Post job

Special effects artist jobs near me

- 27 jobs
jobs
Let us run your job search
Sit back and relax while we apply to 100s of jobs for you - $25
  • Motion Graphics Artist (Temporary)

    A&E Networks 4.8company rating

    Remote special effects artist job

    With the exception of some select roles that have In-Office requirements, most temporary or third party payroll workers should expect to work remotely, unless otherwise discussed. Division StoryProduction Operations and Engineering consists of a wide range of media centric roles. We are responsible for managing the entire life cycle of A+E's programming. This is where we produce, transform, broadcast and distribute content as well as run the tech infrastructure for the Media Supply chain. We are an energetic team that fulfills the business objectives within a thriving dynamic industry. Developing new solutions to continually improve the user experience of our customers, consumers and colleagues is our mandate. If you have the determination and aptitude we are seeking for a role in this challenging and rewarding business and are eager to work for a department that sets the standard for our industry, then we look forward to speaking with you!Job Description THE ROLE: Motion Graphics Artist (Temporary) 3PPW 18 Month Freelance, non-exempt, remote Schedule: M - F, 8.30 - 5P Eastern Time We are seeking a highly skilled freelance Motion Graphics Artist to join our creative team. The ideal candidate is a versatile designer who can craft visually engaging motion content across platforms, with added expertise in VFX and 3D. Success in this role means combining creative vision with technical mastery to produce standout work in a fast-moving production environment. Will report to Manager of Motion Graphics Operations. MORE ABOUT WHAT YOU'LL DO: Develop and execute high-quality, creatively driven motion graphics from concept through final delivery. Deliver advanced VFX work, supporting seamless visual storytelling through compositing, tracking, rotoscoping, and other key techniques. Collaborate closely with producers, editors, and other creatives to align vision, meet project requirements, and push creative boundaries. Manage multiple projects simultaneously, balancing strong creative execution with efficient delivery under tight deadlines. Communicate effectively in verbal and written form with teammates and partners, confidently participating in kickoff calls, creative reviews, and other meetings. Maintain exceptional accuracy, consistency, and quality control across all projects with organized file management practices. Adapt creative work for versioning across different formats and platform-specific requirements. Proactively identify and implement creative solutions, embracing evolving technologies, and adjusting quickly to shifting priorities. Be open to exploring AI tools as a means to fuel creativity and efficiency, in alignment with project goals. BASIC REQUIREMENTS: Minimum 5 years of experience as a Motion Designer in a fast-paced, deadline-driven environment. Strong understanding of broadcast design principles and multi-platform content adaptation. Provide a compelling demo reel that highlights both creative vision and technical expertise. Advanced proficiency in Adobe Creative Suite, particularly After Effects, Photoshop, and Illustrator, with strong working knowledge of Cinema 4D. Advanced proficiency in VFX techniques, including compositing, rotoscoping, motion tracking, and related workflows. Strong understanding of 3D design, with the ability to integrate 3D elements seamlessly into creative projects. Deep understanding of the relationship between design, editing, and other creative disciplines is essential. Exceptional organizational skills with a meticulous eye for quality control. Ability to work independently and manage time efficiently with minimal supervision. Highly developed skills in typography, layout, and composition. Knowledgeable of and actively experimenting with AI tools to support and enhance the design process. Basic working knowledge of corporate communication tools (Outlook, Teams, etc.). Please note project assignment associates are engaged to provide service to A+E Global Media on a temporary basis in connection with a specific project. Project assignment associates are hired and employed through a third-party vendor with a duration/tenure of no longer than eighteen (18) months. CompensationContract Hourly Pay Rate: $75.00 The pay rate displayed serves as a good faith estimate for this role. Compensation for the role will be based on a number of different factors such as a candidate's qualifications, skills, competencies, location, and experience. Learn more at ********************* A+E Global Media proudly provides equal employment opportunity for all employees and job applicants, and makes employment decisions consistent with this principle. The company's employment actions and decisions - including recruitment, hiring, training, promotion, demotion, compensation, transfer, layoff, and termination - are made without regard to an employee's race, color, religion, creed, age, national origin, ancestry, sex (which includes pregnancy, childbirth, breastfeeding, and related medical conditions), gender, sexual orientation, gender identity, gender expression, marital status, alienage or citizenship status, physical and/or mental disability, medical condition, family and medical leave status, genetic information, military or veteran status, or any other characteristic protected by applicable law. A+E Global Media is a joint venture of the Hearst Corporation and The Walt Disney Company. We are proud to be an Affirmative Action/Equal Opportunity Employer/Disabled/Veterans.
    $75 hourly Auto-Apply 35d ago
  • Lead UI Artist

