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Artist jobs at Nintendo - 30 jobs

  • Lead Concept Artist (Retro Studios)

    Nintendo 4.6company rating

    Artist job at Nintendo

    RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: * Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project. * Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations. * Adapt to a wide range of visual styles, from realistic to stylized, based on project needs. * Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation. * Provide contextual visual support for gameplay design throughout development. * Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development. * Partner with Producers to plan, schedule, and manage internal and external concept art resources. * Advocate for the concept art team within the studio and help define best practices and pipelines. * Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports. * This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: * 8 years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role. * A strong portfolio demonstrating expertise in character and environmental concept design. * Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective. * Versatility across a wide range of art styles. * Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus. * Experience with project management tools such as Flow or Jira is a plus. * Excellent communication skills, highly self-motivated, and team-oriented. * Degree in an art-related field, formal art training, or equivalent experience. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
    $62k-98k yearly est. 60d+ ago
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  • Level Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox is looking for individuals who have the passion and talent to create visually stunning environments for our upcoming projects! As a Level Artist you will help define and realize the aesthetic goals of a project by arranging lighting, defining composition, and decorating areas with content created by our talented team of artists and yourself! Demonstration of environment creation & population is required for portfolio submission. Responsibilities: Create exciting and attractive environments that are lush with detail and interesting scene composition Collaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives Study and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels Work alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project's success Define or improve lighting aspects of environments as necessary to reach aesthetic target Work from concept art, style sheets, or references to achieve projects visual goals Provide feedback to other artists to ensure we're working together to meet a project's artistic expectations per environment(s) Identify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience Be a resource for the art team for the environment/level/area, answering questions and helping own that vision Qualifications: Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population Technically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals Strong understanding of how environments affect gameplay and vice versa Experience in creating whole environments, not just individual props and textures Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred Bonus Points For: Unreal 4 experience is a plus Any asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Biome Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** A Biome Artist is responsible for the creation of assets including trees, plants, foliage, rocks, terrain textures and other assets involved with creating beautiful, consistent and harmonious exterior scenes. Responsibilities: Collaborate with concept art, level art and tech art to create assets needed to make amazing looking and performant outdoor environments. Create rocks, trees, plants, foliage, terrain textures and stamps, plus any other model, texture or asset that is required to build incredible biomes. Create landscape materials, foliage assets, and other related resources, materials or assets that enrich the character of biomes. Over see and coach both internal and external artists on the creation of foliage and other biome assets. Assure quality, performance of biome art and assist in the troubleshooting and fixing of bugs. Qualifications: Shipped title experience as biome artist or similar title on open world AAA games. Solid organic modeling and material creation for terrain and rocks. Solid foliage creation and optimization with speed tree, LOD and impostor setup. Houdini experience is a plus. Stylized art creation experience is a plus. Unreal engine 4 experience preferred, but Unity experience is also acceptable. Skills: Strong artistic eye for biome composition including lighting/shading, materials. Familiar with biome generation tools and rulesets to help shape natural feeling landscapes. Excels at node-based art creation in unreal and substance designer. Can improvise based on high level concepts and information to deliver high quality art. Able to self-manage and use time effectively. Able to balance factors required for the creation complex environments. Effective communicator that can interface with leads and adjacent art departments. Takes direction and feedback well, collaborates effectively and can focus on project goals. Strives for quality, pushes for awesomeness, but knows how to compromise and balance art creation factors. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Lighting Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** We are currently seeking a Lighting Artist to join our growing team! This is a full-time, on-site position at a fun, fast-growing company, with excellent benefits. Responsibilities: Work with Level Artists, Level Designers and Mission Designers to create lighting for all game environments. Work with Cinematics to create lighting for cinematic moments, both real-time and pre-rendered. Balance needs of Story, Style and Design in lighting implementation. Work with Technical Artists to develop tools and assets for lighting. Manage performance and memory among multiple platforms using available tools. Solve both creative and technical problems with new tools and techniques. Provide feedback and collaborate with Level Artists on scene composition as it relates to lighting. Audit content to verify proper PBR ranges and values to maintain consistent visual fidelity. Verify quality of lightmaps and content that affects the lighting pipeline. Qualifications: Solid understanding of lighting and scene composition Working knowledge of Unreal Engine 4. Understanding and experience with Physical Based Rendering. 3+ Years of industry experience related to lighting, or clear demonstrable ability in affiliated roles such as Environment/Level Art or World Building. Great organization and communication skills. Self motivated and driven by personal passion for your craft. Desire to learn and understand the latest and greatest technology and techniques. Bonus Points For: Experience and knowledge of the HDR pipeline. Knowledge of photography principals and image correction techniques. Previous experience in Level and or Environment Art. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Marketing Video Artist - Apps

