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  • Staff Technical Artist (Bay Area / Paris / Remote)

    Genesis Ai

    Remote technical artist job

    What You'll Do Build and optimize realistic, scalable 3D environments where robots learn to act in the world Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models Create tools to ingest and standardize assets from scans, CAD data, or generative AI models Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training What You'll Bring Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.) Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines Experience with procedural asset generation for scalable content creation Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks Artistic eye to deliver polished, high-impact visuals Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.) Bonus: Experience managing third-party vendor and art contractor relationships Bonus: Exposure to generative AI for 3D asset creation
    $93k-157k yearly est. Auto-Apply 60d+ ago
  • Technical Artist

    NxT Level

    Remote technical artist job

    Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together. Major Responsibilities Work with engineering and art teams to develop custom shaders from scratch Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises. Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms. Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests. Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery. Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation. Optimizing art content for performance. Additional Responsibilities Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms. Working in our proprietary engine, help to establish our material and vfx pipelines. Document workflows and best practices for materials and vfx Must-Haves A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion Solid experience profiling and optimizing shaders and vfx on multiple platforms 3-5 or more years experience as a Technical Artist Must have 3 or more years experience with Maya and modern 3D art pipelines Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine) Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed Nice to Haves Writing c++ code would be a plus Knowing Mel, Python, Lua, C++, is a plus Understanding of animation pipelines, including character and environment systems Strong communication skills and a positive and professional attitude Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field Experience working with offsite art and programming teams Perks: Paid Time Off, Holidays and Two Weeks Winter Break Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in. Pet Insurance for those who need it too. Compassionate leave for employees who needs to take care of their family members Pre-tax wellness stipend Pre-tax work from home stipend Access our savings plan (401K program) with company match Mental health resources including Headspace membership and Employee Assistance Program (CCA) Discount portal for everyday goods and services Employee inclusive and diversity initiatives such as Grow Together Support for personal professional development
    $66k-114k yearly est. 60d+ ago
  • Lash Artist / Entry Level

    Sterling 4.4company rating

    Technical artist job in Sterling, VA

    Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction Compensation: $45000 - $80000 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $45k-80k yearly Auto-Apply 60d+ ago
  • Senior Technical Artist

    Unknown Worlds 3.6company rating

    Remote technical artist job

    THE OPPORTUNITY Come make something brand new with us! Unknown Worlds is seeking a Senior Tech Artist to help drive development on a new game project. The ideal candidate combines technical expertise with an artistic eye, ensuring high-quality, stylized visuals while supporting efficient workflows. This is a hands-on, collaboration-focused role for an excellent communicator with a passion for creating beautiful and immersive worlds. This is a remote position on a fully distributed team, looking for a candidate with the flexibility to collaborate with a team located primarily in the East and West Coast USA. RESPONSIBILITIES Drive state-of-the-art visuals by applying relevant, modern techniques and trends. Develop and implement shaders, materials, atmospheric effects, skyboxes, and other applicable techniques in Unreal Engine; own and evolve the project's material library and parent materials. Create and refine art pipelines to enable efficient, high-quality asset production. Build procedural tools and artist-friendly workflows that support dynamic world-building using Nanite, Lumen, and Unreal's procedural systems. Enforce art budgets and assist with rendering optimization to meet platform and performance targets. Provide technical guidance, mentorship, and clear documentation of best practices and workflows to elevate the team's overall expertise. Participate in playtests and help evaluate visuals as part of the overall player experience. QUALIFICATIONS 5+ years of professional technical art experience, including at least one shipped title from pre-production through launch. Deep expertise in Unreal Engine and advanced knowledge of its feature set, including Nanite, Lumen, and procedural content generation tools. Proficiency with shader development and scripting (Blueprints, Python, or equivalent). Strong cross-disciplinary communication and collaboration skills. Ability to navigate between art, design, and engineering disciplines to solve complex visual and technical challenges. Strong initiative, curiosity, and organizational ability. Experience with Substance Designer/Painter, Houdini, and related tools. PREFERENCES Experience with multiplatform development, including console. Experience creating dynamic, physics-driven FX such as fluid simulations or interactive particle systems that respond to gameplay and environment. Broader background in additional art disciplines (animation, lighting, rigging, or VFX). Comfortable working as part of a fully remote team. Experience with C++. Reasonable Accommodation KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process. EEOC statement KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type. Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email recruiting_**************. We make games that are accessible and engaging for players all over the world. We believe in hiring and supporting the most talented and creative people of diverse backgrounds. That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work. Join us and be a part of our growing and innovative studio. Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status. Social: Twitter | Facebook | Instragram | YouTube
    $86k-127k yearly est. Auto-Apply 8d ago
  • Sr. Technical Artist, Tools

