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  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Technical artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 1d ago
  • Tools & Pipeline Technical Artist

    IDR, Inc. 4.3company rating

    Technical artist job in Los Angeles, CA

    IDR is seeking a Tools and Pipeline Technical Artist to join one of our top clients in an exciting, unannounced R&D project. If you are a seasoned professional with a passion for establishing and improving systems, tools, rigs, assets, and workflows that enhance the creativity of artists and facilitate the production of top-notch art content, we invite you to apply today! Position Overview/Responsibilities for the Tools and Pipeline Technical Artist: Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools for Character Art, Environment Art, Animation, Rigging, VFX. Quickly learn internal artist-based tools, modify and add new features as required; analyze and resolve bugs. Engage with end users to understand requirements and validate desired functionality when tool work is completed. Participate in team discussions and planning, break down tasks and provide time estimates for execution. Handle constructive criticism, participate in peer code reviews, and manage end user feedback. Troubleshoot production issues with tools and art creation workflows. Required Skills for Tools and Pipeline Technical Artist: 5+ years of experience as a technical artist in games or related industries. Expertise with Maya, Unreal Engine 5, and scripting in Python. Experience working with 3D character-based, game production pipelines. Experience with and commitment to building long-term maintainable, testable, portable, and stable systems. Experience authoring UIs within artist dccs such as Maya, Unreal 5, Substance, Photoshop, etc. Experience using version control systems; Perforce and Git. Highly proficient communication skills. Strong critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design. What's in it for you? Competitive compensation package. Full Benefits; Medical, Vision, Dental, and more! Opportunity to get in with an industry-leading organization. Close-knit and team-oriented culture. Why IDR? 25+ Years of Proven Industry Experience in 4 major markets. Employee Stock Ownership Program. Medical, Dental, Vision, and Life Insurance. ClearlyRated's Best of Staffing Client and Talent Award winner 11 years in a row. - Remote
    $69k-103k yearly est. 1d ago
  • Lighting Artist

    Yotta Games 3.8company rating

    Technical artist job in El Segundo, CA

    Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site) Working hours: 11am - 8pm (including one-hour break); Salary: 100-140k/year depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $61k-100k yearly est. 2d ago
  • Technical Artist

    Meta 4.8company rating

    Technical artist job in Sacramento, CA

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist Responsibilities: 1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams 2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind 3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices 4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements 5. Document workflows, standards, and best practices to ensure consistency and scalability across teams 6. Communicate and advocate for the technical system's role in building a platform that serves billions of users 7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team **Minimum Qualifications:** Minimum Qualifications: 8. 6+ years of experience developing real-time experiences across different products 9. Experience in at least one low-level programming language (i.e. C++) 10. Understanding of architecture for complex tools and pipelines with a focus on content creators 11. Expertise with game/real-time profiling and optimization techniques 12. Demonstrated experience in communicating technical topics to non technical partners 13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance) **Preferred Qualifications:** Preferred Qualifications: 14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools 15. Experience with performance profiling and optimizing assets within tight performance budgets 16. Proven experience validating rendering outputs to ensure shading consistency on various platforms 17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects 18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools 19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python 20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 60d+ ago
  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    Technical artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 25d ago
  • AI Creator / Artist / Technical Artist (CONTRACTOR)

    Masterclass

    Technical artist job in Los Angeles, CA

    We are seeking an independent contractor who is an AI Content Creator / Artist / Technical Artist that will provide generative AI services to help us push the boundaries of what's possible with next-generation AI content. In this engagement, we will need an individual who will use their own cutting-edge AI tools (e.g., Runway, Veo, Midjourney, and ElevenLabs) to produce and deliver premium creative assets for our scale high-quality productions. This is an independent contractor engagement, where you determine where, when and how to complete the work for MasterClass's project needs. What You Will Do * Produce videos and multimedia content from concept through final export. * Apply prompt engineering and technical workflows (LoRA, ComfyUI, etc.) to deliver innovative creative results. * Automate rapid prototyping and production processes using tools like n8n and the Google ecosystem. * Stay abreast of emerging AI tools to continually improve production capabilities. About You * 5+ years of experience in content creation, post-production, or technical artistry. * Proven experience with AI creative tools (Runway, Veo, Midjourney, ElevenLabs). * Strong understanding of editing and compositing platforms (Premiere, After Effects, Resolve, or similar). * Hands-on expertise with advanced AI workflows (LoRA, ComfyUI, custom pipelines). * Highly organized and detail-oriented, able to manage multiple projects. Nice to Have * Experience with workflow automation platforms (n8n, Zapier, Google Workspace automation). * Familiarity with large-scale content production environments. Pay Transparency $2,000-$2,500/week The rate listed is for NYC/CA/WA. As a company, we have a location based strategy, which means the disclosed range estimate has not been adjusted for any applicable geographic differential associated with the location where the position may be filled. MasterClass's ranges are based on paying competitively for our size and industry.
    $2k-2.5k weekly Auto-Apply 3d ago
  • Technical Artist

