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How to find a job with Geometry skills

What is Geometry?

Geometry literally means "measurement". It is involved with details pertaining to space-related with shape, size, distance, and relative position of objects. Although it was developed with the objective to shape the physical world, geometry can be applied to almost all subjects. Few common uses can be seen in the field of art, science, architecture, and graphics with apparently unrelated applications to mathematics too.

How is Geometry used?

Zippia reviewed thousands of resumes to understand how geometry is used in different jobs. Explore the list of common job responsibilities related to geometry below:

  • Coordinated statewide high school assessments in algebra and geometry.
  • Developed college level AP statistics program and taught Honors level classes of Euclidean Geometry and Algebra.
  • Subject taught include calculus, pre-calculus, algebra II w/ trigonometry, geometry.
  • Teach: calculus, pre-calculus, advanced algebra with trigonometry, geometry and algebra.
  • Teach the following college courses: College Algebra: Functions & Models Elements of Geometry
  • Perform original research in Topology, Geometry and their applications.

Are Geometry skills in demand?

Yes, geometry skills are in demand today. Currently, 888 job openings list geometry skills as a requirement. The job descriptions that most frequently include geometry skills are mathematics department chairperson, assistant professor of mathematics, and math tutor.

How hard is it to learn Geometry?

Based on the average complexity level of the jobs that use geometry the most: mathematics department chairperson, assistant professor of mathematics, and math tutor. The complexity level of these jobs is advanced.

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What jobs can you get with Geometry skills?

You can get a job as a mathematics department chairperson, assistant professor of mathematics, and math tutor with geometry skills. After analyzing resumes and job postings, we identified these as the most common job titles for candidates with geometry skills.

Mathematics Department Chairperson

  • Math
  • Geometry
  • Classroom Management
  • Mathematics Curriculum
  • Instructional Strategies
  • Algebra II

Assistant Professor Of Mathematics

Job description:

An assistant professor of mathematics is in charge of teaching students and performing academic support tasks for mathematics professors in learning institutions. Among their responsibilities include conducting research and studies, developing learning and coursework materials, monitoring the students' activities, handling calls and correspondence, producing reports or proposals, and facilitating discussions. They may also assist students and faculty, supervise activities, and take part in meetings and conferences. Furthermore, an assistant professor may also recruit and train junior staff, all while adhering to the institution's policies and regulations.

  • Math
  • Semester
  • Graduate Courses
  • Geometry
  • Curriculum Development
  • Linear Algebra

Math Tutor

Job description:

A math tutor's role is to provide mathematical lessons on an individual or small group setting. Most sessions take place after class or during the weekends, usually outside school premises or at home. The tutor's responsibility is to develop strategies for better learning, address difficulties, assist in homework and advanced studies, evaluate progress, and provide encouragement to a student. It is also essential for a math tutor to establish rapport, providing a student with a healthy learning environment.

  • Math
  • Kids
  • Linear Algebra
  • Geometry
  • Pre-Calculus
  • Trigonometry

Algebra Teacher

  • Math
  • Classroom Management
  • Curriculum Development
  • Geometry
  • State Standards
  • IEP

Math And Science Teacher

Job description:

Math and Science Teachers are responsible for imparting knowledge and developing a student's skills in mathematics and science. Their duties include creating lessons, producing learning materials, sourcing supplies, and grading examinations and quizzes. They develop student progress reports, provide constructive feedback, and work with parents to inform a student's educational development. Math and Science Teachers must ensure awareness of special educational needs and health and safety regulations related to subject teachings.

  • Math
  • Classroom Management
  • Chemistry
  • Geometry
  • Student Learning
  • Science Curriculum

Pre-Algebra Teacher

  • Math
  • Classroom Management
  • Mathematics Curriculum
  • Geometry
  • Algebra II
  • Assessment Data

Educational Tutor

  • Math
  • Mathematics
  • Language Arts
  • Chemistry
  • Geometry
  • Study

How much can you earn with Geometry skills?

You can earn up to $54,702 a year with geometry skills if you become a mathematics department chairperson, the highest-paying job that requires geometry skills. Assistant professors of mathematics can earn the second-highest salary among jobs that use Python, $65,586 a year.

Job TitleAverage SalaryHourly Rate
Mathematics Department Chairperson$54,702$26
Assistant Professor Of Mathematics$65,586$32
Math Tutor$34,609$17
Algebra Teacher$51,464$25
Math And Science Teacher$46,589$22

Companies using Geometry in 2025

The top companies that look for employees with geometry skills are Educate!, Mathnasium, and Flatirons. In the millions of job postings we reviewed, these companies mention geometry skills most frequently.

