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Razer began as a subsidiary of kärna LLC in 1998, created to develop and market a high-end computer gaming mouse, the Boomslang, targeted to computer gamers.
Karna released the Razer Boomslang gaming mouse in 1999, and it took the gaming world by storm.
In 2005, the duo got together again, acquired and subsequently revived the Razer brand, and established the company.
At Consumer Electronics Show 2011, Razer unveiled the Razer Switchblade, a handheld gaming device prototype.
In May 2013, Razer unveiled the 14-inch Razer Blade and 17-inch Razer Blade Pro gaming laptops with fourth-generation Intel Haswell processors.
As Razer’s co-founder and CEO, Min-Liang Tan, said in an interview he gave PCMag back in 2014: “‘For Gamers, By Gamers’ is more than just a slogan.” You can say that again.
At CES 2014, Razer unveiled Project Christine, a modular gaming PC. Each of the branches on the PC is a discrete component—a CPU, a GPU, a hard drive, memory—that simply plug into the central backbone.
Razer bought the software assets of the Android-based microconsole Ouya from its parent company Ouya Inc. on 27 July 2015, while the hardware was discontinued.
In 2015, the Razer Wildcat gaming controller was announced, available for pre-order and was in stores by October 2015.
In 2015, Razer released a new version of the Razer Nabu called the Razer Nabu X.
The 2016 Razer Blade also has support for the Razer Core.
In January 2017, Razer bought manufacturer Nextbit, the startup behind the Robin smartphone.
The company has dual-headquarters in Singapore and San Francisco, California and has been listed in the Hong Kong Stock Exchange since November 2017.
In November 2017, Razer unveiled the Razer Phone, its first smartphone.
At CES 2017, Razer revealed Project Valerie, a triple display laptop, and Project Ariana, a projector that is designed to project onto a room with automatic room scanning.
Razer's IPO closed 18% up on the first day of trading and was the 2nd most successful IPO of 2017 in Hong Kong.
In April 2018, Razer announced that it was planning to fully acquire the e-payments platform MOL for about $61 million.
In July 2018, Razer made its debut in Malaysia by launching an e-wallet service called Razer Pay.
On December 4, 2018, Razer released another version of the Razer Blade Stealth with a fresh design.
On 21 December 2018, Razer announced its new seven-storey South-east Asia headquarters in one-north.
Razer takes home over 20 “Best of CES” 2018 awards combined for its Project Linda Mobile computing prototype, and New wireless HyperFlux mouse and mat technology.
Razer held its ground-breaking ceremony on 22 February 2019, with a new digital real estate start-up called Echo Base launched the same day.
On 21 May 2019, Razer released a statement that announced that Ouya online accounts and services would be discontinued on 25 June 2019.
In May 2020, Razer announced the Razer Health initiative, sponsoring high quality certified surgical masks to governments, healthcare organizations, and individuals around the world.
The building was expected to be ready by 2020, with Boustead Projects' joint venture firm constructing it.
In February 2021, CEO Tan Min-Liang announced that Razer will move its Singapore headquarters to a much larger building that will open in the second quarter of 2021.
At E3 2021, Razer headlines the world’s biggest gaming showcase with an interactive extended reality keynote presentation.
In 2021, Razer announced the shutting down of Razer Pay (Beta) e-wallet in Malaysia and Singapore.
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| Company name | Founded date | Revenue | Employee size | Job openings |
|---|---|---|---|---|
| Mad Catz Interactive | 1989 | $134.1M | 100 | - |
| AFS Technologies | 1985 | $210.0M | 482 | - |
| nuVizz | 2011 | $2.7M | 106 | - |
| Intermap Technologies | 1997 | $37.2M | 180 | 10 |
| Atari | 1996 | $218.0M | 400 | 3 |
| Savi Technology | 1989 | $25.0M | 200 | 7 |
| BitTitan | 2007 | $103.0M | 120 | - |
| BigCommerce | 2009 | $332.9M | 50 | 42 |
| Mzinga | 1986 | $20.0M | 108 | - |
| Nimblefish Technologies | 1999 | $4.8M | 75 | - |
Zippia gives an in-depth look into the details of Razer, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Razer. The employee data is based on information from people who have self-reported their past or current employments at Razer. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Razer. The data presented on this page does not represent the view of Razer and its employees or that of Zippia.
Razer may also be known as or be related to Razer, Razer Inc., Razer Pte. Ltd. and Razer Tech Ltd.