    Azra Games

    Remote special effects artist job

    Azra Games is recapturing the childhood thrill of storytelling with your entire toy box for modern AAA gaming. We are dedicated to one genre, role-playing games, and led by veteran designer Mark Otero (Zero-to-one director of Star Wars: Galaxy of Heroes, EA's most successful mobile game of all time, with $1.5B lifetime revenue). Azra has assembled an expert team with decades of experience building blockbuster games. Our debut release, Code named ‘Project:Legends', will be Mark's ninth RPG. And his best. Azra Games believes in harnessing the power of technology, with a focus on generative AI, to radically disrupt & transform game development. Overview We're a fast-moving startup seeking an experienced UI Artist to join our team and help shape the visual interface of our mobile game. The ideal candidate will have a strong background in mobile game UI/UX, particularly with real-time combat systems and complex gameplay mechanics. This role requires someone who thrives in a startup environment-comfortable with ambiguity, rapid iteration, and wearing multiple hats while maintaining high-quality output Responsibilities Design and implement intuitive, visually appealing UI elements for mobile platforms, with focus on touch-based interactions Create UI systems that support real-time combat, party/character switching, and complex mobile game mechanics Develop and maintain a comprehensive UI style guide that ensures visual consistency across all game features Collaborate with game designers to create UI flows that enhance gameplay and user experience Optimize UI assets for mobile performance while maintaining visual quality Prototype and iterate on UI concepts based on user testing and team feedback Work closely with developers to ensure proper implementation of UI designs Adapt quickly to changing priorities and pivot designs based on evolving game requirements Contribute to multiple areas beyond UI when needed (marketing materials, pitch decks, etc.) Requirements 3+ years of experience as a UI Artist in mobile game development Strong portfolio demonstrating mobile game UI work, particularly for games with real-time combat systems Proven experience working in startup or small studio environments Experience with games featuring party systems, character switching, or similar complex mechanics Proficiency in industry-standard tools (Figma, Adobe Creative Suite, Unity/Unreal UI systems) Deep understanding of mobile UX principles, touch interfaces, and screen size considerations Ability to create and maintain comprehensive style guides and design systems Self-directed work style with the ability to identify problems and propose solutions independently Excellent communication skills and ability to articulate design decisions Comfort with rapid prototyping and iterative development processes Ability to make decisions with incomplete information and adjust course as needed Preferred Qualifications Experience working on games similar to Genshin Impact, Honkai Impact, or other action RPGs with real-time combat Knowledge of Asian mobile game design trends and monetization UI patterns Experience with gacha systems, character collection, or equipment management interfaces Familiarity with gesture-based controls and haptic feedback design Understanding of UI animation and motion design principles Experience leading UI initiatives or mentoring other artists Track record of shipping products in resource-constrained environments Experience building processes and pipelines from scratch The perks of working at Azra Competitive salary & equity Platinum healthcare plan for you and your family 💯 paid for by Azra Games. Including health, vision, and dental! Parental leave Unlimited paid time off Work that fits your lifestyle - Work from our studio office in Sacramento, CA, hybrid, or fully remote. Occasional catered lunches and dinners Office social events including happy hours, parties, and community service projects. A generous technology budget to provide the best gear you need to be your most productive and happy self. A packed snack room and loaded fridge Dedicated Game Room for "Market Research" 😏 An authentic office environment where you get to be YOU Azra Games is an equal opportunity employer and considers qualified applicants for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, or other applicable legally protected characteristics. Azra Games is an inclusive workplace where everyone is welcome and employee differences are celebrated. Base Salary Range: $106,000 - $159,000 USD. The final salary offered for this position may take into account a number of factors including, but not limited to, location, skills, education, and experience.
    $106k-159k yearly Auto-Apply 60d+ ago
  • Senior 2D Environment Artist

    Wavesreach

    Remote special effects artist job

    You will play a key role in bringing our game worlds to life by creating stunning and visually appealing environments. An essential aspect of the role involves collaborating with cross-functional teams, including 3D artists, animators and VFX artists. The goal is to provide a comprehensive visual foundation that not only captivates players but also is a blueprint for the creation of 3D models, textures, animation and VFX. By maintaining a harmonious blend of creativity and technical understanding, the Senior 2D Environment Artist contributes significantly to the exploration and storytelling of the Bazaar world. Responsibilities Collaborate with art director, management and leads to design and concept captivating environments that seamlessly integrate within project art style Participate in the iterative development process, incorporating notes and ideas and making necessary adjustments to achieve the desired visual quality Work closely with other artists, designers, and developers to ensure seamless integration of 2D assets into the pipeline. Maintain clean and organized file structure, follow documentation and naming conventions. Track progress systematically using Jira and other designated art review tools. Requirements 3+ years professional experience with focus on environment art Solid understanding of composition, color theory, and visual storytelling. Ability to create assets that align with the hand painterly look of the Bazaar. Attention to detail, meticulous and organized working habits Expert knowledge of job related tools and software Experience with 3D modeling or knowledge of 3D pipelines. Excellent communication skills to collaborate with the art team, leads, and production. Passion for art, games and knowledge of the games industry. Benefits Competitive salary Remote work model Unlimited paid time off and sick leave Career growth opportunities in a dynamic, rapidly growing company Collaborate with a highly skilled team
    $74k-125k yearly est. 60d+ ago
  • Senior UI Artist

    Proof of Play

    Remote special effects artist job

    We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them. Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z. We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more. But, don't take our word for it - hear directly from our founding team: ********************************************************************* We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive. Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further. This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one. This role is a 6-months contract with potential to extend and go perm. What You'll Do: Own the end-to-end UI and effects process, from concept to in-engine polish Create and refine game UI using Unity UI Toolkit (UXML + USS) Use Spine to add motion, life, and cohesion to UI and in-game effects Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional Iterate quickly on feedback and collaborate openly with engineers and designers Help improve pipelines and workflows for UI + FX integration What You'll Bring: 5+ years experience as a UI or FX artist in mobile or game development Proven Unity experience, including Unity UI Toolkit Spine experience (animation, motion, or effects) A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility Strong understanding of visual hierarchy, layout, motion, and colour theory Ability to work directly in-engine, not a hand-off artist Comfortable working autonomously in a fast-moving, highly collaborative team Excellent communication and feedback skills Bonus Points: Experience prototyping UI animations or transitions Shipped titles using Unity + Spine Background in motion design or VFX Knowledge of performance-friendly UI/FX implementation Benefits and Perks: Fully Remote across two continents. Top tier medical, dental, and vision plans 100% company covered Laptops + necessary equipment provided Paid Parental Leave MyTime flexible vacation policies Ready to apply? Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days. A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
    $74k-127k yearly est. Auto-Apply 43d ago
  • Senior Character Artist

