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The company was founded in October 1997 by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Plank, Tom Saxton, and Cathy Saxton.
Two of the founders, Tom and Cathy Saxton, left in 1998.
THQ nearly agreed to publish the game but the deal fell apart several weeks before E3 1999.
Plank left the studio during the game's development. It was released in 2002 and was both a commercial and critical success.
Sly 2: Band of Thieves was released in 2004 to generally positive reviews.
Infamous was called True Hero until just before its debut at E3 in 2007
Infamous found its market. It quickly garnered a faithful fanbase after its May 2009 release.
Though the team could have opted to request the necessary funds from Sony to increase the team size and finish the game in two years, Fleming noted that Sucker Punch, which always only had one team with a very focused goal, worked better with a smaller team size. It received generally positive reviews and was a modest commercial success when it launched in May 2009 for the PlayStation 3.
Infamous 2 was released in June 2011 to generally positive reviews.
Sucker Punch was a second-party developer for Sony for more than a decade, and Sly and Infamous are both intellectual properties owned by Sony. It had been an independent company until August 2011 when Sony announced that it would fully acquire Sucker Punch for an undisclosed sum.
More than 110 people worked on the game, though the number was still considered to be small for a big-budget triple-A game. It quickly became PlayStation Network's fastest-selling game, until the record was later broken by Journey in 2012.
The studio was not directly involved in the creation of Sly Cooper: Thieves in Time (2013), which was developed externally by Sanzaru Games.
Second Son was released for the PlayStation 4 in March 2014.
The game, titled Ghost of Tsushima, was released in July 2020 as one of PlayStation 4's last first-party exclusive titles.
It was a huge commercial success and quickly became one of Sony's fastest-selling new intellectual properties. It was reported in November 2020 that it has sold over 5 million copies.
It was a huge commercial success and quickly became one of Sony's fastest-selling new intellectual properties. As a result of the game's success, two developers became tourism ambassadors for the island of Tsushima in 2021.
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| Company name | Founded date | Revenue | Employee size | Job openings |
|---|---|---|---|---|
| Electronic Arts | 1982 | $7.6B | 9,800 | 150 |
| 2k | - | $7.5M | 3,000 | 78 |
| Epic Games | 1991 | $500.0M | 1,001 | 85 |
| Monolith Productions | 1994 | $8.4M | 100 | - |
| Daybreak Game | 2015 | $25.0M | 450 | 18 |
| Bungie | 1991 | $2.7M | 901 | 4 |
| Insomniac Games | 1994 | $17.5M | 401 | - |
| Take-Two Interactive Software | 1993 | $5.3B | 6,495 | 84 |
| Atari | 1996 | $218.0M | 400 | 4 |
| Sony Interactive Entertainment America | 1995 | $450.0M | 8,000 | - |
Zippia gives an in-depth look into the details of Sucker Punch Productions, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Sucker Punch Productions. The employee data is based on information from people who have self-reported their past or current employments at Sucker Punch Productions. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Sucker Punch Productions. The data presented on this page does not represent the view of Sucker Punch Productions and its employees or that of Zippia.
Sucker Punch Productions may also be known as or be related to Sucker Punch Productions, Sucker Punch Productions LLC and Sucker Punch Productions, LLC.