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Artist jobs at Nintendo

- 31 jobs
  • Environment Artist III (NST)

    Nintendo of America Inc. 4.6company rating

    Artist job at Nintendo

    Environment Artist III (NST) (22000000EN) Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co. , Ltd. , headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES:Works directly with art leadership to help visualize and develop visual targets. Takes ownership of a specialized artistic area of a product's development. May lead members of the art production team in the assigned project. Creates visual assets for game development products that meet required direction and quality specifications. Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets. Supports the growth of new or enhanced art development tools and techniques. Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools. Mentors less experienced members of the team. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS:5 or more years of professional experience in game development. Proven artistic and technical skills in 3D and or 2D art production. Strong communication skills to effectively communicate technique to other members of the team. Experienced with game development pipelines and game engines (E. g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E. g. Photoshop, Maya, Zbrush, Substance Painter, and Substance Designer) Undergraduate degree in art or related field; or equivalent education and experience. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes a base salary range of $89,458 - $134,187 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information For more information about NST, click here. #LI-Hybrid Job: Game DevelopmentPrimary Location: WA-RedmondOrganization: Nintendo Software Technology CorporationSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
    $89.5k-134.2k yearly Auto-Apply 60d+ ago
  • Lead Concept Artist (Retro Studios)

    Nintendo 4.6company rating

    Artist job at Nintendo

    RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: * Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project. * Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations. * Adapt to a wide range of visual styles, from realistic to stylized, based on project needs. * Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation. * Provide contextual visual support for gameplay design throughout development. * Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development. * Partner with Producers to plan, schedule, and manage internal and external concept art resources. * Advocate for the concept art team within the studio and help define best practices and pipelines. * Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports. * This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS: * 8 years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role. * A strong portfolio demonstrating expertise in character and environmental concept design. * Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective. * Versatility across a wide range of art styles. * Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus. * Experience with project management tools such as Flow or Jira is a plus. * Excellent communication skills, highly self-motivated, and team-oriented. * Degree in an art-related field, formal art training, or equivalent experience. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
    $62k-98k yearly est. 60d+ ago
  • Virtual Reality 3D Artist

