RealNetworks Company History Timeline
RealNetworks (then known as Progressive Networks) was founded in 1994 by Rob Glaser, an ex-Microsoft executive, and a management team including Phil Barrett, Andy Sharpless, and Stephen Buerkle.
August 1995: Broadcasts first live baseball game via the Internet: Seattle Mariners versus the New York Yankees.
RealNetworks were pioneers in the streaming media markets and broadcast one of the earlier audio events over the Internet, a baseball game between the New York Yankees and Seattle Mariners on September 5, 1995.
In 1996, Progressive Networks continued to focus on research and development.
February 1997: Introduces RealVideo as part of its RealPlayer 4.0.
As the summer of 1997 approached, Glaser faced his first great test.
They announced streaming video technology in 1997.
In November of 1998, Microsoft announced that it would sell the minority stake it held in RealNet-works.
By 1998, more than 20 million RealPlayers had been downloaded and more than 150,000 Web sites used the firm's software to offer streaming content.
Dreyfuss, Joel. "RealJukebox is Real Hip." Fortune, June 7, 1999.
On a sour note, RealNetworks was hit with two class-action lawsuits in 1999.
Venturing into the new millennium, RealNet-works acquired Netzip Inc. in 2000.
In 2000, the company also introducedReal.com Games, a site for downloading computer games from leading developers, and unveiled nine international editions of RealJukebox and RealPlayer 7.
According to some accounts, by 2000 more than 85% of streaming content on the Internet was in the Real format.
January 2001: Partners with National Basketball Association to offer live Internet broadcasts of NBA.com TV and basketball-game audio feed through GoldPass, marking its first substantial content offering.
RealNetworks Inc. "Company Information." Seattle, Washington: RealNetworks Inc., November 12, 2001.
December 2001: Releases the beta version of RealOne Player, the successor to GoldPass, which incorporates features of its RealPlayer and RealJukebox products.
On December 4, 2001, the company was to launch the first coordinated effort to sell and deliver music from major record labels over the Internet, part of a broader initiative by the company to develop subscription Internet services aimed at Web users with fast Internet connections.
January 2002: RealOne subscription service surpasses 500,000 paying customers.
In 2002, a strategic alliance was formed between RealNetworks and Sony Corporation to expand collaboration.
April 2003: Announces plan to buy San Francisco-based Listen.com for $17.3 million in cash and 4.1 million shares of common stock.
In August 2003, RealNetworks acquired Listen.com's Rhapsody music service, and renamed it RealRhapsody.
In January 2004, RealNetworks announced the RealPlayer Music Store, featuring digital rights management (DRM) restricted music in the AAC file format.
In October 2005, Microsoft agreed to pay RealNetworks $460 million to settle an antitrust lawsuit.
The domain real.com attracted at least 67 million visitors annually by 2008, according to a Compete.com study.
On April 6, 2010, Rhapsody was spun off from RealNetworks.
In July 2013, RealNetworks acquired Slingo for $15.6 million.
The company introduced a mobile phone app called Listen in April 2014 that plays custom ringtones to those calling the user's phone.
BitsAiming for a Comeback, RealNetworks Introduces the Photo-Sharing App RealTimesRob Glaser, chief executive of RealNetworks, is trying to drive the company back into relevance with a photo-sharing app, called RealTimes, that is centered on families.By Brian X. ChenMay 19, 2015
"Realnetworks Inc ." Gale Encyclopedia of E-Commerce. . Retrieved June 21, 2022 from Encyclopedia.com: https://www.encyclopedia.com/economics/encyclopedias-almanacs-transcripts-and-maps/realnetworks-inc
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Adobe | 1982 | $15.8B | 11,847 | 363 |
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Microsoft | 1975 | $198.3B | 182,268 | 712 |
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Craigslist | 1995 | $694.0M | 50 | - |
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