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and apps. Role * Create mobile video ads that engage millions of people * Become a creative expert in mobile apps, benchmark what our competitors are doing, experiment with new ideas * Develop a deep understanding of how your creations perform and why * Work within a small creative squad with amazing people from diverse backgrounds and nationalities * Have the opportunity to cover different product scopes (BeReal, Wizz, WeMoms) * Contribute to transversal initiatives (e.g., testing new tools) Profile * Fully proficient with video editing and content creation * Expert in After Effects - Nice to have: 3D softwares * Creative and have a hacker mindset * Understand how your creations drive marketing performance * Fluent in English, both oral and written * At least 2+ year of experience in a similar role, but we're open to more senior profiles * Deeply familiar with the mobile app market Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Flexible vacation policy * Remote days * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 49d ago
  • Marketing Video Artist - Growth

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP). Role * Create mobile video ads that engage millions of people * Become a creative expert in mobile gaming: benchmark what our competitors are doing, experiment with new ideas * Develop a deep understanding of how your creations perform and why * Work within a small creative squad with amazing people from diverse backgrounds and nationalities * Have the opportunity to cover different product scopes (e.g., hyper casual, hybrid, casual) * Contribute to transversal initiatives (e.g., testing new tools) Profile * Fully proficient with video editing and content creation * Expert in After Effects - Nice to have: 3D softwares and/or Unity * Creative and have a hacker mindset * Understand how your creations drive marketing performance * Fluent in English, both oral and written * At least 3+ year of experience in a similar role * Deeply familiar with the mobile gaming market, in particular, hyper casual and casual Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Remote days * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 60d+ ago
  • VFX Artist - Card Factory

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles. In this exciting role, your initial focus will be on Card Factory, a game that has already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of Card Factory, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on the future direction within a dedicated and agile studio environment. Role * Creating high-quality 2D and 3D VFX, including motion graphics & animations * Developing and implementing visual effects for core gameplay, character abilities, environmental effects, and reward animations * Collaborating with designers, artists, and developers to integrate 3D assets and VFX seamlessly into the game * Working with developers to adapt and integrate new art features based on project specifications * Optimizing VFX for performance * Developing and maintaining VFX pipelines and workflows to ensure efficient production processes * Troubleshooting and solving technical issues related to motion graphics & animations & VFX creation and implementation Profile * Proven experience as a VFX Artist with a strong portfolio demonstrating a range of 2D/3D art, motion graphics & animations * Proficiency with Maya or Blender. ZBrush, Substance Painter, Houdini, After Effects would be a plus * Experience with Unity real-time rendering * Solid understanding of particle systems, physics simulations, shaders, and scripting * Excellent problem-solving skills and attention to detail * Strong communication and collaboration skills * Experience with shader development and optimization techniques is preferred * Knowledge of animation principles and techniques is a plus * Ability to work in a fast-paced environment and manage multiple tasks simultaneously Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 57d ago
  • Marketing Video Artist - Blitz

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and apps. Role Blitz Win Cash is looking for a highly motivated and creative Marketing Artist/Motion Designer to join our marketing team. As a Marketing Artist/Motion Designer, you will be responsible for creating compelling and engaging visual content that will help us promote and grow our brand. You will work closely with our User Acquisition team to create content for social media, online advertising, OOH campaigns, and other marketing materials. * Develop and maintain brand guidelines for video and motion graphics * Create original and innovative video content that stands out and captivates audiences for use in social media, and online advertising * Continuously improve upon existing video content by testing and analyzing performance metrics * Participate in brainstorming sessions to develop new and creative ideas for video content * Conduct research and identify emerging trends in video marketing and storytelling * Become a creative expert in mobile gaming: benchmark what our competitors are doing, experiment with new ideas * Stay up-to-date with the latest design trends, techniques, and software tools * Manage multiple projects simultaneously, ensuring deadlines are met and deliverables are of the highest quality Profile * Be creative and have a hacker mindset * Strong proficiency in video editing and post-production software such as After Effect but also the Adobe Creative Suite * Ability to create and implement creative concepts that align with the brand's identity and messaging * Excellent communication skills and ability to work collaboratively with cross-functional teams * Strong attention to detail and ability to deliver high-quality work in a fast-paced environment * Bachelor's degree in graphic design, motion graphics, or related field * 3+ years of experience in graphic design, motion graphics, or related field * Knowledge of the gaming industry is a plus * 3D/ animation is a + * Unity knowledge is required Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Flexible vacation policy * Remote days * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 60d+ ago
  • VFX Artist