    Meshy

    Technical artist job in Sunnyvale, CA

    Headquartered in Silicon Valley, Meshy is the leading 3D generative AI company on a mission to Unleash 3D Creativity by transforming the content creation pipeline. Meshy makes it effortless for both professional artists and hobbyists to create unique 3D assets-turning text and images into stunning 3D models in just minutes. What once took weeks and cost $1,000 now takes just 2 minutes and $1. Our world-class team of top experts in computer graphics, AI, and art includes alumni from MIT, Stanford, and Berkeley, as well as veterans from Nvidia and Microsoft. Our talent spans the globe, with team members distributed across North America, Asia, and Oceania, fostering a diverse and innovative multi-regional culture focused on solving global 3D challenges. Meshy is trusted by top developers, backed by premiere venture capital firms like Sequoia and GGV, and has successfully raised $52 Million in funding. Meshy is the market leader, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games) and No.1 in website traffic (according to SimilarWeb, with 3 Million monthly visits). The platform boasts over 5 Million users and has generated 40 Million models. Founder and CEO Yuanming (Ethan) Hu earned his Ph.D. in graphics and AI from MIT, where he developed the acclaimed Taichi GPU programming language (27K stars on GitHub, used by 300+ institutes). His work is highly influential, including an honorable mention for the SIGGRAPH 2022 Outstanding Doctoral Dissertation Award and over 2,700 research citations. About the Role Generative AI is reshaping 3D creativity. As a pioneer and leader in 3D generative AI, Meshy invites you to join us in creating next-generation 3D creation tools. In this role, you will work with top technical experts and artists to develop intelligent 3D asset generation pipelines and workflows, freeing inspiration and creativity from technical barriers. What You'll Do: Build future's 3D tool: Develop 3D creative workflow features based on generative AI, including but not limited to interactive editing tools, character animation, procedural asset generation, etc. Make AI-generated assets truly production-ready: Maintain and improve geometry, texture, material, and animation pipelines for 3D asset generation. Become the go-to expert for creative solutions: collaborate with art, product, and research teams to design 3D GenAI technical solutions for our users in various industries. What We're looking for: You are deeply interested in using GenAI to make artists 10 times more creative and powerful! You have at least 2 years of practical experience in a CG-related field such as rendering, geometry, game, or film production and a bachelor's degree or above in either STEM or art. Course, internship, or hobby projects also count! You enjoy combining your aesthetic sense and technical expertise. You have a solid understanding on the basics of computer graphics, such as mesh topology, UV mapping, texture sampling, or skeletal animation. You are familiar with Python and C++ programming and have built internal art tools or plugins. You are familiar with 3D content creation tools (Blender, ZBrush, Houdini) and have worked on 3D art projects. Nice to have: You're great at speaking the languages of different roles, with the fluency to explain graphics technology concepts to non-technical team members, as well as to tranlate art directions into technical requirements. You understand concepts in generative AI or machine learning, and have applied 3D generative AI in your own projects. You have experience in Web3D (WebGL, WebGPU, WebAssembly) stack and developed 3D editing web apps. Rare but super helpful: You developed and maintained animation, geometry, or other 3D features in a production-level 3D content creation tool. Our Values Brain: We value intelligence and the pursuit of knowledge. Our team is composed of some of the brightest minds in the industry. Heart: We care deeply about our work, our users, and each other. Empathy and passion drive us forward. Gut: We trust our instincts and are not afraid to take bold risks. Innovation requires courage. Taste: We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful.
    $93k-156k yearly est. Auto-Apply 35d ago
  • Technical Artist

