. Document workflows, standards, and best practices to ensure consistency and scalability across teams 6. Communicate and advocate for the technical system's role in building a platform that serves billions of users 7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team **Minimum Qualifications:** Minimum Qualifications: 8. 6+ years of experience developing real-time experiences across different products 9. Experience in at least one low-level programming language (i.e. C++) 10. Understanding of architecture for complex tools and pipelines with a focus on content creators 11. Expertise with game/real-time profiling and optimization techniques 12. Demonstrated experience in communicating technical topics to non technical partners 13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance) **Preferred Qualifications:** Preferred Qualifications: 14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools 15. Experience with performance profiling and optimizing assets within tight performance budgets 16. Proven experience validating rendering outputs to ensure shading consistency on various platforms 17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects 18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools 19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python 20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 59d ago
  • Lighting Artist

    Yotta Games 3.8company rating

    El Segundo, CA jobs

    Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site) Working hours: 11am - 8pm (including one-hour break); Salary: 100-140k/year depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $61k-100k yearly est. 4d ago
  • Technical Artist

    Liquid Development 3.2company rating

    Portland, OR jobs

    Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: ******************************************** Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows. We are seeking a skilled Technical Artist to join our team with strong VFX asset creation. You will work as a key part of our team utilizing your knowledge to create complex art by combining geometry, materials, effects working in Unreal Engine 5. In return, you will be part of an experienced, creative, and supportive team working on various AAA titles! Some of the cool stuff you'll be doing: Work with a collaborative team to mentor peers & foster skillsharing Create complex materials for characters, weapons, environments, and large world set pieces. Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements. Establish workflows and tools for other artists to utilize when making unique assets in Unreal Engine 5. Requirements What you'll bring to the table: A strong reel with recent work showcasing proficiency in Technical Art & VFX for Video Games (**must submit to be considered**) 2-3 years of technical art experience working in Unreal Engine 5 with Blueprints Ability to create art for visual effects, include FX concept, proto and final FX. Proficent in tools such as Maya, 3DS Max, Photoshop, Houdini and/or Substance Painter etc Experienced knowledge of PBR principles and material editors. Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting. Bonus Points! Additional scripting experience with C++, C#, Python, etc This is a fully remote ongoing contract only position. At this time, this position is not available to California residents. Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team . Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status. Benefits What's in it for you? If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer: Work alongside dynamic individuals in the gaming industry Work within a company with upward career growth opportunities Work Fully Remote Full Time Employment Benefits for applicants located in US only include: Medical, Dental, Vision benefits Voluntary Long-term / Short-term Disability 401K w/ company match Salary RANGE: $65K - $80K ($31/hr to $38/hr) Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. PERSONAL DATA PROTECTION POLICY By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at *********************************************************** . Role Information: EN Studio: Liquid Development Location: Americas, United States, Oregon Area of Work: Art Services Service: Create Employment Type: Full Time, Contractor Working Pattern: Remote
    $65k-80k yearly Auto-Apply 55d ago
  • Senior Technical Artist (TEMP), Hearthstone | Irvine, CA or Remote

