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Technical Artist Jobs in Alexandria, LA

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  • Technical Artist - Rendering

    Meta 4.8company rating

    Technical Artist Job 97 miles from Alexandria

    A Technical Artist is the key to bridging the gaps between artists and engineers. We are seeking a highly skilled and experienced Technical Artist Lead to join our Metaverse Technical Art team. In this role, you'll work closely with a multidisciplinary team of artists and engineers to enhance the delight, representation, and appeal of our Avatars across the Metaverse.If you're a skilled communicator, passionate about the intersection of technology and digital identity, and excited to contribute to a dynamic work environment, come be part of our journey! **Required Skills:** Technical Artist - Rendering Responsibilities: 1. Drive technical art efforts in close partnership with artists, engineers, and product managers to deliver high quality visual content within performance budgets. 2. Collaborate with artists and engineers to develop and implement high-quality real-time shaders and rendering techniques. 3. Provide technical guidance and mentorship to other team members, educating partners on topics around shading and rendering. 4. Help coordinate strategy, priorities, and execution across multiple simultaneous projects 5. Identify opportunities for the team to enhance workflows and improve products via the creation of tools and systems within our proprietary pipeline and engine 6. Keep up-to-date with industry trends and emerging technologies in real-time rendering. **Minimum Qualifications:** Minimum Qualifications: 7. Demonstrated expertise at understanding inner workings of a real-time game engine, specifically graphics pipeline. 8. Experience with game/real-time profiling and optimization techniques. 9. Experience shipping products in a professional environment with stringent runtime performance constraints. 10. Experience working on multiple platforms. 11. Experience collaborating on multi-disciplinary teams, including engineers, producers, and artists. 12. Experience in real-time content authoring (characters/environments/VFX/animation/lighting). 13. Experience with shader languages (GLSL, ShaderLab, HLSL). 14. Proven communication and collaboration skills. **Preferred Qualifications:** Preferred Qualifications: 15. Consistently prioritizing and staying informed about emerging technologies. 16. Proven product thinking experience. 17. Proven adaptability and eagerness to learn new tools and technologies. 18. Proven experience working in a dynamic, fast-paced environment. **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 30d ago
  • Lighting Artist

    Union Visual Effects Ltd.