    Booz Allen Hamilton 4.9company rating

    Bremerton, WA jobs

    The Opportunity: When used in a business setting, art is essentially visual storytelling with a real-world impact. As an immersive artist, you can work with a creative team to model and texture 3D assets. We're looking for someone like you to help us modernize training. Bring your design skills to Booz Allen and help create an immersive experience. On our team, you'll help develop artwork for the applications and demonstrations that play an important role in how clients meet their missions. In this role, you'll have the chance to expand upon your skills and experience in developing and delivering photo-realistic 3D environments and models using industry software, including Maya, Z-Brush, and 3DS Max. Together with a team of experts, you'll create models, textures, and environments for training and simulation. You'll develop both in-game and pre-rendered quality environments for a variety of styles, including realistic geo-specific and general interior. You'll expand your skills and learn lighting techniques and visual effects (VFX), as we support and encourage professional and artistic growth. As part of our innovation laboratory, you'll also get to help the team explore new augmented reality, virtual reality, and mixed reality technology and their capabilities. Join us. The world can't wait. You Have: 2+ years of experience with 3D modeling and asset creation for virtual reality 2+ years of experience with virtual reality development workflows, material and shader setup, immersive lighting and environmental effects 2+ years of experience with organic modeling techniques, hard-surface modeling techniques, and high-level animation creation 2+ years of experience with industry-standard software such as 3D Studio Max, Maya, and Blender, and texture and asset tools such as Photoshop and Substance Painter 2+ years of experience with game design principles and implementation Secret clearance HS diploma or GED Nice If You Have: 1+ years of experience with front-end design for interactive applications 1+ years of experience with Graphical User Interface (GUI) design, and ZBrush for digital sculpting 1+ years of experience with Physically Based Rendering (PBR) workflows, Bolt, and character and object rigging Clearance: Applicants selected will be subject to a security investigation and may need to meet eligibility requirements for access to classified information; Secret clearance is required. Compensation At Booz Allen, we celebrate your contributions, provide you with opportunities and choices, and support your total well-being. Our offerings include health, life, disability, financial, and retirement benefits, as well as paid leave, professional development, tuition assistance, work-life programs, and dependent care. Our recognition awards program acknowledges employees for exceptional performance and superior demonstration of our values. Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible to participate in Booz Allen's benefit programs. Individuals that do not meet the threshold are only eligible for select offerings, not inclusive of health benefits. We encourage you to learn more about our total benefits by visiting the Resource page on our Careers site and reviewing Our Employee Benefits page. Salary at Booz Allen is determined by various factors, including but not limited to location, the individual's particular combination of education, knowledge, skills, competencies, and experience, as well as contract-specific affordability and organizational requirements. The projected compensation range for this position is $55,200.00 to $126,000.00 (annualized USD). The estimate displayed represents the typical salary range for this position and is just one component of Booz Allen's total compensation package for employees. This posting will close within 90 days from the Posting Date. Identity Statement As part of the application process, you are expected to be on camera during interviews and assessments. We reserve the right to take your picture to verify your identity and prevent fraud. Work Model Our people-first culture prioritizes the benefits of flexibility and collaboration, whether that happens in person or remotely. If this position is listed as remote or hybrid, you'll periodically work from a Booz Allen or client site facility. If this position is listed as onsite, you'll work with colleagues and clients in person, as needed for the specific role. Commitment to Non-Discrimination All qualified applicants will receive consideration for employment without regard to disability, status as a protected veteran or any other status protected by applicable federal, state, local, or international law.
    $55.2k-126k yearly Auto-Apply 60d+ ago
  • Lighting Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** We are currently seeking a Lighting Artist to join our growing team! This is a full-time, on-site position at a fun, fast-growing company, with excellent benefits. Responsibilities: Work with Level Artists, Level Designers and Mission Designers to create lighting for all game environments. Work with Cinematics to create lighting for cinematic moments, both real-time and pre-rendered. Balance needs of Story, Style and Design in lighting implementation. Work with Technical Artists to develop tools and assets for lighting. Manage performance and memory among multiple platforms using available tools. Solve both creative and technical problems with new tools and techniques. Provide feedback and collaborate with Level Artists on scene composition as it relates to lighting. Audit content to verify proper PBR ranges and values to maintain consistent visual fidelity. Verify quality of lightmaps and content that affects the lighting pipeline. Qualifications: Solid understanding of lighting and scene composition Working knowledge of Unreal Engine 4. Understanding and experience with Physical Based Rendering. 3+ Years of industry experience related to lighting, or clear demonstrable ability in affiliated roles such as Environment/Level Art or World Building. Great organization and communication skills. Self motivated and driven by personal passion for your craft. Desire to learn and understand the latest and greatest technology and techniques. Bonus Points For: Experience and knowledge of the HDR pipeline. Knowledge of photography principals and image correction techniques. Previous experience in Level and or Environment Art. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Biome Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** A Biome Artist is responsible for the creation of assets including trees, plants, foliage, rocks, terrain textures and other assets involved with creating beautiful, consistent and harmonious exterior scenes. Responsibilities: Collaborate with concept art, level art and tech art to create assets needed to make amazing looking and performant outdoor environments. Create rocks, trees, plants, foliage, terrain textures and stamps, plus any other model, texture or asset that is required to build incredible biomes. Create landscape materials, foliage assets, and other related resources, materials or assets that enrich the character of biomes. Over see and coach both internal and external artists on the creation of foliage and other biome assets. Assure quality, performance of biome art and assist in the troubleshooting and fixing of bugs. Qualifications: Shipped title experience as biome artist or similar title on open world AAA games. Solid organic modeling and material creation for terrain and rocks. Solid foliage creation and optimization with speed tree, LOD and impostor setup. Houdini experience is a plus. Stylized art creation experience is a plus. Unreal engine 4 experience preferred, but Unity experience is also acceptable. Skills: Strong artistic eye for biome composition including lighting/shading, materials. Familiar with biome generation tools and rulesets to help shape natural feeling landscapes. Excels at node-based art creation in unreal and substance designer. Can improvise based on high level concepts and information to deliver high quality art. Able to self-manage and use time effectively. Able to balance factors required for the creation complex environments. Effective communicator that can interface with leads and adjacent art departments. Takes direction and feedback well, collaborates effectively and can focus on project goals. Strives for quality, pushes for awesomeness, but knows how to compromise and balance art creation factors. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Level Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox is looking for individuals who have the passion and talent to create visually stunning environments for our upcoming projects! As a Level Artist you will help define and realize the aesthetic goals of a project by arranging lighting, defining composition, and decorating areas with content created by our talented team of artists and yourself! Demonstration of environment creation & population is required for portfolio submission. Responsibilities: Create exciting and attractive environments that are lush with detail and interesting scene composition Collaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives Study and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels Work alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project's success Define or improve lighting aspects of environments as necessary to reach aesthetic target Work from concept art, style sheets, or references to achieve projects visual goals Provide feedback to other artists to ensure we're working together to meet a project's artistic expectations per environment(s) Identify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience Be a resource for the art team for the environment/level/area, answering questions and helping own that vision Qualifications: Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population Technically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals Strong understanding of how environments affect gameplay and vice versa Experience in creating whole environments, not just individual props and textures Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred Bonus Points For: Unreal 4 experience is a plus Any asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Senior Rigging & Simulation Artist - Temp (SFD / Cinematics)

