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Between Labor Day and Thanksgiving of 1983, Evans helped open and manage four more Dallas-area stores.
GameStop, formerly called Babbage's, was launched by Texas entrepreneurs James McCurry and Gary Kusin in 1983.
1984: B. Dalton Bookseller Inc. creates a division called Software Etc. to open software stores within B. Dalton bookstores.
Late in 1986, however, Dayton Hudson sold B. Dalton to Barnes & Noble, Inc. (B&N), Leonard Riggio (the chairman and founder of B&N), and Dutch retailer Vendex International N.V. Riggio played a key role in separating Software Etc. from B. Dalton, and the former began operating as Software Etc.
1986: Dayton Hudson Corporation sells B. Dalton to Barnes & Noble, Inc. (B&N) and partners.
For fiscal 1987, the company earned $1.16 million on sales of $29 million.
1987: Software Etc. is split off from B. Dalton, begins operating as Software Etc.
The retailer then began to sell Nintendo games in 1987.
In July 1988 Babbage's took its software specialty store concept public, offering 30 percent of the company's equity for $20 million, or $13 a share.
The chain was also expanded to nearly 200 units by the end of 1988, and its product mix was altered, away from entertainment software toward higher-end PC and Mac software applications.
Fifty-three new store openings in 1989 (bringing the company's total to 160) and a barrage of new low-profit-margin products pushed the company's earnings and its stock's trading value down.
The company, however, generated only a 12 percent increase in sales, and, for the first time since 1989, increased revenues did not translate into higher earnings for the company.
By early 1990, Babbage's stock, which had debuted at $13, had plummeted to less than $5.
Software Etc. then broadened its product line in 1990, once again selling video game software.
The company was established in May 1991 as Bungie Software.
With the company in improved financial shape, Babbage's boosted its number of stores from 178 to 204 and reported 1991 earnings of $5.58 million on sales of $168.3 million.
In 1992 Babbage's added more than 40 new stores and began selling a CD-ROM peripheral attachment for the Sega 16-bit system that allowed interaction with digitized video footage.
Early in 1992, operating about 230 stores in 37 states and the District of Columbia, Software Etc.
In 1993 Babbage's opened 56 new stores.
In February 1995, however, Kusin left the company, and DeMatteo was named president and COO of NeoStar.
History of the company Amazon was born in 1995 Company was founded by Jeff Bezos First name for the company was Cadabra (but it.
All of the Funco stores were rebranded as GameStop stores in 2000.
2001: GameStop Corp. is incorporated in anticipation of an initial public offering (IPO).
2002: B&N completes a partial IPO of GameStop stock; it retains a 67 percent stake in GameStop.
The company had its best year ever in 2003, posting record sales ($1.58 billion) and record profits ($63.5 million). Perhaps most impressive, GameStop was profitable every quarter.
GameStop became its own independent company in 2004.
Apple officially authorized the company to do so. It was founded in 2006 and was stationed out of Salt Lake City.
A Brief History of Video games Presentation by: Marijana Surla William Anderson ITEC December 4, 2007.
GameStop had become a worldwide brand by 2007, opening stores in Canada, Italy, Norway, Portugal, Spain and Sweden.
>>. Prepared by: Max Pearson Sukhee Youn (Saleisha) Jennifer Palahniuk Lin Liu (Austin) OCT 2009 Focus on Play Station Dept.
Rafael Rivera Section 010 February 23, 2010 Office Depot, INC The Overview: History of the Company Company Facts Competitors Four Easy Ways to Shop Stock.
GameStop purchased the minority stocks of the company in 2012.
In 2012, revenues hit an all-time high of $9.5 billion.
According to GameStop, the police department required them to take the fingerprints of those who trade in games starting in 2014.
In late 2014, a company known as Draw Another Circle purchased the company.
2017 marked the year the Simply Mac company would start to fall.
The company has reported a large drop in sales since 2017.
Sales continued to plummet with the company even looking for buyers from equity in 2018.
NEXT: GameStop Reveals 10 Most Pre-Ordered Games of E3 2019
As of February 2020, GameStop has a total of 5,509 physical stores across 14 countries.
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