    Nightdive Studios

    Remote technical artist job

    Come join Nightdive Studios, the developer behind classic games including System Shock Remake, Turok, and The Thing: Remastered. We are looking for talented individuals to grow our team. Our team is growing. Our backgrounds are diverse, but we share a real passion for all things retro gaming. We believe that if you're looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a great fit for you. We offer flexible work arrangements and are open to full-time employees based in the U.S., as well as contract opportunities for individuals located internationally. Role Overview We are seeking a Senior Tools / Technical Artist to bridge the gap between art and engineering. This role will design and maintain the technical foundation that empowers artists to work faster and more creatively. The ideal candidate is equally comfortable writing Python and C++ scripts as they are experimenting with shaders, asset pipelines, and in-engine implementation. You'll play a key part in ensuring our games look and feel great, while keeping the art workflow efficient and scalable. Essential Duties and Responsibilities Write tools and scripts in Python and C++ to support and optimize artist workflows, primarily in Blender and Photoshop. Maintain and improve the automated asset pipeline, ensuring smooth integration of art assets into the game. Bridge the gap between the art and programming teams by implementing features, troubleshooting issues, and delivering technical solutions that empower creativity. Work closely with artists, designers, and programmers to support both technical art and gameplay implementation. Stay flexible in learning new engines and pipelines as projects evolve. Respond well to feedback and iterate quickly on tools and systems to meet the needs of the team. Contribute to a collaborative, “indie dev” mindset-comfortable stepping in where needed and helping colleagues succeed. Collaborate with other team members and provide timely and constructive criticism to submissions from colleagues. Self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert themselves into gaps within the team structure. We are looking for that “Indie dev” mindset. Responds well to feedback and constructive criticism to their submissions and workflows and willingness to iterate on assets. Preferred Qualifications Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset Professional experience as a Technical Artist, Tools Engineer, or related role in game development. Proficiency with Blender and Photoshop for asset workflows. Strong scripting and programming ability in Python and C++. Proven track record of developing tools that enhance productivity for art teams. Excellent problem-solving skills and ability to communicate with both artists and engineers Experience with SFX / particle effects creation and optimization. Knowledge of animation and rigging workflows. Background as a generalist artist, with hands-on understanding of multiple art disciplines. Eagerness to learn new technologies and adapt pipelines to project needs. Ability to translate between creative and technical perspectives. REPORT STRUCTURE: This role reports directly to Art Director Compensation: $60k - $75k depending on experience We offer flexible work arrangements and are open to full-time employees based in the U.S., as well as contract opportunities for individuals located internationally. Why You'll Love Working Here Free Video Games: Employees get access to our library of games. Everyone is encouraged to play and enjoy our games on PC or console of their choice (where available). Mission-Driven: We're a team of passionate and creative people, driven by a love for what we do. Collaborative Environment: Working at Nightdive is a collaborative, multiplayer experience on a fun and creative team. Level Up Your Skills: As a growing company, no two days are the same. We give our teams the freedom to experiment, challenge themselves, and grow. Paid Time Off: We believe in striking a balance between work and play as a core to creating great work. Holiday Closure: We close for a week around the holidays each year to give the team a rest. Prioritizing Diversity: We want our team to be as diverse as the amazing world of video game and retro fans. We are an equal opportunity employer and do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. Competitive Benefits: 401(k), health, dental, and vision insurance.
    $60k-75k yearly Auto-Apply 60d+ ago
  • Technical Artist - Remote or On Site