20 courses for Geometry skills

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1. Geometry

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4.5
(75)

This course is an introduction to the elements of geometry, including points, lines, planes, and angles. These elements are used in conjunction with triangles, polygonal and circular figures in both two and three dimensional configurations. This course is intended for students who have not had or completed two semesters of high school geometry or who need a refresher prior to taking trigonometry.        Note: New videos are consistently being populated...

2. Geometry Basics to Advanced

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4.5
(103)

⭐️⭐️⭐️⭐️⭐️yes it was a very good match for me because i am learning more than i have ever even on khan academy. - Ed McManus⭐️⭐️⭐️⭐️⭐️It is awesome!. usually geometry seems boring and montonous.. We just do sums and stuff. But this course is amazing and geometry was never so much fun.. Really loved it. Would love it still more , if the videos were a bit more longer. It will help me a lot in my tests and my understanding the concepts.. Even the most complex concepts are brushed about in such an easy and understandable manner, yet exiting! - Chris⭐️⭐️⭐️⭐️⭐️Excellent course! teaching is absolutely first class. Very good explanations and examples. Definitely recommended though...! - Berlin AugustineMany more! Check reviews below. ABOUT THE COURSE:"the key to improved mental performance of almost any sort is the development of mental structures that make it possible to avoid the limitations of short-term memory and deal effectively with large amounts of information at once."― Anders Ericsson, Peak: Secrets from the New Science of ExpertiseThe Goal of this courseDo you find it difficult to remember various theorems in Geometry ? Do you get a feeling of not being confident in Geomtery / not knowing how to really get a firm grip on Geometry? Are you facing difficulty in solving difficult geometry questions and feel that you need to strengthen your basics?You have come to the right place. In this course on Geometry Mastery which is divided into 10 sections and comprises of 282 videos we aim at helping you become a Geometry Master ie. a person with well developed mental structures in Geometry. Once you have gone through the course videos  along with attempting 183+ Questions with detailed solutions provided, you will start developing a new love for Geometry. You will be able to remember what you learn for anything new in Geometry will be added to the rock solid foundation you will have built over here. Topics Covered: Geometry BasicsTrianglesPolygons and QuadrilateralsGraphical Division approach to GeometryShapes in ShapesCirclesTrignometryCoordinate GeometrySolidsQUIZ to test your learningYOU'LL ALSO GET: Good support in the Q & A sectionLifetime access to the classesUdemy Certificate of completionAccess these classes on the go on the Udemy mobile AppEnroll today! Let's make your Geometry Goals True!- Jackson...

3. Fractal Geometry in Python

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4
(98)

This is an introduction to both graphical programming in Python and fractal geometry at an intermediate level. We learn through coding examples in which you type along with me as we go through examples of fractals created with iteration, recursion, cellular automata, and chaos. These concepts are implemented in Python using it's built-in Tkinter and turtle graphics libraries, so no special packages have to be brought in by the user, in fact by the time we are done you could write graphical packages on your own! By the end of these lectures you will Have the tools to create any graphical object in Python you wantUnderstand and create classical fractals such as the Koch curve, Seirpinski triangle, and Dragon curveBe able to use recursion and iteration in Python functionsUse the concept of cellular automata to animate objects in Python by playing Conway's Game of LifeCreate islands and coastlines by playing Majority RuleExplore the work of Feigenbaum and learn about deterministic chaos...

4. Become a Geometry Master

udemy
4.7
(2,447)

