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Become A Technical Artist

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Working As A Technical Artist

  • Interacting With Computers
  • Thinking Creatively
  • Updating and Using Relevant Knowledge
  • Communicating with Persons Outside Organization
  • Making Decisions and Solving Problems
  • Mostly Sitting

  • Make Decisions

  • Stressful

  • $64,670

    Average Salary

What Does A Technical Artist Do At Microsoft Corporation

* Develop character, weapon, and vehicle content and workflows in Maya and game engine.
* Develop tools, scripts, plugins to streamline processes.
* Solve technical production issues, especially those related to engine related troubleshooting.
* Work with content teams (such as animation or design) understand technical restrictions.
* Optimize Sandbox content to fit within perf budgets.
* Become an expert in workflows and pipelines, identifying simplifications where possible.
* Create technically sound frameworks for characters, weapons, and vehicles.
* Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
* Take ownership in pre-production planning to define and address technical design requirements and issues.
* Create documentation and tutorials relating to technical issues.
* Excel as a team player and strive to maximize team/department performance and collaboration

What Does A Technical Artist Do At Abraxas Corporation

* Coordinate with a variety of engineers, artists, designers, and project professionals to help support of the visual and technical designs for many different product lines.
* Help maintain and update our asset repository in keeping within specifications (naming schemes, file paths, engine builds, asset performance, etc.).
* Assist the Art Department in the creation art content ranging from Concept art, Photo manipulation, UI content, Vector art, Illustrations, Diagrams, Marketing materials, Storyboards, and 3D assets including environments, models, props, and textures.
* Work with Designers and Engineers to help implement art assets into products.
* Support the product development pipeline and asset repository by validating assets created by outsourcing firms, as well as in-house and help implement assets into products

What Does A Technical Artist Do At Gm Cruise LLC

* Standardize and improve development processes for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.
* Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity while ensuring optimal performance.
* Assist designers via tool development, and in concept testing of new ideas, and building of rapid prototypes
* Look/dev passes of fog, lighting, post-processes and other VFX for scene / level.
* Actively participate in optimizations, identify, triage, and fix bugs as required

What Does A Technical Artist Do At Randstad

* Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines.
* Author shaders and maintain stability and performance of material library.
* Prototype new techniques to facilitate more efficient content production.
* Strive to maximize art production performance and predictability.
* Troubleshoot and triage artist issues with tools and art creation workflow

What Does A Technical Artist Do At Microsoft Corporation

* Advise, direct, and facilitate internal and external teams in development of art content for a diverse range of entertainment experiences across multiple platforms.
* Long term relationship management with internal teams and external partners, consistently raising the quality bar for Microsoft Studios titles.
* Ability to manage a full spectrum of Artists, across multiple experience levels.
* Cross-functional collaboration and leadership.
* Participate in coordinating the aesthetic targets and technical processes in order to realize the visual and design goals.
* Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the Art team and our development partners.
* Work with Animation lead, Design team, our Developers and Producers to define and manage key milestones.
* Work closely with both internal and external development teams to meet consistently high-quality bar across all products - while doing so within platform performance limits.
* Participate in developing and supporting run-time game Art procedures & pipelines.
* Bring your passion for artistic innovation and the highest quality.
* Motivate and mentor less-experienced Artists

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How To Become A Technical Artist

Most multimedia artists and animators need a bachelor’s degree in computer graphics, art, or a related field to develop both an impressive portfolio of work and the strong technical skills that many employers prefer.

Education

Employers typically require a bachelor’s degree, and they look for workers who have a good portfolio of work and strong technical skills. Multimedia artists and animators typically have a bachelor’s degree in fine art, computer graphics, animation, or a related field. Programs in computer graphics often include courses in computer science in addition to art courses.

Bachelor’s degree programs in art include courses in painting, drawing, and sculpture. Degrees in animation often require classes in drawing, animation, and film. Many schools have specialized degrees in topics such as interactive media or game design.

Training

Some animation studios have their own software and computer applications that they use to create films, and they often provide on-the-job training so that workers can use the specific software and computer applications.

Important Qualities

Artistic talent. Animators and artists should have artistic ability and a good understanding of color, texture, and light. However, they may be able to compensate for artistic shortcomings with better technical skills.

Communication skills. Multimedia artists and animators need to work as part of a complex team and respond well to criticism and feedback.

Computer skills. Many multimedia artists and animators use computer programs or write programming code to do most of their work.

Creativity. Artists and animators must be able to think creatively to develop original ideas and make them come to life.

Time-management skills. The hours required by most studio and game design companies can be long, particularly when there are tight deadlines. Artists and animators need to be able to manage their time effectively when a deadline approaches.

