Senior Technical Artist (Video Game Studio)
Remote Job
Job Title: Senior Technical Artist
Type: Full time
Who We Are: Disbelief is a game development studio focusing on contracting and consulting services. We've worked with both AAA and independent studios to help their projects ship. Notable projects we've worked on include
Tiny Tina's Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5
, and
Pacific Drive
.
At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.
Description: Currently, we're looking for a Senior Technical Artist. This opportunity is for a full-time position in Cambridge, MA or Chicago, IL. Senior Technical Artists at Disbelief are leaders and key contributors on their project. They act as a bridge between the technical and artistic aspects of game development, empowering programming, art and design to achieve more than either could on their own. Beyond solving tough problems on their own, tech artists act as mentors and teachers. As a Senior Technical Artist, you will be a key in investigating and solving difficult performance problems while maintaining visual quality. You will work in a variety of areas including modeling, materials, texturing, animation, FX, gameplay, UI, as well as building art tools to improve workflows.
We work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can't. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.
Key Responsibilities:
Solve technical problems from an artist's point of view
Diagnose and solve performance problems while championing visual quality standards
Act as a primary bridge between art, engineering and gameplay teams
Teach and mentor other artists
Continue to explore new software and techniques, including novel solutions
Prototype new workflows and systems
Make improvements to existing pipelines as part of a team
Clearly communicate internally and externally with clients
Estimate the time it takes to complete tasks with a big picture of the project schedule
Skills and Requirements:
Degree in art, computer science, or equivalent experience
Excellent communication skills, both verbal and written
5+ years of game industry experience as a tech artist
3+ years of Unreal experience
One shipped Unreal engine title
Deep understanding of real time rendering
Experience working on at least one AAA or equivalent project
Experience with version control with Perforce, Git, or equivalent on multiple projects
Portfolio demonstrating
Shipped AAA quality technical art
Gameplay, tools, and pipeline scripting
Proficiency in cross disciplinary tasks
Artistic sensibility
Location: Chicago, IL or Cambridge, MA
Relocation Assistance: Available where applicable
Remote: Hybrid. Developers are in the office based on project needs, but can often work from home. Some of our projects require access to physical infrastructure daily.
Visa Sponsorship: No. Disbelief does not offer visa sponsorship at the current time.
We are an E-Verify employer.
Technologies: Our DCC tools vary depending on the project, but will typically involve a combination of 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires knowledge of animation, physics, material and particle systems. Primarily we work with Unreal Engine, but we also work with custom game engines. Scripting in Python, Maxscript, Mel, Javascript, C# and Unreal Blueprint is often required to solve pipeline and workflow problems.
Salary: This position has a salary range of $94,000 - $109,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit Open Salaries At Disbelief at *************************************************************************
Benefits: Please visit Disbelief's company career page at ************************* to learn about the amazing benefits we offer.
Contact: Please submit resume and portfolio to ******************
VFX/Technical Artist (Unity, cartoon style)
Remote Job
Infinite Plus is a young PC/Console game development company with an experienced team of game developers & publishers. As part of a small but growing team, and in collaboration with teams abroad, you'll be involved in exciting projects with great potential.
We're looking for a passionate and experienced Technical/VFX Artist to join our project on a full-time/freelance based in Ukraine.
If you know how to deliver stunning visual effects - we would love to meet you.
You will work closely with the entire team (design, development, artists), creating visual effects that enhance feedback and the player experience.
**Your future tasks:**
· Manage the development of the visual style and overall look of the visual effects.
· Create, design and implement effects, from conception through to final optimization and integration.
· Collaborate with the whole team to produce a consistent game experience.
**About you:**
· Similar experience on mobile or PC/Console games.
· Experience of visual effects for the user interface.
· Experience in creating shaders and textures for VFX.
· Good knowledge of Unity.
· You enjoy working in a team and are proactive.
· Upper-intermediate or higher level of English.
**We offer:**
· 100% remote (B2B contract).
· Paid vacation, sick leave, and additional days-off.
**Job Location**
**Anywhere**
Senior Technical Artist, VFX (Gaming)
Remote Job
Job Type: Full-TimeLocation:
Remote - This position is fully remote but limited to applicants residing in Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, Ohio, Pennsylvania, Texas, Virginia, Washington, and Wyoming.
Job Description:
As a Technical VFX Artist at Snail Games, you'll play a pivotal role in creating immersive and dynamic visual effects that enhance the overall gaming experience. Working closely with our art director, game designers, and other team members, you'll be responsible for designing, implementing, and optimizing a wide range of VFX, including particle effects, explosions, lasers, smoke, fire, and more. Your technical expertise, creative vision, and collaborative spirit will be instrumental in shaping the visual identity of our games and captivating players worldwide.
Responsibilities:
Design and implement visually stunning and realistic VFX, including particle effects, explosions, lasers, smoke, fire, and other dynamic elements.
Write and optimize shaders, scenes, and collision to achieve optimal performance and visual quality.
Work in and write Blueprints, Unreal Engine's visual scripting language, to implement complex VFX systems and gameplay mechanics.
Create real-time simulations and tie particle effects into dynamic events within the game world to enhance player immersion and interactivity.
