Senior UI Artist
Remote senior artist job
We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them.
Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z.
We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more.
But, don't take our word for it - hear directly from our founding team: *********************************************************************
We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive.
Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further.
This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one.
This role is a 6-months contract with potential to extend and go perm.
What You'll Do:
Own the end-to-end UI and effects process, from concept to in-engine polish
Create and refine game UI using Unity UI Toolkit (UXML + USS)
Use Spine to add motion, life, and cohesion to UI and in-game effects
Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering
Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional
Iterate quickly on feedback and collaborate openly with engineers and designers
Help improve pipelines and workflows for UI + FX integration
What You'll Bring:
5+ years experience as a UI or FX artist in mobile or game development
Proven Unity experience, including Unity UI Toolkit
Spine experience (animation, motion, or effects)
A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility
Strong understanding of visual hierarchy, layout, motion, and colour theory
Ability to work directly in-engine, not a hand-off artist
Comfortable working autonomously in a fast-moving, highly collaborative team
Excellent communication and feedback skills
Bonus Points:
Experience prototyping UI animations or transitions
Shipped titles using Unity + Spine
Background in motion design or VFX
Knowledge of performance-friendly UI/FX implementation
Benefits and Perks:
Fully Remote across two continents.
Top tier medical, dental, and vision plans 100% company covered
Laptops + necessary equipment provided
Paid Parental Leave
MyTime flexible vacation policies
Ready to apply?
Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days.
A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
Auto-ApplySenior 2D Environment Artist
Remote senior artist job
You will play a key role in bringing our game worlds to life by creating stunning and visually appealing environments. An essential aspect of the role involves collaborating with cross-functional teams, including 3D artists, animators and VFX artists. The goal is to provide a comprehensive visual foundation that not only captivates players but also is a blueprint for the creation of 3D models, textures, animation and VFX. By maintaining a harmonious blend of creativity and technical understanding, the Senior 2D Environment Artist contributes significantly to the exploration and storytelling of the Bazaar world.
Responsibilities
Collaborate with art director, management and leads to design and concept captivating environments that seamlessly integrate within project art style
Participate in the iterative development process, incorporating notes and ideas and making necessary adjustments to achieve the desired visual quality
Work closely with other artists, designers, and developers to ensure seamless integration of 2D assets into the pipeline.
Maintain clean and organized file structure, follow documentation and naming conventions.
Track progress systematically using Jira and other designated art review tools.
Requirements
3+ years professional experience with focus on environment art
Solid understanding of composition, color theory, and visual storytelling.
Ability to create assets that align with the hand painterly look of the Bazaar.
Attention to detail, meticulous and organized working habits
Expert knowledge of job related tools and software
Experience with 3D modeling or knowledge of 3D pipelines.
Excellent communication skills to collaborate with the art team, leads, and production.
Passion for art, games and knowledge of the games industry.
Benefits
Competitive salary
Remote work model
Unlimited paid time off and sick leave
Career growth opportunities in a dynamic, rapidly growing company
Collaborate with a highly skilled team
Senior Character Artist
Remote senior artist job
Description Playground Games is looking for a Senior Character Artist to join our Fable team.ABOUT US:
As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.
ABOUT THE ROLE:
You will be part of the Character Team, creating the people and creatures of Albion. You will work closely with the Lead Character Artist to deliver high quality game characters, as well as providing feedback and documentation to outsource partners and other members of the team.
Our ideal candidate is a highly talented and experienced artist who is passionate about their craft, skilled in sculpting human, animal and creature anatomies, realistic clothing and armour and has examples to prove it.
This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.
WHAT YOU'LL DO:
Highly realistic sculpting, retopology and texturing
Close collaboration with the Character, Tech Art, Concept, Tech Animation and Animation Teams to define pipelines and workflow
Help to mentor and provide and maintain documentation and feedback for the team and our outsource partners
Integration of characters in engine, troubleshoot rendering and shader issues and balance textures
Demonstrate knowledge of new technologies, processes, and developments in the wider industry
Consistently deliver excellent quality work on or ahead of schedule
Own and deliver large and complex areas of character art
WHAT YOU'LL BRING:
A portfolio demonstrating high-quality Character work and AAA games experience. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV
A strong understanding of Scan cleanup workflows, facial anatomy and likeness validation.
Proficiency in Marvelous Designer, ZBrush, Wrap3D and Substance Painter.
Experience of working with game engines
Passion and enthusiasm to deliver a wide range of characters for a much-loved franchise
A team player who thrives on collaboration and sharing ideas
A genuine passion for video games and Fable
We believe a healthy work-life balance, continuous learning, and a supportive community are key to creating world-class games.
This is a fantastic opportunity to make world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios.
Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment.
We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation.
At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues.We celebrate difference and welcome everyone to join us and to be themselves at work.
If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
Auto-ApplySenior VFX Artist
Remote senior artist job
At Day[9]'s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior VFX Artist, you will be responsible for designing, creating, and implementing high-quality real-time visual effects for our game. You will work closely with the art director, designers, and other artists to ensure that every effect supports the artistic vision and enhances the gameplay experience. This role requires both artistic talent and technical expertise, with the ability to push the boundaries of what's possible in real-time rendering.