    Blizzard Entertainment, Inc. 4.6company rating

    Austin, TX jobs

    Blizzard Entertainment's Animation team is looking for a motivated and experienced senior character technical artist to join its award-winning cinematics department. Are you a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters? Do you have a passion for character CFX and a diligent technical mind to bring them to their full potential? We have a wide range of projects, and we are looking for a multifaceted artist with that can help round out our team. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person's circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This is roughly a 6-month temporary position. What You Bring to the Table Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: You must have a strong understanding of anatomy, muscles, cloth/hair behavior, and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a necessity. You must be attuned to the needs of a production pipeline and those of the animators we support. Our team works in an intensely art-driven environment, so you must be able to work collaboratively with other departments including modeling, animation, FX, and lighting. Minimum Requirements: Experience * 8+ years' experience rigging characters in Maya, or similar software * Previous experience working in feature film or a TV animation pipeline * Experience in Python, MEL, C/C++, or other programming languages * Strong communication skills Knowledge & Skills * Strong communication skills * Ability to manage, share knowledge and experience * Strong knowledge of character kinematics, deformations, and topology * Knowledge of cutting-edge character pipeline and workflow techniques * High proficiency in technical problem solving Extra Points: * History of generating cloth/hair rigs and creating art directed shot simulations * Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry * Knowledge on subjects such as Maya tool development and pipeline design * Experience working in Houdini * Experience rigging in Unreal * Ability to generate tools to facilitate the rigging and simulation pipeline * Passion for Blizzard Games and Cinematics Required Application Materials * Resume (PDF Preferred) * Demo Reel and Shot Breakdown showing rigging/simulation and technical proficiency Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $38.9-71.8 hourly Auto-Apply 2d ago
  • Senior Technical 3D Artist

    Adobe Systems Incorporated 4.8company rating

    Seattle, WA jobs

    Our Company Changing the world through digital experiences is what Adobe's all about. We give everyone-from emerging artists to global brands-everything they need to design and deliver exceptional digital experiences! We're passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen. We're on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours! The challenge As 3D creation becomes central to industries like fashion, CPG, automotive, and product design, Adobe is committed to delivering next-generation tools that empower creators and businesses alike. The Senior Technical 3D Artist will play a key role in bridging customer needs with product innovation, working directly with strategic partners to implement scalable workflows, influence product direction, and champion new technologies like Substance Automation. We seek a hands-on designer with a strategic approach, strong technical skills, and the ability to tell stories through design. In this position, you will operate at the intersection of customer enablement, creative experimentation, and product insight, helping Adobe craft the future of 3D. What You'll Do * Act as the primary point of contact for strategic partners and key customers; establishing standard processes, driving adoption of Substance 3D, addressing technical issues and workflow questions, and collecting product feedback. * Expand usage of Adobe's 3D tool portfolio through custom trainings, workshops, and events. * Collaborate closely with internal teams (Product Owners, Managers, Developers, Designers) to help shape features, define use cases, and integrate real-world partner feedback. * Create inspirational workflow content including demo videos, renders, and assets for internal reviews, executive meetings, marketing, and events. * Partner with internal and external creatives to prototype workflows, test features, and showcase new technologies. * Support Corporate and Enterprise customers in the adoption and deployment of Substance Automation (SAWS). What You Need to Succeed * Highly skilled in Adobe Substance 3D tools (Painter, Designer, Sampler, Stager, Viewer). * Proficiency with top DCC software (e.g., 3DS Max, Maya, Blender) or product design tools (Alias, Rhino, Solidworks, Keyshot) and/or apparel (Clo/Marvelous Designer, Browzwear) and/or footwear (Modo, Rhino). * Experience scripting in Python to automate 3D workflows, develop tools, or streamline production pipelines. * Familiarity with design pipelines across various industries. * Autonomous and proactive with strong initiative. * Fast learner. Able to quickly adapt to new 3D technologies and workflows. * Engaging teacher and communicator, capable of developing custom training materials and delivering them clearly to diverse audiences. * Excellent interpersonal and problem-solving skills; able to diplomatically navigate between collaborators and align teams toward common goals. * A passion for enabling creative excellence through technology. Mandatory Requirements * Education - Bachelor's degree or equivalent experience in Industrial Design, Apparel, or Footwear; * 5+ years of professional 3D design experience; 7+ years preferred. * Fluency in English required * Demonstrated experience using Python in a 3D production or design environment. * Fluency in spoken and written English. * Portfolio required with application, showcasing relevant 3D and/or automation work. Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $108,300 -- $190,400 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process. At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans. Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP). In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award. State-Specific Notices: California: Fair Chance Ordinances Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and "fair chance" ordinances. Colorado: Application Window Notice If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs. Massachusetts: Massachusetts Legal Notice It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability. Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more. Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com or call **************.
    $108.3k-190.4k yearly 60d+ ago
  • Marketing Video Artist - Growth