Collaborate with artists and other team members to create custom art assets and integrate them seamlessly into the game engine.
Create holographic effects and transplant them into procedural interactive experiences to enhance gameplay and immersion.
Iterate on VFX based on feedback from stakeholders, refining and evolving designs to meet artistic, thematic, and gameplay requirements.
Stay updated on industry trends, techniques, and tools related to VFX, game development, and emerging technologies.
Share knowledge and insights with the team, contribute to the continuous improvement of our VFX pipeline and workflow.
Requirements:
Strong portfolio showcasing technical VFX skills and creative vision.
Proficiency in coding, with experience writing and optimizing shaders, scenes, and collision.
Advanced skills in Unreal Engine, including Blueprints and other relevant tools.
Experience creating real-time simulations and tying particle effects into dynamic events.
Collaborative mindset with the ability to work effectively in a team environment.
Creative problem-solving skills and a passion for pushing the boundaries of what's possible with VFX.
Excellent communication and interpersonal skills.
Nice to Have:
Bachelor's degree in Computer Science, Game Development, Animation, or related field.
Compensation:
Salary Range: $100,500 - $125,000 per year. Exact base pay will depend on your skills, qualifications, and experience.
Technical Materials Artist
Remote Job
Cloud Chamber is looking for a detail-oriented - Materials - Artist who has the technical understanding, and keen 3D artistic skill, to assist in the creation of high-quality materials for stylized environments, props, and characters.
You love to work out the technical aspects behind a complex material like shattered ice, magical crystals or flowing lava. You like the challenge of trying to translate a traditional art style into a shader that makes people question if it was painted by hand, or rendered in Unreal.
You will be responsible for working with the material editor in Unreal to create optimized custom materials and material functions that will be used by our texture team.
Job Details:
Create visually stunning textures and materials for physically-based rendering.
Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look.
Work with Engineering and other Technical Artists to ensure our materials are performant.
Act as a liaison between the Materials team and the Core Tech/Tech Art teams.
Collaborate with 3D artists and designers to understand the content needs of the game.
Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations.
Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
Receive, give, and apply feedback effectively while maintaining a constructive attitude.
Skills, Experience and Qualifications:
3+ years of experience as a Texture or Technical Artist.
Previous experience with creating Unreal materials and shaders from scratch.
Ability to quickly prototype proof-of-concept ideas and looks based on concept or reference.
Strong knowledge of texturing software, preferably Substance Designer and Painter.
Familiarity with material layer systems.
Ability to work independently with a high level of autonomy.
Experience with shader networks and procedural texturing.
Familiar with Perforce.
Strong organizational and communication skills, with a critical eye for detail.
Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
Ability to learn new areas of development.
Ability to collaborate with peer-level Artists, Engineers, and Game Designers.
Ability to partner with a diverse group of personalities effectively and constructively.
Excellent time management skills.
Able to problem-solve and prioritize issues while developing a production pipeline.
Self-motivated towards solving creative problems.
You have a love for research, reference, and documenting your findings to share with the team.
Work ethic focused on dynamism and collaboration.
Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
Uncompromising ethics and unwavering integrity.
Willing to uphold the values of Cloud Chamber.
Ability to take direction well.
Able to respond elegantly to difficult creative changes, often late in the process.
Humble, open to coaching, an iterative process, and group critique.
A positive force multiplier with a great team-player attitude.
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We're currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we'd love to meet you! Join us in creating worlds that move people.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:
Colorado: $60,000 and $105,000 per year
California: $75,000 and $135,000 per year
New York State (inclusive of New York City): $70,000 and $135,000 per year
Washington: $55,000 and $105,000 per year
Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.
#LI-Hybrid
Technical Materials Artist
Remote Job
Cloud Chamber is looking for a detail-oriented - Materials - Artist who has the technical understanding, and keen 3D artistic skill, to assist in the creation of high-quality materials for stylized environments, props, and characters.
You love to work out the technical aspects behind a complex material like shattered ice, magical crystals or flowing lava. You like the challenge of trying to translate a traditional art style into a shader that makes people question if it was painted by hand, or rendered in Unreal.
You will be responsible for working with the material editor in Unreal to create optimized custom materials and material functions that will be used by our texture team.
Job Details:
Create visually stunning textures and materials for physically-based rendering.
Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look.
Work with Engineering and other Technical Artists to ensure our materials are performant.
Act as a liaison between the Materials team and the Core Tech/Tech Art teams.
Collaborate with 3D artists and designers to understand the content needs of the game.
Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations.
Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
Receive, give, and apply feedback effectively while maintaining a constructive attitude.
Skills, Experience and Qualifications:
3+ years of experience as a Texture or Technical Artist.
Previous experience with creating Unreal materials and shaders from scratch.
Ability to quickly prototype proof-of-concept ideas and looks based on concept or reference.
Strong knowledge of texturing software, preferably Substance Designer and Painter.
Familiarity with material layer systems.
Ability to work independently with a high level of autonomy.
Experience with shader networks and procedural texturing.
Familiar with Perforce.
Strong organizational and communication skills, with a critical eye for detail.
Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
Ability to learn new areas of development.
Ability to collaborate with peer-level Artists, Engineers, and Game Designers.