Responsibilities
Visual Effects Creation: Design and create visually striking real-time VFX for characters, environments, and gameplay mechanics
Style & Cohesion: Ensure all VFX align with the project's artistic direction, visual language, and gameplay needs - in collaboration with the art director
Technical Implementation: Integrate VFX into the game while optimizing for performance on target platforms
Cross-Department Collaboration: Partner with designers, animators, engineers, and other artists to ensure VFX enhance gameplay clarity, storytelling, and overall player immersion
Project Management: Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production
Iterate and Improve: Receive and apply feedback from art director and design, iterating on VFX to achieve the desired quality and performance
Mentorship and Guidance: Provide feedback and mentorship to other artists, contributing to a collaborative and growth-focused team culture
Qualifications
Technical Proficiency: Strong skills in real-time VFX creation tools and software (e.g., Unreal Engine's Niagara VFX System, Photoshop, etc.)
Artistic Skill: Strong understanding of color theory, shape design, timing, motion, and visual storytelling as applied to VFX - particularly for the purpose of creating stylized/semi-realistic effects
Shader Knowledge: Experience with creating and customizing shaders/materials for visual effects
Optimization Skills: Deep understanding of VFX optimization techniques for real-time rendering
Collaboration: Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments
Portfolio: An outstanding VFX reel/portfolio demonstrating a range of work, with an emphasis on real-time VFX built for gameplay
Vision: Willingness to work with the art director and other artists to drive the artistic direction for in-game VFX
Experience: Previous experience working as a VFX Artist in video games is required
Preferred Qualifications
Experience with 3D modeling, concept art, or related artistic disciplines is valued, but not required
Knowledge of physics-based simulations (smoke, fire, fluids, destruction) is valued, but not expressly required
Experience playing RTS or MOBA titles
Additional Information
This position is fully remote and open to candidates residing in time zones between US West and US East (UTC -8 to UTC -4).
We are an equal opportunity employer dedicated to cultivating an inclusive environment.
We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.
Auto-ApplyMid/Senior Video Marketing Artist (Full Remote - USA)
Remote senior artist job
Our Vision & Products
🚀 EverAI - Building the Future of AI Companionship
One of the Top 15 Largest & Fastest-Growing AI Companies in the World
35+ Million Users in 2 years - Help Us Reach 100M first, 500M next
At EverAI, we're shaping what it means to connect with AI. With 35+ million users and counting, we're not just building products - we're creating entirely new categories.
Our flagship product is the world's largest AI girlfriend/boyfriend platform, redefining relationships for millions. It is governed by our proprietary moderation system, EverGuard - an internal AI designed to ensure everything we build is safe, ethical, and human-first.
And we're only just getting started!
Our Team
We are an enthusiastic, passionate and hardworking team of 70 people. Our founding team has strong entrepreneurial experience building and scaling web products from 0 to IPO.
Alexis Soulopoulos [CEO]
• 10+ years in Tech Executive Leadership
• Co-Founder Mad Paws Holdings (from 0 to IPO)
• Forbes 30 under 30 + Deloitte TechFast50 '22 & ‘23
Michael Monin [Co-founder & CTO]
• 10+ years as CTO / COO (web2/web3), 1+ year in AI/LLM
• Serial-entrepreneur: MTK Digital (exited / 0->$20m revenue) and Zipchat (AI Chatbot for E-commerce brands)
Thomas Lacroix [Co-founder & CMO]
• 8+ years in Customer Acquisition & E-commerce Growth
• Serial-entrepreneur: Curatible (sold to Blackstone) and MTK Digital (exited / 0->$20m revenue)
Maruša Fasano [CFO/Legal]
• 25+ years in Finance, Strategy, M&A
• Ex-CFO/M&A @Curatible (exited to Blackstone)
• Ex-President of the Board @SotremoSA (exited)
• Co-founder/CFO @SoftOne (exited)
Your Role
Reporting directly to our CMO Thomas, this is what you'll be doing:
Key Responsibilities
Create high-performing video ads tailored for various digital platforms (Socials, Adult sites) with a strong focus on user acquisition and engagement
Lead the editing and post-production process for marketing videos, ensuring they are visually engaging, emotionally compelling, and conversion-optimized
Collaborate closely with the marketing and creative teams to develop concepts and storyboards that align with performance data and campaign objectives
Leverage AI tools like Midjourney, Stable Diffusion, Runway, and other generative video technologies to enhance creative output and accelerate production timelines.
Maintain a high standard of visual storytelling while adapting to rapid feedback and performance-based iterations
Optimize video content for various formats, ratios, and channel-specific best practices
Stay on top of trends in short-form advertising and the adult/adult-adjacent space to bring fresh, innovative ideas to the table
Ensure all content complies with platform policies and brand guidelines while pushing creative boundaries
Your QualificationsHard Skills
4+ years of experience in video editing, with a strong portfolio of ads created for paid marketing campaigns
Deep understanding of storytelling, pacing, motion design, and sound design in performance-driven creative
Proven experience using generative AI tools like Midjourney, Stable Diffusion, Runway, Pika, etc., in your editing workflow
Proficiency with editing software such as Adobe Premiere, After Effects, or Final Cut Pro
Strong grasp of trends in NSFW/Adult content advertising, particularly pre-roll ads, TikTok-style edits, and fast-paced performance creative
Familiarity with advertising KPIs such as CTR, CR, CPM, and ROAS, and ability to optimize creative based on performance data
Soft Skills
🗣 Strong communication & collaborative skills (perfectly fluent in English)
🎯 Goal-oriented, ownership and commitment
⚡️ Doer mindset - we are moving fast and need people who can balance execution, planning, and strategy
⏱️ Obsessive about speed, performance and iteration
🧢 Humble - willing to learn, open to feedback
🍭 #NSFW - Comfortable building products based on uncensored models and content
Bonus point
Prior experience in the adult, dating, or igaming industries
Why EverAI?