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. As part of our product strategy, we are excited to expand beyond the hypercasual and hybridcasual markets into the casual Match-3 space. Our mission is to release the next $1B Match 3 game, pioneering the next generation in this category. Role We are looking for a Senior / Lead VFX Artist to play a pivotal role in breathing new life into some of our biggest legacy games. As a key member of the Live team at Voodoo, you will help redefine and enhance the visual experience of our established hits, ensuring they captivate and engage players for years to come. You'll have the unique opportunity to shape and elevate VFX across multiple titles, working closely with cross-functional teams to craft stunning visual effects that resonate with millions of players worldwide. * Design and implement a wide range of vibrant, eye-catching effects for our characters, weapons, power-ups, and all other sort of feedbacks both in-game and across UI. * Aligned with the overall art direction to enhance the general game feel and deliver a visually polished gameplay experience. * Work closely with the studio lead, designers, and 3D artists to ensure that VFX integrate seamlessly with characters, environments, and gameplay mechanics. * From concept to in-engine integration, define best practices for effect creation, optimisation, and workflow, maintaining quality and performance standards. * Stay on top of industry trends, new particle simulation techniques, trendy animations, and emerging tools to push the boundaries of what's possible in mobile game VFX. * Provide feedback and guidance to keep the visual style cohesive across all VFX elements, animation and contributing to the overall art bible. Profile * 5+ Years of Experience. Strong background as a VFX/Animation Artist in mobile games (preferably casual). * Expert ability to create, modify, and optimise 2D/3D assets. * Specialised with stylised effects. Knowledgable with 2D keyframe animation and motion graphic. * Unity Expertise: Skilled in integrating artwork, optimising performance, and understanding relevant animation pipelines for mobile platforms. * Comfortable with keyframe animation and in-engine setup to bring effects to life. * Familiarity with shader creation and real-time effects to add extra polish and dynamism to the game. * Strong communication skills to provide and receive feedback, and a collaborative mindset. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $53k-79k yearly est. 57d ago
  • VFX Artist - Cup Heroes

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles. In this exciting role, your focus will be on Cup Heroes, a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment. Role * Support the Art director in the ideation and execution of the game's vision. * Work closely with concept artists and game designers to create top-tier effects and motion for core gameplay and UI. * Set up and build 2D VFX assets in Unity ensuring optimal performance on mobile devices. * Stay up-to-date with the latest VFX art techniques, production tools and workflows. * Propose creative ideas to boost player engagement and improve the user experience. Profile * Proven experience as a 2D VFX Artist on shipped titles. * Deep knowledge of Unity's VFX tools and techniques. * Excellent understanding of VFX and motion graphics fundamentals. * Versatility to work within a range of stylised 2D art styles. * Interest in mastering generative workflows to expand your work's creative potential. * Ability to creatively deconstruct and learn from success cases. * Strong interpersonal skills and a collaborative mindset * Autonomous and proactive work style * Bonus: knowledge of animation principles and techniques . * Bonus: keen eye for game feel. Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 57d ago
  • UI/UX Artist - Paper.io 2

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. With Paper.io 2, we're building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. Role * Support the Art director in the ideation and execution of the game's vision. * Design and implement a high-quality, scalable UI. * Develop and optimize UX flows of new and existing features. * Create and maintain a comprehensive UI Style Bible and reusable component libraries. * Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. * Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals. * Iterate quickly based on team feedback and live user data. * Propose creative ideas to boost player engagement and improve the user experience. Profile * 4+ years experience as a UI/UX Artist on shipped mobile games. * You must have experience designing in Figma. * Excellent design skills, with a keen eye for visual hierarchy, composition, and readability. * Experience with A/B testing interfaces or working with LiveOps features. * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Ability to design, document and execute a consistent UI visual language. * Experience collaborating with cross-functional remote teams. * Fluent in English. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $53k-79k yearly est. 57d ago
  • Cinematic Media Artist