    Playground 3.1company rating

    Remote special effects artist job

    Description Playground Games is looking for a Senior Character Artist to join our Fable team.ABOUT US: As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre. ABOUT THE ROLE: You will be part of the Character Team, creating the people and creatures of Albion. You will work closely with the Lead Character Artist to deliver high quality game characters, as well as providing feedback and documentation to outsource partners and other members of the team. Our ideal candidate is a highly talented and experienced artist who is passionate about their craft, skilled in sculpting human, animal and creature anatomies, realistic clothing and armour and has examples to prove it. This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required. WHAT YOU'LL DO: Highly realistic sculpting, retopology and texturing Close collaboration with the Character, Tech Art, Concept, Tech Animation and Animation Teams to define pipelines and workflow Help to mentor and provide and maintain documentation and feedback for the team and our outsource partners Integration of characters in engine, troubleshoot rendering and shader issues and balance textures Demonstrate knowledge of new technologies, processes, and developments in the wider industry Consistently deliver excellent quality work on or ahead of schedule Own and deliver large and complex areas of character art WHAT YOU'LL BRING: A portfolio demonstrating high-quality Character work and AAA games experience. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV A strong understanding of Scan cleanup workflows, facial anatomy and likeness validation. Proficiency in Marvelous Designer, ZBrush, Wrap3D and Substance Painter. Experience of working with game engines Passion and enthusiasm to deliver a wide range of characters for a much-loved franchise A team player who thrives on collaboration and sharing ideas A genuine passion for video games and Fable We believe a healthy work-life balance, continuous learning, and a supportive community are key to creating world-class games. This is a fantastic opportunity to make world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios. Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment. We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation. At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues.We celebrate difference and welcome everyone to join us and to be themselves at work. If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
    $62k-114k yearly est. Auto-Apply 36d ago
  • Senior VFX Artist

    Day[9]'s Game Studio

    Remote special effects artist job

    At Day[9]'s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior VFX Artist, you will be responsible for designing, creating, and implementing high-quality real-time visual effects for our game. You will work closely with the art director, designers, and other artists to ensure that every effect supports the artistic vision and enhances the gameplay experience. This role requires both artistic talent and technical expertise, with the ability to push the boundaries of what's possible in real-time rendering. Responsibilities Visual Effects Creation: Design and create visually striking real-time VFX for characters, environments, and gameplay mechanics Style & Cohesion: Ensure all VFX align with the project's artistic direction, visual language, and gameplay needs - in collaboration with the art director Technical Implementation: Integrate VFX into the game while optimizing for performance on target platforms Cross-Department Collaboration: Partner with designers, animators, engineers, and other artists to ensure VFX enhance gameplay clarity, storytelling, and overall player immersion Project Management: Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production Iterate and Improve: Receive and apply feedback from art director and design, iterating on VFX to achieve the desired quality and performance Mentorship and Guidance: Provide feedback and mentorship to other artists, contributing to a collaborative and growth-focused team culture Qualifications Technical Proficiency: Strong skills in real-time VFX creation tools and software (e.g., Unreal Engine's Niagara VFX System, Photoshop, etc.) Artistic Skill: Strong understanding of color theory, shape design, timing, motion, and visual storytelling as applied to VFX - particularly for the purpose of creating stylized/semi-realistic effects Shader Knowledge: Experience with creating and customizing shaders/materials for visual effects Optimization Skills: Deep understanding of VFX optimization techniques for real-time rendering Collaboration: Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments Portfolio: An outstanding VFX reel/portfolio demonstrating a range of work, with an emphasis on real-time VFX built for gameplay Vision: Willingness to work with the art director and other artists to drive the artistic direction for in-game VFX Experience: Previous experience working as a VFX Artist in video games is required Preferred Qualifications Experience with 3D modeling, concept art, or related artistic disciplines is valued, but not required Knowledge of physics-based simulations (smoke, fire, fluids, destruction) is valued, but not expressly required Experience playing RTS or MOBA titles Additional Information This position is fully remote and open to candidates residing in time zones between US West and US East (UTC -8 to UTC -4). We are an equal opportunity employer dedicated to cultivating an inclusive environment. We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.
    $66k-104k yearly est. Auto-Apply 49d ago
  • Mid/Senior Video Marketing Artist (Full Remote - USA)