    Technical Artist Job In Louisiana

    HIRING NOW **Role Details** The Lighting Artist (LA) is a key role that will work closely with the Lighting Supervisor and Head of CG to help effectively deliver complex shows to meet high creative expectations, deadlines and technical standards. Lighting is a crucial element within the VFX pipeline and therefore our Artists need to be able to deliver their shots efficiently, creatively and technically and as it is essential that it is done correctly to ensure Compositors are able to implement Visual Effects so they sit correctly in the shots. The LA will work collaboratively with the Lighting Supervisor and HoCG to execute a broad range of Lighting tasks within Houdini. They will be responsible for reproducing and maintaining accurate lighting within a shot or sequence of the live-action plates to allow seamless integration of CG into the original live action footage and maintain consistent shot quality. The LA will have a strong creative eye and technical skills along with the ability to communicate ideas and guide others through the creative process clearly and with diplomacy. They will have a strong sense of 3D spaces and a good understanding of the full workflow, processes and techniques for Visual Effects. They will also have the ability to provide accurate assessments of the workload and the time required to complete tasks and regularly keep in touch with the teams to provide updates or resolve any issues. It will be a varied and exciting role and will require strong attention to detail and the ability to work accurately, methodically and patiently. They will need to have the ability to see and plan forward and be proactive. An excellent understanding of a client service studio and the ability to wear several hats and be flexible, often last minute is important. They will need excellent spoken and written communication skills as well as the ability to build relationships at all levels. They will be confident in their approach, proactive and happy to roll up their sleeves and get stuck in with whatever needs doing. They will be happy to work with minimal supervision and therefore be self-directed and motivated, but also know when to escalate issues. They will be able to multitask and adapt to changing priorities and situations, always remaining calm and professional. Responsibilities: * Ability to execute a broad range of VFX tasks, focussing on, lighting & rendering. * Lighting and rendering shots for comp. * Ability to composite shots in a basic manner to ensure correct hand off to 2D. * Lighting (matching real world scenarios, setting up CG lighting and light rigs). * Scene assembly for shots or assets as required, including characters and animation. * Collaborate with supervisors, team members and production staff to effectively and efficiently meet client expectations. * Work closely with CG Leads/VFX Supervisors to help define a specific look, problem solve, predict where issues may lie and proactively seek out solutions as needed. * Advising and mentoring Junior Artists. * Managing workload and workflow to deadline and creative requirements. Skills, experience and knowledge: * Strong knowledge and experience of complex visual effects, CG tools and how they fit into the CG pipeline. * Current knowledge of creative techniques and the ability to adapt them to meet project requirements. * Able to collaborate with teams and communicate creative and technical thoughts and ideas clearly. * A creative problem solver who is organised and able to multi-task and prioritise. * Able to take direction and feedback positively and maturely and is critical of their own work. * A positive can do approach and takes responsibility to deliver the final shot/sequence on schedule. * Experience using Shotgrid or similar project management tool. * Strong experience using 3D softwares ie. Houdini, Maya, Katana, Nuke. * Experience of Arnold, Renderman, VRay or similar raytracing renderers. * Knowledge of Python and/or Mel scripting is a bonus. * A great eye for detail and an accurate perception of form, scale and proportion. * Strong understanding of light, colour and composition. * High standard of quality control. * Able to solve creative problems using simple, efficient techniques, share ideas with teammates, and ability to produce rapid iterations based on notes. * Be comfortable with both the creative and technical aspects of CG work. * Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output. * Comfortable with a wide range of software used to create high-quality digital environments. * Inspire a culture of creative innovation. **Apply Now** **Privacy Policy** Under the General Data Protection Regulation (2016/679 EU) (GDPR), when an employer collects personal data about an applicant during a recruitment process, whether this is directly from the applicant or from a third party such as a recruitment agency, it must provide the applicant with an information notice, also known as a privacy notice or fair processing notice. This notice must set out certain required information, including the purposes for which the data will be processed, the legal bases for processing and the period for which the data will be retained. The employer could provide the information notice on its website, and send a link or copy of the notice in correspondence to individual applicants. Where the employer uses a third-party recruitment portal, it could ensure that the details of the vacancy include a link to the information notice. Employers should put in place policies setting out for how long recruitment data will be retained. The employer will need to retain some candidate data for the purpose of responding to potential employment tribunal claims arising out of the recruitment process. The employer should retain only the minimum data required for this purpose and only until the relevant limitation periods have expired. If the employer intends to keep the details of unsuccessful candidates on file for future recruitment rounds, it must notify them of this in the information notice. It should either obtain the candidates' consent, or notify them of their right to object (if it relies on its legitimate interests as the legal basis for processing). The policy should cover how the employer will deal with unsolicited personal data, for example CVs submitted on a speculative basis. The policy could state that if the employer receives an unsolicited CV at a time when it is not recruiting, it will delete the CV and inform the candidate of this. If the employer holds unsolicited CVs on file for future recruitment rounds, it must inform the candidates of this in a privacy notice, along with the other required information. Candidates have the right under the GDPR not to be subject to a decision based solely on automated processing, for example automated shortlisting where candidates without a particular level of qualification are automatically filtered out before the applications are considered by the recruiters. Under the GDPR, employers can use automated decision-making only if it is: * necessary for entering or performing a contract, which could be the case if there is an exceptionally large volume of applications for each vacancy, for example; * authorised by law; or * with the candidate's explicit consent. If an employer does use automated decision-making, it must advise candidates of this in the information notice. It must also provide safeguards for the candidates, by allowing them to contest the automated decision and by giving them the right to an alternative means of making the decision, using human intervention. If an employer uses third-party recruiters, for example a recruitment agency, where the recruiter processes applicant data on behalf of the employer, the recruiter will be a "processor" and will itself have obligations under the GDPR. The employer must ensure that its relationsh
    $45k-80k yearly est. 4d ago
  • LEVEL ARTIST

