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Technical Artist jobs at PlayStation - 23 jobs

  • Sr Technical Artist

    Playstation 4.8company rating

    Technical artist job at PlayStation

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title! You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen. Responsibilities Research, define, improve, and maintain artist pipelines, tools, and workflows Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Participate in art asset reviews to help identify technical concerns or risks Interface with stakeholders. Liaise between team members; drive collaborative projects Troubleshoot issues; resolve them: invent or build robust, quality technical implementations Mentor and guide team members in areas of expertise; instill best practices Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and computer graphics Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations Proficient scripting/programming experience with Python, PyQT/PySide Experience with HLSL, GLSL or similar shader languages Ability to write clean, maintainable and extensible code with attention to reusability Knowledge of software architecture and design Enthusiasm and initiative Excellent spoken and written communication Able and motivated to work with other team members Preferred Experience Industry experience working on or shipping AAA titles Knowledge or experience in procedural asset creation like Houdini, Substance Good understanding of modern lighting and rendering techniques Good understanding of algorithm design and of their complexity Solid understanding of 3D math Experience with OpenMaya and Maya plugin development Experience with C++ #LI-SMS #LI-PT1 Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$120,600-$180,800 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $120.6k-180.8k yearly Auto-Apply 12d ago
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  • Technical Artist (Temp) - NBA 2K

    2K 4.0company rating

    Novato, CA jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. The Team: The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving. What We Need: The Novato team is looking for a cloth simulation technical artist (temporary), who will be responsible for creating realistic clothing simulations, optimized for our propriety game engine. This role reports to the Lead Technical Artist. What You Will Do: Setup simulations using Havok Cloth software for character clothing. Use proxy meshes, colliders, backstop, and other cloth physics settings in Havok. Test the resulting simulations in game engine and ensure they meet performance requirements. Collaborate with Character artists to refine meshes to ensure the best simulation outcome. Address feedback notes from Art Direction to meet visual expectations. Identify areas for improvement in our existing cloth pipeline Collaborate with a team of other technical artists, support art teams directly, and work closely with engineers Who Will Be A Great Fit: Experience with Havok Cloth software. Some modeling experience to create Proxy meshes for simulation. Having a keen eye for a variety of fabric behavior (denim, silk, cotton, etc.) Strong foundation in physics and anatomy Experience in writing tools, scripts, and pipeline development, ideally for games or visual effects You exhibit a mastery of cloth simulation and have a working knowledge of Maya Love for video games (not just ours!) Nice To Have: Experience with Marvelous Designer. Experience in Python and C# Hands-on scripting and technical tools pipeline development to refine and improve our workflow Writing tools that work with Perforce or other version control software This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $41p/hr - $57p/hr. New York State (inclusive of New York City): $37p/hr - $51p/hr. Washington: $41p/hr - $57p/hr. New Jersey: $37p/hr - $51p/hr. British Columbia: CAD $34p/hr - $48p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $34-51 hourly Auto-Apply 1d ago
  • Senior Technical UI Artist

