At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
* Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads
* Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development
* Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets
* Work across functions to develop the full scope of game needs
* Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity
* Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design
Who Will Be a Great Fit:
* 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead
* Strong portfolio of UI/UX work showcased in AAA games
* Proficient with Photoshop, Illustrator, game engines and UI tooling
* Expert understanding of UI/UX design
* Strong understanding of graphic design principles such as layout, typography, and color theory application
* Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
* Organized, excellent communication skills, passion for games, collaborative demeanor
* Attention to detail and completeness, ability to see around corners, anticipate issues
* Love for video games (not just ours!)
Nice to Have:
* Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
* Game Industry experience with multiple shipped titles
* Knowledge of the WWE brand and style
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
$123.2k-172.5k yearly Auto-Apply 5d ago
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Senior Character Artist
Playground 3.1
Remote job
Description Playground Games is looking for a Senior Character Artist to join our Fable team.ABOUT US:
As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.
ABOUT THE ROLE:
You will be part of the Character Team, creating the people and creatures of Albion. You will work closely with the Lead Character Artist to deliver high quality game characters, as well as providing feedback and documentation to outsource partners and other members of the team.
Our ideal candidate is a highly talented and experienced artist who is passionate about their craft, skilled in sculpting human, animal and creature anatomies, realistic clothing and armour and has examples to prove it.
This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.
WHAT YOU'LL DO:
Highly realistic sculpting, retopology and texturing
Close collaboration with the Character, Tech Art, Concept, Tech Animation and Animation Teams to define pipelines and workflow
Help to mentor and provide and maintain documentation and feedback for the team and our outsource partners
Integration of characters in engine, troubleshoot rendering and shader issues and balance textures
Demonstrate knowledge of new technologies, processes, and developments in the wider industry
Consistently deliver excellent quality work on or ahead of schedule
Own and deliver large and complex areas of character art
WHAT YOU'LL BRING:
A portfolio demonstrating high-quality Character work and AAA games experience. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV
A strong understanding of Scan cleanup workflows, facial anatomy and likeness validation.
Proficiency in Marvelous Designer, ZBrush, Wrap3D and Substance Painter.
Experience of working with game engines
Passion and enthusiasm to deliver a wide range of characters for a much-loved franchise
A team player who thrives on collaboration and sharing ideas
A genuine passion for video games and Fable
We believe a healthy work-life balance, continuous learning, and a supportive community are key to creating world-class games.
This is a fantastic opportunity to make world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios.
Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment.
We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation.
At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues.We celebrate difference and welcome everyone to join us and to be themselves at work.
If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
$62k-114k yearly est. Auto-Apply 60d+ ago
Mid/Senior Marketing Video Artist (Full Remote - USA)
Everai
Remote job
Our Vision & Products
🚀 EverAI - Building the Future of AI Companionship
One of the Top 15 Largest & Fastest-Growing AI Companies in the World
40 Million Users in 2 years - Help Us Reach 100M first, 500M next
At EverAI, we're shaping what it means to connect with AI. With 40 million users and counting, we're not just building products - we're creating entirely new categories.
Our flagship product is the world's largest AI girlfriend/boyfriend platform, redefining relationships for millions. It is governed by our proprietary moderation system, EverGuard - an internal AI designed to ensure everything we build is safe, ethical, and human-first.
And we're only just getting started!
Our Team
We are an enthusiastic, passionate and hardworking team of 75 people. Our founding team has strong entrepreneurial experience building and scaling web products from 0 to IPO.
Alexis Soulopoulos [CEO]
• 10+ years in Tech Executive Leadership
• Co-Founder Mad Paws Holdings (from 0 to IPO)
• Forbes 30 under 30 + Deloitte TechFast50 '22 & ‘23
Michael Monin [Co-founder & CTO]
• 10+ years as CTO / COO (web2/web3), 1+ year in AI/LLM
• Serial-entrepreneur: MTK Digital (exited / 0->$20m revenue) and Zipchat (AI Chatbot for E-commerce brands)
Thomas Lacroix [Co-founder & CMO]
• 8+ years in Customer Acquisition & E-commerce Growth
• Serial-entrepreneur: Curatible (sold to Blackstone) and MTK Digital (exited / 0->$20m revenue)
Maruša Fasano [CFO/Legal]
• 25+ years in Finance, Strategy, M&A
• Ex-CFO/M&A @Curatible (exited to Blackstone)
• Ex-President of the Board @SotremoSA (exited)
• Co-founder/CFO @SoftOne (exited)
Your Role
We are looking for a Marketing Video Editor who is comfortable editing engaging videos in a fast-paced environment and thrives when managing their production pipeline independently: from idea inception to audio, graphics and colour grading.