📈 Exponential Growth: From 35M+ users in 2 years, to 100M next - and 500M beyond
🚀 Track Record of Category-Creating Innovation: We consistently launch world-first AI applications - setting the pace, not following it
🌍 Global Impact: Top-tier user growth, real-world adoption, and cultural relevance
🧠 Proven Leadership: A senior team that's launched, scaled, and exited & IPO'd multiple scale ups - now fully focused on reshaping AI companionship
👥 Elite Remote Team: 100% remote and built to win - world-class talent from Tier 1 tech companies, with a culture of ownership, velocity, and radical creativity
🛡️ Ethical Core: Our AI ecosystem is governed by EverGuard, our proprietary AI moderation technology, ensuring responsible development at scale
What We Offer
✍️ Contract Type: We prefer B2B, but we're flexible, what matters is long-term commitment and impact
📍 Work From Anywhere: Fully remote. Choose the environment where you do your best work
🏝️ Paid Time Off: 4 weeks (20 working days) of PTO per year to recharge and reset
👨 👩 👧 👦 Annual Gathering: A yearly in-person meetup to connect, brainstorm, and celebrate wins together
❤️ 🩹 Health & Wellness Support: Up to $200 per year for wellbeing expenses + unlimited 1:1 sessions with psychologists and lifestyle experts through
OpenUp
(also available for up to three family members)
🏢 Co-Working Space Budget: Work from a co-working space up to twice per month (35 EUR / 40 USD per visit) to stay inspired and connected
📚 Learning Budget: Dedicated funds to support your professional growth: courses, books, conferences, events, or certifications
💻 Equipment: Company laptop provided + monitor budget up to $250 for your workspace setup
⚡ AI Tools Access: Premium access to ChatGPT, Cursor, Hugging Face, and others, to power your ideas and workflows
🎯 Top Tier Talent Is Our Multiplier
We're a fully remote group of A-players from Tier 1 tech, led by an exec team who've launched, scaled, and exited multiple companies. We move fast, and care deeply about what we build - and who we build it with.
We're looking for exceptional talent ready to ship & distribute world-first AI products at scale, fast, and co-create with us this category-defining business.
If that's you - reach out and apply!
💡 External Referral Program
Know someone who could be a great fit for this role? You can refer them through the EverAI External Referral Program and earn a bonus of up to $2,500 if they're hired. Submit a referral here.
Auto-ApplySenior Lighting Artist
Remote senior artist job
We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding educational institutions. Home to the prestigious University of Wisconsin, Madison is a hub for innovation and learning, offering top-notch schools. This family-friendly, progressive community has low crime rates and a strong commitment to sustainability. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, gorgeous scenery and affordable cost of living.
The person we're looking for:
PUBG Madison is looking for an experienced real-time Lighting Artist to join our team. As a Lighting Artist, you will be expected to make the gameplay experience legible, run smoothly at the project's target framerate, be visually distinct and tell beautiful color stories. You will work with artists to balance PBR materials and VFX luminance, designers to highlight gameplay, and engineers to maximize platform performance. You will use the Unreal 5 lumen GI workflow to create exterior global and interior lighting. You will also be responsible for time-of-day systems, weather events, post processing volumes and screen effects. This role reports to the Director of Art.
Responsibilities:
Work with the Art Director to tell striking visual stories that align with the project's creative vision, using Unreal Engine 5 lighting tools and blueprints.
Collaborate with designers to maximize legibility and correct exposure during regular gameplay, time of day and other lighting events.
Collaborate with engineers and tech art to optimize performance and visual consistency across target platforms.
Participate in team feedback, playtest and other team activities.
Foster an inclusive and respectful culture of critique
Qualifications:
5-8+ years of 3D experience in a related games position.
Production experience with Unreal 5 lumen or other real-time GI lighting systems.
A portfolio that shows real-time, “photo-real” work in an open-world PBR environment.
Experience creating and maintaining replicated blueprint systems in Unreal.
Experience working with engineers to profile, optimize, debug and solve rendering issues for real-time platforms.
Able to relocate/work in-person regularly from Madison studio.
Preferred Qualifications:
Experience with tools like Resolve for colorgrading and defining a visual style.
Knowledge of photography, physical lighting and cameras.
What We Offer:
A highly competitive total compensation package
Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
Generous time off including 20 days PTO, 12 paid holidays and a studio-wide holiday break annually
Generous annual sick leave days to prioritize your well-being
Annual health & wellness, video game, and continuing education reimbursements
Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
Engage in regular team outings and events to foster a positive work culture
401K with a company match for your financial well-being
Flexibility to work remotely on a regular basis
PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
Auto-ApplyStaff Technical Artist (Bay Area / Paris / Remote)
Remote senior artist job
What You'll Do
Build and optimize realistic, scalable 3D environments where robots learn to act in the world
Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models
Create tools to ingest and standardize assets from scans, CAD data, or generative AI models
Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation
Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission
Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training
What You'll Bring
Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.)
Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines
Experience with procedural asset generation for scalable content creation
Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks
Artistic eye to deliver polished, high-impact visuals
Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.)