    Blizzard Entertainment, Inc. 4.6company rating

    Irvine, CA jobs

    Your Mission Pull up a chair and join us by the hearth. The Hearthstone team is seeking a dedicated and well-rounded Senior Technical Artist. As a Senior Technical Artist, you'll use your solid understanding of game creation tools and production methods to help maintain and grow our ability to develop art assets and integrate them into the game. You will bring your initiative and creative problem-solving abilities across a wide range of technical solutions that are operating on a large scale and in a distributed environment. We are a team that values open-minded collaboration, direct feedback, and work in a fast-paced, highly iterative environment. We'd love to have you join us! The duration of this contract position would be 12 months. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this position is Irvine, CA We are also open to a remote agreement. Responsibilities: Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Supporting the creative development process with technical expertise such as prototyping, R&D and active development of new visual features. * Acting as a bridge between Art and Engineering, ensuring Hearthstone's unique visual style and technical requirements are met throughout the development pipeline. * Supporting the Art team through any technical issues they may encounter while using content creation tools or when integrating their assets into the Hearthstone engine, with an eye toward mobile and desktop compatibility. * Developing and maintaining art pipelines and processes that are tailored for Hearthstone's frequent content releases, card expansions, and cosmetics. * Identifying potential and recurring workflow problems specific to Hearthstone's production and collaborating with other developers to find viable solutions through communication, mentorship, and both custom and off-the-shelf tools solutions. * Testing new tools and vetting workflows before deployment to production, ensuring compatibility with Hearthstone's asset requirements and performance goals. * Helping to promote performance optimization for art assets by creating clear standards, performance monitoring tools, and building a maintainable process for reviewing and optimizing game assets in line with Hearthstone's style and technical constraints. * Championing the creation of accessible, inclusive, and engaging visual content that resonates with Hearthstone's diverse player base. Requirements: Experience * Minimum of 8 years of experience as a technical artist in a professional game dev environment. * Experience in a live game environment * Experience with game art optimization Knowledge & Skills * Experience as a digital artist, with extensive knowledge of digital art tools such as Maya, Photoshop, or similar applications. * The ability to create add-ons and extensions for art tools and Unity. You're comfortable developing in C#, Python, HLSL * A fundamental understanding of game development and how the art pipeline can support the development process. * Experience supporting a 3D art pipeline with rigging, animation, shader development, and implementation of assets. * Proficiency in technical problem-solving and debugging game content and process, with a focus on optimizing 2D and 3D assets for performance on a variety of platforms. * Strong written and verbal communication skills, with a service-oriented, support-focused approach. * Ability to illustrate a results-oriented and collaborative approach to tools development, problem-solving, and challenges of scale. Extra Points * Experience working with AAA game engines such as Unity, Unreal, etc. * Experience with mobile game development * Knowledge and familiarity with Blizzard's art styles Required Application Materials: * Resume * An online portfolio illustrating your technical ability in practical application Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $38.9-71.8 hourly Auto-Apply 14d ago
  • Senior Pipeline Technical Artist (SFD / Cinematics) | Irvine, CA

    Blizzard Entertainment, Inc. 4.6company rating

    Irvine, CA jobs

    Blizzard Entertainment's cinematics team is seeking an experienced and enthusiastic Pipeline Technical Artist to support and develop our production pipeline. You will work closely with artists and other developers to design and improve workflows, build tools, and provide technical support. You should have a broad knowledge of tools and workflows currently used in the game industry, familiarity with CG/VFX, as well as direct experience with digital asset management and pipeline tool development. Excellent communication skills are a must. This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA. This is a full-time staff position.. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Provide technical support for artists in production * Maintain our existing code base and develop new libraries and tools as necessary * Contribute to the design and development of our production workflows * Mentor the team around you to ensure art is technically compliant and performant * Directly contribute to establishing and improving artist workflows Minimum Requirements Experience * 8+ years of experience in developing pipeline tools and workflows in a CG production environment * Experience with real-time asset implementation and optimization * Experience with PyQt / PySide development * Experience shipping content produced in Unreal, bonus points for cinematic content (rendered or real-time) Knowledge & Skills * Excellent knowledge of Unreal, including scripting (blueprints, Python, HLSL) * Excellent verbal and written communication skills * Strong knowledge of Python and object-oriented programming practices * Strong working knowledge of Maya * Strong understanding of the CG production process, from asset creation to final implementation Ket Attributes * A team-oriented approach to your work and understanding of the importance of collaboration. * Self-motivated ability to proactively solve problems * Strong desire to function in a technical support role * Solid understanding of the game development process outside of technical art Extra Points: * Experience with Substance Painter & Designer * Experience with Pixar's USD file format * Familiarity with Blizzard games and cinematics Your Platform At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision. If that sounds like you, join us Our World Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com General employment questions cannot be accepted or processed here. Thank you for your interest We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $38.9-71.8 hourly Auto-Apply 60d+ ago
  • Senior Technical Artist, Graphics | Diablo | Albany, NY or Irvine, CA

