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Senior artist skills for your resume and career
15 senior artist skills for your resume and career
1. Maya
Maya, also known as Autodesk Maya, is a software and a graphics application used to create 3D models, effects, and assets intended for use in such 3D products as video games, films, architectural plans and models, and other, often interactive, pieces of media. Maya has, since the late 90s, become a standard and one of the core tools in the film and video game industries, has become a part of the primary learning curriculum in schools devoted to these crafts, and has been used in many famous movies, such as Lord of the Rings.
- Composed reference material and tutorials for utilizing Maya with the Elemental proprietary game engine.
- Performed stereoscopic tracking of cameras and objects for the feature film, Journey2 using 3D EqualizerR4, PfTrack and Maya 2011.
2. Animation
- Established and maintained the animation pipeline technical requirements and system structure.
- Collaborated with the Animator to optimize assets for animation.
3. AAA
American Automobile Association, commonly pronounced as AAA or triple A, is an organization in North America. AAA is a privately held non-profit driven public party affiliation and administration association with more than 60 million members in the United States and Canada. AAA offers types of assistance to its individuals, including emergency aide.
- Worked as a character technical artist, on 3 different AAA projects.
4. ZBrush
- Sculpted high poly asset in Zbrush, baking down assets in 3D Max and creating all associated texture maps.
- Trained groups of artists in ZBrush and 3DSMax techniques for next-gen art pipeline.
5. In-Game
- Designed the interface and produced the interface artwork, 3D in-game shapes/textures for the Nintendo Wii game Circus Games.
- Created rendered 3D artwork and converted it to in-game art using the FliSO Editor and Flash.
6. VFX
Visual effects or, as it is known more often, VFX is a term used to describe the special imagery as well as the process of creating and applying said effects onto a visual piece of media, such as a photograph, a video, or a film. VFX is used in filmmaking to replace activities, actions, settings, objects, and animals that would otherwise be too expensive or dangerous or otherwise difficult to work with, create, or use.
- Pushed limits of cutting edge tech to create compelling 3D visualizations, animations, and VFX.
- Created particle VFX for environments and game assets using in-house particle tool.
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Texture refers to the details within an artwork--whether a sculpture, painting, pottery piece, or video game design--that give the effect of a certain feel. Different textures require different designs; for example, a rough texture may be replicated with stippling while a smooth texture may be represented through wavy lines following one direction.
- Helped to define the rendering-engine color-space as well as texture map color-space requirements.
- Learned new techniques for creating normal and texture maps, enhancing production.
8. Game Engine
A game engine is a type of game framework where a 3D Artist creates animation, graphics, three-dimensional models, visual effects, and models with special effects using computer software and program.
- Worked closely with engineers to implement game UI in multiple game engines, including Unity.
- Work with programmers to ensure art assets run smoothly in the game engine.
9. Unreal Engine
Unreal Engine refers to a software framework responsible for several well-known video games, such as Fortnite, Borderlands 3, and Hellblade. This software excels in 3D rendering and realistic animation for video games, making it one of the most popular game engines for game developers today. This framework can also be used to develop 3D renderings of still spaces, such as potential apartment furnishings and completed construction sites.
- Canceled Unreal Engine 3 Tech Demo (PS3) Oversaw implementation of Unreal 3 engine and defined pipeline.
- Worked in a team to create 3D Environments in Unreal Engine for a virtual reality simulation.
10. Concept Art
- Created many treasures, props, and collectibles for multiple levels with little or no concept art to work from.
- Worked with concept art team to provide conceptual art for all assets from characters, arenas and game objects.
11. Unity
Unity is a universal power word that has the same meaning of strength for everyone, regardless of race, nationality, or gender. It connotes equality, togetherness or oneness, and synchronized thinking and opinions to ultimately achieve a specific goal or mission.
- Created all Unity art assets for several mobile casino slot games and a studio blockbuster movie release app.
- Modeled, textured and animated intro movies in Unity for several games
12. PC
- Supported a complete redesign of the pre and post-game user flow for PC title Infinte Crisis.
- Pool of Radiance: Ruins of Myth Drannor" for the PC: 2D Interface art design.
13. UI
- Character Design, Slot symbols, UI, Background Art, Graphic Design, and Illustration
- Designed and integrated VR UI interfaces for a high-fidelity Mixed Reality Code Blue CPR trainer.
14. Visual Effects
Visual Effects or VFX is converting the image into a fictitious character and then implementing those pictures in shooting films and movies. The visual effects appear by manipulating the actual footage into imagery and creating incredibly realistic images.
- Created visual effects (Magic, smashables, player/npc abilities, cinematics, etc.)
15. Video Games
Video Games are a form of entertainment where the player interacts with a virtual space. The subject and strategies for video games vary depending on the kind of game. For example, some video games require the player to solve a puzzle in addition to exploring the virtual world, while others encourage combat strategies.
- Designed user experiences and visuals for mobile video games.
- Worked on conception and prototype for video game project.
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What skills help Senior Artists find jobs?
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What skills stand out on senior artist resumes?
Paige Williams
Academic Dean, Art Academy of Cincinnati
What soft skills should all senior artists possess?
Paige Williams
Academic Dean, Art Academy of Cincinnati
What hard/technical skills are most important for senior artists?
Paige Williams
Academic Dean, Art Academy of Cincinnati
Learning the latest technological advances and adapting as technology evolves is important for every student entering the workforce.
What senior artist skills would you recommend for someone trying to advance their career?
Director and Professor, Baylor School of Music
List of senior artist skills to add to your resume

The most important skills for a senior artist resume and required skills for a senior artist to have include:
- Maya
- Animation
- AAA
- ZBrush
- In-Game
- VFX
- Texture
- Game Engine
- Unreal Engine
- Concept Art
- Unity
- PC
- UI
- Visual Effects
- Video Games
- FX
- Python
- Graphic Design
- Art Assets
- Art Direction
- UV
- Adobe Photoshop
- Environment Art
- User Interface
- Prototyping
- Fine Arts
- Motion Graphics
- Adobe Creative Suite
- Sketch
- Environment Assets
- CG
- Motion Capture
- Game Environments
- PS4
- Nuke
- Art Style
- Game Assets
- IP
- Proprietary Software
- Feature Film
- Proprietary Tools
- Xbox
- HTML
- MMO
- Color Correction
- Technical Issues
Updated January 8, 2025