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP). Role * Create mobile video ads that engage millions of people * Become a creative expert in mobile gaming: benchmark what our competitors are doing, experiment with new ideas * Develop a deep understanding of how your creations perform and why * Work within a small creative squad with amazing people from diverse backgrounds and nationalities * Have the opportunity to cover different product scopes (e.g., hyper casual, hybrid, casual) * Contribute to transversal initiatives (e.g., testing new tools) Profile * Fully proficient with video editing and content creation * Expert in After Effects - Nice to have: 3D softwares and/or Unity * Creative and have a hacker mindset * Understand how your creations drive marketing performance * Fluent in English, both oral and written * At least 3+ year of experience in a similar role * Deeply familiar with the mobile gaming market, in particular, hyper casual and casual Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Remote days * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 60d+ ago
  • VFX Artist - Card Factory

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles. In this exciting role, your initial focus will be on Card Factory, a game that has already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of Card Factory, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on the future direction within a dedicated and agile studio environment. Role * Creating high-quality 2D and 3D VFX, including motion graphics & animations * Developing and implementing visual effects for core gameplay, character abilities, environmental effects, and reward animations * Collaborating with designers, artists, and developers to integrate 3D assets and VFX seamlessly into the game * Working with developers to adapt and integrate new art features based on project specifications * Optimizing VFX for performance * Developing and maintaining VFX pipelines and workflows to ensure efficient production processes * Troubleshooting and solving technical issues related to motion graphics & animations & VFX creation and implementation Profile * Proven experience as a VFX Artist with a strong portfolio demonstrating a range of 2D/3D art, motion graphics & animations * Proficiency with Maya or Blender. ZBrush, Substance Painter, Houdini, After Effects would be a plus * Experience with Unity real-time rendering * Solid understanding of particle systems, physics simulations, shaders, and scripting * Excellent problem-solving skills and attention to detail * Strong communication and collaboration skills * Experience with shader development and optimization techniques is preferred * Knowledge of animation principles and techniques is a plus * Ability to work in a fast-paced environment and manage multiple tasks simultaneously Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 18d ago
  • UI/UX Artist - Paper.io 2

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. With Paper.io 2, we're building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. Role * Support the Art director in the ideation and execution of the game's vision. * Design and implement a high-quality, scalable UI. * Develop and optimize UX flows of new and existing features. * Create and maintain a comprehensive UI Style Bible and reusable component libraries. * Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. * Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals. * Iterate quickly based on team feedback and live user data. * Propose creative ideas to boost player engagement and improve the user experience. Profile * 4+ years experience as a UI/UX Artist on shipped mobile games. * You must have experience designing in Figma. * Excellent design skills, with a keen eye for visual hierarchy, composition, and readability. * Experience with A/B testing interfaces or working with LiveOps features. * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Ability to design, document and execute a consistent UI visual language. * Experience collaborating with cross-functional remote teams. * Fluent in English. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $53k-79k yearly est. 18d ago
  • VFX Artist