Bonus: Experience managing third-party vendor and art contractor relationships
Bonus: Exposure to generative AI for 3D asset creation
Auto-Apply3D Technical Artist, Digital Twins
Remote senior artist job
3D Technical Artist, Digital Twins- Hybrid, Cary, North Carolina or Remote in the US We're a leader in data and AI. Through our software and services, we inspire customers around the world to transform data into intelligence - and questions into answers.
If you're looking for a dynamic, fulfilling career with flexibility and a world-class employee experience, you'll find it here. We're recognized around the world for our inclusive, meaningful culture and innovative technologies by organizations like Fast Company, Forbes, Newsweek and more.
About the job
The Games Analytics and Digital Twins team is seeking a highly skilled 3D Technical Artist for Digital Twins who is proficient in creating environments, characters, models, and VFX. The ideal candidate will bridge the gap between art and engineering - developing optimized, production-ready assets for use in real-time simulation and synthetic data generation environments for our next-generation digital twins.
As a 3D Technical Artist for Digital Twins you will:
* Create and modify model assets for simulation environment creation in Unreal Engine.
* Setup and troubleshoot basic and custom collision volumes.
* Implement optimized lighting, post-process, and camera effects with a focus on balancing visual quality and performance.
* Create, customize, and rig MetaHuman characters for real-time applications in Unreal Engine 5.
* Implement facial and body animations using Control Rig, Sequencer, or motion capture data.
* Identify, communicate, and resolve visual performance bottlenecks and defects using Unreal Editor and/or Unreal Insights.
* Collaborate with engineer team to transform 2D drawings (dxf, dwg, cad) into 3D spaces accurately.
* Maintain efficient asset organization, naming conventions, and version control standards.
* Embrace curiosity, passion, authenticity and accountability. These are our values and influence everything we do.
Required qualifications
* Bachelor's degree in Game Art, Animation, Computer Graphics, or related field (or equivalent experience).
* 5+ years of professional experience as a 3D Technical Artist, Character Artist, or similar role.
* Strong proficiency with Unreal Engine 5, particularly MetaHuman Creator, Control Rig, and Animation Blueprints.
* Proficiency in Maya, Blender, or similar 3D tools for modeling, rigging, and animation.
* Solid understanding of real-time rendering, performance optimization, and PBR material workflows.
* Experience with character retargeting, facial animation, and motion capture cleanup.
* Familiarity with version control systems (Perforce, Git, or Plastic SCM).
* Equivalent combination of related education, training and experience may be considered in place of the above qualifications.
Additional competencies, knowledge and skills
* Collaborating - Working cooperatively with others to help a team or work group achieve its goals.
* Quality Orientation - Accomplishing tasks by considering all areas involved, no matter how detailed; showing concern for all aspects of the job; accurately checking processes and tasks; being watchful over a period of time.
* Technology Savvy - Leveraging one's practical knowledge and understanding of recent technology tools, solutions, and trends to improve work results, solve work problems, and take advantage of new business opportunities.
* Experience with Python or Blueprint scripting for automating asset workflows.
* Knowledge of Niagara, Subsurface Scattering materials, or Groom systems for hair.
* Background in synthetic data generation, computer vision, or simulation environments.
* Understanding of technical art pipelines for training AI/ML datasets.
World-class benefits
Highlights include...
* Comprehensive medical, prescription, dental and vision plans.
* Medical plan options include:
* PPO with low annual deductible and copays.
* HDHP combined with a health savings account with a contribution from SAS (no access to on-site health care center).
* Onsite Health Care Center (HQ) that's free to employees and family members enrolled in the PPO plan. There's a pharmacy too! Not local to HQ? The pharmacy will ship prescriptions for no additional charge!
* An industry-leading 401k plan.
* Tuition Assistance Program and programs and resources to support your development
* Generous time away including vacation time, a variety of paid holidays, and our much-loved U.S. Winter Wellness Break between December 25 and January 1.
* Volunteer Time Off, parental leave and unlimited paid sick days.
* Generous childcare benefits for all full-time employees.
You are welcome here.
At SAS, it's not about fitting into our culture - it's about adding to it. We believe our people make the difference. Our inclusive workforce brings together unique talents and inspires teams to create amazing software that reflects the diversity of our users and customers.
Additional Information:
To qualify, applicants must be legally authorized to work in the United States, and should not require, now or in the future, sponsorship for employment visa status. SAS is an equal opportunity employer. All qualified applicants are considered for employment without regard to any characteristic protected by law. Read more: Know Your Rights.
Resumes may be considered in the order they are received. SAS employees performing certain job functions may require access to technology or software subject to export or import regulations. To comply with these regulations, SAS may obtain nationality or citizenship information from applicants for employment. SAS collects this information solely for trade law compliance purposes and does not use it to discriminate unfairly in the hiring process.
SAS only sends emails from verified "sas.com" email addresses and never asks for sensitive, personal information or money. If you have any doubts about the authenticity of any type of communication from, or on behalf of SAS, please contact *************************.
Let's stay in touch! Join our Talent Community to stay up to date on company news, job updates and more.
#SAS
Auto-ApplyGame UI/UX Artist (Contract)
Remote senior artist job
Volley is seeking a Contract UI/UX Designer to translate our game visual identities into polished, functional interfaces for Smart TV platforms (Roku, Fire TV, Samsung, LG). You'll take established visual languages and character IP and apply them to create intuitive, delightful 10-foot interfaces that work beautifully for family gaming in the living room. This role is perfect for someone who excels at game UI, loves creating organized design systems, and understands the unique constraints of TV platforms.