Ability to partner with a diverse group of personalities effectively and constructively.
Excellent time management skills.
Able to problem-solve and prioritize issues while developing a production pipeline.
Self-motivated towards solving creative problems.
You have a love for research, reference, and documenting your findings to share with the team.
Work ethic focused on dynamism and collaboration.
Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
Uncompromising ethics and unwavering integrity.
Willing to uphold the values of Cloud Chamber.
Ability to take direction well.
Able to respond elegantly to difficult creative changes, often late in the process.
Humble, open to coaching, an iterative process, and group critique.
A positive force multiplier with a great team-player attitude.
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We're currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we'd love to meet you! Join us in creating worlds that move people.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:
Colorado: $60,000 and $105,000 per year
California: $75,000 and $135,000 per year
New York State (inclusive of New York City): $70,000 and $135,000 per year
Washington: $55,000 and $105,000 per year
Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.
#LI-Hybrid
Senior Technical Artist
Remote Job
Demiurge is searching for a self directed, motivated Senior Technical Artist who has Unreal 5 experience and is eager to learn new proprietary technology for open world environments. We want a team player who possesses excellent communication skills, strong sense of accountability, and a desire to collaborate, learn, and grow with some of the top developers in the industry. If you have a blend of technical, people, and art skills, we'd love to talk with you!
Responsibilities:Provide technical art support for both co-developed and internally developed projects Work with artists, designers, and engineers to improve content creation processes, asset integration and workflow efficiency Design, develop and maintain Maya-specific tools to streamline 3D art asset pipelines Troubleshoot issues associated with art files as they arise and provide feedback and debugging of complex assets Create and maintain technical documentation
Qualifications:2-3 years of experience working in a technical art role with at least 1-2 shipped titles Experience developing content creation workflows and asset integration processesA strong understanding of Maya's pipeline and tools Experience with common scripting languages (Python, MEL script, etc.) and the ability to create custom art tools and scripts for MayaExperience working in Unreal and Unity for mobile, PC, and console Experience profiling in-game assets and providing optimization recommendationsA strong reel/portfolio showing executed game technical art Must be eligible to work in the United States
Preference for candidates with:Familiarity with C#, C++, and working with Unreal BlueprintExposure and comfort developing and implementing Unreal's suite of AI and generative tools Experience working with VFX in Houdini, Maya, Unreal Niagara or Unity VFXGraphA practical knowledge of keyframing, joints and locators, particle systems, physics, and rigid/soft body simulationsA deep love for games, with time regularly spent playing new releases Outside interests!
About Us:
Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co-development services to larger, best-in-industry game companies. In this capacity, Demiurge has worked with some of the industry's biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurge's next journey!
DEI Statement:
At Demiurge, we celebrate our differences and know that diverse perspectives empower us to build a stronger company and better games. We work hard to create an equitable, safe and accessible work environment where all Demiurgers are empowered to be themselves and do their best work regardless of race, age, gender identity, sexual orientation, religion or physical or mental ability. We thrive on self-reflection, healthy debate, and mindful listening. We respect each other's opinions and seek new ideas. We denounce hate, discrimination and racism in all forms.
What Demiurge Offers:
• Flexible work environment
• Generous PTO program including vacation days, sick days, and holidays. Earn-as-you-go plan that rolls over year to year, offering flexibility as well as the last week of December the studio closes to recharge
• A variety of medical benefits with PPO options that start on your first day of employment
• Vision and Dental benefits
• Health Savings Account (HSA) - Available if you select a High Deductible Healthcare plan
• Healthcare and Dependent Care Flexible Spending Account (HC & DC FSA)
• 401K Partial Match
• Commuter Reimbursement Program for hybrid employees
• Tuition reimbursement promoting lifelong learning
• Referral bonuses
• Bonus plan
• So. Many. Games. - Access to our huge game library!
As well as a State of the Art Boston Studio with in Office Perks:
• Free snacks and drinks!
• Demi-Lunch Tuesday - Lunch is on us!
• Game Night Food
• Ping Pong!
• Step Mania! Get your dance on!
Demiurge Studios is an equal opportunity employer, dedicated to diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, gender identity, sexual orientation, age, religion, disability, medical condition, pregnancy, marital status, or Veteran status. Demiurge Studios also makes workplace accommodations for individuals with disabilities or special needs.
#LI-Remote
Technical Artist - Lighting / Rendering (Remote)
Remote Job
**Industry:** **Job Type:** **Job Location:** **Medium:** **Software:** **Tags:** **Job Description** This job might no longer be available. In this role you will: (Responsibilities) * Marry creative methodologies with technical expertise to create, maintain, and polish lighting and rendering configurations that hit performance targets, maintain visual goals, and meet gameplay objectives.
* Participate in art reviews to help identify technical lighting concerns and risks.
* Help develop and maintain visual consistency throughout the game experience.
* Educate team members in the effective use of lighting and rendering systems.
The ideal candidate will possess: (Requirements/Experience )
* 3+ yrs of experience as a Lighting Artist, or Technical Lighting Artist having worked through at least one full AAA production cycle.
* Familiarity with Unreal Engine lighting and rendering systems.
* Lighting performant spaces while developing platform scalable setups.