HOW BECOME A GEOMETRY MASTER IS SET UP TO MAKE COMPLICATED MATH EASY: This 232-lesson course includes video and text explanations of everything from Geometry, and it includes 60 quizzes (with solutions!) and an additional 12 workbooks with extra practice problems, to help you test your understanding along the way. Become a Geometry Master is organized into the following sections: Lines and angles, including interior angles of polygonsQuadrilaterals, like rectangles, squares, and parallelogramsCircles, including arcs, inscribed angles, and chordsArea and perimeter for two-dimensional figuresVolume and surface area for three-dimensional figuresTriangles, including interior angles, bisectors, and circumscribed and inscribed circlesPythagorean theorem and pythagorean inequalitiesTriangle congruence, including SSS, ASA, SAS, AAS, HL, CPCTC, and isosceles triangle theoremTriangle similarity, including 45-45-90 and 30-60-90 triangles, plus triangle similarity theorem and midsegmentsTransformations, including translating, rotating, and reflecting figuresLogic in geometryAND HERE'S WHAT YOU GET INSIDE OF EVERY SECTION: Videos: Watch over my shoulder as I solve problems for every single math issue you'll encounter in class. We start from the beginning... I explain the problem setup and why I set it up that way, the steps I take and why I take them, how to work through the yucky, fuzzy middle parts, and how to simplify the answer when you get it. Notes: The notes section of each lesson is where you find the most important things to remember. It's like Cliff Notes for books, but for math. Everything you need to know to pass your class and nothing you don't. Quizzes: When you think you've got a good grasp on a topic within a course, you can test your knowledge by taking one of the quizzes. If you pass, great! If not, you can review the videos and notes again or ask for help in the Q & A section. Workbooks: Want even more practice? When you've finished the section, you can review everything you've learned by working through the bonus workbook. The workbooks include tons of extra practice problems, so they're a great way to solidify what you just learned in that section. HERE'S WHAT SOME STUDENTS OF BECOME A GEOMETRY MASTER HAVE TOLD ME: It was a very well taught program about geometry that helped me review what I learned in school to stay fresh throughout the long summer and to go into the next school year fresh off of math. - Carolyn L."Krista is an experienced teacher who offers Udemy students complete subject matter coverage and efficient and effective lessons/learning experiences. She not only understands the course material, but also selects/uses excellent application examples for her students and presents them clearly and skillfully using visual teaching aids/tools." - John"Really good, thorough, well explained lessons." - Scott F."This is my second course (algebra previously) from Ms. King's offerings. I enjoyed this course and learned a lot! Each video explains a concept, followed by the working of several examples. I learned the most by listening to Ms King's teaching of the concept, stopping the video, and then attempting to work the example problems. After working the problems, then watching her complete the examples, I found that I really retained the concepts. A great instructor!" - Charles M. YOU'LL ALSO GET: Lifetime access to Become a Geometry MasterFriendly support in the Q & A sectionUdemy Certificate of Completion available for download30-day money back guaranteeEnroll today! I can't wait for you to get started on mastering geometry.- Krista:)...

5. Sacred Geometry: Comprehensive Course

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4.8
(147)

Geometry is an exploration of truth, the kind that is self-evident and universal. Where there is universal truth, there is also great beauty and from this a feeling of sacredness naturally arises. In this class you will learn everything you need to draw and experience the sacredness of geometry. You can draw in this class using a pencil, paper, compass, straightedge or using a free iOS app. In this course, I use Euclidea: Sketches, a 100% free iOS app, for the practical reason that it is far clearer to observe what I'm doing viewing my recorded iPad Pro screen than filming my drawing board. To follow along with this course, you are welcome to use this app (or use another computer-aided drafting program), or draw by hand using the time-tested instruments of pencil, paper, compass and straightedge. The following books are mentioned in the course; they're not required reading, but these are great books. If you end up loving geometry, you'll might want to eventually read some or all of these: Drawing Geometry by Jon Allen ISBN 9780863156083Ruler & Compass by Andrew Sutton ISBN 9780802717764Sacred Geometry by Robert Lawlor ISBN 9780500810309City of Revelation by John Michell ISBN 9780345236074Euclid's Elements (first published circa 300 BCE, ISBN 9781375462631)...

6. Linear Algebra and Geometry 1

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4.9
(653)

Linear Algebra and Geometry 1Systems of equations, matrices, vectors, and geometryChapter 1: Systems of linear equationsS1. Introduction to the courseS2. Some basic conceptsYou will learn: some basic concepts that will be used in this course. Most of them are known from high-school courses in mathematics, some of them are new; the latter will appear later in the course and will be treated more in depth then. S3. Systems of linear equations; building up your geometrical intuitionYou will learn: some basic concepts about linear equations and systems of linear equations; geometry behind systems of linear equations. S4. Solving systems of linear equations; Gaussian eliminationYou will learn: solve systems of linear equations using Gaussian elimination (and back-substitution) and Gauss-Jordan elimination in cases of systems with unique solutions, inconsistent systems, and systems with infinitely many solutions (parameter solutions). S5. Some applications in mathematics and natural sciencesYou will learn: how systems of linear equations are used in other branches of mathematics and in natural sciences. Chapter 2: Matrices and determinantsS6. Matrices and matrix operationsYou will learn: the definition of matrices and their arithmetic operations (matrix addition, matrix subtraction, scalar multiplication, matrix multiplication). Different kinds of matrices (square matrices, triangular matrices, diagonal matrices, zero matrices, identity matrix). S7. Inverses; Algebraic properties of matricesYou will learn: use matrix algebra; the definition of the inverse of a matrix. S8. Elementary matrices and a method for finding A inverseYou will learn: how to compute the inverse of a matrix with Gauss-Jordan elimination (Jacobi's method). S9. Linear systems and matricesYou will learn: about the link between systems of linear equations and matrix multiplication. S10. DeterminantsYou will learn: the definition of the determinant; apply the laws of determinant arithmetics, particularly the multiplicative property and the expansion along a row or a column; solving equations involving determinants; the explicite formula for solving of n-by-n systems of linear equations (Cramer's rule), the explicite formula for inverse to a non-singular matrix. Chapter 3: Vectors and their productsS11. Vectors in 2-space, 3-space, and n-spaceYou will learn: apply and graphically illustrate the arithmetic operations for vectors in the plane; apply the arithmetic operations for vectors in R^n. S12. Distance and norm in R^nYou will learn: compute the distance between points in R^n and norms of vectors in R^n, normalize vectors. S13. Dot product, orthogonality, and orthogonal projectionsYou will learn: definition of dot product and the way you can use it for computing angles between geometrical vectors. S14. Cross product, parallelograms and parallelepipedsYou will learn: definition of cross product and interpretation of 3-by-3 determinants as the volume of a parallelepiped in the 3-space. Chapter 4: Analytical geometry of lines and planesS15. Lines in R^2You will learn: several ways of describing lines in the plane (slope-intercept equation, intercept form, point-vector equation, parametric equation) and how to compute other kinds of equations given one of the equations named above. S16. Planes in R^3You will learn: several ways of describing planes in the 3-spaces (normal equation, intercept form, parametric equation) and how to compute other kinds of equations given one of the equations named above. S17. Lines in R^3You will learn: several ways of describing lines in the 3-space (point-vector equation, parametric equation, standard equation) and how to compute other kinds of equations given one of the equations named above. S18. Geometry of linear systems; incidence between lines and planesYou will learn: determine the equations for a line and a plane and how to use these for computing intersections by solving systems of equations. S19. Distance between points, lines, and planesYou will learn: determine the equations for a line and a plane and how to use these for computing distances. S20. Some words about the next courseYou will learn: about the content of the second course. Make sure that you check with your professor what parts of the course you will need for your final exam. Such things vary from country to country, from university to university, and they can even vary from year to year at the same university. A detailed description of the content of the course, with all the 222 videos and their titles, and with the texts of all the 175 problems solved during this course, is presented in the resource file "001 Outline Linear Algebra and Geometry 1. pdf" under video 1 (Introduction to the course). This content is also presented in video 1...