    Studio Wildcard 3.8company rating

    Remote technical artist job

    Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise. Responsibilities: Solve technical art problems across disciplines Approve assets and perform quality checks Optimize gameplay and environment assets Create documentation and provide pipeline improvements Integrate Gameplay-related assets LODs (Simplygon) Destruction meshes Custom gameplay metadata NVIDIA GameWorks Requirements: Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title Capable of mastering new pipeline and tech tools Ability to work within a multidisciplinary team that is scattered throughout the world Pluses: Experience with Rigging, Animation, or Motion Capture Experience working in the Unreal Engine Shader Programming GLSL, HLSL, CG Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine Required Application Materials: Resume Cover Letter which should include Why you are interested in working for Studio Wildcard What games you are currently playing About Studio Wildcard Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents. Equal Opportunity Employer Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
    $57k-89k yearly est. 60d+ ago
  • Senior Technical Artist - WWE 2K

    Visual Concepts 4.0company rating

    Remote technical artist job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is? Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: Build and maintain technologies associated with art pipelines and workflows Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture Collaborate with other technical artists daily to find opportunities for improved workflows and tools Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained Mentor other artists as needed Learn from and grow with some of the top talent in the industry Who Will Be A Great Fit: 5+ years in the games, film, or animation industries Pro-active problem solvers who like complex challenges Expertise with C++ required Proficiency with Python/C# desired Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experience Familiarity with cloth and rigid/soft body physics setup for characters, including collision volumes Skilled with using Substance Painter/Designer, Photoshop, Perforce, and Motion Builder Experience working with existing pipelines to debug and optimize art asset reduction and validation Passion for tackling mobile centric challenges and understanding mobile platform limitations Prior mobile game development experience a plus! Love for video games (not just ours!) This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $108,900 - $152,500 per year. New York State (inclusive of New York City): $98,100 - $137,300 per year. Washington: $108,900 - $152,500 per year. New Jersey: $98,100 - $137,300 per year. British Columbia: $96,400 - $ 135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $43k-77k yearly est. Auto-Apply 60d+ ago
  • Technical Artist

    Meta 4.8company rating

    Technical artist job in Washington, DC

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist Responsibilities: 1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams 2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind 3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices 4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements 5. Document workflows, standards, and best practices to ensure consistency and scalability across teams 6. Communicate and advocate for the technical system's role in building a platform that serves billions of users 7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team **Minimum Qualifications:** Minimum Qualifications: 8. 6+ years of experience developing real-time experiences across different products 9. Experience in at least one low-level programming language (i.e. C++) 10. Understanding of architecture for complex tools and pipelines with a focus on content creators 11. Expertise with game/real-time profiling and optimization techniques 12. Demonstrated experience in communicating technical topics to non technical partners 13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance) **Preferred Qualifications:** Preferred Qualifications: 14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools 15. Experience with performance profiling and optimizing assets within tight performance budgets 16. Proven experience validating rendering outputs to ensure shading consistency on various platforms 17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects 18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools 19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python 20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly Auto-Apply 38d ago
  • Senior 2D Artist

    Wavesreach

    Remote technical artist job

    You will play a key role in bringing our game worlds to life by creating stunning and visually appealing characters, illustrations and concepts. An essential aspect of the role involves collaborating with cross-functional teams, including 3D artists, animators and VFX artists. The goal is to provide a comprehensive visual foundation that not only captivates players but also is a blueprint for the creation of 3D models, textures, animation and VFX. By maintaining a harmonious blend of creativity and technical understanding, the Senior 2D Artist contributes significantly to the exploration and storytelling of the Bazaar world. Responsibilities Collaborate with art director, management and leads to illustrate memorable characters and concept art that seamlessly integrate within project art style Participate in the iterative development process, incorporating notes and ideas and making necessary adjustments to achieve the desired visual quality Work closely with other artists, designers, and developers to ensure seamless integration of 2D assets into the pipeline Maintain clean and organized file structure, follow documentation and naming conventions. Track progress systematically using Jira and other designated art review tools Requirements 5+ years professional experience with focus game art Solid understanding of composition, color theory, and visual storytelling Ability to create assets that align with the hand painterly look of the Bazaar Attention to detail, meticulous and organized working habits Expert knowledge of job related tools and software Excellent communication skills to collaborate with the art team, leads, and production Passion for art, games and knowledge of the games industry Benefits Competitive salary Remote work model Unlimited paid time off and sick leave Career growth opportunities in a dynamic, rapidly growing company Collaborate with a highly skilled team
    $74k-125k yearly est. 60d+ ago
  • Senior UI Artist