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. As part of our product strategy, we are excited to expand beyond the hypercasual and hybridcasual markets into the casual Match-3 space. Our mission is to release the next $1B Match 3 game, pioneering the next generation in this category. Role We are looking for a Senior / Lead VFX Artist to play a pivotal role in breathing new life into some of our biggest legacy games. As a key member of the Live team at Voodoo, you will help redefine and enhance the visual experience of our established hits, ensuring they captivate and engage players for years to come. You'll have the unique opportunity to shape and elevate VFX across multiple titles, working closely with cross-functional teams to craft stunning visual effects that resonate with millions of players worldwide. * Design and implement a wide range of vibrant, eye-catching effects for our characters, weapons, power-ups, and all other sort of feedbacks both in-game and across UI. * Aligned with the overall art direction to enhance the general game feel and deliver a visually polished gameplay experience. * Work closely with the studio lead, designers, and 3D artists to ensure that VFX integrate seamlessly with characters, environments, and gameplay mechanics. * From concept to in-engine integration, define best practices for effect creation, optimisation, and workflow, maintaining quality and performance standards. * Stay on top of industry trends, new particle simulation techniques, trendy animations, and emerging tools to push the boundaries of what's possible in mobile game VFX. * Provide feedback and guidance to keep the visual style cohesive across all VFX elements, animation and contributing to the overall art bible. Profile * 5+ Years of Experience. Strong background as a VFX/Animation Artist in mobile games (preferably casual). * Expert ability to create, modify, and optimise 2D/3D assets. * Specialised with stylised effects. Knowledgable with 2D keyframe animation and motion graphic. * Unity Expertise: Skilled in integrating artwork, optimising performance, and understanding relevant animation pipelines for mobile platforms. * Comfortable with keyframe animation and in-engine setup to bring effects to life. * Familiarity with shader creation and real-time effects to add extra polish and dynamism to the game. * Strong communication skills to provide and receive feedback, and a collaborative mindset. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $53k-79k yearly est. 18d ago
  • Marketing Video Artist - Apps

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and apps. Role * Create mobile video ads that engage millions of people * Become a creative expert in mobile apps, benchmark what our competitors are doing, experiment with new ideas * Develop a deep understanding of how your creations perform and why * Work within a small creative squad with amazing people from diverse backgrounds and nationalities * Have the opportunity to cover different product scopes (BeReal, Wizz, WeMoms) * Contribute to transversal initiatives (e.g., testing new tools) Profile * Fully proficient with video editing and content creation * Expert in After Effects - Nice to have: 3D softwares * Creative and have a hacker mindset * Understand how your creations drive marketing performance * Fluent in English, both oral and written * At least 2+ year of experience in a similar role, but we're open to more senior profiles * Deeply familiar with the mobile app market Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Flexible vacation policy * Remote days * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 10d ago
  • VFX Artist - Cup Heroes

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles. In this exciting role, your focus will be on Cup Heroes, a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment. Role * Support the Art director in the ideation and execution of the game's vision. * Work closely with concept artists and game designers to create top-tier effects and motion for core gameplay and UI. * Set up and build 2D VFX assets in Unity ensuring optimal performance on mobile devices. * Stay up-to-date with the latest VFX art techniques, production tools and workflows. * Propose creative ideas to boost player engagement and improve the user experience. Profile * Proven experience as a 2D VFX Artist on shipped titles. * Deep knowledge of Unity's VFX tools and techniques. * Excellent understanding of VFX and motion graphics fundamentals. * Versatility to work within a range of stylised 2D art styles. * Interest in mastering generative workflows to expand your work's creative potential. * Ability to creatively deconstruct and learn from success cases. * Strong interpersonal skills and a collaborative mindset * Autonomous and proactive work style * Bonus: knowledge of animation principles and techniques . * Bonus: keen eye for game feel. Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 18d ago
  • Marketing Video Artist - Blitz

