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Technical artist job description

Updated March 14, 2024
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Example technical artist requirements on a job description

Technical artist requirements can be divided into technical requirements and required soft skills. The lists below show the most common requirements included in technical artist job postings.
Sample technical artist requirements
  • Strong understanding of computer graphics principles
  • Proficiency in 3D modeling and animation software
  • Experience with programming languages such as C++, Python, or Lua
  • Knowledge of game engines such as Unity or Unreal Engine
Sample required technical artist soft skills
  • Excellent communication and interpersonal skills
  • Ability to work collaboratively in a team environment
  • Creativity and problem-solving skills
  • Strong attention to detail and organizational skills
  • Flexibility and adaptability to changing project requirements

Technical artist job description example 1

Kabam technical artist job description

As a Technical Game Artist in Kabam's Montreal studio you are the glue between our Artists and Programmers. An Artist at heart, your technical abilities working across tools and tech is what sets you apart.

You will contribute by:Working closely with artists, designers, engineers and the rest of the team to create and improve art production workflows, tools, pipelines, and asset optimization/integration Developing pipelines and tools for the team Contributing to rendering and shading techniques and processes Researching and prototyping cutting-edge tools and rendering techniques Finding creative solutions to realize artistic visions within the technical limits Your teammates at Kabam Montreal are without a doubt the best in the games industry and we expect you to learn a lot. But we also hope to learn a lot from you so we expect you to bring your passion for working in a team but also your leadership in owning what you do and work hard on making us better.

Your background includes:2+ years development experience in UnitySolid game industry experience, specifically in a technical artist role Comfortable with troubleshooting artist technical problems Proficiency in Maya and/or Motionbuilder and creating tools in these programs Knowledge of art optimization techniques Excellent communication skills, both verbal and written Experience in Unity Scripting (C#) Ability to work in a fast-paced environment and prioritize tasks accordingly Kabam Montreal is building a dynasty. We have carved out a unique culture based on clear mandates that naturally hold our team members responsible and accountable. We work hard to stay lean & efficient. We try to keep bureaucracy low and processes at a minimum to allow for rapid innovation and flourishing productivity.

Kabam is a world leader in developing entertaining, immersive, and highly social multiplayer games, bringing high-quality graphics, next-generation technology, and revolutionary gameplay to players around the world.

Kabam's games, Marvel Contest of Champions, Disney Mirrorverse, Shop Titans, and Transformers: Forged to Fight, have generated hundreds of millions of downloads and have received multiple awards including Apple's Editor's Choice and Google Play's Best Game of the Year.

Founded in 2006, Kabam has studios and offices in North America, including Vancouver and Montreal in Canada, and Los Angeles and San Francisco in the United States. Kabam is a wholly-owned subsidiary of Netmarble Games.
Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.
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Technical artist job description example 2

Netflix technical artist job description

Netflix is building a new internal game studio to incubate and build a new class of hilarious, social party video games.

This Games Technical Artist will work with a cross-discipline core team to rapidly prototype and iterate towards a new game vision, building confidence on a great game prototype to eventually bring to full production and available to Netflix members. The ideal candidate, in addition to being able to craft asset pipelines and Digital Content Creation tools, would be able to help prototype by delivering stand-in assets, experiment with different approaches to achieve the goal, try out different aesthetics, and set the team on the right foundation when it becomes time to enter production.

The ideal candidate should have rapid game prototyping experience, and be able to help interpret design guidance into functional prototyping visuals, while keeping longer-term production objectives and pipelines in mind.

You’ll be joining a small, scrappy team with big ambitions, and an obsession to create memorable game moments that leave players telling their own stories for years to come. We’re looking for new teammates who care deeply about the experiences they create and the people they make them with. Those who bias towards action and are energized by the learning that comes with bold experimentation at an agile pace. As a part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.

Now is an amazing time to join Netflix Game Studio as we seek to entertain our 200 million paid members in a really new way.
Responsibilities


+ Prototyping and development Asset pipeline: Experimenting and investing in pipelines and tools that enable the team to iterate and experiment quickly during the early stages, and move to production readiness over time.


+ Visual development and prototyping: In the early days, collaborate with the core team to rapidly prototype visuals to achieve product vision - and as the game design matures - help to explore different visual styles and eventually refine pipelines to hit the final visual style.


Requirements


+ 5+ years experience as a technical artist shipping multiple AAA, casual or mobile games


+ Strong art skills with experience and an understanding of topics such as 2D and 3D graphics, vfx, modeling, compositing, shaders, texturing, & lighting for games


+ Exceptional communication, cross discipline collaboration skills


+ Familiarity with multiple game engine technologies such as Unity3D and UnrealEngine


+ Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, etc


+ Passion for making video games, especially in a rapid, focused, smaller form vs multi-year investments


Bonus Skills


+ Coding/scripting expertise, such as C#, Lua, Python, C++, etc


+ Experience working successfully with art outsourcing


+ Excellent UI design chops, optimizing for clean, legible, and intuitive widgets & layouts


+ Experience building games for early or unfinished platforms
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Technical artist job description example 3

Activision Blizzard technical artist job description

The minions of Hell are growing stronger...

Stay awhile and help us making some amazing tools for some amazing artists! If you're a highly motivated Pipeline Technical Artist and looking to grow your career by helping to create an innovative content creation pipeline, then we should talk!

In this role, you'll be working closely with Artists, Engineers, and other Technical Artists to find both day-to-day and long-term improvements to the art pipeline for the Diablo 4 team. We're looking for someone with good interpersonal skills, who can be a team-player, and who is willing to dive deep into any issue they come across. We work primarily in Python, QT and support plugins for content creation tools, such as Maya, Houdini, and Photoshop. We strive to build tools that exceed the quality expectations of the artists who use them, so they can create the most beautiful art for our game in the most efficient way possible.

Oh, and you should really like killing demons and getting fantastic loot, right? RIGHT?

Stuff We will Trust you With

Your day-to-day responsibilities will center around creating tools for all the different art fields creating art in Diablo 4. You'll work directly with artists, tech artists, and engineers to identify any tool and workflow improvements needed by the team. You'll use your programming and scripting skills to create the tools directly to address the issues and improvements you help identify. You'll help organize and maintain the art team's current code base.

Stuff You Are Familiar With

You may wonder what it will take to be successful in this role. You'll need to be familiar with scripting languages such as Python and QT. Some knowledge of C++ and maya plugin creation and management wouldn't hurt either. You should also be knowledgeable of at least one art content creation subject area, such as modeling, rigging, animation, VFX or environmental art. You'll also need to have strong verbal and written communication skills. Lastly, we want the person who takes this role to be a strong problem solver.

And Yeah, You Will Need These Things To Apply

* Portfolio or code samples demonstrating relevant skills. Only online work submissions, please. (e.g. website, blog or online album).
* Willingness to complete a test if requested to do so.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

COVID-19 Hiring Update: We've transitioned to a work-from-home model, and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
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Updated March 14, 2024

Zippia Research Team
Zippia Team

Editorial Staff

The Zippia Research Team has spent countless hours reviewing resumes, job postings, and government data to determine what goes into getting a job in each phase of life. Professional writers and data scientists comprise the Zippia Research Team.