Reporting directly to our CMO Thomas, this is what you'll be doing:
Key Responsibilities
Create high-performing video ads tailored for various digital platforms (Socials, Adult sites) with a strong focus on user acquisition and engagement
Lead the editing and post-production process for marketing videos, ensuring they are visually engaging, emotionally compelling, and conversion-optimized
Collaborate closely with the marketing and creative teams to develop concepts and storyboards that align with performance data and campaign objectives
Leverage AI tools like Midjourney, Stable Diffusion, Runway, and other generative video technologies to enhance creative output and accelerate production timelines.
Maintain a high standard of visual storytelling while adapting to rapid feedback and performance-based iterations
Optimize video content for various formats, ratios, and channel-specific best practices
Stay on top of trends in short-form advertising and the adult/adult-adjacent space to bring fresh, innovative ideas to the table
Ensure all content complies with platform policies and brand guidelines while pushing creative boundaries
Your QualificationsHard Skills
4+ years of experience in video editing, with a strong portfolio of ads created for paid marketing campaigns
Deep understanding of storytelling, pacing, motion design, and sound design in performance-driven creative
Proven experience using generative AI tools like Midjourney, Stable Diffusion, Runway, etc., in your editing workflow
Proficiency with editing software such as Adobe Premiere Pro, After Effects, or Final Cut Pro
Strong grasp of trends in NSFW/Adult content advertising, particularly pre-roll ads, TikTok-style edits, and fast-paced performance creative
Familiarity with advertising KPIs such as CTR, CR, CPM, and ROAS, and ability to optimize creative based on performance data
Soft Skills
🗣 Strong communication & collaborative skills (perfectly fluent in English)
🎯 Goal-oriented, ownership and commitment
⚡️ Doer mindset - we are moving fast and need people who can balance execution, planning, and strategy
⏱️ Obsessive about speed, performance and iteration
🧢 Humble - willing to learn, open to feedback
🍭 #NSFW - Comfortable building products based on uncensored models and content
Bonus point
Prior experience in the adult, dating, or igaming industries
Why EverAI?
📈 Exponential Growth: From 40M users in 2 years, to 100M next - and 500M beyond
🚀 Track Record of Category-Creating Innovation: We consistently launch world-first AI applications - setting the pace, not following it
🌍 Global Impact: Top-tier user growth, real-world adoption, and cultural relevance
🧠 Proven Leadership: A senior team that's launched, scaled, and exited & IPO'd multiple scale ups - now fully focused on reshaping AI companionship
👥 Elite Remote Team: 100% remote and built to win - world-class talent from Tier 1 tech companies, with a culture of ownership, velocity, and radical creativity
🛡️ Ethical Core: Our AI ecosystem is governed by EverGuard, our proprietary AI moderation technology, ensuring responsible development at scale
What We Offer
✍️ Contract Type: We prefer B2B, but we're flexible, what matters is long-term commitment and impact
📍 Work From Anywhere: Fully remote. Choose the environment where you do your best work
🏝️ Paid Time Off: 4 weeks (20 working days) of PTO per year to recharge and reset
👨 👩 👧 👦 Annual Gathering: A yearly in-person meetup to connect, brainstorm, and celebrate wins together
❤️ 🩹 Health & Wellness Support: Up to $200 per year for wellbeing expenses + unlimited 1:1 sessions with psychologists and lifestyle experts through
OpenUp
(also available for up to three family members)
🏢 Co-Working Space Budget: Work from a co-working space up to twice per month (35 EUR / 40 USD per visit) to stay inspired and connected
📚 Learning Budget: Dedicated funds to support your professional growth: courses, books, conferences, events, or certifications
💻 Equipment: Company laptop provided + monitor budget up to $250 for your workspace setup
⚡ AI Tools Access: Premium access to ChatGPT, Cursor, Hugging Face, and others, to power your ideas and workflows
🎯 Top Tier Talent Is Our Multiplier
We're a fully remote group of A-players from Tier 1 tech, led by an exec team who've launched, scaled, and exited multiple companies. We move fast, and care deeply about what we build - and who we build it with.
We're looking for exceptional talent ready to ship & distribute world-first AI products at scale, fast, and co-create with us this category-defining business.
If that's you - reach out and apply!
💡 External Referral Program
Know someone who could be a great fit for this role? You can refer them through the EverAI External Referral Program and earn a bonus of up to $2,500 if they're hired. Submit a referral here.
$66k-104k yearly est. Auto-Apply 59d ago
Senior Artist, VFX
Raid Base
Remote job
Remote work, able to join core hours 10AM-5PM PST
Salaried, full-time position
Raid Base Inc is a USA-based game service development studio, founded in 2020 and funded through Series Seed and Series A.
Our mission is to develop experiences that match the level of commitment and enthusiasm that connoisseur players put into the games they love.
A few attributes in great developers that we believe assist us toward this mission are:
Personal ownership
Good judgment
Leadership
Emotional intelligence
We are crafting an open-world, sandbox PvPvE game, in an original IP. Players will build a reputation for themselves and for their crew through everything they do, building a stronger community that is tempered through adversity.
