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Top 49 Senior Game Designer Skills

Below we've compiled a list of the most important skills for a Senior Game Designer. We ranked the top skills based on the percentage of Senior Game Designer resumes they appeared on. For example, 7.9% of Senior Game Designer resumes contained Design Documents as a skill. Let's find out what skills a Senior Game Designer actually needs in order to be successful in the workplace.

These are the most important skills for a Senior Game Designer:

1. Design Documents

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high Demand
Here's how Design Documents is used in Senior Game Designer jobs:
  • Generated highly detailed design documents which lead to successful implementation of features.
  • Handled all aspects of design including writing all the design documents, making UI mockups, charting user flows, etc.
  • Maintained the design documents outlining the design direction for each level within a product for quick reference for all teams.
  • Red Faction 2 (PS2, PC) Wrote design documents detailing approximately 50% of the game's levels.
  • Marvel: Ultimate Alliance (Shipped April, 2006) o Authored area overview design documents.

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2. Gameplay Elements

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high Demand
Here's how Gameplay Elements is used in Senior Game Designer jobs:
  • Directed eight combat arenas and fifteen strategic maps; supported visuals and gameplay elements with art and programming teams.

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3. User Interface

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high Demand
Here's how User Interface is used in Senior Game Designer jobs:
  • Designed functionality and user interface flow for in-house tools and the tool pipeline.
  • Designed user interface for games and product marketing.

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4. Overall Game Design

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high Demand
Here's how Overall Game Design is used in Senior Game Designer jobs:
  • Coordinated art, marketing, and conceived overall game design.

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5. Combat

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high Demand
Here's how Combat is used in Senior Game Designer jobs:
  • Design, documentation, and implementation of combat mechanics and enemy/boss behavior and interaction.
  • Planned and implemented combat encounters.
  • Designed systems for character damage, combat, controllers, enemy AI, and the game's RPG system.
  • Designed combat systems and implemented JRPG and SRPG style characters, abilities, maps, and more.
  • Led design on boss combat mechanics, crafting economy, player inventory, and item rewards.
  • Contributed designs for next evolution combat systems developed for the preceding title, Enter the Matrix.
  • Aided in creation of simulated board game; setting goals for function of combat and AI.
  • Co-designed the first two game levels, and helped prepare the first combat demo.
  • Implemented combat set-ups for majority of the levels across the game.
  • Directed two Combat Designers and managed one System Designer.
  • Design and scripting of in combat events.
  • Designed the Pirate101 ship combat and equipment systems Designed gameplay zones Implemented zones and quests in a proprietary editor called Kobol.

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6. Xbox

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high Demand
Here's how Xbox is used in Senior Game Designer jobs:
  • Managed partnership with Microsoft Xbox team and developed original game concept for extending Cranium intellectual property to consoles.

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7. PCS

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high Demand
Here's how PCS is used in Senior Game Designer jobs:
  • Fleshed out enemy spawn placements, trigger regions, NPCs, and pickups.
  • Created items, loot tables, levels, NPCs, quests enemies.

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8. Intellectual Properties

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high Demand

9. Facebook

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high Demand
Here's how Facebook is used in Senior Game Designer jobs:
  • Launched Living Classics on Facebook, helping guide and protect the team in a supporting role as Certified Scrum Master.
  • Worked on projects for the PC, Mobile, and Facebook platforms.
  • Launched Photo Agent on Facebook.
  • Lead Design on 2 facebook games and 2 mobile games.
  • Designed 1 game for major licenses Designed high DAU PC/Facebook game

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10. Game Play

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high Demand
Here's how Game Play is used in Senior Game Designer jobs:
  • Designed boss behavior and player controller mechanics that merge action console game play (XBOX 360) with online RPG systems.
  • Level Game Play Designer on TBA Titles.

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1 Game Play Jobs

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11. Video Games

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high Demand

12. PS3

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high Demand
Here's how PS3 is used in Senior Game Designer jobs:

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13. Oversaw

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high Demand
Here's how Oversaw is used in Senior Game Designer jobs:
  • Managed a team of 5 designers and oversaw roadmap development for Q3 2012.

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14. Database

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high Demand
Here's how Database is used in Senior Game Designer jobs:
  • Managed the bug tracking database for the entire design team.

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15. PS2

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average Demand
Here's how PS2 is used in Senior Game Designer jobs:
  • Red Faction (PS2, PC) Sole writer on million-plus-selling project.

