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Since our launch in 2010, we've brought five games to the global market – Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars.
Kodisoja, the firm's creative director left the company in 2010, followed soon after by Paananen.
Super's first game was in 2011, it called gunshine.net.(later known as Zombies Online) It discontinued.
Accel Partners and Index Ventures invested $12 million in the Series A of Supercell in 2011.
In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).
Soon, they proposed a corporate acquisition which indeed happened on 7 October 2013.
In six months, Supercell's value had tripled, since in spring 2013 the company had sold 16.7% of its shares for 100 million euros.
The new strategy game was released to the test market at the end of 2013, after which it went through large changes.
However, it rose to the top 30 of the most downloaded iPhone apps after Supercell started an expensive marketing campaign in December 2014.
The eponymous battle between the clans was added to the game as late as 2014.
Smash Land was launched on a limited basis in Canada and Australia on April 1, 2015.
On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder.
In 2015, the game surpassed Hay Day in the charts.
On March 3, 2016, Supercell launched the game globally for iOS and Android.
In March 2016, Supercell released its fourth supported game, Clash Royale, which uses similar characters from Clash of Clans.
In June 2016, Halti S.A., a Luxembourg-based consortium founded that month, acquired 81.4% of Supercell for $8.6 billion.
This is time for Brawl Stars! On June 14, 2017, Supercell announced the game via a video on YouTube. It received an iOS soft launch in the Canadian App Store the following day, June 15, 2017.
In 2017, Supercell acquired 60% of Space Ape Games, a mobile game developer based in London.
In December 2018, Supercell released Brawl Stars globally, which was their fifth supported game and took 18 months to develop from its original release.
Halti S.A. was 50%-owned by Chinese technology company Tencent; in October 2019, Tencent increased its stake in the consortium to 51.2% by acquiring shares worth $40 million as part of a convertible bond.
In February 2021, it was announced that Space Ape will collaborate with Supercell to make Beatstar, which led to Supercell ID becoming available on Beatstar.
In late 2021, Space Ape developed Boom Beach: Frontlines, a spin-off of Boom Beach with Supercell. It was soft-launched in Canada on 19 October 2021.
On December 15, 2021, Supercell announced that they are opening a new game studio in North America to make games for other platforms like PC and consoles.
In late 2021, Space Ape developed Boom Beach: Frontlines, a spin-off of Boom Beach with Supercell.
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Zippia gives an in-depth look into the details of Supercell, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Supercell. The employee data is based on information from people who have self-reported their past or current employments at Supercell. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Supercell. The data presented on this page does not represent the view of Supercell and its employees or that of Zippia.
Supercell may also be known as or be related to Supercell and Supercell, Inc.