    Proof of Play

    Remote technical artist job

    We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them. Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z. We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more. But, don't take our word for it - hear directly from our founding team: ********************************************************************* We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive. Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further. This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one. This role is a 6-months contract with potential to extend and go perm. What You'll Do: Own the end-to-end UI and effects process, from concept to in-engine polish Create and refine game UI using Unity UI Toolkit (UXML + USS) Use Spine to add motion, life, and cohesion to UI and in-game effects Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional Iterate quickly on feedback and collaborate openly with engineers and designers Help improve pipelines and workflows for UI + FX integration What You'll Bring: 5+ years experience as a UI or FX artist in mobile or game development Proven Unity experience, including Unity UI Toolkit Spine experience (animation, motion, or effects) A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility Strong understanding of visual hierarchy, layout, motion, and colour theory Ability to work directly in-engine, not a hand-off artist Comfortable working autonomously in a fast-moving, highly collaborative team Excellent communication and feedback skills Bonus Points: Experience prototyping UI animations or transitions Shipped titles using Unity + Spine Background in motion design or VFX Knowledge of performance-friendly UI/FX implementation Benefits and Perks: Fully Remote across two continents. Top tier medical, dental, and vision plans 100% company covered Laptops + necessary equipment provided Paid Parental Leave MyTime flexible vacation policies Ready to apply? Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days. A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
    $74k-127k yearly est. Auto-Apply 22d ago
  • Senior VFX Artist

    Day[9]'s Game Studio

    Remote technical artist job

    At Day[9]'s unannounced game studio, we are crafting a next-generation multiplayer strategy game for PC. As a Senior VFX Artist, you will be responsible for designing, creating, and implementing high-quality real-time visual effects for our game. You will work closely with the art director, designers, and other artists to ensure that every effect supports the artistic vision and enhances the gameplay experience. This role requires both artistic talent and technical expertise, with the ability to push the boundaries of what's possible in real-time rendering. Responsibilities Visual Effects Creation: Design and create visually striking real-time VFX for characters, environments, and gameplay mechanics Style & Cohesion: Ensure all VFX align with the project's artistic direction, visual language, and gameplay needs - in collaboration with the art director Technical Implementation: Integrate VFX into the game while optimizing for performance on target platforms Cross-Department Collaboration: Partner with designers, animators, engineers, and other artists to ensure VFX enhance gameplay clarity, storytelling, and overall player immersion Project Management: Work with the other leaders on the team to manage timelines, ensure deadlines are met, and identify any resource needs or roadblocks in production Iterate and Improve: Receive and apply feedback from art director and design, iterating on VFX to achieve the desired quality and performance Mentorship and Guidance: Provide feedback and mentorship to other artists, contributing to a collaborative and growth-focused team culture Qualifications Technical Proficiency: Strong skills in real-time VFX creation tools and software (e.g., Unreal Engine's Niagara VFX System, Photoshop, etc.) Artistic Skill: Strong understanding of color theory, shape design, timing, motion, and visual storytelling as applied to VFX - particularly for the purpose of creating stylized/semi-realistic effects Shader Knowledge: Experience with creating and customizing shaders/materials for visual effects Optimization Skills: Deep understanding of VFX optimization techniques for real-time rendering Collaboration: Excellent interpersonal skills, with the ability to effectively communicate and collaborate with other departments Portfolio: An outstanding VFX reel/portfolio demonstrating a range of work, with an emphasis on real-time VFX built for gameplay Vision: Willingness to work with the art director and other artists to drive the artistic direction for in-game VFX Experience: Previous experience working as a VFX Artist in video games is required Preferred Qualifications Experience with 3D modeling, concept art, or related artistic disciplines is valued, but not required Knowledge of physics-based simulations (smoke, fire, fluids, destruction) is valued, but not expressly required Experience playing RTS or MOBA titles Additional Information This position is fully remote and open to candidates residing in time zones between US West and US East (UTC -8 to UTC -4). We are an equal opportunity employer dedicated to cultivating an inclusive environment. We provide reasonable accommodations for applicants with physical and mental disabilities. Please contact us to request assistance.
    $66k-104k yearly est. Auto-Apply 29d ago
  • Lead VFX Artist