The Raid Base team is made of developers who actively play games, and we established this studio to begin a more intimate dialogue with our players. If you are a developer who believes that studios need to have a deeper connection with and respect for players, we would love to hear from you.
Job Description
As a VFX Artist you will be responsible for creating effects that help bring the world to life as well as communicate critical gameplay information to players. You will play a key role in defining the effects, pipeline, and performance targets ensuring the effects not only look great but perform well for the game. Daily interaction with a small multidisciplinary team will be commonplace as we collaborate to create an engaging balance between gameplay and visuals. As an early member of the team, your work will be instrumental in realizing the visual direction at Raid Base and help bring our game to reality.
Key Responsibilities
Collaborate with the art team to create high quality effects in engine
Establish the quality bar for VFX in the game
Create and iterate on VFX that support the art direction
Create VFX assets for a variety of content, from characters to world atmospherics.
Work as a key contributor supporting design and engineering towards gameplay goals
Assist in development of the content pipeline, from content tools to in-engine set up.
Perpetuate a healthy, creative and team oriented studio culture through collaboration and leading by example.
Required Qualifications
Experienced game developer with a track record of shipping.
Possess a broad set of game development skills to support working within a small multidisciplinary team.
Demonstrated proficiency in VFX ranging from ‘stylized' to photorealistic techniques.
Resume/CV that details your skills and experience.
Portfolio that demonstrates relevant artistic skills and critical thinking.
Desired Qualifications
Experience working in multiple content creation pipelines
Generalist skill set, including but not limited to, modeling 3d assets, basic understanding of rigging and animation, unreal blueprint experience.
Familiarity with Unreal Engine
Active gamer, who keeps a regular pulse on player sentiment
Benefits & Perks
We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Parental leave and a work-from-home equipment stipend are also available. Balance between work and personal life is encouraged with flexible paid time off, and company breaks during the summer and winter holidays. We also make time to play, discuss and study games to bond and grow our understanding of our players as a team.
$66k-104k yearly est. Auto-Apply 60d+ ago
Lead Artist
Warner Bros 4.6
Remote job
Welcome to Warner Bros. Discovery… the stuff dreams are made of.
Who We Are…
When we say, “the stuff dreams are made of,” we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the
storytellers
bringing our characters to life, the
creators
bringing them to your living rooms and the
dreamers
creating what's next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
The Job
Avalanche, a division of WB Games Inc., is seeking a Lead Artist to join our team of talented industry veterans working on a new online multiplayer RPG. This person will be a key leader on the art team, working closely with project leadership to establish a world-class art culture and robust art pipelines.
This role includes managing internal artists and overseeing external partners, including outsourcing and co-dev relationships, to deliver high-quality art for an online multiplayer RPG. The ideal candidate is a highly skilled artist, a proven leader, and an expert in managing AAA art production.
What part will you play?
Lead and mentor the internal art team to deliver high-quality art that aligns with the artistic vision and technical requirements of the project, fostering a collaborative and productive environment.
Build relationships with external partners and internal partner studios, to ensure art assets meet all technical and aesthetic requirements.
Work with leadership to define, document, and maintain the art pipeline.
Champion a high standard of artistic excellence, providing clear and constructive feedback to both internal and external teams.
Collaborate with the Art Director, Design Director, and Technical Art to ensure all art aligns with the aesthetic, narrative, and gameplay objectives.
Coordinate with the production team to manage deliverables, ensuring that milestones and deadlines are met by both internal and external teams.
What do we need from you?
8+ years of professional art experience for games, with at least 3-5+ years in a senior or lead role.
Proven experience managing internal artists and partnering with external teams.
Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
A strong portfolio showcasing a wide range of high-quality art, demonstrating a deep understanding of art fundamentals and production pipelines.
Proficient experience with the Unreal Engine and its content pipeline.
A track record of fostering best-in-class creative culture where artists can do their best work.
Deep knowledge of industry trends, best practices, and emerging technologies in art production.
Good to Have
A passion for online multiplayer RPGs.
Experience with live-service games.
Understanding of multiple art disciplines.
How We Get Things Done…
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $112,000.00 - $208,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
$112k-208k yearly Auto-Apply 32d ago
Senior UI Artist
Proof of Play
Remote job
We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them.
Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z.
We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more.
But, don't take our word for it - hear directly from our founding team: *********************************************************************
We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive.
Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further.
This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one.
This role is a 6-months contract with potential to extend and go perm.
What You'll Do:
Own the end-to-end UI and effects process, from concept to in-engine polish
Create and refine game UI using Unity UI Toolkit (UXML + USS)
Use Spine to add motion, life, and cohesion to UI and in-game effects
Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering
Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional
Iterate quickly on feedback and collaborate openly with engineers and designers
Help improve pipelines and workflows for UI + FX integration
What You'll Bring:
5+ years experience as a UI or FX artist in mobile or game development
Proven Unity experience, including Unity UI Toolkit
Spine experience (animation, motion, or effects)
A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility
Strong understanding of visual hierarchy, layout, motion, and colour theory
Ability to work directly in-engine, not a hand-off artist
Comfortable working autonomously in a fast-moving, highly collaborative team
Excellent communication and feedback skills
Bonus Points:
Experience prototyping UI animations or transitions
Shipped titles using Unity + Spine
Background in motion design or VFX
Knowledge of performance-friendly UI/FX implementation
Benefits and Perks:
Fully Remote across two continents.