    Probablymonsters 4.0company rating

    Dallas, TX jobs

    Description THE ROLE: We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal marketing assets. This role sits within Creative Services which is responsible for championing a global team of world-class marketers who have launched industry-leading games and are committed to mentoring, training, and developing the next generation of video game marketers. WHO YOU ARE: You have experience with game engines and/or mod tools, and video capture software/hardware. You have a strong understanding of cinematic language and camera technology. You can describe your unique vision and execute it end to end. You have an ability to take ownership for assigned tasks and projects. Be able to work well in a collaborative team environment. You're a fast learner with high flexibility, solid organizational skills, and excellent communication skills. Passionate storyteller who is focused on producing excellent work. You have a strong knowledge and passion for gaming. Desire to push creative boundaries and deliver outstanding results. WHAT YOU WILL DO: Compose and capture cinematic single player and multiplayer gameplay sequences for use in trailers, ads, social videos, presentations, etc. Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or modify them where necessary. Create compelling trailers, imagery, and gameplay videos for external and internal purposes. Maintain and update game builds on a weekly basis. Edit in both a supervised and unsupervised capacity. You possess the ability to generate shot lists based on creative briefs, pitch decks and editorial string outs. Proven ability to work closely with creative directors, producers, and marketing executives to ensure creative vision is achieved. Reporting and communicating gameplay issues/bugs to development teams and creative services team. Flexible and team orientated. Should have good interpersonal and follow-up skills and the ability to manage multiple projects and tasks. Coordinate delivery of produced content for distribution on acceptable channels. QUALIFICATIONS: You have experience creating game-related game capture for a development studio or creative agency. General understanding of Unreal Engine 5 and sequencer. Experience in creative video editorial work in a post-production facility or creative agency. Mid-Senior level knowledge of industry standard video editing software. Adobe Premiere, Audition, Photoshop, After Effects, Davinci Resolve. General understanding of post-production workflows, video formats and process. Excellent written and verbal communication skills with demonstrated ability to present edits to creative leadership. Bachelor's degree or equivalent experience. Must provide a current demo reel showcasing previous editing and game capture work. PREFERRED SKILLS: Mid-Senior level of Adobe After Effects. Strong compositing skills, experience working with a Resolve. Experience filming live action video. (Sony, RED). Passionate about the gaming industry and understanding of the different genres and user bases. About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. The full salary range for this position is $110,000 - $161,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity. In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
    $47k-83k yearly est. Auto-Apply 60d+ ago
  • Contract Senior Lighting Artist (Unreal Engine)