    Eleventh Hour Games

    Remote technical artist job

    Job DescriptionSalary: What is your role? As a Lead VFX Artist at Eleventh Hour Games, you will be responsible for driving the vision, quality, and execution of visual effects that bring Last Epochs world and combat to life. You will oversee the creation of compelling, performant, and immersive VFX across gameplay, environments, and cinematics while leading and mentoring a growing team of VFX artists. This role requires both technical expertise and creative direction. Youll collaborate closely with art, design, and engineering to ensure effects reinforce gameplay clarity, narrative tone, and artistic goals. The ideal candidate has a deep understanding of real-time VFX pipelines, strong leadership skills, and the ability to balance hands-on contributions with guiding others. Responsibilities: Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps Build simple geometry with proper UVs for VFX purposes Place and tune effects throughout environments, encounters, and cinematics to support gameplay, narrative, and visual clarity Orchestrate layered VFX events, managing timing and blending for believable impact Create simulations for gameplay elements such as destruction, elemental effects, and environmental ambience Optimize VFX for framerate and memory without sacrificing quality Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements Lead and mentor VFX team members, providing feedback, guidance, and professional development Help establish and refine the VFX pipeline, ensuring scalability and efficiency as the project grows Maintain consistency with the overall art direction while pushing for innovation and creative excellence Qualifications: 7+ years of professional experience creating VFX in real-time game engines 1+ years of experience in leadership or people management, including mentoring and/or building a VFX pipeline Technical skills with real-time engines such as Unity or Unreal Proficiency with shader creation, particle systems, and VFX tools Animation and timing skills with a strong sense of motion and impact Artistic eye, with the ability to translate reference materials into high-quality real-time effects Collaboration and communication skills across art, design, and engineering Ability to work independently with minimal oversight while driving team output Nice to Have Familiarity with ARPGs or live-service development pipelines Experience with cinematic VFX and storytelling through visual effects Why Eleventh Hour Games? EHG is a fast growing studio, focused on a passion for top-down action RPGs.We value open communication, close-knit teamwork, and opportunity for ownership and growth!Our missionis to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators.With our breakout title Last Epoch,we are moving fast into the next round of adventure! Flexible fully remote working arrangements US Employees 90% premium paid for employee, 100% premium paid for dependents health insurance US Employees 30% paid premium on Dental and Vision plans 35 Paid time off days, received at start of the year 401K for U.S. based employees EHG is an equal opportunity employer. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games.Please note, general employment questions cannot be accepted or processed this way.
    $50k-88k yearly est. 14d ago
  • Freelance Animator & GFX Artist

    Filmless

    Remote technical artist job

    We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success. Check out our videos on our website before applying so that you know what kind of videos we create: ************************ Job Description We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions • Modify/Rework existing motion graphics assets • Collaborate with clients and team members Qualifications •BA in Graphic Design, Animation, Film or a related field is preferred •5+ years of experience in multimedia design, motion graphics, video editing and animation •Must have a reel or portfolio of work to demonstrate skills and abilities •Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media •Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop •Must own a Mac or Windows based PC or laptop •Ability to use screen recording software like Camtasia •Able to work with After Effects templates and create custom graphics •Must have experience working on content that appeals to wide audiences •Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure Additional Information All your information will be kept confidential according to EEO guidelines.
    $61k-105k yearly est. 10d ago
  • Game UI/UX Artist (Contract)

