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Electronic Arts

Zippia Score 4.8

Electronic Arts Employee Review

What do you feel makes large scale development teams at EA different than smaller scale companies, such as Minecraft?

What do you feel makes large scale development teams at EA different than smaller scale companies, such as Minecraft?

What do you feel makes large scale development teams at EA different than smaller scale companies, such as Minecraft? (I'm writing a management paper comparing the 2, so go all out if you want)

It's pretty simple really. The less people, the smaller the chain of command. I'm not sure how big Mojang is, but let's say 10 people. EA has probably over 5000 scattered around the globe. Now, as an EA dev I want to make x change to the game.It has to get run upstairs and into several different departments for approval (though not always), it goes through legal, marketing, etc. So say it runs by 20 different people before coming back to me. At Mojang you'd turn around in your seat and ask Jeb/Notch/Whoever if it was ok to do. Not only that, but the less people, the more it will feel like a family. You see everybody every day, and know everybody very well. At larger places such as EA, you can go a week or more without seeing your close friends in the studio because you're too busy. Passing by in the hallways (not including formal meetings), i've seen our upper management (CEO, CFO, etc.) maybe two or three times in seven years.

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Great people and impactful work like no other company from a culture standpoint Show More

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Zippia Official LogoManager Is Very SupportiveNovember 2019

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Defend C&C4.April 2012
Zippia Official LogoDefend C&C4.April 2012

Defend C&C4. Go. I want to see you get out of that one :p

I haven't played it, so can't really defend it one way or the other. Something people need to understand though, and I hate to toss any fellow devs under any sort of bus, but if a game is no good, it's not necessairly EA cutting costs or whatever, sometimes it's just a team of devs with the wrong guy in a creative seat, or one wrong idea that gets expanded upon.

1: How do you sleep at night when you work for such scumbags? 2: How does it feel to work for the worst company in America? 3: Why do I have to install your garbage "origin" in order to play a game I paid $60 for? there was no mention of this garbage when I handed over my cash.

1. I sleep very well thank you. I don't feel like everybody I work for is a scumbag, though I understand the perception. 2. I don't, I work for Electronic Arts. We make video games. 3. I think boxes do have a "origin required" thing on them. If they don't, they definitely should. I'm not fan of having to be online to play a single player game, but I do believe it's an anti piracy tactic.

How does someone get into the games industry? What's the work like?

It's not easy. On one of my first days in college, my professor told the entire class to "not seek this line of work, because 99% of you will not make it". It was a pretty harsh truth, but in the end, if you have a passion, drive and talent you'll probably do ok. You need to be very good at something that a development studio needs. You need to be able to show that you're good at it. That's enough for many, but it helps if you're professional, can communicate well and are not a *** head. The work is awesome, but can be tough and stressful at times. I wouldn't trade it for almost anything though.
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