    Blizzard Entertainment, Inc. 4.6company rating

    Irvine, CA jobs

    We Need You The minions of Hell are growing stronger... Join us as we continue to shape the Diablo universe! Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Come work with us, and together, we'll create something amazing. Our team of passionate developers is growing. As a Senior Technical Artist, you will play a key role in bridging the gap between art and engineering. You'll leverage your deep understanding of game development tools and production workflows to support the creation, optimization, and integration of high-quality art assets into the game engine. In this role, you'll be expected to collaborate closely with artists, engineers, and designers to develop and maintain efficient pipelines and tools, and to solve complex technical challenges related to rendering, shaders, and visual fidelity. You'll help drive innovation in visual development by applying creative problem-solving and scalable solutions. You'll also support large-scale production environments and distributed teams with a focus on performance and quality, and will contribute to a culture of open collaboration, continuous feedback, and rapid iteration. This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio locations are in Albany, NY, and Irvine, CA. Responsibilities * Develop, optimize, and maintain advanced shaders, materials, lighting workflows, and rendering pipelines tailored to Diablo's visual style. * Architect scalable art pipelines, tools, and automation to streamline content creation for large open worlds, dungeons, and VFX-heavy combat. * Partner with engineering to profile and resolve GPU/CPU bottlenecks while preserving artistic intent. * Act as the primary liaison between art and engine teams, ensuring that artistic vision aligns with technical constraints. * Research new rendering techniques, procedural workflows, and content-generation tools (Houdini, Substance, etc.) to elevate Diablo's unique gothic atmosphere. * Provide technical guidance to mid/junior technical artists and share best practices across the Diablo art team. * Define and maintain technical art standards, best practices, and guidelines that scale across the franchise. Minimum Requirements * 8+ years of experience in AAA game development as an artist, with a focus on graphics, rendering, and/or shaders. * Deep expertise in real-time rendering, shader programming (HLSL/GLSL), and material workflows. * Strong experience with Unreal Engine or proprietary AAA engines; comfortable working closely with engine programmers. * Proficiency in scripting and tool development (Python, C#, C++). * Strong experience with procedural tools (Houdini, Substance Designer, SpeedTree) and art pipeline integration. * Demonstrated success optimizing large-scale game environments and complex VFX for performance across multiple platforms. * Excellent communication and collaboration skills, able to guide both technical and non-technical team members. Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $38.9-71.8 hourly Auto-Apply 8d ago
  • Senior Technical Artist: Performance Capture Pipeline

    Rockstar Games 4.5company rating

    New York, NY jobs

    At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar is on the lookout for a talented Senior Pipeline Technical Artist focused on our varied automated/pipeline systems. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the development of various Rockstar Games projects. This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown Manhattan. WHAT WE DO We architect and build pipelines that improve our asset and automation processes. This includes building backend systems, web api, automated processes, data processing workflows, core libraries, service interface libraries and more. We research and develop new pipeline and development technologies for Technical Art and other departments. We support teams processing data at scale, supporting an always increasing content production demand. We collaborate and communicate with various other departments and Technical Art teams. RESPONSIBILITIES Work with the Technical Art and Tools team on a wide range of automation focused tasks within an established and evolving codebase. Design, build, improve or optimize pipelines used by internal Rockstar teams to streamline and support production. Design, build and improve web APIs and backend services that exist to support our Pipelines and Workflows. Provide general pipeline maintenance. Work with other Pipeline Animation team members to develop cutting-edge solutions to support increasing content production necessities. Research and develop new pipeline and development technologies. REQUIREMENTS Python and/or C# knowledge is a prerequisite for the role. 5+ years of applicable professional experience as a Technical Artist/TD/Tools Programmer in video games, film, or VFX industry. Experience designing, building and maintaining complex workflows and pipelines. Experience building web APIs and backend services in Python or C#, using a framework: gRPC, FastAPI, Flask, or ASP.NET Core. Database experience: Mongo, Neo4j, Memgraph, Redis. Experience with Docker/Containers and orchestration (preferably Kubernetes). Experience working with pre-existing proprietary or 3rd party automation systems/processes. Strong communication, self-management, and organizational skills. Strong analytical and problem-solving skills. Ability to work within a schedule and deliver effectively to deadlines. PLUSES Please note that these are desirable skills and are not required to apply for the position. Relevant video games development experience, preferably on an AAA game. Experience with setting up CI/CD systems on GitHub or GitLab platforms. Knowledge of ELK stack. Experience with Agile Scrum method. Experience using Motionbuilder and/or Maya as a technical artist/TD. Experience with FFMPEG Tool Suite or similar video/audio processing tools. HOW TO APPLY Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process. Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process. If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. #LI-BW1 The pay range for this position in New York State (inclusive of New York City) at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. *NY Base Pay Range$108,900-$161,160 USD
    $108.9k-161.2k yearly Auto-Apply 3d ago
  • Senior Technical Artist: Performance Capture Pipeline