* Understanding of physically based rendering, lighting, and shading techniques.
* Working knowledge of processes and procedures used in the development of realtime art.
Plusses
* Profiling experience in Pix, RenderDoc, or Unreal native tools
* Demonstrable knowledge of color theory, composition in the round, and telling a story with light.
* Familiarity working with HDR, Tonemapping, and Wide Color Gamuts.
* Developing shaders in both node networks and code such as HLSL
* Fine art background
* Scripting experience in Python or similar.
**How to Apply**
Apply via:
Technical artist / Integrator
Remote Job
10 жовтня 2024 **Technical artist / Integrator (вакансія неактивна)** Братислава (Словаччина), віддалено At **Enjoy Gaming**, we're a passionate team of industry experts, backed by market specialists and foreign investment. We're thrilled to create live dealer shows and slots. We're making our games to provide an even better gaming experience.
Our core values of **ownership**, communication, and **honesty** drive everything we do.
**Join us and be part of our innovative journey in the gaming world!**
We are currently looking for a skilled **Technical** **Artist** to help us integrate games into the game client. Join us and play a key role in shaping the future of gaming!
- Static graphics and animation preparation
- Integration of assets into the game client
- Assets optimization
- Bitmap fonts creating
- Games localizations (Google Sheets)
- Locale layouts (JS + HTML + CSS)
- Setting styles of CSS
**Required experience:**
- At least 1-year experience in a similar position
- Strong skills in Photoshop
- Basic experience in Spine
- Experience with JSON
- Basic knowledge of XML, HTML, CSS
- Experience with Git/SVN, IDE (WebStorm e.g.)
- Good written and spoken English
**Will be a plus:**
- Previous experience in making slot games
- Reading and basic understanding of client code (JS)
- Experience with particle editors
- Experience with Illustrator
- Experience with TexturePacker
**What you get in return:**
- **Competitive Salary:** Competitive salary fixed in EUR with yearly performance reviews.
- **Tax Coverage:** The company provides tax coverage.
- **Remote Work Option:** Choose to work remotely, providing greater flexibility and comfort.
- **Corporate Benefits:** Medical insurance, psychologist, English speaking club.
- **Paid Vacation:** 20 paid vacation days + 10 time-off in lieu, including national holidays.
- **Paid Sick Leave:** 10 working days.
- **Professional Development:** Get reimbursement for professional development courses and training.
- **Self-Development:** Get reimbursement for language courses, sports, massage, or life coaching.
UI Artist Company Hidden Technology Services Redmond, WA 1 Opening 1 day ago $1,800 reward per hire
Remote Job
**UI Artist** Company Hidden Technology Services Redmond, WA Base pay $12,345 - $678,910 or to view salary and company information Other Contract 1 Opening $1,800 reward per hire **About this Role** Agility Partners is seeking a qualified UI Artist to fill an open position with a leading gaming studio in the greater Seattle area. In this exciting role, you'll be part of a dynamic team leveraging industry UI/UX design knowledge and artistic ability to create visually appealing solutions for various in-game media, including icons, headers, screen layouts, and other graphic design elements.
In this role you will:
* Create and execute high-quality design work consistent with the visual style developed in collaboration with the Art Director and UX Director
* Develop in-game UI assets to enhance the overall user experience
* Effectively manage multiple assignments with varying end dates simultaneously
**Benefits and Perks**
* 100% remote position
* Opportunity to craft immersive in-game experiences and shape the visual landscape of cutting-edge AAA titles
* Culture-focused company focused on customer-first and a growth mindset
* Great resume builder - gain experience with a Fortune 15 company
* Medical, Dental and Vision plans (PPO and HSA plans available); Individual and Family coverage offerings
* Long and short term disability coverage
* 401(k)
**The Ideal Candidate**
* 3+ years of experience in a UI artist role or a similar position on AAA titles
* Strong understanding of UI and graphic design, including layout/composition, typography, and iconography
* Proficiency in Photoshop, Illustrator, Figma, Sketch, or other visual design and wireframing tools
* Strong communication skills, both verbal and written
Share this job. Make $1,800.
When a friend applies to this position and gets hired, you'll get credited with a referral reward!*
*Reward paid upon hire of your candidate according to our Recruiting Agreement Policy (see right).
Senior Unreal Technical Artist (Freelance)
Remote Job
Silverspoon.tv is seeking an experienced Unreal Technical Freelance artist to help on a current project. Contract Details: This opportunity starts with a 1 month freelance gig which can extend to a 3 months freelance contract and then turn into a permanent position.
We offer a competitive salary and some really cool real-time projects to work on.
Check the ones we've done so far!
We're looking at handling everything from the high-end gold/metallic look of ESPN, to the fun & kid-friendly characters for Nickelodeon, to college mascots & branded elements for CBS. So in terms of style, we're really looking for all-arounders.
Responsibilities:
Preparation and evaluation of 3D assets for the Unreal Engine.
Developing, optimizing and debugging scenes in Unreal Engine.
In-engine look development, animation and scene assembly.
Create shaders for environment assets, volumetrics, decals, ambient effects, etc.
