Technical Artist, Metaverse
Technical Artist Job 53 miles from Broussard
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist, Metaverse Responsibilities:
1. Partner closely with the engineering, design and art teams to develop content across a range of devices.
2. Implement runtime logic within a complex real-time environment with performance limitations in mind.
3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs, quickly solving issues with cross-functional leads.
4. Design, manage and maintain the pipeline from artists and end users through to deployment.
5. Provide technical direction and guidance to artists on the best practices for using new tools and workflows.
6. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements.
7. Document workflows, standards, and best practices to ensure consistency and scalability across teams.
**Minimum Qualifications:**
Minimum Qualifications:
8. 7+ years of experience developing real-time experiences.
9. Demonstrated expertise with at least one of the following pipelines: Environments, Runtime Behaviors, or Asset Pipeline.
10. Expertise in at least one low-level programming language (C++ preferred).
11. You understand architecture for complex tools and pipelines with a focus on content creators.
12. Experience in shader languages (GLSL, ShaderLab, HLSL).
13. Experience with game/real-time profiling and optimization techniques.
14. Experience collaborating on multi-disciplinary teams.
15. Experience building strategic visions and working within leadership in large organizations.
16. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
17. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
**Preferred Qualifications:**
Preferred Qualifications:
18. Deep knowledge of real-time graphics pipeline concepts.
19. Stay up-to-date with the latest advancements in AI, ML, and automation within the art and entertainment industries, identifying emerging trends and technologies that can enhance production quality and efficiency.
20. Self-driven with a focus on the end product.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
LEVEL ARTIST
Technical Artist Job In Louisiana
* Posted 2 months ago **LEGENDS - With us, every legend gets a second act.** **THE PARASIGHT** is a place where creativity and expertise come together. Our team of visionary artists, experienced developers, and dedicated professionals work every day to create truly unique and immersive gaming experiences. Here, passion, talent, and professionalism thrive side by side.
The studio behind the critically acclaimed , a first-person, surreal action-adventure game, where the story of Baba Yaga comes to life.
At THE PARASIGHT, we're looking for a talented **LEVEL ARTIST** to join our team and help bring our creative vision to life. As a Level Artist, you will work closely with the Level Design Team, creating detailed and captivating in-game environments that are both visually compelling and perfectly aligned with gameplay design.
****KEY RESPONSIBILITIES****
* Collaborate with level designers to translate design concepts into visually striking, playable levels
* Create detailed 3D environments, focusing on composition, lighting, and atmosphere to enhance the player's experience
* Work on the layout and visual design of levels, ensuring they align with the overall art direction and narrative
****ESSENTIAL****
* 2+ years of experience in level art or a similar role within the industry
* Proficient in Unreal Engine, with a strong understanding of its tools and capabilities for level creation and optimization
* Strong understanding of level composition, visual storytelling, and how to guide player navigation through visual cues
* Ability to collaborate closely with level designers and other team members to create cohesive, engaging game environments
* A great team player with a passion for creating immersive and innovative gaming experiences
****NICE TO HAVE****
* Knowledge of VFX creation and implementation in Unreal Engine 5
****WHAT YOU CAN EXPECT****
* Professional and experienced TEAM - We share our inspiration, knowledge and passion
* Contract type that best fits your needs - our goal is to establish a fair and long-term partnership
* Competitive salary based on your skill and experience
* Transparent bonus plan
* Extensive private healthcare
* Flexible working hours
* 20 or 26 days of paid annual leave
* PLUS - an additional day of leave for each year at THE PARASIGHT
* Brand-New, modern, and well-situated Studio: Comfort and Style combined
* Fresh fruit, juices and smoothies on site
JOIN US, send your CV and portfolio to: ************************* with a subject line: **[LA]**.