    Tencent 4.5company rating

    Technical artist job in Irvine, CA

    About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles. Why join Lightspeed LA? For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games. ● We encourage the showing of work that's still in progress. ● We don't attack or question unfinished work, we celebrate its promise. ● We have a No Blame Culture where we blame the problem, not the person. This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists. Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets. Drive the development of state-of-the-art visuals that complement and enhance the game design. Prototype and author graphics features requiring high technical expertise. Develop novel content creation techniques and workflows to enhance efficiency and quality. Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements. Support the Art team in debugging tools and game-related issues. Optimize the game's run-time performance and memory consumption. Who We Look For Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation. Demonstrable experience with modern game content creation workflows. Proven experience as a Technical Artist on shipped AAA titles. Excellent communication skills, both verbal and written. Strong problem-solving skills and ability to work independently. Solid background in digital art (modeling, shading, lighting, VFX). Profound knowledge of Unreal Tech, including material creation and Blueprints. Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications. Understanding of real-time physically based materials and rendering (PBR). Desirable Skills & Experience: Experience with the Substance suite and/or Houdini. Knowledge of lower-level programming languages such as C++. Understanding of shading languages, e.g. HLSL or GLSL. Extensive scripting experience for DCC applications, e.g. Python or C#. Why Join Us?Perks and Benefits: Just some of the benefits of working with us here at our newly built studio in Irvine, CA. ● Free daily lunch ● Beverages, fresh fruit, and snacks ● 401k with employer match ● Monthly Cell phone bill reimbursement ● Financial wellness sessions ● Flexible spending account ● Team building and company outings ● Parental leave for new parents ● Company paid health insurance ● Life and disability insurance ● Employee assistance program ● Wellness training ● Travel insurance ● Preventive care If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity. Location State(s) US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
    $69.3k-153.2k yearly Auto-Apply 60d+ ago
  • Technical Artist, futures

    Hks 4.2company rating

    Technical artist job in Los Angeles, CA

    Develops stunning immersive and interactive environments for architectural projects. Possesses and applies a diversified knowledge of immersive technology processes and procedures to complete assignments with originality and ingenuity. Anticipates job expectations while performing design and technical tasks requiring application of standard techniques and knowledge. Responsibilities: Works independently to prototype, develop, and implement features for custom immersive architectural experiences Writes optimized, scalable, and well-documented code Tests, evaluates, and debugs code Provides technical solutions to problems encountered by multidisciplinary teams on the project Helps document workflows for architectural visualization, virtual, augmented and mixed reality experiences Works in a team environment, communicates updates, participates in discussions and researches the best approach per project Researches new tools and stays abreast of latest developments in the visualization and game industry Conducts training and shares knowledge with a global group of designers and Immersive Technology Specialists Travel may be required Qualifications: Accredited professional degree in Architecture, Engineering, Computer Graphics, Animation or related field preferred Typically 2-5 years of experience in the gaming/visualization industry with at least 2+ years of developing for immersive experiences for games, architectural visualization or related field Proven ability to create environments, program game mechanics, integrate assets, and use rendering and physics systems Excellent C++ skills and proficiency in the Blueprint scripting language Strong knowledge of memory optimization techniques Strong knowledge of real-time 3D, virtual reality (VR), augmented reality (AR), or mixed reality (MR) devices and applications Knowledge of version control tools like Perforce Ability to write clean, maintainable, and extensible code with attention to reusability Logical and methodical thinking, as well as a good understanding of programming concepts Strong interpersonal skills and the ability to interact with all levels of staff Strong work ethic and eagerness to produce high quality, accurate results Ability to hold sensitive information with a high level of confidentiality and integrity Ability to maintain existing client relationships and build new client relationships Ability to communicate and present ideas in a clear, concise and professional manner both verbally and in writing Ability to proactively problem solve and apply innovative solutions Ability to work and collaborate in a team environment Ability to work on multiple projects at the same time Ability to effectively meet deadlines at expected quality Base Salary Range: $63k - $73k annually - Los Angeles locations only The estimate displayed represents the general base salary range of candidates hired in the Los Angeles only. We may ultimately pay more or less than the posted range based on the location of the role. Factors that may be used to determine your actual salary may include internal equity, experience, education, specialty and training. HKS offers a comprehensive total compensation & benefits package with health, dental, and vision care coverage, 401(k) plans, life & AD&D insurance, short/long term disability plans, paid days off (sick leave, parental leave, vacation), and much more for benefits-eligible employees. To learn more about our benefits visit this page. Application Deadline: 01/01/2026 If you currently work for HKS, please submit your application via the Internal Careers Portal. HKS is an EEO/AA Employer: M/F/Disabled/Veteran
    $63k-73k yearly Auto-Apply 31d ago
  • Client Game Capture Artist - UFC