    Everai

    Remote special effects artist job

    Our Vision & Products 🚀 EverAI - Building the Future of AI Companionship One of the Top 15 Largest & Fastest-Growing AI Companies in the World 35+ Million Users in 2 years - Help Us Reach 100M first, 500M next At EverAI, we're shaping what it means to connect with AI. With 35+ million users and counting, we're not just building products - we're creating entirely new categories. Our flagship product is the world's largest AI girlfriend/boyfriend platform, redefining relationships for millions. It is governed by our proprietary moderation system, EverGuard - an internal AI designed to ensure everything we build is safe, ethical, and human-first. And we're only just getting started! Our Team We are an enthusiastic, passionate and hardworking team of 70 people. Our founding team has strong entrepreneurial experience building and scaling web products from 0 to IPO. Alexis Soulopoulos [CEO] • 10+ years in Tech Executive Leadership • Co-Founder Mad Paws Holdings (from 0 to IPO) • Forbes 30 under 30 + Deloitte TechFast50 '22 & ‘23 Michael Monin [Co-founder & CTO] • 10+ years as CTO / COO (web2/web3), 1+ year in AI/LLM • Serial-entrepreneur: MTK Digital (exited / 0->$20m revenue) and Zipchat (AI Chatbot for E-commerce brands) Thomas Lacroix [Co-founder & CMO] • 8+ years in Customer Acquisition & E-commerce Growth • Serial-entrepreneur: Curatible (sold to Blackstone) and MTK Digital (exited / 0->$20m revenue) Maruša Fasano [CFO/Legal] • 25+ years in Finance, Strategy, M&A • Ex-CFO/M&A @Curatible (exited to Blackstone) • Ex-President of the Board @SotremoSA (exited) • Co-founder/CFO @SoftOne (exited) Your Role Reporting directly to our CMO Thomas, this is what you'll be doing: Key Responsibilities Create high-performing video ads tailored for various digital platforms (Socials, Adult sites) with a strong focus on user acquisition and engagement Lead the editing and post-production process for marketing videos, ensuring they are visually engaging, emotionally compelling, and conversion-optimized Collaborate closely with the marketing and creative teams to develop concepts and storyboards that align with performance data and campaign objectives Leverage AI tools like Midjourney, Stable Diffusion, Runway, and other generative video technologies to enhance creative output and accelerate production timelines. Maintain a high standard of visual storytelling while adapting to rapid feedback and performance-based iterations Optimize video content for various formats, ratios, and channel-specific best practices Stay on top of trends in short-form advertising and the adult/adult-adjacent space to bring fresh, innovative ideas to the table Ensure all content complies with platform policies and brand guidelines while pushing creative boundaries Your QualificationsHard Skills 4+ years of experience in video editing, with a strong portfolio of ads created for paid marketing campaigns Deep understanding of storytelling, pacing, motion design, and sound design in performance-driven creative Proven experience using generative AI tools like Midjourney, Stable Diffusion, Runway, Pika, etc., in your editing workflow Proficiency with editing software such as Adobe Premiere, After Effects, or Final Cut Pro Strong grasp of trends in NSFW/Adult content advertising, particularly pre-roll ads, TikTok-style edits, and fast-paced performance creative Familiarity with advertising KPIs such as CTR, CR, CPM, and ROAS, and ability to optimize creative based on performance data Soft Skills 🗣 Strong communication & collaborative skills (perfectly fluent in English) 🎯 Goal-oriented, ownership and commitment ⚡️ Doer mindset - we are moving fast and need people who can balance execution, planning, and strategy ⏱️ Obsessive about speed, performance and iteration 🧢 Humble - willing to learn, open to feedback 🍭 #NSFW - Comfortable building products based on uncensored models and content Bonus point Prior experience in the adult, dating, or igaming industries Why EverAI? 📈 Exponential Growth: From 35M+ users in 2 years, to 100M next - and 500M beyond 🚀 Track Record of Category-Creating Innovation: We consistently launch world-first AI applications - setting the pace, not following it 🌍 Global Impact: Top-tier user growth, real-world adoption, and cultural relevance 🧠 Proven Leadership: A senior team that's launched, scaled, and exited & IPO'd multiple scale ups - now fully focused on reshaping AI companionship 👥 Elite Remote Team: 100% remote and built to win - world-class talent from Tier 1 tech companies, with a culture of ownership, velocity, and radical creativity 🛡️ Ethical Core: Our AI ecosystem is governed by EverGuard, our proprietary AI moderation technology, ensuring responsible development at scale What We Offer ✍️ Contract Type: We prefer B2B, but we're flexible, what matters is long-term commitment and impact 📍 Work From Anywhere: Fully remote. Choose the environment where you do your best work 🏝️ Paid Time Off: 4 weeks (20 working days) of PTO per year to recharge and reset 👨 👩 👧 👦 Annual Gathering: A yearly in-person meetup to connect, brainstorm, and celebrate wins together ❤️ 🩹 Health & Wellness Support: Up to $200 per year for wellbeing expenses + unlimited 1:1 sessions with psychologists and lifestyle experts through OpenUp (also available for up to three family members) 🏢 Co-Working Space Budget: Work from a co-working space up to twice per month (35 EUR / 40 USD per visit) to stay inspired and connected 📚 Learning Budget: Dedicated funds to support your professional growth: courses, books, conferences, events, or certifications 💻 Equipment: Company laptop provided + monitor budget up to $250 for your workspace setup ⚡ AI Tools Access: Premium access to ChatGPT, Cursor, Hugging Face, and others, to power your ideas and workflows 🎯 Top Tier Talent Is Our Multiplier We're a fully remote group of A-players from Tier 1 tech, led by an exec team who've launched, scaled, and exited multiple companies. We move fast, and care deeply about what we build - and who we build it with. We're looking for exceptional talent ready to ship & distribute world-first AI products at scale, fast, and co-create with us this category-defining business. If that's you - reach out and apply! 💡 External Referral Program Know someone who could be a great fit for this role? You can refer them through the EverAI External Referral Program and earn a bonus of up to $2,500 if they're hired. Submit a referral here.
    $66k-104k yearly est. Auto-Apply 13d ago
  • Senior Lighting Artist

    PUBG Madison 4.4company rating

    Remote special effects artist job

    We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward. Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding educational institutions. Home to the prestigious University of Wisconsin, Madison is a hub for innovation and learning, offering top-notch schools. This family-friendly, progressive community has low crime rates and a strong commitment to sustainability. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, gorgeous scenery and affordable cost of living. The person we're looking for: PUBG Madison is looking for an experienced real-time Lighting Artist to join our team. As a Lighting Artist, you will be expected to make the gameplay experience legible, run smoothly at the project's target framerate, be visually distinct and tell beautiful color stories. You will work with artists to balance PBR materials and VFX luminance, designers to highlight gameplay, and engineers to maximize platform performance. You will use the Unreal 5 lumen GI workflow to create exterior global and interior lighting. You will also be responsible for time-of-day systems, weather events, post processing volumes and screen effects. This role reports to the Director of Art. Responsibilities: Work with the Art Director to tell striking visual stories that align with the project's creative vision, using Unreal Engine 5 lighting tools and blueprints. Collaborate with designers to maximize legibility and correct exposure during regular gameplay, time of day and other lighting events. Collaborate with engineers and tech art to optimize performance and visual consistency across target platforms. Participate in team feedback, playtest and other team activities. Foster an inclusive and respectful culture of critique Qualifications: 5-8+ years of 3D experience in a related games position. Production experience with Unreal 5 lumen or other real-time GI lighting systems. A portfolio that shows real-time, “photo-real” work in an open-world PBR environment. Experience creating and maintaining replicated blueprint systems in Unreal. Experience working with engineers to profile, optimize, debug and solve rendering issues for real-time platforms. Able to relocate/work in-person regularly from Madison studio. Preferred Qualifications: Experience with tools like Resolve for colorgrading and defining a visual style. Knowledge of photography, physical lighting and cameras. What We Offer: A highly competitive total compensation package Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance Generous time off including 20 days PTO, 12 paid holidays and a studio-wide holiday break annually Generous annual sick leave days to prioritize your well-being Annual health & wellness, video game, and continuing education reimbursements Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff Engage in regular team outings and events to foster a positive work culture 401K with a company match for your financial well-being Flexibility to work remotely on a regular basis PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
    $47k-83k yearly est. Auto-Apply 60d+ ago
  • Freelance Animator & GFX Artist