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and apps. Role Blitz Win Cash is looking for a highly motivated and creative Marketing Artist/Motion Designer to join our marketing team. As a Marketing Artist/Motion Designer, you will be responsible for creating compelling and engaging visual content that will help us promote and grow our brand. You will work closely with our User Acquisition team to create content for social media, online advertising, OOH campaigns, and other marketing materials. * Develop and maintain brand guidelines for video and motion graphics * Create original and innovative video content that stands out and captivates audiences for use in social media, and online advertising * Continuously improve upon existing video content by testing and analyzing performance metrics * Participate in brainstorming sessions to develop new and creative ideas for video content * Conduct research and identify emerging trends in video marketing and storytelling * Become a creative expert in mobile gaming: benchmark what our competitors are doing, experiment with new ideas * Stay up-to-date with the latest design trends, techniques, and software tools * Manage multiple projects simultaneously, ensuring deadlines are met and deliverables are of the highest quality Profile * Be creative and have a hacker mindset * Strong proficiency in video editing and post-production software such as After Effect but also the Adobe Creative Suite * Ability to create and implement creative concepts that align with the brand's identity and messaging * Excellent communication skills and ability to work collaboratively with cross-functional teams * Strong attention to detail and ability to deliver high-quality work in a fast-paced environment * Bachelor's degree in graphic design, motion graphics, or related field * 3+ years of experience in graphic design, motion graphics, or related field * Knowledge of the gaming industry is a plus * 3D/ animation is a + * Unity knowledge is required Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Flexible vacation policy * Remote days * Child daycare facilities (Les Petits Chaperons rouges)
    $53k-79k yearly est. 37d ago
  • Cinematic Media Artist

    Probablymonsters Inc. 4.0company rating

    Fort Worth, TX jobs

    ProbablyMonsters' mission is to unite, guide, and empower talented teams to redefine what it means to deliver exceptional games within a healthy, rewarding culture.
    $47k-84k yearly est. 25d ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    Austin, TX jobs

    Job DescriptionDescription: Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States. Requirements:
    $70k-85k yearly 28d ago
  • Visual Effects Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artistic concepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen) Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-82k yearly est. Auto-Apply 60d+ ago
  • Senior 2D Artist - Cup Heroes

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles. In this exciting role, your initial focus will be on Cup Heroes, a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment. Role * Support the Art director in the ideation and execution of the game's vision. * Create concept art for characters, environments, props and VFX. * Create polished illustrations and 2D assets. * Integrate and set up 2D assets in Unity ensuring optimal performance on mobile devices. * Stay up-to-date with the latest 2D art techniques, production tools and workflows. * Propose creative ideas to boost player engagement and improve the user experience. Profile * Proven experience as a 2D Artist on shipped mobile games. * Excellent understanding of 2D art fundamentals. * Versatility to work with hi-res stylised 2D and pixel art. * Strong character design skills are a bonus. * Proficiency in 2D animation is a bonus. * Proficiency in cutting edge generative workflows, and how to best leverage them within your workflow. * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Familiarity with Unity. * Strong problem-solving and communication skills. * Ability to work independently and as part of a team. Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $56k-83k yearly est. 60d+ ago
  • Senior UI Artist

    Probablymonsters 4.0company rating

    Dallas, TX jobs

    THE ROLE: We are seeking a versatile and experienced Senior UI Artist who is passionate about bringing exceptional entertainment to players around the globe. At ProbablyMonsters, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement all aspects of UI for new IP development. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences. WHO YOU ARE: You are an independent, organized and self-aware artist who is excited to breathe life into the UI of a new IP. Your work demonstrates your ability to create high quality UI art and a strong understanding of graphic design principles and how they apply to information hierarchy and layout. You have a deep understanding of UI systems and workflows, and the ways that UI impacts a project. You are effective at presenting your positions and ideas to positively influence the project. You are proactive about evangelizing for your team to improve tools and workflows. WHAT YOU WILL DO: Bring clarity and delight to gameplay by implementing menus, HUD and presentation scenarios. Collaborate with Art and Design to create intuitive, responsive UI art and animation that articulates gameplay and visually elevates the player experience. Collaborate to establish workflows, best practices and style guides for the UI art discipline. Build and maintain UI component libraries and documentation to be shared with partnering studios. QUALIFICATIONS: A portfolio that displays a strong understanding of UI art, typography and graphic/motion design. Solid understanding and experience working in Unreal Engine: UMG, Blueprints and Materials. An advanced proficiency in UI/UX workflows & DCC programs (such as Illustrator, Photoshop, Figma, etc.) Strong written and verbal communication skills. Shipped at least 1 game as a UI Artist. At least 5 years of experience as a UI Artist. About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
    $48k-88k yearly est. Auto-Apply 46d ago

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