    Trailer Park 4.4company rating

    Technical artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group (TPG) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). Contract is estimated for 1 year; however, we cannot guarantee any length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite COMPENSATION & BENEFITS: Please note that a job offer for this position will be determined based on many factors, including experience, unique skill set, other qualifications, location, job performance (current employees), and various business and budgetary considerations. In addition to base salary, TPG also offers a comprehensive benefits package to support the physical and emotional wellness of our employees. This includes unaccrued time off, sick time, paid company holidays, medical/dental/vision insurance, life insurance, disability insurance, maternity/paternity benefits, 401(k) for regular full-time employees, and other perks. Certain roles may also be eligible for bonus compensation. TPG employees have access to TPG Academy, a unique industry offering that includes a full suite of learning experiences and development programs designed to support employee growth at every level across the organization. At TPG we are dedicated to supporting employees at every milestone to ensure they thrive in their careers at Trailer Park Group every step of the way We can't wait to meet you! Hourly pay range for this position is below.$18-$18 USD
    $92k-141k yearly est. Auto-Apply 8d ago
  • Lash Tecnician Lash Artist

    Laguna Niguel

    Technical artist job in Orange, CA

    WHO WE ARE:We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting*, Threading, Permanent Makeup* and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team? Continued investment in your training Industry-leading compensation A built-in book of leads Generous discounts on services and retail products Opportunities for career growth and advancement Our ideal Lash Artist has experience and: Enjoys working with people Can be trusted to work independently and potentially become a leader Understands the importance of the safe application of eyelash extensions Is highly motivated, friendly and responsible! Must have a Cosmetology or Esthetics license. Required Skills of a Lash Technician: Active Cosmetology or Esthetics license Customer service focused, loves on your clients Reliable transportation & strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered Hired individuals are eligible for a $___ hiring bonus after successful completion of The Lash Lounge Stylist Certification program. Salon website: ********************************************************** Salon address: 2376 N. TUSTIN ST. ORANGE, CA 92865Job Type: Full-time / Part-Time Average Pay: $17-20/Hour *Services may not be offered in every salon. Compensation: $17.00 - $20.00 per hour WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
    $17-20 hourly Auto-Apply 60d+ ago
  • Senior Technical Artist, Graphics | Diablo | Albany, NY or Irvine, CA

    Blizzard Entertainment, Inc. 4.6company rating

    Technical artist job in Irvine, CA

    We Need You The minions of Hell are growing stronger... Join us as we continue to shape the Diablo universe! Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Come work with us, and together, we'll create something amazing. Our team of passionate developers is growing. As a Senior Technical Artist, you will play a key role in bridging the gap between art and engineering. You'll leverage your deep understanding of game development tools and production workflows to support the creation, optimization, and integration of high-quality art assets into the game engine. In this role, you'll be expected to collaborate closely with artists, engineers, and designers to develop and maintain efficient pipelines and tools, and to solve complex technical challenges related to rendering, shaders, and visual fidelity. You'll help drive innovation in visual development by applying creative problem-solving and scalable solutions. You'll also support large-scale production environments and distributed teams with a focus on performance and quality, and will contribute to a culture of open collaboration, continuous feedback, and rapid iteration. This role offers a flexible hybrid work week, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer. Our primary studio locations are in Albany, NY, and Irvine, CA. Responsibilities * Develop, optimize, and maintain advanced shaders, materials, lighting workflows, and rendering pipelines tailored to Diablo's visual style. * Architect scalable art pipelines, tools, and automation to streamline content creation for large open worlds, dungeons, and VFX-heavy combat. * Partner with engineering to profile and resolve GPU/CPU bottlenecks while preserving artistic intent. * Act as the primary liaison between art and engine teams, ensuring that artistic vision aligns with technical constraints. * Research new rendering techniques, procedural workflows, and content-generation tools (Houdini, Substance, etc.) to elevate Diablo's unique gothic atmosphere. * Provide technical guidance to mid/junior technical artists and share best practices across the Diablo art team. * Define and maintain technical art standards, best practices, and guidelines that scale across the franchise. Minimum Requirements * 8+ years of experience in AAA game development as an artist, with a focus on graphics, rendering, and/or shaders. * Deep expertise in real-time rendering, shader programming (HLSL/GLSL), and material workflows. * Strong experience with Unreal Engine or proprietary AAA engines; comfortable working closely with engine programmers. * Proficiency in scripting and tool development (Python, C#, C++). * Strong experience with procedural tools (Houdini, Substance Designer, SpeedTree) and art pipeline integration. * Demonstrated success optimizing large-scale game environments and complex VFX for performance across multiple platforms. * Excellent communication and collaboration skills, able to guide both technical and non-technical team members. Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (****************** a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $38.85 - $71.83 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $38.9-71.8 hourly Auto-Apply 16d ago
  • AR/GLSL shaders 3D Technical Artist