    Parasight

    Technical Artist Job In Louisiana

    * Posted 2 months ago **LEGENDS - With us, every legend gets a second act.** **THE PARASIGHT** is a place where creativity and expertise come together. Our team of visionary artists, experienced developers, and dedicated professionals work every day to create truly unique and immersive gaming experiences. Here, passion, talent, and professionalism thrive side by side. The studio behind the critically acclaimed , a first-person, surreal action-adventure game, where the story of Baba Yaga comes to life. At THE PARASIGHT, we're looking for a talented **LEVEL ARTIST** to join our team and help bring our creative vision to life. As a Level Artist, you will work closely with the Level Design Team, creating detailed and captivating in-game environments that are both visually compelling and perfectly aligned with gameplay design. ****KEY RESPONSIBILITIES**** * Collaborate with level designers to translate design concepts into visually striking, playable levels * Create detailed 3D environments, focusing on composition, lighting, and atmosphere to enhance the player's experience * Work on the layout and visual design of levels, ensuring they align with the overall art direction and narrative ****ESSENTIAL**** * 2+ years of experience in level art or a similar role within the industry * Proficient in Unreal Engine, with a strong understanding of its tools and capabilities for level creation and optimization * Strong understanding of level composition, visual storytelling, and how to guide player navigation through visual cues * Ability to collaborate closely with level designers and other team members to create cohesive, engaging game environments * A great team player with a passion for creating immersive and innovative gaming experiences ****NICE TO HAVE**** * Knowledge of VFX creation and implementation in Unreal Engine 5 ****WHAT YOU CAN EXPECT**** * Professional and experienced TEAM - We share our inspiration, knowledge and passion * Contract type that best fits your needs - our goal is to establish a fair and long-term partnership * Competitive salary based on your skill and experience * Transparent bonus plan * Extensive private healthcare * Flexible working hours * 20 or 26 days of paid annual leave * PLUS - an additional day of leave for each year at THE PARASIGHT * Brand-New, modern, and well-situated Studio: Comfort and Style combined * Fresh fruit, juices and smoothies on site JOIN US, send your CV and portfolio to: ************************* with a subject line: **[LA]**. *THE PARASIGHT S.A. adheres to the highest standards of personal data protection. In accordance with Article 13 of the GDPR (Regulation (EU) 2016/679), we inform you that by submitting your application, you consent to the processing of your personal data for the purposes of recruitment by THE PARASIGHT S.A.* To apply for this job **email your details to** ********************* **Privacy Overview** CookieDurationDescription
    $45k-80k yearly est. Easy Apply 3d ago
  • Artists of the Central Highlands

    Tlnews

    Technical Artist Job 142 miles from Alexandria

    May 11th, 2023 Artists of the Central Highlands **with Eve Lamb** Hepburn Springs artist Lisa Gervasoni. Image: Eve Lamb **HEPBURN Springs artist Lisa Gervasoni is renowned for her imposing abstract landscape works. As a child she was fascinated with geographical and street maps. Her passion for cartography persisted into adulthood informing her preoccupation with land and the many layers of value it holds. Today this abiding interest informs both her professional work as a strategic and town planner and the creation of her imposing art works, some of which are about to feature in her new exhibition, Reimagining our Cultural Landscapes, held from today, May 11 to June 25, at the Art Gallery of Ballarat.** Lisa: Abstract landscape, predominantly aerial or aerial oblique viewpoint work with a Fauvist colour palette and using paint or thread. I've always enjoyed art and I have a sister who's an art teacher and a mother who's a master decouper. Traditionally I've worked more in thread and photography, but I went back to painting during lockdowns. I was inspired by Jackie Case and her book Flying Penguins to start painting again. Lisa: Von Guerard. He painted so many places that are important to me. The Impressionists and the fauvists. Grace Cossington Smith, Sybil Craig, the Hermannsburg School, Fred Williams and Peter Tyndall. Lisa: A mix of acrylics on canvas or board, thread on linen. And landscapes. I've always had a close connection to Australian landscapes through family connections, as a student of geography and then as a heritage planner. People have strong connections to place. While places will change and evolve this change can cause discord within the community and break intergenerational connections to place. I saw this through my work and in our local community after the changes to Hepburn Mineral Springs Reserve. People would be looking for the places they, or their parents, came to on their honeymoon or as children, and although these places still existed the place no longer held that connection through time. My exhibition is inspired by that idea. Some views remain. Others have completely changed but you can still see connections on close examination. Lisa: I work full-time outside the arts. I have qualifications in applied science (planning) and environmental studies and I'm into my fourth decade as a planner. As a child I loved the Melway. I knew all the maps so my family were not surprised when I became a planner. The cartographic symbolism in my work also stems from that way of seeing different elements or layers in a landscape. Over the last few years I've also seen the failure of many professions, including my own, to understand farming and farmland. Productive land is valued in the UN Sustainable Development Goals but too many people see it as vacant land where they can do anything without impact. That tension inspired one work in particular. Lisa: I'm currently focused on getting everything ready for the exhibition in Backspace at the Art Gallery of Ballarat. I have several other works planned, both on canvas and in thread. One work that I didn't complete for this exhibition I really want to start next. I invited a colleague to the exhibition and found out she has links to the subject. She was a stalwart through the months after Black Saturday and a champion for better understanding of social license and agricultural impact Eve: When you work in the studio do you like to play music and if so what is your Lisa: I used to play and study music (piano, saxophone, voice, theory) so I have an eclectic taste in music - from Gregorian chant through to punk rock. Safer to say what I don't listen to - Rod Stewart and Fleetwood Mac. I often have news radio or TV on as well. Lisa: I won the lovely Madi McCrystal's Daylesford Small Art Prize many years ago (with an embroidery of the Savoia Hotel) and was a finalist in the Harden Art Prize last year. My photographs have been in several galleries as part of 40 works nationally selected by the ABC and one year one of my photographs was chosen as the managing director's corporate Christmas card. One highlight is curating an exhibition at Warrnambool Art Gallery that looked at local people who shaped the city, or wider, from builders to Nobel Laureates and a lot in between. Lisa: Well, I have a full-time job that helps pay for the equipment, and I think that is common to most. Most art needs time. A work that might challenge you initially can end up becoming a favourite when you spend the time to engage with it. I'm lucky to have a trained art teacher as a sister. She has no fear in challenging me to evolve or resolve. Lisa: Art is an expression. It is a great way to start to switch off the analytical brain, but at the same time you often resolve issues while the other side of your brain is switched on. I think that is quite important for me. It helps deal with work that can be quite stressful but also keeps open those neural pathways that are looking at the big picture, at the connections in the detail and how it all fits together.
    $45k-81k yearly est. 5d ago
  • Visual Development Artist