    2K 4.0company rating

    San Mateo, CA jobs

    WE ARE GAMEMAKERS Who we are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. Who you Are: We're looking for a Senior Technical UI Artist to join our team and help us craft the future of online multiplayer gaming. You'll set the standard for building the fundamental UI systems that will take us into that future. You'll own and drive the implementation of key UI materials, working closely with designers, artists, producers, engineers and more. We're a studio that values autonomy and self-drive in developers who are empowered to do the best work of their careers. If this is you, let's talk! Responsibilities: Lead the development and iteration of material functions, menus, and dynamic UI animations. Recreate advanced UI VFX and animation states using Unreal Engine's material system, including different states for interactable objects. Collaborate across disciplines to serve as a key bridge between UI/UX design, engineering, and art. Continuously improve and optimize UI systems for scalability and performance. Define, document, and advocate for best practices in UI architecture, materials, and workflows. Translate UX wireframes into functional UI using Blueprint scripting with rapid iteration cycles and prototyping. Required Qualifications: Proven experience with Unreal Engine, specifically in: Implementing UI animations using Unreal's material system for responsive, visually rich interfaces. Creating and optimizing UI materials for performance and scalability. Building real-time UI systems, including interactive states and dynamic components. Proficiency in shader creation via node graph; familiarity with HLSL or GLSL. Strong grasp of data flow, logic, and problem-solving. Experience with Blueprint scripting for UI behavior. Ability to meet production deadlines while iterating quickly and efficiently. Strong collaboration skills, especially working closely with UI artists and engineers. Relevant Experience: Experience with AAA game development. Familiarity with programming languages such as C++ or C#. Balanced expertise across UMG and UI materials. Ability to make 3D interactive UI or diegetic UI is a plus. The pay range for this position in California at the start of employment is expected to be between $108,900 and $160,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at ************************** and **************************** detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience. Join our mission: Bring fun, inspiration and awe to our lives and to our community:*********************************** 31st Union prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic - not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request a reasonable accommodation. #LI-Onsite #LI-Hybrid
    $108.9k-160k yearly Auto-Apply 13h ago
  • Gaming Technical Artist Instructor

    2K 4.0company rating

    Novato, CA jobs

    Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games across multiple platforms. Include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire millions of players around the world! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, Tiny Tina's Wonderlands, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need: Are you an experienced video game Tech Artist and teacher who is organized, creative, a strong communicator with an interest and ability in mentoring? Do you want to work in a lively, creative and constantly evolving environment? If so, look no further! Reporting into the Engineering & Tech Art Senior Manager, the Tech Art Instructor will be primarily responsible for the ongoing training and development of 10 junior Tech Artists who, as part of a Tech Art Graduate Program, will progress through a 21-month rotational program every 6 months. This program operates out of two base locations (Novato and Dublin). This program is designed to drive a constant influx of Tech Art talent into the 2K business. This role will lead the technical training for the program, including being responsible for high-volume technical training, conducting in-depth reviews of each Tech Artists' performance, providing performance feedback, collaborating with senior leadership in program management, identifying permanent career paths for our graduates, and shaping the annual recruitment process. The ideal candidate must thrive in an evolving environment. They must demonstrate inclusive behaviors, creativity, have program management expertise, be results-oriented and metric goal setting with a bias for action. This is a full-time position. The working hours will require a high degree of coordination between the Novato and Dublin offices, with a significant investment in early working hours (07:00 am as the earliest). Hybrid working arrangements are available, but full-time onsite may be required during some periods (such as graduate orientation weeks). Some international travel will be required. What You Will Do: Partner with our Talent Acquisition team to develop, implement and track creative recruitment strategies and processes to ensure we target and recruit the best candidates and enhance the company's diversity. Develop and continuously optimize the training syllabus for the 3-month Tech Art onboarding Training period. Support rotation scope to ensure actionable goals are set for each grad at the start of each rotation. Manage and proactively report on graduate performance and rotation experience to ensure a positive experience. Mentor graduates by providing timely and effective performance feedback and early career guidance. Coordinate and support engaging, high-quality, innovative, and timely development opportunities (training, speakers, events, workshops). Build relationships with partner teams, including Studio Partners, to ensure the successful delivery of the program. Demonstrate operational excellence. Who We Think Will Be A Good Fit: Familiarity with real-time 3D pipelines and major content creation tools (e.g., Maya, Blender, Substance). Experience with Game Engines (e.g. Unreal, Unity, in-house) Foundational knowledge of Scripting languages (e.g., Python for tools) and their application in art pipelines. Familiarity with performance analysis and debugging tools to diagnose common art performance issues. Proven familiarity with 3D math (linear algebra) as it applies to shaders, rigging, and animation. Familiarity with various technical art specializations, including VFX, complex material authoring, and advanced rigging. Experience in designing, coordinating or executing high-quality technical training for junior Tech Artists. Excellent communication skills, both verbal and written, capable of breaking down complex technical topics. Proven ability to lead, develop and drive training programs from curriculum design to final delivery. Effective time management, ability to multitask and prioritize concurrent mentorship and instructional duties. Project management experience supporting programs developing early career talent and coordinating multi-month rotation schedules. Preferred Qualifications: Passionate video game enthusiast Post-secondary degree/diploma in a relevant Tech or Art field such as Technical Art, Game Development, Computer Graphics, Computer Science, or 3D Art. A desire to stay current with learning and development best pratices to elevate the program experience. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need a reasonable accommodation. The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
    $108.9k-161.2k yearly Auto-Apply 1d ago
  • Technical Producer III, Artist Tools and Tech Art - League of Legends