What You'll Do at Volley
Design high-fidelity game screens that apply established visual languages (created by our Visual Development Artists) to functional UI flows across all game modes and screens
Build comprehensive Figma prototypes covering main game flows, ensuring smooth navigation patterns optimized for remote control and 10-foot viewing distances
Create scalable design systems including typography hierarchies, color applications, component libraries, layout grids, and interaction patterns specifically for Smart TV platforms
Produce developer-ready documentation with detailed wireflows, annotations, component specs, and asset libraries structured for engineering handoff and implementation
Collaborate with Visual Development Artists to ensure visual consistency and faithful application of IP across all screens while optimizing for usability
Partner with motion designers and sound designers on animation timing, transitions, and audio-visual sync to create cohesive feedback moments
Design within technical constraints including 60fps at 1080p performance targets, texture budgets, remote navigation patterns, and Smart TV browser limitations
Support engineering through implementation, working collaboratively to refine designs during development and ensuring quality through QA phases
Incorporate user research feedback to iterate on flows, information hierarchy, and interaction patterns based on playtesting insights
We're Excited About You Because You Have
5+ years designing game UI or product interfaces with a strong portfolio showcasing polished, functional interface design and design system creation
Deep understanding of TV/10-foot UI design, including legibility at distance, remote navigation patterns, couch gaming contexts, and platform-specific constraints (Roku, Fire TV, Samsung, LG)
Exceptional Figma skills for building organized, scalable design systems and developer-friendly files with proper component structures and documentation
Game UX instincts for creating clear information hierarchy during gameplay, memorable celebration moments, and intuitive navigation flows
Strong collaboration skills for working with visual development artists, motion designers, engineers, and researchers-you know how to maintain creative vision while solving practical problems
Experience with design handoff and implementation support, ensuring designs translate successfully from Figma to production
Understanding of accessibility standards including color contrast (WCAG AA), focus states for remote navigation, and inclusive design principles
Bonus Points
Experience with casual, family-friendly, or party game interfaces
Motion design skills or strong ability to art-direct motion designers
Familiarity with WebGL performance constraints and optimization
Background designing for voice-enabled experiences
Experience working from established visual style guides or brand systems
Contract Details: 4-month contract at $100-125/hour (based on experience), remote position with flexible start dates based on project needs.
Why Join Volley
Volley is building innovative gaming experiences that reach millions of players across Smart TV platforms. As a UI/UX Designer, you'll bring original IP to life through polished, player-focused interfaces that work beautifully on the biggest screen in the house. You'll work with a collaborative team that values both creative excellence and technical craft, with the opportunity to define best practices for TV game interface design across our growing portfolio of titles.
Auto-ApplyEnvironment Artist
Remote senior artist job
We are looking for a highly skilled Environment Artist to craft immersive, visually stunning environments for interactive experiences. This role requires a strong focus on realism, while also demonstrating versatility across a range of styles-from photorealistic to stylized. The ideal candidate has a diverse portfolio showcasing adaptability, creativity, and technical expertise in building compelling worlds.
Key Responsibilities:
+ Design and develop detailed 3D environments that balance realism with artistic vision.
+ Create assets for diverse settings, including natural landscapes, architectural spaces, and stylized worlds.
+ Collaborate with art directors and designers to ensure environments align with creative and technical requirements.
+ Prepare concept sketches, blockouts, and final models for production.
+ Optimize assets for performance without compromising visual fidelity.
+ Work across the full production pipeline-from pre-production to final delivery.
Required Skills:
+ Strong artistic sense with the ability to create realistic and stylized environments.
+ Proficiency in industry-standard tools such as Maya, Blender, and game engines (Unity or Unreal Engine).
+ Solid understanding of lighting, composition, and material creation for realistic rendering.
+ Ability to adapt to different art styles and maintain consistency across projects.
+ Excellent communication and problem-solving skills.
Education & Experience:
+ Associate's degree in design or related field required; Bachelor's degree preferred.
+ 3-5 years of experience in environment art for games or interactive media.
+ At least one shipped title with a focus on environmental or prop design.
+ Experience with both hard-surface and organic modeling.
+ Familiarity with PBR workflows and optimization for real-time rendering.
+ Ability to thrive in a fast-paced, ambiguous environment and take on multiple roles when needed.
Technical Skills:
+ Maya
+ Blender
+ Unity / Unreal Engine
+ Game engine workflows
+ 3D modeling and texturing
Experience Level: Expert
Job Type & Location
This is a Contract position based out of Burlingame, CA.
Pay and Benefits
The pay range for this position is $45.00 - $55.00/hr.
Eligibility requirements apply to some benefits and may depend on your job classification and length of employment. Benefits are subject to change and may be subject to specific elections, plan, or program terms. If eligible, the benefits available for this temporary role may include the following:
- Medical, dental & vision - Critical Illness, Accident, and Hospital - 401(k) Retirement Plan - Pre-tax and Roth post-tax contributions available - Life Insurance (Voluntary Life & AD&D for the employee and dependents) - Short and long-term disability - Health Spending Account (HSA) - Transportation benefits - Employee Assistance Program - Time Off/Leave (PTO, Vacation or Sick Leave)
Workplace Type
This is a fully remote position.