    Volley

    Remote technical artist job

    Volley is seeking a Contract UI/UX Designer to translate our game visual identities into polished, functional interfaces for Smart TV platforms (Roku, Fire TV, Samsung, LG). You'll take established visual languages and character IP and apply them to create intuitive, delightful 10-foot interfaces that work beautifully for family gaming in the living room. This role is perfect for someone who excels at game UI, loves creating organized design systems, and understands the unique constraints of TV platforms. What You'll Do at Volley Design high-fidelity game screens that apply established visual languages (created by our Visual Development Artists) to functional UI flows across all game modes and screens Build comprehensive Figma prototypes covering main game flows, ensuring smooth navigation patterns optimized for remote control and 10-foot viewing distances Create scalable design systems including typography hierarchies, color applications, component libraries, layout grids, and interaction patterns specifically for Smart TV platforms Produce developer-ready documentation with detailed wireflows, annotations, component specs, and asset libraries structured for engineering handoff and implementation Collaborate with Visual Development Artists to ensure visual consistency and faithful application of IP across all screens while optimizing for usability Partner with motion designers and sound designers on animation timing, transitions, and audio-visual sync to create cohesive feedback moments Design within technical constraints including 60fps at 1080p performance targets, texture budgets, remote navigation patterns, and Smart TV browser limitations Support engineering through implementation, working collaboratively to refine designs during development and ensuring quality through QA phases Incorporate user research feedback to iterate on flows, information hierarchy, and interaction patterns based on playtesting insights We're Excited About You Because You Have 5+ years designing game UI or product interfaces with a strong portfolio showcasing polished, functional interface design and design system creation Deep understanding of TV/10-foot UI design, including legibility at distance, remote navigation patterns, couch gaming contexts, and platform-specific constraints (Roku, Fire TV, Samsung, LG) Exceptional Figma skills for building organized, scalable design systems and developer-friendly files with proper component structures and documentation Game UX instincts for creating clear information hierarchy during gameplay, memorable celebration moments, and intuitive navigation flows Strong collaboration skills for working with visual development artists, motion designers, engineers, and researchers-you know how to maintain creative vision while solving practical problems Experience with design handoff and implementation support, ensuring designs translate successfully from Figma to production Understanding of accessibility standards including color contrast (WCAG AA), focus states for remote navigation, and inclusive design principles Bonus Points Experience with casual, family-friendly, or party game interfaces Motion design skills or strong ability to art-direct motion designers Familiarity with WebGL performance constraints and optimization Background designing for voice-enabled experiences Experience working from established visual style guides or brand systems Contract Details: 4-month contract at $100-125/hour (based on experience), remote position with flexible start dates based on project needs. Why Join Volley Volley is building innovative gaming experiences that reach millions of players across Smart TV platforms. As a UI/UX Designer, you'll bring original IP to life through polished, player-focused interfaces that work beautifully on the biggest screen in the house. You'll work with a collaborative team that values both creative excellence and technical craft, with the opportunity to define best practices for TV game interface design across our growing portfolio of titles.
    $69k-108k yearly est. Auto-Apply 2d ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    Technical artist job in Springfield, VA

    Allemore Industries, Inc. is located in Northern Virginia, near the Nation's Capital. Allemore's brands include: Allemore Consulting, Palace Petites, and Sedate State Press. Job Description There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling, AutoCAD, Computer Aided Manufacturing (CAM), 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 60d+ ago
  • Senior Concept Artist (Unannounced Project) - Contract

    Arenanet 4.0company rating

    Remote technical artist job

    At ArenaNet, we've always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we're proud to share our passion for the online worlds we've created with over 21 million players worldwide. ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine. We are looking for a Contract Senior Concept Artist to provide concept support across multiple disciplines, including world environments, creatures, characters, and weapons/props. This role delivers high-impact visual assets that bring the game world to life and support both artistic vision and gameplay goals. The ideal candidate is highly versatile, able to generate multiple ideas quickly, self-motivated, and can work independently while collaborating with the Art Lead and other team members. WHAT YOU'LL DO Create high-quality concept art for environments, creatures, characters, weapons, and props that align with the project's artistic vision and gameplay goals Generate multiple ideas rapidly through sketches, storyboards, and visual explorations. Collaborate with the creature team to create concepts for ambient and enemy creatures. Work with the character team to create outfits and hairstyles. Create storyboards to show the idea of weapon skills and progression. Develop orthographic sketches, material references, and other assets to support outsourcing pipelines. Incorporate feedback from team members and stakeholders to refine concepts and ensure alignment with project goals. Communicate effectively across teams to meet deadlines and maintain consistency in artistic vision. WHAT YOU'LL NEED TO BE SUCCESSFUL Bachelor's degree in Art or related field or an equivalent combination of education, training, and experience. 5+ years of professional experience as a concept artist in game development. Strong foundation in anatomy, shape language, composition, lighting, color theory, and visual storytelling. Expertise in creating high-quality concept art that conveys the vision and mood of the game. Highly proficient in Photoshop and other digital tools. Ability to work independently, prioritize tasks, and deliver high-quality work on schedule. Excellent communication, collaboration, and time-management skills. Ability to give and receive feedback constructively and professionally. Excellent attention to detail, with a passion for creating high-quality, innovative work. Proven ability to create both quick sketches/color comps and polished finished paintings. Ability to communicate ideas effectively through visual storytelling and articulate design choices. Portfolio demonstrating a deep understanding of visual storytelling and concept art versatility across environments, characters, creatures, and props Familiarity with 3D modeling tools such as Zbrush is a plus This is a one-year contract position. Application Deadline: Monday, November 17th by 10am Pacific Time. This contract position is paid hourly, with additional overtime compensation when applicable. While we're providing the full range for transparency, our target hiring rate generally falls between the minimum and midpoint of that range. This role is eligible for benefits through our third-party employing agency, which may include medical, dental, and vision coverage, a 401(k) plan, and flexible and dependent care spending accounts. Hourly Pay Range$44.58-$77.56 USD Don't meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team - we celebrate it. So, if you're excited about this role, but your experience doesn't align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
    $44.6-77.6 hourly Auto-Apply 1d ago
  • Lash Artist