    Us Tech Solutions 4.4company rating

    Technical artist job in Mountain View, CA

    + Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D Technical Artist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software. + This requires a unique skill set combining both technical acumen and creative sensibility. **Top Daily Responsibilities:** + Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors. + Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting. + Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement. **Mandatory:** + 4+ years of relevant work experience as a technical artist. + 3+ years of experience authoring GLSL shaders. + 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets). + 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya. + 2+ years of experience with JavaScript. + 2+ years of experience with WebGL. + Experience with TypeScript. + Experience with three.js or other web-based 3D frameworks. + 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area). + Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills. + Portfolio with relevant examples of technical and artistic skills. **Desired:** + Published AR/camera effects or filters on a public platform. + Up-to-date with contemporary social media trends/culture. **Education** : + Bachelor's degree is preferred but not required. + A degree in a relevant field: animation, video games, computer science. **About US Tech Solutions:** US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** . US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.
    $79k-114k yearly est. 60d+ ago
  • Sr Technical Artist

    Playstation 4.8company rating

    Technical artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title! You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen. Responsibilities Research, define, improve, and maintain artist pipelines, tools, and workflows Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Participate in art asset reviews to help identify technical concerns or risks Interface with stakeholders. Liaise between team members; drive collaborative projects Troubleshoot issues; resolve them: invent or build robust, quality technical implementations Mentor and guide team members in areas of expertise; instill best practices Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and computer graphics Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations Proficient scripting/programming experience with Python, PyQT/PySide Experience with HLSL, GLSL or similar shader languages Ability to write clean, maintainable and extensible code with attention to reusability Knowledge of software architecture and design Enthusiasm and initiative Excellent spoken and written communication Able and motivated to work with other team members Preferred Experience Industry experience working on or shipping AAA titles Knowledge or experience in procedural asset creation like Houdini, Substance Good understanding of modern lighting and rendering techniques Good understanding of algorithm design and of their complexity Solid understanding of 3D math Experience with OpenMaya and Maya plugin development Experience with C++ #LI-SMS #LI-PT1 Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$120,600-$180,800 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $120.6k-180.8k yearly Auto-Apply 11d ago
  • Senior Game Artist

    Light and Wonder

    Technical artist job in Las Vegas, NV

    iGaming: If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital team leads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers. Position Summary We are looking for a Senior Artist to join our Las Vegas studio. This is a hands-on creative role focused on producing high-quality 2D art assets for our games. You will collaborate closely with developers, designers, and other artists to bring engaging visuals to life, contributing to the signature look and feel of our products. You will contribute to all visual aspects of our projects, including: * Character design, poses, and expressions (realistic or cartoon styles) * Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, and menus * Spine-based animations for characters, objects, and effects * Promotional assets and motion graphics You'll be expected to deliver polished, visually consistent artwork that aligns with project goals and brand guidelines. This role requires strong artistic sensibilities, attention to detail, and the ability to adapt to different visual styles. You'll be a key creative contributor and a go-to expert for artistic quality and animation. While this role does not involve people management, we are looking for someone who can coach and mentor junior artists, sharing knowledge and elevating the overall quality of the team's output. Qualifications What You Bring * 7+ years of experience in 2D game art with a strong portfolio * Mastery of Adobe Photoshop and Spine (2D skeletal animation) * Ability to create compelling visual concepts in a variety of styles * Strong drawing and sketching skills for ideation and concept development * Understanding of color theory, composition, and visual storytelling * Experience optimizing assets for online and mobile delivery * Familiarity with Adobe After Effects and Illustrator * Knowledge of game development pipelines and tools * Ability to work efficiently and meet production deadlines * Curiosity, creativity, and a passion for visual storytelling Nice to Have * Solid understanding of animation principles and rigging * Experience with Unity or Unreal Engine * Familiarity with 3D tools and workflows * Background in casino gaming or interactive entertainment * Familiarity with AI-powered art tools such as Layer.ai Additional Information This is a hybrid role based in our Las Vegas studio. Team members are expected to be in the office on Wednesdays and Thursdays to support collaboration and studio culture. #LI-Hybrid #LI-iGaming Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
    $108k-182k yearly est. 14d ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    Technical artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 11d ago
  • 67142-1 - Concept Artist/Creative Technologist (3D/XR/AI) - XR Tech