Perform a diverse array of 3D disciplines (i.e. animation, modeling, texturing, shading, lighting, rendering, effects, particle simulation) in a fast-paced production environment
Onsite or on-set operation, as needed.
Keep up to date with new technologies and continue to improve on existing workflows.
Contribute to creating a diverse, equitable, and inclusive culture, where every employee feels a sense of belonging.
Required Qualifications:
At minimum intermediate knowledge of Maya, Houdini, Cinema 4D, Blender or similar DCC.
Knowledge of Unreal Engine techniques for real-time production.
Must have a good foundation in hard surface modeling, texturing, animation, shaders and lighting.
Strong visual perception and aesthetic sensibility, good use of color.
Strong communicator that requires minimal guidance in the execution of tasks.
Positive attitude and willingness to problem-solve on the fly.
Ability to think and react in a high-energy, fast-paced environment.
Able to manage workflows efficiently and prioritize tasks when needed.
Flexibility to travel and work onsite/on set.
Desired Qualifications:
At least 2 years experience in Unreal Engine
Experience with AR, XR and other new media concepts.
Advanced skills in Blueprint visual scripting is a plus
Experience in live TV, concerts or events
Technical Artist
Remote Job
What is your role?
As a Technical Artist for Eleventh Hour Games, you sit at the intersection between art and programming. In this role you will be responsible for creating and maintaining VFX, shaders, tooling, and process improvements to support Last Epoch. You must be comfortable working in a remote, fast-paced environment. You must possess strong communication skills and be self-directed. The ideal candidate craves ownership and impact as well as seeks to elevate their team.
Qualifications:
3+ years experience in a similar role
Strong knowledge of shaders
Strong coding skills, specifically C#
Experience working with profiler tools to optimize runtime performance
Experience documenting, maintaining, and presenting art tools and scripts
Experience working with artists to identify and solve technical issues
Pluses:
Knowledge of Unity's rendering pipeline and profiling tools
Experience with the Unity engine and knowledge of its core systems
Familiarity with HLSL and ShaderLab
Full release cycle experience
Responsibilities:
Oversee and implement optimizations for Last Epoch's rendering performance
Establish best practices for art pipelines and workflows
Document, maintain, and present art tools and scripts
Identify and solve art pipeline tool inefficiencies and propose new tool ideas
Assist creators in realizing their vision
Work with engineering to develop new technologies
Serve as a buffer between programming and art to make sure all artists understand the guidance from engineering and that all guidelines and optimization methods are followed
Develop custom workflows using scripts and coded tools solutions
Align artists around technical standards for asset creation
Why Eleventh Hour Games?
EHG is a fast growing Indie Studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge epic games. Epic games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our debut title Last Epoch, we are moving fast into the next round of adventure!
Flexible fully remote working arrangements
Team focused environment, including casual game nights
20 vacation days, 10 sick days, 5 floating holidays at the start of each year (increased with company tenure) for U.S. based employees
100% paid health coverage premiums for U.S. based employees +dependents
Dental, Vision for U.S. based employees + dependents
401K for U.S. based employees
Senior 3D Game Development Artist
Remote Job
Loading… {"id": "1OhzXK98gknrvT5M5EMKIptz5dN25OPi2", "title": "Senior 3D Game Development Artist.pdf", "mime Type": "application\/pdf"} **Page 1 of 2** OPENING Senior 3D Game Development Artist We are looking for a senior and talented 3D Artist to help us develop the Mokens (our 3D
characters) and everything the Mokens League universe requires. You should have
experience developing 3D characters and assets for multiple platforms such as PC, Android
and iOS. You will be responsible for bringing concepts and ideas to 3D, creating the rig,
getting the characters ready for animation and also texturing.
Our ideal candidate will have 3-5 years experience in 3D modeling and texturing, a keen eye
for detail, and the analytical skills to identify potential issues with a design plan. Working
across many different departments, this role requires a candidate with excellent
communication skills, a proactive attitude and a good team ethic to unify a common vision.
RESPONSIBILITIES
● Model and texture high-quality assets, high-poly and low-poly versions
● Deliver high-quality art assets and ensure their efficient integration in the game
● Take ownership of the work developed and make sure it fits within the game
standards and needs
● Define and improve the graphical pipeline and tools
● As a senior team member, take responsibilities and initiatives such as mentoring,
research and art direction
REQUIREMENTS
● Preferably 5 years of experience as a 3D Artist
● Skilled in a 3D package (e.g. Autodesk Softimage, 3D Studio Max, Maya, IXSI,
LightWave, ZBrush)
● Proficient in a 2D authoring software (e.g. Quixel, Ndo, Substance Design,
Substance Painter, Photoshop)
● Understands the usage of at least one real-time engine or tool (e.g. UDK, CryEngine,
Unity, Marmoset Toolbag)
● Ability to take direction well
● Creative, detail-oriented, resourceful, and able to work under pressure
● Willingness to improve both his/ her own and the team's performance, as well as
workflows, for the project's benefit
● Ability to work in a team, with good leadership skill, and can delegate work
accordingly
● Excellent time and priority management skills
**Page 2 of 2**
● Excellent interpersonal and communication skills in English
● Passion for video games with knowledge on different game genres across all
platforms
NICE TO HAVE
● If you have a portfolio with your work please share it in advance.