*THE PARASIGHT S.A. adheres to the highest standards of personal data protection. In accordance with Article 13 of the GDPR (Regulation (EU) 2016/679), we inform you that by submitting your application, you consent to the processing of your personal data for the purposes of recruitment by THE PARASIGHT S.A.*
To apply for this job **email your details to** *********************
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Artists of the Central Highlands
Technical Artist Job 84 miles from Broussard
May 11th, 2023 Artists of the Central Highlands **with Eve Lamb** Hepburn Springs artist Lisa Gervasoni. Image: Eve Lamb **HEPBURN Springs artist Lisa Gervasoni is renowned for her imposing abstract landscape works. As a child she was fascinated with geographical and street maps. Her passion for cartography persisted into adulthood informing her preoccupation with land and the many layers of value it holds. Today this abiding interest informs both her professional work as a strategic and town planner and the creation of her imposing art works, some of which are about to feature in her new exhibition, Reimagining our Cultural Landscapes, held from today, May 11 to June 25, at the Art Gallery of Ballarat.**
Lisa: Abstract landscape, predominantly aerial or aerial oblique viewpoint work with a Fauvist colour
palette and using paint or thread. I've always enjoyed art and I have a sister who's an art teacher and a mother who's a master decouper. Traditionally I've worked more in thread and photography, but I
went back to painting during lockdowns. I was inspired by Jackie Case and her book Flying Penguins to start painting again.
Lisa: Von Guerard. He painted so many places that are important to me. The Impressionists and the fauvists. Grace Cossington Smith, Sybil Craig, the Hermannsburg School, Fred Williams and Peter Tyndall.
Lisa: A mix of acrylics on canvas or board, thread on linen. And landscapes. I've always had a close connection to Australian landscapes through family connections, as a student of geography and then as a heritage planner. People have strong connections to place. While places will change and evolve this change can cause discord within the community and break intergenerational connections to place. I saw this through my work and in our local community after the changes to Hepburn Mineral Springs
Reserve. People would be looking for the places they, or their parents, came to on their honeymoon or as children, and although these places still existed the place no longer held that connection through time. My exhibition is inspired by that idea. Some views remain. Others have completely changed but you can still see connections on close examination.
Lisa: I work full-time outside the arts. I have qualifications in applied science (planning) and environmental studies and I'm into my fourth decade as a planner. As a child I loved the Melway. I knew all the maps so my family were not surprised when I became a planner. The cartographic symbolism in my work also stems from that way of seeing different elements or layers in a landscape. Over the last few years I've also
seen the failure of many professions, including my own, to understand farming and
farmland. Productive land is valued in the UN Sustainable Development Goals but too many people see it as vacant land where they can do anything without impact. That tension inspired one work in particular.
Lisa: I'm currently focused on getting everything ready for the exhibition in Backspace at the Art Gallery of Ballarat. I have several other works planned, both on canvas and in thread. One work that I didn't complete for this exhibition I really want to start next. I invited a colleague to the exhibition and found out she has links to the subject. She was a stalwart through the months after Black Saturday and a
champion for better understanding of social license and agricultural impact
Eve: When you work in the studio do you like to play music and if so what is your
Lisa: I used to play and study music (piano, saxophone, voice, theory) so I have an eclectic taste in music - from Gregorian chant through to punk rock. Safer to say what I don't listen to - Rod Stewart and Fleetwood Mac. I often have news radio or TV on as well.
Lisa: I won the lovely Madi McCrystal's Daylesford Small Art Prize many years ago (with an embroidery of the Savoia Hotel) and was a finalist in the Harden Art Prize last year. My photographs have been in several galleries as part of 40 works nationally selected by the ABC and one year one of my photographs was chosen as the managing director's corporate Christmas card. One highlight is curating an exhibition at Warrnambool Art Gallery that looked at local people who shaped the city, or wider, from builders to Nobel Laureates and a lot in between.
Lisa: Well, I have a full-time job that helps pay for the equipment, and I think that is common to most. Most art needs time. A work that might challenge you initially can end up becoming a favourite when you spend the time to engage with it. I'm lucky to have a trained art teacher as a sister. She has no fear in challenging me to evolve or resolve.