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16. Nintendo

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average Demand
Here's how Nintendo is used in Senior Game Designer jobs:
  • Lead Designer for Kung Fu Panda, a Nintendo DS project that was critically and commercially successful.

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1 Nintendo Jobs

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17. Adventure

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average Demand
Here's how Adventure is used in Senior Game Designer jobs:
  • Designed and developed a major license shipped product: Indiana Jones Adventure World (PC).
  • Created embedded scripting language SLAG (Scripting Language for Adventure Games).
  • Worked as the Lead Designer for Everquest Online Adventures, the first console MMO Game developed and released in North America.

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18. Game Content

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average Demand
Here's how Game Content is used in Senior Game Designer jobs:
  • Provided feedback to production staff regarding technical and creative game content.
  • Researched and implemented new forms of game content.
  • Provided quality assurance testing of game content.

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2 Game Content Jobs

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19. Adobe Photoshop

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average Demand
Here's how Adobe Photoshop is used in Senior Game Designer jobs:
  • Outlined the entire user interface design using Word documents and mockups made in Adobe Photoshop.

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20. Web Content

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average Demand

21. Focus Groups

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average Demand
Here's how Focus Groups is used in Senior Game Designer jobs:
  • Tuned User Experience through focus groups and scripting.

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22. Game Levels

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average Demand
Here's how Game Levels is used in Senior Game Designer jobs:
  • Work with the studio's proprietary tools to populate and script game levels and events.
  • Work in Adobe Illustrator and on paper to plan and design game levels.
  • Work in 3DStudio Max and Maya to generate proxy game levels.
  • Work in 3DStudio Max to build proxy game levels.

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23. Game Project

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average Demand

24. GDD

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average Demand
Here's how GDD is used in Senior Game Designer jobs:
  • Authored and maintained all game documentation, including GDDs and project schedules.

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25. System Design

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average Demand
1 System Design Jobs

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26. PVP

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average Demand
Here's how PVP is used in Senior Game Designer jobs:
  • Proposed post-launch features, interface design, and mission design for a MMO PvP shooter
  • Designed PVP 2.0: new screens, rewards, league format, and monetization

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27. EA

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average Demand
Here's how EA is used in Senior Game Designer jobs:
  • Created game illustrations, theme logos, reel symbols, slot glass, UI templates, focusing on overall product balance.
  • Streamlined and managed releases while coordinating with QA and engineering teams in Bangalore and Bangkok.
  • Created and wrote back stories for 17 major characters and 102 minor characters.
  • Created prototype assets and managed development of content creation tools and art pipeline.
  • Created, edited, and approved approximately 35,000 lines of dialogue.
  • Created scripts for all briefings, introducing upcoming missions to player.
  • Saw an increase in good reviews and revenue after updating them.
  • Consulted with team's existing writer on characters and dialogue.
  • Created plans for several of the game's levels.
  • Created all cinematic scripts for game, including dialogue.
  • Create, implement and execute test plans Test, file, report and assign bugs, as well as offer solutions
  • Settled disputes and made certain that safety measures were in place Coached junior referees on proper officiating techniques
  • Created game's back story and plot, devised stratagems to integrate it into gameplay.
  • Create and guide creation of full GDDs for multiple projects at the same time.
  • Worked with creative director and designers to create storyline and mission structure.
  • Worked with lead designer to integrate missions and activities into storyline.
  • Created storyline and all major characters who appeared in game.
  • Created characters, storyline, and in-game dialogue.
  • Created and wrote dialogue for all cinematics.
  • Helped transition title to the company's Bangalore office before joining the "Kingdoms of Camelot" team as project manager.

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28. Pitt

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average Demand

29. RPG

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average Demand
Here's how RPG is used in Senior Game Designer jobs:
  • Designed systems and built content for turn-based RPGs based on the Marvel franchise of super heroes.

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30. NPC

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low Demand

31. Design Direction

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low Demand

32. Ui

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low Demand
Here's how Ui is used in Senior Game Designer jobs:
  • Collaborated with art director and animation lead to craft visuals supporting unique elements distinguishing archetypes from each other.
  • Perform clerical duties, including registering participants and answering event inquiries.
  • Outlined UI flow using MS Excel in order to quickly make changes and additions as needed during the development process.
  • Design of game world, its layout and progression, and the individual areas it is built of.
  • Worked closely with product managers to develop pricing and tuning guidelines for tasks and viral elements.
  • Serve breakfast, lunch, dinner, and snack as required for the seasonal program.
  • Interfaced closely with art team to maintain integrity of level design and proxy builds.
  • Developed key player retention and revenue features after launch within strict guidelines / deadlines.
  • Developed and maintained documentation; fiction, mechanics, guidelines, and mission outlines.
  • Coordinated results, volunteer staff and operating equipment distribution to nearly 20 venues.
  • Designed social systems such as chat, guilds, and friends.
  • Interfaced closely with engineering team to build game mechanics.
  • Developed the core loop and designed the gameplay for CityVille, a free-to-play casual city building game.
  • Designed event monetization: reward items, method of acquisition.