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    Technical Producers at Riot lead passionate technical teams to create products and experiences that achieve maximum developer and player value. They guide development, clear blockers, create processes, and push projects across the finish line while making sure that the teams are sustainable and have a great collaborative environment. As a Technical Producer on the League of Legends team, supporting the League of Legends Technical Art Teams, you will lead a team to deliver improvements, system fixes, support, and new user features to the Art Content Pipeline used to develop League of Legends. You will be the custodian of strong delivery processes internal to the team and ensure that collaboration with external teams runs smoothly. You will facilitate estimation and manage the delivery of the product backlog, lead agile rituals, maintain execution, and provide leadership with visibility on complex deliverables. You will also ensure the team works at a sustainable pace and continuously improves. You will report to the Director of Technical Production for League of Legends. Responsibilities: * Run the day to day production, operation, and development processes for the team. * Improve work systems, team performance metrics, and goal setting. * Assess the team's health and composition to ensure that the team is set up for success. * Increase efficiency in how we do development through simplification and standardization. * Gauge feasibility of product roadmap and partner with product, engineering and art leaders to right-size product scope and timelines. * Partner with the Product Lead, Tech Art Director, Tech Art Manager, and Technical Lead to help develop the technical product vision and execute the development strategy for the team. * Create and contribute ideas to areas beyond your immediate ownership across different teams and disciplines. * Identify dependencies with external teams and coordinate to ensure they are delivered on time. * Communicate team health and progress to the organization through monthly and quarterly reporting rituals. Required Qualifications: * Bachelor's degree in Computer Science or a related field, or equivalent experience with strong technical knowledge and problem-solving skills. * Minimum of 6 years of experience as a Producer, Product Manager, or Development Manager on medium to large teams. * Excellent team leadership and ability to execute technical product vision. * Experience applying Agile and Lean development processes such as Scrum, Kanban, or Extreme Programming. * Knowledgeable in Jira use, configuration, and limitations. * Understanding of 3d artist tools and 3d art pipelines production processes. Desired Qualifications: * Experience working with teams building editor or engine capabilities. * Experience working specifically with character, tooling, or rendering pipelines. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $79k-116k yearly est. Auto-Apply 60d+ ago
  • Senior Technical Artist, Environment - Unpublished R&D Product