    Filmless

    Remote special effects artist job

    We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success. Check out our videos on our website before applying so that you know what kind of videos we create: ************************ Job Description We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions • Modify/Rework existing motion graphics assets • Collaborate with clients and team members Qualifications •BA in Graphic Design, Animation, Film or a related field is preferred •5+ years of experience in multimedia design, motion graphics, video editing and animation •Must have a reel or portfolio of work to demonstrate skills and abilities •Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media •Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop •Must own a Mac or Windows based PC or laptop •Ability to use screen recording software like Camtasia •Able to work with After Effects templates and create custom graphics •Must have experience working on content that appeals to wide audiences •Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure Additional Information All your information will be kept confidential according to EEO guidelines.
    $61k-105k yearly est. 1d ago
  • Sr. Unreal VFX Artist - AAA

    Kavaliro 4.2company rating

    Remote special effects artist job

    Kavaliro is seeking a fully remote Sr. VFX Artist for a AAA game studio client currently working on one of the most anticipated launches set to come in 2024. Applicants should be very familiar within Unreal Engine with the ability to wear multiple hats including experience within Blueprints Responsibilities: Independently create high-quality, performant, and visually compelling VFX assets for games- including real-time particle systems, textures & texture atlases, and shaders/materials Work closely with designers, engineers, and related artists to design, implement, and troubleshoot VFX Be a self-starter who meets deadlines and actively collaborates with the team on VFX goals, prioritization, and scheduling Seek out and fix performance issues Maintain a meticulous, organized approach to creating, documenting, and sharing VFX for the team Have a great attitude and be a positive force at the studio- flexible and adaptive to the needs of the team Requirements: Portfolio of work demonstrating proficiency in creating and implementing real-time VFX in Unreal Engine Proficiency in creating visual effects like fluids/pyro/etc and lighting/rendering/compositing in a software package like Houdini/Maya/Max/Blender/etc Working knowledge of real-time lighting, post-FX, shaders, and real-time performance issues Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience 5+ years of experience working in game development or related field Minimum of 2 or 3 shipped AAA games as a VFX or Technical Artist Pluses: Familiarity with Unreal Engine 5 and Niagara HLSL or equivalent shader writing language Houdini Knowledge Scripting (Python, Vex, Mel, etc.) Required Application Materials: Resume Demo reel with breakdown/explanation of what you did Kavaliro provides Equal Employment Opportunities to all employees and applicants. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. Kavaliro is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Kavaliro will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please respond to this posting to connect with a company representative.
    $60k-92k yearly est. 60d+ ago
  • Floating Bridge & Special Structures Specialist (BE7)