    Arenanet 4.0company rating

    Bellevue, WA jobs

    At ArenaNet, we've always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we're proud to share our passion for the online worlds we've created with over 21 million players worldwide. ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine. We are looking for an experienced Lighting Artist with a strong foundation in Unreal Engine who can take ownership of lighting across large open world environments. This artist will be responsible for bringing spaces to life through lighting that meets concept art direction, supports gameplay readability, and integrates well with systemic features such as time of day, weather, and other dynamic states. You will work closely with the Lead Lighting Artist and be part of a collaborative lighting team that values nurturing artistic growth, personal development, and shared creative problem solving. We champion artists pursuing excellence and expressing their own artistic voice while contributing to a unified visual direction. This role requires someone who is proactive, communicative, and comfortable working across art, design, tech art, and engineering. Experience in both real time level lighting and cinematic character lighting is important. WHAT YOU'LL DO Own lighting for major areas of the open world environment & cinematics, from initial blockout through final polish. Work closely with the Lead Lighting Artist and broader art team to establish and maintain a cohesive lighting vision. Create lighting that supports mood, environmental storytelling, and artistic direction. Ensure lighting supports gameplay needs such as readability, navigation clarity, and player focus. Integrate lighting with systemic runtime features including time of day, weather, and global lighting frameworks. Collaborate with environment art, character art, design, tech art, and engineering to develop lighting solutions and workflows. Apply real world photographic concepts such as exposure, temperature, contrast, and naturalistic light behavior. Use Blueprints to build and refine lighting systems, light functions, controls, and state transitions. Contribute to a supportive and knowledge sharing team culture, helping elevate lighting quality across the project. Strong understanding of color science, colorgrading & colorspaces. WHAT YOU'LL NEED TO BE SUCCESSFUL 8+ years of professional experience as a Lighting Artist, with at least one shipped AAA title. Strong portfolio demonstrating high quality environment and cinematic lighting. Experience lighting in Unreal Engine on at least two shipped titles. Strong understanding of exposure, color, photographic lighting techniques, and artistic composition. Ability to work collaboratively and communicate lighting goals clearly across multiple disciplines Experience with Blueprint based lighting functionality and workflow scripting. PLUSES Experience generating sky or atmospheric assets (for example using Houdini). Material or mask authoring experience in Substance Designer. Familiarity with color management workflows and OCIO pipelines. Experience with volumetrics, atmospherics, and light scattering approaches. This role is remote-friendly, but we are currently prioritizing candidates who are local to the Bellevue, WA area and open to occasional onsite collaboration. Applications will be accepted until Friday, January 30th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. This contract position is paid hourly, with additional overtime compensation when applicable. While we're providing the full range for transparency, our target hiring rate generally falls between the minimum and midpoint of that range. This role is eligible for benefits through our third-party employing agency, which may include medical, dental, and vision coverage, a 401(k) plan, and flexible and dependent care spending accounts. Hourly Pay Range$67.43-$104.52 USD Don't meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team - we celebrate it. So, if you're excited about this role, but your experience doesn't align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
    $67.4-104.5 hourly Auto-Apply 10d ago
  • Contract Senior Lighting Artist (Unreal Engine)

    Arenanet 4.0company rating

    Bellevue, WA jobs

    Job Description At ArenaNet, we've always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we're proud to share our passion for the online worlds we've created with over 21 million players worldwide. ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine. We are looking for an experienced Lighting Artist with a strong foundation in Unreal Engine who can take ownership of lighting across large open world environments. This artist will be responsible for bringing spaces to life through lighting that meets concept art direction, supports gameplay readability, and integrates well with systemic features such as time of day, weather, and other dynamic states. You will work closely with the Lead Lighting Artist and be part of a collaborative lighting team that values nurturing artistic growth, personal development, and shared creative problem solving. We champion artists pursuing excellence and expressing their own artistic voice while contributing to a unified visual direction. This role requires someone who is proactive, communicative, and comfortable working across art, design, tech art, and engineering. Experience in both real time level lighting and cinematic character lighting is important. WHAT YOU'LL DO Own lighting for major areas of the open world environment & cinematics, from initial blockout through final polish. Work closely with the Lead Lighting Artist and broader art team to establish and maintain a cohesive lighting vision. Create lighting that supports mood, environmental storytelling, and artistic direction. Ensure lighting supports gameplay needs such as readability, navigation clarity, and player focus. Integrate lighting with systemic runtime features including time of day, weather, and global lighting frameworks. Collaborate with environment art, character art, design, tech art, and engineering to develop lighting solutions and workflows. Apply real world photographic concepts such as exposure, temperature, contrast, and naturalistic light behavior. Use Blueprints to build and refine lighting systems, light functions, controls, and state transitions. Contribute to a supportive and knowledge sharing team culture, helping elevate lighting quality across the project. Strong understanding of color science, colorgrading & colorspaces. WHAT YOU'LL NEED TO BE SUCCESSFUL 8+ years of professional experience as a Lighting Artist, with at least one shipped AAA title. Strong portfolio demonstrating high quality environment and cinematic lighting. Experience lighting in Unreal Engine on at least two shipped titles. Strong understanding of exposure, color, photographic lighting techniques, and artistic composition. Ability to work collaboratively and communicate lighting goals clearly across multiple disciplines Experience with Blueprint based lighting functionality and workflow scripting. PLUSES Experience generating sky or atmospheric assets (for example using Houdini). Material or mask authoring experience in Substance Designer. Familiarity with color management workflows and OCIO pipelines. Experience with volumetrics, atmospherics, and light scattering approaches. This role is remote-friendly, but we are currently prioritizing candidates who are local to the Bellevue, WA area and open to occasional onsite collaboration. Applications will be accepted until Friday, January 30th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. This contract position is paid hourly, with additional overtime compensation when applicable. While we're providing the full range for transparency, our target hiring rate generally falls between the minimum and midpoint of that range. This role is eligible for benefits through our third-party employing agency, which may include medical, dental, and vision coverage, a 401(k) plan, and flexible and dependent care spending accounts. Hourly Pay Range$67.43-$104.52 USD Don't meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team - we celebrate it. So, if you're excited about this role, but your experience doesn't align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
    $67.4-104.5 hourly 13d ago
  • Cinematic Media Artist