Application Deadline
This position is anticipated to close on Dec 3, 2025.
h4>About TEKsystems:
We're partners in transformation. We help clients activate ideas and solutions to take advantage of a new world of opportunity. We are a team of 80,000 strong, working with over 6,000 clients, including 80% of the Fortune 500, across North America, Europe and Asia. As an industry leader in Full-Stack Technology Services, Talent Services, and real-world application, we work with progressive leaders to drive change. That's the power of true partnership. TEKsystems is an Allegis Group company.
The company is an equal opportunity employer and will consider all applications without regards to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.
About TEKsystems and TEKsystems Global Services
We're a leading provider of business and technology services. We accelerate business transformation for our customers. Our expertise in strategy, design, execution and operations unlocks business value through a range of solutions. We're a team of 80,000 strong, working with over 6,000 customers, including 80% of the Fortune 500 across North America, Europe and Asia, who partner with us for our scale, full-stack capabilities and speed. We're strategic thinkers, hands-on collaborators, helping customers capitalize on change and master the momentum of technology. We're building tomorrow by delivering business outcomes and making positive impacts in our global communities. TEKsystems and TEKsystems Global Services are Allegis Group companies. Learn more at TEKsystems.com.
The company is an equal opportunity employer and will consider all applications without regard to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.
67142-1 - Concept Artist/Creative Technologist (3D/XR/AI) - XR Tech
Remote senior artist job
We are seeking a highly skilled and versatile Creative Technologist who excels at integrating generative AI into the creative process. The ideal candidate will be adept at producing 2D concept art, videos, and 3D models/environments, leveraging GenAI tools to push the boundaries of visual storytelling for XR experiences. This role requires rapid, proactive communication and the ability to grasp and visually communicate big-picture concepts within a collaborative, fast-paced team.
Responsibilities:
Create compelling pitch decks and visual presentations to communicate ideas and project concepts.
Produce high-quality concept art, videos, and 3D characters in environments using GenAI and traditional tools.
Refine and polish 3D outputs by reprocessing them through generative AI tools to produce final 2D images.
Collaborate proactively with cross-functional teams to visually communicate and iterate quickly.
Stay current with emerging GenAI tools and techniques for art, video, and 3D creation.
Minimum Qualifications:
Proven experience as a visual storyteller in games, film, marketing, XR, or related industries.
Strong portfolio demonstrating 2D art skills and visual storytelling.
Proficiency in 2D image manipulation software(e.g. Adobe Photoshop, Illustrator, Procreate, Krita, Clip Studio Paint, or similar.)
Proficiency in 3D modeling software (e.g., Blender, Maya, ZBrush).
Proven ability to get extraordinary results from generative AI tools. (e.g., Stable Diffusion, Midjourney, Gemini or similar).
Excellent communication and collaboration skills.
Strong problem-solving abilities and adaptability to new technologies.
Preferred Qualifications:
Hands-on experience developing or fine-tuning generative AI models for art creation.
Ability to present and articulate artistic vision and technical solutions to non-art stakeholders.
Auto-ApplyFreelance Animator & GFX Artist
Remote senior artist job
We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success.
Check out our videos on our website before applying so that you know what kind of videos we create: ************************
Job Description
We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to:
• Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style)
• Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions
• Modify/Rework existing motion graphics assets
• Collaborate with clients and team members
Qualifications
•BA in Graphic Design, Animation, Film or a related field is preferred
•5+ years of experience in multimedia design, motion graphics, video editing and animation
•Must have a reel or portfolio of work to demonstrate skills and abilities
•Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media
•Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop
•Must own a Mac or Windows based PC or laptop
•Ability to use screen recording software like Camtasia
•Able to work with After Effects templates and create custom graphics
•Must have experience working on content that appeals to wide audiences
•Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure
Additional Information
All your information will be kept confidential according to EEO guidelines.
UI Artist
Remote senior artist job
Big Huge Games is looking for a UI Artist to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals.
This is a full-time (40hr/week) remote position. US residents only.
Responsibilities
Design and implement GUI elements for new gameplay features
Collaborate with Design, Art, and Engineering staff to improve the usability of our games
Create assets that maintain and develop the visual identity of current and upcoming titles
Create and iterate on UI/UX flows in engine
Document UI states for engineering
Working with QA to fix any corresponding bugs
Qualifications
A nuanced understanding of interaction design, composition, and typography
Experience with game development or a portfolio geared towards games (must include samples).
Experience in Photoshop or other equivalent packages
Experience implementing wireframes and assets into Unity or equivalent game engines
Able to build UI and hook up interactions within C#
Understanding of UI performance and optimization techniques
Strong artistic eye creating icons, panels, and buttons
Ability to rapidly prototype and iterate through solutions
Excellent communication and time management skills
Bonus
Up-to-date knowledge of iOS/Android platforms and hardware
Experience with mobile strategy games
Shipped titles a plus
Experience in 3dsMax or Maya
Familiarity with markup languages
Familiarity with Unity UI Systems (UI Toolkit or Ugui)
Familiarity with Figma or comparable design tools
Experience with css
Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.