Top tier medical, dental, and vision plans 100% company covered
Laptops + necessary equipment provided
Paid Parental Leave
MyTime flexible vacation policies
Ready to apply?
Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days.
A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
$74k-127k yearly est. Auto-Apply 60d+ ago
Senior Outsourcing Concept Artist | North America | Europe | Fully Remote
Escape Velocity Entertainment 3.8
Remote job
What we are looking for:
We are currently seeking a talented Senior Outsourcing Concept Artist with a focus on Character Design who will be specializing in creating Skins and Cosmetics across various subjects, including characters, props, and environments.
Your role will be instrumental in defining the aesthetics of our cosmetic campaigns, infusing each design with personality, storytelling, and unique style to enhance the player's experience in our game.
Requirements
What we will do together:
Create compelling pitches including rough concepts for individual cosmetics and campaigns that align with the game's vision ranging from characters, environments, and props.
Stay informed about visual trends or styles in gaming and pop culture, applying insights to create fresh and engaging ideas that capture players' interest and contribute to a memorable gaming experience.
Provide feedback and guide other concept artists and outsourcing teams in executing designs to ensure consistency with the project's art direction and visual style.
Communicate and partner between Art, Narrative, and Design departments to develop concept designs that not only looks great but also translates well into gameplay and animation.
Create exploration sketches in 2D, mood boards, and Storyboards to communicate ideas.
What you will bring:
We are looking for someone who is passionate about designing environments and bringing characters to life with the goal of creating great experiences for players.
Has experience working with external vendors and giving feedback.
Experience in games designing main characters, props, and environments.
Experience working on live-ops games, especially those with high-volume content.
Ability to quickly iterate on ideas visually.
Self-motivated toward solving creative problems and a curiosity to deep dive into new subject matter.
Understanding of anatomy, creature, and character design.
Illustration skills, deep understanding of composition, color theory, values, form, shape language, and silhouette.
Benefits
Interested… a bit about Escape Velocity:
Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things.
A few benefits you can expect from us:
A generous PTO allowance
Summer and Winter holidays studio closure (separate to PTO allowance)
Private Medical & Dental Healthcare
Private Mental Health scheme
A generous annual Health & Wellbeing allowance
Discretionary Studio Bonus
Top range tech for your home set up
Other benefits based on your region
How to apply:
Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.
Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
$67k-116k yearly est. Auto-Apply 60d+ ago
Contract 3D Environment Artist (Remote)
City State Entertainment 3.7
Remote job
Unchained Entertainment is an independent video game development studio founded in March 2011. We are currently developing Camelot Unchained, a niche, RvR-focused, old-school MMORPG inspired by large-scale realm warfare and player-driven worlds.
Job Description
We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life.
Responsibilities
Collaborate with the art team to create beautiful, cohesive, and performant environments and levels
Create high-quality environment assets from concept to in-game implementation
Work closely with art leads to identify and improve workflows, tools, and pipelines
Partner with design and engineering throughout the environment development process
Ensure assets meet visual, technical, and performance requirements
Share knowledge and collaberate with fellow artists
Qualifications
3+ years of professional experience as a 3D Environment Artist or in a similar role
Experience creating organic assets such as trees, foliage, rocks, and terrain
Strong prop creation skills, including structures, architectural elements, and world props
Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting
Experience building assets for real-time, in-game environments
Ability and willingness to learn and work within a proprietary game engine
Understanding of working within art and performance budgets
Excellent verbal and written communication skills
Passion for games, especially MMORPGs
Strong work ethic with a high sense of ownership and accountability
Comfortable working remotely
Bonus Qualifications
Experience with physically based rendering (PBR) workflows
Interest or experience in procedural environment creation
Experience using SpeedTree
Additional Information
If you are a talented, passionate, and experienced 3D Environment Artist looking for an exciting new opportunity, please apply with your resume and portfolio today! We are an emphatically equal-opportunity employer. This is a full-time contract remote position.
You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!
$70k-120k yearly est. 1d ago
Lead UI Artist - WWE 2K
2K 4.0
Remote job
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
* Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads
* Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development
* Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets
* Work across functions to develop the full scope of game needs
* Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity
* Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design
Who Will Be a Great Fit:
* 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead
* Strong portfolio of UI/UX work showcased in AAA games
* Proficient with Photoshop, Illustrator, game engines and UI tooling
* Expert understanding of UI/UX design
* Strong understanding of graphic design principles such as layout, typography, and color theory application
* Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
* Organized, excellent communication skills, passion for games, collaborative demeanor
* Attention to detail and completeness, ability to see around corners, anticipate issues
* Love for video games (not just ours!)
