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Technical artist skills for your resume and career
15 technical artist skills for your resume and career
1. Python
Python is a widely-known programming language. It is an object-oriented and all-purpose, coding language that can be used for software development as well as web development.
- Created scripts and tools using C# and Python.
- Created several Python scripts for Animators.
2. Animation
- Designed, developed and supported software tools for animation production pipeline.
- Created life-like character animation for content.
3. C++
C++ is a general-purpose programming language that is used to create high-performing applications. It was invented as an extension to the C language. C++ lets the programmer have a high level of domination over memory and system resources. C++ is an object-oriented language that helps you implement real-time issues based on different data functions
- Implemented and debugged code in large code base with ActionScript & C++.
- Developed tools for artists and instructional designers to speed up workflows using Visual Studio C++ and C#.
4. Unity
Unity is a universal power word that has the same meaning of strength for everyone, regardless of race, nationality, or gender. It connotes equality, togetherness or oneness, and synchronized thinking and opinions to ultimately achieve a specific goal or mission.
- Provided key insight into Unity technology and capabilities.
- Tasked with showing new employees and volunteers through Skype on how to operate company internal tools in Unity for software creation.
5. MEL
- Created tools to assist all Maya dependant departments in creation of pipeline ready assets using MEL.
- Streamlined the production process through the creation of MEL scripts and Photoshop batch processes.
6. Game Development
- Experience with rigging characters such as biped, quadruped, creatures, facial rigs, and robotics for game development.
- Assisted in the creation, development, maintenance of game production pipelines for all areas of game development.
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Unreal Engine refers to a software framework responsible for several well-known video games, such as Fortnite, Borderlands 3, and Hellblade. This software excels in 3D rendering and realistic animation for video games, making it one of the most popular game engines for game developers today. This framework can also be used to develop 3D renderings of still spaces, such as potential apartment furnishings and completed construction sites.
- Prepared and imported characters and animations in Unreal Engine.
- Develop and integrate content for Unreal Engine 4.
8. AAA
American Automobile Association, commonly pronounced as AAA or triple A, is an organization in North America. AAA is a privately held non-profit driven public party affiliation and administration association with more than 60 million members in the United States and Canada. AAA offers types of assistance to its individuals, including emergency aide.
- Worked as a character technical artist, on 3 different AAA projects.
9. VFX
Visual effects or, as it is known more often, VFX is a term used to describe the special imagery as well as the process of creating and applying said effects onto a visual piece of media, such as a photograph, a video, or a film. VFX is used in filmmaking to replace activities, actions, settings, objects, and animals that would otherwise be too expensive or dangerous or otherwise difficult to work with, create, or use.
- Developed and supervised a variety of projects ranging from internal demonstration videos to VFX supervising commercial spots.
- Showcased great communication, and ability to complete shots as directed by Character FX supervisor and VFX supervisor.
10. VR
- Developed assets in Unreal 4 for undisclosed VR title (FX, rigs, animations, models, blueprints)
- Created an animated content for pilot Unreal | VR project.
11. Game Engine
A game engine is a type of game framework where a 3D Artist creates animation, graphics, three-dimensional models, visual effects, and models with special effects using computer software and program.
- Create and adapt art assets for the game and establish a pipeline to transfer them to the game engine.
- Created numerous smaller C# scripts to deal with file system and game engine deficiencies.
12. Technical Art
- Handled various technical art tasks, including modeling, UV, textures, particle systems.
- Worked daily on fabric repeats & coordinating embroideries, creating technical art for manufacturing.
13. UI
- Maintain consistent UI and construct assets in a fast-paced environment and work on multiple projects simultaneously across all of Apple devices.
- Filled numerous roles as needed from UI & FX, to environment art, implementation, and tool authoring.
14. ZBrush
- Modeled and textured (human and robot) with zbrush, Maya, and Mari.
- Utilized Photoshop and Zbrush for texture mapping and normal mapping.
15. Particle Systems
- Create particle systems, 3D assets and animate characters for use on the mobile platforms
- Develop particle systems and texture sheets for game celebrations and triggered events.
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What skills help Technical Artists find jobs?
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What skills stand out on technical artist resumes?
Paige Williams
Academic Dean, Art Academy of Cincinnati
What soft skills should all technical artists possess?
Paige Williams
Academic Dean, Art Academy of Cincinnati
What hard/technical skills are most important for technical artists?
Paige Williams
Academic Dean, Art Academy of Cincinnati
Learning the latest technological advances and adapting as technology evolves is important for every student entering the workforce.
What technical artist skills would you recommend for someone trying to advance their career?
Nathaniel Foley
Assistant Professor of Art & Design, University of Indianapolis
List of technical artist skills to add to your resume

The most important skills for a technical artist resume and required skills for a technical artist to have include:
- Python
- Animation
- C++
- Unity
- MEL
- Game Development
- Unreal Engine
- AAA
- VFX
- VR
- Game Engine
- Technical Art
- UI
- ZBrush
- Particle Systems
- Asset Creation
- Art Assets
- Production Pipeline
- JavaScript
- PC
- Art Pipeline
- Prototyping
- FX
- Autodesk
- Technical Issues
- Lua
- CG
- Technical Support
- Motion Capture
- Unity3D
- UV
- Augmented Reality
- User Interface
- Proprietary Tools
- PS4
- Game Assets
- Maxscript
- CAD
- Adobe Photoshop
- QA
- Motionbuilder
- XML
Updated January 8, 2025