Auto-ApplyTechnical Artist - Remote or On Site
Remote senior artist job
Studio Wildcard - Redmond, WA or Remote
Open role:
Technical Artist
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
Solve technical art problems across disciplines
Approve assets and perform quality checks
Optimize gameplay and environment assets
Create documentation and provide pipeline improvements
Integrate Gameplay-related assets
LODs (Simplygon)
Destruction meshes
Custom gameplay metadata
NVIDIA GameWorks
Requirements:
Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
Capable of mastering new pipeline and tech tools
Ability to work within a multidisciplinary team that is scattered throughout the world
Pluses:
Experience with Rigging, Animation, or Motion Capture
Experience working in the Unreal Engine
Shader Programming GLSL, HLSL, CG
Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine
Required Application Materials:
Resume
Cover Letter which should include
Why you are interested in working for Studio Wildcard
What games you are currently playing
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Technical Artist
Senior artist job in Columbus, OH
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Marathon Senior Lighting Artist
Remote senior artist job
Bungie is looking for a Senior Lighting Artist to help illuminate our in-game worlds. If you are fascinated by mood and tone of environments, care about navigational queues and guiding what the player sees, and interested in creating captivating worlds, then we'd love to talk. Regardless of natural versus artificial light sources, color grading or visual effects - we recognize the impact that lighting has on the player experience and the visual fidelity of our worlds.
As a Senior Lighting Artist, you will play a pivotal role in shaping the visual aesthetics and emotional resonance of our projects. You will be responsible for creating and implementing stunning real-time lighting setups that enhance the tone, visual storytelling and gameplay experience. Collaborating closely with art directors, environment artists, and technical teams, you will ensure that all lighting solutions are not only visually striking but also optimized for performance and aligned with artistic vision. Your expertise in light theory, color balance, and real-time rendering will be essential in elevating the visual fidelity of our work, setting new standards for realism and immersion.
RESPONSIBILITIES
Collaborate with lighting leadership, Art Direction and cross-discipline team members to maintain lighting's aesthetic and technical standards
Work with proprietary toolsets to own the creation of lighting for significant portions of our in-game worlds
Develop dynamic/scripted lighting, character and hard surface object light rigs, and in-game narrative content from start to finish
Work with Design stakeholders to ensure gameplay needs are met
Stay informed on new developments in rendering, particularly about lighting, atmosphere, and surfaces
Provide constructive feedback to production artists who are working on lighting-related
REQUIRED SKILLS
Strong understanding and sense in lighting, shadow, and color to create a visually engaging space
Ability to follow and adapt to a wide range of design references and narrative context to achieve lighting expectations for mood, tone, and fidelity
Experience in lighting characters and environments, interior & exterior, different times of day, etc. With various lighting techniques and tools
Understanding of composition and the ability to enhance mood through lighting
Experience with materials/shaders and an understanding of their relationship with light
Competent 3d modeling / texturing skills (ie. light fixtures / practical support for light sources)
Wide understanding of lighting/rendering technologies
Strong organizational and communication skills
Comfortable working autonomously and in a collaborative environment in taking direction from Art Director/Leads and working with others on problem-solving
Experience with Unreal Engine 4, 5, Unity3D or other modern development toolsets
Experience with and passion for games
NICE-TO-HAVE SKILLS
Experience partnering with graphics engineers, tech art, and tools teams to develop lighting processes and technology
Experience guiding the work of more junior artists
Experience coordinating team efforts with external developers
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$102,000-$125,000 USD
Auto-ApplySr. Technical Artist, Tools
Remote senior artist job
Come join Nightdive Studios, the developer behind classic games including System Shock Remake, Turok, and The Thing: Remastered. We are looking for talented individuals to grow our team.
Our team is growing. Our backgrounds are diverse, but we share a real passion for all things retro gaming. We believe that if you're looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a great fit for you. We offer flexible work arrangements and are open to full-time employees based in the U.S., as well as contract opportunities for individuals located internationally.
Role Overview
We are seeking a Senior Tools / Technical Artist to bridge the gap between art and engineering. This role will design and maintain the technical foundation that empowers artists to work faster and more creatively. The ideal candidate is equally comfortable writing Python and C++ scripts as they are experimenting with shaders, asset pipelines, and in-engine implementation. You'll play a key part in ensuring our games look and feel great, while keeping the art workflow efficient and scalable.
Essential Duties and Responsibilities
Write tools and scripts in Python and C++ to support and optimize artist workflows, primarily in Blender and Photoshop.
Maintain and improve the automated asset pipeline, ensuring smooth integration of art assets into the game.
Bridge the gap between the art and programming teams by implementing features, troubleshooting issues, and delivering technical solutions that empower creativity.
Work closely with artists, designers, and programmers to support both technical art and gameplay implementation.
Stay flexible in learning new engines and pipelines as projects evolve.
Respond well to feedback and iterate quickly on tools and systems to meet the needs of the team.
Contribute to a collaborative, “indie dev” mindset-comfortable stepping in where needed and helping colleagues succeed.
Collaborate with other team members and provide timely and constructive criticism to submissions from colleagues.
Self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert themselves into gaps within the team structure. We are looking for that “Indie dev” mindset.
Responds well to feedback and constructive criticism to their submissions and workflows and willingness to iterate on assets.
Preferred Qualifications
Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
Professional experience as a Technical Artist, Tools Engineer, or related role in game development.
Proficiency with Blender and Photoshop for asset workflows.
Strong scripting and programming ability in Python and C++.
Proven track record of developing tools that enhance productivity for art teams.
Excellent problem-solving skills and ability to communicate with both artists and engineers
Experience with SFX / particle effects creation and optimization.
Knowledge of animation and rigging workflows.
Background as a generalist artist, with hands-on understanding of multiple art disciplines.
Eagerness to learn new technologies and adapt pipelines to project needs.
Ability to translate between creative and technical perspectives.
REPORT STRUCTURE:
This role reports directly to Art Director
Compensation: $60k - $75k depending on experience
We offer flexible work arrangements and are open to full-time employees based in the U.S., as well as contract opportunities for individuals located internationally.