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a Senior Technical Artist on the MMO team, you will develop the systems, tools, and workflows that enable the creation of expansive, diverse, and evolving environments across Runeterra. This world is not a static backdrop-it is a living, responsive element of the player experience. Your work will empower the environment art team to build at scale while maintaining visual fidelity, performance, and creative flexibility for years to come. As a Senior Environment Technical Artist, you'll partner closely with Environment Art, Tech Art, and Engineering to develop robust procedural workflows, modular asset systems, and tools that make large-scale, high-fidelity worldbuilding not just possible-but efficient. This role is a mix of toolmaker, collaborator, and artist. You'll work with artists and designers to transform creative vision into performant, scalable content that supports exploration, gameplay, and immersion across a sprawling open world. Responsibilities: * Build and maintain procedural and targeted tools that support scalable environment asset creation in Houdini, Unreal, and other pipelines. * Author and maintain tools that enable modular workflows, from terrain generation and biome setup to foliage systems and world composition. * Contribute hands-on to worldbuilding-working directly in-engine to prototype and improve asset fidelity, modular kits, and visual consistency across biomes. * Partner with Environment Artists and Level Designers to ensure tools meet creative needs while driving performance, reusability, and efficiency. * Develop and maintain Unreal Engine 5 environment tools, including landscape systems, foliage, spline tools, material workflows. * Provide environment-focused technical support and problem-solving, helping unblock teams and identifying improvements in real-time workflows. * Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions that align with the game's long-term needs. * Contribute to the visual and technical evolution of the world, ensuring our tools keep pace with an ever-expanding ecosystem of environments, systems, and gameplay needs. * Proactively identify tech debt and pipeline inefficiencies, explore future technology, and drive strategic solutions that prepare us for the long road of live service MMO development. Required Qualifications: * 5+ years as a Technical Artist or Environment TD in games or related industries, with a focus on environment content development. * Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation. * Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of tools like Maya, Blender, 3ds Max, ZBrush, etc. * Experience scripting in Python, Blueprint, or similar languages to build tools or automate workflows. * Deep familiarity with Unreal Engine 5's worldbuilding tools, including PCG, the material editor, world partition, and level streaming systems. * Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and tool iteration. Desired Qualifications: * Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent or procedural environments. * Experience using Substance Designer, Houdini Copernicus, or other procedural texture/material generation tools. * Familiarity with cross-discipline workflows, especially integrating art pipelines with level design, gameplay systems, and engine constraints. * A strong eye for environmental storytelling, with an interest in translating narrative and gameplay needs into scalable technical solutions. Portfolio Requirements: Please include a portfolio or reel that showcases: * Examples of procedural tools or workflows you've developed (e.g. terrain generation, biome tools, spline tools). * Demonstrable in-engine worldbuilding work, including asset integration. * Any documentation or breakdowns that highlight how your tools or tech contributed to scale, speed, or creative flexibility. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $79k-116k yearly est. Auto-Apply 60d+ ago
  • Sr Character Technical Artist (Contract)

    Playstation 4.8company rating

    Technical artist job at PlayStation

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title! Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout! Responsibilities Create and maintain Rigging and Animation toolsets, modules, and workflows Create DCC side tools that assist in producing Engine side content Research, define, extend, and maintain character pipelines, processes, and workflows Collaborate with character artists and animators Identify problems; solve them by inventing or building robust technical implementations Engage in broader game production challenges as they relate to combat design, animation, and character art Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and strong understanding of Maya's rigging tools Deep knowledge of rigging and animator workflows Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems Can recognize efficient polygon topology related to character deformations Working knowledge of shaders, specifically as they relate to animation Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya Execute according to proposed plans so individual contributions connect with the big picture Able and motivated to work with other team members Enthusiasm and initiative Preferred Experience Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc. Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc Well-versed in human and animal anatomy A keen eye for proper form and deformation throughout a wide range of movement Machine Learning, CNNs, or Linear Regression knowledge #LI-SMS #LI-PT1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $84k-126k yearly est. Auto-Apply 12d ago
  • Lead UI Artist - WWE 2K

    2K 4.0company rating

    California jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets Work across functions to develop the full scope of game needs Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design Who Will Be a Great Fit: 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead Strong portfolio of UI/UX work showcased in AAA games Proficient with Photoshop, Illustrator, game engines and UI tooling Expert understanding of UI/UX design Strong understanding of graphic design principles such as layout, typography, and color theory application Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams Organized, excellent communication skills, passion for games, collaborative demeanor Attention to detail and completeness, ability to see around corners, anticipate issues Love for video games (not just ours!) Nice to Have: Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software Game Industry experience with multiple shipped titles Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $123.2k-172.5k yearly Auto-Apply 6d ago
  • Lead UI Artist - WWE 2K

    2K 4.0company rating

    California, MD jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads * Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development * Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity * Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design Who Will Be a Great Fit: * 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead * Strong portfolio of UI/UX work showcased in AAA games * Proficient with Photoshop, Illustrator, game engines and UI tooling * Expert understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Nice to Have: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $123.2k-172.5k yearly Auto-Apply 8d ago
  • UI Artist - WWE 2K