Nice to Have:
* Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
* Game Industry experience with multiple shipped titles
* Knowledge of the WWE brand and style
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
$123.2k-172.5k yearly Auto-Apply 5d ago
Technical Artist
NxT Level
Remote job
Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
Work with engineering and art teams to develop custom shaders from scratch
Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
Optimizing art content for performance.
Additional Responsibilities
Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
Working in our proprietary engine, help to establish our material and vfx pipelines.
Document workflows and best practices for materials and vfx
Must-Haves
A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
Solid experience profiling and optimizing shaders and vfx on multiple platforms
3-5 or more years experience as a Technical Artist
Must have 3 or more years experience with Maya and modern 3D art pipelines
Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed
Nice to Haves
Writing c++ code would be a plus
Knowing Mel, Python, Lua, C++, is a plus
Understanding of animation pipelines, including character and environment systems
Strong communication skills and a positive and professional attitude
Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
Experience working with offsite art and programming teams
Perks:
Paid Time Off, Holidays and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (CCA)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
$66k-114k yearly est. 60d+ ago
Staff Technical Artist (Bay Area / Paris / Remote)
Genesis Ai
Remote job
What You'll Do
Build and optimize realistic, scalable 3D environments where robots learn to act in the world
Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models
Create tools to ingest and standardize assets from scans, CAD data, or generative AI models
Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation
Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission
Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training
What You'll Bring
Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.)
Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines
Experience with procedural asset generation for scalable content creation
Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks
Artistic eye to deliver polished, high-impact visuals
Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.)
Bonus: Experience managing third-party vendor and art contractor relationships
Bonus: Exposure to generative AI for 3D asset creation
$93k-157k yearly est. Auto-Apply 60d+ ago
Environment Concept Artist
Eleventh Hour Games
Remote job
What is your role? As an Environment Concept Artist at Eleventh Hour Games, you will help define and expand the visual identity of our worlds. You will create high-quality environment concepts that establish mood, scale, architecture, and environmental storytelling for Last Epoch universe.
In this role you will collaborate closely with Art Direction, Environment Art, Design, and Production to translate high-level creative vision into clear, actionable concepts that support gameplay, narrative, and technical constraints.
Responsibilities:
Create environment concept art that defines locations, biomes, architecture, landmarks, and points of interest
Establish mood, lighting, color palettes, and material language to support world-building and narrative tone
Produce a range of deliverables, including keyframes, paint-overs, mood boards, color scripts, and production-ready callouts
Collaborate with Art Direction to explore visual directions and iterate based on feedback
Partner with Environment Artists to ensure concepts are clear, practical, and translatable into in-game assets
Work closely with Design to align environments with gameplay needs, readability, and player flow
Support live development by creating concepts for new content, expansions, and seasonal updates
Maintain visual consistency across environments while introducing fresh ideas and variation
Contribute to and help refine environment art documentation and style guides
Participate in reviews and critiques, offering constructive feedback to peers
Qualifications:
2+ years of professional experience as an Environment Concept Artist in games, film, or related industries
Understanding of environment design, composition, perspective, lighting, and color theory
Ability to create clear, production-focused concepts that support downstream art teams
Experience collaborating with art directors, environment artists, and designers in a production setting
Proficiency with industry-standard tools (Photoshop, Procreate, Blender, or similar)
Ability to work iteratively, incorporate feedback, and meet deadlines in a fast-moving environment
Strong visual storytelling skills and a passion for world-building
Comfortable working in a fully remote, globally distributed team
Pluses:
Experience working on ARPGs, dark fantasy settings, or stylized realism
Familiarity with live-service development and ongoing content production
Knowledge of Unreal Engine or Unity pipelines and how concept art supports them
Why Eleventh Hour Games?
EHG is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
Flexible fully remote working arrangement
35 paid time off days at the start of each year for U.S. based employees
Dental, Vision for U.S. based employees + dependents
90% paid health coverage premiums for U.S. based employees and 100% premium paid for dependents health insurance
401K for U.S. based employees
EHG is an equal opportunity employer. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed this way.
$51k-88k yearly est. 27d ago
Previs Artist
Halon 3.8
Remote job
Halon Entertainment is the premier visualization and technology company, dedicated to the art of storytelling in film, games, and advertisements. We are looking for talented and enthusiastic Previs artists for exciting high profile projects. If you are interested in joining the team, we are looking for applicants that have thorough knowledge of Film Making, Maya, Motion Builder and storytelling. We hire a wide range of CG Generalists. This is a remote-work opportunity.
Strong storytelling skills with the ability to work on the fly in a fast paced environment.
3D asset creation including modeling, texturing, rigging and Photogrammetric Modeling.
Strong Camera and Character Animation or Motion Capture editing skills.