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2 Ui Jobs

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33. Ux

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low Demand

34. Game Mechanics

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low Demand

35. PSP

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low Demand

36. In-House Tools

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low Demand
Here's how In-House Tools is used in Senior Game Designer jobs:
  • Managed the development and design of in-house tools for torque engine games.
  • Contributed to the creation of many in-house tools used to pixilate, digitize and animate screen art.

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37. Content Design

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low Demand
Here's how Content Design is used in Senior Game Designer jobs:
  • Supervised content designers in Czech Republic.
  • Created and presented content designs and visions to team members and external partners.

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38. Everquest

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low Demand

39. Market Research

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low Demand
Here's how Market Research is used in Senior Game Designer jobs:
  • Formulated product designs based on market research and kid testing to fit within budget.

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40. Actionscript

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low Demand
Here's how Actionscript is used in Senior Game Designer jobs:
  • Implemented User Interfaces in Flash / ActionScript 3 and Unity / C#

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41. Stakeholders

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low Demand

42. C #

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low Demand

43. Kindle

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low Demand
Here's how Kindle is used in Senior Game Designer jobs:
  • Created content for Android, Kindle, and iOS devices.

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44. Conference Tournament

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low Demand

45. Character Design

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low Demand

46. KPI

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low Demand
Here's how KPI is used in Senior Game Designer jobs:
  • Increased focal KPIs by maximizing monetization, retention, engagement, and growth.

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47. Game Balance

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low Demand
Here's how Game Balance is used in Senior Game Designer jobs:
  • Be aware of new designs' impact on game balance.
  • Implemented the game balance and economy for CityVille.

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48. Card Games

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low Demand

49. Character Dialog

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low Demand

Senior Game Designer Jobs

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20 Most Common Skills For A Senior Game Designer

Design Documents

10.8%

Gameplay Elements

10.1%

User Interface

9.7%

Overall Game Design

9.0%

Combat

8.7%

Xbox

6.9%

PCS

6.6%

Intellectual Properties

5.9%

Facebook

4.9%

Game Play

4.9%

Video Games

2.8%

PS3

2.8%

Oversaw

2.8%

Database

2.4%

PS2

2.1%

Nintendo

2.1%

Adventure

2.1%

Game Content

2.1%

Adobe Photoshop

1.7%

Web Content

1.7%
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Typical Skill-Sets Required For A Senior Game Designer

Rank Skill
1 Design Documents 7.9%
2 Gameplay Elements 7.4%
3 User Interface 7.1%
4 Overall Game Design 6.6%
5 Combat 6.4%
6 Xbox 5.1%
7 PCS 4.8%
8 Intellectual Properties 4.3%
9 Facebook 3.6%
10 Game Play 3.6%
11 Video Games 2.0%
12 PS3 2.0%
13 Oversaw 2.0%
14 Database 1.8%
15 PS2 1.5%
16 Nintendo 1.5%
17 Adventure 1.5%
18 Game Content 1.5%
19 Adobe Photoshop 1.3%
20 Web Content 1.3%
21 Focus Groups 1.3%
22 Game Levels 1.3%
23 Game Project 1.3%
24 GDD 1.0%
25 System Design 1.0%
26 PVP 1.0%
27 EA 1.0%
28 Pitt 1.0%
29 RPG 1.0%
30 NPC 1.0%
31 Design Direction 1.0%
32 Ui 1.0%
33 Ux 1.0%
34 Game Mechanics 1.0%
35 PSP 0.8%
36 In-House Tools 0.8%
37 Content Design 0.8%
38 Everquest 0.8%
39 Market Research 0.8%
40 Actionscript 0.8%
41 Stakeholders 0.8%
42 C # 0.8%
43 Kindle 0.8%
44 Conference Tournament 0.8%
45 Character Design 0.8%
46 KPI 0.8%
47 Game Balance 0.8%
48 Card Games 0.8%
49 Character Dialog 0.8%
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2,840 Senior Game Designer Jobs

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