Sound designer job description
Updated March 14, 2024
6 min read
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Example sound designer requirements on a job description
Sound designer requirements can be divided into technical requirements and required soft skills. The lists below show the most common requirements included in sound designer job postings.
Sample sound designer requirements
- Proficient in audio editing software
- Knowledge of music theory and composition
- Familiarity with sound design principles
- Experience in sound design for various mediums (film, video games, etc.)
- Ability to work under tight deadlines
Sample required sound designer soft skills
- Excellent communication skills
- Attention to detail
- Creativity and innovation
- Collaboration and teamwork
- Problem-solving and critical thinking
Sound designer job description example 1
Naughty Dog sound designer job description
For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you'll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
As the ideal candidate for this position, you are a seasoned veteran in your medium (film, TV, ads, games) and have played a critical role in the completion of at least one major project from beginning to end. You are an expert in your craft and are comfortable moving in and out of different creative aesthetics. In this highly collaborative team-centric role, you will work closely with other members of the studio across a wide variety of disciplines.
Naughty Dog has high standards for our audio quality. You will meet and surpass them to push the boundaries of interactive audio experiences in our games.
Please provide links, both to any relevant work history (website, IMDB, etc.) as well as a demo reel showcasing previous work. A test will be required of select candidates.
While we highly value candidates with strong music backgrounds, there will be no music composition involved in this role, nor the opportunity for such. This position is purely for crafting in-game sound effects.
This role requires the candidate to be in the studio for a training period of several weeks, after which a hybrid work model is available. This role does not support a full-time remote workflow at this time.
Responsibilities:
Record, edit, and build/design sound effects using industry standard methods and tools Implement sound effects into the game using proprietary methods and tools Collaborate with the audio team to adequately plan and implement upon aesthetic goals of the project Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs Collaborate with other non-audio teams (designers, animators, background artists, programmers, etc.) to achieve the highest quality audio experience across each aspect of the game Apply studio and departmental standard processes of technical audio workflows and systems Give and seek constructive creative feedback and suggestions from others Inspire partnership and collaboration inside and outside the Audio Dept.
Requirements & Skills:
Minimum 5+ years in a game audio or audio post-production environment Shipped at least 1 AAA title, or worked on equivalent sized linear media project (Film, TV, Ads, etc.) Proficient in a DAW of choice (Reaper, Cubase, Pro Tools, Ableton, etc.), including most industry standard plugins and toolsets (Waves, iZotope, etc.) Extensive knowledge and experience with using outboard gear, recording gear, microphones, etc. Extensive knowledge of audio signal processing, mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc. Knowledge of mix specifications in a variety of media (console, internet, broadcast, etc.) Excellent PC/Mac skills and proficiency with word-processing, spreadsheet, and database applications Strong communication skills, both spoken and written, in both aesthetic and technical concepts Highly value and prioritize working as a team, over individualistic goals, or desires Hunger to learn tailored tools and tech Excellent work ethic and a positive attitude
Bonus Skills:
Bachelor's degree or higher in audio-related field (i.e., music, audio engineering, sound design, etc.) Skills in scripting and/or programming languages (Python, C++, etc.) Previous experience with version control software (Perforce, Git, etc.) Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools. Professional post-production sound design/mixing experience (Film, TV, Ads, etc.), with an emphasis on multi-channel environments (e.g., Surround or Atmos) Music skill/experience in composing/arranging, synthesis, sampling, MIDI sequencing, etc. Knowledge of music theory Understanding of next gen console audio functionality and capabilities Experience implementing sounds on multiple game platforms Experience with multiplayer games
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.
#LI-KH1
As the ideal candidate for this position, you are a seasoned veteran in your medium (film, TV, ads, games) and have played a critical role in the completion of at least one major project from beginning to end. You are an expert in your craft and are comfortable moving in and out of different creative aesthetics. In this highly collaborative team-centric role, you will work closely with other members of the studio across a wide variety of disciplines.
Naughty Dog has high standards for our audio quality. You will meet and surpass them to push the boundaries of interactive audio experiences in our games.