    Rockstar Games 4.5company rating

    New York jobs

    At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar is on the lookout for a talented Senior Pipeline Technical Artist focused on our varied automated/pipeline systems. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the development of various Rockstar Games projects. This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown Manhattan. WHAT WE DO We architect and build pipelines that improve our asset and automation processes. This includes building backend systems, web api, automated processes, data processing workflows, core libraries, service interface libraries and more. We research and develop new pipeline and development technologies for Technical Art and other departments. We support teams processing data at scale, supporting an always increasing content production demand. We collaborate and communicate with various other departments and Technical Art teams. RESPONSIBILITIES Work with the Technical Art and Tools team on a wide range of automation focused tasks within an established and evolving codebase. Design, build, improve or optimize pipelines used by internal Rockstar teams to streamline and support production. Design, build and improve web APIs and backend services that exist to support our Pipelines and Workflows. Provide general pipeline maintenance. Work with other Pipeline Animation team members to develop cutting-edge solutions to support increasing content production necessities. Research and develop new pipeline and development technologies. REQUIREMENTS Python and/or C# knowledge is a prerequisite for the role. 5+ years of applicable professional experience as a Technical Artist/TD/Tools Programmer in video games, film, or VFX industry. Experience designing, building and maintaining complex workflows and pipelines. Experience building web APIs and backend services in Python or C#, using a framework: gRPC, FastAPI, Flask, or ASP.NET Core. Database experience: Mongo, Neo4j, Memgraph, Redis. Experience with Docker/Containers and orchestration (preferably Kubernetes). Experience working with pre-existing proprietary or 3rd party automation systems/processes. Strong communication, self-management, and organizational skills. Strong analytical and problem-solving skills. Ability to work within a schedule and deliver effectively to deadlines. PLUSES Please note that these are desirable skills and are not required to apply for the position. Relevant video games development experience, preferably on an AAA game. Experience with setting up CI/CD systems on GitHub or GitLab platforms. Knowledge of ELK stack. Experience with Agile Scrum method. Experience using Motionbuilder and/or Maya as a technical artist/TD. Experience with FFMPEG Tool Suite or similar video/audio processing tools. HOW TO APPLY Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process. Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process. If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. #LI-BW1 The pay range for this position in New York State (inclusive of New York City) at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. *NY Base Pay Range $108,900 - $161,160 USD
    $108.9k-161.2k yearly Auto-Apply 25d ago
  • Senior Technical Artist (Character)

    Naughty Dog 4.0company rating

    Santa Monica, CA jobs

    For nearly 40years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part 1 for the PS5 and PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and titles we craft together. At Naughty Dog, Senior Technical Artists are critical in developing visual features, driving the look of the game, and building tools that allow our artists to deliver on our ambitious visual standards. Candidates are half-artist and half-programmer. They are proficient in their programming and math skills, they architect clean code, and have advanced knowledge of artist pipelines. In addition to their technical skill contributions, they are expected to have a developed aesthetic vision and an artist's eye for visual polish. What you will do: Write fragment, vertex, and compute shaders to meet art direction and artist needs. Write high-level shading features. (example: skin, cloth, wetness, and mud packages), and rendering effects (film grain, health effects, underwater rendering). Spearhead the development of features, toolsets and pipelines that meet various art department needs. Develop tools (in python and c++), and collaborate closely with other tool developers. Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure stability and performance. Collaborate regularly and interdepartmentally including with programmers to support the invention, design, and implementation of new character deformations, models, features, pipelines, and workflows. Write well-architected code that can be built upon for years to come. Support the content team in debugging issues with tools, assets, or framerate. Additional responsibilities may be assigned as needed. What skills you will use: 5+ years as a Tech Artist, TD working with Character pipeline, shaders and tools Expert proficiency in HLSL or GLSL shading languages, Python, and C++. Motivated and proactive self-starter, capable of growing in a highly dynamic environment Ability to manage tasks and responsibilities independently with little supervision Outstanding problem solving, observation, and debugging skills, with a passion for discovering solutions even outside your area of expertise. Excellent oral and written communication skills Bonus Skills: Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc. Experience developing tool UI with QT An active contributor to industry publications, events or educational outreach (GDC, SIGGRAPH, etc.) As part of the Naughty Dog application process, candidates should expect to be given a technical interview. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 2d ago
  • Senior Technical Artist