    2K 4.0company rating

    California jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Direct creation of UI assets from concept to finish Implement UI assets using proprietary tools Receive feedback, implement improvements, polish and bug fixes to UI/flows Work across functions to develop the full scope of game needs Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be A Great Fit: 2+ years of professional experience in a UI/UX role Portfolio of UI/UX work Experience with Photoshop, Illustrator, game engine and UI tooling Strong understanding of UI/UX design Strong understanding of graphic design principles such as layout, typography, and color theory application Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams Organized, excellent communication skills, passion for games, collaborative demeanor Attention to detail and completeness, ability to see around corners, anticipate issues Love for video games (not just ours!) Might Be Nice: Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software Game Industry experience with multiple shipped titles Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $78,900 - $110,400 per year. New York State (inclusive of New York City): $68,600 - $96,000 per year. Washington: $78,900 - $110,400 per year. New Jersey: $68,600 - $96,000 per year. British Columbia: $60,700 - $85,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $78.9k-110.4k yearly Auto-Apply 6d ago
  • UI Artist, Presentation (Temp) - NBA 2K

    2K 4.0company rating

    Novato, CA jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Our Novato studio is looking for a motion graphics artist to contribute to the highly successful NBA2K franchise! This role blends graphic design, animation, and 3D production, with a focus on building and implementing animated wipes, overlays, and UI art directly in-game using Maya and proprietary UI tools. What You Will Do: Work in Maya and proprietary UI tools to build UI art, animated wipes, and transitions. Work closely with a team of UI and Tech Artists to build UI visual design in accordance with the project's artistic direction Quickly concept, iterate, and produce assets throughout all stages of development from concept to final game assets Collaborate with artists and other dependent departments, as appropriate, throughout the production process Who Will Be A Great Fit: 2+ years working in motion design or user interface designs, ideally for AAA games Generalist proficiency with Autodesk Maya for animation, asset creation, and basic rigging Proven history of working in game engines (Unreal, Unity, or other proprietary engines), design toolsets and production pipelines Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma, etc.) Familiarity with expression-based logic and scripting Excellent graphic design skills (design, layout, and typography) Ability to take feedback well, and collaborate with peers Experience with Perforce Love for games (not just ours!) A Strong Portfolio May Contain: 3D motion graphics work, preferably created in Maya Sports broadcast-style designs In-engine or real-time examples are a strong plus Along with your application, please submit a portfolio of professional or personal work. This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 1d ago
  • Character Artist, Clothing (Temp) - NBA 2K

    2K 4.0company rating

    Novato, CA jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: The NBA 2K character team is a small group of accomplished artists tackling a variety of tasks. We create all of the players, coaches, mascots, clothes and shoes for NBA 2K. In addition to the on-court game assets, we also create the story mode assets, and generate specialty items for the online store. We're looking for an experienced character modeler who wants to contribute to one of the most beloved franchises in video game history. Let's try new things, push the boundaries, and make great games! What You Will Do: Texture editing Creating photorealistic real-time game models, UVs and textures Work with scan data to extract information into game models Receive and incorporate feedback from art directors Integrating character assets into the game engine Troubleshooting and QCing character assets for the game engine Collaborate with other dependent departments to complete character assets Learn Shotgrid project management tool Attend team meetings Who Will Be A Great Fit: 3+ years working in modeling for films or games Advanced proficiency in Maya, Substance painter and a 3D sculpting software (Zbrush, Mudbox, etc.) A portfolio that showcases real-time photoreal clothing. Ability to produce photorealistic models and textures Ability to pivot quickly with constantly changing priorities and tasks. Has strong communication skills and great attention to detail Thorough understanding of character art pipelines with a strong interest in furthering next gen techniques This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 1d ago
  • Lead VFX Artist