    Probablymonsters Inc. 4.0company rating

    Fort Worth, TX jobs

    ProbablyMonsters' mission is to unite, guide, and empower talented teams to redefine what it means to deliver exceptional games within a healthy, rewarding culture.
    $47k-84k yearly est. 60d+ ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    Austin, TX jobs

    Job DescriptionDescription: Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States. Requirements:
    $70k-85k yearly 7d ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    Austin, TX jobs

    Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
    $70k-85k yearly 60d+ ago
  • Visual Effects Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artistic concepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen) Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-82k yearly est. Auto-Apply 60d+ ago
  • Senior UI Artist

    Probablymonsters 4.0company rating

    Dallas, TX jobs

    Description THE ROLE: We are seeking a versatile and experienced Senior UI Artist who is passionate about bringing exceptional entertainment to players around the globe. At ProbablyMonsters, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement all aspects of UI for new IP development. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences. WHO YOU ARE: You are an independent, organized and self-aware artist who is excited to breathe life into the UI of a new IP. Your work demonstrates your ability to create high quality UI art and a strong understanding of graphic design principles and how they apply to information hierarchy and layout. You have a deep understanding of UI systems and workflows, and the ways that UI impacts a project. You are effective at presenting your positions and ideas to positively influence the project. You are proactive about evangelizing for your team to improve tools and workflows. WHAT YOU WILL DO: Bring clarity and delight to gameplay by implementing menus, HUD and presentation scenarios. Collaborate with Art and Design to create intuitive, responsive UI art and animation that articulates gameplay and visually elevates the player experience. Collaborate to establish workflows, best practices and style guides for the UI art discipline. Build and maintain UI component libraries and documentation to be shared with partnering studios. QUALIFICATIONS: A portfolio that displays a strong understanding of UI art, typography and graphic/motion design. Solid understanding and experience working in Unreal Engine: UMG, Blueprints and Materials. An advanced proficiency in UI/UX workflows & DCC programs (such as Illustrator, Photoshop, Figma, etc.) Strong written and verbal communication skills. Shipped at least 1 game as a UI Artist. At least 5 years of experience as a UI Artist. About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity. In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
    $88k-128k yearly Auto-Apply 60d+ ago
  • Senior UI Artist

    Probablymonsters 4.0company rating

    Dallas, TX jobs

    THE ROLE: We are seeking a versatile and experienced Senior UI Artist who is passionate about bringing exceptional entertainment to players around the globe. At ProbablyMonsters, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement all aspects of UI for new IP development. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences. WHO YOU ARE: You are an independent, organized and self-aware artist who is excited to breathe life into the UI of a new IP. Your work demonstrates your ability to create high quality UI art and a strong understanding of graphic design principles and how they apply to information hierarchy and layout. You have a deep understanding of UI systems and workflows, and the ways that UI impacts a project. You are effective at presenting your positions and ideas to positively influence the project. You are proactive about evangelizing for your team to improve tools and workflows. WHAT YOU WILL DO: Bring clarity and delight to gameplay by implementing menus, HUD and presentation scenarios. Collaborate with Art and Design to create intuitive, responsive UI art and animation that articulates gameplay and visually elevates the player experience. Collaborate to establish workflows, best practices and style guides for the UI art discipline. Build and maintain UI component libraries and documentation to be shared with partnering studios. QUALIFICATIONS: A portfolio that displays a strong understanding of UI art, typography and graphic/motion design. Solid understanding and experience working in Unreal Engine: UMG, Blueprints and Materials. An advanced proficiency in UI/UX workflows & DCC programs (such as Illustrator, Photoshop, Figma, etc.) Strong written and verbal communication skills. Shipped at least 1 game as a UI Artist. At least 5 years of experience as a UI Artist. About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
    $48k-88k yearly est. Auto-Apply 60d+ ago

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