    Naughty Dog 4.0company rating

    Santa Monica, CA jobs

    Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. At Naughty Dog, Senior Technical Artists are critical in developing visual features, driving the look of the game, and building tools that allow our artists to deliver on our ambitious visual standards. Candidates are half-artist and half-programmer. They are proficient in their programming and math skills, they architect clean code, and have advanced knowledge of artist pipelines. In addition to their technical skill contributions, they are expected to have a developed aesthetic vision and an artist's eye for visual polish. What you will do: Write fragment, vertex, and compute shaders to meet art direction and artist needs. Write high-level shading features. (example: skin, cloth, wetness, and mud packages), and rendering effects (film grain, health effects, underwater rendering). Spearhead the development of features, toolsets and pipelines that meet various art department needs. Develop tools (in python and c++), and collaborate closely with other tool developers. Help drive optimization efforts, ensuring the game fits within its memory and framerate budgets, without compromising visual fidelity. Write well-architected code that can be built upon for years to come. Support the content team in debugging issues with tools, assets, or framerate. Additional responsibilities may be assigned as needed. What skills you will use: 5 + years of experience having shipped a major title in a relevant role. Expert proficiency in HLSL or GLSL shading languages, Python, and C++. Strong artistic background and content development skills (can be texturing, lighting, vfx, or any other area where you have experience, but a strong artistic eye is a necessity!) Motivated and proactive self-starter, capable of growing in a highly dynamic environment Ability to manage tasks and responsibilities independently with little supervision Outstanding problem solving, observation, and debugging skills, with a passion for discovering solutions even outside your area of expertise. Excellent oral and written communication skills Bonus Skills: Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc. Experience developing tool UI with QT An active contributor to industry publications, events or educational outreach (GDC, SIGGRAPH, etc.) As part of the Naughty Dog application process, candidates should expect to be given a technical interview. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$138,200-$172,700 USD
    $138.2k-172.7k yearly Auto-Apply 2d ago
  • Technical Producer III, Artist Tools and Tech Art - League of Legends

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    Technical Producers at Riot lead passionate technical teams to create products and experiences that achieve maximum developer and player value. They guide development, clear blockers, create processes, and push projects across the finish line while making sure that the teams are sustainable and have a great collaborative environment. As a Technical Producer on the League of Legends team, supporting the League of Legends Technical Art Teams, you will lead a team to deliver improvements, system fixes, support, and new user features to the Art Content Pipeline used to develop League of Legends. You will be the custodian of strong delivery processes internal to the team and ensure that collaboration with external teams runs smoothly. You will facilitate estimation and manage the delivery of the product backlog, lead agile rituals, maintain execution, and provide leadership with visibility on complex deliverables. You will also ensure the team works at a sustainable pace and continuously improves. You will report to the Director of Technical Production for League of Legends. Responsibilities: * Run the day to day production, operation, and development processes for the team. * Improve work systems, team performance metrics, and goal setting. * Assess the team's health and composition to ensure that the team is set up for success. * Increase efficiency in how we do development through simplification and standardization. * Gauge feasibility of product roadmap and partner with product, engineering and art leaders to right-size product scope and timelines. * Partner with the Product Lead, Tech Art Director, Tech Art Manager, and Technical Lead to help develop the technical product vision and execute the development strategy for the team. * Create and contribute ideas to areas beyond your immediate ownership across different teams and disciplines. * Identify dependencies with external teams and coordinate to ensure they are delivered on time. * Communicate team health and progress to the organization through monthly and quarterly reporting rituals. Required Qualifications: * Bachelor's degree in Computer Science or a related field, or equivalent experience with strong technical knowledge and problem-solving skills. * Minimum of 6 years of experience as a Producer, Product Manager, or Development Manager on medium to large teams. * Excellent team leadership and ability to execute technical product vision. * Experience applying Agile and Lean development processes such as Scrum, Kanban, or Extreme Programming. * Knowledgeable in Jira use, configuration, and limitations. * Understanding of 3d artist tools and 3d art pipelines production processes. Desired Qualifications: * Experience working with teams building editor or engine capabilities. * Experience working specifically with character, tooling, or rendering pipelines. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $79k-116k yearly est. Auto-Apply 13d ago
  • Senior Technical Artist, Environment - Unpublished R&D Product