    Skydance Investor Group

    Technical Artist Job In Louisiana

    ** Animation - LA** ** Visual Development Artist** Mid-City, Los Angeles Animation - LA Skydance Animation is seeking a Visual Development Environment Designer to generate environmental designs, drawings, models, floor plans, and set dressing, while ensuring story themes, style, and quality of show is met for our sixth animated feature film. If you are an artist that enjoys conceptualizing, developing, and finding worlds this is the job for you! Responsibilities - Work as part of a team to contribute to the vision for the project - Brainstorm inventive ideas that support the storytelling; to add depth, humor, emotion and resonance to visual concepts - Create Environments for project 2D concepts and/or 3D vis dev models - Generate work in the form of sketches and (drawings, set designs, isometric drawings, and vis dev models) - Perform research that will inform the design of the work - Create presentation materials as needed - Bring creative solutions, receive feedback well, and be able to iterate on creative ideas - Meet scheduling deadlines - Proactively communicate production issues/questions/concerns - Communicate progress of work to the Production Designer and Production staff - Make any changes or revisions and re-submit to Production Designer for approval - If applicable, make special shadow and color indications Requirements - 3+ years of design experience on commercial film/show - Knowledge of Blender a HUGE plus - Sound knowledge of story structure, character development, staging, and pacing - A comprehensive understanding of both visual storytelling and how an art department functions - Advanced knowledge of Photoshop - Ability to create action & humor expressed through drawing - Ability to work collaboratively, communicate clearly, present work, be a team-player - Demonstrated sense of composition and story-telling - Superior ability to represent ideas visually and to suggest alternate concepts - Skill at expressing verbal descriptions in an artistic way - Knowledge of anatomy - Sense of entertainment and humor - Ability to work with minimal supervision both independently or collaborating within a group - Sense of humor and resilience in the face of shifting priorities and demands - Requirement to be, or become, a member in good standing of the Animation Guild (Local 839) The annual salary range for this position in Los Angeles, CA is $2,126.40 - $4,000wk. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. **Optional**
    $33k-57k yearly est. 3d ago
  • 3D Artist, Horizon

    Meta 4.8company rating

    Technical Artist Job 97 miles from Alexandria

    Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR. **Required Skills:** 3D Artist, Horizon Responsibilities: 1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR 2. Work with engineers and technical artists to inform asset creation pipelines and implement systems 3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders). 4. Manage external vendors and provide feedback on externally developed projects. 5. Responsible for outlining asset authoring guidelines, process and pipeline as needed. 6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers. 7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks. 8. Demonstrate strong time management and prioritization skills. 9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. 10. Mentoring and developing other artists **Minimum Qualifications:** Minimum Qualifications: 11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role. 12. 2+ years experience as a senior, lead, or similar role. 13. Real-time production experience. 14. Provable pipeline and workflow development experience. 15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc. 16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems. 17. Experience with one or more commercial game engines (e.g. Unreal or Unity). 18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers. 19. Task driven, self-motivated, proactive & works well under deadlines. 20. Proven experience to thrive in a dynamic and fast-paced environment. **Preferred Qualifications:** Preferred Qualifications: 21. Professional content development experience, including shipping one or more AAA titles 22. Prior virtual reality experience 23. Experience creating textures and materials in Substance 24. Look development experience 25. Experience working in a variety of visual styles 26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization 27. Shader development experience 28. Experience in layout and level design 29. Proven experience leading teams of artists in the creation of levels or game environments **Public Compensation:** $149,000/year to $205,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $149k-205k yearly 56d ago

Learn More About Technical Artist Jobs

How much does a Technical Artist earn in Alexandria, LA?

The average technical artist in Alexandria, LA earns between $26,000 and $79,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.

Average Technical Artist Salary In Alexandria, LA

$45,000
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