● Spanish, since we communicate internally in both English and Spanish.
PERKS
● A great Start Up environment.
● Possibility of working from home.
● Traveling possibilities for working from Barcelona or Madrid from time to time.
● Travel to game conferences.
● Training and bootcamps.
● Playing games is required, fun it's assured!
● Working on innovative products and technologies
Please send us an email with a cover letter and your CV (linked in) and portfolio to
************************
We look forward to meeting you!
Senior 3D Game Development Artist.pdf Senior 3D Game Development Artist.pdf Location Description
**Note:** We have been made aware that there are individuals reaching out to artists claiming to be from Gravity Well. If you receive any information about a job listing that is not from a gravitywell.games domain, it did not come from Gravity Well. Please be wary of contact coming from anything other than a gravitywell.games domain.
Additionally, we are not working with any external recruiters or agencies at this time. Our website has an up to date roster of all current employees. If anyone reaches out to you and they are not listed on our website, they are not part of our team.
Gravity Well is looking for a Concept Artist (Mid to Principal) with a passion for bringing new stylized worlds and characters to life, and bringing a rich sense of storytelling to everything you design. Working closely with our Art Director, designers, and fellow artists, this role will produce high-quality concept art that is both functional and visually appealing, while staying true to the game's artistic style. If your thing is stylized artwork and you are inspired by European comic books, you just might be a great fit!
****What You'll Do:****
* Create, explore, and develop concept art for environments, characters, weapons, props and vehicles
* Collaborate closely with our Art Director and designers as you help bring the game to life
* Collaborate with the 3D artists working from your designs, helping them achieve the vision laid out in the concept art
* Ensure that all concept related images are organized, current, and available to the team
* Help playtest the game, giving feedback as we develop projects together
* Consider gameplay needs and the player's perspective as you design the look of the game world
****Ideally You'll Have:****
* 3+ years of experience as a concept artist in games or film
* Knowledge and command of fundamental art techniques including anatomy, perspective, color, value, form, and shape language
* High level skills at creating fictional worlds with the ability to design all the parts of those worlds: environments, characters, props, vehicles, etc. We try not to hire specialists.
* Experience collaborating and guiding 3D artists as they build your designs
* Strong interpersonal skills as you work closely with many across the team
****Bonus Points:****
* Experience shipping a AAA game
* Ability to communicate and collaborate effectively with team members located globally
* Modeling experience with a 3D package for rough blockouts of environment or vehicle designs
****What You'll Get:****
The base pay for this role is:
* Concept Artist: $100,000 to $125,000 USD per year;
* Senior Concept Artist: $125,000 to $175,000 per year;
* Principal Concept Artist: $175,000 to $200,000 per year;
(or equivalent in your local currency). We pay fairly across our global team regardless of your location but it will differ based on factors such as experience, qualifications etc.
In addition to the base pay, we also offer the following:
* Profit sharing and company equity to all employees, regardless of location
* Industry leading medical, dental, and vision plans
* Employer sponsored basic life insurance & AD&D
* 401k retirement program
* Flexible work hours
* Unlimited PTO and sick time
* Paid parental leave
Some benefits listed, such as the 401k plan for employees in the United States, may vary depending on your employee status and location.
****Where You'll Work:****
Work where you want to work. We have an office in California if you like to come to an office, but most employees work from home across different time zones and that's totally fine.
****Misc:****
* As part of the interview process, we may ask you to take a paid test.
Unreal Engine Technical Artist
Remote Job
Unreal Engine Technical Artist full time We are looking for a talented and creative Unreal Engine Technical Artist to join our growing team. Your technical skills include: ✔️ 2+ years working in Unreal Engine at a professional level ✔️Working experience with character creation tools such as Metahumans, ZBrush or Maya
✔️Knowledge across multiple domains of Unreal Engine and virtual production including:
💻 Cinematics - sequencer and composition
💻 Animation - character rigs
💻 Visual Effects (e.g. Niagara)
💻 Materials
💻 Control Rig editing
💻 Rapid prototyping (e.g. scenes)
💻 Basic Blueprint Scripting
✔️ With experience on complex and precise character animations in precise scenes with great composition and lighting
✔️ Can create 1-2 x 15-second vignettes/video sequences per day of character-based virtual productions in industrial space
**Job Skills**
**HQ:** Melbourne, Victoria, Australia Remote job Nov 20 **Requirements**
Availability:Full-time (40 hrs/wk) Experience levels:Intermediate (3 - 5 yrs) Languages:English
Senior Concept Artist | North America | Canada | Europe | Fully Remote
Remote Job
What We Are Looking For:
We are currently seeking a Senior Character Concept Artist. You will be a great candidate for this role if you are a versatile artist with experience in character design and weapons creation in a AAA game development environment and have a strong portfolio supporting it.
Requirements
What We Will Do Together:
Spearhead the design a variety of subjects across genres from characters, weapons and even props, while maintaining the core game vision set by the Art Director and Game Designers
Drive the creation of explorative thumbnails in 2D and 3D, ensuring high-quality innovative design.
Create high quality concepts from early production to final render.
Create quick open line designs and rough silhouette sketches that communicate space and form.