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a Senior Technical Artist on the MMO team, you will develop the systems, tools, and workflows that enable the creation of expansive, diverse, and evolving environments across Runeterra. This world is not a static backdrop-it is a living, responsive element of the player experience. Your work will empower the environment art team to build at scale while maintaining visual fidelity, performance, and creative flexibility for years to come. As a Senior Environment Technical Artist, you'll partner closely with Environment Art, Tech Art, and Engineering to develop robust procedural workflows, modular asset systems, and tools that make large-scale, high-fidelity worldbuilding not just possible-but efficient. This role is a mix of toolmaker, collaborator, and artist. You'll work with artists and designers to transform creative vision into performant, scalable content that supports exploration, gameplay, and immersion across a sprawling open world. Responsibilities: * Build and maintain procedural and targeted tools that support scalable environment asset creation in Houdini, Unreal, and other pipelines. * Author and maintain tools that enable modular workflows, from terrain generation and biome setup to foliage systems and world composition. * Contribute hands-on to worldbuilding-working directly in-engine to prototype and improve asset fidelity, modular kits, and visual consistency across biomes. * Partner with Environment Artists and Level Designers to ensure tools meet creative needs while driving performance, reusability, and efficiency. * Develop and maintain Unreal Engine 5 environment tools, including landscape systems, foliage, spline tools, material workflows. * Provide environment-focused technical support and problem-solving, helping unblock teams and identifying improvements in real-time workflows. * Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions that align with the game's long-term needs. * Contribute to the visual and technical evolution of the world, ensuring our tools keep pace with an ever-expanding ecosystem of environments, systems, and gameplay needs. * Proactively identify tech debt and pipeline inefficiencies, explore future technology, and drive strategic solutions that prepare us for the long road of live service MMO development. Required Qualifications: * 5+ years as a Technical Artist or Environment TD in games or related industries, with a focus on environment content development. * Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation. * Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of tools like Maya, Blender, 3ds Max, ZBrush, etc. * Experience scripting in Python, Blueprint, or similar languages to build tools or automate workflows. * Deep familiarity with Unreal Engine 5's worldbuilding tools, including PCG, the material editor, world partition, and level streaming systems. * Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and tool iteration. Desired Qualifications: * Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent or procedural environments. * Experience using Substance Designer, Houdini Copernicus, or other procedural texture/material generation tools. * Familiarity with cross-discipline workflows, especially integrating art pipelines with level design, gameplay systems, and engine constraints. * A strong eye for environmental storytelling, with an interest in translating narrative and gameplay needs into scalable technical solutions. Portfolio Requirements: Please include a portfolio or reel that showcases: * Examples of procedural tools or workflows you've developed (e.g. terrain generation, biome tools, spline tools). * Demonstrable in-engine worldbuilding work, including asset integration. * Any documentation or breakdowns that highlight how your tools or tech contributed to scale, speed, or creative flexibility. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $79k-116k yearly est. Auto-Apply 56d ago
  • Senior Technical Artist, Characters - Unpublished R&D Product