Experience in Maya, After Effects and Photoshop a must. MotionBuilder and Unreal Engine experience a big plus.
Knowledge of practical cameras, rigs and on-set production is a plus.
Knowledge of virtual production pipelines is a plus.
Overall:
Excellent communication and organizational skills, with the ability to work well in a collaborative team environment.
Willingness to accept direction, work well under pressure, on multiple tasks, being flexible and open to changes.
Must be efficient, reliable, self motivated and passionate about your work, requiring minimal supervision.
Salary Range:
$30 - $40 per hour
Note:
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship.
Due to the requirements of this position, NEP requires as a condition of employment for this position that a candidate be fully vaccinated for COVID-19. If a candidate is offered this position with NEP, such offer is contingent on the candidate providing proof of full vaccination status by his or her start date. Pursuant to the Americans with Disabilities Act and Title VII of the Civil Rights Act of 1964, NEP will consider reasonable accommodations to a candidate's inability to vaccinate due to disability or religious belief, but NEP's consideration of potential reasonable accommodations does not guarantee commencement of employment.
$30-40 hourly 60d+ ago
Freelance Animator & GFX Artist
Filmless
Remote job
We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success.
Check out our videos on our website before applying so that you know what kind of videos we create: ************************
Job Description
We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to:
• Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style)
• Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions
• Modify/Rework existing motion graphics assets
• Collaborate with clients and team members
Qualifications
•BA in Graphic Design, Animation, Film or a related field is preferred
•5+ years of experience in multimedia design, motion graphics, video editing and animation
•Must have a reel or portfolio of work to demonstrate skills and abilities
•Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media
•Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop
•Must own a Mac or Windows based PC or laptop
•Ability to use screen recording software like Camtasia
•Able to work with After Effects templates and create custom graphics
•Must have experience working on content that appeals to wide audiences
•Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure
Additional Information
All your information will be kept confidential according to EEO guidelines.
$61k-105k yearly est. 17d ago
Prompt Artist - Generative Video & Multimodal
Waymark 3.5
Remote job
Department
Creative
Employment Type
Contract to hire
Location
Detroit [Remote]
Workplace type
Fully remote
Reporting To
Josh Rubin
What You'll Do What You'll Bring Benefits About Waymark We're on a mission to make great video accessible to everyone - by building powerful, intuitive products that make creative easy.
If that sounds good to you, we'd love for you to apply - even if you live outside the Detroit area (yes, we are remote-friendly, thanks for asking).
$55k-93k yearly est. 60d+ ago
Artist (Real Estate Photography)- Any US Major Market
Seek Now 3.6
Remote job
Company Story:
Seek Now is a customer experience-technology company leveraging a network of professional experts to provide data-driven inspections.
We deliver ground truth to property & casualty, real estate, and finance customers that enable them to solve their business problems in a matter of hours…minutes…seconds.
Seek Now is well-positioned to disrupt the inspection world through a combination of our hard-working 3rd party contractors, talented employees, vast network, and cutting-edge technology. For us, it is all about solving business problems for our customers. Our proven methods, commitment to excellence, and diverse team of professionals are what set Seek Now apart.
The claim volume and opportunity has never been greater than it is now. So, if you have been thinking about making a change, this may be a great fit for you and your business!
Position Summary:
Seek Now is searching for reliable, skilled, and experienced 1099 independent contractors to provide Visual Capture and Real Estate Marketing Services, including photography and videography. Our 1099 Artists are experienced photographers with the capability and desire to provide amazing customer service while capturing outstanding visual representations of residential or commercial properties.
Ideal candidates include 1099 independent contractors with:
Photography experience, including HDR.
Videography experience.
3D Capture (Matterport/Zillow) a plus.
FAA Part 107 Drone Certification a plus.
Strong team-first customer service attitude
Humility
Professional DSLR and peripheral equipment (specific models shared withing recruitment process)
A reliable vehicle
An operational laptop and smartphone with high-speed data plan
Ability to travel frequently.
Desire to increase income.
Artist 1099 independent contractor positions are available in all select US markets.
Whom You Are:
Guardian - you make customers feel safe with you as you enter their homes and work around their most valuable possessions
Dependable - you understand how critical your role is to the success of our business and yours, so you show up to appointments on time and on schedule consistently; you don't want to let your team or our customers down
Empathetic - you truly connect with customers and want to make every client a Seek Now brand advocate
Accountable - you create high-quality photos and video on time every time
Tech Savvy - you know the basics of using a laptop and a smartphone - typing, navigating to different screens, working in Microsoft Outlook, Word, Excel, using different phone applications, etc.
Humble - you understand that you are a member of a team, and the team is only as strong as its weakest link
Customer Advocate - you deliver excellent customer service to every homeowner, agent, and client you encounter
Whom You are Not:
9 - 5 Office Worker - one that likes to work inside with the same schedule day after day
Reactive - one that gets easily agitated by others
Current Real Estate Photographer - one that wants to or will continue to work for/own another Real Estate photography company, as that would be a conflict of interest
Immobile - one that is unable to travel within a 30-mile radius daily and unable to be on assignment out of state multiple times a year
Essential Functions and Duties:
Comfortably work in residential or commercial properties, potentially accompanied by an agent, homeowner, or other individuals.