Why You'll Love Working Here
Free Video Games: Employees get access to our library of games. Everyone is encouraged to play and enjoy our games on PC or console of their choice (where available).
Mission-Driven: We're a team of passionate and creative people, driven by a love for what we do.
Collaborative Environment: Working at Nightdive is a collaborative, multiplayer experience on a fun and creative team.
Level Up Your Skills: As a growing company, no two days are the same. We give our teams the freedom to experiment, challenge themselves, and grow.
Paid Time Off: We believe in striking a balance between work and play as a core to creating great work.
Holiday Closure: We close for a week around the holidays each year to give the team a rest.
Prioritizing Diversity: We want our team to be as diverse as the amazing world of video game and retro fans. We are an equal opportunity employer and do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Competitive Benefits: 401(k), health, dental, and vision insurance.
Auto-ApplySenior Technical Artist - WWE 2K
Remote senior artist job
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is?
Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Build and maintain technologies associated with art pipelines and workflows
Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes
Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture
Collaborate with other technical artists daily to find opportunities for improved workflows and tools
Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained
Mentor other artists as needed
Learn from and grow with some of the top talent in the industry
Who Will Be A Great Fit:
5+ years in the games, film, or animation industries
Pro-active problem solvers who like complex challenges
Expertise with C++ required
Proficiency with Python/C# desired
Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experience
Familiarity with cloth and rigid/soft body physics setup for characters, including collision volumes
Skilled with using Substance Painter/Designer, Photoshop, Perforce, and Motion Builder
Experience working with existing pipelines to debug and optimize art asset reduction and validation
Passion for tackling mobile centric challenges and understanding mobile platform limitations
Prior mobile game development experience a plus!
Love for video games (not just ours!)
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $108,900 - $152,500 per year. New York State (inclusive of New York City): $98,100 - $137,300 per year. Washington: $108,900 - $152,500 per year. New Jersey: $98,100 - $137,300 per year. British Columbia: $96,400 - $ 135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
Auto-Apply3D Artist (Non-Remote)
Remote senior artist job
Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day.
The 3D Artist utilizes a creative and technical design skill set within a fast-paced, collaborative environment to support turning artistic concepts into functional 3D digital models representing required equipment, framing, and finish of a set or media asset.
Sight & Sound is not an e-verified employer and cannot offer visa sponsorship.
Essential Duties and Responsibilities:
Turn concepts into designs, receiving direction with specific artistic and technical requirements from the Stakeholders (i.e.: Director/Producer/Artistic Director/Assistant Artistic Director) to develop digital 3D models from 2D concepts for scenes and set pieces.
Work collaboratively with other creative and technical team members and departments to come up with the best solution for the final execution.
Employ a workflow of mixed media and multiple software platforms such as Blender, Zbrush, and Photoshop.
Ability to proficiently use techniques such as modeling, sculpting, texturing and mapping in 3D software such as Blender and Maya.
Assist in the design of 3D media assets to be used in Unreal/Unity game engine.
Prerequisites:
Able to work collaboratively on shared projects, passing duties between partners
Light-hearted, flexible, adaptable, teachable, focused, driven and possess the ability to handle critique of work.
Possess self-disciplined work habits, breaking down complex projects into smaller segments and accomplishing tasks within given timelines and deadlines.
Demonstrate the ability to think, visualize and work in digital 3D space, working within specific space requirements and to-scale.
Must be proficient with both Macs and PCs.
Strong architectural and mechanical knowledge is required.
Plan to submit a current digital portfolio with a variety of professional work examples.
In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.
Artist in Training Program (Hair)
Senior artist job in Dublin, OH
Job Description
hair artist in training program
We are looking for hair artists to take the next steps in their professional journey - all levels of experience are welcome! Our Hair Artists at PENZONE Salons + Spas will be able to advance through the training program at their own pace, mastering specific skills while working behind the chair at BASE ONE, our training concept salon + spa. Upon completion of the training program, artists will get their chair at a PENZONE Salons + Spas location. This program is new + innovative, allowing artists to get behind the chair, doing what they love, equipped with the knowledge + skillset necessary for success in the industry.
Next Start Date - January 2026! Apply today!
Job Responsibilities
Based on your confidence, experience + existing skill, your training program at PENZONE will be customized to support you.
Artists will be working behind the chair at PENZONE x BASE ONE on guests paying base prices for services. Recent graduates needing additional support will start as an apprentice with a mentor in the PENZONE Salon + Spa locations.
Hair Artists will complete learning modules with a combination of hands-on and online training. There is an opportunity to advance out of each module.
Program can be completed in as little as 2 months, based on performance. If required, additional time is offered to assist our team members in mastering skills.
Our Hair Artists are provided opportunities for promotion and advancement through our four levels (Stylist, Designer, Director + Senior Director) after completion of program.
Qualifications
A full-time flexible schedule
Valid Ohio Cosmetology License or work permit
Previous salon experience is welcomed, but not required
Reliable transportation to all PENZONE Salon + Spa locations
Perks
Paid vacation (after 1 year)
Medical insurance (after 1 year; FT employees)
Vision + Dental insurance
Paid hands-on training
Complimentary continuing education
$10-$20 Hair + Spa Services
40% discount on Salon + Spa products
Short + Long term disability insurance
401(k) + financial planning resources
Friends + Family Membership at L I T Life + Yoga
Job Posted by ApplicantPro