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    We're building an ambitious, next-gen MMO In the League of Legends universe. That kind of scale and flexibility creates incredible technical challenges, especially for characters. We're looking for a senior-level Technical Artist working with our talented team to architect the backbone of our character systems, ensuring our game can scale to support millions of players, permutations, and the vast expanse of Runeterra. As a Senior Technical Artist - Characters, you'll shape the deformation, customization, and integration pipelines that make our characters feel alive, both in look and feel. This isn't about rigging a hero or two; it's about designing systems that can support a constantly evolving, deeply customizable character ecosystem. You'll collaborate with Animators, Concept Artists, Engineers, and Designers to ensure our characters look great, move well, and scale smartly across a living world full of choice and diversity. Responsibilities: * Work with our team of Tech Artists to architect scalable character pipelines that support highly modular, customizable characters-from body types and costumes to accessories and facial rigs. * Design and maintain deformation systems and tools including rig logic, joint hierarchies, and facial setups that integrate cleanly into Unreal Engine. * Own runtime character integration in Unreal, including skeletal meshes, animation blueprints, physics setups, and simulation-driven secondary motion. * Leverage character customization systems within Unreal Engine to enable robust personalization while maintaining performance and visual fidelity. * Collaborate with artists and animators to develop intuitive tools and workflows that support both prototyping and production. * Serve as a bridge between disciplines, ensuring visual intent is preserved across technical constraints, gameplay needs, and engine requirements. * Debug and resolve character-related pipeline issues across Maya and Unreal, with a focus on sustainable, systemic solutions. * Partner with Engineering and Design to support player-facing customization systems, ensuring high performance and visual consistency across all combinations. * Proactively identify tech debt and pipeline inefficiencies, explore future technology, and drive strategic solutions that prepare us for the long road of live service MMO development. Required Qualifications: * 5+ years of experience as a Technical Artist or Rigging TD in games or related industries. * Deep expertise in Maya-based rigging and deformation systems, including Python tool development for artist workflows. * Demonstrated experience integrating characters into Unreal Engine, including working knowledge of skeletal meshes, animation blueprints, and physics assets. * Strong understanding of character anatomy, facial topology, and deformation techniques for stylized and realistic characters. * Experience building and maintaining character asset pipelines that scale to large asset libraries and systemic use. * Proven ability to work cross-discipline, balancing creative vision, performance, and production efficiency. Desired Qualifications: * Experience working on MMOs or large-scale multiplayer games, especially those with robust character customization or modular systems. * Familiarity with Mutable or similar runtime customization frameworks in Unreal Engine. * Experience designing systems that support diverse body types, equipment sets, and morph targets without compromising fidelity or performance. * Experience with facial rigs and expressions, especially those used in narrative or cinematic content. * Familiarity with runtime performance profiling, LOD generation, streaming budgets, and related optimizations for character systems. Portfolio Requirements: Please include a portfolio that showcases: * Rigging or deformation work for games or cinematics, preferably with stylized characters. * Tools or systems you've built that demonstrate your approach to scaling pipelines or customization. * Examples of work that moved cleanly from DCC (Maya) into Unreal or a similar game engine. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $79k-116k yearly est. Auto-Apply 56d ago
  • Sr Technical Artist

    Playstation 4.8company rating

    Los Angeles, CA jobs

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title! You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen. Responsibilities Research, define, improve, and maintain artist pipelines, tools, and workflows Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Participate in art asset reviews to help identify technical concerns or risks Interface with stakeholders. Liaise between team members; drive collaborative projects Troubleshoot issues; resolve them: invent or build robust, quality technical implementations Mentor and guide team members in areas of expertise; instill best practices Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and computer graphics Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations Proficient scripting/programming experience with Python, PyQT/PySide Experience with HLSL, GLSL or similar shader languages Ability to write clean, maintainable and extensible code with attention to reusability Knowledge of software architecture and design Enthusiasm and initiative Excellent spoken and written communication Able and motivated to work with other team members Preferred Experience Industry experience working on or shipping AAA titles Knowledge or experience in procedural asset creation like Houdini, Substance Good understanding of modern lighting and rendering techniques Good understanding of algorithm design and of their complexity Solid understanding of 3D math Experience with OpenMaya and Maya plugin development Experience with C++ #LI-SMS #LI-PT1 Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$120,600-$180,800 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $120.6k-180.8k yearly Auto-Apply 2d ago
  • Sr Character Technical Artist (Contract)