7. Linear Algebra and Geometry 3

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4.8
(61)

Linear Algebra and Geometry 3Inner product spaces, quadratic forms, and more advanced problem solvingChapter 1: Eigendecomposition, spectral decompositionS1. Introduction to the courseS2. Geometrical operators in the plane and in the 3-spaceYou will learn: using eigenvalues and eigenvectors of geometrical operators such as symmetries, projections, and rotations in order to get their standard matrices; you will also strengthen your understanding of geometrical transformations. S3. More problem solving; spaces different from R^nYou will learn: work with eigendecomposition of matrices for linear operators on various vector spaces. S4. Intermezzo: isomorphic vector spacesYou will learn: about certain similarities between different spaces and how to measure them. S5. Recurrence relations, dynamical systems, Markov matricesYou will learn: more exciting applications of eigenvalues and diagonalization. S6. Solving systems of linear ODE, and solving higher order ODEYou will learn: solve systems of linear ODE and linear ODE of higher order with help of diagonalization. Chapter 2: Inner product spacesS7. Inner product as a generalization of dot productYou will learn: about other products with similar properties as dot product, and how they can look in different vector spaces. S8. Norm, distance, angles, and orthogonality in inner product spacesYou will learn: how to define geometric concepts in non-geometric setups. S9. Projections and Gram-Schmidt process in various inner product spacesYou will learn: apply Gram-Schmidt process in inner product spaces different from R^n (which were already covered in Part 2); work with projections on subspaces. S10. Min-max problems, best approximations, and least squaresYou will learn: solve some simple min-max problems with help of Cauchy-Schwarz inequality, find the shortest distance to subspaces in IP spaces, handle inconsistent systems of linear equations. Chapter 3: Symmetric matrices and quadratic formsS11. Diagonalization of symmetric matricesYou will learn: about various nice properties of symmetric matrices, and about orthogonal diagonalization. S12. Quadratic forms and their classificationYou will learn: how to describe (geometrically) and recognise (from their equation) quadratic curves and surfaces. S13. Constrained optimizationYou will learn: how to determine the range of quadratic forms on (generalized) unit spheres in R^n. Chapter 4: The Grand FinaleS14. Singular value decompositionYou will learn: about singular value decomposition: how it works and why it works; about pseudo-inverses. S15. Wrap-up Linear Algebra and GeometryMake sure that you check with your professor what parts of the course you will need for your final exam. Such things vary from country to country, from university to university, and they can even vary from year to year at the same university. A detailed description of the content of the course, with all the 200 videos and their titles, and with the texts of all the 144 problems solved during this course, is presented in the resource file "001 List of all Videos and Problems Linear Algebra and Geometry 3. pdf" under video 1 (Introduction to the course). This content is also presented in video 1...