    2K 4.0company rating

    Novato, CA jobs

    As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life. What You'll Do: Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara. Help refine the artistic style and quality bar for VFX, ensuring alignment with the game's creative vision. Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards. Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms. Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint. Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output. Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience. Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions. What We'll Do Together: You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4. What You've Done: A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects. Bachelor's Degree in Art, or equivalent work experience. 5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist. Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration). Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques. Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion. Experience with particle simulation, and dynamic materials. Who You Are: Able to balance artistic quality with technical performance across multiple platforms. Experienced in working in cross-disciplinary teams with strong communication skills. Passion for pushing the boundaries of real-time visual effects. A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities. Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts. The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
    $133.9k-198.2k yearly Auto-Apply 13h ago
  • UI Artist - WWE 2K

    2K 4.0company rating

    California, MD jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Direct creation of UI assets from concept to finish * Implement UI assets using proprietary tools * Receive feedback, implement improvements, polish and bug fixes to UI/flows * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be A Great Fit: * 2+ years of professional experience in a UI/UX role * Portfolio of UI/UX work * Experience with Photoshop, Illustrator, game engine and UI tooling * Strong understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Might Be Nice: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $78,900 - $110,400 per year. New York State (inclusive of New York City): $68,600 - $96,000 per year. Washington: $78,900 - $110,400 per year. New Jersey: $68,600 - $96,000 per year. British Columbia: $60,700 - $85,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $78.9k-110.4k yearly Auto-Apply 8d ago
  • Senior VFX Artist - VALORANT, Expressions

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a Senior Real-Time VFX artist, you will work closely with a team of artists and designers to deliver high quality premium content skin experiences. With your experience, you'll create aesthetically astounding visual effects that wow and delight our fans adding richness and excitement to the games experience. As a Senior VFX Artist on Valorant, we need your help with VFX implementation that clearly communicates the action, impact, and tonal experience. You will report to the VFX Lead, and collaborate with the Premium Content VFX team and your partners across the art team. You'll also work collaboratively with engineers and producers, and together will deliver the world's best tactical first person shooter experience. Responsibilities: * Employ both 2D and 3D workflows to implement with a refined sense of style * Balance visual satisfaction and gameplay clarity that communicate essential game information * Create aesthetically astounding visual effects * Use your craft skills to draw, paint, animate and model with equal proficiency as-needed * Find creative solutions to eliminate difficult problems in production and as-needed * Provide as-needed support of all aspects of VFX process; from set-up through production and troubleshooting Required Qualifications: * 5+ years professional experience in senior art roles in the game industry * 3+ years professional experience working within Unreal Engine as a VFX artist Desired Qualifications: * Photoshop and Maya * Unreal Engine 5 experience working with Blueprints and Materials * Experience with stylized art direction * 1 shipped mobile or AAA game title * Flipbooking techniques As a part of the application process, you will be asked to provide a portfolio or demo reel of their work and may be asked to complete an art test. For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $75k-113k yearly est. Auto-Apply 60d+ ago
  • Senior 3D Character Artist - League of Legends

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a Character Artist at Riot, you will bring champions to life by crafting and texturing high and low poly models. You will help build some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player's immersive experience. As a Senior Character Artist on League of Legends, you will report to an Art Lead. You'll be a part of a squad working with different disciplines while creating characters that will both surprise and delight players. You will participate in craft review sessions and give/receive feedback on the work. Responsibilities: * Create 3D character assets ranging from humanoid to creatures * Use your strong anatomy knowledge to create bodies and portrait sculpts for champions * Understand game requirements and champion parameters to create low poly assets that are optimized for deformation and animation * Interpret concept designs while taking into account technical constraints, such as poly count, custom shader requirements, and texture memory limits * Utilize your knowledge of Substance Painter and color to generate current gen deliverables towards stylized, painterly PBR assets * Communicate with various other disciplines to improve pipelines and ensure all assets are performant * Support documentation of best practices to create onboarding materials and style guides * Support vendors in providing clear and constructive feedback to proxies, sculpts, and textures. * Mentor character artists in their craft, uphold style guide principles, and delivering feedback to aid in their growth Required Qualifications: * 5+ years experience working as a 3D character artist in the video games industry * Experience working within multiple game production pipelines and game engines like Unreal or Unity * Experience working with modeling, sculpting, and texturing programs such as Maya/Max, Substance Painter, ZBrush, Photoshop, and 3DCoat * Knowledge of human anatomy, form, and color theory * Experience in creating high quality, stylized 3D character art * Demonstrated ability to create hand painted stylized characters through past professional or personal work samples * Experience working and communicating with multiple disciplines to find creative solutions and hit production goals Desired Qualifications: * Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc) * Familiarity with the League of Legends IP and skins universes * Experience giving direction and delivering clear, constructive feedback to vendors * Pre-production development experience * Passion for games and creating rich player experiences For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $73k-109k yearly est. Auto-Apply 6d ago
  • Principal Animation Artist - Unpublished R&D Product