Lisa: Art is an expression. It is a great way to start to switch off the analytical brain, but at the same time you often resolve issues while the other side of your brain is switched on. I think that is quite important for me. It helps deal with work that can be quite stressful but also keeps open those neural pathways that are looking at the big picture, at the connections in the detail and how it all fits together.
3D Artist, Horizon
Technical Artist Job 53 miles from Broussard
Meta's mission is to give people the power to build community and bring the world closer together. People at Meta are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can build products and experiences that span the full potential of XR.Come be a part of Meta's MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction. As a 3D Artist on the Horizon Experiences Art Team, you will serve as a craft expert, utilizing your hands-on expertise to drive products forward. Your responsibilities include honing the skills of the Art Team, ensuring that all artistic techniques and methods are of the highest quality, and collaborating with the Art Director and Technical Artists to advocate for the creation of tools that optimize workflows. This role involves delivering top-quality assets and aiding in the development and mentorship of other artists. Additionally, you will work closely with cross-functional teams (XFN) to integrate your technical expertise into the product strategy effectively. You will also collaborate with a wide range of disciplines, including product design, engineers, producers, product managers, and art direction, to ideate, create, and improve art pipelines, and build assets and worlds that define the future of social XR.
**Required Skills:**
3D Artist, Horizon Responsibilities:
1. Partner closely with art leadership and the engineering and design teams to define and develop polished products for VR/MR/XR
2. Work with engineers and technical artists to inform asset creation pipelines and implement systems
3. Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
4. Manage external vendors and provide feedback on externally developed projects.
5. Responsible for outlining asset authoring guidelines, process and pipeline as needed.
6. Quickly solve issues, collaborate, and iterate within the team and cross-functional peers.
7. Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
8. Demonstrate strong time management and prioritization skills.
9. Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
10. Mentoring and developing other artists
**Minimum Qualifications:**
Minimum Qualifications:
11. 8+ years of experience in the video-games industry as a 3D environment artist or similar role.
12. 2+ years experience as a senior, lead, or similar role.
13. Real-time production experience.
14. Provable pipeline and workflow development experience.
15. Knowledge of 3D modelling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
16. Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
17. Experience with one or more commercial game engines (e.g. Unreal or Unity).
18. Proven communication skills across a multi-disciplinary team, including engineers, artists, and designers.
19. Task driven, self-motivated, proactive & works well under deadlines.
20. Proven experience to thrive in a dynamic and fast-paced environment.
**Preferred Qualifications:**
Preferred Qualifications:
21. Professional content development experience, including shipping one or more AAA titles
22. Prior virtual reality experience
23. Experience creating textures and materials in Substance
24. Look development experience
25. Experience working in a variety of visual styles
26. Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
27. Shader development experience
28. Experience in layout and level design
29. Proven experience leading teams of artists in the creation of levels or game environments
**Public Compensation:**
$149,000/year to $205,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Technical Artist, Metaverse
Technical Artist Job 53 miles from Broussard
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist, Metaverse Responsibilities:
1. Partner closely with the engineering and design teams to develop content across a range of devices.
2. Implement runtime logic within a complex real-time environment with performance limitations in mind.
3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
4. Quickly solve issues with cross-functional leads.
5. Design, manage and maintain the pipeline from artists and end users through to deployment.
6. Prototype, profile and optimize custom shaders.
**Minimum Qualifications:**
Minimum Qualifications:
7. 5+ years of experience developing real-time experiences.
8. Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline.
9. You understand architecture for complex tools and pipelines with a focus on content creators.
10. Experience in shader languages (GLSL, ShaderLab, HLSL).
11. Experience with game/real-time profiling and optimization techniques.
12. Experience collaborating on multi-disciplinary teams.
13. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
**Preferred Qualifications:**
Preferred Qualifications:
14. Expertise in at least one low-level programming language (C++ preferred).
15. Deep knowledge of real-time graphics pipeline concepts.
16. Self-driven with a focus on the end product.
**Public Compensation:**
$130,000/year to $180,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.