Collaborate with other artists by providing feedback, guiding them towards excellent and alignment with project standards.
Provide feedback through paint overs.
Storyboard creation
What You Will Bring:
Extensive experience as Generalist Concept Artist with a proven ability to design a diverse variety of subjects across genres with a special focus on characters and weapons
Expertise in executing concepts in a semi-stylized approach.
Strong sense of graphic design, colors, proportions, composition, and storytelling through visual design.
Bonus for working with typography/branding
Experience shipping AAA games
Bonus for having experience working with outsourcing partners, a solid communicator who can help keep style and art direction consistent when collaborating with external partner
Benefits
Interested … a bit about Escape Velocity:
Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn't make us unique. What does make us special? We value the time, energy, and talent of our players
and
our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of
your
time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play; and we care more about what you bring to the game and studio than how many hours you're clocking. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. Finally (and perhaps most importantly) we're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.
How to apply:
Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.
Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
[HIRING][REMOTE] VFX game artist in Unreal
Remote Job
We are looking for a Mid to senior level of professional VFX experience in the game industry who has a keen artistic eye and exceptional attention to detail.He/she should be creative and collaborative spirit who is passionate about MOBAs. DM me or send email at
*************************
We are looking for a Mid to senior level of professional VFX experience in the game industry who has a keen artistic eye and exceptional attention to detail.He/she should be creative and collaborative spirit who is passionate about MOBAs.
DM me or send email at
*************************
Environmental Concept Artist
Remote Job
Cookie Policy Preferences .” **Environmental Concept Artist** > > Environmental Concept Artist **Role Summary:** As an environmental concept artist, you'll harness your creative skills and artistic eye to develop vast landscapes, cities, architectures, and props for our upcoming title. You'll conjure spellbinding visuals that complement the gameplay and enhance the narrative. Your expertise will bring a new dimension to our games, making every interaction a spectacle. **Must be located in the United States.** **Company Overview:** Welcome to Muddy Robot Games-a sanctuary where creativity and innovation interlace to craft immersive gaming experiences. Our indie studio is a haven for those eager to unearth wonder through play, crafting narratives that connect players to the whimsy of the past and the promise of tomorrow. We are a fully remote team, thriving on a positive, diverse culture, and open to all who share our vision of rediscovering the thrill of exploration and imagination.
**Responsibilities:**
* In this role, you will help us visualize imaginative and unique worlds that set the bar for creativity and complexity for a new PC game
* You would contribute to the artistic vision, working with art teams to establish the tone of the game, and bring it to life
* As a member of the concept team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft unique worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure the feasibility of concept art
* Design environments, props, production callouts, system interactions, high vision concept art, color scripts, marketing material, and other visual guides and tasks as needed to assist the development team
* Combine the goals of game design, art direction, and technological considerations to build compelling environment concepts
* Research and initiate information gathering of pertinent subject matter to your task
* Develop and maintain creative and collaborative partnerships to help us develop in-game environments, contribute to the visual language, and support rule sets for fantasy-based worlds
**Qualifications:**
* Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
* Minimum 1-2 years of AAA video game platform experience
* Portfolio demonstrating foundational art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, environments, and 2d and 3d design techniques)
* Strong design skills with the ability to render realistic, believable fantasy-based props, architecture, and natural landscapes using contemporary industry standard tools and techniques
* Ideation, brainstorming, and documentation skills
* Proficiency in Adobe Suite with an emphasis on drawing, painting and image making
* Time management and prioritization skills
* Familiarity with video game product development and the basic knowledge of 3D packages
**Personal Attributes:**
* **Adaptable and Agile:** Possesses the flexibility to adapt to new challenges and the agility to shift focus or priorities in a fast-paced and dynamic startup environment.
* **Innovative and Proactive:** Shows initiative in problem-solving, always looking for creative solutions and improvements, and is not afraid to suggest new ideas that could benefit the projects or the company.
* **Team-Oriented**: Demonstrates strong collaboration skills, understanding that teamwork is crucial to success, and is willing to lend a hand to colleagues or seek help when needed.
* **Open Communication:** Practices clear and open communication, can articulate thoughts and ideas effectively, and is receptive to feedback and constructive criticism.
* **Passionate and Driven:** Exhibits a strong passion for gaming and a drive to contribute to the creation of memorable gaming experiences, motivated by a shared vision of excellence.
**Work Environment:** We are currently a fully remote studio. We are calling for individuals across the United States who are ready to join our narrative from 9-5 PM based on their local time zone, Monday through Friday. **We are unable to bring on international candidates at this time.**
**Compensation:** Muddy Robot Games invites you to contribute your skills and expertise as a contractor. Instead of a traditional salary, you will receive equity shares in the company, signifying your role as a stakeholder. The initial value of your equity is based on a fair market valuation, corresponding to the agreed-upon worth of your input.
Our equity compensation model is structured to proportionately reward your contributions. As the company progresses, it's important to understand that the value of your equity may vary with market conditions and company performance. It is essential for prospective contractors to consult with a professional regarding the legal and tax implications of equity compensation.
**How to Apply:** Embark on a journey with Muddy Robot Games by applying through our website at . Share with us how your unique abilities can contribute to our mission of bringing wonder to life.
