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A System Designer is in charge of creating the software systems that will power a video game. Their skills are required early in the development process. They help to analyze the scope and design of the game to set up the necessary platforms. They also help in establishing the development of the project and track character growth from concept to implementation, defining crafting elements, skill trees, and level tables. Other responsibilities include managing game database assets, producing prototypes and overseeing testing.
As system designers, you must have extensive knowledge of 3D animation, illustration, and programming languages. You must be conversant with Unity, C++, and Adobe Creative Cloud, among others. Apart from this, you must possess critical thinking, problem-solving, communication, and leadership skills. You must know about gameplay scripting, gaming software, and hardware. You'll need at least a bachelor's degree to qualify. System designers earn $66,915 on average yearly. Their salary varies from $38,000 to $119,000.
Assistant Professor, Tyler School of Art and Architecture, Temple University
Avg. Salary $93,438
Avg. Salary $59,228
Growth rate 2%
Growth rate 0.3%
American Indian and Alaska Native 0.11%
Asian 16.50%
Black or African American 3.10%
Hispanic or Latino 7.96%
Unknown 4.52%
White 67.82%
Genderfemale 14.31%
male 85.69%
Age - 39American Indian and Alaska Native 3.00%
Asian 7.00%
Black or African American 14.00%
Hispanic or Latino 19.00%
White 57.00%
Genderfemale 47.00%
male 53.00%
Age - 39Stress level is high
7.1 - high
Complexity level is advanced
7 - challenging
Work life balance is fair
6.4 - fair
| Skills | Percentages |
|---|---|
| System Design | 13.65% |
| CRM | 11.71% |
| Sales Proposals | 7.31% |
| Control Systems | 6.70% |
| Customer Satisfaction | 6.16% |
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The average systems designer salary in the United States is $93,438 per year or $45 per hour. Systems designer salaries range between $69,000 and $125,000 per year.
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