    State of Washington

    Remote special effects artist job

    About WSDOT Washington State Department of Transportation (WSDOT) is a multimodal organization with a global reputation for excellence! Our dedicated workforce is responsible to plan, design, build, and operate an integrated transportation system that safely and efficiently moves people and goods throughout the state. In addition to maintaining over 18,000 lane miles of state highway and 4,100 bridges, WSDOT manages the world's longest floating bridge, executes an award-winning Active Transportation Plan, holds a record for the world's widest tunneling project, and operates the largest ferry system in the nation! The Opportunity WSDOT Bridge & Structures Office is seeking to fill a Bridge Engineer 7 vacancy located in Tumwater, WA. Serving as the statewide technical expert on floating bridges, the Floating Bridge and Special Structures Specialist will be responsible for developing and implementing statewide design policy and managing floating bridge, movable bridge, and special structure design activities performed by the design staff and consultants. In this role, you will also be responsible for facilitating solutions for construction, maintenance, rehabilitation, and repair issues involving floating bridges, moveable bridges, and other special structures. This professional engineer will serve as a Senior Structural Designer/Project Coordinator on major projects and will be assigned highly specialized design assignments. Our top candidate will contribute to WSDOT's mission of providing safe, reliable, and cost-effective transportation by supervising designs and by providing technical expertise to support construction and preservation of highway structures contained in the WSDOT highway system. What to Expect Among the varied range of responsibilities held within this role, the Floating Bridge & Special Structures Specialist will: * Perform as a Senior Structural Designer or Bridge Design Coordinator on major projects. * Provide complex structural design work for major projects; perform Load Ratings on complex structures; review/check structural design work and track overall Project progress for conformance to schedules. * Coordinate with Region engineering staff for successful project completion; coordinate with Construction Offices and/or Maintenance Staff to determine best methods for repairs to be made in the field. * Review AASHTO Specifications and provide expert interpretation. * Assist in prioritizing and conveying operational needs for budget and programming purposes. * Act as Bridge Technical Advisor (BTA) in the support of region construction projects. * Review plans related to the designated specialty to ensure quality control and consistency of plan details. * Initiate, prepare reviews, and coordinate needed updates and revisions to the WSDOT Bridge Design Manual and Standard Specifications. * Manage, develop and publish the Washington State Floating Bridge Design Manual. * Develop and implement statewide bridge design policy for floating bridges, movable bridges and special structures of major size and complexity. * Report to the Tumwater office at least two (2) days per week. Qualifications To be considered for this opportunity, the following competencies are required: Technical Engineering Expertise * Experience in bridge design, construction, inspection, load rating, and transportation structures. * Proficiency in structural design and analysis using AASHTO LRFD Bridge Design Specifications and Seismic Bridge Design standards. * Knowledge of WSDOT Bridge Design Manual, Standard Specifications, and Special Provisions. * Proficiency with Microsoft Word, Excel, and PowerPoint. Leadership and Management * Knowledge and experience developing work plans, setting strategic direction, managing budgets, and monitoring progress toward goals. * Competency in leading, mentoring, and developing staff while fostering high-functioning teams. * Demonstrated project management skills, including oversight of design projects and coordination with diverse stakeholders. Compliance and Rules * Knowledge of Civil Service Rules and related WAC's. * Knowledge of environmental regulations. Communication Skills * Strong oral and written communication abilities, including the capacity to explain complex engineering and structural concepts in clear, accessible terms. Growth Mindset * Actively demonstrates a commitment to learning and growth. Service-Oriented * Takes action to meet the needs of others. In addition to the above, the following are also required: * A Bachelor of Science in engineering. * Licensed as a Structural Engineer in the state of Washington or licensed as a SE in another state with the ability to obtain a Structural Engineer license in Washington State within six (6) months of hire. It is preferred that qualified candidates also have: * A Master of Science degree in Civil Engineering. * Experience in bridge construction, bridge inspection, load rating, and/or providing structural engineering support for WSDOT Bridge Construction projects. * Ability to communicate the complex structural analysis and design issues in simple, understandable language, both verbally and in writing. * Working knowledge of CAD software. * Experience with the Design Build method of project delivery, such as developing Requests for Proposal (RFP) or Proposals. * To review the full Position Description, please follow the directions in the Contact Us section of this posting. Important Notes * This position requires a Structural Engineers License issued by the State of Washington. License holders from other states will be expected to obtain a WA State SE license within six (6) months of appointment. * This position offers flexible/hybrid remote work options. Occasional field visits will be required and will have associated construction site hazards. * In addition to base salary, employees may be entitled to other forms of compensation depending on the type, duties, or location of the position. For union-represented positions, more information on other forms of compensation can be found in the applicable Collective Bargaining Agreements. Information on other compensation types for non-represented positions can be found in Chapter 357-28 of the Washington Administrative Code. * The recruiting efforts for this position may be extended beyond the displayed closing date for as long and until a sufficient candidate pool has been established. However, the first review of applications will be conducted December 18, 2025. The Appointing Authority reserves the right to make a hiring decision at any time thereafter. It is to your benefit to submit your application as soon as possible. * WSDOT does not use the E-Verify system, therefore we are not eligible to extend STEM Optional Practical Training (OPT). For more information, please visit ************** Why WSDOT * Work-Life Balance - We are committed to ensure that our staff experience the reward of public service, while also sustaining a routine that suits each individuals' lifestyle. As such, there are a number of flexible schedule options available, including occasional telework for eligible positions. * Paid Leave - In addition to 12 paid holidays, full-time employees may earn up to 25 paid vacation days per year! * Tuition Assistance - Permanent employees have several options for assistance with education expenses, including tuition reimbursement programs, government discounts at participating colleges throughout the state, and eligibility for federal student loan forgiveness. * Plan For Your Future - WSDOT offers a comprehensive benefits package that includes a variety of healthcare options. Employees also have their choice of state retirement programs, and much more. Go to State Benefits for more information. Check out this video to learn more: Why WSDOT? How to Apply Applications for this recruitment will be accepted electronically. Your relevant experience may be evaluated to determine salary. Therefore, it is very important that the "Work Experience" portion of the application be completed in as much detail as possible. In order to be considered for this opportunity, please include the following with your online application: * An attached Resume outlining (in reverse chronological order) your experience to date. * An attached Cover Letter that further explains your qualifications and indicates why you believe you are a viable candidate for this role. * Contact details for a minimum of three (3) individuals who can attest to your work performance, technical skills, and job-related competencies. NOTE: This information may be entered in the "References" section of the online application; does not require an additional attachment. Please click the "APPLY" button to proceed. Note that you will be prompted to either sign in or create an account. This step is required in order to submit an application to this opportunity. WSDOT is an equal opportunity employer. We value the importance of creating an environment in which all employees can feel respected, included, and empowered to bring unique ideas to the agency. Our diversity and inclusion efforts include embracing different cultures, backgrounds and viewpoints while fostering growth and advancement in the workplace. All persons, regardless of race, ethnicity, age, veteran status, sexual orientation, and/or gender identity, are encouraged to apply. Persons with disabilities needing assistance in the application process, or those needing this job announcement in an alternative format may contact the listed Recruiter via email. Contact Us For inquiries about this posting, you may contact the assigned Recruiter, at *************************. Please be sure to reference 25DOT-HQ-04788 in the subject line.
    $49k-89k yearly est. 14d ago
  • Senior Character Artist - WWE 2K

    Visual Concepts Entertainment, Inc. 4.0company rating

    Remote special effects artist job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are looking for a Senior Artist to join our Create team, working on an enormous roster of WWE Superstars, supporting character creation. You'll build varied costumes, accessories, gimmicks and hairstyles that enable players to customize and create their own one-of-a-kind celebrity of sports entertainment. WWE 2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Work closely with Art and Character leadership to achieve amazing standards. * Model, UVs, and texture using Maya, Substance Painter, and Photoshop. * Use our toolset to create and maintain rigs for characters (face and bodies) and attires. * Collaborate with Art, Production and Engineering to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined creation processes. * Troubleshoot technical issues related to character rigs and simulation. * Meet delivery deadlines under production constraints. * Work in an approval pipeline for assets that have been produced by external vendors. * Mentor other artists as needed Who Will Be A Great Fit: * 5+ years industry experience * Experience researching, piloting, and rolling out new techniques * Understanding of game engine limitations. * Possess strong time and project management, be a great colleague, and have good work ethics. * A love for games (not just ours!) Might Be Nice: * Fluent in Python (PySide / PyQt) * Zbrush, Maya and Substance Painter knowledge * Shotgrid, Perforce, Jira, Confluence. * End-to-end knowledge of game production processes, and ability to scale your role to each phase This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $100,200 - $140,300 per year. New York State (inclusive of New York City): $87,100 - $122,00 per year. Washington: $100,200 - $140,300 per year. New Jersey: $87,100 - $122,00 per year. British Columbia: $75,700 - $106,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $100.2k-140.3k yearly Auto-Apply 35d ago
  • Lead Character Artist - Unannounced Game | Irvine, CA