Please provide links, both to any relevant work history (website, IMDB, etc.) as well as a demo reel showcasing previous work. A test will be required of select candidates.
While we highly value candidates with strong music backgrounds, there will be no music composition involved in this role, nor the opportunity for such. This position is purely for crafting in-game sound effects.
This role requires the candidate to be in the studio for a training period of several weeks, after which a hybrid work model is available. This role does not support a full-time remote workflow at this time.
Responsibilities:
Record, edit, and build/design sound effects using industry standard methods and tools Implement sound effects into the game using proprietary methods and tools Collaborate with the audio team to adequately plan and implement upon aesthetic goals of the project Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs Collaborate with other non-audio teams (designers, animators, background artists, programmers, etc.) to achieve the highest quality audio experience across each aspect of the game Apply studio and departmental standard processes of technical audio workflows and systems Give and seek constructive creative feedback and suggestions from others Inspire partnership and collaboration inside and outside the Audio Dept.
Requirements & Skills:
Minimum 5+ years in a game audio or audio post-production environment Shipped at least 1 AAA title, or worked on equivalent sized linear media project (Film, TV, Ads, etc.) Proficient in a DAW of choice (Reaper, Cubase, Pro Tools, Ableton, etc.), including most industry standard plugins and toolsets (Waves, iZotope, etc.) Extensive knowledge and experience with using outboard gear, recording gear, microphones, etc. Extensive knowledge of audio signal processing, mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc. Knowledge of mix specifications in a variety of media (console, internet, broadcast, etc.) Excellent PC/Mac skills and proficiency with word-processing, spreadsheet, and database applications Strong communication skills, both spoken and written, in both aesthetic and technical concepts Highly value and prioritize working as a team, over individualistic goals, or desires Hunger to learn tailored tools and tech Excellent work ethic and a positive attitude
Bonus Skills:
Bachelor's degree or higher in audio-related field (i.e., music, audio engineering, sound design, etc.) Skills in scripting and/or programming languages (Python, C++, etc.) Previous experience with version control software (Perforce, Git, etc.) Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools. Professional post-production sound design/mixing experience (Film, TV, Ads, etc.), with an emphasis on multi-channel environments (e.g., Surround or Atmos) Music skill/experience in composing/arranging, synthesis, sampling, MIDI sequencing, etc. Knowledge of music theory Understanding of next gen console audio functionality and capabilities Experience implementing sounds on multiple game platforms Experience with multiplayer games
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.
#LI-KH1
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Sound designer job description example 2
The Episcopal Academy sound designer job description
11/6 Designer run, Load in Week of 11/7, Tech starts 11/13-11/16 || Preview 11/17 call 8am show at 10am, Shows 11/18-11/19, Strike 11/20
Who You Are
- Capable of creating learning experiences for students with varying level of theater tech experience
- Passionate about working with both Middle School and Upper School aged students
- Able to provide or willing to obtain educational clearances
What You'll Do
Responsibilities include but not limited to:
- Collect and record sound effects, coordinate pit set up and needs with our music director
- Mix wireless microphones with the band for tech rehearsals and shows.
- Create the needed paperwork for all design and engineering work including mic plot etc.
- Must have working knowledge of Q lab and Yamaha CL 1 console.
A Little More About Us
While each employee at Episcopal brings a unique set of competencies and skills to their work, we believe all employees should:
- Be student-centered, embrace school and life and show it through actions and interactions with students, colleagues, and parents.
- Embody and live The Stripes.
- Consistently maintain high standards for their own work and motivates others to achieve the same standard of excellence.
- Demonstrates a desire and willingness to constantly grow and learn, both personally and professionally, and sees others - especially students - as having the ability to learn and reach success.
- Foster a positive culture by being optimistic, selfless, flexible, and collaborative.
- Demonstrate a belief in and commitment to fostering an inclusive and diverse school community.
The Episcopal Academy seeks candidates who hope to help foster a school environment where all people are valued and where all perspectives are respected and appreciated, as described in our Diversity and Inclusion statement
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Updated March 14, 2024