**Job Category:** **Job Type:** **Job Location:**
Freelance Animator & GFX Artist
Remote Job
We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success.
Check out our videos on our website before applying so that you know what kind of videos we create: ************************
Job Description
We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to:
• Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style)
• Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions
• Modify/Rework existing motion graphics assets
• Collaborate with clients and team members
Qualifications
•BA in Graphic Design, Animation, Film or a related field is preferred
•5+ years of experience in multimedia design, motion graphics, video editing and animation
•Must have a reel or portfolio of work to demonstrate skills and abilities
•Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media
•Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop
•Must own a Mac or Windows based PC or laptop
•Ability to use screen recording software like Camtasia
•Able to work with After Effects templates and create custom graphics
•Must have experience working on content that appeals to wide audiences
•Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure
Additional Information
All your information will be kept confidential according to EEO guidelines.
Weapons Concept Artist
Remote Job
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you'll find a permanently remote, dedicated team of top-tier talent from some of the world's biggest gaming and tech companies who share our founders' vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We're Looking For:
Our ideal candidate is passionate about FPS games, has a strong foundation in hard surface design, particularly weapon functionality and visual design principles. You will be working with an experienced team of concept designers, dedicated to producing weapon concepts at the highest level.
What you will be doing:
Collaborate with the Art Director and Leads to produce designs that meet the established art direction
Create functional weapon designs for use by production artists
Create thumbnails, sketches, model sheets and block in models
Ideate weapon concepts in first person and third person cameras
Work with Animation and Tech Art departments to discuss production needs and technical logistics to create artistic solutions
Collaborate with 3D Artists by providing paint-overs and call-out sheets
Work closely with production to deliver quality artwork on time
Contribute innovative visual designs throughout pre-production and production
Solve gameplay problems with visual solutions
What you will need to succeed:
A strong understanding of weapon design, on both a visual and functional level
The ability to ideate and communicate visually with 2D sketches and overpaints
Solid foundation in 3D modeling and 3D concept design
Ability to iterate on concepts with feedback from the Art Director and Lead Concept Artist
Professional attitude, listening skills and an ability to take constructive criticism
A portfolio that meets or exceeds industry standard for AAA Weapon concept art
Self-driven, good communicator and a great team-player
A holistic design mindset and willingness to learn
Excellent verbal and written communication skills
What will help you succeed:
Experience with Blender
Experience with CAD software (Plasticity, Fusion360, etc)
Experience working on live service games creating weapon skins
Shipped game titles
Game Artist (2D/3D)
Remote Job
Spatial | Full time **Game Artist (2D/3D)** Remote Job | Posted on 10/02/2024 Spatial is the most beautiful web UGC gaming platform, and the studio behind the popular VR game Animal Company. Spatial is a 3D gaming hub where creators craft and share immersive social experiences for web, mobile, and VR. We're transforming online interaction from passive watching to active play. Think YouTube, but for games. Our goal is to change the way we share fun experiences, tell stories, and make friends. We want the internet to be a more playful and social place. This change is already happening in the world of gaming. We want to accelerate this by making it easier for everyone to create, share, and play fun games with their friends.
**Job Description**
This is a remote position.
Join Our Team at Animal Company! Animal Company has quickly become a sensation since its launch in early July, surging to the top 10 on the Meta Quest in less than 2 months and amassing over half a million monthly active players. Our game offers a unique mix of horror, survival, and gorilla-style movement that captivates a diverse audience.
**Key Responsibilities:**
* Collaborate with the art and design teams to develop original concepts for characters, environments, props, and other game assets.
* Create compelling concept art that aligns with the game's overall tone and vision - blending adventure, horror, and action.
* Translate gameplay mechanics and narrative themes into visually interesting and practical designs.
* Produce quick sketches, color studies, and refined illustrations for feedback and iteration.
* Work closely with 3D modelers, animators, and developers to ensure that concepts are accurately realized in the game.
* Participate in brainstorming sessions and contribute ideas to improve the visual and thematic elements of the game.
**Preferred Time Zones:** EST and PST
**Requirements**
Portfolio Requirements: Please include a portfolio or demo reel showcasing relevant work, including both 2D and 3D skills (2D means concept drawing to marketing thumbnails/assets).
**Requirements:**
* Strong drawing and painting skills, with a good understanding of anatomy, perspective, lighting, and color theory.
* A portfolio demonstrating creative and imaginative designs, with an emphasis on unique characters and atmospheric environments.
* Familiarity with digital art tools such as Photoshop, Procreate, or other industry-standard software.
* Ability to work within a team and take direction while contributing fresh ideas.
* Experiences in working on VR games.
* A passion for horror, adventure, and action genres.
* Basic understanding of the game development pipeline is a plus.
* Familiarity with AI tools for creative and artistic purposes is a big plus.
* Experience or interest in VR and social games is a bonus, but not required.
**Skills:**
* Blender, Hand Drawing, Unity Engine, Figma, Adobe softwares
**Benefits**
* Medical
* Dental
* Vision
* FSA
* 401k
* Short-term Disability
* Long-term Disability
* Life & ADD Insurance
* Commuter Benefits
* Wellness Benefits