    Blizzard Entertainment, Inc. 4.6company rating

    Remote special effects artist job

    At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As Lead Character Artist, you will play a crucial role in the delivery and quality of our character artwork by leading a team of organic and hard-surface artists. You will collaborate closely with the art director, game designers, technical directors and other team members to bring our world to life with compelling and memorable characters. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Oversee the creation of characters that align with the game's art direction, narrative, and gameplay requirements - from concept to completion. * Work closely with artists and outsource partners to provide clear direction, feedback, and guidance to ensure the quality and consistency of character art throughout development. * Collaborate with cross-functional teams including game designers, writers, and animators to ensure that character art effectively supports the overall vision and goals of the project. * Demonstrate a world-class bar for character art through your own practical work and by guiding the work of others throughout development. * Stay up to date with industry trends, techniques, and best practices in character art and contribute to the continuous improvement of art pipelines and workflows. * Give and receive constructive feedback in a collaborative environment and iterate on character designs to achieve the desired visual impact and gameplay functionality. * Communicate effectively with team members, stakeholders, and external partners to ensure alignment on artistic goals, timelines, and deliverables. Qualifications * 12+ years of experience crafting video game character art. * Proven experience having shipped at least one AAA project as a creative leader. * Management and mentoring experience. * Proven track record of delivering clear and consistent visual feedback that elevates the team's work. * Strong understanding of PBR. * A team-oriented approach to your work, understanding the importance of collaboration and partnering with all departments. * The ability to inspire others with an enthusiastic approach to game development and improving core skills. * Self-motivated ability to lead initiatives. * Strong portfolio showcasing proficiency in 3D character artwork. * Proficiency in industry-standard art tools such as ZBrush, Maya, or equivalent software. * Strong understanding of anatomy and mechanical design. * Knowledge of 3D modeling, texturing, and rigging. Nice to Have * Passion for games and a deep appreciation for the role of art in interactive storytelling. * Experience working through early development R&D phases of a project is a plus. * Familiarity with AAA game engines. Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $116,800.00 - $216,000.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $116.8k-216k yearly Auto-Apply 21d ago
  • Special Event Makeup Artist

    All Dolled Up 3.4company rating

    Remote special effects artist job

    Job DescriptionBenefits: Bonus based on performance Competitive salary Employee discounts Training & development Flexible schedule Opportunity for advancement All Dolled Up is an award winning hair and makeup company on the cutting edge of hairstyling and makeup artistry - specializing in special event, bridal, commercial and photo-specific work. We are looking for positive, professional, driven and reliable makeup artists to join our award winning team! You will have the opportunity to work in beautiful, exclusive locations with friendly, efficient, artistic team members that have a true passion for their craft. We are looking for someone who is positive, reliable, prepared, and excited about creating beautiful makeup! All skill levels are welcome as we have tiers based off of what your mastery may be and in house education from our master level artists. As an employee, you will make a competitive hourly rate + commission on all product sales - along with gratuity + travel pay. We also offer training in other areas of our service list for you expand your skill set and clientele with. Weekend availability is a must. The ability to travel to a variety of locations across Northern CA is a must. To learn more about this position, send us a minimum of 5 photos of your work and your resume to ********************************* We can't wait to hear from you! Flexible work from home options available.
    $34k-65k yearly est. Easy Apply 9d ago
  • Motion Graphics Artist (Contract)

    Playstation 4.8company rating

    Remote special effects artist job

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. As a Motion Graphics + UI Artist working on MLB The Show, you'll collaborate closely with the UI and Presentation teams to create motion graphics and animated UI that elevate the player experience. This role is rooted in game development, not live broadcast, ideal for artists with a strong design sense, 3D animation background. Responsibilities: Design and animate motion graphics for in-game UI, Jumbotrons, menus, and cinematic moments. Contribute to the visual language of our user interface and presentation style. Animate and integrate 3D graphic elements that align with gameplay and player feedback. Troubleshoot assets and maintain visual fidelity across resolution, memory, and frame rate constraints. Collaborate with presentation team members and other teams or individuals as needed. Research and improve motion graphics workflows, tools, and pipelines for future releases. Additional creative responsibilities as assigned. Requirements & Skills: 3+ years' experience in game development, interactive media, or related field. Advanced proficiency in After Effects, Photoshop, and Illustrator. Experience animating 3D graphics (Cinema 4D, Maya, or equivalent). Strong understanding of UI animation principles, transitions, and flow. A refined eye for layout, motion, hierarchy, and design polish. Comfortable working in a fast-paced, feedback-driven environment. Excellent communication, organization, and problem-solving skills. The ability to meet deadlines and organize a work schedule in order to deliver the expected material. Bonus Experience: Familiarity with game engines or real-time rendering pipelines. Experience working on sports or entertainment-themed UI/graphics. Passion for baseball or sports presentation design. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$1-$1 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $73k-107k yearly est. Auto-Apply 2d ago
  • 3D Artist (Non-Remote)

    Sight & Sound Brand 3.8company rating

    Remote special effects artist job

    Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day. The 3D Artist utilizes a creative and technical design skill set within a fast-paced, collaborative environment to support turning artistic concepts into functional 3D digital models representing required equipment, framing, and finish of a set or media asset. Sight & Sound is not an e-verified employer and cannot offer visa sponsorship. Essential Duties and Responsibilities: Turn concepts into designs, receiving direction with specific artistic and technical requirements from the Stakeholders (i.e.: Director/Producer/Artistic Director/Assistant Artistic Director) to develop digital 3D models from 2D concepts for scenes and set pieces. Work collaboratively with other creative and technical team members and departments to come up with the best solution for the final execution. Employ a workflow of mixed media and multiple software platforms such as Blender, Zbrush, and Photoshop. Ability to proficiently use techniques such as modeling, sculpting, texturing and mapping in 3D software such as Blender and Maya. Assist in the design of 3D media assets to be used in Unreal/Unity game engine. Prerequisites: Able to work collaboratively on shared projects, passing duties between partners Light-hearted, flexible, adaptable, teachable, focused, driven and possess the ability to handle critique of work. Possess self-disciplined work habits, breaking down complex projects into smaller segments and accomplishing tasks within given timelines and deadlines. Demonstrate the ability to think, visualize and work in digital 3D space, working within specific space requirements and to-scale. Must be proficient with both Macs and PCs. Strong architectural and mechanical knowledge is required. Plan to submit a current digital portfolio with a variety of professional work examples. In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.
    $51k-83k yearly est. 36d ago
  • Makeup Artist