    Clarendon 4.1company rating

    Technical artist job in Arlington, VA

    Qualified candidates must have a current cosmetology or esthetician license. Eyelash certification is a plus! Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction Compensación: $60,000.00 - $82,000.00 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $53k-96k yearly est. Auto-Apply 60d+ ago
  • Lead VFX Artist

    Tripwire 4.5company rating

    Remote technical artist job

    Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We're an independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. Tripwire has solidified its place as one of the games industry's leading independent developers. Our independence means the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We're located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you! Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they'd like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire's Remote Work Policy click here. Job Responsibilities: Collaborate with the Art Director and other project vision holders to create and implement highly engaging effects, while defining and managing project technical requirements and project asset production Provide artistic critique and constructive feedback on timing, color theory, VFX principles, and more to team members Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy Develop creative solutions to VFX challenges that don't have clear answers and work with others until a resolution is found Create, manage and optimize VFX assets to complete assets by scheduled deadlines Ensure that VFX are optimized in accordance with the approved game style and technical requirements constraints Cultivate an organized and disciplined workflow, including documentation for your team's content Create new effects from scratch with strong visuals, functionality, and sense of rhythm that supports gameplay, as well as character interactions with environments Establish a scalable VFX pipeline and collaborate with the rest of the development team to make the best game possible Identify and communicate all issues that may prevent the VFX team from completing established goals and deadlines to production management Review builds at major milestones to make sure the game is on track and meeting expectations; raise risks, if necessary Coach team members to foster their VFX knowledge so that they progress in their careers Serve as a technical and business resource to other artists and engineers, assisting them in the resolution of complex problems or leading them on larger projects Contribute to the growth of the VFX group whether through improving group wide processes or spearheading initiatives around training or sharing their institutionalized knowledge Qualifications: 7+ years of applicable game industry experience creating VFX for high-profile games Experience leading a team of several VFX Artists; interfacing with Art department and Technologists At least one shipped title in Unreal Engine Extensive experience in UE5 Ability to demonstrate extensive experience creating performant Niagara particle systems in UE5 High level of organizational skills Ability to provide constructive feedback Exhibited ability to mentor employees at all levels Ability to learn and master new software, keeping up with industry standards Strong problem solving skills Bachelor's degree or equivalent Preference to applicants with: A passion for video games Shipped at least one AAA video game title Significant Unreal Engine 4 or Unreal Engine 5 experience Console development experience with one or more of the follow: PS4, PS5, Xbox One, Xbox Series X, Switch Benefits: Profit Share Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire Up to 30 days of PTO 16 paid Holidays Short Term Disability & Long Term Disability 401k Match Flexible Spending Account Flexible Hours Employee & Family Team Building Events Volunteer Days REMOTE (Please note: you must meet the legal requirements to work in the USA, including visas and work permits, if you are not a US Citizen.) Core Hours 10am to 4pm EST Salary: Up to $130,000 Depending on Experience
    $130k yearly Auto-Apply 4d ago
  • Lash Artist

    Alexandria 4.5company rating

    Technical artist job in Alexandria, VA

    Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $43k-60k yearly est. Auto-Apply 60d+ ago
  • Lash Artist

    Bull Run 4.1company rating

    Technical artist job in Manassas, VA

    Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction Compensation: $12.00 - $25.00 per hour At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $12-25 hourly Auto-Apply 60d+ ago

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