Capture high quality RAW images, including HDR, of residential and commercial properties.
Capture images using prescribed settings within a detailed process.
Capture high quality video of residential and commercial properties.
Capture 3D (Matterport & Zillow) scans of residential and commercial properties.
Capture aerial (drone) photos and video of residential and commercial properties.
Provide weekly/monthly availability.
Travel daily within a 30-mile radius to perform scheduled shoots.
Maintain professional and safety standards.
Partner with internal Seek Now team to complete daily tasks.
Escalate customer and/or client issues when appropriate.
Perform other duties as assigned.
Supervisory Responsibilities:
This position has no supervisory responsibilities.
Knowledge, Skills, and Abilities:
Skilled in both verbal and written communication
Ability to use a laptop and a smartphone, which includes navigating between applications, entering data, and using Microsoft Office products
Ability to upload all photo/video files in a timely manner.
Skilled in customer service.
Skilled in organization and prioritization.
Ability to be a self-starter and a quick learner.
Ability to take assignments on short notice.
Ability to travel daily within a 30-mile radius to perform scheduled shoots.
Ability to travel more than a 100-miles radius to perform shoots in support of special projects when needed.
Education and Experience Requirements:
High school diploma or equivalent experience required.
Minimum of two (2) years of experience in commercial or Real Estate photography.
Previous videography experience ideal.
Experience with Microsoft Outlook, Word, and Excel required.
Other Requirements:
Clean, reliable vehicle
Operational laptop and smartphone with high-speed data plan.
Professional appearance.
Valid driver's license.
Work Environment:
Mixture of indoor and outdoor for shoot
Fully remote
Physical Demands:
Must be able to stand and/or walk for long periods of time.
Must be able to drive up to five (5) hours a day.
Must be able to kneel, squat, or bend.
Must be able to work outdoors in hot and cold weather conditions.
Must be able to lift, carry, push, and pull, up to 50 pounds.
Position Type and Hours:
1099 independent contractor
You provide your availability.
Travel:
100% of travel expected.
Benefits and Perks:
Great earning potential - we are Inc Top 200 fastest growing companies in America!
Paid weekly.
Team-first environment
Strong support team for our 1099 independent contractor Artists
Other Duties Disclaimer:
This job description is not designed to cover or contain a comprehensive listing of activities, duties, or responsibilities that are required of the employee. Activities, duties, and responsibilities may change, or new ones may be assigned at any time with or without notice.
$45k-81k yearly est. Auto-Apply 60d+ ago
UI Artist
Xsolla
Remote job
Big Huge Games is looking for a UI Artist to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals.
This is a full-time (40hr/week) remote position. US residents only.
Responsibilities
Design and implement GUI elements for new gameplay features
Collaborate with Design, Art, and Engineering staff to improve the usability of our games
Create assets that maintain and develop the visual identity of current and upcoming titles
Create and iterate on UI/UX flows in engine
Document UI states for engineering
Working with QA to fix any corresponding bugs
Qualifications
A nuanced understanding of interaction design, composition, and typography
Experience with game development or a portfolio geared towards games (must include samples).
Experience in Photoshop or other equivalent packages
Experience implementing wireframes and assets into Unity or equivalent game engines
Able to build UI and hook up interactions within C#
Understanding of UI performance and optimization techniques
Strong artistic eye creating icons, panels, and buttons
Ability to rapidly prototype and iterate through solutions
Excellent communication and time management skills
Bonus
Up-to-date knowledge of iOS/Android platforms and hardware
Experience with mobile strategy games
Shipped titles a plus
Experience in 3dsMax or Maya
Familiarity with markup languages
Familiarity with Unity UI Systems (UI Toolkit or Ugui)
Familiarity with Figma or comparable design tools
Experience with css
Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.
$53k-88k yearly est. Auto-Apply 60d+ ago
Technical Artist
Ruckus Games
Remote job
We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You will work closely with the Art Director and Programming team to help bridge the gap between the art and programming teams' day-to-day operations. You will be spearheading technical solutions and optimizations to find the balance between quality and efficiency. Our ideal candidate demonstrates both the artistic and technical sides of the art process, values teamwork, is autonomous, shows initiative and wants to work in a well-funded startup environment.