    Penzone Salons 3.6company rating

    Special effects artist job in Columbus, OH

    Job Description Makeup Artist If special events + bridal makeup are your jam, we have the perfect role for you! We are looking for team members that have a love and passion for makeup! Our Makeup Artists will have the ability to go onsite or work in our salon Beauty Zone for all their makeup applications and trials. This role is based in our Short North location, but requires reliable transportation to all PENZONE Salon locations in Columbus, OH. Looking for Saturday availability. Requirements: Available for most weekends - part time Esthetician, Cosmetology or Boutique Make Up License Reliable transportation to PENZONE Salons and Event Venues in the Central Ohio Area Ability to come to PENZONE X BASE ONE location for training Perks Ongoing complimentary education classes Discounted Hair + Spa Services Retail discount Job Posted by ApplicantPro
    $16k-37k yearly est. 9d ago
  • Marathon Senior Lighting Artist

    Bungie 3.9company rating

    Remote special effects artist job

    Bungie is looking for a Senior Lighting Artist to help illuminate our in-game worlds. If you are fascinated by mood and tone of environments, care about navigational queues and guiding what the player sees, and interested in creating captivating worlds, then we'd love to talk. Regardless of natural versus artificial light sources, color grading or visual effects - we recognize the impact that lighting has on the player experience and the visual fidelity of our worlds. As a Senior Lighting Artist, you will play a pivotal role in shaping the visual aesthetics and emotional resonance of our projects. You will be responsible for creating and implementing stunning real-time lighting setups that enhance the tone, visual storytelling and gameplay experience. Collaborating closely with art directors, environment artists, and technical teams, you will ensure that all lighting solutions are not only visually striking but also optimized for performance and aligned with artistic vision. Your expertise in light theory, color balance, and real-time rendering will be essential in elevating the visual fidelity of our work, setting new standards for realism and immersion. RESPONSIBILITIES Collaborate with lighting leadership, Art Direction and cross-discipline team members to maintain lighting's aesthetic and technical standards Work with proprietary toolsets to own the creation of lighting for significant portions of our in-game worlds Develop dynamic/scripted lighting, character and hard surface object light rigs, and in-game narrative content from start to finish Work with Design stakeholders to ensure gameplay needs are met Stay informed on new developments in rendering, particularly about lighting, atmosphere, and surfaces Provide constructive feedback to production artists who are working on lighting-related REQUIRED SKILLS Strong understanding and sense in lighting, shadow, and color to create a visually engaging space Ability to follow and adapt to a wide range of design references and narrative context to achieve lighting expectations for mood, tone, and fidelity Experience in lighting characters and environments, interior & exterior, different times of day, etc. With various lighting techniques and tools Understanding of composition and the ability to enhance mood through lighting Experience with materials/shaders and an understanding of their relationship with light Competent 3d modeling / texturing skills (ie. light fixtures / practical support for light sources) Wide understanding of lighting/rendering technologies Strong organizational and communication skills Comfortable working autonomously and in a collaborative environment in taking direction from Art Director/Leads and working with others on problem-solving Experience with Unreal Engine 4, 5, Unity3D or other modern development toolsets Experience with and passion for games NICE-TO-HAVE SKILLS Experience partnering with graphics engineers, tech art, and tools teams to develop lighting processes and technology Experience guiding the work of more junior artists Experience coordinating team efforts with external developers Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$102,000-$125,000 USD
    $102k-125k yearly Auto-Apply 15h ago
  • Senior Character Artist - WWE 2K

    2K 4.0company rating

    Remote special effects artist job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are looking for a Senior Artist to join our Create team, working on an enormous roster of WWE Superstars, supporting character creation. You'll build varied costumes, accessories, gimmicks and hairstyles that enable players to customize and create their own one-of-a-kind celebrity of sports entertainment. WWE 2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Work closely with Art and Character leadership to achieve amazing standards. * Model, UVs, and texture using Maya, Substance Painter, and Photoshop. * Use our toolset to create and maintain rigs for characters (face and bodies) and attires. * Collaborate with Art, Production and Engineering to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined creation processes. * Troubleshoot technical issues related to character rigs and simulation. * Meet delivery deadlines under production constraints. * Work in an approval pipeline for assets that have been produced by external vendors. * Mentor other artists as needed Who Will Be A Great Fit: * 5+ years industry experience * Experience researching, piloting, and rolling out new techniques * Understanding of game engine limitations. * Possess strong time and project management, be a great colleague, and have good work ethics. * A love for games (not just ours!) Might Be Nice: * Fluent in Python (PySide / PyQt) * Zbrush, Maya and Substance Painter knowledge * Shotgrid, Perforce, Jira, Confluence. * End-to-end knowledge of game production processes, and ability to scale your role to each phase This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $100,200 - $140,300 per year. New York State (inclusive of New York City): $87,100 - $122,00 per year. Washington: $100,200 - $140,300 per year. New Jersey: $87,100 - $122,00 per year. British Columbia: $75,700 - $106,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $100.2k-140.3k yearly Auto-Apply 35d ago
  • Senior Character Artist (TEMP), World of Warcraft | Irvine, CA, Boston, MA or remote

    Blizzard Entertainment, Inc. 4.6company rating

    Remote special effects artist job

    We are seeking a skilled and experienced Senior Character Artist to support our team. This position will be responsible for creating artwork of a broad range of fantasy characters, creatures, armor, and weapons. The duration of this contract position would be 12 months. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this position is Irvine, CA or Boston, MA. We are also open to a remote agreement. Responsibilities: Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Character focused 3d models * Digitally painted 2d textures * Working from provided concept art and written ideation * Adhering to performance budgets for individual assets * Maintaining a production schedule * Communication with art team and stakeholders Minimum Requirements: * 8+ years' experience in stylized fantasy character 3d art for games * Understanding of shape, value, lighting, and material definition of textures * Experience painting with Photoshop and 3dcoat * Strong collaboration and communication skills * Emphasis on low poly artwork and small texture sizes * Deep knowledge of industry standard software, 3dmax or equivalent * Adaptability in using proprietary software * Familiarity with asset management software Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $80.8k-149.4k yearly Auto-Apply 37d ago

Learn more about special effects artist jobs

Browse personal care and attendants jobs