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a member of the Animation team, you'll bring characters to life through strong body mechanics and classic animation principles. You'll create high-quality gameplay animations that showcase weight, anticipation, impact, and polish. A standout reel will demonstrate a range of locomotion cycles, gameplay actions, and a clear mastery of animation fundamentals. As a Principal Animation Artist, you'll own all aspects of animation development for core gameplay. You'll collaborate closely with designers and artists to expand our content pipeline, develop new features and technologies, and ensure animations strike the right balance between readability and AAA-quality presentation. You'll also be expected to work independently, making style-aligned decisions that push the craft forward and breathe life into iconic characters for players. Responsibilities: * Create animation assets at production level quality * Work closely with design and create animations that meet the specific gameplay requirements * Recognize areas of opportunity for animation to enhance gameplay * Meet project deadlines in a timely manner without compromising artistic integrity * Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to the team * Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects Required Qualifications: * 8+ years of professional experience working in animation within the gaming industry * 5+ years of professional experience working in Maya * 3+ years of experience working directly and implementing in Unreal Engine Desired Qualifications: * Strong sense of game design and gameplay * Strong pre-vis and storytelling animation skills As a part of the application process, you will be expected to provide a portfolio or demo reel of your work. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $81k-121k yearly est. Auto-Apply 60d+ ago
  • UI Artist (Front End)

    2K 4.0company rating

    Novato, CA jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Our Novato studio is looking for an UI Artist to contribute to the highly successful NBA 2K franchise! In this role, you will apply your traditional art training and knowledge of illustration, graphic design, and computer graphics software to help build a visually compelling and user-friendly interface. What You Will Do: Create and implement high-quality UI assets that align with the game's art direction Work closely with a team of UI Designers and engineers to integrate UI assets into the game engine using Maya and proprietary development tools Contribute to the development of motion graphics and visual effects that elevate the overall user experience Participate in design reviews, provide and incorporate feedback based on playtest Who Will Be A Great Fit: 2+ years crafting commercial user interface designs, ideally for large-scale or AAA titles Familiarity with 3D software such as Maya, Cinema 4D, or other industry-standard 3D rendering tools and plugins. Experience working with modern game engine (e.g., Unreal Engine, Unity) and implementing UI assets within them Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma etc.) Strong understanding of UI/UX principles, composition, color theory and visual hierarchy Awareness of current trends in UI design, tools and technologies to continuously improve quality and efficiency Proven ability to work with a high degree of self-direction Strong communication and collaboration skills Experience in creating motion graphics Experience with Perforce Love for games (not just ours!) Bonus Points: Shipped at least one AAA console project Experience on multi-sku, multi resolution console and PC projects Knowledge of the NBA brand and style Along with your application, please submit a portfolio of professional or personal work. This is a role that can be remote and may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38 - $50 per hour. New York State (inclusive of New York City): $32 - $46 per hour. Washington: $38 - $50 per hour. New Jersey: $32 - $46 per hour. British Columbia: $30 - $40 (CAD) per hour. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 1d ago
  • Principal Concept Artist - League of Legends