    Playstation 4.8company rating

    Los Angeles, CA jobs

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title! Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout! Responsibilities Create and maintain Rigging and Animation toolsets, modules, and workflows Create DCC side tools that assist in producing Engine side content Research, define, extend, and maintain character pipelines, processes, and workflows Collaborate with character artists and animators Identify problems; solve them by inventing or building robust technical implementations Engage in broader game production challenges as they relate to combat design, animation, and character art Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and strong understanding of Maya's rigging tools Deep knowledge of rigging and animator workflows Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems Can recognize efficient polygon topology related to character deformations Working knowledge of shaders, specifically as they relate to animation Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya Execute according to proposed plans so individual contributions connect with the big picture Able and motivated to work with other team members Enthusiasm and initiative Preferred Experience Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc. Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc Well-versed in human and animal anatomy A keen eye for proper form and deformation throughout a wide range of movement Machine Learning, CNNs, or Linear Regression knowledge #LI-SMS #LI-PT1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $84k-126k yearly est. Auto-Apply 2d ago
  • UI Technical Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox Software is seeking a skilled and motivated Technical Artist to assist the UI Art team with complex art systems, effects, and shaders used in bringing our projects' presentations to life. This role will bridge the gap between art and tech by integrating art content while honoring the artistic vision and technical constraints. Responsibilities: Work with UI and Tech Artists to ensure best practices and optimal workflows are being followed. Communicate and work closely with UI and Engine Programmers to develop new features needed in delivering highly polished, sophisticated presentations. Analyze and relay memory/performance concerns associated with UI throughout a project's development. Work with supporting art teams (FX, Modelers, etc.) to integrate assets into the UI, from proxy to final asset implementation. Create efficient and user-friendly UI Master Materials and Material Functions based on the standards set by the Tech Art team. Author and maintain Scripts to be used by artists and designers in our UI/presentation tools. Explore and iterate on ways to bring our projects presentation goals to life. Qualifications: Comfortable working in a 3D modeling application and Photoshop. Able to collaborate and work well with teams from various disciplines. Take ownership of shippable quality content/systems that are memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Bonus Points For: 6+ Years of industry experience. Comfortable working in the Unreal Engine, including Blueprints and the Material Editor. Experience working with 3DS Max and Houdini, with an ability to create assets in both as needed. Working knowledge of Python and the ability to quickly learn similar scripting languages, if re-quired. Experience with current generation platforms (Xbox One, PlayStation 4). Experience with other popular or proprietary engines (Unity, etc). Strong balance of creative/visual aesthetics and technical skills. Experience with providing feedback and integrating content from outsourced talent. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $58k-85k yearly est. Auto-Apply 60d+ ago
  • Technical Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox Software is looking for a skilled and motivated Technical Artist to create complex art systems, effects, and shaders for our projects. The Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Skills & Requirements Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers' ideas to life. Required Skills: Working knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Able to collaborate and work well with teams from various disciplines. Create shippable quality content that is memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. Desired Skills: 3+ Years of industry experience. Working knowledge of 3Ds Max Working knowledge of the Unreal Engine. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Experience with current generation platforms (Xbox One, PlayStation 4) Experience with other popular or proprietary engines (Unity, etc) Strong balance of creative/visual aesthetics and technical skills. Applicants who cannot provide a portfolio, website, or reel will not be considered. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $58k-85k yearly est. Auto-Apply 60d+ ago
  • Senior Technical Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers' ideas to life. Qualifications: Expert knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Able to collaborate and work well with teams from various disciplines. Take ownership of shippable quality content/systems that are memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct, and be autonomous when it is required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Bonus Points For: 6+ Years of industry experience. Expert knowledge of the Unreal Engine, including Blue Prints and the Material Editor. Expert knowledge of 3Ds Max. Experience with current generation platforms (Xbox One, PlayStation 4). Experience with other popular or proprietary engines (Unity, etc). Strong balance of creative/visual aesthetics and technical skills. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $58k-85k yearly est. Auto-Apply 60d+ ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    Santa Monica, CA jobs

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 2d ago
  • Principal Animation Artist - Unpublished R&D Product

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a member of the Animation team, you'll bring characters to life through strong body mechanics and classic animation principles. You'll create high-quality gameplay animations that showcase weight, anticipation, impact, and polish. A standout reel will demonstrate a range of locomotion cycles, gameplay actions, and a clear mastery of animation fundamentals. As a Principal Animation Artist, you'll own all aspects of animation development for core gameplay. You'll collaborate closely with designers and artists to expand our content pipeline, develop new features and technologies, and ensure animations strike the right balance between readability and AAA-quality presentation. You'll also be expected to work independently, making style-aligned decisions that push the craft forward and breathe life into iconic characters for players. Responsibilities: * Create animation assets at production level quality * Work closely with design and create animations that meet the specific gameplay requirements * Recognize areas of opportunity for animation to enhance gameplay * Meet project deadlines in a timely manner without compromising artistic integrity * Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to the team * Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects Required Qualifications: * 8+ years of professional experience working in animation within the gaming industry * 5+ years of professional experience working in Maya * 3+ years of experience working directly and implementing in Unreal Engine Desired Qualifications: * Strong sense of game design and gameplay * Strong pre-vis and storytelling animation skills As a part of the application process, you will be expected to provide a portfolio or demo reel of your work. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $81k-121k yearly est. Auto-Apply 17d ago

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