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Technical Artist jobs

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Technical Artist Demographics

Gender

  • Male

    74.6%
  • Female

    23.7%
  • Unknown

    1.8%

Ethnicity

  • White

    75.8%
  • Hispanic or Latino

    12.2%
  • Asian

    10.4%
  • Unknown

    1.0%
  • Black or African American

    0.6%
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Languages Spoken

  • Spanish

    38.5%
  • Japanese

    15.4%
  • Portuguese

    7.7%
  • Chinese

    7.7%
  • Cheyenne

    7.7%
  • Mandarin

    7.7%
  • Polish

    7.7%
  • Italian

    7.7%
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Technical Artist

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Technical Artist Education

Technical Artist

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Real Technical Artist Salaries

Job Title Company Location Start Date Salary
Technical Artist Facebook, Inc. San Francisco, CA Feb 01, 2015 $165,000
Senior Technical Artist Microsoft Corporation Redmond, WA Mar 27, 2014 $158,908
Senior Technical Artist Microsoft Corporation Redmond, WA Jul 06, 2015 $146,500
Senior Technical Artist Apple Inc. Cupertino, CA Aug 22, 2016 $140,000 -
$160,000
Senior Technical Artist Apple Inc. Cupertino, CA Feb 15, 2016 $140,000 -
$160,000
Senior Technical Artist Epic Games Inc. Cary, NC Sep 01, 2014 $130,000
Senior Technical Artist Tactel Us, Inc. Beaverton, OR Sep 12, 2013 $124,987 -
$140,222
Senior Technical Artist Tactel Us, Inc. Redwood City, CA Sep 12, 2013 $124,987 -
$140,222
Technical Artist Microsoft Corporation Redmond, WA Apr 01, 2011 $124,470
Senior Technical Artist, Visceral Electronic Arts, Inc. Redwood City, CA Aug 24, 2016 $123,600
Senior Technical Artist Electronic Arts, Inc. Redwood City, CA Nov 07, 2016 $118,082
Senior Technical Artist Electronic Arts, Inc. Redwood City, CA Aug 19, 2016 $117,900
Technical Artist Microsoft Corporation Redmond, WA Oct 01, 2013 $115,000
Lead Technical Artist Rockstar Games, Inc. New York, NY Jan 09, 2016 $105,000 -
$145,000
Technical Artist Seasun Inc. Redwood City, CA Aug 05, 2015 $90,000
Technical Artist Disney Online CA Mar 04, 2012 $90,000
Technical Artist Konami Digital Entertainment, Inc. El Segundo, CA Apr 15, 2013 $89,856 -
$120,000
Technical Artist Konami Digital Entertainment, Inc. Los Angeles, CA Jan 23, 2014 $89,648 -
$95,000
Technical Artist Ready at Dawn Studios LLC Irvine, CA Aug 17, 2016 $88,900 -
$95,000
Lead Technical Artist Pocket Gems, Inc. San Francisco, CA Sep 14, 2016 $87,693 -
$110,000
Technical Artist Howroyd Wright Employment Agency Los Angeles, CA Nov 15, 2011 $83,480
Technical Artist GREE International San Francisco, CA Jul 14, 2015 $82,000
Technical Artist Neversoft Entertainment, Inc. Los Angeles, CA Sep 05, 2011 $70,225
Technical Artist Punchbox USA Inc. Menlo Park, CA Jun 10, 2013 $70,000
Associate Technical Artist Riot Games Inc. Los Angeles, CA Dec 15, 2015 $69,742
Technical Artist Giant Squid LLC Santa Monica, CA Sep 02, 2014 $68,682 -
$80,000
Associate Technical Artist Electronic Arts, Inc. Redwood City, CA Oct 01, 2011 $68,016
Technical Artist Electronic Arts Tiburon Orlando, FL Jun 02, 2014 $66,879
Technical Artist Electronic Arts, Inc. Orlando, FL Jun 02, 2014 $66,879
3D Technical Artist Midas Touch Game Inc. Palo Alto, CA Nov 30, 2015 $66,500

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Top Skills for A Technical Artist

AnimationDepartmentPipelineToolsArtisticVisionAdobePhotoshop3DAssetsGameEnginePythonMELUserInterfaceC #TitlesShadersSetupAdobeIllustratorZbrushConcept3DModelsC++ArtPipelineCharacterAnimation

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Top Technical Artist Skills

  1. Animation Department
  2. Pipeline Tools
  3. Artistic Vision
You can check out examples of real life uses of top skills on resumes here:
  • Developed C#.NET tool that enabled the animation department to quickly manage in-game mappings.
  • Collaborated with the art director to implement artistic vision.
  • Create particle systems, 3D assets and animate characters for use on the mobile platforms
  • Create and adapt art assets for the game and establish a pipeline to transfer them to the game engine.
  • Developed a code base toolset in Python to speed up MEL programming for character rigging.

Top Technical Artist Employers