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Take-Two Interactive Software's revenue is $5.3 billion.

What is Take-Two Interactive Software's revenue?

Take-Two Interactive Software's annual revenue is $5.3B. Zippia's data science team found the following key financial metrics about Take-Two Interactive Software after extensive research and analysis.
  • Take-Two Interactive Software's revenue growth from 2001 to 2023 is 1,091.98%.
  • Take-Two Interactive Software has 6,495 employees, and the revenue per employee ratio is $823,648.
  • Take-Two Interactive Software's peak quarterly revenue was $1.9B in 2013(q3).
  • Take-Two Interactive Software peak revenue was $5.3B in 2022.
  • Take-Two Interactive Software annual revenue for 2022 was 5.3B, 52.64% growth from 2021.
  • Take-Two Interactive Software annual revenue for 2023 was 5.3B, -0.01% growth from 2022.

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Most recent quarter revenue
$1.4B (Q3'2024)
Company most recent quarter revenue
Peak revenue
$5.3B (2022)
Company peak revenue
Revenue / employee
$823,649
Company revenue / employee

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Most recent quarter revenue
$1.4B (Q3'2024)
Company most recent quarter revenue
Peak revenue
$5.3B (2022)
Company peak revenue
Revenue / employee
$823,649
Company revenue / employee

Take-Two Interactive Software historical revenue

Take-Two Interactive Software's peak revenue was $5.3B in 2022. The peak quarterly revenue was $1.9B in 2013(q3).

Take-Two Interactive Software's revenue increased from $448.8m in 2001 to $5.3B currently. That's a 1,091.98% change in annual revenue.

Take-Two Interactive Software annual revenue

$5B
$4B
$3B
$2B
$1B
$0
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023

Take-Two Interactive Software annual revenue over time

Fiscal year / yearTake-Two Interactive Software revenue
2009$762.9M
2010$1.1B
2011$825.8M
2012$1.2B
2013$2.4B
2014$1.1B
2015$1.4B
2016$1.8B
2017$1.8B
2018$2.7B
2019$3.1B
2020$3.4B
2021$3.5B
2022$5.3B
2023$5.3B

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Take-Two Interactive Software annual growth

Take-Two Interactive Software saw the greatest revenue growth in 2004, when revenue increased by 108,999.22%.

Take-Two Interactive Software had the lowest revenue growth in 2003, when revenue changed by -99.87%.

Take-Two Interactive Software annual growth rate over time

YearTake-Two Interactive Software growth
2009
157%
2010
49%
2011
-27%
2012
47%
2013
94%
2014
-54%
2015
31%
2016
26%
2017
1%
2018
49%
2019
16%
2020
9%
2021
4%
2022
53%
2023
-0%

Take-Two Interactive Software quarterly revenue over time

  • Q1
  • Q2
  • Q3
  • Q4
$1B
$1B
$868M
$578M
$289M
$0
2020
2021
2022
2023
2024

Take-Two Interactive Software quarterly growth rate over time

YearQ1Q2Q3Q4
2009--$360.4M$233.2M
2010$375.4M$245.0M$334.3M$182.3M
2011$334.4M$107.0M$236.3M$148.1M
2012$226.1M$273.1M$415.8M$299.5M
2013$142.7M$148.8M$1.9B$195.2M
2014$125.4M$126.3M$531.1M$300.1M
2015$275.3M$347.0M$414.2M$377.2M
2016$311.6M$420.2M$476.5M$571.6M
2017$418.2M$443.6M$480.8M$450.3M
2018$388.0M$492.7M$1.2B$539.0M
2019$540.5M$857.8M$930.1M$760.5M
2020$831.3M$841.1M$860.9M$839.5M
2021$813.3M$858.2M$903.3M$930.0M
2022$1.1B$1.4B$1.4B$1.4B
2023$1.3B$1.3B$1.4B$1.4B
2024$1.3B$1.4B$1.4B-

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Take-Two Interactive Software financial information

CEOStrauss H. Zelnick
IndustryMedia
Company TypePublic
Employees Number6,495
Date Founded1993
HeadquartersNew York, New York
Number of Locations3
Revenue$5.3B
Net Income-$1,124,700,000
Gross Proft$2.2B (2023)
EBITDA($100.2M) (2007)
PE Ratio-3.33
Tax Rate-0.0%
Market Capitalization$12.5B
Total Assets$15,862,100,000
TickerTTWO

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Take-Two Interactive Software financing

Take-Two Interactive Software received early financing of $2.7B on 2022-04-07.

SeriesRound sizeDate
Post Ipo Debt$2.7B04/2022

Take-Two Interactive Software competitors

Take-Two Interactive Software's top competitor, Electronic Arts, earned an annual revenue of $7.6B.

Take-Two Interactive Software's smallest competitor is Revere Group with revenue of $110.0K last year.

Take-Two Interactive Software revenue FAQs

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Zippia gives an in-depth look into the details of Take-Two Interactive Software, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Take-Two Interactive Software. The employee data is based on information from people who have self-reported their past or current employments at Take-Two Interactive Software. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Take-Two Interactive Software. The data presented on this page does not represent the view of Take-Two Interactive Software and its employees or that of Zippia.

Take-Two Interactive Software may also be known as or be related to Take-Two Interactive, Take-Two Interactive Software, Take-Two Interactive Software Inc, Take-Two Interactive Software, Inc. and Take-two Interactive Software, Inc.