8. Linear Algebra and Geometry 2

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4.9
(149)

Linear Algebra and Geometry 2Much more about matrices; abstract vector spaces and their basesChapter 1: Abstract vector spaces and related stuffS1. Introduction to the courseS2. Real vector spaces and their subspacesYou will learn: the definition of vector spaces and the way of reasoning around the axioms; determine whether a subset of a vector space is a subspace or not. S3. Linear combinations and linear independenceYou will learn: the concept of linear combination and span, linearly dependent and independent sets; apply Gaussian elimination for determining whether a set is linearly independent; geometrical interpretation of linear dependence and linear independence. S4. Coordinates, basis, and dimensionYou will learn: about the concept of basis for a vector space, the coordinates w. r. t./ a given basis, and the dimension of a vector space; you will learn how to apply the determinant test for determining whether a set of n vectors is a basis of R^n. S5. Change of basisYou will learn: how to recalculate coordinates between bases by solving systems of linear equations, by using transition matrices, and by using Gaussian elimination; the geometry behind different coordinate systems. S6. Row space, column space, and nullspace of a matrixYou will learn: concepts of row and column space, and the nullspace for a matrix; find bases for span of several vectors in R^n with different conditions for the basis. S7. Rank, nullity, and four fundamental matrix spacesYou will learn: determine the rank and the nullity for a matrix; find orthogonal complement to a given subspace; four fundamental matrix spaces and the relationship between them. Chapter 2: Linear transformationsS8. Matrix transformations from R^n to R^mYou will learn: about matrix transformations: understand the way of identifying linear transformations with matrices (produce the standard matrix for a given transformation, and produce the transformation for a given matrix); concepts: kernel, image and inverse operators; understand the link between them and nullspace, column space and inverse matrix. S9. Geometry of matrix transformations on R^2 and R^3You will learn: about transformations such as rotations, symmetries, projections and their matrices; you will learn how to illustrate the actions of linear transformations in the plane. S10. Properties of matrix transformationsYou will learn: what happens with subspaces and affine spaces (points, lines and planes) under linear transformations; what happens with the area and volume; composition of linear transformations as matrix multiplication. S11. General linear transformations in different basesYou will learn: solving problems involving linear transformations between two vector spaces; work with linear transformations in different bases. Chapter 3: OrthogonalityS12. Gram-Schmidt ProcessYou will learn: about orthonormal bases and their superiority above the other bases; about orthogonal projections on subspaces to R^n; produce orthonormal bases for given subspaces of R^n with help of Gram-Schmidt process. S13. Orthogonal matricesYou will learn: definition and properties of orthonormal matrices; their geometrical interpretation. Chapter 4: Intro to eigendecomposition of matricesS14. Eigenvalues and eigenvectorsYou will learn: compute eigenvalues and eigenvectors for square matrices with real entries; geometric interpretation of eigenvectors and eigenspaces. S15. DiagonalizationYou will learn: to determine whether a given matrix is diagonalizable or not; diagonalize matrices and apply the diagonalization for problem solving (the powers of matrices). S16. Wrap-up Linear Algebra and Geometry 2You will learn: about the content of the third course. Make sure that you check with your professor what parts of the course you will need for your final exam. Such things vary from country to country, from university to university, and they can even vary from year to year at the same university. A detailed description of the content of the course, with all the 214 videos and their titles, and with the texts of all the 153 problems solved during this course, is presented in the resource file 001 List of all Videos and Problems Linear Algebra and Geometry 2. pdf" under video 1 (Introduction to the course). This content is also presented in video 1...

9. Master Geometry: Full Curriculum with Practice

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4.2
(63)

Welcome to Master Geometry!  This is a brand new course designed to help you master the difficult topics of Geometry and get you prepared for your next math course, which may be trigonometry, advanced algebra, or precalculus. I have been tutoring for many years and my students have had great experiences with my teaching methods! Here's what students of previous classes have had to say:  Freaking awesome instructor! this has taught me a lot. - Zacchary, Udemy Student This was an excellent course. Each topic is well explained. The intimidation of the subject is non existent with the instruction. - James, Udemy Student Lessons were clear and engaging - Bridgette, Udemy Student great tricks for remembering hard concepts - Babu, Udemy Student This Master Geometry Course includes over 50 lectures that will introduce students to many topics including triangles and their angles, geometric proofs, and mathematical logic. The students' progress will be measured along the way through practice videos and quizzes that contain examples following almost every new topic. This course can be broken into a few key categories: Everything shapes: Students will leave this course being able to find angles and side lengths in triangles, polygons, and circles. Coordinate Geometry: After this course students students will understand the key aspects of coordinate geometry. This includes things like equations of parallel and perpendicular lines in addition to the distance and midpoint formulas. Geometric Proofs and Mathematical Logic: Students will learn the foundations of mathematical proofs and logical statements. We start at square one and by the end of the course students will be able to complete multiple step two column proofs. Proofs are often what students find most difficult about Geometry so I made sure to include multiple examples to really ensure students are understanding the topic. Later Math Class Preparation: Throughout the course students will be preparing for trigonometry and other future math classes such as algebra 2 or precalculus. Working with proofs, mathematical logic, and similarity will all help make these classes seem a lot easier once they begin...

10. Master The Basics of Geometry Nodes

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4.6
(102)

In this course, you'll learn all the basics of geometry nodes, from basic concepts and how they work to more advanced workflows and building procedural systems. Content DescriptionStudying References: in this video, we analyze some real-life references to understand the different components of the bridge and to get an idea of the different details we need to create. Basics of Geometry Nodes: in this video, we have a quick-fire tutorial on some basic concepts of geometry nodes. This video will get up and running with geometry nodes. Project Settings: in this video, we will set our project settings to better optimize the scene for all the work we will be doing (adjusting the U. I, render settings, world lighting, add-ons, etc.)You will also learn some convenient shortcuts that we will use along the course. Create The Main Ropes: in this video, you will create the four main ropes that constitute the bridge and you will start understanding the logic behind geometry nodes. Add Thickness to The Ropes: in this video, you will turn the simple curves we created in the previous video into an actual 3D mesh to give the illusion of thickness. Width & Height Controllers: In this video, we will learn how to create the width and height controllers, so that in the future we can change them easily. Create The Mounts: In this video, we will create the side mounts. Which are the cement pieces on the edges that hold the bridge together. Create The Wood Pieces: In this video, we're going to create the wood pieces for the bridge. Then, we will add some distortion to it to make it more realistic. Finally, we will learn how to tell Blender to distribute them along the bridge. Create The Vertical Ropes: In this video, we're going to create the vertical ropes that hold the bridge together. (Also, to not let people slip for the sides xD). In the end, we will learn how to tell Blender to distribute them along the bridge. Create The Knots: In this video, we will create some simple knots in the area where the vertical ropes meet the main ropes. In the end, we will learn how to tell Blender to distribute them along the bridge. Create The Lower Ropes: In this video, we will create some wiggling and curving lower ropes, that will help add more realism to our bridge and really make our bridge looks like a bridge that you will find in the jungle. Also, we will create a bunch of groups to have the flexibility of changing multiple values easily and to better organize our node tree. Create The Lower Ropes Material: In this video, we will learn how to create procedural material for the ropes. Create The Wood & Cement Material: In this video, we will create the material for the wood pieces using some PBR textures and create a procedural material for the cement on the mounts. Final Overview: in this last video, we take a bird-eye view of our bridge and learn some simple, yet really important concepts you need to keep in mind when it comes to working with geometry nodes...

11. Mastering Computational Geometry Algorithms with C++

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4.2
(120)

Computational Geometry algorithms have tons of applications in the fields like computer games, computer simulation, computer graphic, CAD/CAM software's, Navigation systems and many more day to day applications. But the data structure and algorithms fall under this category is still considered specialized area due to inherit complexities of those. To become fluent in computational geometry you need at least following knowledge. Through knowledge on linear algebra and geometrical representation of  those. Mathematical representation of  geometrical shapes. Computational steps for primitive test like intersection and distance queries. Good understanding on algorithms in computational geometry and where to use those. In this course I will cover all the required knowledge for you to be fluent and confident on Computational Geometry. Following are the topic expected to cover in this course. Topics Basics of linear algebra including vector and matrix arithmetic and implementation of those operations. Mathematical representation of basic geometry primitives and implementation. Computational approach for finding intersections and distance between basic primitives like rectangles, lines, planes etc. Orientation test on geometric primitives. Polygon triangulation. Monotone polygon partition. Plane sweep algorithms. Convex hull calculations and implementation in both 2D and 3D space. Overview of simple tree data structures like Binary Search Trees (BST) and Red Black Tree (RBT)KD Tree implementation and range queries using KDTrees. Range Trees.. Graph Theory...

12. The Ultimate Blender 3D Geometry Nodes Course

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4.8
(330)

Have you ever wanted to learn geometry nodes but didn't know where to start or were overwhelmed by them? Well look no further! This course will go from A-Z of geometry nodes. We will cover ALL geometry nodes and ALL their options and along the way create some awesome scenes! This course is structed so that every video introduces a new geometry node. With every new node we learn, we will build on the previous knowledge of what we learned. Each section of the course will introduce between 10 to 15 new nodes and by the end of each section you will have created an awesome geometry nodes scene! This course is project based so we will be making an awesome project with each section! We will learn how to make things such as: Buildings & VillagesTreesCloudsGrassA road With Cars on ItVinesLightingDragonsA Candyland SceneA Sci-fi CorridorRivers With Boats on Them! A DonutA Strategy GameHow to Create Hair Using the Hair NodesAND MUCH, MUCH more!3 Different Ways to Do the Course! Because of how the course is structed, you can do the course 3 different ways: Again we are going to learn every single geometry node, their options and how to use them. Because of this there 3 ways you can do this course. For options 2 and 3 I recommend knowing a little bit about geometry nodes first. If you are not familiar with geometry nodes at all it is best to go with option 1 or do the first couple sections of the course so that you understand the basics of geometry nodes before going for option 2 or 3. Option 1 is to do the course from start to finish. If you are new to geometry nodes or would like to learn every geometry node, this is the best option. Every video we will learn a new geometry node and each video will build on the last oneThe second option is to skip to any project or section and do just that section. Each section we start a brand new project so if you want to do a particular project or learn some particular nodes you can just skip to that section. The third option is if you want to learn or go over a particular node you can go to just that node and learn about that node or refresh your memory on that node! What will you have gained by the end of this course?By the end of this course you will have learned every single geometry node, their options and HOW to use them. Not only that but you will have created some awesome projects along the way. The best part? you will now be equipped with the knowledge and understanding to create your own geometry node based scenes! This course will empower you so that you no longer are in confusion about geometry nodes but you have mastery over them like a pro! So get the course & let's learn about geometry nodes!...

13. Model complex 3D architectural geometry with Rhinoceros

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3.8
(223)

Update Feb. 2015: A new Section is in preparation, recreating the basic shape of a Shell House. This will be available for all student members, so join the course now before the price is increased to $69. This is a basic introduction and overview of modelling complex 3D Freeform shapes in the context of architectural design. Have you ever wondered how certain architectural designs are actually created? You might assume that it is helped by software, but which system is suited for this? In regular CAD software that architects often use, such as AutoCAD or SketchUp, the creation of organic models and surfaces is hard to impossible. We use Rhinoceros, a quite popular NURBS modelling software for McNeel. This is very popular within several innovative architectural offices where it is used for complex forms, organic architecture and extensive tweaking of 3D models. The software can also be used complementary to other architectural design software, although it is quite complete in itself. The course starts with a basic introduction and overview of the software and then a few example projects are developed. They are inspired by famous and iconic architectural projects, but are not full reconstruction. We use the examples to inspire you and focus on a certain part of element which we will strip down to the basic geometric operations, giving you insight in how to approach more complex projects. You don't need any other software then Rhinoceros, on Windows or OSX, but be ready to try and fail, often. As many modelling tasks require a specific order of operations. We cannot prepare a solution for every possible task, but by building upon a few basic examples, you learn an approach which focuses on dividing the task at hand into smaller problems, that are easier to tackle. And these can then be applied in other situations. So come join us and learn the basics of 3D Freeform Modelling with Rhinoceros...

14. Basic Python Scripting for Dynamo Geometry BIM

udemy
3.8
(65)

This course its a great opportunity to improve your dynamo skills and performance to be more efficient, easy to update and would remove the dependencies of your code. We will learn the basic startup for using python for dynamo, how to call our nodes directly and how to review the results that are require for our processes. We will learn about the different variable types, conditionals and logic operators that can improve the relation of the code we have. All modules are reinforced with the use of quizzes, and its complementary activities that are required for you to try on your own. This course it oriented to Architects , Engineers and Students with no programming experience so it can facilitate its comprehension and a way of testing and building up their knowledge. Communication is the core competence required for a fluent BIM Coordination. Dynamo capabilities for fast prototyping havent peek jet, and at this point learning them its a clear advantage either for modeling or programing tools, it time to improve our understanding and increase the node functionality to not only optimization but as well all processes related, so join me in to bring all those capabilities to reality and transform your BIM Skills and enjoy at any time the freedom of possibilities to make technology work the way you need it to. Join to a selective group that its looking for possibilities rather than restrictions, and be UpToDate for all the amazing possibilities that in any time can transform your way of working, to change it forever...

15. Blender 3. 0: Satisfying Geometry Nodes Animation

udemy
4.4
(107)

This course will teach you how to navigate and work with the geometry nodes workspace utilizing the free open-source software Blender! We will be going through from start to finish how to create this satisfying animation completely procedurally. You will learn: The Basics of Geometry NodesNode-based workflowsTexturingLighting and Camera SetupRendering and compositingI will walk you through from start to finish the process of creating this satisfying animation inside of Blender, you will learn valuable techniques and workflows to boost your personal productivity within the software and during this course, create an awesome 3D animation for your portfolio! The course is split into multiple lessons, each lesson will delve deep into the workflows and techniques I have picked up over the years as an instructor and 3D artist. I will be walking you through each step and process in order to create the end product, as well as all of the interfaces, hotkeys, and navigation elements of Blender 3D! I will be walking you through the Geometry Nodes workspace and discussing the methods used to create parametric inputs for each aspect of the animation. This makes procedural animations possible and is what makes Geometry nodes so powerful! You will be learning how to set up lighting for the scene we create and how to set up your digital camera as well. Moving on from that, we will be walking through the compositing and rendering inside of Blender. I can't wait to teach you this new avenue of Blender 3D and I hope to see you in class!- Smeaf...

16. Draw & Paint Islamic Patterns: Eightfold Islamic Geometry

udemy
4.7
(280)

In each of the four Sections you will learn to construct a different Islamic Geometric Pattern using a compass and ruler. Section 2: An Itimud Ud Daula Pattern - The  Mausoleum Walls Section 3: A Bou Inania Pattern -  The Wooden Jaali Section 4: An Alhambra Pattern - The Static Geometric Rosette Variation Section 5: A Moroccan Pattern - The Classic Zellige These patterns each have a different underlying grid all based on one circle being divided into eight. Once the pattern is constructed, you will see how to trace, transfer and tile the pattern in to a bigger composition. I will also provide  alternative tilings and variations so that you can create a final composition of your choice. I will complete each unit by showing you how I use watercolour pencils and paints on watercolour paper to create a final colourful composition for each unit...

17. Blender 3D: Create Satisfying Animations With Geometry Nodes!

skillshare

In this Skillshare class you will learn the basics of Blender Geometry Nodes and create satisfying procedural animations utilizing Blender Geometry Nodes...

18. Introduction to Sacred Geometry: Drawing the Vesica Piscis

skillshare

✨Its finally here! ✨...

19. Create Objects Procedurally With Geometry Nodes In Blender

udemy
4.4
(133)

Note: As the geometry nodes system continues to develop in Blender, so will this course teaching you how to use any new nodes that may be added. this course is always kept up to date each month. Procedural Modelling Has Arrived In Blender!!! Blender is the fastest improving software programme in the world today. Its powerful, updated regularly and its free. What's not to love? In fact its now reached the point where you can begin creating objects procedurally using a brand new system called geometry nodes. With geometry nodes we can: Create basic shapes with just a view nodesEasily generate base assets that can be adjusted into various shapes and sizesBuild modular pieces for larger objects and for game designApply particle instances to fill up an entire scene with objects. We start things off easy in this course. Focusing on a few of the core nodes for building basic objects to give you the chance to learn how to use the geometry node editor from the ground up. As we move through the sections we introduce more and more nodes and more ways of using the node editor, but don't worry, because each time we introduce a new node we make sure that you know exactly how it works, why its used and how you can use it too. BailylDesign has over 30 courses to date related to Blender and 1000's of students have participated in those courses. Our main goal is to ensure that you as the student gets the best educational content and resources to upskill in the world of CG, whether it be modelling, texture painting or animation. It is important to note that this course is Project Based. This means that learning comes as a result of completing various projects that scale up in difficulty as we move through the course. Additional resources will also be provided as a means of improving student learning throughout. Some of these include: QuizzesProject ReviewsReference MaterialVarious Additional ChallengesBy the end of this class students will be able to create almost any object using geometry nodes and be able to do so in a way that allows them to adjust models procedurally. They will be able to combine various nodes to adjust the behaviour of the object any create new parameters for control. Students will also be able to generate entire scenes using a combination of point and attribute nodes, which are the node editors version of the particle system. Regardless of if you are a beginner or an experienced user, this is the perfect course for you to begin learning about these incredible new tools in Blender. With a single one of fee, you can get lifetime access to the entire course, now and forever. The course is also subject to a no risk 30 day money back guarantee so if you don't think the course is for you then you can get your full refund within the time frame. So lets get Blending with geometry nodes!...

20. Geometry Of Chance - strategy of defeating roulette

udemy
4
(125)

The course introdues completely new method of predicting winning bets in games of equal chances (red/black, for ex), based on the principle of randomness of winning numbers. You'll also learn the method to eliminate risks of a big loss while winning back the lost bets. The presented strategy is absolutely original author's system of playing European roulette with 1 zero. Personal experience of playing, as well as feedback from students who tested the system in action, confirm its effectiveness. At the same time, the author sincerely welcomes critic and reasonable suggestions for further development of the strategy and its better perfection. After studying the course students can start winning money regularly with minimal risk of lost. Investment in studying this course may occur to be one of the best investment, student ever made, and soon it will return all money with a big profit. According to the author's deep conviction, roulette is a game of pure chance, chaos, where nothing and under no circumstances depends on any objective factors (like previous results, a ball, defects of a roulette wheel, etc.). At the same time, we need to somehow play in such conditions and even try to win. The course offers a powerful and effective counterbalance to the chaos of the game. As one of the students said: everything is geniusly simple. Not very simple in fact, but in its essence, then yes, maybe he's right...