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1982 was a major year in videogame development.
So it was quite a shock to the system when, in 1985, the Stampers sold the Ultimate brand to British game publisher United States Gold, and abandoned the Spectrum platform.
As a result, Rare was established in 1985.
By 1991, as the brothers often predicted to deaf ears, Nintendo had conquered Japan and North America.
Rare released three Battletoads games in 1993, including Battletoads & Double Dragon: The Ultimate Team, Battletoads in Ragnarok's World and Battletoads in Battlemaniacs.
Their company was renamed Rareware, and Donkey Kong Country launched in late November, 1994.
The last Battletoads game from that era was released for the arcade in 1994.
Killer Instinct was set to be released for Nintendo's own 64-bit system, the Nintendo 64 in 1995, but was forced to release the game for the 16-bit SNES system, and had to downgrade the game's graphics.
The first public defection happened in 1997, when a group of employees marched out en masse to form Eighth Wonder, a studio dedicated to developing for Sony.
Originally intended as a real-time strategy game involving cavemen, the game was re-imagined into a racing game prior to its release in 1997.
Banjo-Kazooie was released in June 1998 to critical acclaim.
Rare was named Best UK Developer by BAFTA, and GoldenEye 007 took Console Action Game of the Year, Console Game of the Year, Interactive Title of the Year and Outstanding Achievement in Software Engineering at the 1998 Interactive Achievement Awards.
In 1999, Nintendo signed an agreement with Disney, and assigned Rare to develop several racing and adventure games featuring Mickey Mouse.
As early as 2000, Microsoft began making overtures to have the Stampers come make games for their still-under-wraps console.
However, the new game was criticised for being too family-friendly and too similar to Banjo-Kazooie. As a result, the team renamed the game to Conker's Bad Fur Day and was re-revealed again in 2000.
On March 4, 2001, they found out different.
In September 2002, the same month Star Fox Adventures hit stores, they made it official.
On 24 September 2002, Microsoft purchased Rare for $375 million.
The game received positive reviews upon its launch in 2002.
In August 2003, Rare and Microsoft entered an agreement with THQ for Rare to publish games for the Game Boy Advance, including Sabre Wulf, a game based on an Ultimate character; Banjo-Kazooie: Grunty's Revenge, initially intended as a Game Boy Color game and It's Mr.
In 2003, Rare released their first Microsoft game, Grabbed by the Ghoulies, a humorous action-adventure game set in a haunted mansion full of supernatural creatures.
At E3 2004, Microsoft's Ken Lobb said that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS. Shortly afterwards, Microsoft issued a statement that the company and its studios had no plans for Nintendo DS development.
But when 2005 rolled around, Microsoft put Rare at the forefront of their launch title lineup for the Xbox 360.
In 2006, the company released Viva Piñata, a game involving gardening.
Just a few months later, on January 2, 2007, Tim and Chris Stamper announced they were leaving the company they'd founded twenty-five years earlier.
The first of these games was Diddy Kong Racing DS, a remake of the Nintendo 64 title Diddy Kong Racing which was released in February 2007.
By the time it was shown at E3 2007, Edison was out and Banjo the bear took over as the lead, along with his partner, Kazooie the bird.
Rare unveiled work on Xbox Live avatars, Viva Piñata: Trouble in Paradise (the next game in the Viva Piñata series), and Banjo-Kazooie: Nuts & Bolts in 2008.
In March 2010, Rare opened a new facility at Fazeley Studios in Digbeth, Birmingham.
In March 2011, Scott Henson announced that Craig Duncan, who had worked on Sonic & Sega All-Stars Racing and the Colin McRae Rally series, was hired as senior studio director.
This is just the beginning of an experience that will touch millions of people". Rare's first Kinect project, Kinect Sports, was released in November 2010. Its reviews were average, but it was a commercial success, selling three million units by May 2011.
Simon Woodroffe, who had worked at several studios (including Adventure Soft, Midway Games, Ubisoft, and Sega), became the studio's creative director in April 2012.
A Rare property, Killer Instinct, was revived in 2013.
Rare released Kinect Sports Rivals in 2014.
At E3 2015, a new compilation game, Rare Replay celebrating the studio's 30th anniversary, was introduced; it was released in August.
Known as Conker's Big Reunion, it was cancelled in 2015.
The game was worked on by 150 staff members and a new game engine was developed for it. It was delayed at the following year's conference and was released on 20 March 2018.
Microsoft and Rare also collaborated with Nintendo in 2019 to add Banjo & Kazooie as playable characters in the crossover Nintendo Switch fighting game Super Smash Bros.
The game received mixed reviews, but was a commercial success; in January 2020, Microsoft declared it the most successful IP it released in the eighth generation, with more than 10 million players.
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Company Name | Founded Date | Revenue | Employee Size | Job Openings |
---|---|---|---|---|
Catalyst International | 1979 | $11.9M | 100 | 8 |
Definitive | 1975 | $6.6M | 50 | 5 |
Empowered | 2000 | $8.2M | 300 | 47 |
The Impact Group Inc | - | $730,000 | 15 | 37 |
Net Worth Strategies, Inc. | 1999 | $610,000 | 7 | - |
GRIFFIN Solutions Group | 2009 | $5.0M | 312 | 16 |
Ivt | - | $2.7M | 10 | - |
Avatar Systems | 1996 | $11.0M | 35 | - |
ENA | 1996 | $23.9M | 75 | 4 |
Pantheon | 1997 | $220.0M | 750 | 11 |
Zippia gives an in-depth look into the details of Rare, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Rare. The employee data is based on information from people who have self-reported their past or current employments at Rare. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Rare. The data presented on this page does not represent the view of Rare and its employees or that of Zippia.
Rare may also be known as or be related to RARE, Rare and Rare Conservation.