    Delart

    Technical artist job in Burlingame, CA

    We are seeking a highly skilled and versatile Creative Technologist who excels at integrating generative AI into the creative process. The ideal candidate will be adept at producing 2D concept art, videos, and 3D models/environments, leveraging GenAI tools to push the boundaries of visual storytelling for XR experiences. This role requires rapid, proactive communication and the ability to grasp and visually communicate big-picture concepts within a collaborative, fast-paced team. Responsibilities: Create compelling pitch decks and visual presentations to communicate ideas and project concepts. Produce high-quality concept art, videos, and 3D characters in environments using GenAI and traditional tools. Refine and polish 3D outputs by reprocessing them through generative AI tools to produce final 2D images. Collaborate proactively with cross-functional teams to visually communicate and iterate quickly. Stay current with emerging GenAI tools and techniques for art, video, and 3D creation. Minimum Qualifications: Proven experience as a visual storyteller in games, film, marketing, XR, or related industries. Strong portfolio demonstrating 2D art skills and visual storytelling. Proficiency in 2D image manipulation software(e.g. Adobe Photoshop, Illustrator, Procreate, Krita, Clip Studio Paint, or similar.) Proficiency in 3D modeling software (e.g., Blender, Maya, ZBrush). Proven ability to get extraordinary results from generative AI tools. (e.g., Stable Diffusion, Midjourney, Gemini or similar). Excellent communication and collaboration skills. Strong problem-solving abilities and adaptability to new technologies. Preferred Qualifications: Hands-on experience developing or fine-tuning generative AI models for art creation. Ability to present and articulate artistic vision and technical solutions to non-art stakeholders.
    $87k-145k yearly est. Auto-Apply 11d ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    Technical artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 14h ago
  • Senior Environment Artist - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Technical artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We're looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds-stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers-delivered with a balance of realism and readability. You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity. You'll Work On: Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces Designing props, crowd assets, and environmental storytelling details that enhance authenticity Creating modular environment kits that scale across multiple locations and levels Working with art direction to define visual style and mood for sports and simulation settings Collaborating with level designers to align gameplay readability with environmental fidelity Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs) Reviewing and mentoring junior environment artists, setting quality standards Integrating materials, lighting, and VFX to ensure cohesive presentation Requirements: 5+ years of environment art experience in 3D games At least 1 shipped 3D game (sports, action, or simulation strongly preferred) Proficiency with Unreal Engine 5, including Nanite workflows, lighting, and optimization Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools Solid understanding of PBR materials, lighting, and environment composition Ability to balance real-world accuracy with gameplay readability Bonus Points: Experience building stadiums, sports arenas, or large-scale crowds Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting) Familiarity with Houdini for procedural workflows or crowd generation Passion for soccer or sports culture This is a senior, hands-on art role: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.
    $74k-125k yearly est. 1d ago
  • Sr Character Technical Artist (Contract)

    Playstation 4.8company rating

    Technical artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title! Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout! Responsibilities Create and maintain Rigging and Animation toolsets, modules, and workflows Create DCC side tools that assist in producing Engine side content Research, define, extend, and maintain character pipelines, processes, and workflows Collaborate with character artists and animators Identify problems; solve them by inventing or building robust technical implementations Engage in broader game production challenges as they relate to combat design, animation, and character art Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and strong understanding of Maya's rigging tools Deep knowledge of rigging and animator workflows Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems Can recognize efficient polygon topology related to character deformations Working knowledge of shaders, specifically as they relate to animation Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya Execute according to proposed plans so individual contributions connect with the big picture Able and motivated to work with other team members Enthusiasm and initiative Preferred Experience Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc. Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc Well-versed in human and animal anatomy A keen eye for proper form and deformation throughout a wide range of movement Machine Learning, CNNs, or Linear Regression knowledge #LI-SMS #LI-PT1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $84k-126k yearly est. Auto-Apply 11d ago

Learn more about technical artist jobs

How much does a technical artist earn in Citrus Heights, CA?

The average technical artist in Citrus Heights, CA earns between $73,000 and $198,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.

Average technical artist salary in Citrus Heights, CA

$121,000
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