Responsibilities
* Collaborate with the artists, designers and programmers to integrate assets in the engine
* Maintain and improve the efficiency in workflows, content pipelines and develop tools for artists
* Write and maintain efficient shaders that support the art direction of the game
* Analyze and improve art asset inefficiencies and optimize game performance by working with artists and programmers
* Collaborate with design teams by creating mock ups and prototype assets
Qualifications
Required Skills
* Advanced knowledge of building and creating tools for Unreal Engine
* A solid understanding of modeling, texture and material creation pipelines
* Advanced knowledge of writing shaders for Unreal Engine
* Understanding of technical limitations with art creating pipelines
* Ability to evaluate needs of the art team and to help create tools to increase efficiency
* Proven ability to work with art teams to deliver on the games artistic vision
* Excellent skills in organization, communication and team collaboration
* Knowledge of content creation software: 3ds Max, Maya, Substance or Photoshop
Desired Skills
* Good understanding of procedural generation of content and machine learning
Benefits
* Work from home (anywhere in the US)!
* Flexible hours - 32 hour a week minimum / 50 hour maximum
* 3 weeks vacation each year, in addition to paid holidays and sick days
* Competitive healthcare plans including medical, dental, and vision
* Available Flexible Spending / Health Savings Accounts
* 401K with 100% matching up to 4% of your salary
* Employee stock options
$42k-74k yearly est. 5d ago
Technical Artist - Remote or On Site
Studio Wildcard 3.8
Remote job
Studio Wildcard - Redmond, WA or Remote
Open role:
Technical Artist
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
Solve technical art problems across disciplines
Approve assets and perform quality checks
Optimize gameplay and environment assets
Create documentation and provide pipeline improvements
Integrate Gameplay-related assets
LODs (Simplygon)
Destruction meshes
Custom gameplay metadata
NVIDIA GameWorks
Requirements:
Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
Capable of mastering new pipeline and tech tools
Ability to work within a multidisciplinary team that is scattered throughout the world
Pluses:
Experience with Rigging, Animation, or Motion Capture
Experience working in the Unreal Engine
Shader Programming GLSL, HLSL, CG
Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine
Required Application Materials:
Resume
Cover Letter which should include
Why you are interested in working for Studio Wildcard
What games you are currently playing
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
$57k-89k yearly est. 60d+ ago
Senior Pipeline Technical Artist (SFD / Cinematics) | Irvine, CA
Activision Blizzard 4.6
Remote job
Team Name:
CinematicsJob Title:Senior Pipeline Technical Artist (SFD / Cinematics) | Irvine, CARequisition ID:R025802Job Description:
Blizzard Entertainment's cinematics team is seeking an experienced and enthusiastic Pipeline Technical Artist to support and develop our production pipeline. You will work closely with artists and other developers to design and improve workflows, build tools, and provide technical support. You should have a broad knowledge of tools and workflows currently used in the game industry, familiarity with CG/VFX, as well as direct experience with digital asset management and pipeline tool development. Excellent communication skills are a must.
This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
This is a full-time staff position..
What You Bring to the Table
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Provide technical support for artists in production
Maintain our existing code base and develop new libraries and tools as necessary
Contribute to the design and development of our production workflows
Mentor the team around you to ensure art is technically compliant and performant
Directly contribute to establishing and improving artist workflows
Minimum Requirements
Experience
8+ years of experience in developing pipeline tools and workflows in a CG production environment
Experience with real-time asset implementation and optimization
Experience with PyQt / PySide development
Experience shipping content produced in Unreal, bonus points for cinematic content (rendered or real-time)
Knowledge & Skills
Excellent knowledge of Unreal, including scripting (blueprints, Python, HLSL)
Excellent verbal and written communication skills
Strong knowledge of Python and object-oriented programming practices
Strong working knowledge of Maya
Strong understanding of the CG production process, from asset creation to final implementation
Ket Attributes
A team-oriented approach to your work and understanding of the importance of collaboration.
Self-motivated ability to proactively solve problems
Strong desire to function in a technical support role
Solid understanding of the game development process outside of technical art
Extra Points:
Experience with Substance Painter & Designer
Experience with Pixar's USD file format
Familiarity with Blizzard games and cinematics
Your Platform
At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration and polish go into the Blizzard “secret recipe,” but the most important ingredients come from talented people who share our vision. If that sounds like you, join us
Our World
Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including
Call of Duty
,
World of Warcraft
,
Overwatch
,
Diablo
,
Candy Crush
™ and
Bubble Witch
™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com General employment questions cannot be accepted or processed here. Thank you for your interest
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Nowadays, it seems that many people would prefer to work from home over going into the office every day. With remote work becoming a more viable option, especially for senior artists, we decided to look into what the best options are based on salary and industry. In addition, we scoured over millions of job listings to find all the best remote jobs for a senior artist so that you can skip the commute and stay home with Fido.
We also looked into what type of skills might be useful for you to have in order to get that job offer. We found that senior artist remote jobs require these skills:
Maya
Animation
Aaa
Zbrush
In-game
We didn't just stop at finding the best skills. We also found the best remote employers that you're going to want to apply to. The best remote employers for a senior artist include:
Warner Bros.
Randstad North America, Inc.
Crytek
Since you're already searching for a remote job, you might as well find jobs that pay well because you should never have to settle. We found the industries that will pay you the most as a senior artist: