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The top 20 Video Games courses you need to take

Video games is a good skill to learn if you want to become a electronics team member, sound editor, or composer. Here are the top courses to learn video games:

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1. Character Design for Video Games

coursera

In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design. This is a fun and engaging class especially useful for students interested in animation in film and TV as well as games, and is suitable for students of any drawing ability...

2. Pixel Art for Video Games

coursera

This course is aimed to give you the tools and knowledge you need to start creating simple art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack. This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay. If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine...

3. Game Writing: Storytelling through Video Game Design

udemy
4
(1,143)

The course will help you to design and write your own games - learn how to generate and develop your ideas, how to structure a story-rich game, and how creating a narrative and storyworld will enhance all games, even those that are not story based!  Learn to create a compelling storyworld for your video game by developing ideas, characters and a memorable narrative. You'll be given knowledge and tasks to cement and practice what you've learned. Create Immersive StoryworldsUnderstand how writing for games differs from writing for other media. Learn which aspects of a game contribute to a memorable narrative. Discover how story is conveyed through games. Practice developing an idea from start to end. Storytelling: Arguably the Most Important Aspect of Game Design. Games that are "story-rich" have a deep story to uncover as you play the game, and have an extra dimension compared to other forms of media in that the player themselves is a part of that story. The storyworld makes up so much of a game and it is communicated in many different ways. It's everything from the artwork and the audio design to the dialogue between characters and the player themselves. As a game designer or a game writer, you are responsible for shaping this world and conveying it to the player. Content Overview This course aims to help you develop your skills as a designer of games. We'll talk about what makes games a unique form of media, how to tell good stories, how to generate ideas, and how story can be conveyed through games (spoiler: there are LOTS of different ways!). These are the core sections of the course, and we'll be adding bonus sections soon. Story structure will be the first bonus (coming soon!) and each new section will provide new ways to improve your game design techniques. Each of the course videos is made using the Unity game engine, and we communicate information within this game setting. As well as video lectures, this course contains 'Reflection' moments where we ask you to pause and think about what your answers to specific questions would be, "Missions" where we ask you to do some writing (and then show you our own example), and worksheets to guide your ideas. We also encourage you to share your ideas and give feedback to others. Once you complete this course, you'll be able to design story-rich games using various different methods to convey your ideas...

4. Low Poly Art For Video Games

coursera

This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack. This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay. If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine...

5. Professional Video Game Art School

udemy
4.3
(182)

Don't waste $200,000 on video game developer school and spend your life paying back student loans when you can get the same level of training with this course. Calling All Video Game Addicts If you love playing games, then you may be perfect for the game development industry. Did you know that video game developers make $76,000 to $112,000 per year doing what they love? If you think you have what it takes to break into the game development world, then look no further. Your own college experience is within this course. What You Will Learn In this course, you will learn the basics of 3ds Max game development software, as well as how to use it to create real life projects. You will be introduced to video game art, animation, 2D and 3D modelling, layout and design as you become a well rounded game developer and game artist without going to game developer school. This is the complete Game Development course, designed to take an artist from the beginning stages of traditional drawing through a completed studies of the skills and training to become a Professional Video Game Artist. Software Used (Older Software) Please note that while the content of this course is still very relevant, the software used is older. Students learning with the most updated versions of Photoshop and 3ds Max will find that tools have moved to new locations in the software due to multiple updates over the years.  1. 3ds Max 2010 2. Photoshop CS3...

6. Pixel art for Video games

udemy
4.3
(3,204)

Imagine how cool your game would look in pixel art! Stop imagining! ==== UPDATED 26th of December==== *NEW SECTION* - Color theoryThis section was added by popular demand as something that was missing from the course. Thank you for you patience, I wanted to make sure everything was as good as I could make it. Enjoy! In this course I'll use my 10+ years of experience to teach you all you need to know to start making your own pixel art. You'll go from zero to full speed in no time with simple exercises that will teach you the foundations as well as advanced concepts that help give your pixel art creations that professional look. Featuring over 6 hours of footage, you'll be able to follow step by step as I take you through the creation of some really cool pixel art! You'll learn: Configuring Photoshop to draw in pixel art Drawing lines and smooth shapes, such as circles Shading and texture The use of outlines And once you get these concepts settled, you'll learn: Creating tiles and adding detail to tilled imagesCreating sprites while using a tile gridCreating tiles in the style of top-down RPG gamesCreating characters in top-down perspectiveCreating some medieval style hud elementsWorking in isometric perspective You'll also: create a CHARACTER and ANIMATE it within minutes! Learn about color theory As a bonus round you'll get a chance to create a unity project and actually see your character move and jump around on the screen just like if it was in your video-game Take this course now and you will see your pixel art skill skyrocket!...

7. Video Game Design for Kids

udemy
4.2
(86)

How would you like to help your child (Ages 7-10) create their own original video game?  This course helps kids learn to make games via a simple visual programming language. This program is a great entry into design and programming skills. Students will follow a kid-friendly process similar to real video game designers who create the games they play at home!   Students learn programming logic to code characters' behaviors and reactions to events in their games.  All programming in Kodu is WHEN/DO (similar to IF/THEN statements). Students learn to use the tools available in Kodu to create land, water, mountains, buildings, and more. Students learn more advanced coding to give their characters power-ups.  This involves creating parallel programming that changes the behavior of their characters based on a specific event. Students complete game design planning prior to starting their final projects to create the best video game possible. Important: Kodu currently only runs on Windows.  Please test running Kodu prior to signing up for the class.  Kodu is a free download.  Simply Google Kodu.  This course is designed for parents that want to introduce their kids (Ages 7-10) to coding and video game design...

8. Video Games Course - Animating An In Game Walk

skillshare

In this class we will cover how to animate an in game walk cycle. The course will cover the following areas:...

9. Getting Started in Game Development: Develop Strong Video Game Ideas

skillshare

In this fast-paced game design and narrative design crash course youll learn about 5 techniques for player engagement (ludonarrative scaffolding) and 2 routes to player immersion ( transportation and flow) that make your games more fun. Theres no coding required at all. If youre looking to learn about game development game design narrative design or just need to come up with game ideas and brainstorm video games this class is for you...

10. 2d Bitmap art for video games

udemy
4.7
(130)

Are you looking to improve the visual quality of your game? Do the visuals on your game compare poorly to the other games in the stores? Want to make your game stand out from the crowd? Don't want any longer. Take this course and start creating high quality visual content in no time! Bitmap art is all about quality and rich content. Creating such detail and quality can be time consuming and a near impossible task if you are not equipped with the right knowledge. In my 13 years of experience as a game artist I've developed a series of tricks and techniques that speed up the creation of high-quality graphics for video-games. The best thing is that anyone can learn these techniques and apply them successfullyWith over 7 hours of footage, I'll explain to you, step by step, the secrets to creating fast and rich visuals You'll learn: Using Photoshop in a fast paced Drawing simple and complex shapesA simple approach to hand drawingRendering different materials realistically And once you get these concepts settled, you'll learn: Creating complete mock-ups for match 3 games with tokens includedCreating textures to use in realistic illustrationsCreate a card for a Card Collecting Game You'll also: Draw and build a fully articulated CHARACTER Learning these skills will not only allow you to become independent in the visuals department but also set your games apart from the rest. stop TRYING to create good graphics and instead DELIVER STUNNING VISUALS. Enroll now!...

11. Create Professional Stylized Video Game Assets

udemy
4.2
(205)

NOTE THAT THIS IS AN INTERMIDIATE COURSE  In this course, we will go through the process of creating an asset ready for real time rendering, using amazing tools, such as Maya 2017, Zbrush 4r7, and more. What you will learn in this course: We will learn to model a proxy or base mesh inside Maya 2017, and get it ready for the sculpting process. After that, we'll sculpt the asset inside zBrush by using different techniques. In this course, you'll learn simple but effective ways to bring assets to the next level. Next will be the retopology process, which will be done inside Maya 2017 with it's awesome quad draw tool. Having done the low poly version of the asset, we'll be ready to UV unwrapp it and bake all the high detail we sculpted previously into Normal, Ambient Oclussion and Curvature maps. Last but not least, you'll learn different techniques to start a color map, and how to paint by hand stylized textures, which will give an awesome look to the asset. You will also learn how to really quickly deal with the gloss and albedo map efficiently. At that point, we'll be ready to preview the final asset inside Marmoset Toolbag to give it the final look. By mastering all the techniques seen in this course, you'll be able to create high quality, industry standard videogame ready assets, either for your dayjob or a personal project. You'll learn effective techniques to bring your modeling, sculpting, texture painting and look development to the next level. You'll learn tips and tricks to accelerate your workflow, create awesome game-ready assets and become a better artist. So please, take this course now. Testimonials: The teacher is excellent and his course covers with everything you need! Widely recommended. - Luis Gabriel Lopez GutierrezExcelent course, and excelent teacher. Everything is explained very well, even though stuggle with English. He is the best instructor I've ever had. I have learned a lot- Raul Garcia LageReally awesome. The videos are engaging all the way through and the creator jumps right in there and gets into teaching the style of stylization without wasting any time. He is very clever and thinks ahead. You also learn really cool short cut keys along the way and get taught time saving techniques. The thing I really enjoy most is that the videos are engaging. Going through 9+ hours of material take a very long time and through the 9 hours it never felt boring at all. This course is worth every bit of money because you learn some AAA techniques and methods hidden inside. I highly recommend this course and I'm looking forward to more from the creator.- Nicholas Brajkovic...

12. Learn the ART of Video Games

udemy
4.7
(781)

***************************************************************Updated March 2020. I have added a new section added to include Substance Alchemist (SA), the replacement for B2M. I have not removed the B2M lectures, they are still there if you wish to learn it as well as SA. I have also included many tweaks and updates in various parts of this ever growing course, which now sits at 44 hours of invaluable content. Enjoy.***************************************************************Creating environment art for video games can be a technical endeavor, but at its core, it's an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd. you need to create your own art and present your skills. With 30 years of game development experience in an art and design capacity, I will show you, from an artist's perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start literally from  a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets. Creating art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. You will start at the beginning, at the design phase, and learn how to extract art related information from a game design document and create a map for your scene. Create an art brief for your own project. Create a Map / Level design. To create stunning concept art, you need a firm understanding of art fundamentals. The Horizon Line1, 2 and 3 point perspectiveLight, shadow and valueColorI will then take you through the process of creating concept art, and show you techniques you can use to create quick speed paintings based on the fundamentals you have learned. Create Concept art from scratchYou will break down the visual brief and the concept art into assets and create a plan to build them yourself to a professional standard. With that behind you, you will move into the biggest part of the course, building your scene. Learn to use 3DS Max and Substance Painter. If you're a beginner, I will teach you how to use 3DS Max, an industry standard modelling package. If you're intermediate and you know how to use it, you can skip this part. But once you've mastered the basics, you'll begin creating a white box environment based on the design and the concept in previous lectures.  Create white box environments using basic modelling techniques. Finally we'll move into more advanced  modelling and UV mapping techniques, and build ALL the components for our scene, using our white box as a guide. We'll create PBR textures in Substance Painter; export everything from 3DS Max, and drop it into Unity where we'll build the scene using the assets you have created. Create detailed, final assetsUV MapCreate textures in Substance PainterBuild and light the scene in UnityThis course is perfect for anybody seriously wishing to pursue a career as an environment artist in the games industry and would like to experience the process and pipeline from scratch. It's suitable for beginners to Intermediate levels. The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future. This IS NOT an animation course and it IS NOT a character modelling course. Both of those are very specific disciplines within the game industry, and here, we are primarily focusing on highly detailed, quality, environment creation...

13. Blender Character Creator for Video Games Design

udemy
4.7
(7,161)

Take your first steps to becoming a 3D character artist - learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students. This course has been created using Blender 2.83 and is compatible with newer versions of Blender. Whether you're a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren't just copy and pasting what you see, but learning the tools and developing your own creative process as you go. For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches. The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine. The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more. For each model you build, you will follow this process... Be challenged to build the entire model yourself. Be shown step-by-step how to build it. Apply your knowledge regularly. Encouraged and supported throughout your journeyYou will get full lifetime access for a single one-off fee. If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to truly bring your assets to life. If you're a coder, we'll teach you modelling and design principles. All students have access to the Q & A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success. Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students. Dive in now, you won't be disappointed!...

14. Stylized texturing for video games with Blender

udemy
4.5
(77)

In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools. What we will see in the course: Fundamentals-How Blender's texture paint mode works-How Blender's node editor worksProject 1: Mushroom Diorama-Basic modeling and UV unwrapping-Blocking y color gradients-Hand-painted texturing to refine and detail-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 2: Mystery Diorama-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Custom texture projection with the stencil tool-Creation of the emissive and transparency channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 3: Chest of the golden sun-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Creation of the metalness and roughness channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 4:  Character (Kiuby girl)-Baking the base maps with Marmoset Toolbag-Procedural color blocking for all the materials-Procedural texturing of organic materials (hair, skin, fur)-Procedural texturing with patterns for the fabric-Procedural texturing of armor, wood y metallic objects-Hand-painted texturing for the details of the face and other parts of the skin-Final maps exporting-Lighting and rendering with Marmoset ToolbagFinal talking and recommendationsWe will talk a little about how to study references and face texturing challenges on your own...

15. The Ultimate Guide to Video Game Optimisation

udemy
4.8
(365)

What do you think optimisation of a game project is? Do you think it's writing really efficient code or getting your game to run as fast as possible? Is it a task you do days before release or from the very start?  Not sure where to start? Well, this course is for you. Designed for INTERMEDIATE level Unity and C# students, the content within will forge you into an optimization expert. Without even thinking, you'll be pulling up the Unity profiler and investigating CPU and GPU bottlenecks like a pro. You'll find hints and tips on improving the performance of your game starting with the script and moving onto art assets and finally physics. There are plenty of hands-on exercises designed to give you skills in forensic debugging that will be valuable to you far into the future. This course uses Unity 2020.2 or 2020.3. You will learn about: Performance BudgetsThe Unity ProfilerC# Optimisation Tricks for the Unity APIArt asset optimisation settingsAudio file usage and settingsTips and tricks for getting more from the Unity Physics systemWhat people are saying about Penny's courses: A great and engaging course that teaches you a lot about the Unity Profiler which is key to optimising the games. It is a valuable skill that people look for. It's in a tutorial format which is my preferred method of learning. Allow me to say how hugely important this is for a person who is interested in certain types of game design. Creating games where you can create AI behaviors that support emergent situations. I honestly love Holistic's teaching approach and I've never learned so much within a few hours about coding effectively with such detailed explanations! This course focuses on developing student skills in identifying and solving performance issues in their game development projects.  By the end, they will find the use of the Unity Profiler second nature and be able to identify many CPU and GPU bottlenecks in their's and other's Unity projects...

16. Master Storyboard Skills for Commercials & Video Games

udemy
4.5
(320)

Hi, my name is Mo. I'm a veteran storyboard artist with +12 years of experience working in Hollywood. I had the honor to work on projects such as Nike, Call of Duty, Clash of Clans, Ford, and Google to name a few. Today, I'm here to share all the basic storyboarding skills with you so you can transform into a storyboard artist and live your passion. This online class cover: The Secret purpose of StoryboardingKey Design Elements and PrinciplesComposition MasteryCamera 101: shots/moves/lensesPerspective 101Tricks on how to draw faster and betterMy confidential Storyboard creation processTricks on how to draw realistic styleReal Time drawing tutorialDownloadable goodiesPlus more... Whether you are a graphic designer, concept artist, or animator, storyboarding skills will give you an edge over your peers for you'll see all projects as a storyteller first. I'll invite everyone to enjoy this class, broaden your artistic toolbox, and enjoy storytelling with a sense of wonder. Best, Mo...

17. 3D Modeling for Video Games: Beginners Guide

udemy
4.8
(93)

Learning how to create 3D models can be tough. There are many places where things can go wrong, and following multiple tutorials might leave out important details or even give you the wrong information. It's no wonder you feel confused and unsure about where to start. Our course is designed to give you all the skills you need to create beautiful 3D models for games, movies, or visual effects. You'll be guided through each step of the learning process, starting from the basics and gradually moving on to more advanced techniques. Everything is explained in simple terms, so you can easily grasp the concepts and apply them to your own projects. With our industry professional as your instructor, you'll have someone to answer your questions and help you achieve the highest quality results. Your artistry and knowledge will improve quickly, resulting in stunning pieces for your portfolio or project. By the end of this course, you'll have the confidence and skills to create impressive 3D models for your portfolio. Now is the perfect time to elevate your artistic abilities and unlock your true potential. Enroll in our course today and experience the joy of effortlessly creating remarkable 3D models for your art portfolio or project...

18. Writing Interactive Stories for Video Games & Other Formats

udemy
4.6
(169)

Writing Interactive Stories for Video Games & Other Formats. The student will be able to write a video-game type story interactive story script at the end of this course.  A recent release of a popular video game sold more than $1 billion in one day! Video games represent a new form of story telling in which the story creators and the story's audience collaborate to create a totally new form of fiction - Interactive Fiction!  In this course, you will learn how to create stories for video games, an exciting, new form story telling. We will explore traditional modes of story structure and character building, as well as learn what makes Interactive Fiction different and special and learn how to incorporate interactive elements into your stories. This course is appropriate for beginning and advanced writers who want to acquire skills in this lucrative new field, and for artists and programmers who wish to learn the story-telling elements of the games they are already creating.  Nearly 6 hours of original content; 12 hours of additional entertaining, informative, and inspirational material; and focused exercises that will guide you to the creation of your own project...

19. Orchestral Music Composition & Music Theory for Video Games

udemy
4.6
(255)

Learn the composition, NOT the unnecessary technicalities! This course does not contain FMOD, WWise, or any other middleware. Game composers do not need to know how to use these softwares. The sound designers or developers of the game will integrate your music for you. The only reason a composer would ever need to know how to use these softwares (and why you see so many articles telling you to LEARN FMOD) is because you need to understand the logic and principles behind how game audio actually works. You just need to understand how music is implemented into a game, not actually implement it yourself. Developers just want to make sure you know how, and what they mean when they ask you to compose 'adaptive music for trigger zones', or 'music tags for each loop'. This course will give you all of that knowledge, without the need to learn any additional softwares! Familiarity with audio middleware is a useful skill. At the very least, it affords us valuable insight into the process by which our music is incorporated into game projects. In my experience, most development teams prefer to handle their own audio implementation. - Winifred Phillips (God of War, Assassin's Creed, Little Big Planet, et al.)What will you gain from completing the coursePsychological music theory secrets to manipulate players into feeling specific emotionsThe game composer's job, mindset, and approach to composing for gamesHow the orchestra works, and how to set up a virtual orchestra in your DAWCompositional guidelines for writing melodies, basslines, harmonies, chords, and rhythmsHow to score for emotion, setting, and mood/atmosphereGame-specific compositions like stingers, main titles, pause menus, multiplayer menus, character music, etc. How to ensure your music is immersive and doesn't become distracting at any pointHow adaptive music works, and which audio-integration techniques game developers may ask you to compose forHow to compose for various genres of video game, including Linear, Non-Linear, and InteractiveEssential techniques to mix and master orchestral music, and get your music sounding balanced, wide, and professionalExporting the files, and what audio format game developers are looking forAdditional Content: Various downloadable PDFs and links to additional reading/studyProjects throughout so that I can see your progress, and offer feedback on your workAdditional lecture hidden into the course wrap-upAn ENTIRE section dedicated to in-depth mixing techniques, taken from my EDM course to give you all the tools you need to achieve a modern, wide, and full sound - it's almost as if you're getting two courses for the price of one! I share everything I know with youEverything I teach you in this course has taken me years to learn. You're gaining 10+ years of game music composition knowledge in one complete course. The game industry is growing astronomically each year. It's going to need some talented composers to provide music for every new game! What's in it for me?Honestly, the gratification of seeing students succeed and learn. I am very passionate about teaching, and I truly believe that we should all be helping each other grow as composers and music producers. Musicians are extremely tight-lipped, and secretive about their techniques. I simply don't understand this. Which is why I am sharing this course with you to teach you the secrets behind why some game scores are so emotionally powerful, and why others just fall flat. Requirements: You will need to have a DAW (FL Studio, Ableton, GarageBand) and an ability to use the software to practice the techniques I teach you. You will also need to have a very basic understanding of music theory. Throughout the course, I am talking about notes, chords, minor, and major. I have tried to simplify everything as best as I can, but you will need this basic theory to be able to understand the concepts! So if you're ready to learn professional game music composition, music theory secrets, mixing, and mastering, buy the course and take your skills to the next level. There is a 30-day money back guarantee, so if you dislike the course (or me), you can receive a full refund. There really is nothing to lose!...

20. Unreal Engine Cinematic Creator for Video Game Design

udemy
4.4
(500)

** From the GameDev-tv team who has taught more than a million awesome students on Udemy **Make your own cinematic moments using Unreal Engine 4's Sequencer Tool. Sequencer (which is included with the Unreal Editor - no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world. In this course you will be able to do the following: Create your own non-interactive cut scene which is triggered from gameplay. Compose interesting camera shots and animate your cameras as if you were Steven Spielberg's personal camera operator. Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?). Create simple gameplay systems such as allowing the player to open doors when they run near them. Create animation sequences and render them to movie format so that you can make your own short films if you so desired. And along the way we'll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time)...

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