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As a Character Concept Artist at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts As a Principal Concept Artist for League of Legends, you will bring champions and gameplay moments to life with compelling, stylized visuals that help define iconic player experiences. You will join the League of Legends team, navigating constrained game design spaces to elegantly express fantasy through characters, environments, and overall thematic cohesion. In this role, you will help shape the future of League's art style, set visual standards, and mentor teammates. Reporting to the Concept Art Lead, this position requires someone who thrives on creative problem-solving and has a deep understanding of the League IP. Ultimately, you must believe that strong visual storytelling is the foundation of player delight. Responsibilities: * Partner with creative leadership to explore new cosmetic thematics that elevate League's champions, environments and express powerful fantasy * Concept compelling characters, environments, props, and skin lines that support gameplay clarity, aesthetic appeal, and originality * Translate design intent and gameplay constraints into visually satisfying concepts that align with League's art and game design direction * Develop moodboards, style guides, and pitch materials grounded in research, taste, and trend awareness. Create production-ready concept art and orthographics for 3D artists, VFX, and animation teams * Actively participate in craft reviews and offer/receive feedback with clarity and intent * Mentor and support other artists by modeling quality, consistency, and collaboration * Work closely with cross-disciplinary partners to ensure visual solutions serve both gameplay and fantasy Required Qualifications: * 10+ years of professional experience in concept art for games or animation * Expert-level proficiency in Photoshop (or equivalent software) * Strong grasp of stylized art fundamentals: anatomy, form, lighting, color, and value * Ability to draw inspiration from diverse sources including fantasy, pop culture, historical references, and global trends * Portfolio demonstrating strong concept work across characters, props, and environments, balancing visual storytelling with gameplay clarity * Strong communicator who thrives in collaborative, interdisciplinary environments Desired Qualifications: * Shipped content for at least AAA title * Familiarity with League of Legends, its champions, cosmetics, and player expectations * Experience designing for isometric camera gameplay * Ability to deliver broad-appeal visuals while pushing boundaries in creative expression * Learning mindset and openness to evolving tools and workflows For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $75k-112k yearly est. Auto-Apply 47d ago
  • VFX Artist II - VALORANT, Premium Content

    Riot Games 4.2company rating

    Los Angeles, CA jobs

    As part of the Real-Time VFX team, you will work closely with a team of artists and designers to deliver high quality premium content skin experiences. With your experience, you'll create aesthetically astounding visual effects that wow and delight our fans adding richness and excitement to the games experience. As a VFX Artist II on Valorant, we need your help with VFX implementation that clearly communicates the action, impact, and tonal experience. You will report to the VFX Lead, and collaborate with the Premium Content VFX team and your partners across the art team, together will deliver the world's best tactical first person shooter experience. Responsibilities: * Employ both 2D and 3D workflows to implement compelling weapon VFX within premium content ecosystem with a refined sense of style * Design and help implement the sleek, dynamic, and dramatic special effects that add atmosphere and depth to the gameplay * Balance visual satisfaction and gameplay clarity while working to ensure amazing effects are accurately representing a given action or state * Use your craft skills to draw, paint, animate and model with equal proficiency as-needed * Find creative and effective solutions to eliminate difficult problems in production and craft as-needed * Iterate on art assets with internal and external production artists via paint overs, studies, and group critiques Required Qualifications: * 3+ years of professional experience as a visual effects artist in games or related industries * Experience working Unity, Unreal, or equivalent game engine VFX tools Desired Qualifications: * Unreal Engine 5 experience creating VFX. * Photoshop and Maya * Experience with stylized art direction As a part of the application process, you will be asked to provide a portfolio or demo reel of their work and may be asked to complete an art test. For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application. It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: * Safeguarding confidential and sensitive Company data * Communication with others, including Rioters and third parties such as vendors, and/or players, including minors * Accessing Company assets, secure digital systems, and networks * Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
    $63k-96k yearly est. Auto-Apply 1d ago

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