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At the end of 1994, TBN completed the acquisition of Gamma, renamed American Gaming & Entertainment (AGE), for $1.8 million plus debt liabilities.
MGAM earned a $0.5 million profit on $17.1 million in revenue at the end of fiscal September 30, 1995, compared with a $1.5 million loss on $1.4 million revenues the previous year.
A dramatic increase in revenues during fiscal 1996 was attributed to the success of MegaMania.
MGAM introduced several gaming systems in 1998.
1998: Revenues increase 81 percent, to $70.5 million.
MGAM's efforts to extend Internet bingo play to overseas markets came to fruition in May 2000.
In June MGAM installed and began to test the VC-2000 video clone software, which translated data received on the Internet into a telecast.
By October 2000, more than 5,000 machines were interconnected in 92 Class II, Class III, and charity gaming facilities nationwide.
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| Company name | Founded date | Revenue | Employee size | Job openings |
|---|---|---|---|---|
| Sony Interactive Entertainment America | 1995 | $450.0M | 8,000 | - |
| Bally Technologies | 1932 | $997.0M | 4,000 | - |
| Sabre | 1960 | $3.0B | 9,950 | 30 |
| Apple Leisure Group | 1969 | $3.0B | 25,001 | - |
| Gaming Laboratories International | 1989 | $47.0M | 273 | - |
| Video Gaming Technologies | 1991 | $63.0M | 600 | - |
| Northwest Evaluation Association | 1977 | $17.0M | 200 | 2 |
| Airline Tariff | 1965 | $4.6M | 485 | 13 |
| Orbitz | 2001 | $932.0M | 1,530 | - |
| BMM Testlabs | 1981 | $13.4M | 50 | - |
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Multimedia Games, Inc. may also be known as or be related to MULTIMEDIA GAMES HOLDING COMPANY INC., Multimedia Games Holding Company, Multimedia Games Holding Company Inc, Multimedia Games Holding Company, Inc. and Multimedia Games, Inc.